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Roblox Fe script

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Jan 20th, 2019
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  1. print("FE Compatibility code by Mokiros | Translated to FE by shazzam55")
  2. script.Parent = Player.Character
  3.  
  4. --RemoteEvent for communicating
  5. local Event = Instance.new("RemoteEvent")
  6. Event.Name = "UserInput_Event"
  7.  
  8. --Fake event to make stuff like Mouse.KeyDown work
  9. local function fakeEvent()
  10. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  11. t.connect = t.Connect
  12. return t
  13. end
  14.  
  15. --Creating fake input objects with fake variables
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  19. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  20. end}
  21. --Merged 2 functions into one by checking amount of arguments
  22. CAS.UnbindAction = CAS.BindAction
  23.  
  24. --This function will trigger the events that have been :Connect()'ed
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33.  
  34. Event.OnServerEvent:Connect(function(plr,io)
  35. if plr~=Player then return end
  36. if io.isMouse then
  37. m.Target = io.Target
  38. m.Hit = io.Hit
  39. else
  40. local b = io.UserInputState == Enum.UserInputState.Begin
  41. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  42. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  43. end
  44. for _,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  52. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  53. end
  54. end)
  55. Event.Parent = NLS([==[
  56. local Player = game:GetService("Players").LocalPlayer
  57. local Event = script:WaitForChild("UserInput_Event")
  58.  
  59. local UIS = game:GetService("UserInputService")
  60. local input = function(io,a)
  61. if a then return end
  62. --Since InputObject is a client-side instance, we create and pass table instead
  63. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  64. end
  65. UIS.InputBegan:Connect(input)
  66. UIS.InputEnded:Connect(input)
  67.  
  68. local Mouse = Player:GetMouse()
  69. local h,t
  70. --Give the server mouse data 30 times every second, but only if the values changed
  71. --If player is not moving their mouse, client won't fire events
  72. while wait(1/30) do
  73. if h~=Mouse.Hit or t~=Mouse.Target then
  74. h,t=Mouse.Hit,Mouse.Target
  75. Event:FireServer({isMouse=true,Target=t,Hit=h})
  76. end
  77. end]==],Player.Character)
  78. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  79. end
  80. -----------------------
  81. --[[ Name : WAOV2 ]]--
  82. -------------------------------------------------------
  83. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  84.  
  85. --Discord Creterisk#2958 <- makhail07's discord
  86.  
  87. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  88. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  89. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  90. --YOU FUCKING SKIDS,
  91. --For Those who log/decompile this, If you sell or trade this,
  92. --and I find out who you are, i will take massive action.
  93. --:b:
  94. -------------------------------------------------------
  95.  
  96. local FavIDs = {
  97. 340106355, --Nefl Crystals
  98. 927529620, --Dimension
  99. 876981900, --Fantasy
  100. 398987889, --Ordinary Days
  101. 1117396305, --Oh wait, it's you.
  102. 885996042, --Action Winter Journey
  103. 919231299, --Sprawling Idiot Effigy
  104. 743466274, --Good Day Sunshine
  105. 727411183, --Knife Fight
  106. 1402748531, --The Earth Is Counting On You!
  107. 595230126 --Robot Language
  108. }
  109.  
  110.  
  111.  
  112. --The reality of my life isn't real but a Universe -Creterisk
  113. --All people can be nice, Even if you don't think so. -2003boobear
  114. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  115. wait()
  116. local plr = owner
  117. local char = plr.Character
  118. local hum = char.Humanoid
  119. local hed = char.Head
  120. local root = char.HumanoidRootPart
  121. local rootj = root.RootJoint
  122. local tors = char.Torso
  123. local ra = char["Right Arm"]
  124. local la = char["Left Arm"]
  125. local rl = char["Right Leg"]
  126. local ll = char["Left Leg"]
  127. local neck = tors["Neck"]
  128. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  129. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  130. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  131. local maincolor = BrickColor.new("Dark green")
  132. exploitable = true
  133. -------------------------------------------------------
  134. --Start Whitelist and Invincibility--
  135. -------------------------------------------------------
  136. ff = Instance.new("ForceField",char)
  137. ff.Visible = false
  138. hum.Name = "Base"
  139. hum.MaxHealth = 1.0E298
  140. hum.Health = 1.0E298
  141. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  142. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  143. hum.MaxHealth = 1.0E298
  144. hum.Health = 1.0E298
  145. end
  146. end)
  147. -------------------------------------------------------
  148. --End Whitelist and Invincibility--
  149. -------------------------------------------------------
  150.  
  151. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  152.  
  153. warn("I hope you enjoy.")
  154.  
  155. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  156.  
  157. -------------------------------------------------------
  158. --Start Good Stuff--
  159. -------------------------------------------------------
  160. cam = game.Workspace.CurrentCamera
  161. CF = CFrame.new
  162. VT = Vector3.new
  163. angles = CFrame.Angles
  164. attack = false
  165. Euler = CFrame.fromEulerAnglesXYZ
  166. Rad = math.rad
  167. IT = Instance.new
  168. BrickC = BrickColor.new
  169. Cos = math.cos
  170. Acos = math.acos
  171. Sin = math.sin
  172. Asin = math.asin
  173. Abs = math.abs
  174. Mrandom = math.random
  175. Floor = math.floor
  176. -------------------------------------------------------
  177. --End Good Stuff--
  178. -------------------------------------------------------
  179. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  180. RSH, LSH = nil, nil
  181. RW = Instance.new("Weld")
  182. LW = Instance.new("Weld")
  183. RH = tors["Right Hip"]
  184. LH = tors["Left Hip"]
  185. RSH = tors["Right Shoulder"]
  186. LSH = tors["Left Shoulder"]
  187. RSH.Parent = nil
  188. LSH.Parent = nil
  189. RW.Name = "RW"
  190. RW.Part0 = tors
  191. RW.C0 = CF(1.5, 0.5, 0)
  192. RW.C1 = CF(0, 0.5, 0)
  193. RW.Part1 = ra
  194. RW.Parent = tors
  195. LW.Name = "LW"
  196. LW.Part0 = tors
  197. LW.C0 = CF(-1.5, 0.5, 0)
  198. LW.C1 = CF(0, 0.5, 0)
  199. LW.Part1 = la
  200. LW.Parent = tors
  201. Effects = {}
  202. -------------------------------------------------------
  203. --Start HeartBeat--
  204. -------------------------------------------------------
  205. ArtificialHB = Instance.new("BindableEvent", script)
  206. ArtificialHB.Name = "Heartbeat"
  207. script:WaitForChild("Heartbeat")
  208.  
