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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti?? "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. end
  342. end)
  343.  
  344. for _,v in pairs(Character:children()) do
  345. if v:IsA("Shirt") then
  346.  
  347. elseif v:IsA("Pants") then
  348.  
  349. elseif v:IsA("ShirtGraphic") then
  350.  
  351. wait(.1)
  352. Torso.roblox:Remove()
  353. elseif v:IsA("Accessory") then
  354.  
  355. end
  356. end
  357.  
  358. local Hair = Instance.new("Part")
  359. Hair.Parent = char
  360. Hair.Name = "GreenTopHat"
  361. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  362. Hair.CFrame = char.Head.CFrame
  363. Hair:BreakJoints()
  364. Hair.CanCollide = false
  365. Hair.BrickColor = BrickColor.new("Medium Stone")
  366. Hair.TopSurface = "Smooth"
  367. Hair.BottomSurface = "Smooth"
  368. Weld = Instance.new("Weld")
  369. Weld.Name = "Weld"
  370. Weld.Part0 = char.Head
  371. Weld.Part1 = Hair
  372. Weld.Parent = char.Head
  373. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  374. -------------------------------------------------------
  375. --Start Good Stuff--
  376. -------------------------------------------------------
  377. CF = CFrame.new
  378. angles = CFrame.Angles
  379. attack = false
  380. timetofly = true
  381. Euler = CFrame.fromEulerAnglesXYZ
  382. Rad = math.rad
  383. IT = Instance.new
  384. BrickC = BrickColor.new
  385. Cos = math.cos
  386. Acos = math.acos
  387. Sin = math.sin
  388. Asin = math.asin
  389. Abs = math.abs
  390. Mrandom = math.random
  391. Floor = math.floor
  392. random = math.random
  393. radian = math.rad
  394. Vec3 = Vector3.new
  395. cFrame = CFrame.new
  396. Euler = CFrame.fromEulerAnglesXYZ
  397. -------------------------------------------------------
  398. --End Good Stuff--
  399. -------------------------------------------------------
  400. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  401. RSH, LSH = nil, nil
  402. RW = Instance.new("Weld")
  403. LW = Instance.new("Weld")
  404. RH = tors["Right Hip"]
  405. LH = tors["Left Hip"]
  406. RSH = tors["Right Shoulder"]
  407. LSH = tors["Left Shoulder"]
  408. RSH.Parent = nil
  409. LSH.Parent = nil
  410. RW.Name = "RW"
  411. RW.Part0 = tors
  412. RW.C0 = CF(1.5, 0.5, 0)
  413. RW.C1 = CF(0, 0.5, 0)
  414. RW.Part1 = ra
  415. RW.Parent = tors
  416. LW.Name = "LW"
  417. LW.Part0 = tors
  418. LW.C0 = CF(-1.5, 0.5, 0)
  419. LW.C1 = CF(0, 0.5, 0)
  420. LW.Part1 = la
  421. LW.Parent = tors
  422. Effects = {}
  423.  
  424. BTAUNT = Instance.new("Sound", tors)
  425. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  426. BTAUNT.Volume = 10
  427. BTAUNT.Pitch = 1
  428. BTAUNT.Looped = false
  429. BTAUNT.TimePosition = 0.2
  430.  
  431. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  432.  
  433. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  434. bat.Size = Vector3.new(1, 1, 5)
  435. bat.CanCollide = false
  436. bat:BreakJoints()
  437.  
  438. LeDrink = it("Model")
  439. LeDrink.Parent = char
  440. LeDrink.Name = "LeDrink"
  441. RHe = it("Part")
  442. RHe.Parent = LeDrink
  443. RHe.BrickColor = BrickColor.new("Really black")
  444. RHe.Locked = true
  445. RHe.CanCollide = false
  446. RHe.Transparency = 1
  447. PMesh = it("SpecialMesh")
  448. RHe.formFactor = "Symmetric"
  449. PMesh.MeshType = "FileMesh"
  450. PMesh.MeshId = "rbxassetid://10470609"
  451. PMesh.TextureId = "rbxassetid://111405256"
  452. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  453. PMesh.Parent = RHe
  454. local RWeld = it("Weld")
  455. RWeld.Parent = RHe
  456. RWeld.Part0 = RHe
  457. RWeld.Part1 = ra
  458. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  459.  
  460. LeChips = it("Model")
  461. LeChips.Parent = char
  462. LeChips.Name = "LeChips"
  463. RHk = it("Part")
  464. RHk.Parent = LeChips
  465. RHk.BrickColor = BrickColor.new("Really black")
  466. RHk.Locked = true
  467. RHk.CanCollide = false
  468. RHk.Transparency = 1
  469. PMeshe = it("SpecialMesh")
  470. RHk.formFactor = "Symmetric"
  471. PMeshe.MeshType = "FileMesh"
  472. PMeshe.MeshId = "rbxassetid://19106014"
  473. PMeshe.TextureId = "rbxassetid://342435650"
  474. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  475. PMeshe.Parent = RHk
  476. local RWelds = it("Weld")
  477. RWelds.Parent = RHk
  478. RWelds.Part0 = RHk
  479. RWelds.Part1 = ra
  480. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  481.  
  482. local LeDrink = "wiplolnotyet"
  483. local LeChips = "wipaswelllol"
  484. local Sitt = false
  485.  
  486. -------------------------------------------------------
  487. --Start HeartBeat--
  488. -------------------------------------------------------
  489. ArtificialHB = Instance.new("BindableEvent", script)
  490. ArtificialHB.Name = "Heartbeat"
  491. script:WaitForChild("Heartbeat")
  492.  
  493. frame = 1 / 60
  494. tf = 0
  495. allowframeloss = false
  496. tossremainder = false
  497.  
  498.  
  499. lastframe = tick()
  500. script.Heartbeat:Fire()
  501.  
  502.  
  503. game:GetService("RunService").Heartbeat:connect(function(s, p)
  504. tf = tf + s
  505. if tf >= frame then
  506. if allowframeloss then
  507. script.Heartbeat:Fire()
  508. lastframe = tick()
  509. else
  510. for i = 1, math.floor(tf / frame) do
  511. script.Heartbeat:Fire()
  512. end
  513. lastframe = tick()
  514. end
  515. if tossremainder then
  516. tf = 0
  517. else
  518. tf = tf - frame * math.floor(tf / frame)
  519. end
  520. end
  521. end)
  522. -------------------------------------------------------
  523. --End HeartBeat--
  524. -------------------------------------------------------
  525.  
  526.  
  527. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  528. coroutine.resume(coroutine.create(function()
  529. local intensity = 1 * Intensity
  530. local rotM = 0.01 * Intensity
  531. for i = 0, Length, 0.1 do
  532. swait()
  533. intensity = intensity - 0.05 * Intensity / Length
  534. rotM = rotM - 5.0E-4 * Intensity / Length
  535. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  536. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  537. end
  538. Humanoid.CameraOffset = Vec3(0, 0, 0)
  539. end))
  540. end
  541.  
  542. local joyemoji = Instance.new('ParticleEmitter', tors)
  543. joyemoji.VelocitySpread = 2000
  544. joyemoji.Lifetime = NumberRange.new(1)
  545. joyemoji.Speed = NumberRange.new(40)
  546. joy= {}
  547. for i=0, 19 do
  548. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  549. end
  550. joyemoji.Size = NumberSequence.new(joy)
  551. joyemoji.Rate = 0
  552. joyemoji.LockedToPart = false
  553. joyemoji.LightEmission = 0
  554. joyemoji.Texture = "rbxassetid://1176402123"
  555. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  556.  
  557.  
  558. local LIT = Instance.new('ParticleEmitter', tors)
  559. LIT.VelocitySpread = 2000
  560. LIT.Lifetime = NumberRange.new(1)
  561. LIT.Speed = NumberRange.new(45)
  562. nani= {}
  563. for i=0, 19 do
  564. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  565. end
  566. LIT.Size = NumberSequence.new(nani)
  567. LIT.Rate = 0
  568. LIT.LockedToPart = false
  569. LIT.LightEmission = 0
  570. LIT.Texture = "rbxassetid://1492670151"
  571. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  572.  
  573. local toast = Instance.new('ParticleEmitter', tors)
  574. toast.VelocitySpread = 2000
  575. toast.Lifetime = NumberRange.new(1)
  576. toast.Speed = NumberRange.new(60)
  577. toasterstoasttoast= {}
  578. for i=0, 19 do
  579. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  580. end
  581. toast.Size = NumberSequence.new(toasterstoasttoast)
  582. toast.Rate = 0
  583. toast.LockedToPart = false
  584. toast.LightEmission = 0
  585. toast.Texture = "rbxassetid://436096230"
  586. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  587.  
  588. local ok = Instance.new('ParticleEmitter', tors)
  589. ok.VelocitySpread = 2000
  590. ok.Lifetime = NumberRange.new(1)
  591. ok.Speed = NumberRange.new(50)
  592. cool= {}
  593. for i=0, 19 do
  594. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  595. end
  596. ok.Size = NumberSequence.new(cool)
  597. ok.Rate = 0
  598. ok.LockedToPart = false
  599. ok.LightEmission = 0
  600. ok.Texture = "rbxassetid://636768448"
  601. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  602.  
  603. maincolor = BrickC("Really red")
  604. -------------------------------------------------------
  605. --Start Kyu's shitty stuff--
  606. -------------------------------------------------------
  607. function un_fun()
  608. attack = true
  609. hum.WalkSpeed = 0
  610. BTAUNT:Play()
  611. repeat
  612. swait()
  613. BTAUNT.Parent = tors
  614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  615. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  619. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  620. until BTAUNT.Playing == false
  621. attack = false
  622. hum.WalkSpeed = 40
  623. end
  624.  
  625. function Tauntmelon()
  626. attack = true
  627. hum.WalkSpeed = 0
  628. CreateSound("1486343908", tors, 10, 1)
  629. for i = 0, 9, 0.1 do
  630. swait()
  631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  635. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  636. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  637. end
  638. attack = false
  639. hum.WalkSpeed = 40
  640. end
  641.  
  642. function fbiopenup()
  643. attack = true
  644. hum.WalkSpeed = 6
  645. CreateSound("2156386052", tors, 10, 1)
  646. Character.Head.face.Texture = "rbxassetid://12117740"
  647. for i = 0, 5.56, 0.1 do
  648. swait()
  649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  653. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  654. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  655. end
  656. for i = 0,1.57,0.1 do
  657. swait()
  658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  664. end
  665. for i = 0,1.2,0.1 do
  666. swait()
  667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  673. end
  674. for i = 0,1.2,0.1 do
  675. swait()
  676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  682. end
  683. for i = 0,1.2,0.1 do
  684. swait()
  685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  691. end
  692. for i = 0,1.2,0.1 do
  693. swait()
  694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  700. end
  701. for i = 0,1,0.1 do
  702. swait()
  703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  709. end
  710. for i = 0,1,0.1 do
  711. swait()
  712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  718. end
  719. attack = false
  720. Character.Head.face.Texture = "rbxassetid://620619801"
  721. hum.WalkSpeed = 40
  722. end
  723.  
  724. function FindNearestHead(Position, Distance, SinglePlayer)
  725. if SinglePlayer then
  726. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  727. end
  728. local List = {}
  729. for i, v in pairs(workspace:GetChildren()) do
  730. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  731. table.insert(List, v)
  732. end
  733. end
  734. return List
  735. end
  736.  
