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Apr 1st, 2018
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound",Character)
  23. sick.SoundId = "rbxassetid://636040493"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 2
  27. sick:Play()
  28.  
  29. local naeeym2 = Instance.new("BillboardGui",Character)
  30. naeeym2.AlwaysOnTop = true
  31. naeeym2.Size = UDim2.new(5,35,2,35)
  32. naeeym2.StudsOffset = Vector3.new(0,3,0)
  33. naeeym2.Adornee = Character.Head
  34. naeeym2.Name = "Name"
  35. naeeym2.MaxDistance = 200
  36. local tecks2 = Instance.new("TextLabel",naeeym2)
  37. tecks2.BackgroundTransparency = 1
  38. tecks2.TextScaled = true
  39. tecks2.BorderSizePixel = 0
  40. tecks2.Text = "VOID"
  41. tecks2.Font = "Antique"
  42. tecks2.TextSize = 30
  43. tecks2.TextStrokeTransparency = 1
  44. tecks2.TextColor3 = Color3.new(0,0,0)
  45. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  46. tecks2.Size = UDim2.new(1,0,0.5,0)
  47. tecks2.Parent = naeeym2
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65.  
  66. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  67. local NEWMESH = IT(MESH)
  68. if MESH == "SpecialMesh" then
  69. NEWMESH.MeshType = MESHTYPE
  70. if MESHID ~= "nil" and MESHID ~= "" then
  71. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  72. end
  73. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  74. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  75. end
  76. end
  77. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  78. NEWMESH.Scale = SCALE
  79. NEWMESH.Parent = PARENT
  80. return NEWMESH
  81. end
  82.  
  83. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  84. local NEWPART = IT("Part")
  85. NEWPART.formFactor = FORMFACTOR
  86. NEWPART.Reflectance = REFLECTANCE
  87. NEWPART.Transparency = TRANSPARENCY
  88. NEWPART.CanCollide = false
  89. NEWPART.Locked = true
  90. NEWPART.Anchored = true
  91. if ANCHOR == false then
  92. NEWPART.Anchored = false
  93. end
  94. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  95. NEWPART.Name = NAME
  96. NEWPART.Size = SIZE
  97. NEWPART.Position = Torso.Position
  98. NEWPART.Material = MATERIAL
  99. NEWPART:BreakJoints()
  100. NEWPART.Parent = PARENT
  101. return NEWPART
  102. end
  103.  
  104. Class_Name = "Void Face"
  105. Weapon_Name = "Add-ons"
  106.  
  107. Player_Size = 1 --Size of the player.
  108. Animation_Speed = 3
  109. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  110.  
  111. local Speed = 16
  112. local Effects2 = {}
  113.  
  114. local function weldBetween(a, b)
  115. local weldd = Instance.new("ManualWeld")
  116. weldd.Part0 = a
  117. weldd.Part1 = b
  118. weldd.C0 = CFrame.new()
  119. weldd.C1 = b.CFrame:inverse() * a.CFrame
  120. weldd.Parent = a
  121. return weldd
  122. end
  123.  
  124. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  125. local acs = Instance.new("Part")
  126. acs.CanCollide = false
  127. acs.Anchored = false
  128. acs.Size = Vector3.new(0,0,0)
  129. acs.CFrame = attachmentpart.CFrame
  130. acs.Parent = Character
  131. acs.BrickColor = color
  132. local meshs = Instance.new("SpecialMesh")
  133. meshs.MeshId = mesh
  134. meshs.TextureId = texture
  135. meshs.Parent = acs
  136. meshs.Scale = scale
  137. meshs.Offset = offset
  138. weldBetween(attachmentpart,acs)
  139. end
  140.  
  141. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  142. if TYPE == "Gem" then
  143. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  144. acs.Anchored = false
  145. acs.CanCollide = false
  146. acs.CFrame = PART.CFrame
  147. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  148. weldBetween(PART,acs)
  149. elseif TYPE == "Skull" then
  150. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  151. acs.Anchored = false
  152. acs.CanCollide = false
  153. acs.CFrame = PART.CFrame
  154. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  155. weldBetween(PART,acs)
  156. elseif TYPE == "Eye" then
  157. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. end
  164. end
  165.  
  166. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  167. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  169. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  170. local CHANGEDEFENSE = 0
  171. local CHANGEDAMAGE = 0
  172. local CHANGEMOVEMENT = 0
  173. local ANIM = "Idle"
  174. local ATTACK = false
  175. local EQUIPPED = false
  176. local HOLD = false
  177. local COMBO = 1
  178. local Rooted = false
  179. local SINE = 0
  180. local KEYHOLD = false
  181. local CHANGE = 2 / Animation_Speed
  182. local WALKINGANIM = false
  183. local WALK = 0
  184. local VALUE1 = false
  185. local VALUE2 = false
  186. local ROBLOXIDLEANIMATION = IT("Animation")
  187. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  188. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  189. --ROBLOXIDLEANIMATION.Parent = Humanoid
  190. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  191. WEAPONGUI.Name = "Weapon GUI"
  192. local Weapon = IT("Model")
  193. Weapon.Name = Weapon_Name
  194. local Effects = IT("Folder", Weapon)
  195. Effects.Name = "Effects"
  196. local ANIMATOR = Humanoid.Animator
  197. local ANIMATE = Character.Animate
  198. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  199. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  200. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  201. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  202. local TAUNTS = {"368794227","368794903","368794985"}
  203. local UNANCHOR = true
  204.  
