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Bronze Age 2.0.0 crash log

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Nov 4th, 2017
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  1. ========== 04/11/2017 09:25:00 ==========
  2. Exception
  3. Error when loading terrain data from wg_biomes.xml: Attribute move_cost on element terrain under game_data is expected to be of type float but cannot be parsed as such, value is '1.5'.
  4.  
  5.  
  6. Inner Exception Follows
  7. Attribute move_cost on element terrain under game_data is expected to be of type float but cannot be parsed as such, value is '1.5'.
  8. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  9. à Bronze.Common.Mods.Loaders.TerrainDataLoader.Load(XElement element)
  10. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  11. ========== 04/11/2017 09:25:01 ==========
  12. Exception
  13. Error when loading biome data from wg_biomes.xml: Attribute river_likelyhood on element biome under game_data is expected to be of type float but cannot be parsed as such, value is '0.3'.
  14.  
  15.  
  16. Inner Exception Follows
  17. Attribute river_likelyhood on element biome under game_data is expected to be of type float but cannot be parsed as such, value is '0.3'.
  18. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  19. à Bronze.Common.Mods.Loaders.BiomeDataLoader.Load(XElement element)
  20. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  21. ========== 04/11/2017 09:25:02 ==========
  22. Exception
  23. Error when loading river_terrain data from wg_biomes.xml: A terrain_mapping is attempting to reference a Terrain with the id water_shallow, but the Terrain cannot be found.
  24.  
  25.  
  26. Inner Exception Follows
  27. A terrain_mapping is attempting to reference a Terrain with the id water_shallow, but the Terrain cannot be found.
  28. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  29. à Bronze.Common.Mods.Loaders.RiverTerrainDataLoader.LoadTerrainMapping(XElement element)
  30. à Bronze.Common.Mods.Loaders.RiverTerrainDataLoader.<Load>b__4_0(XElement e)
  31. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  32. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  33. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  34. à Bronze.Common.Mods.Loaders.RiverTerrainDataLoader.Load(XElement element)
  35. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  36. ========== 04/11/2017 09:25:02 ==========
  37. Exception
  38. Error when loading mountain_terrain data from wg_biomes.xml: A terrain_mapping is attempting to reference a Terrain with the id peak_small, but the Terrain cannot be found.
  39.  
  40.  
  41. Inner Exception Follows
  42. A terrain_mapping is attempting to reference a Terrain with the id peak_small, but the Terrain cannot be found.
  43. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  44. à Bronze.Common.Mods.Loaders.MountainTerrainDataLoader.LoadTerrainMapping(XElement element)
  45. à Bronze.Common.Mods.Loaders.MountainTerrainDataLoader.<Load>b__4_0(XElement e)
  46. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  47. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  48. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  49. à Bronze.Common.Mods.Loaders.MountainTerrainDataLoader.Load(XElement element)
  50. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  51. ========== 04/11/2017 09:25:03 ==========
  52. Exception
  53. Error when loading noise_map data from wg_noisemaps.xml: Attribute amplitude on element noise_map under game_data is expected to be of type float but cannot be parsed as such, value is '0.5'.
  54.  
  55.  
  56. Inner Exception Follows
  57. Attribute amplitude on element noise_map under game_data is expected to be of type float but cannot be parsed as such, value is '0.5'.
  58. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  59. à Bronze.Common.Mods.Loaders.NoiseMapDataLoader.Load(XElement element)
  60. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  61. ========== 04/11/2017 09:25:03 ==========
  62. Exception
  63. Error when loading unit_data data from h_u_archer.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  64.  
  65.  
  66. Inner Exception Follows
  67. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  68. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  69. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  70. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  71. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  72. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  73. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  74. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  75. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  76. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  77. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  78. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  79. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  80. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  81. ========== 04/11/2017 09:25:04 ==========
  82. Exception
  83. Error when loading unit_data data from h_u_militia.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  84.  
  85.  
  86. Inner Exception Follows
  87. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  88. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  89. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  90. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  91. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  92. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  93. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  94. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  95. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  96. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  97. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  98. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  99. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  100. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  101. ========== 04/11/2017 09:25:04 ==========
  102. Exception
  103. Error when loading unit_data data from h_u_settler.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  104.  
  105.  
