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G4U55

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Sep 4th, 2019
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  1. 1.1.4502 - Patch Notes:
  2.  
  3. Removed: Images in the loading screens that have been causing crashes during loading to and from combat until further notice.
  4. ----
  5. Added: Cinematic audio volume is now affected by the master volume
  6. ----
  7. Fixed: Quest objective that causes game over is now evaluated first
  8. ----
  9. Changed: FactionXSurvive objective no longer main objective for SP_Girond quest
  10. ----
  11. Added: Separated scene mouse input with scene keyboard mouse input in strategic so that panning with keyboard still works when the mouse hovers over UI elements
  12. ----
  13. Fixed: Bug where dead creatures are looted at the end of battle
  14. ----
  15. Fixed: Bug where aura effect from active ability doesn't applied immediately
  16. ----
  17. Fixed: Display bug where staggered value in spell text is multiplied by 5
  18. ----
  19. Removed: "Increases Fortitude" tool tip text when you hover over the Endurance label in character sheet
  20. ----
  21. Changed: Max cover value bonus increased from 50% to 65%
  22. ----
  23. Added: Preliminary Codex Prep
  24. - Enables codex button in tactical
  25. - Remove economic overview button in tactical
  26. - Change the hovered texture for both codex and ingame-menu button with the proper ones
  27. - Added: UI sound effect for codex button in both tactical and strategic
  28. - Added: Codex UI assets
  29. ----
  30. Fixed: Description for Executioner Training
  31. ----
  32. Fixed: Aura effects from another character’s aura will not be removed properly when Character is out of aura range
  33. ----
  34. Fixed: Tactical character sheet aura syntax
  35. ----
  36. Improved: UI Lag in character sheet panel
  37. ----
  38. Fixed: Sandbox Epilogue cinematic now will change active map to an empty one
  39. ----
  40. Fixed: Quest option, burying the dead miner in AridClaimingQuest3 now cost 200 gold instead of giving 200 gold
  41. ----
  42. Fixed: Enemy loot not dropping if dropped by the last enemy killed
  43. ----
  44. Added: Additional Gold rewards for creature quests (250)
  45. ----
  46. Improved: Reduced delay after battle result from 1.5 secs to 0.5 secs
  47. ----
  48. Updated: Screen capture 2D to update every time strategic map is opened and every time a region color is updated.
  49. ----
  50. Refactor: Removed PAX folder
  51. ----
  52. Fixed: decals and corrupted RebelGeneric4 map.
  53. ----
  54. Fixed: LoreArchive map floor.
  55. ----
  56. Fixed: Choices with negative gold now will no longer appear if player has insufficient funds
  57. ----
  58. Added: No stop battle delay for retreat and end tutorial
  59. ----
  60. Added: New quest: In Their Defense
  61. ----
  62. Added: "Attiran Conquest" label to save game that is saved in the Sandbox mode
  63. ----
  64. Added: Gold condition check in In Their Defense quest Post Battle Dialogue
  65. ----
  66. Changed: War Worn Wretches map from TM_RebelGeneric4_Night_Primary to TM_RebelGeneric4_Dusk_Primary because TM_RebelGeneric4_Night_Primary is corrupted
  67. ----
  68. Changed: Initial character level at the start of ActSandbox is 5
  69. Added: 1 of each weapon in castle inventory at the start of ActSandbox (Attiran Conquest)
  70. Added: Fully Implemented BracatiEvent for ActSandbox
  71. ----
  72. Internal: Exposing GenerateItemForGenerator to blueprint
  73. ----
  74. Added: Disclaimer at the start of sandbox mode (Attiran Conquest)
  75. ----
  76. Fixed: Additional and correct quest lifetime timing
  77. ----
  78. Updated: Characters and Items for the quest In Their Defense
  79. ----
  80. Fixed: null reference at the end of battle
  81. ----
  82. Added and reorganized Male and Female Battle Cues
  83. - ClaimantTaunt, DefaultMale, 2, 3, 4
  84. - RebelTaunt, DefaultMale, 2, 3, 4
  85. - FemaleClaimantTaunt, DefaultFemale, 2, 3, 4
  86. - FemaleRebelTaunt, DefaultFemale, 2, 3, 4
  87. - Female Rebel + GenericAction Cues, Default, 2, 3, 4
  88. - Female Rebel + GenericAction Cues, Default, 2, 3, 4
  89. - Loyalist, Female HitReaction - DefaultFemale (for all)
  90. - Loyalist, Female TurnStartNotification, DefaultFemale, 2, 3, 4
  91. - Loyalist, Female MoveConfirmation, DefaultFemale, 2, 3, 4
  92. - Loyalist, Female WoundedTurnNotification, DefaultFemale, 2, 3, 4
  93. - Male DeathReaction and RebelTaunt Cues
  94. Updated and remixed Male and Female, WoundedTurnStart and FDeathReactoin
  95. ----
  96. Added: Leivan and Quintes non-essential marker in sandbox mode
  97. ----
  98. Base implementation for sandbox mode:
  99. - Sandbox Act
  100. - Button to start sandbox in both main menu and test menu
  101. - Player can not start sandbox if he has not finished Act I
  102. - Player can, however, play sandbox if he played the older version of the game