  209. frame = 1 / 60
  210. tf = 0
  211. allowframeloss = false
  212. tossremainder = false
  213.  
  214.  
  215. lastframe = tick()
  216. script.Heartbeat:Fire()
  217.  
  218.  
  219. game:GetService("RunService").Heartbeat:connect(function(s, p)
  220. tf = tf + s
  221. if tf >= frame then
  222. if allowframeloss then
  223. script.Heartbeat:Fire()
  224. lastframe = tick()
  225. else
  226. for i = 1, math.floor(tf / frame) do
  227. script.Heartbeat:Fire()
  228. end
  229. lastframe = tick()
  230. end
  231. if tossremainder then
  232. tf = 0
  233. else
  234. tf = tf - frame * math.floor(tf / frame)
  235. end
  236. end
  237. end)
  238. -------------------------------------------------------
  239. --End HeartBeat--
  240. -------------------------------------------------------
  241.  
  242. TAUNT = Instance.new("Sound", tors)
  243. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  244. TAUNT.Volume = 10
  245. TAUNT.Pitch = 1
  246. TAUNT.Looped = false
  247. TAUNT.TimePosition = 0.12
  248.  
  249. BTAUNT = Instance.new("Sound", tors)
  250. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  251. BTAUNT.Volume = 10
  252. BTAUNT.Pitch = 1
  253. BTAUNT.Looped = false
  254. BTAUNT.TimePosition = 0.2
  255.  
  256. ITAUNT = Instance.new("Sound", tors)
  257. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  258. ITAUNT.Volume = 10
  259. ITAUNT.Pitch = 1
  260. ITAUNT.Looped = false
  261. ITAUNT.TimePosition = 0
  262.  
  263. BATAUNT = Instance.new("Sound", tors)
  264. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  265. BATAUNT.Volume = 10
  266. BATAUNT.Pitch = 1
  267. BATAUNT.Looped = false
  268. BATAUNT.TimePosition = 0
  269.  
  270. STAUNT = Instance.new("Sound", tors)
  271. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  272. STAUNT.Volume = 10
  273. STAUNT.Pitch = 1
  274. STAUNT.Looped = false
  275. STAUNT.TimePosition = 0.05
  276.  
  277. DTAUNT = Instance.new("Sound", tors)
  278. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  279. DTAUNT.Volume = 10
  280. DTAUNT.Pitch = 1
  281. DTAUNT.Looped = false
  282. DTAUNT.TimePosition = 0
  283.  
  284. LAZOR = Instance.new("Sound", ra)
  285. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  286. LAZOR.Volume = 10
  287. LAZOR.Pitch = 0.7
  288. LAZOR.Looped = false
  289. LAZOR.TimePosition = 0
  290.  
  291. -------------------------------------------------------
  292. --Start Important Functions--
  293. -------------------------------------------------------
  294. function swait(num)
  295. if num == 0 or num == nil then
  296. game:service("RunService").Stepped:wait(0)
  297. else
  298. for i = 0, num do
  299. game:service("RunService").Stepped:wait(0)
  300. end
  301. end
  302. end
  303. function thread(f)
  304. coroutine.resume(coroutine.create(f))
  305. end
  306. function clerp(a, b, t)
  307. local qa = {
  308. QuaternionFromCFrame(a)
  309. }
  310. local qb = {
  311. QuaternionFromCFrame(b)
  312. }
  313. local ax, ay, az = a.x, a.y, a.z
  314. local bx, by, bz = b.x, b.y, b.z
  315. local _t = 1 - t
  316. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  317. end
  318. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  319. coroutine.resume(coroutine.create(function()
  320. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  321. wave.Anchored = true
  322. wave.CFrame = Part.CFrame * cframe1
  323. local Msh = Create("SpecialMesh"){
  324. Parent = wave,
  325. MeshType = "Sphere"
  326. }
  327. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  328. for i = 0, 1, 0.2 do
  329. wait()
  330. local dir = wave.CFrame.lookVector * -1
  331. local pos = rayCast(wave.Position, dir, 5, Character)
  332. wave.CFrame = wave.CFrame * cframe2
  333. table.insert(Effects, {
  334. wave,
  335. "Sphere",
  336. 0.01,
  337. .03,
  338. .03,
  339. .03,
  340. })
  341. end
  342. end))
  343. end
  344.  