  106. Inner Exception Follows
  107. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  108. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  109. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  110. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  111. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  112. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  113. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  114. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  115. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  116. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  117. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  118. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  119. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  120. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  121. ========== 04/11/2017 09:25:04 ==========
  122. Exception
  123. Error when loading unit_data data from h_u_skirmisher.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  124.  
  125.  
  126. Inner Exception Follows
  127. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  128. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  129. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  130. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  131. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  132. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  133. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  134. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  135. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  136. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  137. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  138. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  139. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  140. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  141. ========== 04/11/2017 09:25:05 ==========
  142. Exception
  143. Error when loading unit_data data from h_u_spearman.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  144.  
  145.  
  146. Inner Exception Follows
  147. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  148. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  149. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  150. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  151. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  152. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  153. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  154. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  155. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  156. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  157. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  158. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  159. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  160. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  161. ========== 04/11/2017 09:25:05 ==========
  162. Exception
  163. Error when loading unit_data data from h_u_trade_caravan.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  164.  
  165.  
  166. Inner Exception Follows
  167. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  168. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  169. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  170. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  171. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  172. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  173. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  174. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  175. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  176. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  177. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  178. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  179. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  180. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  181. ========== 04/11/2017 09:25:05 ==========
  182. Exception
  183. Error when loading unit_data data from m_u_settler.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  184.  
  185.  
  186. Inner Exception Follows
  187. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  188. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  189. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  190. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  191. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  192. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  193. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  194. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  195. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  196. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  197. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  198. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  199. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  200. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  201. ========== 04/11/2017 09:25:05 ==========
  202. Exception
  203. Error when loading unit_data data from m_u_warriors.xml: Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  204.  
  205.  
  206. Inner Exception Follows
  207. Attribute layer on element animation under individual is expected to be of type float but cannot be parsed as such, value is '0.5'.
  208. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  209. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  210. à Bronze.Common.Mods.Loaders.UnitDataLoader.<LoadIndividual>b__6_0(XElement e)
  211. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  212. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  213. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  214. à Bronze.Common.Mods.Loaders.UnitDataLoader.LoadIndividual(XElement element)
  215. à Bronze.Common.Mods.Loaders.UnitDataLoader.<Load>b__5_0(XElement e)
  216. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  217. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  218. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  219. à Bronze.Common.Mods.Loaders.UnitDataLoader.Load(XElement element)
  220. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  221. ========== 04/11/2017 09:25:06 ==========
  222. Exception
  223. Error when loading structure_data data from h_s_admin_center.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  224.  
  225.  
  226. Inner Exception Follows
  227. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  228. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  229. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  230. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  231. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  232. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  233. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  234. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  235. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  236. ========== 04/11/2017 09:25:06 ==========
  237. Exception
  238. Error when loading structure_data data from h_s_bakery.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  239.  
  240.  
  241. Inner Exception Follows
  242. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  243. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  244. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  245. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  246. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  247. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  248. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  249. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  250. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  251. ========== 04/11/2017 09:25:07 ==========
  252. Exception
  253. Error when loading structure_data data from h_s_barracks_melee.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  254.  
  255.  
  256. Inner Exception Follows
  257. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  258. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  259. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  260. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  261. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  262. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  263. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  264. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  265. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  266. ========== 04/11/2017 09:25:07 ==========
  267. Exception
  268. Error when loading structure_data data from h_s_barracks_ranged.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  269.  
  270.  
  271. Inner Exception Follows
  272. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  273. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  274. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  275. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  276. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  277. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  278. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  279. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  280. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  281. ========== 04/11/2017 09:25:07 ==========
  282. Exception
  283. Error when loading structure_data data from h_s_brickworks.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  284.  
  285.  
  286. Inner Exception Follows
  287. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  288. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  289. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  290. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  291. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  292. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  293. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  294. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  295. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  296. ========== 04/11/2017 09:25:08 ==========
  297. Exception
  298. Error when loading structure_data data from h_s_copper_mine.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  299.  
  300.  
  301. Inner Exception Follows
  302. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  303. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  304. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  305. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  306. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  307. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  308. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  309. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  310. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  311. ========== 04/11/2017 09:25:08 ==========
  312. Exception
  313. Error when loading structure_data data from h_s_farm.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  314.  
  315.  
  316. Inner Exception Follows
  317. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  318. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  319. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  320. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  321. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  322. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  323. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  324. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  325. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  326. ========== 04/11/2017 09:25:09 ==========
  327. Exception
  328. Error when loading structure_data data from h_s_gatehouse.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  329.  
