GraceCB

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Dec 28th, 2021
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  1. ; GeckExtender configuration file
  2. [General]
  3. bFastExit=1
  4. bListEditFix=0
  5. bIgnoreNAMFiles=0
  6. bEnableSpellChecker=0
  7. bVersionControlMode=0
  8. bHighResLandscapeLOD=0
  9. bRemoveLoadingText=1
  10. bPlaySoundEndOfLoading=1
  11. bNoDXSoundCaptureErrorPopup=1
  12. bNoPreviewWindowAutoFocus=1
  13. bNoLODMeshMessage=0
  14. bAutoLoadFiles=0
  15. bShowLoadFilesAtStartup=1
  16. bNoVersionControlWarning=0
  17. bShowAdditionalToolbarButtons=1
  18. bAllowMultipleSearchAndReplace=0
  19. bNoFactionReactionMessage=0
  20. bUISpeedHooks=1
  21. bLibDeflate=0
  22. bExpandFormIDColumn=1
  23. bAllowEditLandEdges=0
  24. bSkipVanillaLipGen=1
  25. bAllowRecompileAll=0
  26. bNavmeshFindCoverConfirmPrompt=1
  27. bFaceGenOnlyEdited=1
  28. bDisableTextureMirroring=1
  29. bObjectWindowOnlyShowEditedForms=0
  30.  
  31. [Script]
  32. bPatchEditorFont=1
  33. bScriptCompileWarningPopup=0
  34. Font=Consolas
  35. FontSize=13
  36. FontWeight=500
  37. bShowChangeScriptTypeWarning=0
  38.  
  39. [Render Window]
  40. bRenderWindowUncap=1
  41. bPreviewWindowUncap=1
  42. bSwapCandYKeys=0
  43. bUseAltShiftMultipliers=1
  44. iAltSpeedPct=15
  45. iShiftSpeedPct=175
  46. bShowTimeOfDaySlider=1
  47. bNavmeshAllowPlaceAboveOthers=1
  48. bSnapToGridRotationUseDoublePrecision=0
  49.  
  50. [Flycam]
  51. bSmoothRotation=1
  52. bFlycamUpDownRelativeToWorld=1
  53. iRotationSpeedPct=80
  54. iMovementSpeed=10
  55. iRunMovementSpeedPct=300
  56. iWalkMovementSpeedPct=20
  57.  
  58. [Log]
  59. bAutoScroll=1
  60. Font=Consolas
  61. FontSize=10
  62. FontWeight=500
  63. iWindowPosX=53
  64. iWindowPosY=143
  65. iWindowPosDX=1153
  66. iWindowPosDY=663
  67.  
  68. [Launch Game]
  69. ExecutableName=FalloutNV.exe
  70.  
  71. [Preview Window]
  72. iBackgroundRed=127
  73. iBackgroundGreen=127
  74. iBackgroundBlue=127
  75. iLandHeight=50
  76. bAppendAnimLengthToName=0
  77.  
  78. [Object Palette]
  79. bObjectPaletteAllowRandom=1
  80. bObjectPaletteRandomByDefault=0
  81.  