  345. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  346. local type = type
  347. local rng = Instance.new("Part", char)
  348. rng.Anchored = true
  349. rng.BrickColor = color
  350. rng.CanCollide = false
  351. rng.FormFactor = 3
  352. rng.Name = "Ring"
  353. rng.Material = "Neon"
  354. rng.Size = Vector3.new(1, 1, 1)
  355. rng.Transparency = 0
  356. rng.TopSurface = 0
  357. rng.BottomSurface = 0
  358. rng.CFrame = pos
  359. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  360. local rngm = Instance.new("SpecialMesh", rng)
  361. rngm.MeshType = "Brick"
  362. rngm.Scale = VT(x1,y1,z1)
  363. if rainbowmode == true then
  364. rng.Color = Color3.new(r/255,g/255,b/255)
  365. end
  366. local scaler2 = 1
  367. local speeder = FastSpeed/10
  368. if type == "Add" then
  369. scaler2 = 1*value
  370. elseif type == "Divide" then
  371. scaler2 = 1/value
  372. end
  373. coroutine.resume(coroutine.create(function()
  374. for i = 0,10/bonuspeed,0.1 do
  375. swait()
  376. if type == "Add" then
  377. scaler2 = scaler2 - 0.01*value/bonuspeed
  378. elseif type == "Divide" then
  379. scaler2 = scaler2 - 0.01/value*bonuspeed
  380. end
  381. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  382. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  383. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  384. end
  385. rng:Destroy()
  386. end))
  387. end
  388. New = function(Object, Parent, Name, Data)
  389. local Object = Instance.new(Object)
  390. for Index, Value in pairs(Data or {}) do
  391. Object[Index] = Value
  392. end
  393. Object.Parent = Parent
  394. Object.Name = Name
  395. return Object
  396. end
  397. function QuaternionFromCFrame(cf)
  398. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  399. local trace = m00 + m11 + m22
  400. if trace > 0 then
  401. local s = math.sqrt(1 + trace)
  402. local recip = 0.5 / s
  403. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  404. else
  405. local i = 0
  406. if m00 < m11 then
  407. i = 1
  408. end
  409. if m22 > (i == 0 and m00 or m11) then
  410. i = 2
  411. end
  412. if i == 0 then
  413. local s = math.sqrt(m00 - m11 - m22 + 1)
  414. local recip = 0.5 / s
  415. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  416. elseif i == 1 then
  417. local s = math.sqrt(m11 - m22 - m00 + 1)
  418. local recip = 0.5 / s
  419. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  420. elseif i == 2 then
  421. local s = math.sqrt(m22 - m00 - m11 + 1)
  422. local recip = 0.5 / s
  423. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  424. end
  425. end
  426. end
  427. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  428. local xs, ys, zs = x + x, y + y, z + z
  429. local wx, wy, wz = w * xs, w * ys, w * zs
  430. local xx = x * xs
  431. local xy = x * ys
  432. local xz = x * zs
  433. local yy = y * ys
  434. local yz = y * zs
  435. local zz = z * zs
  436. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  437. end
  438. function QuaternionSlerp(a, b, t)
  439. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  440. local startInterp, finishInterp
  441. if cosTheta >= 1.0E-4 then
  442. if 1 - cosTheta > 1.0E-4 then
  443. local theta = math.acos(cosTheta)
  444. local invSinTheta = 1 / Sin(theta)
  445. startInterp = Sin((1 - t) * theta) * invSinTheta
  446. finishInterp = Sin(t * theta) * invSinTheta
  447. else
  448. startInterp = 1 - t
  449. finishInterp = t
  450. end
  451. elseif 1 + cosTheta > 1.0E-4 then
  452. local theta = math.acos(-cosTheta)
  453. local invSinTheta = 1 / Sin(theta)
  454. startInterp = Sin((t - 1) * theta) * invSinTheta
  455. finishInterp = Sin(t * theta) * invSinTheta
  456. else
  457. startInterp = t - 1
  458. finishInterp = t
  459. end
  460. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  461. end
  462. function rayCast(Position, Direction, Range, Ignore)
  463. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  464. end
  465. local RbxUtility = LoadLibrary("RbxUtility")
  466. local Create = RbxUtility.Create
  467.  
  468. -------------------------------------------------------
  469. --Start Damage Function--
  470. -------------------------------------------------------
  471. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  472. if hit.Parent == nil then
  473. return
  474. end
  475. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  476. for _, v in pairs(hit.Parent:children()) do
  477. if v:IsA("Humanoid") then
  478. h = v
  479. end
  480. end
  481. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  482.  
  483. hit.Parent:FindFirstChild("Head"):BreakJoints()
  484. end
  485.  
  486. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  487. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  488. if hit.Parent.DebounceHit.Value == true then
  489. return
  490. end
  491. end
  492. if insta == true then
  493. hit.Parent:FindFirstChild("Head"):BreakJoints()
  494. end
  495. local c = Create("ObjectValue"){
  496. Name = "creator",
  497. Value = owner,
  498. Parent = h,
  499. }
  500. game:GetService("Debris"):AddItem(c, .5)
  501. if HitSound ~= nil and HitPitch ~= nil then
  502. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  503. end
  504. local Damage = math.random(minim, maxim)
  505. local blocked = false
  506. local block = hit.Parent:findFirstChild("Block")
  507. if block ~= nil then
  508. if block.className == "IntValue" then
  509. if block.Value > 0 then
  510. blocked = true
  511. block.Value = block.Value - 1
  512. print(block.Value)
  513. end
  514. end
  515. end
  516. if blocked == false then
  517. h.Health = h.Health - Damage
  518. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  519. else