  330.  
  331. Inner Exception Follows
  332. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  333. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  334. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  335. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  336. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  337. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  338. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  339. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  340. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  341. ========== 04/11/2017 09:25:09 ==========
  342. Exception
  343. Error when loading structure_data data from h_s_housing.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  344.  
  345.  
  346. Inner Exception Follows
  347. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  348. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  349. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  350. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  351. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  352. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  353. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  354. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  355. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  356. ========== 04/11/2017 09:25:09 ==========
  357. Exception
  358. Error when loading structure_data data from h_s_limestone_mine.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  359.  
  360.  
  361. Inner Exception Follows
  362. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  363. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  364. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  365. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  366. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  367. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  368. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  369. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  370. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  371. ========== 04/11/2017 09:25:10 ==========
  372. Exception
  373. Error when loading structure_data data from h_s_lumberyard.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  374.  
  375.  
  376. Inner Exception Follows
  377. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  378. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  379. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  380. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  381. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  382. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  383. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  384. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  385. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  386. ========== 04/11/2017 09:25:10 ==========
  387. Exception
  388. Error when loading structure_data data from h_s_pasture.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  389.  
  390.  
  391. Inner Exception Follows
  392. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  393. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  394. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  395. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  396. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  397. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  398. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  399. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  400. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  401. ========== 04/11/2017 09:25:11 ==========
  402. Exception
  403. Error when loading structure_data data from h_s_rich_farm.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  404.  
  405.  
  406. Inner Exception Follows
  407. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  408. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  409. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  410. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  411. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  412. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  413. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  414. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  415. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  416. ========== 04/11/2017 09:25:11 ==========
  417. Exception
  418. Error when loading structure_data data from h_s_road.xml: Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
  419.  
  420.  
  421. Inner Exception Follows
  422. Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
  423. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  424. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  425. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  426. ========== 04/11/2017 09:25:12 ==========
  427. Exception
  428. Error when loading structure_data data from h_s_tower.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  429.  
  430.  
  431. Inner Exception Follows
  432. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  433. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  434. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  435. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  436. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  437. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  438. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  439. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  440. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  441. ========== 04/11/2017 09:25:12 ==========
  442. Exception
  443. Error when loading structure_data data from h_s_tradehouse.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  444.  
  445.  
  446. Inner Exception Follows
  447. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  448. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  449. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  450. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  451. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  452. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  453. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  454. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  455. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  456. ========== 04/11/2017 09:25:12 ==========
  457. Exception
  458. Error when loading structure_data data from h_s_wall.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  459.  
  460.  
  461. Inner Exception Follows
  462. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  463. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  464. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  465. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  466. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  467. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  468. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  469. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  470. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  471. ========== 04/11/2017 09:25:13 ==========
  472. Exception
  473. Error when loading structure_data data from m_s_grubfarm.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  474.  
  475.  
  476. Inner Exception Follows
  477. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  478. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  479. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  480. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  481. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  482. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  483. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  484. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  485. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  486. ========== 04/11/2017 09:25:14 ==========
  487. Exception
  488. Error when loading structure_data data from m_s_path.xml: Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
  489.  
  490.  
  491. Inner Exception Follows
  492. Attribute move_cost on element pathing under structure_data is expected to be of type float but cannot be parsed as such, value is '0.75'.
  493. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  494. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  495. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  496. ========== 04/11/2017 09:25:14 ==========
  497. Exception
  498. Error when loading structure_data data from m_s_tents.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  499.  
  500.  
  501. Inner Exception Follows
  502. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  503. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  504. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  505. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  506. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  507. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  508. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  509. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  510. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  511. ========== 04/11/2017 09:25:15 ==========
  512. Exception
  513. Error when loading structure_data data from m_s_totem.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  514.  
  515.  
  516. Inner Exception Follows
  517. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  518. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  519. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  520. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  521. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  522. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  523. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  524. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  525. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  526. ========== 04/11/2017 09:25:15 ==========
  527. Exception
  528. Error when loading structure_data data from m_s_warhut.xml: Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  529.  
  530.  
  531. Inner Exception Follows
  532. Attribute layer on element animation under structure_data is expected to be of type float but cannot be parsed as such, value is '0.6'.
