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- if teleport = true
- {
- sprite_index = spr_bassteleport
- image_index = 0
- desty = y
- y = 0
- vspeed = 3
- image_speed = 0
- state = "teleport"
- canFollow = false
- }
- else
- {
- state = "idle"
- if collision_line(x,bbox_bottom,x,bbox_bottom+5,obj_solidtop,1,1)
- move_contact_all(270,5)
- canFollow = true
- }
- ammo = -2
- image_speed = 0
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