OWB_Devs

OWB 4.1.11 Patch Notes

Jan 5th, 2023
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  1. -- Update 4.1.11 --
  2.  
  3. ### Major Features
  4. - Winter Wonder Wasteland will no longer be set to spawn Polar Soviet by default. See you all next year!
  5. - Significantly adjusted and improved the effects or strength of many focuses for the generic Settler, Raider and Tribal trees
  6. - Very significant round of adjustments made to tech and combat balance. Changes include raising the strength of the Reconnaissance stat, increased research ahead of time penalty, tweaks to Conventional and Asymmetric Warfare, air attack and cell usage adjustments, buffs to Dogs and Transport Planes and much more. Full details can be found here: https://pastebin.com/nNjxPKUi
  7.  
  8. ### Added
  9. - Added research slots to various nations to keep them more consistent with the rest of the mod or if an extra slot would make them more interesting and fit their flavor
  10. - Added a new civil war event for Vulpes Legion, where Vulpes meets the greatest spy of Mojave
  11. - Added -50% Coring Cost for Las Granjas to one of the Legion post-conquest focuses
  12. - Added 1 Dockyard, a minor Naval Tech and the 2nd Invasion Tech to the Legion at gamestart
  13. - Added additional river crossings for the Colorado River near Rapids and Tohono Nation
  14. - Added a new industry focus to Hayes’s NCR branch
  15. - Added NCR puppet names for Nevada and Utah nations
  16. - Added a new Wild Wasteland event for Shi by L Blanco
  17. - Added Lawkeeper Upgrade Techs to Patrolmen
  18. - Added Motorized all the way up to cars to Patrolmen
  19. - Added a starting Arms Factory to Patrolmen to match their starting production queue
  20. - Added factories and manpower to Passkeepers’s capital to compensate for their state control changes
  21. - Added starting Special Forces perk to Cowboy Country at gamestart
  22. - Added Lawkeepers and Upgrade Techs to Cowboy Country
  23. - Added the first Conventional Land Doctrine tech to Cowboy Country at gamestart
  24. - Added Wyatt The Demon as a Unit Leader, the Two Sun Clients spirit and 5% stability for Two Sun at gamestart
  25. - Added bypasses for Vault City’s wargoal focuses that lacked them
  26. - Added a bonus of 20% compliance for Shi in the event where they annex Fusang
  27. - Added slightly more building slots for Arroyo and Gente at gamestart
  28. - Added slightly more buildings slots and population for Navajo at gamestart
  29. - Added offsets to some Surrender Limit bonuses to prevent the limits from reaching 100%
  30.  
  31.  
  32. ### Changed
  33. - Changed the maximum number of building slots in a state from 25 to 30
  34. - Changed the research ahead of time penalty to 115% per year, up from 100%
  35. - Changed Coring Costs to be lower from some sources and also factor strategic value of the state
  36. - Changed many conscription laws to have higher or altered penalties at high levels
  37. - Changed the highest generic Trade Law to export 5% more resources
  38. - Changed the values for many other generic laws slightly
  39. - Changed a large majority of puppet laws to have adjusted effects and to generally grant less factories to the overlord
  40. - Changed War Reparations and Resource Rights to cost 33% more in peace conferences
  41. - Changed War Reparations to grant 25% of Civilian Factories, down from 40%
  42. - Changed the Militarize Society decision to grant more War Support per Stability
  43. - Changed the wing sizes for some aircraft
  44. - Changed the Planning skill on unit leaders to grant 0.5% less planning speed per level
  45. - Changed Radioactive Waste terrain to give slightly higher penalties
  46. - Changed wargoal justification time or cost reductions for targets at war to be slightly lower
  47. - Changed the resource distribution for much of Nevada as well as Eighties’s territory to have less water, more of other resources and generally adjusted placement
  48. - Changed Passkeepers from Tribal to Settler
  49. - Changed Pursuant from Settler to Raider
  50. - Changed Slags to also have the Settler Tech tree on top of the Army tree
  51. - Changed McBride from Passkeeper to Dredger control
  52. - Changed the Hoover Dam border war to cut terrain and fort modifiers down to 20%
  53. - Changed the NCR’s economy laws to have adjusted effects and require gradual advancement through specific focuses when Allgood, Kimball or Hayes
  54. - Changed Allgood to no longer be allowed to take the NCR’s Free Trade equivalent after taking the focus which downgrades it
  55. - Changed some later NCR focuses for Kimball and Hayes to also raise their economy law
  56. - Changed the order and strength of many NCR focuses for Hayes (including within his events) and a few focuses for Allgood and Kimball
