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- Ingame_gTD[0] = TextDrawCreate(591.766662, 12.874057, "United States");
- TextDrawLetterSize(Ingame_gTD[0], 0.216995, 1.093924);
- TextDrawAlignment(Ingame_gTD[0], 2);
- TextDrawColor(Ingame_gTD[0], 445966079);
- TextDrawSetShadow(Ingame_gTD[0], 0);
- TextDrawSetOutline(Ingame_gTD[0], 0);
- TextDrawBackgroundColor(Ingame_gTD[0], 255);
- TextDrawFont(Ingame_gTD[0], 3);
- TextDrawSetProportional(Ingame_gTD[0], 1);
- TextDrawSetShadow(Ingame_gTD[0], 0);
- Ingame_gTD[1] = TextDrawCreate(546.433593, 16.457405, "box");
- TextDrawLetterSize(Ingame_gTD[1], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[1], 566.100219, 0.000000);
- TextDrawAlignment(Ingame_gTD[1], 1);
- TextDrawColor(Ingame_gTD[1], -1);
- TextDrawUseBox(Ingame_gTD[1], 1);
- TextDrawBoxColor(Ingame_gTD[1], -1);
- TextDrawSetShadow(Ingame_gTD[1], 0);
- TextDrawSetOutline(Ingame_gTD[1], 0);
- TextDrawBackgroundColor(Ingame_gTD[1], 255);
- TextDrawFont(Ingame_gTD[1], 1);
- TextDrawSetProportional(Ingame_gTD[1], 1);
- TextDrawSetShadow(Ingame_gTD[1], 0);
- Ingame_gTD[2] = TextDrawCreate(546.433593, 22.607311, "box");
- TextDrawLetterSize(Ingame_gTD[2], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[2], 566.100219, 0.000000);
- TextDrawAlignment(Ingame_gTD[2], 1);
- TextDrawColor(Ingame_gTD[2], -1);
- TextDrawUseBox(Ingame_gTD[2], 1);
- TextDrawBoxColor(Ingame_gTD[2], -1);
- TextDrawSetShadow(Ingame_gTD[2], 0);
- TextDrawSetOutline(Ingame_gTD[2], 0);
- TextDrawBackgroundColor(Ingame_gTD[2], 255);
- TextDrawFont(Ingame_gTD[2], 1);
- TextDrawSetProportional(Ingame_gTD[2], 1);
- TextDrawSetShadow(Ingame_gTD[2], 0);
- Ingame_gTD[3] = TextDrawCreate(617.066345, 22.607311, "box");
- TextDrawLetterSize(Ingame_gTD[3], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[3], 636.732971, 0.000000);
- TextDrawAlignment(Ingame_gTD[3], 1);
- TextDrawColor(Ingame_gTD[3], -1);
- TextDrawUseBox(Ingame_gTD[3], 1);
- TextDrawBoxColor(Ingame_gTD[3], -1);
- TextDrawSetShadow(Ingame_gTD[3], 0);
- TextDrawSetOutline(Ingame_gTD[3], 0);
- TextDrawBackgroundColor(Ingame_gTD[3], 255);
- TextDrawFont(Ingame_gTD[3], 1);
- TextDrawSetProportional(Ingame_gTD[3], 1);
- TextDrawSetShadow(Ingame_gTD[3], 0);
- Ingame_gTD[4] = TextDrawCreate(617.066345, 16.807399, "box");
- TextDrawLetterSize(Ingame_gTD[4], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[4], 636.732971, 0.000000);
- TextDrawAlignment(Ingame_gTD[4], 1);
- TextDrawColor(Ingame_gTD[4], -1);
- TextDrawUseBox(Ingame_gTD[4], 1);
- TextDrawBoxColor(Ingame_gTD[4], -1);
- TextDrawSetShadow(Ingame_gTD[4], 0);
- TextDrawSetOutline(Ingame_gTD[4], 0);
- TextDrawBackgroundColor(Ingame_gTD[4], 255);
- TextDrawFont(Ingame_gTD[4], 1);
- TextDrawSetProportional(Ingame_gTD[4], 1);
- TextDrawSetShadow(Ingame_gTD[4], 0);
- Ingame_gTD[5] = TextDrawCreate(618.466003, 18.707370, "box");
- TextDrawLetterSize(Ingame_gTD[5], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[5], 638.132629, 0.000000);
- TextDrawAlignment(Ingame_gTD[5], 1);
- TextDrawColor(Ingame_gTD[5], -1);
- TextDrawUseBox(Ingame_gTD[5], 1);
- TextDrawBoxColor(Ingame_gTD[5], 445966079);
- TextDrawSetShadow(Ingame_gTD[5], 0);
- TextDrawSetOutline(Ingame_gTD[5], 0);
- TextDrawBackgroundColor(Ingame_gTD[5], 255);