  520. h.Health = h.Health - (Damage / 2)
  521. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  522. end
  523. if Type == "Knockdown" then
  524. local hum = hit.Parent.Humanoid
  525. hum.PlatformStand = true
  526. coroutine.resume(coroutine.create(function(HHumanoid)
  527. swait(1)
  528. HHumanoid.PlatformStand = false
  529. end), hum)
  530. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  531. local bodvol = Create("BodyVelocity"){
  532. velocity = angle * knockback,
  533. P = 5000,
  534. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  535. Parent = hit,
  536. }
  537. local rl = Create("BodyAngularVelocity"){
  538. P = 3000,
  539. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  540. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  541. Parent = hit,
  542. }
  543. game:GetService("Debris"):AddItem(bodvol, .5)
  544. game:GetService("Debris"):AddItem(rl, .5)
  545. elseif Type == "Normal" then
  546. local vp = Create("BodyVelocity"){
  547. P = 500,
  548. maxForce = Vector3.new(math.huge, 0, math.huge),
  549. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  550. }
  551. if knockback > 0 then
  552. vp.Parent = hit.Parent.Torso
  553. end
  554. game:GetService("Debris"):AddItem(vp, .5)
  555. elseif Type == "Up" then
  556. local bodyVelocity = Create("BodyVelocity"){
  557. velocity = Vector3.new(0, 20, 0),
  558. P = 5000,
  559. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  560. Parent = hit,
  561. }
  562. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  563. elseif Type == "DarkUp" then
  564. coroutine.resume(coroutine.create(function()
  565. for i = 0, 1, 0.1 do
  566. swait()
  567. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  568. end
  569. end))
  570. local bodyVelocity = Create("BodyVelocity"){
  571. velocity = Vector3.new(0, 20, 0),
  572. P = 5000,
  573. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  574. Parent = hit,
  575. }
  576. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  577. elseif Type == "Snare" then
  578. local bp = Create("BodyPosition"){
  579. P = 2000,
  580. D = 100,
  581. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  582. position = hit.Parent.Torso.Position,
  583. Parent = hit.Parent.Torso,
  584. }
  585. game:GetService("Debris"):AddItem(bp, 1)
  586. elseif Type == "Freeze" then
  587. local BodPos = Create("BodyPosition"){
  588. P = 50000,
  589. D = 1000,
  590. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  591. position = hit.Parent.Torso.Position,
  592. Parent = hit.Parent.Torso,
  593. }
  594. local BodGy = Create("BodyGyro") {
  595. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  596. P = 20e+003,
  597. Parent = hit.Parent.Torso,
  598. cframe = hit.Parent.Torso.CFrame,
  599. }
  600. hit.Parent.Torso.Anchored = true
  601. coroutine.resume(coroutine.create(function(Part)
  602. swait(1.5)
  603. Part.Anchored = false
  604. end), hit.Parent.Torso)
  605. game:GetService("Debris"):AddItem(BodPos, 3)
  606. game:GetService("Debris"):AddItem(BodGy, 3)
  607. end
  608. local debounce = Create("BoolValue"){
  609. Name = "DebounceHit",
  610. Parent = hit.Parent,
  611. Value = true,
  612. }
  613. game:GetService("Debris"):AddItem(debounce, Delay)
  614. c = Create("ObjectValue"){
  615. Name = "creator",
  616. Value = Player,
  617. Parent = h,
  618. }
  619. game:GetService("Debris"):AddItem(c, .5)
  620. end
  621. end
  622. -------------------------------------------------------
  623. --End Damage Function--
  624. -------------------------------------------------------
  625.  
  626. -------------------------------------------------------
  627. --Start Damage Function Customization--
  628. -------------------------------------------------------
  629. function ShowDamage(Pos, Text, Time, Color)
  630. local Rate = (1 / 30)
  631. local Pos = (Pos or Vector3.new(0, 0, 0))
  632. local Text = (Text or "")
  633. local Time = (Time or 2)
  634. local Color = (Color or Color3.new(1, 0, 1))
  635. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  636. EffectPart.Anchored = true
  637. local BillboardGui = Create("BillboardGui"){
  638. Size = UDim2.new(3, 0, 3, 0),
  639. Adornee = EffectPart,
  640. Parent = EffectPart,
  641. }
  642. local TextLabel = Create("TextLabel"){
  643. BackgroundTransparency = 1,
  644. Size = UDim2.new(1, 0, 1, 0),
  645. Text = Text,
  646. Font = "Bodoni",
  647. TextColor3 = Color,
  648. TextScaled = true,
  649. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  650. Parent = BillboardGui,
  651. }
  652. game.Debris:AddItem(EffectPart, (Time))
  653. EffectPart.Parent = game:GetService("Workspace")
  654. delay(0, function()
  655. local Frames = (Time / Rate)
  656. for Frame = 1, Frames do
  657. wait(Rate)
  658. local Percent = (Frame / Frames)
  659. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  660. TextLabel.TextTransparency = Percent
  661. end
  662. if EffectPart and EffectPart.Parent then
  663. EffectPart:Destroy()
  664. end
  665. end)
  666. end
  667. -------------------------------------------------------
  668. --End Damage Function Customization--
  669. -------------------------------------------------------
  670.  
  671. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  672. for _, c in pairs(workspace:children()) do
  673. local hum = c:findFirstChild("Humanoid")
  674. if hum ~= nil then
  675. local head = c:findFirstChild("Head")
  676. if head ~= nil then
  677. local targ = head.Position - Part.Position
  678. local mag = targ.magnitude
  679. if magni >= mag and c.Name ~= plr.Name then
  680. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  681. end
  682. end
  683. end
  684. end
  685. end
  686.  
  687.  