  82. ;General
  83. ; bFastExit : enable this setting to make GECK quit immediately instead of freeing resources
  84. ; bListEditFix : Fix for Windows 10 users, disabled by default - NOTE: causes a crash when viewing the anims list
  85. ; bIgnoreNAMFiles : enable this to ignore .NAM files, this will prevent the masters from being selected automatically unless they are named .GAL
  86. ; bEnableSpellChecker : enable/disable spell checking, settable via Extension menu in GECK
  87. ; bVersionControlMode : enable this setting when using version control to disable the ESM as active file patch
  88. ; bHighResLandscapeLOD : Enables 512x512 landscape LOD diffuse/normal generation, disabled by default
  89. ; bRemoveLoadingText : stops printing of loading... to bottom bar to speed up loading
  90. ; bPlaySoundEndOfLoading : plays a windows sound at the end of loading
  91. ; bNoDXSoundCaptureErrorPopup : stops the No DirectX Capture pop-up from the Dialogue window, instead printing to console
  92. ; bNoPreviewWindowAutoFocus : stops the preview window stealing focus when hovered over
  93. ; bNoLODMeshMessage : ignores "MODELS: LOD Mesh '%s' for reference %08X '%s' in cell '%s' (%d, %d) could not be found." message
  94. ; bShowLoadFilesAtStartup : show the Load ESP/ESM window on startup
  95. ; bNoVersionControlWarning : remove the "Version control is currently disabled. Would you like to continue without version control?" prompt
  96. ; bSkipVanillaLipGen : skips lip gen for unmodified forms
  97. ; bShowAdditionalToolbarButtons : show buttons for: Allow Render Window Cell Loads, Show Water, Show Roombounds and Portals
  98. ; bLibdeflate : use LibDeflate to unpack archives when loading (may not work on all machines)
  99. ; bExpandFormIDColumn : expand the FormID column by default for various menus
  100. ; bAllowEditLandEdges : allow landscape editing the edges of the loaded uGrids
  101. ; bAllowRecompileAll : allow script Recompile All, recommended disabled
  102. ; bNavmeshFindCoverConfirmPrompt : adds a confirmation dialog when trying to use navmesh find cover
  103. ; bDisableTextureMirroring : disables mirroring of textures in ram to lower memory usage
  104. ; bObjectWindowOnlyShowEditedForms : only show forms that are from the active plugin in the objects window (can be toggled in the extensions window)
  105.  
  106. ;Script
  107. ; bPatchEditorFont : Enables overriding the script editor font, disable to use vanilla or NVSE's functionality of holding F11 while opening a script
  108. ; bScriptCompileWarningPopup : show a warning on script compilation failure (in addition to logging the error)
  109.  
  110. ;Render Window
  111. ; bRenderWindowUncap : uncap the frame-rate in the render window
  112. ; bPreviewWindowUncap : uncap the frame-rate in the preview window
  113. ; bSwapCandYKeys : swap the Y-movement-restriction key to C and allow Y to be rebound in Render Window Hotkeys
  114. ; bUseAltShiftMultipliers : allow alt and shift to multiply movement of references, panning and zooming
  115. ; bAltSpeedPct/bShiftSpeedPct : multipliers when holding alt or shift
  116. ; bNavmeshAllowPlaceAboveOthers : allows placing navmeshes above others instead of bisecting the line
  117. ; bSnapToGridRotationUseDoublePrecision : increases precision when rotating refs in with snap to grid enabled (should fix bugs where refs end up being rotated to 90.0000001 instead of 90)
  118.  
  119. ;Flycam
  120. ; bSmoothRotation : use a proportional rotation for the render window flycam
  121. ; bFlycamUpDownRelativeToWorld : makes the up/down (Q and E keys) relative to the world rather than current view
  122. ; iWalkMovementSpeedPct/iRunMovementSpeedPct : multipliers when holding alt or shift for flycam
  123.  
  124. ;Log
  125. ; bAutoScroll : enable/disable log auto-scrolling, settable via Extension menu in GECK
  126.  
  127. ;Launch Game
  128. ; ExecutableName : exe name for the "Launch Game" tool-bar option
  129.  
  130. ;Preview Window
  131. ; iBackgroundRed/Green/Blue : background color stored between sessions
  132. ; iLandHeight : land height stored between sessions
  133. ; bAppendAnimLengthToName : appends the length of an animation to its name in the anims list
  134.  
  135. ;Object Palette
  136. ; bObjectPaletteAllowRandom : holding CAPS while placing an Object Palette item will choose a random item to place
  137. ; bObjectPaletteRandomByDefault : inverts behaviour so CAPS needs to be held to place the selected item
  138.  
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