  205. ArtificialHB = Instance.new("BindableEvent", script)
  206. ArtificialHB.Name = "ArtificialHB"
  207.  
  208. script:WaitForChild("ArtificialHB")
  209.  
  210. frame = Frame_Speed
  211. tf = 0
  212. allowframeloss = false
  213. tossremainder = false
  214. lastframe = tick()
  215. script.ArtificialHB:Fire()
  216.  
  217. game:GetService("RunService").Heartbeat:connect(function(s, p)
  218. tf = tf + s
  219. if tf >= frame then
  220. if allowframeloss then
  221. script.ArtificialHB:Fire()
  222. lastframe = tick()
  223. else
  224. for i = 1, math.floor(tf / frame) do
  225. script.ArtificialHB:Fire()
  226. end
  227. lastframe = tick()
  228. end
  229. if tossremainder then
  230. tf = 0
  231. else
  232. tf = tf - frame * math.floor(tf / frame)
  233. end
  234. end
  235. end)
  236.  
  237. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  238. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  239. end
  240.  
  241. function PositiveAngle(NUMBER)
  242. if NUMBER >= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function NegativeAngle(NUMBER)
  249. if NUMBER <= 0 then
  250. NUMBER = 0
  251. end
  252. return NUMBER
  253. end
  254.  
  255. function Swait(NUMBER)
  256. if NUMBER == 0 or NUMBER == nil then
  257. ArtificialHB.Event:wait()
  258. else
  259. for i = 1, NUMBER do
  260. ArtificialHB.Event:wait()
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m11 > m00 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309. local startInterp, finishInterp;
  310. if cosTheta >= 0.0001 then
  311. if (1 - cosTheta) > 0.0001 then
  312. local theta = ACOS(cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((1 - t) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = 1 - t
  318. finishInterp = t
  319. end
  320. else
  321. if (1 + cosTheta) > 0.0001 then
  322. local theta = ACOS(-cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((t - 1) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = t - 1
  328. finishInterp = t
  329. end
  330. end
  331. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335. local qa = {QuaternionFromCFrame(a)}
  336. local qb = {QuaternionFromCFrame(b)}
  337. local ax, ay, az = a.x, a.y, a.z
  338. local bx, by, bz = b.x, b.y, b.z
  339. local _t = 1 - t
  340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344. local frame = IT("Frame")
  345. frame.BackgroundTransparency = TRANSPARENCY
  346. frame.BorderSizePixel = BORDERSIZEPIXEL
  347. frame.Position = POSITION
  348. frame.Size = SIZE
  349. frame.BackgroundColor3 = COLOR
  350. frame.BorderColor3 = BORDERCOLOR
  351. frame.Name = NAME
  352. frame.Parent = PARENT
  353. return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357. local label = IT("TextLabel")
  358. label.BackgroundTransparency = 1
  359. label.Size = UD2(1, 0, 1, 0)
  360. label.Position = UD2(0, 0, 0, 0)
  361. label.TextColor3 = TEXTCOLOR
  362. label.TextStrokeTransparency = STROKETRANSPARENCY
  363. label.TextTransparency = TRANSPARENCY
  364. label.FontSize = TEXTFONTSIZE
  365. label.Font = TEXTFONT
  366. label.BorderSizePixel = BORDERSIZEPIXEL
  367. label.TextScaled = false
  368. label.Text = TEXT
  369. label.Name = NAME
  370. label.Parent = PARENT
  371. return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378.  
  379. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  380. local NEWWELD = IT(TYPE)
  381. NEWWELD.Part0 = PART0
  382. NEWWELD.Part1 = PART1
  383. NEWWELD.C0 = C0
  384. NEWWELD.C1 = C1
  385. NEWWELD.Parent = PARENT
  386. return NEWWELD
  387. end
  388.  
  389. local sound = IT("Sound",nil)
  390.  
  391. function CreateSound(ID, PARENT, VOLUME, PITCH)
  392. local NEWSOUND = nil
  393. coroutine.resume(coroutine.create(function()
  394. NEWSOUND = sound:Clone()
  395. NEWSOUND.Parent = PARENT
  396. NEWSOUND.Volume = VOLUME
  397. NEWSOUND.Pitch = PITCH
  398. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  399. Swait()
  400. NEWSOUND:play()
  401. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  402. end))
  403. return NEWSOUND
  404. end
  405.  
  406. function CFrameFromTopBack(at, top, back)
  407. local right = top:Cross(back)
  408. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  409. end
  410.  