  688. CFuncs = {
  689. Part = {
  690. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  691. local Part = Create("Part")({
  692. Parent = Parent,
  693. Reflectance = Reflectance,
  694. Transparency = Transparency,
  695. CanCollide = false,
  696. Locked = true,
  697. BrickColor = BrickColor.new(tostring(BColor)),
  698. Name = Name,
  699. Size = Size,
  700. Material = Material
  701. })
  702. RemoveOutlines(Part)
  703. return Part
  704. end
  705. },
  706. Mesh = {
  707. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  708. local Msh = Create(Mesh)({
  709. Parent = Part,
  710. Offset = OffSet,
  711. Scale = Scale
  712. })
  713. if Mesh == "SpecialMesh" then
  714. Msh.MeshType = MeshType
  715. Msh.MeshId = MeshId
  716. end
  717. return Msh
  718. end
  719. },
  720. Mesh = {
  721. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  722. local Msh = Create(Mesh)({
  723. Parent = Part,
  724. Offset = OffSet,
  725. Scale = Scale
  726. })
  727. if Mesh == "SpecialMesh" then
  728. Msh.MeshType = MeshType
  729. Msh.MeshId = MeshId
  730. end
  731. return Msh
  732. end
  733. },
  734. Weld = {
  735. Create = function(Parent, Part0, Part1, C0, C1)
  736. local Weld = Create("Weld")({
  737. Parent = Parent,
  738. Part0 = Part0,
  739. Part1 = Part1,
  740. C0 = C0,
  741. C1 = C1
  742. })
  743. return Weld
  744. end
  745. },
  746. Sound = {
  747. Create = function(id, par, vol, pit)
  748. coroutine.resume(coroutine.create(function()
  749. local S = Create("Sound")({
  750. Volume = vol,
  751. Pitch = pit or 1,
  752. SoundId = id,
  753. Parent = par or workspace
  754. })
  755. wait()
  756. S:play()
  757. game:GetService("Debris"):AddItem(S, 6)
  758. end))
  759. end
  760. },
  761. ParticleEmitter = {
  762. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  763. local fp = Create("ParticleEmitter")({
  764. Parent = Parent,
  765. Color = ColorSequence.new(Color1, Color2),
  766. LightEmission = LightEmission,
  767. Size = Size,
  768. Texture = Texture,
  769. Transparency = Transparency,
  770. ZOffset = ZOffset,
  771. Acceleration = Accel,
  772. Drag = Drag,
  773. LockedToPart = LockedToPart,
  774. VelocityInheritance = VelocityInheritance,
  775. EmissionDirection = EmissionDirection,
  776. Enabled = Enabled,
  777. Lifetime = LifeTime,
  778. Rate = Rate,
  779. Rotation = Rotation,
  780. RotSpeed = RotSpeed,
  781. Speed = Speed,
  782. VelocitySpread = VelocitySpread
  783. })
  784. return fp
  785. end
  786. }
  787. }
  788. function RemoveOutlines(part)
  789. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  790. end
  791. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  792. local Part = Create("Part")({
  793. formFactor = FormFactor,
  794. Parent = Parent,
  795. Reflectance = Reflectance,
  796. Transparency = Transparency,
  797. CanCollide = false,
  798. Locked = true,
  799. BrickColor = BrickColor.new(tostring(BColor)),
  800. Name = Name,
  801. Size = Size,
  802. Material = Material
  803. })
  804. RemoveOutlines(Part)
  805. return Part
  806. end
  807. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  808. local Msh = Create(Mesh)({
  809. Parent = Part,
  810. Offset = OffSet,
  811. Scale = Scale
  812. })
  813. if Mesh == "SpecialMesh" then
  814. Msh.MeshType = MeshType
  815. Msh.MeshId = MeshId
  816. end
  817. return Msh
  818. end
  819. function CreateWeld(Parent, Part0, Part1, C0, C1)
  820. local Weld = Create("Weld")({
  821. Parent = Parent,
  822. Part0 = Part0,
  823. Part1 = Part1,
  824. C0 = C0,
  825. C1 = C1
  826. })
  827. return Weld
  828. end
  829.  
  830.  
  831. -------------------------------------------------------
  832. --Start Effect Function--
  833. -------------------------------------------------------
  834. EffectModel = Instance.new("Model", char)
  835. Effects = {
  836. Block = {
  837. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  838. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  839. prt.Anchored = true
  840. prt.CFrame = cframe
  841. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  842. game:GetService("Debris"):AddItem(prt, 10)
  843. if Type == 1 or Type == nil then
  844. table.insert(Effects, {
  845. prt,
  846. "Block1",
  847. delay,
  848. x3,
  849. y3,
  850. z3,
  851. msh
  852. })
  853. elseif Type == 2 then
  854. table.insert(Effects, {
  855. prt,
  856. "Block2",
  857. delay,
  858. x3,
  859. y3,
  860. z3,
  861. msh
  862. })
  863. else
  864. table.insert(Effects, {
  865. prt,
  866. "Block3",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. end
  874. end
  875. },
  876. Sphere = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end
  893. },
  894. Cylinder = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Wave = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. table.insert(Effects, {
  920. prt,
  921. "Cylinder",
  922. delay,
  923. x3 / 60,
  924. y3 / 60,
  925. z3 / 60,
  926. msh
  927. })
  928. end
  929. },
  930. Ring = {
  931. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  932. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  933. prt.Anchored = true
  934. prt.CFrame = cframe
  935. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  936. game:GetService("Debris"):AddItem(prt, 10)
  937. table.insert(Effects, {
  938. prt,
  939. "Cylinder",
  940. delay,
  941. x3,
  942. y3,
  943. z3,
  944. msh
  945. })
  946. end
  947. },
  948. Break = {
  949. Create = function(brickcolor, cframe, x1, y1, z1)
  950. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  951. prt.Anchored = true
  952. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  953. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  954. local num = math.random(10, 50) / 1000
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Shatter",
  959. num,
  960. prt.CFrame,
  961. math.random() - math.random(),
  962. 0,
  963. math.random(50, 100) / 100
  964. })
  965. end
  966. },
  967. Spiral = {
  968. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  969. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  970. prt.Anchored = true
  971. prt.CFrame = cframe
  972. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973. game:GetService("Debris"):AddItem(prt, 10)
  974. table.insert(Effects, {
  975. prt,
  976. "Cylinder",
  977. delay,
  978. x3,
  979. y3,
  980. z3,
  981. msh
  982. })
  983. end
  984. },
  985. Push = {
  986. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  987. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  988. prt.Anchored = true
  989. prt.CFrame = cframe
  990. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  991. game:GetService("Debris"):AddItem(prt, 10)
  992. table.insert(Effects, {
  993. prt,
  994. "Cylinder",
  995. delay,
  996. x3,
  997. y3,
  998. z3,
  999. msh
  1000. })
  1001. end
  1002. }
  1003. }
  1004. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1005. local fp = IT("Part")
  1006. fp.formFactor = formfactor
  1007. fp.Parent = parent
  1008. fp.Reflectance = reflectance
  1009. fp.Transparency = transparency
  1010. fp.CanCollide = false
  1011. fp.Locked = true
  1012. fp.BrickColor = brickcolor
  1013. fp.Name = name
  1014. fp.Size = size
  1015. fp.Position = tors.Position
  1016. RemoveOutlines(fp)
  1017. fp.Material = "SmoothPlastic"
  1018. fp:BreakJoints()
  1019. return fp
  1020. end
  1021.  
