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theblackNUKE

temtem player log 1

Jan 23rd, 2020
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  1. Mono path[0] = 'D:/Games/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Games/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
  8. Vendor:
  9. VRAM: 2010 MB
  10. Driver: 26.21.14.3086
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.191 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.626863 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 5:56:29 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library D:/Games/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library D:/Games/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library D:/Games/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 4 worker threads for Enlighten.
  34. Thread -> id: 434c -> priority: 1
  35. Thread -> id: 4344 -> priority: 1
  36. Thread -> id: 1a9c -> priority: 1
  37. Thread -> id: 24f8 -> priority: 1
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174141.
  41. Total: 501.634764 ms (FindLiveObjects: 15.322457 ms CreateObjectMapping: 15.941913 ms MarkObjects: 469.918444 ms DeleteObjects: 0.451160 ms)
  42.  
  43. Tamer ID: 205002
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174943.
  50. Total: 367.695512 ms (FindLiveObjects: 9.044141 ms CreateObjectMapping: 19.889367 ms MarkObjects: 338.293461 ms DeleteObjects: 0.468148 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193397.
  55. Total: 393.143393 ms (FindLiveObjects: 16.698456 ms CreateObjectMapping: 16.625370 ms MarkObjects: 358.612655 ms DeleteObjects: 1.206913 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199253.
  60. Total: 384.590313 ms (FindLiveObjects: 10.042066 ms CreateObjectMapping: 22.316624 ms MarkObjects: 350.871822 ms DeleteObjects: 1.359406 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206302.
  65. Total: 386.488584 ms (FindLiveObjects: 17.605122 ms CreateObjectMapping: 18.373911 ms MarkObjects: 349.849008 ms DeleteObjects: 0.660148 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 210911.
  70. Total: 380.550415 ms (FindLiveObjects: 12.150904 ms CreateObjectMapping: 16.238209 ms MarkObjects: 351.018784 ms DeleteObjects: 1.142123 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211006.
  75. Total: 388.459940 ms (FindLiveObjects: 12.301027 ms CreateObjectMapping: 19.138750 ms MarkObjects: 356.529496 ms DeleteObjects: 0.490271 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218801.
  80. Total: 391.079592 ms (FindLiveObjects: 12.728484 ms CreateObjectMapping: 20.747045 ms MarkObjects: 356.690681 ms DeleteObjects: 0.912987 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224271.
  85. Total: 400.041560 ms (FindLiveObjects: 13.495298 ms CreateObjectMapping: 23.108722 ms MarkObjects: 363.174824 ms DeleteObjects: 0.262321 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230354.
  90. Total: 400.232770 ms (FindLiveObjects: 14.085520 ms CreateObjectMapping: 24.911783 ms MarkObjects: 360.546085 ms DeleteObjects: 0.688987 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237768.
  95. Total: 400.939535 ms (FindLiveObjects: 15.678802 ms CreateObjectMapping: 22.714846 ms MarkObjects: 362.241689 ms DeleteObjects: 0.303802 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237768.
  100. Total: 400.849461 ms (FindLiveObjects: 12.851743 ms CreateObjectMapping: 25.067437 ms MarkObjects: 362.616602 ms DeleteObjects: 0.313284 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237768.
  105. Total: 403.951088 ms (FindLiveObjects: 12.633274 ms CreateObjectMapping: 24.071092 ms MarkObjects: 366.915266 ms DeleteObjects: 0.331061 ms)
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