  411. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  413. local mesh = IT("SpecialMesh",wave)
  414. mesh.MeshType = "FileMesh"
  415. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  416. mesh.Scale = SIZE
  417. mesh.Offset = VT(0,0,-SIZE.X/8)
  418. wave.CFrame = CFRAME
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  424. if DOESROT == true then
  425. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  426. end
  427. wave.Transparency = wave.Transparency + (0.5/WAIT)
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  437. local mesh = IT("SpecialMesh",wave)
  438. mesh.MeshType = "FileMesh"
  439. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  440. mesh.Scale = SIZE
  441. mesh.Offset = VT(0,0,-SIZE.X/8)
  442. wave.CFrame = CFRAME
  443. coroutine.resume(coroutine.create(function(PART)
  444. for i = 1, WAIT do
  445. Swait()
  446. mesh.Scale = mesh.Scale + GROW
  447. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  448. if DOESROT == true then
  449. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  450. end
  451. wave.Transparency = wave.Transparency + (0.5/WAIT)
  452. if wave.Transparency > 0.99 then
  453. wave:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  460. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  461. local mesh = IT("SpecialMesh",wave)
  462. mesh.MeshType = "FileMesh"
  463. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  464. mesh.Scale = SIZE
  465. mesh.Offset = VT(0,0,-SIZE.X/8)
  466. wave.CFrame = CFRAME
  467. coroutine.resume(coroutine.create(function(PART)
  468. for i = 1, WAIT do
  469. Swait()
  470. mesh.Scale = mesh.Scale + GROW
  471. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  472. if DOESROT == true then
  473. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  474. end
  475. wave.Transparency = wave.Transparency + (0.5/WAIT)
  476. if wave.Transparency > 0.99 then
  477. wave:remove()
  478. end
  479. end
  480. end))
  481. end
  482.  
  483. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  484. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  485. local mesh = IT("SpecialMesh",wave)
  486. mesh.MeshType = "FileMesh"
  487. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  488. mesh.Scale = SIZE
  489. mesh.Offset = VT(0,0,-SIZE.X/8)
  490. wave.CFrame = CFRAME
  491. coroutine.resume(coroutine.create(function(PART)
  492. for i = 1, WAIT do
  493. Swait()
  494. mesh.Scale = mesh.Scale + GROW
  495. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  496. if DOESROT == true then
  497. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  498. end
  499. wave.Transparency = wave.Transparency + (0.5/WAIT)
  500. if wave.Transparency > 0.99 then
  501. wave:remove()
  502. end
  503. end
  504. end))
  505. end
  506.  
  507. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  509. local mesh = IT("SpecialMesh",wave)
  510. mesh.MeshType = "FileMesh"
  511. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  512. mesh.Scale = SIZE
  513. wave.CFrame = CFRAME
  514. coroutine.resume(coroutine.create(function(PART)
  515. for i = 1, WAIT do
  516. Swait()
  517. mesh.Scale = mesh.Scale + GROW
  518. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  519. if DOESROT == true then
  520. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  521. end
  522. wave.Transparency = wave.Transparency + (0.5/WAIT)
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  532. local mesh = IT("SpecialMesh",wave)
  533. mesh.MeshType = "FileMesh"
  534. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  535. mesh.Scale = SIZE
  536. wave.CFrame = CFRAME
  537. coroutine.resume(coroutine.create(function(PART)
  538. for i = 1, WAIT do
  539. Swait()
  540. mesh.Scale = mesh.Scale + GROW
  541. if DOESROT == true then
  542. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  543. end
  544. wave.Transparency = wave.Transparency + (0.5/WAIT)
  545. if wave.Transparency > 0.99 then
  546. wave:remove()
  547. end
  548. end
  549. end))
  550. end
  551.  
  552. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  553. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  554. local mesh = IT("SpecialMesh",wave)
  555. mesh.MeshType = "FileMesh"
  556. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  557. mesh.Scale = SIZE
  558. mesh.Offset = VT(0,0,0)
  559. wave.CFrame = CFRAME
  560. coroutine.resume(coroutine.create(function(PART)
  561. for i = 1, WAIT do
  562. Swait()
  563. mesh.Scale = mesh.Scale + GROW
  564. if DOESROT == true then
  565. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  566. end
  567. wave.Transparency = wave.Transparency + (0.5/WAIT)
  568. if wave.Transparency > 0.99 then
  569. wave:remove()
  570. end
  571. end
  572. end))
  573. end
  574.  
  575. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  576. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  577. local mesh = IT("SpecialMesh",wave)
  578. mesh.MeshType = "Sphere"
  579. mesh.Scale = SIZE
  580. mesh.Offset = VT(0,0,0)
  581. wave.CFrame = CFRAME
  582. coroutine.resume(coroutine.create(function(PART)
  583. for i = 1, WAIT do
  584. Swait()
  585. mesh.Scale = mesh.Scale + GROW
  586. wave.Transparency = wave.Transparency + (1/WAIT)
  587. if wave.Transparency > 0.99 then
  588. wave:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  596. local mesh = IT("BlockMesh",wave)
  597. wave.CFrame = CFRAME
  598. coroutine.resume(coroutine.create(function(PART)
  599. for i = 1, WAIT do
  600. Swait()
  601. mesh.Scale = mesh.Scale + GROW
  602. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  603. wave.Transparency = wave.Transparency + (1/WAIT)
  604. if wave.Transparency > 0.99 then
  605. wave:remove()
  606. end
  607. end
  608. end))
  609. end
  610.  
  611. function MakeForm(PART,TYPE)
  612. if TYPE == "Cyl" then
  613. local MSH = IT("CylinderMesh",PART)
  614. elseif TYPE == "Ball" then
  615. local MSH = IT("SpecialMesh",PART)
  616. MSH.MeshType = "Sphere"
  617. elseif TYPE == "Wedge" then
  618. local MSH = IT("SpecialMesh",PART)
  619. MSH.MeshType = "Wedge"
  620. elseif TYPE == "Head" then
  621. local MSH = IT("SpecialMesh",PART)
  622. MSH.Scale = VT(1.25,1.25,1.25)
  623. end
  624. end
  625.  