  1022. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1023. local mesh = IT(Mesh)
  1024. mesh.Parent = part
  1025. if Mesh == "SpecialMesh" then
  1026. mesh.MeshType = meshtype
  1027. if meshid ~= "nil" then
  1028. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1029. end
  1030. end
  1031. mesh.Offset = offset
  1032. mesh.Scale = scale
  1033. return mesh
  1034. end
  1035.  
  1036. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1037. local type = type
  1038. local rng = Instance.new("Part", char)
  1039. rng.Anchored = true
  1040. rng.BrickColor = color
  1041. rng.CanCollide = false
  1042. rng.FormFactor = 3
  1043. rng.Name = "Ring"
  1044. rng.Material = "Neon"
  1045. rng.Size = Vector3.new(1, 1, 1)
  1046. rng.Transparency = 1
  1047. rng.TopSurface = 0
  1048. rng.BottomSurface = 0
  1049. rng.CFrame = pos
  1050. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1051. local rngm = Instance.new("SpecialMesh", rng)
  1052. rngm.MeshType = MType
  1053. rngm.Scale = Vector3.new(x1, y1, z1)
  1054. local scaler2 = 1
  1055. local speeder = FastSpeed
  1056. if type == "Add" then
  1057. scaler2 = 1 * value
  1058. elseif type == "Divide" then
  1059. scaler2 = 1 / value
  1060. end
  1061. coroutine.resume(coroutine.create(function()
  1062. for i = 0, 10 / bonuspeed, 0.1 do
  1063. swait()
  1064. if type == "Add" then
  1065. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1066. elseif type == "Divide" then
  1067. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1068. end
  1069. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1070. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1071. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1072. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1073. end
  1074. rng:Destroy()
  1075. end))
  1076. end
  1077.  
  1078. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1079. local type = type
  1080. local rng = Instance.new("Part", char)
  1081. rng.Anchored = true
  1082. rng.BrickColor = color
  1083. rng.CanCollide = false
  1084. rng.FormFactor = 3
  1085. rng.Name = "Ring"
  1086. rng.Material = "Neon"
  1087. rng.Size = Vector3.new(1, 1, 1)
  1088. rng.Transparency = 0
  1089. rng.TopSurface = 0
  1090. rng.BottomSurface = 0
  1091. rng.CFrame = pos
  1092. local rngm = Instance.new("SpecialMesh", rng)
  1093. rngm.MeshType = MType
  1094. rngm.Scale = scale
  1095. local scaler2 = 1
  1096. if type == "Add" then
  1097. scaler2 = 1 * value
  1098. elseif type == "Divide" then
  1099. scaler2 = 1 / value
  1100. end
  1101. coroutine.resume(coroutine.create(function()
  1102. for i = 0, 10 / bonuspeed, 0.1 do
  1103. swait()
  1104. if type == "Add" then
  1105. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1106. elseif type == "Divide" then
  1107. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1108. end
  1109. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1110. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1111. end
  1112. rng:Destroy()
  1113. end))
  1114. end
  1115.  
  1116. function Eviscerate(dude)
  1117. if dude.Name ~= char then
  1118. local bgf = IT("BodyGyro", dude.Head)
  1119. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1120. local val = IT("BoolValue", dude)
  1121. val.Name = "IsHit"
  1122. local ds = coroutine.wrap(function()
  1123. dude:WaitForChild("Head"):BreakJoints()
  1124. wait(0.5)
  1125. target = nil
  1126. coroutine.resume(coroutine.create(function()
  1127. for i, v in pairs(dude:GetChildren()) do
  1128. if v:IsA("Accessory") then
  1129. v:Destroy()
  1130. end
  1131. if v:IsA("Humanoid") then
  1132. v:Destroy()
  1133. end
  1134. if v:IsA("CharacterMesh") then
  1135. v:Destroy()
  1136. end
  1137. if v:IsA("Model") then
  1138. v:Destroy()
  1139. end
  1140. if v:IsA("Part") or v:IsA("MeshPart") then
  1141. for x, o in pairs(v:GetChildren()) do
  1142. if o:IsA("Decal") then
  1143. o:Destroy()
  1144. end
  1145. end
  1146. coroutine.resume(coroutine.create(function()
  1147. v.Material = "Neon"
  1148. v.CanCollide = false
  1149. local PartEmmit1 = IT("ParticleEmitter", v)
  1150. PartEmmit1.LightEmission = 1
  1151. PartEmmit1.Texture = "rbxassetid://284205403"
  1152. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1153. PartEmmit1.Rate = 150
  1154. PartEmmit1.Lifetime = NumberRange.new(1)
  1155. PartEmmit1.Size = NumberSequence.new({
  1156. NumberSequenceKeypoint.new(0, 0.75, 0),
  1157. NumberSequenceKeypoint.new(1, 0, 0)
  1158. })
  1159. PartEmmit1.Transparency = NumberSequence.new({
  1160. NumberSequenceKeypoint.new(0, 0, 0),
  1161. NumberSequenceKeypoint.new(1, 1, 0)
  1162. })
  1163. PartEmmit1.Speed = NumberRange.new(0, 0)
  1164. PartEmmit1.VelocitySpread = 30000
  1165. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1166. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1167. local BodPoss = IT("BodyPosition", v)
  1168. BodPoss.P = 3000
  1169. BodPoss.D = 1000
  1170. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1171. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1172. v.Color = maincolor.Color
  1173. coroutine.resume(coroutine.create(function()
  1174. for i = 0, 49 do
  1175. swait(1)
  1176. v.Transparency = v.Transparency + 0.08
  1177. end
  1178. wait(0.5)
  1179. PartEmmit1.Enabled = false
  1180. wait(3)
  1181. v:Destroy()
  1182. dude:Destroy()
  1183. end))
  1184. end))
  1185. end
  1186. end
  1187. end))
  1188. end)
  1189. ds()
  1190. end
  1191. end
  1192.  