  737. function SoulSteal(dude)
  738. if dude.Name ~= char then
  739. local bgf = IT("BodyGyro", dude.Head)
  740. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  741. local val = IT("BoolValue", dude)
  742. val.Name = "IsHit"
  743. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  744. local soulst = coroutine.wrap(function()
  745. local soul = Instance.new("Part",dude)
  746. soul.Size = Vector3.new(1,1,1)
  747. soul.CanCollide = false
  748. soul.Anchored = false
  749. soul.Position = torso.Position
  750. soul.Transparency = 1
  751. local PartEmmit1 = IT("ParticleEmitter", soul)
  752. PartEmmit1.LightEmission = 1
  753. PartEmmit1.Texture = "rbxassetid://569507414"
  754. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  755. PartEmmit1.Rate = 250
  756. PartEmmit1.Lifetime = NumberRange.new(1.6)
  757. PartEmmit1.Size = NumberSequence.new({
  758. NumberSequenceKeypoint.new(0, 1, 0),
  759. NumberSequenceKeypoint.new(1, 0, 0)
  760. })
  761. PartEmmit1.Transparency = NumberSequence.new({
  762. NumberSequenceKeypoint.new(0, 0, 0),
  763. NumberSequenceKeypoint.new(1, 1, 0)
  764. })
  765. PartEmmit1.Speed = NumberRange.new(0, 0)
  766. PartEmmit1.VelocitySpread = 30000
  767. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  768. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  769. local BodPoss = IT("BodyPosition", soul)
  770. BodPoss.P = 3000
  771. BodPoss.D = 1000
  772. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  773. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  774. wait(1.6)
  775. soul.Touched:connect(function(hit)
  776. if hit.Parent == char then
  777. soul:Destroy()
  778. end
  779. end)
  780. wait(1.2)
  781. while soul do
  782. swait()
  783. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  784. BodPoss.Position = tors.Position
  785. end
  786. end)
  787. soulst()
  788. end
  789. end
  790. function FaceMouse()
  791. local Cam = workspace.CurrentCamera
  792. return {
  793. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  794. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  795. }
  796. end
  797.  
  798. function Eviscerate(dude)
  799. if dude.Name ~= char then
  800. local bgf = IT("BodyGyro", dude.Head)
  801. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  802. local val = IT("BoolValue", dude)
  803. val.Name = "IsHit"
  804. local ds = coroutine.wrap(function()
  805. dude:WaitForChild("Head"):BreakJoints()
  806. wait(0.5)
  807. target = nil
  808. coroutine.resume(coroutine.create(function()
  809. for i, v in pairs(dude:GetChildren()) do
  810. if v:IsA("Humanoid") then
  811. v:Destroy()
  812. end
  813. if v:IsA("CharacterMesh") then
  814. v:Destroy()
  815. end
  816. if v:IsA("Model") then
  817. v:Destroy()
  818. end
  819. if v:IsA("Part") or v:IsA("MeshPart") then
  820. for x, o in pairs(v:GetChildren()) do
  821. if o:IsA("Decal") then
  822. o:Destroy()
  823. end
  824. end
  825. coroutine.resume(coroutine.create(function()
  826. v.Material = "Neon"
  827. v.CanCollide = false
  828. local PartEmmit1 = IT("ParticleEmitter", v)
  829. PartEmmit1.LightEmission = 1
  830. PartEmmit1.Texture = "rbxassetid://284205403"
  831. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  832. PartEmmit1.Rate = 150
  833. PartEmmit1.Lifetime = NumberRange.new(1)
  834. PartEmmit1.Size = NumberSequence.new({
  835. NumberSequenceKeypoint.new(0, 0.75, 0),
  836. NumberSequenceKeypoint.new(1, 0, 0)
  837. })
  838. PartEmmit1.Transparency = NumberSequence.new({
  839. NumberSequenceKeypoint.new(0, 0, 0),
  840. NumberSequenceKeypoint.new(1, 1, 0)
  841. })
  842. PartEmmit1.Speed = NumberRange.new(0, 0)
  843. PartEmmit1.VelocitySpread = 30000
  844. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  845. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  846. local BodPoss = IT("BodyPosition", v)
  847. BodPoss.P = 3000
  848. BodPoss.D = 1000
  849. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  850. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  851. v.Color = maincolor.Color
  852. coroutine.resume(coroutine.create(function()
  853. for i = 0, 49 do
  854. swait(1)
  855. v.Transparency = v.Transparency + 0.08
  856. end
  857. wait(0.5)
  858. PartEmmit1.Enabled = false
  859. wait(3)
  860. v:Destroy()
  861. dude:Destroy()
  862. end))
  863. end))
  864. end
  865. end
  866. end))
  867. end)
  868. ds()
  869. end
  870. end
  871.  
  872. function ragdoll(model)
  873. local char = model
  874. torso = char.HumanoidRootPart
  875. torso2 = char.Torso
  876. LW.Parent = nil
  877. RW.Parent = nil
  878. LH.Parent = nil
  879. RH.Parent = nil
  880. if hum ~= nil then
  881. hum.PlatformStand = true
  882. end
  883.  
  884. local Head = char:FindFirstChild("Head")
  885. if Head then
  886. local Neck = Instance.new("Weld")
  887. Neck.Name = "Neck"
  888. Neck.Part0 = torso
  889. Neck.Part1 = Head
  890. Neck.C0 = CFrame.new(0, 1.5, 0)
  891. Neck.C1 = CFrame.new()
  892. Neck.Parent = torso
  893. end
  894. local Limb = char:FindFirstChild("Right Arm")
  895. if Limb then
  896.  
  897. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  898. local Joint = Instance.new("Glue")
  899. Joint.Name = "RightShoulder"
  900. Joint.Part0 = torso
  901. Joint.Part1 = Limb
  902. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  903. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  904. Joint.Parent = torso
  905.  
  906. local B = Instance.new("Part")
  907. B.TopSurface = 0
  908. B.BottomSurface = 0
  909. B.formFactor = "Symmetric"
  910. B.Size = Vector3.new(1, 1, 1)
  911. B.Transparency = 1
  912. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  913. B.Parent = char
  914. local W = Instance.new("Weld")
  915. W.Part0 = Limb
  916. W.Part1 = B
  917. W.C0 = CFrame.new(0, -0.5, 0)
  918. W.Parent = Limb
  919.  
  920. end
  921. local Limb = char:FindFirstChild("Left Arm")
  922. if Limb then
  923.  
  924. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  925. local Joint = Instance.new("Glue")
  926. Joint.Name = "LeftShoulder"
  927. Joint.Part0 = torso
  928. Joint.Part1 = Limb
  929. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  930. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  931. Joint.Parent = torso
  932.  
  933. local B = Instance.new("Part")
  934. B.TopSurface = 0
  935. B.BottomSurface = 0
  936. B.formFactor = "Symmetric"
  937. B.Size = Vector3.new(1, 1, 1)
  938. B.Transparency = 1
  939. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  940. B.Parent = char
  941. local W = Instance.new("Weld")
  942. W.Part0 = Limb
  943. W.Part1 = B
  944. W.C0 = CFrame.new(0, -0.5, 0)
  945. W.Parent = Limb
  946.  
  947. end
  948. local Limb = char:FindFirstChild("Right Leg")
  949. if Limb then
  950.  
  951. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  952. local Joint = Instance.new("Glue")
  953. Joint.Name = "RightHip"
  954. Joint.Part0 = torso
  955. Joint.Part1 = Limb
  956. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  957. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  958. Joint.Parent = torso
  959.  
  960. local B = Instance.new("Part")
  961. B.TopSurface = 0
  962. B.BottomSurface = 0
  963. B.formFactor = "Symmetric"
  964. B.Size = Vector3.new(1, 1, 1)
  965. B.Transparency = 1
  966. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  967. B.Parent = char
  968. local W = Instance.new("Weld")
  969. W.Part0 = Limb
  970. W.Part1 = B
  971. W.C0 = CFrame.new(0, -0.5, 0)
  972. W.Parent = Limb
  973.  
  974. end
  975. local Limb = char:FindFirstChild("Left Leg")
  976. if Limb then
  977.  
  978. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  979. local Joint = Instance.new("Glue")
  980. Joint.Name = "LeftHip"
  981. Joint.Part0 = torso
  982. Joint.Part1 = Limb
  983. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  984. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  985. Joint.Parent = torso
  986.  
  987. local B = Instance.new("Part")
  988. B.TopSurface = 0
  989. B.BottomSurface = 0
  990. B.formFactor = "Symmetric"
  991. B.Size = Vector3.new(1, 1, 1)
  992. B.Transparency = 1
  993. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  994. B.Parent = char
  995. local W = Instance.new("Weld")
  996. W.Part0 = Limb
  997. W.Part1 = B
  998. W.C0 = CFrame.new(0, -0.5, 0)
  999. W.Parent = Limb
  1000.  
  1001. end
  1002. --[
  1003. local Bar = Instance.new("Part")
  1004. Bar.TopSurface = 0
  1005. Bar.BottomSurface = 0
  1006. Bar.formFactor = "Symmetric"
  1007. Bar.Size = Vector3.new(1, 1, 1)
  1008. Bar.Transparency = 1
  1009. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1010. Bar.Parent = char
  1011. local Weld = Instance.new("Weld")
  1012. Weld.Part0 = torso
  1013. Weld.Part1 = Bar
  1014. Weld.C0 = CFrame.new(0, 0.5, 0)
  1015. Weld.Parent = torso
  1016. --]]
  1017.  
  1018. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1019.  
  1020. end
  1021.  
  1022. -------------------------------------------------------
  1023. --End Kyu's shitty stuff--
  1024. -------------------------------------------------------
  1025.  
  1026. -------------------------------------------------------
  1027. --Start Important Functions--
  1028. -------------------------------------------------------
  1029. function swait(num)
  1030. if num == 0 or num == nil then
  1031. game:service("RunService").Stepped:wait(0)
  1032. else
  1033. for i = 0, num do
  1034. game:service("RunService").Stepped:wait(0)
  1035. end
  1036. end
  1037. end
  1038. function thread(f)
  1039. coroutine.resume(coroutine.create(f))
  1040. end
  1041. function clerp(a, b, t)
  1042. local qa = {
  1043. QuaternionFromCFrame(a)
  1044. }
  1045. local qb = {
  1046. QuaternionFromCFrame(b)
  1047. }
  1048. local ax, ay, az = a.x, a.y, a.z
  1049. local bx, by, bz = b.x, b.y, b.z
  1050. local _t = 1 - t
  1051. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1052. end
  1053. function QuaternionFromCFrame(cf)
  1054. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1055. local trace = m00 + m11 + m22
  1056. if trace > 0 then
  1057. local s = math.sqrt(1 + trace)
  1058. local recip = 0.5 / s
  1059. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1060. else
  1061. local i = 0
  1062. if m00 < m11 then
  1063. i = 1
  1064. end
  1065. if m22 > (i == 0 and m00 or m11) then
  1066. i = 2
  1067. end
  1068. if i == 0 then
  1069. local s = math.sqrt(m00 - m11 - m22 + 1)
  1070. local recip = 0.5 / s
  1071. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1072. elseif i == 1 then
  1073. local s = math.sqrt(m11 - m22 - m00 + 1)
  1074. local recip = 0.5 / s
  1075. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1076. elseif i == 2 then
  1077. local s = math.sqrt(m22 - m00 - m11 + 1)
  1078. local recip = 0.5 / s
  1079. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1080. end
  1081. end
  1082. end
  1083. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1084. local xs, ys, zs = x + x, y + y, z + z
  1085. local wx, wy, wz = w * xs, w * ys, w * zs
  1086. local xx = x * xs
  1087. local xy = x * ys
  1088. local xz = x * zs
  1089. local yy = y * ys
  1090. local yz = y * zs
  1091. local zz = z * zs
  1092. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1093. end
  1094. function QuaternionSlerp(a, b, t)
  1095. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1096. local startInterp, finishInterp
  1097. if cosTheta >= 1.0E-4 then
  1098. if 1 - cosTheta > 1.0E-4 then
  1099. local theta = math.acos(cosTheta)
  1100. local invSinTheta = 1 / Sin(theta)
  1101. startInterp = Sin((1 - t) * theta) * invSinTheta
  1102. finishInterp = Sin(t * theta) * invSinTheta
  1103. else
  1104. startInterp = 1 - t
  1105. finishInterp = t
  1106. end
  1107. elseif 1 + cosTheta > 1.0E-4 then
  1108. local theta = math.acos(-cosTheta)
  1109. local invSinTheta = 1 / Sin(theta)
  1110. startInterp = Sin((t - 1) * theta) * invSinTheta
  1111. finishInterp = Sin(t * theta) * invSinTheta
  1112. else
  1113. startInterp = t - 1
  1114. finishInterp = t
  1115. end
  1116. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1117. end
  1118. function rayCast(Position, Direction, Range, Ignore)
  1119. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1120. end
  1121. local RbxUtility = LoadLibrary("RbxUtility")
  1122. local Create = RbxUtility.Create
  1123. local insta = true
  1124.  