  626. function CheckTableForString(Table, String)
  627. for i, v in pairs(Table) do
  628. if string.find(string.lower(String), string.lower(v)) then
  629. return true
  630. end
  631. end
  632. return false
  633. end
  634.  
  635. function CheckIntangible(Hit)
  636. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  637. if Hit and Hit.Parent then
  638. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  639. return true
  640. end
  641. end
  642. return false
  643. end
  644.  
  645. Debris = game:GetService("Debris")
  646.  
  647. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  648. local Direction = CFrame.new(StartPos, Vec).lookVector
  649. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  650. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  651. if RayHit and CheckIntangible(RayHit) then
  652. if DelayIfHit then
  653. wait()
  654. end
  655. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  656. end
  657. return RayHit, RayPos, RayNormal
  658. end
  659.  
  660. function CreateMagicCircle()
  661. local sinkhole = IT("Part")
  662. sinkhole.Size = VT(0,0,0)
  663. sinkhole.Parent = Effects
  664. sinkhole.Material = "Neon"
  665. sinkhole.Color = C3(0,0,0)
  666. sinkhole.Anchored = true
  667. sinkhole.CanCollide = false
  668. sinkhole.Transparency = 1
  669. local decal = IT("Decal",sinkhole)
  670. decal.Face = "Top"
  671. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  672. local decal2 = IT("Decal",sinkhole)
  673. decal2.Face = "Bottom"
  674. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  675. return sinkhole
  676. end
  677.  
  678. function CreateGUICircle(TARGET)
  679. local GUI = Instance.new("BillboardGui",Character)
  680. GUI.Size = UDim2.new(0,0,0,0)
  681. GUI.Adornee = TARGET
  682. local GUI2 = IT("ImageLabel",GUI)
  683. GUI2.BackgroundTransparency = 1
  684. GUI2.BorderSizePixel = 0
  685. GUI2.Size = UDim2.new(1,0,1,0)
  686. GUI2.SizeConstraint = "RelativeYY"
  687. GUI.AlwaysOnTop = true
  688. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  689. return GUI,GUI2
  690. end
  691.  
  692. function CastWarpOutlines(TARGET)
  693. coroutine.resume(coroutine.create(function()
  694. local T = TARGET:GetChildren()
  695. for i = 1, # T do
  696. local child = T[i]
  697. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  698. local clone = child:Clone()
  699. clone.Parent = Effects
  700. clone.Anchored = true
  701. clone.CanCollide = false
  702. clone:ClearAllChildren()
  703. clone.CFrame = child.CFrame
  704. if clone.Name == "Head" then
  705. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  706. end
  707. if clone.ClassName == "MeshPart" then
  708. clone.TextureID = ""
  709. end
  710. clone.BrickColor = BRICKC"Black"
  711. clone.Material = "Neon"
  712. coroutine.resume(coroutine.create(function()
  713. for i = 1, 200 do
  714. Swait()
  715. clone.Transparency = clone.Transparency + 0.005
  716. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  717. end
  718. clone:remove()
  719. end))
  720. end
  721. end
  722. end))
  723. end
  724.  
  725. function turnto(position)
  726. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  727. end
  728.  
  729. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  730. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  731. MakeForm(face,"Head")
  732. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  734. MakeForm(part,"Ball")
  735. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  736. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  737. MakeForm(Eye,"Ball")
  738.  
  739. for _, c in pairs(Weapon:GetChildren()) do
  740. if c.ClassName == "Part" then
  741. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  742. end
  743. end
  744.  
  745. Weapon.Parent = Character
  746.  
  747. Humanoid.Died:connect(function()
  748. ATTACK = true
  749. end)
  750.  
  751. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  752. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  753. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  754. local BODYGYRO = IT("BodyGyro", STATPART)
  755. local BODYPOSITION = IT("BodyPosition", STATPART)
  756. BODYPOSITION.P = 2000
  757. BODYPOSITION.D = 100
  758. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  759. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  760. game:GetService("Debris"):AddItem(STATPART ,5)
  761. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  762. BILLBOARDGUI.Adornee = STATPART
  763. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  764. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  765. BILLBOARDGUI.AlwaysOnTop = false
  766. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  767. TEXTLABEL.BackgroundTransparency = 1
  768. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  769. TEXTLABEL.Text = TEXT
  770. TEXTLABEL.Font = "SciFi"
  771. TEXTLABEL.FontSize="Size42"
  772. TEXTLABEL.TextColor3 = COLOR
  773. TEXTLABEL.TextStrokeTransparency = 1
  774. TEXTLABEL.TextScaled = true
  775. TEXTLABEL.TextWrapped = true
  776. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  777. if LABELTYPE == "Normal" then
  778. for i = 1, 20 do
  779. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  780. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  781. end
  782. elseif LABELTYPE == "Debuff" then
  783. for i = 1, 20 do
  784. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  785. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  786. end
  787. elseif LABELTYPE == "Shock" then
  788. local ORIGIN = STATPART.Position
  789. for i = 1, 20 do
  790. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  791. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  792. end
  793. end
  794. THEPART.Parent = nil
  795. end),STATPART, BODYPOSITION, TEXTLABEL)
  796. end
  797.  
