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- ; GeckExtender configuration file
- [General]
- bFastExit=1
- bListEditFix=0
- bIgnoreNAMFiles=0
- bEnableSpellChecker=0
- bVersionControlMode=0
- bHighResLandscapeLOD=0
- bRemoveLoadingText=1
- bPlaySoundEndOfLoading=1
- bNoDXSoundCaptureErrorPopup=1
- bNoPreviewWindowAutoFocus=1
- bNoLODMeshMessage=0
- bAutoLoadFiles=0
- bShowLoadFilesAtStartup=1
- bNoVersionControlWarning=0
- bShowAdditionalToolbarButtons=1
- bAllowMultipleSearchAndReplace=0
- bNoFactionReactionMessage=0
- bUISpeedHooks=1
- bLibDeflate=0
- bExpandFormIDColumn=1
- bAllowEditLandEdges=0
- bSkipVanillaLipGen=1
- bAllowRecompileAll=0
- bNavmeshFindCoverConfirmPrompt=1
- bFaceGenOnlyEdited=1
- bDisableTextureMirroring=1
- bObjectWindowOnlyShowEditedForms=0
- [Script]
- bPatchEditorFont=1
- bScriptCompileWarningPopup=0
- Font=Consolas
- FontSize=13
- FontWeight=500
- bShowChangeScriptTypeWarning=0
- [Render Window]
- bRenderWindowUncap=1
- bPreviewWindowUncap=1
- bSwapCandYKeys=0
- bUseAltShiftMultipliers=1
- iAltSpeedPct=15
- iShiftSpeedPct=175
- bShowTimeOfDaySlider=1
- bNavmeshAllowPlaceAboveOthers=1
- bSnapToGridRotationUseDoublePrecision=0
- [Flycam]
- bSmoothRotation=1
- bFlycamUpDownRelativeToWorld=1
- iRotationSpeedPct=80
- iMovementSpeed=10
- iRunMovementSpeedPct=300
- iWalkMovementSpeedPct=20
- [Log]
- bAutoScroll=1
- Font=Consolas
- FontSize=10
- FontWeight=500
- iWindowPosX=53
- iWindowPosY=143
- iWindowPosDX=1153
- iWindowPosDY=663
- [Launch Game]
- ExecutableName=FalloutNV.exe
- [Preview Window]
- iBackgroundRed=127
- iBackgroundGreen=127
- iBackgroundBlue=127
- iLandHeight=50
- bAppendAnimLengthToName=0
- [Object Palette]
- bObjectPaletteAllowRandom=1
- bObjectPaletteRandomByDefault=0
- ;General
- ; bFastExit : enable this setting to make GECK quit immediately instead of freeing resources
- ; bListEditFix : Fix for Windows 10 users, disabled by default - NOTE: causes a crash when viewing the anims list
- ; bIgnoreNAMFiles : enable this to ignore .NAM files, this will prevent the masters from being selected automatically unless they are named .GAL
- ; bEnableSpellChecker : enable/disable spell checking, settable via Extension menu in GECK
- ; bVersionControlMode : enable this setting when using version control to disable the ESM as active file patch
- ; bHighResLandscapeLOD : Enables 512x512 landscape LOD diffuse/normal generation, disabled by default
- ; bRemoveLoadingText : stops printing of loading... to bottom bar to speed up loading
- ; bPlaySoundEndOfLoading : plays a windows sound at the end of loading
- ; bNoDXSoundCaptureErrorPopup : stops the No DirectX Capture pop-up from the Dialogue window, instead printing to console
- ; bNoPreviewWindowAutoFocus : stops the preview window stealing focus when hovered over
- ; bNoLODMeshMessage : ignores "MODELS: LOD Mesh '%s' for reference %08X '%s' in cell '%s' (%d, %d) could not be found." message
- ; bShowLoadFilesAtStartup : show the Load ESP/ESM window on startup
- ; bNoVersionControlWarning : remove the "Version control is currently disabled. Would you like to continue without version control?" prompt
- ; bSkipVanillaLipGen : skips lip gen for unmodified forms
- ; bShowAdditionalToolbarButtons : show buttons for: Allow Render Window Cell Loads, Show Water, Show Roombounds and Portals
- ; bLibdeflate : use LibDeflate to unpack archives when loading (may not work on all machines)
- ; bExpandFormIDColumn : expand the FormID column by default for various menus
- ; bAllowEditLandEdges : allow landscape editing the edges of the loaded uGrids
- ; bAllowRecompileAll : allow script Recompile All, recommended disabled
- ; bNavmeshFindCoverConfirmPrompt : adds a confirmation dialog when trying to use navmesh find cover
- ; bDisableTextureMirroring : disables mirroring of textures in ram to lower memory usage
- ; bObjectWindowOnlyShowEditedForms : only show forms that are from the active plugin in the objects window (can be toggled in the extensions window)
- ;Script
- ; bPatchEditorFont : Enables overriding the script editor font, disable to use vanilla or NVSE's functionality of holding F11 while opening a script
- ; bScriptCompileWarningPopup : show a warning on script compilation failure (in addition to logging the error)
- ;Render Window
- ; bRenderWindowUncap : uncap the frame-rate in the render window
- ; bPreviewWindowUncap : uncap the frame-rate in the preview window
- ; bSwapCandYKeys : swap the Y-movement-restriction key to C and allow Y to be rebound in Render Window Hotkeys
- ; bUseAltShiftMultipliers : allow alt and shift to multiply movement of references, panning and zooming
- ; bAltSpeedPct/bShiftSpeedPct : multipliers when holding alt or shift
- ; bNavmeshAllowPlaceAboveOthers : allows placing navmeshes above others instead of bisecting the line
- ; bSnapToGridRotationUseDoublePrecision : increases precision when rotating refs in with snap to grid enabled (should fix bugs where refs end up being rotated to 90.0000001 instead of 90)
- ;Flycam
- ; bSmoothRotation : use a proportional rotation for the render window flycam
- ; bFlycamUpDownRelativeToWorld : makes the up/down (Q and E keys) relative to the world rather than current view
- ; iWalkMovementSpeedPct/iRunMovementSpeedPct : multipliers when holding alt or shift for flycam
- ;Log
- ; bAutoScroll : enable/disable log auto-scrolling, settable via Extension menu in GECK
- ;Launch Game
- ; ExecutableName : exe name for the "Launch Game" tool-bar option
- ;Preview Window
- ; iBackgroundRed/Green/Blue : background color stored between sessions
- ; iLandHeight : land height stored between sessions
- ; bAppendAnimLengthToName : appends the length of an animation to its name in the anims list
- ;Object Palette
- ; bObjectPaletteAllowRandom : holding CAPS while placing an Object Palette item will choose a random item to place
- ; bObjectPaletteRandomByDefault : inverts behaviour so CAPS needs to be held to place the selected item
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