  1125. -------------------------------------------------------
  1126. --Start Damage Function--
  1127. -------------------------------------------------------
  1128. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1129. if hit.Parent == nil then
  1130. return
  1131. end
  1132. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1133. for _, v in pairs(hit.Parent:children()) do
  1134. if v:IsA("Humanoid") then
  1135. h = v
  1136. end
  1137. end
  1138. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1139. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1140. end
  1141.  
  1142. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1143. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1144. if hit.Parent.DebounceHit.Value == true then
  1145. return
  1146. end
  1147. end
  1148. if insta == true then
  1149. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1150. end
  1151. local c = Create("ObjectValue"){
  1152. Name = "creator",
  1153. Value = game:service("Players").LocalPlayer,
  1154. Parent = h,
  1155. }
  1156. game:GetService("Debris"):AddItem(c, .5)
  1157. CreateSound("958257111", hit, 10, 1)
  1158. local Damage = math.random(minim, maxim)
  1159. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1160. local blocked = false
  1161. local block = hit.Parent:findFirstChild("Block")
  1162. if block ~= nil then
  1163. if block.className == "IntValue" then
  1164. if block.Value > 0 then
  1165. blocked = true
  1166. block.Value = block.Value - 1
  1167. end
  1168. end
  1169. end
  1170. if blocked == false then
  1171. h.Health = h.Health - Damage
  1172. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1173. else
  1174. h.Health = h.Health - (Damage / 2)
  1175. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1176. end
  1177. if Type == "Knockdown" then
  1178. local hum = hit.Parent.Humanoid
  1179. hum.PlatformStand = true
  1180. coroutine.resume(coroutine.create(function(HHumanoid)
  1181. swait(1)
  1182. HHumanoid.PlatformStand = false
  1183. end), hum)
  1184. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1185. local bodvol = Create("BodyVelocity"){
  1186. velocity = angle * knockback,
  1187. P = 5000,
  1188. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1189. Parent = hit,
  1190. }
  1191. local rl = Create("BodyAngularVelocity"){
  1192. P = 3000,
  1193. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1194. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1195. Parent = hit,
  1196. }
  1197. game:GetService("Debris"):AddItem(bodvol, .5)
  1198. game:GetService("Debris"):AddItem(rl, .5)
  1199. elseif Type == "Normal" then
  1200. local vp = Create("BodyVelocity"){
  1201. P = 500,
  1202. maxForce = Vector3.new(math.huge, 0, math.huge),
  1203. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1204. }
  1205. if knockback > 0 then
  1206. vp.Parent = hit.Parent.Torso
  1207. end
  1208. game:GetService("Debris"):AddItem(vp, .5)
  1209. elseif Type == "Up" then
  1210. local bodyVelocity = Create("BodyVelocity"){
  1211. velocity = Vector3.new(0, 20, 0),
  1212. P = 5000,
  1213. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1214. Parent = hit,
  1215. }
  1216. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1217. elseif Type == "DarkUp" then
  1218. coroutine.resume(coroutine.create(function()
  1219. for i = 0, 1, 0.1 do
  1220. swait()
  1221. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1222. end
  1223. end))
  1224. local bodyVelocity = Create("BodyVelocity"){
  1225. velocity = Vector3.new(0, 20, 0),
  1226. P = 5000,
  1227. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1228. Parent = hit,
  1229. }
  1230. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1231. elseif Type == "Snare" then
  1232. local bp = Create("BodyPosition"){
  1233. P = 2000,
  1234. D = 100,
  1235. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1236. position = hit.Parent.Torso.Position,
  1237. Parent = hit.Parent.Torso,
  1238. }
  1239. game:GetService("Debris"):AddItem(bp, 1)
  1240. elseif Type == "Freeze" then
  1241. local BodPos = Create("BodyPosition"){
  1242. P = 50000,
  1243. D = 1000,
  1244. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1245. position = hit.Parent.Torso.Position,
  1246. Parent = hit.Parent.Torso,
  1247. }
  1248. local BodGy = Create("BodyGyro") {
  1249. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1250. P = 20e+003,
  1251. Parent = hit.Parent.Torso,
  1252. cframe = hit.Parent.Torso.CFrame,
  1253. }
  1254. hit.Parent.Torso.Anchored = true
  1255. coroutine.resume(coroutine.create(function(Part)
  1256. swait(1.5)
  1257. Part.Anchored = false
  1258. end), hit.Parent.Torso)
  1259. game:GetService("Debris"):AddItem(BodPos, 3)
  1260. game:GetService("Debris"):AddItem(BodGy, 3)
  1261. end
  1262. local debounce = Create("BoolValue"){
  1263. Name = "DebounceHit",
  1264. Parent = hit.Parent,
  1265. Value = true,
  1266. }
  1267. game:GetService("Debris"):AddItem(debounce, Delay)
  1268. c = Create("ObjectValue"){
  1269. Name = "creator",
  1270. Value = Player,
  1271. Parent = h,
  1272. }
  1273. game:GetService("Debris"):AddItem(c, .5)
  1274. end
  1275. end
  1276. -------------------------------------------------------
  1277. --End Damage Function--
  1278. -------------------------------------------------------
  1279.  
  1280. -------------------------------------------------------
  1281. --Start Damage Function Customization--
  1282. -------------------------------------------------------
  1283. function ShowDamage(Pos, Text, Time, Color)
  1284. local Rate = (1 / 30)
  1285. local Pos = (Pos or Vector3.new(0, 0, 0))
  1286. local Text = (Text or "")
  1287. local Time = (Time or 2)
  1288. local Color = (Color or Color3.new(1, 0, 1))
  1289. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1290. EffectPart.Anchored = true
  1291. local BillboardGui = Create("BillboardGui"){
  1292. Size = UDim2.new(3, 0, 3, 0),
  1293. Adornee = EffectPart,
  1294. Parent = EffectPart,
  1295. }
  1296. local TextLabel = Create("TextLabel"){
  1297. BackgroundTransparency = 1,
  1298. Size = UDim2.new(1, 0, 1, 0),
  1299. Text = Text,
  1300. Font = "Bodoni",
  1301. TextColor3 = Color,
  1302. TextScaled = true,
  1303. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1304. Parent = BillboardGui,
  1305. }
  1306. game.Debris:AddItem(EffectPart, (Time))
  1307. EffectPart.Parent = game:GetService("Workspace")
  1308. delay(0, function()
  1309. local Frames = (Time / Rate)
  1310. for Frame = 1, Frames do
  1311. wait(Rate)
  1312. local Percent = (Frame / Frames)
  1313. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1314. TextLabel.TextTransparency = Percent
  1315. end
  1316. if EffectPart and EffectPart.Parent then
  1317. EffectPart:Destroy()
  1318. end
  1319. end)
  1320. end
  1321. -------------------------------------------------------
  1322. --End Damage Function Customization--
  1323. -------------------------------------------------------
  1324.  
  1325. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1326. for _, c in pairs(workspace:children()) do
  1327. local hum = c:findFirstChild("Humanoid")
  1328. if hum ~= nil then
  1329. local head = c:findFirstChild("Head")
  1330. if head ~= nil then
  1331. local targ = head.Position - Part.Position
  1332. local mag = targ.magnitude
  1333. if magni >= mag and c.Name ~= plr.Name then
  1334.  
  1335. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1336. end
  1337. end
  1338. end
  1339. end
  1340. end
  1341.  
  1342.  
  1343. CFuncs = {
  1344. Part = {
  1345. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1346. local Part = Create("Part")({
  1347. Parent = Parent,
  1348. Reflectance = Reflectance,
  1349. Transparency = Transparency,
  1350. CanCollide = false,
  1351. Locked = true,
  1352. BrickColor = BrickColor.new(tostring(BColor)),
  1353. Name = Name,
  1354. Size = Size,
  1355. Material = Material
  1356. })
  1357. RemoveOutlines(Part)
  1358. return Part
  1359. end
  1360. },
  1361. Mesh = {
  1362. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1363. local Msh = Create(Mesh)({
  1364. Parent = Part,
  1365. Offset = OffSet,
  1366. Scale = Scale
  1367. })
  1368. if Mesh == "SpecialMesh" then
  1369. Msh.MeshType = MeshType
  1370. Msh.MeshId = MeshId
  1371. end
  1372. return Msh
  1373. end
  1374. },
  1375. Mesh = {
  1376. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1377. local Msh = Create(Mesh)({
  1378. Parent = Part,
  1379. Offset = OffSet,
  1380. Scale = Scale
  1381. })
  1382. if Mesh == "SpecialMesh" then
  1383. Msh.MeshType = MeshType
  1384. Msh.MeshId = MeshId
  1385. end
  1386. return Msh
  1387. end
  1388. },
  1389. Weld = {
  1390. Create = function(Parent, Part0, Part1, C0, C1)
  1391. local Weld = Create("Weld")({
  1392. Parent = Parent,
  1393. Part0 = Part0,
  1394. Part1 = Part1,
  1395. C0 = C0,
  1396. C1 = C1
  1397. })
  1398. return Weld
  1399. end
  1400. },
  1401. Sound = {
  1402. Create = function(id, par, vol, pit)
  1403. coroutine.resume(coroutine.create(function()
  1404. local S = Create("Sound")({
  1405. Volume = vol,
  1406. Pitch = pit or 1,
  1407. SoundId = id,
  1408. Parent = par or workspace
  1409. })
  1410. wait()
  1411. S:play()
  1412. game:GetService("Debris"):AddItem(S, 6)
  1413. end))
  1414. end
  1415. },
  1416. ParticleEmitter = {
  1417. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1418. local fp = Create("ParticleEmitter")({
  1419. Parent = Parent,
  1420. Color = ColorSequence.new(Color1, Color2),
  1421. LightEmission = LightEmission,
  1422. Size = Size,
  1423. Texture = Texture,
  1424. Transparency = Transparency,
  1425. ZOffset = ZOffset,
  1426. Acceleration = Accel,
  1427. Drag = Drag,
  1428. LockedToPart = LockedToPart,
  1429. VelocityInheritance = VelocityInheritance,
  1430. EmissionDirection = EmissionDirection,
  1431. Enabled = Enabled,
  1432. Lifetime = LifeTime,
  1433. Rate = Rate,
  1434. Rotation = Rotation,
  1435. RotSpeed = RotSpeed,
  1436. Speed = Speed,
  1437. VelocitySpread = VelocitySpread
  1438. })
  1439. return fp
  1440. end
  1441. }
  1442. }
  1443. function RemoveOutlines(part)
  1444. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1445. end
  1446. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1447. local Part = Create("Part")({
  1448. formFactor = FormFactor,
  1449. Parent = Parent,
  1450. Reflectance = Reflectance,
  1451. Transparency = Transparency,
  1452. CanCollide = false,
  1453. Locked = true,
  1454. BrickColor = BrickColor.new(tostring(BColor)),
  1455. Name = Name,
  1456. Size = Size,
  1457. Material = Material
  1458. })
  1459. RemoveOutlines(Part)
  1460. return Part
  1461. end
  1462. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1463. local Msh = Create(Mesh)({
  1464. Parent = Part,
  1465. Offset = OffSet,
  1466. Scale = Scale
  1467. })
  1468. if Mesh == "SpecialMesh" then
  1469. Msh.MeshType = MeshType
  1470. Msh.MeshId = MeshId
  1471. end
  1472. return Msh
  1473. end
  1474. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1475. local Weld = Create("Weld")({
  1476. Parent = Parent,
  1477. Part0 = Part0,
  1478. Part1 = Part1,
  1479. C0 = C0,
  1480. C1 = C1
  1481. })
  1482. return Weld
  1483. end
  1484.  