  798. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  799. local dmg = math.random(min,max)
  800. for i,v in ipairs(workspace:GetChildren()) do
  801. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  802. local body = v:GetChildren()
  803. for part = 1, #body do
  804. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  805. if(body[part].Position - position).Magnitude < radius then
  806. if v.ClassName == "Model" then
  807. if v:FindFirstChildOfClass("Humanoid") then
  808. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  809. if HUMAN.Health ~= 0 then
  810. if HasChain == true then
  811. local defence = Instance.new("BoolValue",v)
  812. defence.Name = ("HitBy"..Player.Name)
  813. game:GetService("Debris"):AddItem(defence, 1)
  814. coroutine.resume(coroutine.create(function()
  815. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  816. if TORSO then
  817. --print("Found "..v.Name.."'s Torso")
  818. local PART = IT("Part",Effects)
  819. PART.Anchored = true
  820. PART.CanCollide = false
  821. PART.Transparency = 1
  822. PART.CFrame = CF(position)
  823. Debris:AddItem(PART,15)
  824. local A = IT("Attachment",PART)
  825. --TORSO.Anchored = true
  826. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  827. --print("Chain start")
  828. Front.CFrame = CF(position)
  829. Front.CanCollide = true
  830. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  831. local B = IT("Attachment",Front)
  832. local ChainLink = IT("Beam",Effects)
  833. ChainLink.Texture = "rbxassetid://1262544869"
  834. ChainLink.TextureSpeed = 0
  835. ChainLink.FaceCamera = true
  836. ChainLink.Width0 = 3
  837. ChainLink.Attachment0 = A
  838. ChainLink.Attachment1 = B
  839. ChainLink.TextureMode = "Static"
  840. local bv = Instance.new("BodyVelocity")
  841. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  842. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  843. bv.Parent = Front
  844. bv.Name = "MOVE"
  845. --print("Chain made")
  846. coroutine.resume(coroutine.create(function()
  847. Swait(30)
  848. bv:remove()
  849. local POS = Front.Position
  850. Front.CanCollide = false
  851. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  852. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  853. for i = 0, 1, 0.07 do
  854. Swait()
  855. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  856. end
  857. Front:remove()
  858. ChainLink:remove()
  859. end))
  860. local harm = Front.Touched:Connect(function(hit)
  861. impale(Front,hit)
  862. end)
  863. end
  864. end))
  865. elseif DoesWarp == true then
  866. local defence = Instance.new("BoolValue",v)
  867. defence.Name = ("HitBy"..Player.Name)
  868. game:GetService("Debris"):AddItem(defence, 0.001)
  869. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  870. Warp(TORSO,Instakill)
  871. else
  872. if CanBeDodgedByJumping == true then
  873. if body[part].Position.Y < position.Y+5 then
  874. if math.random(1,100) < critrate+1 then
  875. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  876. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  877. else
  878. HUMAN.Health = HUMAN.Health - dmg
  879. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  880. end
  881. local defence = Instance.new("BoolValue",v)
  882. defence.Name = ("HitBy"..Player.Name)
  883. game:GetService("Debris"):AddItem(defence, 0.01)
  884. end
  885. else
  886. if beserk == true then
  887. HUMAN.Health = 0
  888. end
  889. if math.random(1,100) < critrate+1 then
  890. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  891. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  892. else
  893. HUMAN.Health = HUMAN.Health - dmg
  894. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  895. end
  896. local defence = Instance.new("BoolValue",v)
  897. defence.Name = ("HitBy"..Player.Name)
  898. game:GetService("Debris"):AddItem(defence, 0.01)
  899. end
  900. end
  901. end
  902. end
  903. end
  904. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  905. end
  906. end
  907. end
  908. if v.ClassName == "Part" then
  909. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  910. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  911. end
  912. end
  913. end
  914. end
  915. end
  916.  
  917. function Warp(Victim,WarpToVoid)
  918. print("Warping "..Victim.Name.."...")
  919. Victim.Anchored = true
  920. coroutine.resume(coroutine.create(function()
  921. local GUI,GUI2 = CreateGUICircle(Victim)
  922. CreateSound("1208650519", Victim, 10, 1)
  923. for i = 1, 100 do
  924. Swait()
  925. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  926. GUI2.Rotation = GUI2.Rotation + 4
  927. end
  928. CastWarpOutlines(Victim.Parent)
  929. if WarpToVoid == false then
  930. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  931. CreateSound("1177785010", Victim, 10, 1)
  932. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  933. if HUMANOID ~= nil then
  934. local dmg = MRANDOM(75,95)
  935. HUMANOID.Health = HUMANOID.Health - dmg
  936. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  937. end
  938. for i = 1, 50 do
  939. Swait()
  940. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  941. GUI2.Rotation = GUI2.Rotation - 8
  942. end
  943. Victim.Anchored = false
  944. GUI:remove()
  945. elseif WarpToVoid == true then
  946. CastWarpOutlines(Victim.Parent)
  947. q = Victim.Parent:GetChildren()
  948. for i = 1, #q do
  949. if q[i] ~= Victim then
  950. q[i]:remove()
  951. end
  952. end
  953. CreateSound("1177785010", Victim, 10, 1)
  954. Victim.Transparency = 1
  955. for i = 1, 50 do
  956. Swait()
  957. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  958. GUI2.Rotation = GUI2.Rotation - 8
  959. end
  960. Victim.Parent:remove()
  961. end
  962. end))
  963. end
  964.  
