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May 10th, 2018
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  1. if teleport = true
  2. {
  3.     sprite_index = spr_bassteleport
  4.     image_index = 0
  5.     desty = y
  6.     y = 0
  7.     vspeed = 3
  8.     image_speed = 0
  9.     state = "teleport"
  10.     canFollow = false
  11. }
  12. else
  13. {
  14.     state = "idle"
  15.     if collision_line(x,bbox_bottom,x,bbox_bottom+5,obj_solidtop,1,1)
  16.     move_contact_all(270,5)
  17.     canFollow = true
  18. }
  19. ammo = -2
  20. image_speed = 0
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