  1485. -------------------------------------------------------
  1486. --Start Effect Function--
  1487. -------------------------------------------------------
  1488. EffectModel = Instance.new("Model", char)
  1489. Effects = {
  1490. Block = {
  1491. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1492. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1493. prt.Anchored = true
  1494. prt.CFrame = cframe
  1495. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1496. game:GetService("Debris"):AddItem(prt, 10)
  1497. if Type == 1 or Type == nil then
  1498. table.insert(Effects, {
  1499. prt,
  1500. "Block1",
  1501. delay,
  1502. x3,
  1503. y3,
  1504. z3,
  1505. msh
  1506. })
  1507. elseif Type == 2 then
  1508. table.insert(Effects, {
  1509. prt,
  1510. "Block2",
  1511. delay,
  1512. x3,
  1513. y3,
  1514. z3,
  1515. msh
  1516. })
  1517. else
  1518. table.insert(Effects, {
  1519. prt,
  1520. "Block3",
  1521. delay,
  1522. x3,
  1523. y3,
  1524. z3,
  1525. msh
  1526. })
  1527. end
  1528. end
  1529. },
  1530. Sphere = {
  1531. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1532. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1533. prt.Anchored = true
  1534. prt.CFrame = cframe
  1535. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1536. game:GetService("Debris"):AddItem(prt, 10)
  1537. table.insert(Effects, {
  1538. prt,
  1539. "Cylinder",
  1540. delay,
  1541. x3,
  1542. y3,
  1543. z3,
  1544. msh
  1545. })
  1546. end
  1547. },
  1548. Cylinder = {
  1549. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1550. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1551. prt.Anchored = true
  1552. prt.CFrame = cframe
  1553. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1554. game:GetService("Debris"):AddItem(prt, 10)
  1555. table.insert(Effects, {
  1556. prt,
  1557. "Cylinder",
  1558. delay,
  1559. x3,
  1560. y3,
  1561. z3,
  1562. msh
  1563. })
  1564. end
  1565. },
  1566. Wave = {
  1567. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1568. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1569. prt.Anchored = true
  1570. prt.CFrame = cframe
  1571. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1572. game:GetService("Debris"):AddItem(prt, 10)
  1573. table.insert(Effects, {
  1574. prt,
  1575. "Cylinder",
  1576. delay,
  1577. x3 / 60,
  1578. y3 / 60,
  1579. z3 / 60,
  1580. msh
  1581. })
  1582. end
  1583. },
  1584. Ring = {
  1585. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1586. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1587. prt.Anchored = true
  1588. prt.CFrame = cframe
  1589. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1590. game:GetService("Debris"):AddItem(prt, 10)
  1591. table.insert(Effects, {
  1592. prt,
  1593. "Cylinder",
  1594. delay,
  1595. x3,
  1596. y3,
  1597. z3,
  1598. msh
  1599. })
  1600. end
  1601. },
  1602. Break = {
  1603. Create = function(brickcolor, cframe, x1, y1, z1)
  1604. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1605. prt.Anchored = true
  1606. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1607. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1608. local num = math.random(10, 50) / 1000
  1609. game:GetService("Debris"):AddItem(prt, 10)
  1610. table.insert(Effects, {
  1611. prt,
  1612. "Shatter",
  1613. num,
  1614. prt.CFrame,
  1615. math.random() - math.random(),
  1616. 0,
  1617. math.random(50, 100) / 100
  1618. })
  1619. end
  1620. },
  1621. Spiral = {
  1622. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1623. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1624. prt.Anchored = true
  1625. prt.CFrame = cframe
  1626. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1627. game:GetService("Debris"):AddItem(prt, 10)
  1628. table.insert(Effects, {
  1629. prt,
  1630. "Cylinder",
  1631. delay,
  1632. x3,
  1633. y3,
  1634. z3,
  1635. msh
  1636. })
  1637. end
  1638. },
  1639. Push = {
  1640. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1641. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1642. prt.Anchored = true
  1643. prt.CFrame = cframe
  1644. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1645. game:GetService("Debris"):AddItem(prt, 10)
  1646. table.insert(Effects, {
  1647. prt,
  1648. "Cylinder",
  1649. delay,
  1650. x3,
  1651. y3,
  1652. z3,
  1653. msh
  1654. })
  1655. end
  1656. }
  1657. }
  1658. -------------------------------------------------------
  1659. --End Effect Function--
  1660. -------------------------------------------------------
  1661.  
  1662. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1663. local NSound = nil
  1664. coroutine.resume(coroutine.create(function()
  1665. NSound = Instance.new("Sound", PARENT)
  1666. NSound.Volume = VOLUME
  1667. NSound.Pitch = PITCH
  1668. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1669. swait()
  1670. NSound:play()
  1671. game:GetService("Debris"):AddItem(NSound, 10)
  1672. end))
  1673. return NSound
  1674. end
  1675.  
  1676.  
  1677. coroutine.resume(coroutine.create(function()
  1678. while text ~= nil do
  1679. swait()
  1680. text.Rotation = math.random(-1.8,1.8)
  1681. end
  1682. end))
  1683.  
  1684. angery = false
  1685.  
  1686.  
  1687. -------------------------------------------------------
  1688. --End Important Functions--
  1689. -------------------------------------------------------
  1690.  
  1691. lul = Instance.new("Sound", tors) --le musice
  1692. lul.Pitch = 1
  1693.  
  1694. local mu = math.random(1,14)
  1695. if mu == 1 then
  1696. lul.SoundId = "rbxassetid://193889412"
  1697. end
  1698. if mu == 2 then
  1699. lul.SoundId = "rbxassetid://274690929"
  1700. end
  1701. if mu == 3 then
  1702. lul.SoundId = "rbxassetid://1241998626"
  1703. end
  1704. if mu == 4 then
  1705. lul.SoundId = "rbxassetid://1878962648"
  1706. end
  1707. if mu == 5 then
  1708. lul.SoundId = "rbxassetid://185117072"
  1709. end
  1710. if mu == 6 then
  1711. lul.SoundId = "rbxassetid://295856024"
  1712. end
  1713. if mu == 7 then
  1714. lul.SoundId = "rbxassetid://2054013600"
  1715. end
  1716. if mu == 8 then
  1717. lul.SoundId = "rbxassetid://1463709693"
  1718. lul.Pitch = 1.4
  1719. end
  1720. if mu == 9 then
  1721. lul.SoundId = "rbxassetid://575705300"
  1722. end
  1723. if mu == 10 then
  1724. lul.SoundId = "rbxassetid://142924062"
  1725. end
  1726. if mu == 11 then
  1727. lul.SoundId = "rbxassetid://251072363"
  1728. end
  1729. if mu == 12 then
  1730. lul.SoundId = "rbxassetid://731061980"
  1731. end
  1732. if mu == 13 then
  1733. lul.SoundId = "rbxassetid://455682677"
  1734. end
  1735. if mu == 14 then
  1736. lul.SoundId = "rbxassetid://1283123885"
  1737. end
  1738.  
  1739. lul.Volume = 4.7
  1740. lul.TimePosition = 0
  1741. lul.Looped = true
  1742. lul:Play()
  1743.  
  1744. NEWS = Instance.new("Sound", tors) --O NO
  1745. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1746. NEWS.Volume = 100
  1747. NEWS.Pitch = 1
  1748. NEWS.Looped = false
  1749. NEWS.TimePosition = 1
  1750.  
  1751. AAAAA = Instance.new("Sound", tors) --aaa
  1752. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1753. AAAAA.Volume = 10
  1754. AAAAA.Pitch = 1
  1755. AAAAA.Looped = false
  1756. AAAAA.TimePosition = 1
  1757.  
  1758. MERKIO = Instance.new("Sound", tors) --why
  1759. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1760. MERKIO.Volume = 10
  1761. MERKIO.Pitch = 1
  1762. MERKIO.Looped = false
  1763. MERKIO.TimePosition = 0
  1764.  
  1765. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1766. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1767. MERKIO2.Volume = 10
  1768. MERKIO2.Pitch = 1
  1769. MERKIO2.Looped = false
  1770. MERKIO2.TimePosition = 0
  1771.  
  1772. thonks = Instance.new("Sound", tors) --wat?
  1773. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1774. thonks.Volume = 10
  1775. thonks.Pitch = 1
  1776. thonks.Looped = false
  1777. thonks.TimePosition = 0
  1778.  
  1779. gudsong = Instance.new("Sound", tors) --seizure time
  1780. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1781. gudsong.Volume = 10
  1782. gudsong.Pitch = 1
  1783. gudsong.Looped = true
  1784. gudsong.TimePosition = 6.6
  1785.  
  1786. -------------------------------------------------------
  1787. --Start Music Option--
  1788. -------------------------------------------------------
  1789. ;
  1790. -------------------------------------------------------
  1791. --End Music Option--
  1792. -------------------------------------------------------
  1793. --hi fat >:)
  1794. -------------------------------------------------------
  1795. --Start Attacks N Stuff--
  1796. -------------------------------------------------------
  1797.  
  1798. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1799. attack = true
  1800.  
  1801. hum.WalkSpeed = 40
  1802. lul:Pause()
  1803. Character.Head.face.Texture = "rbxassetid://620619801"
  1804. NEWS:Play()
  1805. repeat
  1806. NEWS.Parent = tors
  1807. swait()
  1808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1812. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1813. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1814. until NEWS.Playing == false
  1815. local S = Instance.new("Explosion",workspace)
  1816. S.Position = tors.Position
  1817. S.BlastPressure = 999
  1818. S.BlastRadius = 45
  1819. S.ExplosionType = 0
  1820. attack = false
  1821. hum.WalkSpeed = 40
  1822. lul:Resume()
  1823. Character.Head.face.Texture = "rbxassetid://620619801"
  1824. attack = false
  1825. hum.WalkSpeed = 40
  1826. end
  1827.  