  103. - Sandbox starts in day 1 with the same party as in act I
  104. ----
  105. Fixed: null reference in behavior tree check archetype decorator
  106. ----
  107. Added: new LoreArchive map.
  108. ----
  109. Fixed: Changing GoldIncomeModifier from the dialogue doesn't work, now the GoldIncomeModifier value will be saved
  110. ----
  111. Changed: FixCover related variable from WITH_EDITOR into EDITORONLY_DATA
  112. ----
  113. Refactor: Remove some unused assets and variables related to tactical game mode and session
  114. ----
  115. Added: Balanced the amount of gold in dialogue
  116. ----
  117. Fixed: localization key name conflicts in the code base
  118. ----
  119. Refactor: Remove unused assets, mostly related to PAX
  120. ----
  121. Fixed: Switching between general and weapon ability tree via the header title in the strategic menu is now using the same procedure as switching it via navigation button. This fixes the bug where up arrow notification is not affected by switching via header title
  122. ----
  123. Fixed: Incorrect archetype check for thermal, spirit, and arcane mage archetype variations
  124. ----
  125. Refactor: Remove old Game Prime related assets
  126. ----
  127. Fixed: Stop turn order from going to the next character when the battle ends
  128. ----
  129. Changed: Quest lifetime will continuously count down during journey
  130. ----
  131. Fixed: Character effects (buffs and aura) carried over through subsequent battle
  132. ----
  133. Fixed: Bug that collapses the loot panel when the player selects 'Takes all' in the battle result's screen
  134. ----
  135. Fixed: Typo in Antihalus Claiming Quest
  136. ----
  137. Fixed: Conquest win now show Leivan as king if Tavias never fight him, instead of Tavias
  138. ----
  139. Changed: the PDT slider label to 'Personality Distance Threshold'
  140. ----
  141. Added: a new gameplay option : Personality Distance Threshold slider
  142. ----
  143. Added: A functionality in grid manager to detect overlapped covers (covers that has the same index)
  144. ----
  145. Removed: Overlapped cover in TM_AttirasLibrary_Primary.umap
  146. ----
  147. Fixed: Finish quest from dialogue at the start of battle will stop the battle without delay (this fixes the bug where such thing will sometimes makes the game stuck)
  148. ----
  149. Fixed: bug where camera can still be controlled by player in tactical battle finish delay
  150. ----
  151. Fixed: finishing the quest doesn't trigger the Finish Quest Event
  152. ----
  153. Changed: If multiple quest objectives are completed/failed at the same moment in tactical battle, the worst one is chosen
  154. ----
  155. Fixed: Spellcasters will no longer target any character that has been vanished
  156. ----
  157. Fixed: Bug where Tactical Finish Battle is triggered triggered multiple times when more than one character died at the same time and at least two of them triggers end battle
  158. ----
  159. Added: A delay of 2 seconds before the result is shown in battle
  160. ----
  161. Fixed: All units will face nearest enemy at the start of battle
  162. ----
  163. Added: Screen capture 2D in strategic map has been changed from capturing per tick to capture on request
  164. ----
  165. Added: Balancing gold in Rebel arc
  166. ----
  167. Fixed: Foros' equipment bug fixed
  168. ----
  169. Fixed: Choices that give money, item, or characters in dialogues that is not part of the quest wouldn't show in the dialogue result (although said rewards are still granted to castle inventory/garrison)
  170. ----
  171. Improved: Spellcaster AI now only targets friendly unit and not neutral unit for healing and defensive spells
  172. ----
  173. Improved: Balancing gold in Act 1 and Act 2 Loyalist arc
  174. ----
  175. Fixed: Explorati report post-Coalescence now change depending on whether Rebel/Claimant faction still exists
  176. ----
  177. Fixed: Strategic main panel is now scales to fit the screen, so there's no cropped information anymore for resolution scale 16:10
  178. ----
  179. Changed: Reverted the minimum resolution scale back to 16:10
  180. ----
  181. Fixed: Bug where party is still going to its target quest node even though the quest in that node has finished (either by story or timed out).
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