  1193. function FindNearestHead(Position, Distance, SinglePlayer)
  1194. if SinglePlayer then
  1195. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1196. end
  1197. local List = {}
  1198. for i, v in pairs(workspace:GetChildren()) do
  1199. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1200. table.insert(List, v)
  1201. end
  1202. end
  1203. return List
  1204. end
  1205.  
  1206. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1207. local type = type
  1208. local rng = Instance.new("Part", char)
  1209. rng.Anchored = true
  1210. rng.BrickColor = color
  1211. rng.CanCollide = false
  1212. rng.FormFactor = 3
  1213. rng.Name = "Ring"
  1214. rng.Material = "Neon"
  1215. rng.Size = Vector3.new(1, 1, 1)
  1216. rng.Transparency = 0
  1217. rng.TopSurface = 0
  1218. rng.BottomSurface = 0
  1219. rng.CFrame = pos
  1220. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1221. local rngm = Instance.new("SpecialMesh", rng)
  1222. rngm.MeshType = MType
  1223. rngm.Scale = Vector3.new(x1, y1, z1)
  1224. local scaler2 = 1
  1225. local speeder = FastSpeed
  1226. if type == "Add" then
  1227. scaler2 = 1 * value
  1228. elseif type == "Divide" then
  1229. scaler2 = 1 / value
  1230. end
  1231. coroutine.resume(coroutine.create(function()
  1232. for i = 0, 10 / bonuspeed, 0.1 do
  1233. swait()
  1234. if type == "Add" then
  1235. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1236. elseif type == "Divide" then
  1237. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1238. end
  1239. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1240. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1241. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1242. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1243. end
  1244. rng:Destroy()
  1245. end))
  1246. end
  1247.  
  1248. function SoulSteal(dude)
  1249. if dude.Name ~= char then
  1250. local bgf = IT("BodyGyro", dude.Head)
  1251. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1252. local val = IT("BoolValue", dude)
  1253. val.Name = "IsHit"
  1254. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1255. local soulst = coroutine.wrap(function()
  1256. local soul = Instance.new("Part",dude)
  1257. soul.Size = Vector3.new(1,1,1)
  1258. soul.CanCollide = false
  1259. soul.Anchored = false
  1260. soul.Position = torso.Position
  1261. soul.Transparency = 1
  1262. local PartEmmit1 = IT("ParticleEmitter", soul)
  1263. PartEmmit1.LightEmission = 1
  1264. PartEmmit1.Texture = "rbxassetid://569507414"
  1265. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1266. PartEmmit1.Rate = 250
  1267. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1268. PartEmmit1.Size = NumberSequence.new({
  1269. NumberSequenceKeypoint.new(0, 1, 0),
  1270. NumberSequenceKeypoint.new(1, 0, 0)
  1271. })
  1272. PartEmmit1.Transparency = NumberSequence.new({
  1273. NumberSequenceKeypoint.new(0, 0, 0),
  1274. NumberSequenceKeypoint.new(1, 1, 0)
  1275. })
  1276. PartEmmit1.Speed = NumberRange.new(0, 0)
  1277. PartEmmit1.VelocitySpread = 30000
  1278. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1279. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1280. local BodPoss = IT("BodyPosition", soul)
  1281. BodPoss.P = 3000
  1282. BodPoss.D = 1000
  1283. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1284. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1285. wait(1.6)
  1286. soul.Touched:connect(function(hit)
  1287. if hit.Parent == char then
  1288. soul:Destroy()
  1289. end
  1290. end)
  1291. wait(1.2)
  1292. while soul do
  1293. swait()
  1294. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1295. BodPoss.Position = tors.Position
  1296. end
  1297. end)
  1298. soulst()
  1299. end
  1300. end
  1301. function FaceMouse()
  1302. local Cam = workspace.CurrentCamera
  1303. return {
  1304. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1305. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1306. }
  1307. end
  1308. -------------------------------------------------------
  1309. --End Effect Function--
  1310. -------------------------------------------------------
  1311. function Cso(ID, PARENT, VOLUME, PITCH)
  1312. local NSound = nil
  1313. coroutine.resume(coroutine.create(function()
  1314. NSound = IT("Sound", PARENT)
  1315. NSound.Volume = VOLUME
  1316. NSound.Pitch = PITCH
  1317. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1318. swait()
  1319. NSound:play()
  1320. game:GetService("Debris"):AddItem(NSound, 10)
  1321. end))
  1322. return NSound
  1323. end
  1324. function CameraEnshaking(Length, Intensity)
  1325. coroutine.resume(coroutine.create(function()
  1326. local intensity = 1 * Intensity
  1327. local rotM = 0.01 * Intensity
  1328. for i = 0, Length, 0.1 do
  1329. swait()
  1330. intensity = intensity - 0.05 * Intensity / Length
  1331. rotM = rotM - 5.0E-4 * Intensity / Length
  1332. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1333. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1334. end
  1335. hum.CameraOffset = Vector3.new(0, 0, 0)
  1336. end))
  1337. end
  1338. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1339. local Hitboxpart = Instance.new("Part", EffectModel)
  1340. RemoveOutlines(Hitboxpart)
  1341. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1342. Hitboxpart.CanCollide = false
  1343. Hitboxpart.Transparency = 1
  1344. Hitboxpart.Anchored = true
  1345. Hitboxpart.CFrame = Pose
  1346. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1347. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1348. end
  1349. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1350. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1351. prt.Anchored = true
  1352. prt.CFrame = cframe
  1353. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1354. game:GetService("Debris"):AddItem(prt, 10)
  1355. if Type == 1 or Type == nil then
  1356. table.insert(Effects, {
  1357. prt,
  1358. "Block1",
  1359. delay,
  1360. x3,
  1361. y3,
  1362. z3,
  1363. msh
  1364. })
  1365. elseif Type == 2 then
  1366. table.insert(Effects, {
  1367. prt,
  1368. "Block2",
  1369. delay,
  1370. x3,
  1371. y3,
  1372. z3,
  1373. msh
  1374. })
  1375. elseif Type == 3 then
  1376. table.insert(Effects, {
  1377. prt,
  1378. "Block3",
  1379. delay,
  1380. x3,
  1381. y3,
  1382. z3,
  1383. msh
  1384. })
  1385. end
  1386. end
  1387.  