  1828. function sneakonehundred()
  1829. attack = true
  1830. hum.WalkSpeed = 0.03
  1831. Character.Head.face.Texture = "rbxassetid://1667792"
  1832. CreateSound("1542642349", tors, 10, 1.05)
  1833. for i = 0,20,0.1 do
  1834. swait()
  1835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1839. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1840. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1841. end
  1842. CreateSound("753450324", tors, 10, 1.05)
  1843. wait(0.25)
  1844. Character.Head.face.Texture = "rbxassetid://1223903433"
  1845. for i = 0,7,0.1 do
  1846. swait()
  1847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1851. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1852. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1853. end
  1854. Character.Head.face.Texture = "rbxassetid://620619801"
  1855. attack = false
  1856. hum.WalkSpeed = 40
  1857. end
  1858.  
  1859. function WRY() --WRYYYYYYY
  1860. attack = true
  1861. hum.WalkSpeed = 0.30
  1862. CreateSound("794081034", hed, 10, 1)
  1863. Character.Head.face.Texture = "rbxassetid://396389196"
  1864. for i = 0,2,0.1 do
  1865. swait()
  1866. CameraEnshaking(1, 2)
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1873. end
  1874. for i = 0,14.7,0.1 do
  1875. swait()
  1876. CameraEnshaking(1, 3)
  1877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1879. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1880. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1883. end
  1884. attack = false
  1885. Character.Head.face.Texture = "rbxassetid://620619801"
  1886. hum.WalkSpeed = 40
  1887. end
  1888.  
  1889. function DANCEFORME()
  1890. attack = true
  1891. texth.Text = "Squ?ling."
  1892. text.Text = ""
  1893. lul:Pause()
  1894. Character.Head.face.Texture = "rbxassetid://1676553712"
  1895. MERKIO:Play()
  1896. repeat
  1897. for i = 0,0.37,0.03 do
  1898. swait()
  1899. MERKIO.Parent = tors
  1900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1902. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1903. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1904. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1906. end
  1907. for i = 0,0.37,0.03 do
  1908. swait()
  1909. MERKIO.Parent = tors
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1916. end
  1917. until MERKIO.Playing == false
  1918. MERKIO:Stop()
  1919. Character.Head.face.Texture = "rbxassetid://620619801"
  1920. attack = false
  1921. lul:Resume()
  1922. texth.Text = ""
  1923. text.Text = "Noti?? "
  1924. hum.WalkSpeed = 40
  1925. end
  1926.  
  1927. function takethat()
  1928. attack = true
  1929. hum.WalkSpeed = 0
  1930. CreateSound("1238240145", tors, 10, 1.05)
  1931. for i = 0,8.3,0.1 do
  1932. swait()
  1933. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1935. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1936. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1937. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1938. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1939. end
  1940. CreateSound("135165859", tors, 10, 1.05)
  1941. for i = 0,6,0.1 do
  1942. swait()
  1943. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1946. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1947. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1948. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1949. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1950. end
  1951. attack = false
  1952. Character.Head.face.Texture = "rbxassetid://620619801"
  1953. hum.WalkSpeed = 40
  1954. end
  1955. function thonki()
  1956. attack = true
  1957. text.Text = "Thinking..."
  1958. hum.WalkSpeed = 6.5
  1959. Character.Head.face.Texture = "rbxassetid://1528105298"
  1960. thonks:Play()
  1961. lul:Pause()
  1962. repeat
  1963. for i = 0,8.3,0.1 do
  1964. swait()
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1971. end
  1972. until thonks.Playing == false
  1973. thonks:Stop()
  1974. attack = false
  1975. text.Text = "Noti?? "
  1976. Character.Head.face.Texture = "rbxassetid://620619801"
  1977. lul:Resume()
  1978. hum.WalkSpeed = 40
  1979. end
  1980. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1981. attack = true
  1982. Character.Head.face.Texture = "rbxassetid://266304560"
  1983. for i = 0,6,0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1991. end
  1992. CreateSound("1093102664", hed, 10, 1)
  1993. CameraEnshaking(3, 8)
  1994. for i = 0,2,0.1 do
  1995. swait()
  1996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2000. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2001. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2002. end
  2003. Character.Head.face.Texture = "rbxassetid://30128383"
  2004. hum.MaxHealth = 0
  2005. ragdoll(char)
  2006. CreateSound("534269232", hed, 5, 1)
  2007. end
  2008.  
  2009. function dead()
  2010. attack = true
  2011. hum.WalkSpeed = 0.20
  2012. CreateSound("137225991", hed, 10, 1)
  2013. Character.Head.face.Texture = "rbxassetid://297512410"
  2014. for i = 0,1.1,0.1 do
  2015. swait()
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2020. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2021. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2022. end
  2023. for i = 0,1.1,0.1 do
  2024. swait()
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2030. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2031. end
  2032. for i = 0,1.1,0.1 do
  2033. swait()
  2034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2036. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2037. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2038. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2039. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2040. end
  2041. for i = 0,1.1,0.1 do
  2042. swait()
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2047. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2048. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2049. end
  2050. for i = 0,1.1,0.1 do
  2051. swait()
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2056. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2057. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2058. end
  2059. for i = 0,1.1,0.1 do
  2060. swait()
  2061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2065. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2066. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2067. end
  2068. for i = 0,1.1,0.1 do
  2069. swait()
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2076. end
  2077. for i = 0,1.1,0.1 do
  2078. swait()
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2083. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2085. end
  2086. for i = 0,1.1,0.1 do
  2087. swait()
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2094. end
  2095. Character.Head.face.Texture = "rbxassetid://273309187"
  2096. for i = 0,9,0.1 do
  2097. swait()
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2102. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2104. end
  2105. attack = false
  2106. Character.Head.face.Texture = "rbxassetid://620619801"
  2107. hum.WalkSpeed = 40
  2108. end
  2109.  
  2110. function ShutTheHellUp()
  2111. attack = true
  2112. hum.WalkSpeed = 2.01
  2113. CreateSound("336377340", hed, 10, 1)
  2114. for i = 0,3,0.1 do
  2115. swait()
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2122. end
  2123. for i = 0,1.2,0.1 do
  2124. swait()
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2131. end
  2132. for i = 0,1.2,0.1 do
  2133. swait()
  2134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2140. end
  2141. for i = 0,1.2,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2149. end
  2150. for i = 0,1.2,0.1 do
  2151. swait()
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2158. end
  2159. for i = 0,2,0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2167. end
  2168. for i = 0,2,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2176. end
  2177. hum.WalkSpeed = 40
  2178. attack = false
  2179. end
  2180.  
  2181. function NO_U()
  2182. attack = true
  2183. hum.WalkSpeed = 4.01
  2184. Character.Head.face.Texture = "rbxassetid://304904077"
  2185. CreateSound("1543318456", hed, 10, 1)
  2186. for i = 0,6,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2194. end
  2195. for i = 0,3.2,0.1 do
  2196. swait()
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2203. end
  2204. hum.WalkSpeed = 40
  2205. Character.Head.face.Texture = "rbxassetid://620619801"
  2206. attack = false
  2207. end
  2208.  
  2209. function EndMySufferingV2()
  2210. attack = true
  2211. hum.WalkSpeed = 1.01
  2212. CreateSound("577475178", hed, 10, 1)
  2213. for i = 0,18,0.1 do
  2214. swait()
  2215. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2216. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2217. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2218. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2219. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2221. end
  2222. attack = false
  2223. hum.WalkSpeed = 40
  2224. end
  2225.  
  2226. function Victory()
  2227. attack = true
  2228. hum.WalkSpeed = 1.01
  2229. Character.Head.face.Texture = "rbxassetid://616284160"
  2230. Humanoid.Jump = true
  2231. CreateSound("130834939", hed, 10, 1)
  2232. for i = 0,3.7,0.1 do
  2233. swait()
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2240. end
  2241. Humanoid.Jump = true
  2242. for i = 0,3.7,0.1 do
  2243. swait()
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2250. end
  2251. Humanoid.Jump = true
  2252. for i = 0,3.7,0.1 do
  2253. swait()
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2260. end
  2261. Humanoid.Jump = true
  2262. for i = 0,3.7,0.1 do
  2263. swait()
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2270. end
  2271. Humanoid.Jump = true
  2272. for i = 0,3.7,0.1 do
  2273. swait()
  2274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2276. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2278. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2279. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2280. end
  2281. attack = false
  2282. Character.Head.face.Texture = "rbxassetid://620619801"
  2283. hum.WalkSpeed = 40
  2284. end
  2285.  
  2286. function WhatHuh()
  2287. attack = true
  2288. hum.WalkSpeed = 1.01
  2289. CreateSound("130766865", hed, 10, 1)
  2290. Character.Head.face.Texture = "rbxassetid://276732672"
  2291. for i = 0,4,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2299. end
  2300. for i = 0,6.7,0.1 do
  2301. swait()
  2302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2308. end
  2309. for i = 0,8.1,0.1 do
  2310. swait()
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2317. end
  2318. for i = 0,1,0.1 do
  2319. swait()
  2320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2325. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2326. end
  2327. for i = 0,1,0.1 do
  2328. swait()
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2335. end
  2336. for i = 0,4,0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2344. end
  2345. attack = false
  2346. Character.Head.face.Texture = "rbxassetid://620619801"
  2347. hum.WalkSpeed = 40
  2348. end
  2349.  
  2350. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2351. attack = true
  2352. Character.Head.face.Texture = "rbxassetid://266304560"
  2353. for i = 0,6,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2361. end
  2362. CreateSound("1093102664", hed, 10, 1)
  2363. CameraEnshaking(3, 8)
  2364. for i = 0,2,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2371. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2372. end
  2373. Character.Head.face.Texture = "rbxassetid://30128383"
  2374. hum.MaxHealth = 0
  2375. ragdoll(char)
  2376. CreateSound("534269232", hed, 5, 1)
  2377. end
  2378.  
  2379. function AnotherOne() --WhAT ANOTHER ONE
  2380. attack = true
  2381. hum.WalkSpeed = 1.01
  2382. local icri = CreateSound("1205111204", hed, 10, 1)
  2383. swait(165)
  2384. local FRAME = tors.CFrame
  2385. repeat
  2386. swait()
  2387. Character.Head.face.Texture = "rbxassetid://582931093"
  2388. CameraEnshaking(1, 10)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2394. tors.CFrame = FRAME * CF(0,1,0)
  2395. swait()
  2396. tors.CFrame = FRAME
  2397. until icri.Playing == false
  2398. Character.Head.face.Texture = "rbxassetid://620619801"
  2399. attack = false
  2400. hum.WalkSpeed = 40
  2401. end
  2402.  
  2403.  
  2404. function NEN()
  2405. attack = true
  2406. hum.WalkSpeed = 1.01
  2407. CreateSound("230292011", hed, 10, 1)
  2408. Character.Head.face.Texture = "rbxassetid://705269463"
  2409. for i = 0,4,0.1 do
  2410. swait()
  2411. CameraEnshaking(1, 3)
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2418. end
  2419. attack = false
  2420. Character.Head.face.Texture = "rbxassetid://620619801"
  2421. hum.WalkSpeed = 40
  2422. end
  2423.  
  2424. function Ashes() --Straight from... Whatever it was called.
  2425. attack = true
  2426. hum.WalkSpeed = 1.01
  2427. Character.Head.face.Texture = "rbxassetid://360687027"
  2428. CreateSound("290084602", tors, 10, 1)
  2429. for i = 0,6.2,0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2437. end
  2438. for i = 0,6.2,0.1 do
  2439. swait()
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2446. end
  2447. attack = false
  2448. Character.Head.face.Texture = "rbxassetid://620619801"
  2449. hum.WalkSpeed = 40
  2450. end
  2451.  