  965. function killnearest(position,range,maxstrength)
  966. for i,v in ipairs(workspace:GetChildren()) do
  967. local body = v:GetChildren()
  968. for part = 1, #body do
  969. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  970. if(body[part].Position - position).Magnitude < range then
  971. if v.ClassName == "Model" then
  972. v:BreakJoints()
  973. end
  974. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  975. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  976. end
  977. end
  978. end
  979. if v.ClassName == "Part" then
  980. if v.Anchored == false and (v.Position - position).Magnitude < range then
  981. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  982. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  983. end
  984. end
  985. end
  986. end
  987.  
  988. function AttackTemplate()
  989. ATTACK = true
  990. Rooted = false
  991. for i=0, 1, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000. end
  1001. ATTACK = false
  1002. Rooted = false
  1003. end
  1004.  
  1005. function VoidWarp()
  1006. ATTACK = true
  1007. Rooted = false
  1008. for i=0, 0.2, 0.1 / Animation_Speed do
  1009. Swait()
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1017. end
  1018. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1019. CreateSound("1208650519", Torso, 10, 2.5)
  1020. local GUI,GUI2 = CreateGUICircle(Torso)
  1021. for i = 1, 50 do
  1022. Swait()
  1023. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1024. GUI2.Rotation = GUI2.Rotation + i/10
  1025. end
  1026. CastWarpOutlines(Character)
  1027. local POS = Torso.Position
  1028. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1029. Swait()
  1030. CreateSound("1177785010", Torso, 10, 1)
  1031. coroutine.resume(coroutine.create(function()
  1032. for i = 1, 50 do
  1033. Swait()
  1034. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1035. GUI2.Rotation = GUI2.Rotation - i/10
  1036. end
  1037. end))
  1038. ATTACK = false
  1039. Rooted = false
  1040. end
  1041.  
  1042. local asd = Instance.new("ParticleEmitter")
  1043. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1044. asd.LightEmission = .1
  1045. asd.Size = NumberSequence.new(0.2)
  1046. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1047. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1048. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1049. asd.Transparency = bbb
  1050. asd.Size = aaa
  1051. asd.ZOffset = .9
  1052. asd.Acceleration = Vector3.new(0, -15, 0)
  1053. asd.LockedToPart = false
  1054. asd.EmissionDirection = "Back"
  1055. asd.Lifetime = NumberRange.new(1, 2)
  1056. asd.Rotation = NumberRange.new(-100, 100)
  1057. asd.RotSpeed = NumberRange.new(-100, 100)
  1058. asd.Speed = NumberRange.new(25,35)
  1059. asd.Enabled = false
  1060. asd.VelocitySpread = 5
  1061.  
  1062. function getbloody(victim,amount)
  1063. local PART = IT("Part",Effects)
  1064. PART.Transparency = 1
  1065. PART.Size = victim.Size
  1066. PART.Anchored = true
  1067. PART.CanCollide = false
  1068. PART.CFrame = CF(victim.Position,Torso.Position)
  1069. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1070. Debris:AddItem(PART,5)
  1071. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1072. local prtcl = asd:Clone()
  1073. prtcl.Parent = PART
  1074. prtcl:Emit(amount*10)
  1075. end
  1076.  
  1077. function impale(chain,hit)
  1078. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1079. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1080. if humanoid.Health ~= 0 then
  1081. hit.Parent:BreakJoints()
  1082. getbloody(hit,15)
  1083. local prtcl = asd:Clone()
  1084. prtcl.Parent = chain
  1085. prtcl.Enabled = true
  1086. prtcl.Speed = NumberRange.new(0)
  1087. prtcl.Size = NumberSequence.new(0.2)
  1088. end
  1089. end
  1090. end
  1091.  
  1092. function clerp(a, b, t)
  1093. return a:lerp(b, t)
  1094. end
  1095.  
  1096. function newBezier(startpos, pos2, pos3, endpos, t)
  1097. local A = clerp(startpos, pos2, t)
  1098. local B = clerp(pos2, pos3, t)
  1099. local C = clerp(pos3, endpos, t)
  1100. local lerp1 = clerp(A, B, t)
  1101. local lerp2 = clerp(B, C, t)
  1102. local cubic = clerp(lerp1, lerp2, t)
  1103. return cubic
  1104. end
  1105.  
