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- if _G.HostAutoKill then _G.HostAutoKill = false wait() end
- _G.HostAutoKill = true
- while _G.HostAutoKill and wait() do
- if game:GetService("Players").LocalPlayer.TeamColor ~= game:GetService("Teams").Host.TeamColor then _G.HostAutoKill = false return end
- game:GetService("ReplicatedStorage").Remotes.HostRemotes.OpenAuditionerDoor:FireServer()
- game:GetService("ReplicatedStorage").Remotes.HostRemotes.ChangeMap:FireServer(nil, "Kill Performers")
- end
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