  2452.  
  2453. function BOI()
  2454. attack = true
  2455. hum.WalkSpeed = 1.01
  2456. CreateSound("390901873", hed, 10, 1)
  2457. Character.Head.face.Texture = "rbxassetid://282463320"
  2458. for i = 0,4,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2466. end
  2467. for i = 0,4,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2475. end
  2476. attack = false
  2477. Character.Head.face.Texture = "rbxassetid://620619801"
  2478. hum.WalkSpeed = 40
  2479. end
  2480.  
  2481. function DrinkdaDrink()
  2482. attack = true
  2483. RHe.Transparency = 0
  2484. hum.WalkSpeed = 3
  2485. local Munch = CreateSound("554208103", hed, 5, 1)
  2486. swait(2)
  2487. repeat
  2488. for i = 0,6,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2493. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2494. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2496. end
  2497. until Munch.Playing == false
  2498. hum.WalkSpeed = 40
  2499. RHe.Transparency = 1
  2500. attack = false
  2501. end
  2502.  
  2503. function EatdaChips()
  2504. attack = true
  2505. RHk.Transparency = 0
  2506. hum.WalkSpeed = 3
  2507. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2508. swait(2)
  2509. repeat
  2510. for i = 0,6,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2515. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2516. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2518. end
  2519. until Muncha.Playing == false
  2520. hum.WalkSpeed = 40
  2521. RHk.Transparency = 1
  2522. attack = false
  2523. end
  2524.  
  2525. function Sittyboi()
  2526. attack = true
  2527. lul:Pause()
  2528. text.Text = "Waiting..."
  2529. AAAAA.SoundId = "rbxassetid://1239136800"
  2530. AAAAA.TimePosition = 0
  2531. AAAAA:Play()
  2532. hum.WalkSpeed = 0
  2533. repeat
  2534. swait()
  2535. for i = 0, 1, 0.1 do
  2536. swait()
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2539. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2540. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2541. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2543. end
  2544. until AAAAA.Playing == false
  2545. attack = false
  2546. AAAAA:Stop()
  2547. lul:Resume()
  2548. text.Text = "Noti?? "
  2549. hum.WalkSpeed = 40
  2550. end
  2551.  
  2552. function HELP()
  2553. attack = true
  2554. hum.WalkSpeed = 1.01
  2555. Character.Head.face.Texture = "rbxassetid://307972876"
  2556. CreateSound("1123321019", hed, 10, 1)
  2557. for i = 0,15,0.1 do
  2558. swait()
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2561. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2562. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2564. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2565. end
  2566. CreateSound("198462271", hed, 10, 1)
  2567. for i = 0,8,0.1 do
  2568. Character.Head.face.Texture = "rbxassetid://341497730"
  2569. swait()
  2570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2572. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2573. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2574. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2575. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2576. end
  2577. for i = 0,8,0.1 do
  2578. Character.Head.face.Texture = "rbxassetid://341497730"
  2579. swait()
  2580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2582. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2584. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2585. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2586. end
  2587. CreateSound("948494432", hed, 10, 1)
  2588. for i = 0,7.5,0.1 do
  2589. Character.Head.face.Texture = "rbxassetid://249062487"
  2590. swait()
  2591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2593. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2594. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2595. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2596. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2597. end
  2598. CreateSound("1542642349", hed, 10, 1)
  2599. for i = 0,10,0.1 do
  2600. Character.Head.face.Texture = "rbxassetid://270636807"
  2601. swait()
  2602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2604. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2605. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2606. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2607. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2608. end
  2609. CreateSound("269597232", hed, 10, 1)
  2610. for i = 0,6,0.1 do
  2611. Character.Head.face.Texture = "rbxassetid://265057155"
  2612. swait()
  2613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2615. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2616. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2617. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2618. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2619. end
  2620. attack = false
  2621. Character.Head.face.Texture = "rbxassetid://620619801"
  2622. hum.WalkSpeed = 40
  2623. end
  2624.  
  2625. danci = false
  2626.  
  2627. function dingidongo() --my head burns
  2628. attack = true
  2629. danci = true
  2630. hum.WalkSpeed = 27.6
  2631. texth.Text = "Having a Seizure."
  2632. text.Text = ""
  2633. gudsong:Play()
  2634. lul:Pause()
  2635. gudsong.TimePosition = 6.6
  2636. Character.Head.face.Texture = "rbxassetid://315792941"
  2637. repeat
  2638. for i = 0,1.87,0.23 do
  2639. swait()
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2642. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2643. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2644. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2646. end
  2647. if gudsong.TimePosition == 11.937 then
  2648. gudsong.TimePosition = 6.6
  2649. end
  2650. for i = 0,1.87,0.23 do
  2651. swait()
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2658. end
  2659. until danci == false
  2660. gudsong:Stop()
  2661. attack = false
  2662. lul:Resume()
  2663. texth.Text = ""
  2664. text.Text = "Noti?? "
  2665. attack = false
  2666. Character.Head.face.Texture = "rbxassetid://620619801"
  2667. hum.WalkSpeed = 40
  2668. end
  2669.  
  2670. function hap() --much hap
  2671. attack = true
  2672. hum.WalkSpeed = 0.10
  2673. CreateSound("363808674", hed, 10, 1)
  2674. Character.Head.face.Texture = "rbxassetid://315792941"
  2675. for i = 0,12,0.1 do
  2676. swait()
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2683. end
  2684. CreateSound("233168827", hed, 10, 1)
  2685. Character.Head.face.Texture = "rbxassetid://335761015"
  2686. for i = 0,10,0.1 do
  2687. swait()
  2688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2692. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2693. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2694. end
  2695. CreateSound("363808674", hed, 10, 1)
  2696. attack = false
  2697. Character.Head.face.Texture = "rbxassetid://620619801"
  2698. hum.WalkSpeed = 40
  2699. end
  2700.  
  2701. function Gumilol()
  2702. attack = true
  2703. hum.WalkSpeed = 0
  2704. local Senses = CreateSound("605297168", hed, 6, 1)
  2705. swait(2)
  2706. repeat
  2707. swait()
  2708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2709. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2710. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2711. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2712. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2713. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2714. until Senses.TimePosition > 2.7
  2715. for i = 0, 3, 0.1 do
  2716. swait()
  2717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2718. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2719. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2720. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2721. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2722. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2723. end
  2724. root.Anchored = true
  2725. repeat
  2726. swait()
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2729. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2730. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2731. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2732. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2733. until Senses.Playing == false
  2734. hum.WalkSpeed = 40
  2735. attack = false
  2736. root.Anchored = false
  2737. end
  2738. function oofmyass()
  2739. attack = true
  2740. hum.WalkSpeed = 0
  2741. CreateSound("663306786", tors, 3, 1)
  2742. for i = 0, 12, 0.1 do
  2743. swait()
  2744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2745. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2746. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2747. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2748. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2749. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2750. end
  2751. CreateSound("663307468", tors, 6, 1)
  2752. for i = 0, 6, 0.1 do
  2753. swait()
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2756. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2757. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2758. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2759. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2760. end
  2761. hum.WalkSpeed = 40
  2762. attack = false
  2763. end
  2764. function WoodyGotWood()
  2765. attack = true
  2766. hum.WalkSpeed = 0
  2767. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2768. swait(2)
  2769. repeat
  2770. swait()
  2771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2772. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2773. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2774. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2775. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2776. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2777. until Woodlenny.TimePosition > 3.6
  2778. root.Anchored = true
  2779. repeat
  2780. swait()
  2781. for i = 0, 2, 0.1 do
  2782. swait()
  2783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2784. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2785. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2786. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2787. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2788. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2789. end
  2790. for i = 0, 1.6, 0.1 do
  2791. swait()
  2792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2793. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2794. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2795. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2796. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2797. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2798. end
  2799. until Woodlenny.Playing == false
  2800. hum.WalkSpeed = 40
  2801. attack = false
  2802. root.Anchored = false
  2803. end
  2804.  
  2805. function LeChange()
  2806. attack = true
  2807. hum.WalkSpeed = 40
  2808. lul.Pitch = 1
  2809. lul:Stop()
  2810. local mue = math.random(1,14)
  2811. if mue == 1 then
  2812. lul.SoundId = "rbxassetid://193889412"
  2813. end
  2814. if mue == 2 then
  2815. lul.SoundId = "rbxassetid://274690929"
  2816. end
  2817. if mue == 3 then
  2818. lul.SoundId = "rbxassetid://1241998626"
  2819. end
  2820. if mue == 4 then
  2821. lul.SoundId = "rbxassetid://1878962648"
  2822. end
  2823. if mue == 5 then
  2824. lul.SoundId = "rbxassetid://185117072"
  2825. end
  2826. if mue == 6 then
  2827. lul.SoundId = "rbxassetid://295856024"
  2828. end
  2829. if mue == 7 then
  2830. lul.SoundId = "rbxassetid://2054013600"
  2831. end
  2832. if mue == 8 then
  2833. lul.SoundId = "rbxassetid://1463709693"
  2834. lul.Pitch = 1.4
  2835. end
  2836. if mue == 9 then
  2837. lul.SoundId = "rbxassetid://575705300"
  2838. end
  2839. if mue == 10 then
  2840. lul.SoundId = "rbxassetid://142924062"
  2841. end
  2842. if mue == 11 then
  2843. lul.SoundId = "rbxassetid://251072363"
  2844. end
  2845. if mue == 12 then
  2846. lul.SoundId = "rbxassetid://731061980"
  2847. end
  2848. if mue == 13 then
  2849. lul.SoundId = "rbxassetid://455682677"
  2850. end
  2851. if mue == 14 then
  2852. lul.SoundId = "rbxassetid://1283123885"
  2853. end
  2854. hum.WalkSpeed = 40
  2855. lul:Play()
  2856. attack = false
  2857. root.Anchored = false
  2858. end
  2859.  