  57. - Changed some bonuses on Mojave Territories’s starting spirits to be reduced
  58. - Changed Texas Arms Association to now start on a new, gamestart-exclusive puppet law similar to their unique one when re-puppeted instead of (mistakenly) the Free State puppet law
  59. - Changed Texas Arms Association to start with Basic Ballistic Weaponry, additional stockpiled equipment and an off-map civilian factory to compensate for their new starting puppet law
  60. - Changed Rio Grande’s capstone focus for the RGRB branch to give slightly less resources
  61. - Changed Rio Grande to start with slightly reduced and rearranged factories
  62. - Changed Deadline unit voicelines from Ghoul to Monster
  63. - Changed Cowboy Country unit voicelines from Mexico to Settler
  64. - Changed Cowboy Country unique spirits to be more legible and effective
  65. - Changed Cowboy Country’s Formable to grant Sophisticated Special Forces and Infantry on formation
  66. - Changed Cowboy Country to also start with 2 Lawkeepers and a Lawkeeper template
  67. - Changed Cowboy Country’s Formable to grant Sophisticated Infantry/Spec Ops and additional cores in exchange for being harder to take
  68. - Changed Gente’s bonus weapon production modifiers from the Legion branch to be reduced
  69. - Changed some Desert Rangers advisors and their capstone focus to be slightly weaker
  70. - Changed Desert Rangers’s purification station focuses to be stronger and easier to attain
  71. - Changed the effects of many starting Legion advisors and spirits to be stronger or otherwise slightly altered
  72. - Changed some rural Legion states to have slightly more building slots
  73. - Changed Legion’s Focus for Caesar’s Army Tree to buff Motorized Infantry alongside normal Infantry
  74. - Changed many Malpais Legion focuses to be slightly or significantly stronger
  75. -Changed Legion’s “The Army of the Lord” focus to buff normal Demo and Fireteams instead of PA demo and Fireteams as they could not access Power Armor Tech
  76. - Changed Two Sun’s Will Faster’s Unit Leader level to match his starting stats and started him with the Desert Fox terrain trait
  77. - Changed one of Two Sun’s advisors to no longer have the same Trait as another
  78. - Changed Two Sun’s Invitation Focuses from 30 days to 15 days
  79. - Changed Two Sun’s “Race Track Construction Crews” idea from 10% infrastructure construction speed to 30% (reduced after the “Dreams Fulfilled” focus is completed)
  80. - Changed New Reno’s starting events to have altered and overall weaker effects
  81. - Changed some of New Reno’s weaker starting advisors to be slightly improved
  82. - Changed some early New Reno Broken Brothers focuses to be slightly stronger and some others to be slightly weaker
  83. - Changed the strength of Vault City’s “The Servant Class” idea
  84. - Changed Vault City’s “A Long Time Coming” focus time from 60-45 days
  85. - Changed some of Vault City’s wargoal focuses from puppet to the standard wargoal given on a nation’s cores
  86. - Changed Vegas’s “Motor Runner” military high command advisor’s modifier from 0.1 experience gain factor to daily experience gain
  87. - Changed Vegas’s decisions to join factions from 30 to 10 days and made it so they cannot attempt to join multiple times if rejected
  88. - Changed the strength and modifiers of Vegas’s “Omertas”, “Consigs” and “White Gloves” ideas
  89. - Changed Vegas’s “False Khaganate” idea from +20% reinforce speed to +10% reinforce speed
  90. - Changed Vegas’s “The Joker” idea from 0.1 daily elite support to 0.15
  91. - Changed a number of Vegas’s focuses to give factories and slots in random core states (to prevent waste in New Vegas)
  92. - Changed Vegas’s “The Joker” focus to give 25 political power
  93. - Changed one of the options in Vegas’s “Brawling in the Sewers?” event to give building slots in a random core state (instead of in New Vegas)
  94. - Changed Shi’s Ghosts of the Pacific idea to have higher research bonuses but less factory output and stability
  95. - Changed Shi’s “Navarro Farms” focus to grant cores on Fusang’s core territory (requires 95% compliance) and 1 building slot in every owned core state of Fusang
  96. - Changed Shi to start with 5% less war support
  97. - Changed some Arroyo early focuses to be slightly stronger
  98. - Changed some Eagle Rock Airship bonuses to be slightly reduced or altered
  99. - Changed the length of Eden’s “Bolster Morale” focus from 45 to 30 days (should hopefully help the AI and players beat Shale more often)
  100. - Changed the starting factory counts of some Central Nevada minors
  101. - Changed the starting spirits for Grabbers and Rippers slightly
  102. - Changed some of the highest research sharing groups to grant slightly lower bonuses
  103. - Changed 4 New Vegas cosmetic weapons descriptions to no longer overfill the box - tldr
  104.  