- TextDrawFont(Ingame_gTD[5], 1);
- TextDrawSetProportional(Ingame_gTD[5], 1);
- TextDrawSetShadow(Ingame_gTD[5], 0);
- Ingame_gTD[6] = TextDrawCreate(618.466003, 20.407344, "box");
- TextDrawLetterSize(Ingame_gTD[6], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[6], 638.132629, 0.000000);
- TextDrawAlignment(Ingame_gTD[6], 1);
- TextDrawColor(Ingame_gTD[6], -1);
- TextDrawUseBox(Ingame_gTD[6], 1);
- TextDrawBoxColor(Ingame_gTD[6], 445966079);
- TextDrawSetShadow(Ingame_gTD[6], 0);
- TextDrawSetOutline(Ingame_gTD[6], 0);
- TextDrawBackgroundColor(Ingame_gTD[6], 255);
- TextDrawFont(Ingame_gTD[6], 1);
- TextDrawSetProportional(Ingame_gTD[6], 1);
- TextDrawSetShadow(Ingame_gTD[6], 0);
- Ingame_gTD[7] = TextDrawCreate(544.783996, 18.557373, "box");
- TextDrawLetterSize(Ingame_gTD[7], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[7], 564.450622, 0.000000);
- TextDrawAlignment(Ingame_gTD[7], 1);
- TextDrawColor(Ingame_gTD[7], -1);
- TextDrawUseBox(Ingame_gTD[7], 1);
- TextDrawBoxColor(Ingame_gTD[7], 445966079);
- TextDrawSetShadow(Ingame_gTD[7], 0);
- TextDrawSetOutline(Ingame_gTD[7], 0);
- TextDrawBackgroundColor(Ingame_gTD[7], 255);
- TextDrawFont(Ingame_gTD[7], 1);
- TextDrawSetProportional(Ingame_gTD[7], 1);
- TextDrawSetShadow(Ingame_gTD[7], 0);
- Ingame_gTD[8] = TextDrawCreate(544.783996, 20.357345, "box");
- TextDrawLetterSize(Ingame_gTD[8], 0.000000, -0.266667);
- TextDrawTextSize(Ingame_gTD[8], 564.450622, 0.000000);
- TextDrawAlignment(Ingame_gTD[8], 1);
- TextDrawColor(Ingame_gTD[8], -1);
- TextDrawUseBox(Ingame_gTD[8], 1);
- TextDrawBoxColor(Ingame_gTD[8], 445966079);
- TextDrawSetShadow(Ingame_gTD[8], 0);
- TextDrawSetOutline(Ingame_gTD[8], 0);
- TextDrawBackgroundColor(Ingame_gTD[8], 255);
- TextDrawFont(Ingame_gTD[8], 1);
- TextDrawSetProportional(Ingame_gTD[8], 1);
- TextDrawSetShadow(Ingame_gTD[8], 0);
- Ingame_gTD[9] = TextDrawCreate(613.733154, 9.961112, "x"GM_VERZIJA"");
- TextDrawLetterSize(Ingame_gTD[9], 0.129666, 0.550517);
- TextDrawAlignment(Ingame_gTD[9], 3);
- TextDrawColor(Ingame_gTD[9], -1);
- TextDrawSetShadow(Ingame_gTD[9], 0);
- TextDrawSetOutline(Ingame_gTD[9], 0);
- TextDrawBackgroundColor(Ingame_gTD[9], 255);
- TextDrawFont(Ingame_gTD[9], 1);
- TextDrawSetProportional(Ingame_gTD[9], 1);
- TextDrawSetShadow(Ingame_gTD[9], 0);
- Ingame_gTD[10] = TextDrawCreate(313.333343, 431.057403, "www.us-rpg.info");
- TextDrawLetterSize(Ingame_gTD[10], 0.340665, 1.537778);
- TextDrawAlignment(Ingame_gTD[10], 2);
- TextDrawColor(Ingame_gTD[10], 445966079);
- TextDrawSetShadow(Ingame_gTD[10], 0);
- TextDrawSetOutline(Ingame_gTD[10], 1);
- TextDrawBackgroundColor(Ingame_gTD[10], 255);
- TextDrawFont(Ingame_gTD[10], 3);
- TextDrawSetProportional(Ingame_gTD[10], 1);
- TextDrawSetShadow(Ingame_gTD[10], 0);
- Ingame_gTD[11] = TextDrawCreate(394.616363, 425.105255, "00:00_-_00/00/0000");
- TextDrawLetterSize(Ingame_gTD[11], 0.152333, 0.911405);
- TextDrawAlignment(Ingame_gTD[11], 3);
- TextDrawColor(Ingame_gTD[11], -1);
- TextDrawSetShadow(Ingame_gTD[11], 0);
- TextDrawSetOutline(Ingame_gTD[11], 1);
- TextDrawBackgroundColor(Ingame_gTD[11], 255);
- TextDrawFont(Ingame_gTD[11], 2);
- TextDrawSetProportional(Ingame_gTD[11], 1);
- TextDrawSetShadow(Ingame_gTD[11], 0);
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