  2860. function SCREAM()
  2861. attack = true
  2862. hum.WalkSpeed = 70
  2863. lul:Pause()
  2864. Character.Head.face.Texture = "rbxassetid://1667792"
  2865. local A = math.random(1,83)
  2866. if A == 1 then
  2867. AAAAA.SoundId = "rbxassetid://580806904"
  2868. AAAAA.TimePosition = 0
  2869. end
  2870. if A == 2 then
  2871. AAAAA.SoundId = "rbxassetid://569124237"
  2872. AAAAA.TimePosition = 0
  2873. end
  2874. if A == 3 then
  2875. AAAAA.SoundId = "rbxassetid://824995694"
  2876. AAAAA.TimePosition = 0
  2877. end
  2878. if A == 4 then
  2879. AAAAA.SoundId = "rbxassetid://619398081"
  2880. AAAAA.TimePosition = 0
  2881. end
  2882. if A == 5 then
  2883. AAAAA.SoundId = "rbxassetid://561567000"
  2884. AAAAA.TimePosition = 0
  2885. end
  2886. if A == 6 then
  2887. AAAAA.SoundId = "rbxassetid://780544434"
  2888. AAAAA.TimePosition = 0
  2889. end
  2890. if A == 7 then
  2891. AAAAA.SoundId = "rbxassetid://1127778994"
  2892. AAAAA.TimePosition = 0
  2893. end
  2894. if A == 8 then
  2895. AAAAA.SoundId = "rbxassetid://2016152738"
  2896. AAAAA.TimePosition = 0
  2897. end
  2898. if A == 9 then
  2899. AAAAA.SoundId = "rbxassetid://1649268255"
  2900. AAAAA.TimePosition = 0
  2901. end
  2902. if A == 10 then
  2903. AAAAA.SoundId = "rbxassetid://318925857"
  2904. AAAAA.TimePosition = 0
  2905. end
  2906. if A == 11 then
  2907. AAAAA.SoundId = "rbxassetid://1231447409"
  2908. AAAAA.TimePosition = 0
  2909. end
  2910. if A == 12 then
  2911. AAAAA.SoundId = "rbxassetid://1173662546"
  2912. AAAAA.TimePosition = 0
  2913. end
  2914. if A == 13 then
  2915. AAAAA.SoundId = "rbxassetid://1731102335"
  2916. AAAAA.TimePosition = 0
  2917. end
  2918. if A == 14 then
  2919. AAAAA.SoundId = "rbxassetid://597084853"
  2920. AAAAA.TimePosition = 0
  2921. end
  2922. if A == 15 then
  2923. AAAAA.SoundId = "rbxassetid://255219578"
  2924. AAAAA.TimePosition = 0
  2925. end
  2926. if A == 16 then
  2927. AAAAA.SoundId = "rbxassetid://968042399"
  2928. AAAAA.TimePosition = 0
  2929. end
  2930. if A == 17 then
  2931. AAAAA.SoundId = "rbxassetid://2088388847"
  2932. AAAAA.TimePosition = 0
  2933. end
  2934. if A == 18 then
  2935. AAAAA.SoundId = "rbxassetid://1958305455"
  2936. AAAAA.TimePosition = 0
  2937. end
  2938. if A == 19 then
  2939. AAAAA.SoundId = "rbxassetid://1171758804"
  2940. AAAAA.TimePosition = 0
  2941. end
  2942. if A == 20 then
  2943. AAAAA.SoundId = "rbxassetid://1453459167"
  2944. AAAAA.TimePosition = 0
  2945. end
  2946. if A == 21 then
  2947. AAAAA.SoundId = "rbxassetid://2000897208"
  2948. AAAAA.TimePosition = 0
  2949. end
  2950. if A == 22 then
  2951. AAAAA.SoundId = "rbxassetid://841541884"
  2952. AAAAA.TimePosition = 0
  2953. end
  2954. if A == 23 then
  2955. AAAAA.SoundId = "rbxassetid://839044936"
  2956. AAAAA.TimePosition = 0
  2957. end
  2958. if A == 24 then
  2959. AAAAA.SoundId = "rbxassetid://520168377"
  2960. AAAAA.TimePosition = 0
  2961. end
  2962. if A == 25 then
  2963. AAAAA.SoundId = "rbxassetid://655669511"
  2964. AAAAA.TimePosition = 0
  2965. end
  2966. if A == 26 then
  2967. AAAAA.SoundId = "rbxassetid://1125711065"
  2968. AAAAA.TimePosition = 0
  2969. end
  2970. if A == 27 then
  2971. AAAAA.SoundId = "rbxassetid://482886779"
  2972. AAAAA.TimePosition = 0
  2973. end
  2974. if A == 28 then
  2975. AAAAA.SoundId = "rbxassetid://470406966"
  2976. AAAAA.TimePosition = 0
  2977. end
  2978. if A == 29 then
  2979. AAAAA.SoundId = "rbxassetid://363239413"
  2980. AAAAA.TimePosition = 0
  2981. end
  2982. if A == 30 then
  2983. AAAAA.SoundId = "rbxassetid://1183260037"
  2984. AAAAA.TimePosition = 0
  2985. end
  2986. if A == 31 then
  2987. AAAAA.SoundId = "rbxassetid://644321050"
  2988. AAAAA.TimePosition = 0
  2989. end
  2990. if A == 32 then
  2991. AAAAA.SoundId = "rbxassetid://962124783"
  2992. AAAAA.TimePosition = 0
  2993. end
  2994. if A == 33 then
  2995. AAAAA.SoundId = "rbxassetid://328782098"
  2996. AAAAA.TimePosition = 0
  2997. end
  2998. if A == 34 then
  2999. AAAAA.SoundId = "rbxassetid://1868475933"
  3000. AAAAA.TimePosition = 0
  3001. end
  3002. if A == 35 then
  3003. AAAAA.SoundId = "rbxassetid://606775826"
  3004. AAAAA.TimePosition = 0
  3005. end
  3006. if A == 36 then
  3007. AAAAA.SoundId = "rbxassetid://299132320"
  3008. AAAAA.TimePosition = 0
  3009. end
  3010. if A == 37 then
  3011. AAAAA.SoundId = "rbxassetid://153109732"
  3012. AAAAA.TimePosition = 0
  3013. end
  3014. if A == 37 then
  3015. AAAAA.SoundId = "rbxassetid://457506669"
  3016. AAAAA.TimePosition = 0
  3017. end
  3018. if A == 38 then
  3019. AAAAA.SoundId = "rbxassetid://335628150"
  3020. AAAAA.TimePosition = 0
  3021. end
  3022. if A == 39 then
  3023. AAAAA.SoundId = "rbxassetid://488032404"
  3024. AAAAA.TimePosition = 0
  3025. end
  3026. if A == 40 then
  3027. AAAAA.SoundId = "rbxassetid://1375131348"
  3028. AAAAA.TimePosition = 0
  3029. end
  3030. if A == 41 then
  3031. AAAAA.SoundId = "rbxassetid://1314602285"
  3032. AAAAA.TimePosition = 0
  3033. end
  3034. if A == 42 then
  3035. AAAAA.SoundId = "rbxassetid://744281932"
  3036. AAAAA.TimePosition = 0
  3037. end
  3038. if A == 43 then
  3039. AAAAA.SoundId = "rbxassetid://434976383"
  3040. AAAAA.TimePosition = 0
  3041. end
  3042. if A == 44 then
  3043. AAAAA.SoundId = "rbxassetid://1842306658"
  3044. AAAAA.TimePosition = 0
  3045. end
  3046. if A == 45 then
  3047. AAAAA.SoundId = "rbxassetid://643472343"
  3048. AAAAA.TimePosition = 0
  3049. end
  3050. if A == 46 then
  3051. AAAAA.SoundId = "rbxassetid://221258319"
  3052. AAAAA.TimePosition = 0
  3053. end
  3054. if A == 47 then
  3055. AAAAA.SoundId = "rbxassetid://1679015957"
  3056. AAAAA.TimePosition = 0
  3057. end
  3058. if A == 48 then
  3059. AAAAA.SoundId = "rbxassetid://567908972"
  3060. AAAAA.TimePosition = 0
  3061. end
  3062. if A == 49 then
  3063. AAAAA.SoundId = "rbxassetid://717014037"
  3064. AAAAA.TimePosition = 0
  3065. end
  3066. if A == 50 then
  3067. AAAAA.SoundId = "rbxassetid://744323533"
  3068. AAAAA.TimePosition = 0
  3069. end
  3070. if A == 51 then
  3071. AAAAA.SoundId = "rbxassetid://889774006"
  3072. AAAAA.TimePosition = 0
  3073. end
  3074. if A == 52 then
  3075. AAAAA.SoundId = "rbxassetid://167137736"
  3076. AAAAA.TimePosition = 0
  3077. end
  3078. if A == 53 then
  3079. AAAAA.SoundId = "rbxassetid://251074756"
  3080. AAAAA.TimePosition = 0
  3081. end
  3082. if A == 54 then
  3083. AAAAA.SoundId = "rbxassetid://977558364"
  3084. AAAAA.TimePosition = 0
  3085. end
  3086. if A == 55 then
  3087. AAAAA.SoundId = "rbxassetid://328728034"
  3088. AAAAA.TimePosition = 0
  3089. end
  3090. if A == 56 then
  3091. AAAAA.SoundId = "rbxassetid://1266243649"
  3092. AAAAA.TimePosition = 0
  3093. end
  3094. if A == 57 then
  3095. AAAAA.SoundId = "rbxassetid://964618925"
  3096. AAAAA.TimePosition = 0
  3097. end
  3098. if A == 58 then
  3099. AAAAA.SoundId = "rbxassetid://1803630339"
  3100. AAAAA.TimePosition = 0
  3101. end
  3102. if A == 59 then
  3103. AAAAA.SoundId = "rbxassetid://840189092"
  3104. AAAAA.TimePosition = 0
  3105. end
  3106. if A == 60 then
  3107. AAAAA.SoundId = "rbxassetid://1559029429"
  3108. AAAAA.TimePosition = 0
  3109. end
  3110. if A == 61 then
  3111. AAAAA.SoundId = "rbxassetid://1638542850"
  3112. AAAAA.TimePosition = 0
  3113. end
  3114. if A == 62 then
  3115. AAAAA.SoundId = "rbxassetid://803576871"
  3116. AAAAA.TimePosition = 0
  3117. end
  3118. if A == 63 then
  3119. AAAAA.SoundId = "rbxassetid://698882646"
  3120. AAAAA.TimePosition = 0
  3121. end
  3122. if A == 64 then
  3123. AAAAA.SoundId = "rbxassetid://1151976352"
  3124. AAAAA.TimePosition = 0
  3125. end
  3126. if A == 65 then
  3127. AAAAA.SoundId = "rbxassetid://406116544"
  3128. AAAAA.TimePosition = 0
  3129. end
  3130. if A == 66 then
  3131. AAAAA.SoundId = "rbxassetid://316022829"
  3132. AAAAA.TimePosition = 0
  3133. end
  3134. if A == 67 then
  3135. AAAAA.SoundId = "rbxassetid://171914461"
  3136. AAAAA.TimePosition = 0
  3137. end
  3138. if A == 68 then
  3139. AAAAA.SoundId = "rbxassetid://287491840"
  3140. AAAAA.TimePosition = 0
  3141. end
  3142. if A == 69 then
  3143. AAAAA.SoundId = "rbxassetid://430752531"
  3144. AAAAA.TimePosition = 0
  3145. end
  3146. if A == 70 then
  3147. AAAAA.SoundId = "rbxassetid://531023877"
  3148. AAAAA.TimePosition = 0
  3149. end
  3150. if A == 71 then
  3151. AAAAA.SoundId = "rbxassetid://271588868"
  3152. AAAAA.TimePosition = 0
  3153. end
  3154. if A == 72 then
  3155. AAAAA.SoundId = "rbxassetid://602958674"
  3156. AAAAA.TimePosition = 0
  3157. end
  3158. if A == 73 then
  3159. AAAAA.SoundId = "rbxassetid://899472110"
  3160. AAAAA.TimePosition = 0
  3161. end
  3162. if A == 74 then
  3163. AAAAA.SoundId = "rbxassetid://793986125"
  3164. AAAAA.TimePosition = 0
  3165. end
  3166. if A == 75 then
  3167. AAAAA.SoundId = "rbxassetid://317643401"
  3168. AAAAA.TimePosition = 0
  3169. end
  3170. if A == 76 then
  3171. AAAAA.SoundId = "rbxassetid://427265119"
  3172. AAAAA.TimePosition = 0
  3173. end
  3174. if A == 77 then
  3175. AAAAA.SoundId = "rbxassetid://318250043"
  3176. AAAAA.TimePosition = 0
  3177. end
  3178. if A == 78 then
  3179. AAAAA.SoundId = "rbxassetid://272135781"
  3180. AAAAA.TimePosition = 0
  3181. end
  3182. if A == 79 then
  3183. AAAAA.SoundId = "rbxassetid://302662929"
  3184. AAAAA.TimePosition = 0
  3185. end
  3186. if A == 80 then
  3187. AAAAA.SoundId = "rbxassetid://1226918619"
  3188. AAAAA.TimePosition = 0
  3189. end
  3190. if A == 81 then
  3191. AAAAA.SoundId = "rbxassetid://973891000"
  3192. AAAAA.TimePosition = 0
  3193. end
  3194. if A == 82 then
  3195. AAAAA.SoundId = "rbxassetid://1002843959"
  3196. AAAAA.TimePosition = 0
  3197. end
  3198. if A == 83 then
  3199. AAAAA.SoundId = "rbxassetid://1441494988"
  3200. AAAAA.TimePosition = 0
  3201. end
  3202. AAAAA:Play()
  3203. repeat
  3204. swait()
  3205. AAAAA.Parent = tors
  3206. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3207. until AAAAA.Playing == false
  3208. hum.WalkSpeed = 40
  3209. attack = false
  3210. lul:Resume()
  3211. Character.Head.face.Texture = "rbxassetid://620619801"
  3212. hum.WalkSpeed = 40
  3213. end
  3214.  