  533. à Bronze.Common.Mods.Loaders.DataLoaderBase.AttributeAsFloat(XElement element, String attributeName)
  534. à Bronze.Common.Mods.Loaders.AnimationDataLoader.LoadAnimationData(XElement element)
  535. à Bronze.Common.Mods.Loaders.StructureDataLoader.<Load>b__5_1(XElement e)
  536. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  537. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  538. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  539. à Bronze.Common.Mods.Loaders.StructureDataLoader.Load(XElement element)
  540. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  541. ========== 04/11/2017 09:25:15 ==========
  542. Exception
  543. Error when loading structure_data data from h_s_bakery.xml: A structure_data is attempting to reference a StructureData with the id human_bakery_0, but the StructureData cannot be found.
  544.  
  545.  
  546. Inner Exception Follows
  547. A structure_data is attempting to reference a StructureData with the id human_bakery_0, but the StructureData cannot be found.
  548. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  549. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  550. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  551. ========== 04/11/2017 09:25:16 ==========
  552. Exception
  553. Error when loading structure_data data from h_s_barracks_melee.xml: A structure_data is attempting to reference a StructureData with the id human_barracks_melee_0, but the StructureData cannot be found.
  554.  
  555.  
  556. Inner Exception Follows
  557. A structure_data is attempting to reference a StructureData with the id human_barracks_melee_0, but the StructureData cannot be found.
  558. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  559. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  560. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  561. ========== 04/11/2017 09:25:16 ==========
  562. Exception
  563. Error when loading structure_data data from h_s_barracks_ranged.xml: A structure_data is attempting to reference a StructureData with the id human_barracks_ranged_0, but the StructureData cannot be found.
  564.  
  565.  
  566. Inner Exception Follows
  567. A structure_data is attempting to reference a StructureData with the id human_barracks_ranged_0, but the StructureData cannot be found.
  568. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  569. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  570. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  571. ========== 04/11/2017 09:25:16 ==========
  572. Exception
  573. Error when loading structure_data data from h_s_copper_mine.xml: A structure_data is attempting to reference a StructureData with the id human_copper_mine_0, but the StructureData cannot be found.
  574.  
  575.  
  576. Inner Exception Follows
  577. A structure_data is attempting to reference a StructureData with the id human_copper_mine_0, but the StructureData cannot be found.
  578. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  579. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  580. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  581. ========== 04/11/2017 09:25:17 ==========
  582. Exception
  583. Error when loading structure_data data from h_s_farm.xml: A structure_data is attempting to reference a StructureData with the id human_farm_0, but the StructureData cannot be found.
  584.  
  585.  
  586. Inner Exception Follows
  587. A structure_data is attempting to reference a StructureData with the id human_farm_0, but the StructureData cannot be found.
  588. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  589. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  590. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  591. ========== 04/11/2017 09:25:17 ==========
  592. Exception
  593. Error when loading structure_data data from h_s_gatehouse.xml: A structure_data is attempting to reference a StructureData with the id human_gatehouse_0, but the StructureData cannot be found.
  594.  
  595.  
  596. Inner Exception Follows
  597. A structure_data is attempting to reference a StructureData with the id human_gatehouse_0, but the StructureData cannot be found.
  598. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  599. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  600. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  601. ========== 04/11/2017 09:25:18 ==========
  602. Exception
  603. Error when loading structure_data data from h_s_housing.xml: A structure_data is attempting to reference a StructureData with the id human_housing_0, but the StructureData cannot be found.
  604.  
  605.  
  606. Inner Exception Follows
  607. A structure_data is attempting to reference a StructureData with the id human_housing_0, but the StructureData cannot be found.
  608. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  609. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  610. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  611. ========== 04/11/2017 09:25:18 ==========
  612. Exception
  613. Error when loading structure_data data from h_s_limestone_mine.xml: A structure_data is attempting to reference a StructureData with the id human_stone_mine_0, but the StructureData cannot be found.
  614.  
  615.  
  616. Inner Exception Follows
  617. A structure_data is attempting to reference a StructureData with the id human_stone_mine_0, but the StructureData cannot be found.
  618. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  619. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  620. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  621. ========== 04/11/2017 09:25:19 ==========
  622. Exception
  623. Error when loading structure_data data from h_s_lumberyard.xml: A structure_data is attempting to reference a StructureData with the id human_lumber_yard_0, but the StructureData cannot be found.
  624.  
  625.  
  626. Inner Exception Follows
  627. A structure_data is attempting to reference a StructureData with the id human_lumber_yard_0, but the StructureData cannot be found.