  1106. function VoidChain()
  1107. ATTACK = true
  1108. Rooted = false
  1109. for i=0, 2, 0.1 / Animation_Speed do
  1110. turnto(Mouse.Hit.p)
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1114. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. end
  1120. CreateSound("1208650519", RightArm, 10, 2)
  1121. local RING = CreateMagicCircle()
  1122. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1123. for i = 1, 5 do
  1124. turnto(Mouse.Hit.p)
  1125. Swait()
  1126. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1127. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1128. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1129. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1130. RING.Size = RING.Size + VT(1,0,1)
  1131. end
  1132. coroutine.resume(coroutine.create(function()
  1133. local POS = Mouse.Hit.p
  1134. local A = IT("Attachment",RING)
  1135. for i = 1, 15 do
  1136. Swait(MRANDOM(0,5))
  1137. coroutine.resume(coroutine.create(function()
  1138. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1139. --print("Chain start")
  1140. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1141. Front.CanCollide = true
  1142. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1143. local B = IT("Attachment",Front)
  1144. local ChainLink = IT("Beam",RING)
  1145. ChainLink.Texture = "rbxassetid://1262544869"
  1146. ChainLink.TextureSpeed = 0
  1147. ChainLink.FaceCamera = true
  1148. ChainLink.Width0 = 3
  1149. ChainLink.Attachment0 = A
  1150. ChainLink.Attachment1 = B
  1151. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1152. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1153. ChainLink.TextureMode = "Static"
  1154. local bv = Instance.new("BodyVelocity")
  1155. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1156. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1157. bv.Parent = Front
  1158. bv.Name = "MOVE"
  1159. --print("Chain made")
  1160. coroutine.resume(coroutine.create(function()
  1161. Swait(50)
  1162. bv:remove()
  1163. local POS = Front.Position
  1164. Front.CanCollide = false
  1165. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1166. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1167. for i = 0, 1, 0.07 do
  1168. Swait()
  1169. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1170. end
  1171. Front:remove()
  1172. ChainLink:remove()
  1173. end))
  1174. local harm = Front.Touched:Connect(function(hit)
  1175. impale(Front,hit)
  1176. end)
  1177. end))
  1178. end
  1179. Swait(60)
  1180. for i = 1, 5 do
  1181. Swait()
  1182. RING.Size = RING.Size - VT(1,0,1)
  1183. end
  1184. RING:remove()
  1185. end))
  1186. ATTACK = false
  1187. Rooted = false
  1188. end
  1189.  
  1190. function VortexLeash()
  1191. ATTACK = true
  1192. Rooted = true
  1193. for i=0, 1, 0.1 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1197. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1202. end
  1203. local RING = CreateMagicCircle()
  1204. CreateSound("1208650519", RING, 10, 1.5)
  1205. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1206. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1207. for i = 1, 75 do
  1208. Swait()
  1209. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1210. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1211. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1212. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1213. RING.Size = RING.Size + VT(1,0,1)
  1214. end
  1215. coroutine.resume(coroutine.create(function()
  1216. for i = 1, 450 do
  1217. Swait(2)
  1218. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1219. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1220. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1221. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1222. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1223. local A = IT("Attachment",RING)
  1224. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1225. coroutine.resume(coroutine.create(function()
  1226. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1227. --print("Chain start")
  1228. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1229. Front.CanCollide = false
  1230. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1231. local B = IT("Attachment",Front)
  1232. local ChainLink = IT("Beam",RING)
  1233. ChainLink.Texture = "rbxassetid://1262544869"
  1234. ChainLink.TextureSpeed = 0
  1235. ChainLink.FaceCamera = true
  1236. ChainLink.Width0 = 3
  1237. ChainLink.Attachment0 = A
  1238. ChainLink.Attachment1 = B
  1239. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1240. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1241. ChainLink.TextureMode = "Static"
  1242. local bv = Instance.new("BodyVelocity")
  1243. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1244. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1245. bv.Parent = Front
  1246. bv.Name = "MOVE"
  1247. --print("Chain made")
  1248. coroutine.resume(coroutine.create(function()
  1249. Swait(50)
  1250. bv:remove()
  1251. local POS = Front.Position
  1252. Front.CanCollide = false
  1253. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1254. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1255. for i = 0, 1, 0.07 do
  1256. Swait()
  1257. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1258. end
  1259. Front:remove()
  1260. ChainLink:remove()
  1261. end))
  1262. local harm = Front.Touched:Connect(function(hit)
  1263. impale(Front,hit)
  1264. end)
  1265. end))
  1266. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1267. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1268. end
  1269. Swait(65)
  1270. for i = 1, 75 do
  1271. Swait()
  1272. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1273. RING.Size = RING.Size - VT(1,0,1)
  1274. end
  1275. RING:remove()
  1276. end))
  1277. ATTACK = false
  1278. Rooted = false
  1279. end
  1280.  
  1281. function VortexBarrier()
  1282. ATTACK = true
  1283. Rooted = true
  1284. for i=0, 2, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1293. end
  1294. for i=0, 0.5, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1298. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1303. end
  1304. CreateSound("1208650519", Effects, 10, 1)
  1305. local GUI,GUI2 = CreateGUICircle(Torso)
  1306. local GUI3,GUI4 = CreateGUICircle(Torso)
  1307. for i = 1, 200 do
  1308. Swait()
  1309. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1310. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1311. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1312. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1313. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1314. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1315. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1316. GUI2.Rotation = GUI2.Rotation + i/10
  1317. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1318. GUI4.Rotation = GUI4.Rotation - i/10
  1319. end
  1320. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1321. Swait(25)
  1322. for i = 1, 100 do
  1323. Swait()
  1324. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1325. GUI2.Rotation = GUI2.Rotation - i/5
  1326. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1327. GUI4.Rotation = GUI4.Rotation + i/5
  1328. end
  1329. GUI:remove()
  1330. GUI3:remove()
  1331. ATTACK = false
  1332. Rooted = false
  1333. end
  1334.  
  1335. function MouseDown(Mouse)
  1336. if ATTACK == false then
  1337. end
  1338. end
  1339.  