  3215. lolxdtest = false --dont remove or script wont work
  3216. MoreTaunts = false
  3217. mouse.KeyDown:connect(function(key)
  3218. if key == 'm' then
  3219. MERKIO:Stop()
  3220. AAAAA:Stop()
  3221. thonks:Stop()
  3222. danci = false
  3223. elseif key == 'n' and angery == true then
  3224. angery = false
  3225. MoreTaunts = false
  3226. print"Back to normal Taunts"
  3227. end
  3228. if attack == false then
  3229. if lolxdtest == false then
  3230. if key == 'q' then
  3231. THEBESTOVERUSEDJOKEEVER()
  3232. elseif key == 'e' then
  3233. SCREAM()
  3234. elseif key == 'b' and angery == false then
  3235. angery = true
  3236. MoreTaunts = true
  3237. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3238. elseif key == 'n' and angery == true then
  3239. angery = false
  3240. elseif key == 'r' then
  3241. sneakonehundred()
  3242. elseif key == 't' then
  3243. DANCEFORME()
  3244. elseif key == 'y' and MoreTaunts == false then
  3245. takethat()
  3246. elseif key == 'f' then
  3247. Tauntmelon()
  3248. elseif key == 'z' then
  3249. EndMySufferingV2()
  3250. elseif key == 'g' then
  3251. un_fun()
  3252. elseif key == 'p' then
  3253. HELP()
  3254. elseif key == 'u' and MoreTaunts == false then
  3255. BOI()
  3256. elseif key == 'o' then
  3257. NO_U()
  3258. elseif key == 'f' then
  3259. Ashes()
  3260. elseif key == 'h' and MoreTaunts == false then
  3261. NEN()
  3262. elseif key == 'g' then
  3263. AnotherOne()
  3264. elseif key == 'k' and MoreTaunts == false then
  3265. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3266. elseif key == 'j' and MoreTaunts == false then
  3267. WhatHuh()
  3268. elseif key == 'i' then
  3269. fbiopenup()
  3270. elseif key == 'l' and MoreTaunts == false then
  3271. Victory()
  3272. elseif key == 'z' then
  3273. EndMySufferingV2()
  3274. elseif key == 'x' and MoreTaunts == false then
  3275. ShutTheHellUp()
  3276. elseif key == 'v' then
  3277. dead()
  3278. elseif key == 'c' and MoreTaunts == false then
  3279. WRY()
  3280. elseif key == "y" and MoreTaunts == true then
  3281. thonki()
  3282. elseif key == "u" and MoreTaunts == true then
  3283. Gumilol()
  3284. elseif key == "j" and MoreTaunts == true then
  3285. WoodyGotWood()
  3286. elseif key == "h" and MoreTaunts == true then
  3287. oofmyass()
  3288. elseif key == "k" and MoreTaunts == true then
  3289. DrinkdaDrink()
  3290. elseif key == "l" and MoreTaunts == true then
  3291. EatdaChips()
  3292. elseif key == "x" and MoreTaunts == true then
  3293. Sittyboi()
  3294. elseif key == "c" and MoreTaunts == true then
  3295. LeChange()
  3296. end
  3297. end
  3298. end
  3299. end)
  3300.  
  3301. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3302. local Hitboxpart = Instance.new("Part", EffectModel)
  3303. RemoveOutlines(Hitboxpart)
  3304. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3305. Hitboxpart.CanCollide = false
  3306. Hitboxpart.Transparency = 1
  3307. Hitboxpart.Anchored = true
  3308. Hitboxpart.CFrame = Pose
  3309. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3310. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3311. end
  3312. wait2 = false
  3313. combo = 1
  3314.  
  3315.  
  3316.  
  3317.  
  3318. mouse.Button1Down:connect(function(key)
  3319. if attack == false then
  3320. attack = true
  3321. hum.WalkSpeed = 3.01
  3322. if combo == 1 then
  3323. for i = 0, 1.2, 0.1 do
  3324. swait()
  3325. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3327. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3329. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3330. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3331. end
  3332. CreateSound("608537390", ra, 3, .8)
  3333. local sude = Instance.new("Part", ra)
  3334. sude.Size = Vector3.new(1, 1, 1)
  3335. sude:BreakJoints()
  3336. sude.Transparency = 1
  3337. sude.CanCollide = false
  3338. local dmgweld = Instance.new("Weld", sude)
  3339. dmgweld.Part0 = ra
  3340. dmgweld.Part1 = sude
  3341. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3342. local function death(part)
  3343. local tor = part.Parent:findFirstChild("Torso")
  3344. if tor ~= nil then
  3345. CreateSound("1615641704", ra, 7, 1)
  3346. local heds = part.Parent:findFirstChild("Head")
  3347. local vel = Instance.new("BodyVelocity", tor)
  3348. vel.Velocity = tor.CFrame.lookVector * -754
  3349. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3350. local vels = Instance.new("BodyVelocity", heds)
  3351. vels.Velocity = heds.CFrame.lookVector * -546745
  3352. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3353. tor:BreakJoints()
  3354. if tor then
  3355. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3356. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3357. end
  3358. wait(1.4)
  3359. sude:destroy()
  3360. end
  3361. end
  3362. sude.Touched:connect(death)
  3363. for i = 0, 1.2, 0.1 do
  3364. swait()
  3365. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3367. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3368. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3369. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3370. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3371. end
  3372. end
  3373. hum.WalkSpeed = 40
  3374. wait2 = false
  3375. attack = false
  3376. end
  3377. end)
  3378.  
  3379. -------------------------------------------------------
  3380. --End Attacks N Stuff--
  3381. -------------------------------------------------------
  3382.  
  3383.  
  3384. while jumping do
  3385. Humanoid.Jump = true
  3386. wait(0.9)
  3387. end
  3388.  
  3389.  
  3390.  
  3391.  
  3392. -------------------------------------------------------
  3393. --Start Animations--
  3394. -------------------------------------------------------
  3395. local PlayerSize = 1
  3396. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3397. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3398. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3399. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3400. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3401. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3402.  
  3403.  
  3404. local equipped = false
  3405. local idle = 0
  3406. local change = 1
  3407. local val = 0
  3408. local toim = 0
  3409. local idleanim = 0.4
  3410. hum.Animator.Parent = nil
  3411. while true do
  3412. swait()
  3413. sine = sine + change
  3414. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3415. local velderp = root.Velocity.y
  3416. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3417. if equipped == true or equipped == false then
  3418. if attack == false then
  3419. idle = idle + 1
  3420. else
  3421. idle = 0
  3422. end
  3423. if 1 < root.Velocity.y and hitfloor == nil then
  3424. Anim = "Jump"
  3425. if attack == false then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3430. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3431. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3432. end
  3433. elseif -1 > root.Velocity.y and hitfloor == nil then
  3434. Anim = "Fall"
  3435. if attack == false then
  3436. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3440. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3441. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3442. end
  3443. elseif torvel < 1 and hitfloor ~= nil then
  3444. Anim = "Idle"
  3445. change = .5
  3446. if attack == false then
  3447. if angery == false then
  3448. VALUE1 = false
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3455. if VALUE1 == false and math.random(1,200) == 1 then
  3456. coroutine.resume(coroutine.create(function()
  3457. VALUE1 = true
  3458. for i = 1, 25 do
  3459. swait()
  3460. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3461. end
  3462. VALUE1 = false
  3463.  
  3464. end))
  3465. end
  3466. elseif angery == true then
  3467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3473. if VALUE1 == false and math.random(1,200) == 1 then
  3474. coroutine.resume(coroutine.create(function()
  3475. VALUE1 = true
  3476. for i = 1, 25 do
  3477. swait()
  3478. FT.Parent = tors
  3479. RA.Parent = ra
  3480. LA.Parent = la
  3481. RL.Parent = rl
  3482. LL.Parent = ll
  3483. for _,v in next, char:GetDescendants() do
  3484. if(v:IsA'DataModelMesh')then
  3485. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3486. end
  3487. end
  3488. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3489. end
  3490. VALUE1 = false
  3491. FT.Parent = nil
  3492. RA.Parent = nil
  3493. LA.Parent = nil
  3494. RL.Parent = nil
  3495. LL.Parent = nil
  3496. for _,v in next, char:GetDescendants() do
  3497. if(v:IsA'DataModelMesh')then
  3498. v.Offset = Vector3.new(0,0,0)
  3499. end
  3500. end
  3501.  
  3502. end))
  3503. end
  3504. end
  3505. end
  3506. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3507. Anim = "Walk"
  3508. change = 1
  3509. if attack == false then
  3510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3516. end
  3517. end
  3518. end
  3519. if 0 < #Effects then
  3520. for e = 1, #Effects do
  3521. if Effects[e] ~= nil then
  3522. local Thing = Effects[e]
  3523. if Thing ~= nil then
  3524. local Part = Thing[1]
  3525. local Mode = Thing[2]
  3526. local Delay = Thing[3]
  3527. local IncX = Thing[4]
  3528. local IncY = Thing[5]
  3529. local IncZ = Thing[6]
  3530. if 1 >= Thing[1].Transparency then
  3531. if Thing[2] == "Block1" then
  3532. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3533. local Mesh = Thing[1].Mesh
  3534. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3535. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3536. elseif Thing[2] == "Block2" then
  3537. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3538. local Mesh = Thing[7]
  3539. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3540. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3541. elseif Thing[2] == "Block3" then
  3542. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3543. local Mesh = Thing[7]
  3544. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3545. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3546. elseif Thing[2] == "Cylinder" then
  3547. local Mesh = Thing[1].Mesh
  3548. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3549. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3550. elseif Thing[2] == "Blood" then
  3551. local Mesh = Thing[7]
  3552. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3553. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3554. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3555. elseif Thing[2] == "Elec" then
  3556. local Mesh = Thing[1].Mesh
  3557. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3558. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3559. elseif Thing[2] == "Disappear" then
  3560. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3561. elseif Thing[2] == "Shatter" then
  3562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3563. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3564. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3565. Thing[6] = Thing[6] + Thing[5]
  3566. end
  3567. else
  3568. Part.Parent = nil
  3569. table.remove(Effects, e)
  3570. end
  3571. end
  3572. end
  3573. end
  3574. end
  3575. end
  3576. -------------------------------------------------------
  3577. --End Animations And Script--
  3578. -------------------------------------------------------
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