  628. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  629. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  630. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  631. ========== 04/11/2017 09:25:19 ==========
  632. Exception
  633. Error when loading structure_data data from h_s_rich_farm.xml: A structure_data is attempting to reference a StructureData with the id human_farm_rich_0, but the StructureData cannot be found.
  634.  
  635.  
  636. Inner Exception Follows
  637. A structure_data is attempting to reference a StructureData with the id human_farm_rich_0, but the StructureData cannot be found.
  638. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  639. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  640. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  641. ========== 04/11/2017 09:25:19 ==========
  642. Exception
  643. Error when loading structure_data data from h_s_tower.xml: A structure_data is attempting to reference a StructureData with the id human_tower_0, but the StructureData cannot be found.
  644.  
  645.  
  646. Inner Exception Follows
  647. A structure_data is attempting to reference a StructureData with the id human_tower_0, but the StructureData cannot be found.
  648. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  649. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  650. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  651. ========== 04/11/2017 09:25:21 ==========
  652. Exception
  653. Error when loading structure_data data from h_s_wall.xml: A structure_data is attempting to reference a StructureData with the id human_wall_0, but the StructureData cannot be found.
  654.  
  655.  
  656. Inner Exception Follows
  657. A structure_data is attempting to reference a StructureData with the id human_wall_0, but the StructureData cannot be found.
  658. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  659. à Bronze.Common.Mods.Loaders.StructureDataUpgradeLinker.Load(XElement element)
  660. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  661. ========== 04/11/2017 09:25:21 ==========
  662. Exception
  663. Error when loading race data from h_r_human.xml: A available_unit is attempting to reference a UnitData with the id human_settlers, but the UnitData cannot be found.
  664.  
  665.  
  666. Inner Exception Follows
  667. A available_unit is attempting to reference a UnitData with the id human_settlers, but the UnitData cannot be found.
  668. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  669. à Bronze.Common.Mods.Loaders.RaceDataLoader.<Load>b__4_0(XElement e)
  670. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  671. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  672. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  673. à Bronze.Common.Mods.Loaders.RaceDataLoader.Load(XElement element)
  674. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  675. ========== 04/11/2017 09:25:22 ==========
  676. Exception
  677. Error when loading race data from m_r_maskling.xml: A available_unit is attempting to reference a UnitData with the id maskling_setlers, but the UnitData cannot be found.
  678.  
  679.  
  680. Inner Exception Follows
  681. A available_unit is attempting to reference a UnitData with the id maskling_setlers, but the UnitData cannot be found.
  682. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  683. à Bronze.Common.Mods.Loaders.RaceDataLoader.<Load>b__4_0(XElement e)
  684. à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
  685. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  686. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  687. à Bronze.Common.Mods.Loaders.RaceDataLoader.Load(XElement element)
  688. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  689. ========== 04/11/2017 09:25:22 ==========
  690. Exception
  691. Error when loading ai_placement data from wg_ai_placement.xml: A ai_placement is attempting to reference a Race with the id race_maskling, but the Race cannot be found.
  692.  
  693.  
  694. Inner Exception Follows
  695. A ai_placement is attempting to reference a Race with the id race_maskling, but the Race cannot be found.
  696. à Bronze.Common.Mods.Loaders.DataLoaderBase.ObjectReferenceLookup[T](XElement element, String attributeName, IEnumerable`1 options, Func`2 matchDataForObject)
  697. à Bronze.Common.Mods.Loaders.AiPlacementDataLoader.Load(XElement element)
  698. à Bronze.Monogame.Services.MonogameResourceTracker.LoadData(String filePath, IDataLoader dataLoader)
  699. ========== 04/11/2017 09:26:03 ==========
  700. FATAL Exception
  701.  
  702. à Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
  703. à Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
  704. à Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
  705.  
  706. Inner Exception Follows
  707. La séquence ne contient aucun élément.
  708. à System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
  709. à Bronze.Common.Generation.RegionFirstWorldGenerator.PickBiome(HexPosition position, Dictionary`2 noiseMaps)
  710. à Bronze.Common.Generation.RegionFirstWorldGenerator.GenerateRegions(Dictionary`2 tentativeRegions, Dictionary`2 noiseMaps, Random random, ReportStepProgress reportProgress)
  711. à Bronze.Common.Generation.RegionFirstWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
  712. à Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__8_0(ReportProgress report)
  713. à Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()
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