  1340. function MouseUp(Mouse)
  1341. HOLD = false
  1342. end
  1343.  
  1344. function KeyDown(Key)
  1345. KEYHOLD = true
  1346. if Key == "z" and ATTACK == false then
  1347. VoidWarp()
  1348. end
  1349.  
  1350. if Key == "b" and ATTACK == false then
  1351. VoidChain()
  1352. end
  1353.  
  1354. if Key == "c" and ATTACK == false then
  1355. VortexLeash()
  1356. end
  1357.  
  1358. if Key == "v" and ATTACK == false then
  1359. VortexBarrier()
  1360. end
  1361.  
  1362. if Key == "x" and ATTACK == false then
  1363. end
  1364.  
  1365. if Key == "t" and ATTACK == false then
  1366. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1367. end
  1368. end
  1369.  
  1370. function KeyUp(Key)
  1371. KEYHOLD = false
  1372. end
  1373.  
  1374. Mouse.Button1Down:connect(function(NEWKEY)
  1375. MouseDown(NEWKEY)
  1376. end)
  1377. Mouse.Button1Up:connect(function(NEWKEY)
  1378. MouseUp(NEWKEY)
  1379. end)
  1380. Mouse.KeyDown:connect(function(NEWKEY)
  1381. KeyDown(NEWKEY)
  1382. end)
  1383. Mouse.KeyUp:connect(function(NEWKEY)
  1384. KeyUp(NEWKEY)
  1385. end)
  1386.  
  1387. function unanchor()
  1388. if UNANCHOR == true then
  1389. g = Character:GetChildren()
  1390. for i = 1, #g do
  1391. if g[i].ClassName == "Part" then
  1392. g[i].Anchored = false
  1393. end
  1394. end
  1395. end
  1396. end
  1397.  
  1398. local FF = IT("ForceField",Character)
  1399. FF.Visible = false
  1400.  
  1401. Humanoid.Changed:connect(function(Jump)
  1402. if Jump == "Jump" and (Disable_Jump == true) then
  1403. Humanoid.Jump = false
  1404. end
  1405. end)
  1406.  
  1407. Speed = 45
  1408.  
  1409. while true do
  1410. Swait()
  1411. ANIMATE.Parent = nil
  1412. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1413. IDLEANIMATION:Play()
  1414. SINE = SINE + CHANGE
  1415. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1416. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1417. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1418. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1419. local WALKSPEEDVALUE = 3
  1420. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1421. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1422. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1423. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1424. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1425. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1426. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1427. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1428. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1429. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1430. end
  1431. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1432. ANIM = "Jump"
  1433. if ATTACK == false then
  1434. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1436. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1441. end
  1442. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1443. ANIM = "Fall"
  1444. if ATTACK == false then
  1445. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1447. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1452. end
  1453. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1454. ANIM = "Idle"
  1455. if ATTACK == false then
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1458. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1463. end
  1464. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1465. ANIM = "Walk"
  1466. WALK = WALK + 1 / Animation_Speed
  1467. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1468. WALK = 0
  1469. if WALKINGANIM == true then
  1470. WALKINGANIM = false
  1471. elseif WALKINGANIM == false then
  1472. WALKINGANIM = true
  1473. end
  1474. end
  1475. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1476. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1477. if ATTACK == false then
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. end
  1486. end
  1487. if #Effects2>0 then
  1488. for e=1,#Effects2 do
  1489. if Effects2[e]~=nil then
  1490. local Thing=Effects2[e]
  1491. if Thing~=nil then
  1492. local Part=Thing[1]
  1493. local Mode=Thing[2]
  1494. local Delay=Thing[3]
  1495. local IncX=Thing[4]
  1496. local IncY=Thing[5]
  1497. local IncZ=Thing[6]
  1498. local Part2=Thing[8]
  1499. if Thing[1].Transparency<=1 then
  1500. if Thing[2]=="Block1" then
  1501. Thing[1].CFrame=Thing[1].CFrame
  1502. Mesh=Thing[1].Mesh
  1503. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1504. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1505. elseif Thing[2]=="Cylinder" then
  1506. Mesh=Thing[1].Mesh
  1507. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1508. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1509. elseif Thing[2]=="Blood" then
  1510. Mesh=Thing[7]
  1511. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1512. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1513. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1514. elseif Thing[2]=="Elec" then
  1515. Mesh=Thing[1].Mesh
  1516. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1517. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1518. elseif Thing[2]=="Disappear" then
  1519. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1520. end
  1521. else
  1522. Part.Parent=nil
  1523. table.remove(Effects2,e)
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529. unanchor()
  1530. Humanoid.MaxHealth = "inf"
  1531. Humanoid.Health = "inf"
  1532. if Rooted == false then
  1533. Disable_Jump = false
  1534. Humanoid.WalkSpeed = Speed
  1535. elseif Rooted == true then
  1536. Disable_Jump = true
  1537. Humanoid.WalkSpeed = 0
  1538. end
  1539. q = Character:GetChildren()
  1540. for u = 1, #q do
  1541. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1542. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1543. q[u].Handle.Transparency = 1
  1544. end
  1545. end
  1546. end
  1547. local MATHS = {"0","1"}
  1548. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1549. Humanoid.PlatformStand = false
  1550. end
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