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- ========== 04/11/2017 09:25:00 ==========
- Exception
- Error when loading terrain data from wg_biomes.xml: Attribute move_cost on element terrain under game_data is expected to be of type float but cannot be parsed as such, value is '1.5'.
- Inner Exception Follows
- Attribute move_cost on element terrain under game_data is expected to be of type float but cannot be parsed as such, value is '1.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.TerrainDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:01 ==========
- Exception
- Error when loading biome data from wg_biomes.xml: Attribute river_likelyhood on element biome under game_data is expected to be of type float but cannot be parsed as such, value is '0.3'.
- Inner Exception Follows
- Attribute river_likelyhood on element biome under game_data is expected to be of type float but cannot be parsed as such, value is '0.3'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.BiomeDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:02 ==========
- Exception
- Error when loading river_terrain data from wg_biomes.xml: A terrain_mapping is attempting to reference a Terrain with the id water_shallow, but the Terrain cannot be found.
- Inner Exception Follows
- A terrain_mapping is attempting to reference a Terrain with the id water_shallow, but the Terrain cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.RiverTerrainDataLoader.LoadTerrainMapping(XElement element)
- à Bronze.Common.Mods.Loaders.RiverTerrainDataLoader.<Load>b__4_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.RiverTerrainDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:02 ==========
- Exception
- Error when loading mountain_terrain data from wg_biomes.xml: A terrain_mapping is attempting to reference a Terrain with the id peak_small, but the Terrain cannot be found.
- Inner Exception Follows
- A terrain_mapping is attempting to reference a Terrain with the id peak_small, but the Terrain cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.MountainTerrainDataLoader.LoadTerrainMapping(XElement element)
- à Bronze.Common.Mods.Loaders.MountainTerrainDataLoader.<Load>b__4_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.MountainTerrainDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:03 ==========
- Exception
- Error when loading noise_map data from wg_noisemaps.xml: Attribute amplitude on element noise_map under game_data is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute amplitude on element noise_map under game_data is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.NoiseMapDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:03 ==========
- Exception
- Error when loading unit_data data from h_u_archer.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:04 ==========
- Exception
- Error when loading unit_data data from h_u_militia.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:04 ==========
- Exception
- Error when loading unit_data data from h_u_settler.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:04 ==========
- Exception
- Error when loading unit_data data from h_u_skirmisher.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:05 ==========
- Exception
- Error when loading unit_data data from h_u_spearman.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:05 ==========
- Exception
- Error when loading unit_data data from h_u_trade_caravan.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:05 ==========
- Exception
- Error when loading unit_data data from m_u_settler.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:05 ==========
- Exception
- Error when loading unit_data data from m_u_warriors.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- Inner Exception Follows
- Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:06 ==========
- Exception
- Error when loading structure_data data from h_s_admin_center.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:06 ==========
- Exception
- Error when loading structure_data data from h_s_bakery.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:07 ==========
- Exception
- Error when loading structure_data data from h_s_barracks_melee.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:07 ==========
- Exception
- Error when loading structure_data data from h_s_barracks_ranged.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:07 ==========
- Exception
- Error when loading structure_data data from h_s_brickworks.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:08 ==========
- Exception
- Error when loading structure_data data from h_s_copper_mine.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:08 ==========
- Exception
- Error when loading structure_data data from h_s_farm.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:09 ==========
- Exception
- Error when loading structure_data data from h_s_gatehouse.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:09 ==========
- Exception
- Error when loading structure_data data from h_s_housing.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:09 ==========
- Exception
- Error when loading structure_data data from h_s_limestone_mine.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:10 ==========
- Exception
- Error when loading structure_data data from h_s_lumberyard.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:10 ==========
- Exception
- Error when loading structure_data data from h_s_pasture.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:11 ==========
- Exception
- Error when loading structure_data data from h_s_rich_farm.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:11 ==========
- Exception
- Error when loading structure_data data from h_s_road.xml: Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
- Inner Exception Follows
- Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:12 ==========
- Exception
- Error when loading structure_data data from h_s_tower.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:12 ==========
- Exception
- Error when loading structure_data data from h_s_tradehouse.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:12 ==========
- Exception
- Error when loading structure_data data from h_s_wall.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:13 ==========
- Exception
- Error when loading structure_data data from m_s_grubfarm.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:14 ==========
- Exception
- Error when loading structure_data data from m_s_path.xml: Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
- Inner Exception Follows
- Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:14 ==========
- Exception