  105. ### Fixed
  106. - Fixed some decisions for the Eighties being unnecessarily disabled without DLC
  107. - Fixed Tlaloc being allowed to revoke his starting non-aggression pacts
  108. - Fixed the unique puppet law for when one Brotherhood chapter puppets another being erroneously disabled
  109. - Fixed the Hoover Dam province being Hills instead of Urban
  110. - Fixed the Navarro Territories news flavor event for the war firing for Navajo instead
  111. - Fixed a bug related to Two Sun’s “The Gente Question” autocompleting rendering the rest of the focus tree incompletable
  112. - Fixed missing Legion Localisation for Modern Triarii Idea
  113. - Fixed some focus rewards in the Vault City puppet tree still benefitting Vault City instead of the proper overlord when assigned to the Boomers
  114. - Fixed a bug that allowed Vault City to give members of the NCR sophisticated industry tech
  115. - Fixed a bug causing Vault City’s focus granting a wargoal on Elko Posse to malfunction
  116. - Fixed typos in MacArthur, TAA, and Paullus
  117. - Fixed missing description in Far Son
  118. - Fixed Eagle Rock focus “Mental Exercises” from giving a research bonus rather than a doctrine reduction
  119. - Fixed Eagle Rock focus “Conquering Armies” failing to spawn divisions
  120. - Fixed the Brazos River (and loc relating to it) being incorrectly labeled Braxos
  121. - Fixed Itza focuses granting naval doctrine research bonuses to instead give cost reductions
  122. - Fixed a focus for Free Fighters which erroneously lacked an intended +75 political power
  123. - Fixed the AI for MacArthur and many Brotherhood nations not always prioritizing Energy Weapons or Power Armour as much as intended
  124. - Fixed The Old Bones and releasable Twisted Hairs starting with ideas they are meant to gain in their Tribal Tree
  125.  
  126.  
  127. ### Removed
  128. - Removed starting Bike Tech from Cowboy Countries
  129. - Removed 1 factory and starting Fireteam tech from New Reno
  130. - Removed 2 factories and some miscellaneous Industry-related starting techs from Shi
  131. - Removed 3% stability and starting Warrior Training Tech from Desert Rangers
  132. - Removed 3 factories and the 2nd Anti-Tank Upgrade Tech from Mojave Territories at gamestart
  133. - Removed the Research Speed penalty from NCR’s economy laws
  134. - Removed and replaced all Terrain Penalty Reduction modifiers outside of Unit Leaders due to a vanilla bug making them nonfunctional elsewhere
  135.  
  136. ### Technical Changes
  137. - Added definitions and localisation for many missing, previously unused unit modifiers
  138. - Disabled the now unused Elite Units within the code
  139. - Changed a number of Vault City’s focuses debug names from vault to vlt to keep uniformity
  140. - Moved the First People and Baja State (NCR puppet) focus localization files into the countries’s localization folders
  141. - Changed the change state category scripted effect to remove the un-aesthetically pleasing “-type” at the end of the localization string
  142. - Deleted an unneeded loc file for Eden
  143.  
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