- Error when loading structure_data data from m_s_tents.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:15 ==========
- Exception
- Error when loading structure_data data from m_s_totem.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:15 ==========
- Exception
- Error when loading structure_data data from m_s_warhut.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- Inner Exception Follows
- Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
- à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:15 ==========
- Exception
- Error when loading structure_data data from h_s_bakery.xml: A structure_data is attempting to reference a StructureData with the id human_bakery_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_bakery_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:16 ==========
- Exception
- Error when loading structure_data data from h_s_barracks_melee.xml: A structure_data is attempting to reference a StructureData with the id human_barracks_melee_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_barracks_melee_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:16 ==========
- Exception
- Error when loading structure_data data from h_s_barracks_ranged.xml: A structure_data is attempting to reference a StructureData with the id human_barracks_ranged_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_barracks_ranged_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:16 ==========
- Exception
- Error when loading structure_data data from h_s_copper_mine.xml: A structure_data is attempting to reference a StructureData with the id human_copper_mine_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_copper_mine_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:17 ==========
- Exception
- Error when loading structure_data data from h_s_farm.xml: A structure_data is attempting to reference a StructureData with the id human_farm_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_farm_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:17 ==========
- Exception
- Error when loading structure_data data from h_s_gatehouse.xml: A structure_data is attempting to reference a StructureData with the id human_gatehouse_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_gatehouse_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:18 ==========
- Exception
- Error when loading structure_data data from h_s_housing.xml: A structure_data is attempting to reference a StructureData with the id human_housing_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_housing_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:18 ==========
- Exception
- Error when loading structure_data data from h_s_limestone_mine.xml: A structure_data is attempting to reference a StructureData with the id human_stone_mine_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_stone_mine_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:19 ==========
- Exception
- Error when loading structure_data data from h_s_lumberyard.xml: A structure_data is attempting to reference a StructureData with the id human_lumber_yard_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_lumber_yard_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:19 ==========
- Exception
- Error when loading structure_data data from h_s_rich_farm.xml: A structure_data is attempting to reference a StructureData with the id human_farm_rich_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_farm_rich_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:19 ==========
- Exception
- Error when loading structure_data data from h_s_tower.xml: A structure_data is attempting to reference a StructureData with the id human_tower_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_tower_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:21 ==========
- Exception
- Error when loading structure_data data from h_s_wall.xml: A structure_data is attempting to reference a StructureData with the id human_wall_0, but the StructureData cannot be found.
- Inner Exception Follows
- A structure_data is attempting to reference a StructureData with the id human_wall_0, but the StructureData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:21 ==========
- Exception
- Error when loading race data from h_r_human.xml: A available_unit is attempting to reference a UnitData with the id human_settlers, but the UnitData cannot be found.
- Inner Exception Follows
- A available_unit is attempting to reference a UnitData with the id human_settlers, but the UnitData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.RaceDataLoader.<Load>b__4_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.RaceDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:22 ==========
- Exception
- Error when loading race data from m_r_maskling.xml: A available_unit is attempting to reference a UnitData with the id maskling_setlers, but the UnitData cannot be found.
- Inner Exception Follows
- A available_unit is attempting to reference a UnitData with the id maskling_setlers, but the UnitData cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.RaceDataLoader.<Load>b__4_0(XElement e)
- à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
- à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- à Bronze.Common.Mods.Loaders.RaceDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:25:22 ==========
- Exception
- Error when loading ai_placement data from wg_ai_placement.xml: A ai_placement is attempting to reference a Race with the id race_maskling, but the Race cannot be found.
- Inner Exception Follows
- A ai_placement is attempting to reference a Race with the id race_maskling, but the Race cannot be found.
- à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
- à Bronze.Common.Mods.Loaders.AiPlacementDataLoader.Load(XElement element)
- à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
- ========== 04/11/2017 09:26:03 ==========
- FATAL Exception
- à Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
- à Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
- à Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
- Inner Exception Follows
- La séquence ne contient aucun élément.
- à System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
- à Bronze.Common.Generation.RegionFirstWorldGenerator.PickBiome(HexPosition position, Dictionary`2 noiseMaps)
- à Bronze.Common.Generation.RegionFirstWorldGenerator.GenerateRegions(Dictionary`2 tentativeRegions, Dictionary`2 noiseMaps, Random random, ReportStepProgress reportProgress)
- à Bronze.Common.Generation.RegionFirstWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
- à Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__8_0(ReportProgress report)
- à Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()
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