  1388. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1389. local Part = Create("Part"){
  1390. Parent = Parent,
  1391. Reflectance = Reflectance,
  1392. Transparency = Transparency,
  1393. CanCollide = false,
  1394. Locked = true,
  1395. BrickColor = BrickColor.new(tostring(BColor)),
  1396. Name = Name,
  1397. Size = Size,
  1398. Material = Material,
  1399. }
  1400. RemoveOutlines(Part)
  1401. return Part
  1402. end
  1403.  
  1404. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1405. local Msh = Create(Mesh){
  1406. Parent = Part,
  1407. Offset = OffSet,
  1408. Scale = Scale,
  1409. }
  1410. if Mesh == "SpecialMesh" then
  1411. Msh.MeshType = MeshType
  1412. Msh.MeshId = MeshId
  1413. end
  1414. return Msh
  1415. end
  1416.  
  1417. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1418. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1419. prt.Anchored = true
  1420. prt.CFrame = cframe
  1421. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1422. game:GetService("Debris"):AddItem(prt,2)
  1423. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1424. for i=0,1,delay do
  1425. swait()
  1426. Part.Transparency=i
  1427. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1428. end
  1429. Part.Parent=nil
  1430. end),prt,msh,(math.random(0,1)+math.random())/5)
  1431. end
  1432. -------------------------------------------------------
  1433. --End Important Functions--
  1434. -------------------------------------------------------
  1435.  
  1436.  
  1437.  
  1438. --[[
  1439. Thanks for using Build-To-Lua by jarredbcv.
  1440. ]]--
  1441.  
  1442. New = function(Object, Parent, Name, Data)
  1443. local Object = Instance.new(Object)
  1444. for Index, Value in pairs(Data or {}) do
  1445. Object[Index] = Value
  1446. end
  1447. Object.Parent = Parent
  1448. Object.Name = Name
  1449. return Object
  1450. end
  1451.  
  1452. Gunty = New("Model",char,"Gunty",{})
  1453. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1454. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1455. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1456. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1457. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1458. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1459. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1460. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1461. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1462. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1463. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1464. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1465. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1466. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1467. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1468. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1469. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1470. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1471. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1472. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1473. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1474. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1475. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1476. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1477. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1478. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1479. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1480. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1482. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1483. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1484. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1485. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1486. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1487. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1488. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1489. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1490. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1491. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1492. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1493. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1494. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1495. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1496. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1497. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1498. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1499. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1500. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1501. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1502. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1503. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1504. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1505. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1506. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1507. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1508. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1509. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1510. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1511. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1512. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1513. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1514. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1515. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1516. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1517. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1518. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1519. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1520. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1521. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1522. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1523. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1524. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1525. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1526. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1527. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1528. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1529. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1530. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1531. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1532. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1533. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1534. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1535. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1536. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1537. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1538. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1539. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1540. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1541. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1542. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1543. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1544. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1545. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1546. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1547. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1548. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1549. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1550. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1551. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1552. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1553. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1554. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1555. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1556. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1557. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1558. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1559. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1560. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1561. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1562. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1563. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1564. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1565. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1566. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1567. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1568. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1569. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1570. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1571. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1572. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1573. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1574. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1575. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1576. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1577. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1578. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1579. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1580. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1581.  
  1582.  
  1583. local NewInstance = function(instance,parent,properties)
  1584. local inst = Instance.new(instance,parent)
  1585. if(properties)then
  1586. for i,v in next, properties do
  1587. pcall(function() inst[i] = v end)
  1588. end
  1589. end
  1590. return inst;
  1591. end
  1592.  
  1593. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1594.  
  1595. ArmorColorParts = {}
  1596. ArmorColorParts2 = {}
  1597. NeonColorParts = {}
  1598. local all, last = {}, nil
  1599. function scan(p)
  1600. for _, v in pairs(p:GetChildren()) do
  1601. if v:IsA("BasePart") then
  1602. if v.BrickColor == BrickColor.new("Black") then
  1603. table.insert(ArmorColorParts, v)
  1604. end
  1605. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1606. table.insert(ArmorColorParts2, v)
  1607. end
  1608. if v.BrickColor == BrickColor.new("Dark green") then
  1609. table.insert(NeonColorParts, v)
  1610. end
  1611. if last then
  1612. local w = Instance.new("Weld")
  1613. w.Part0, w.Part1 = last, v
  1614. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1615. w.Parent = last
  1616. end
  1617. table.insert(all, v)
  1618. last = v
  1619. end
  1620. scan(v)
  1621. end
  1622. end
  1623. scan(Gunty)
  1624. for _, v in pairs(all) do
  1625. v.Anchored = false
  1626. v.CanCollide = false
  1627. end
  1628. -------------------------------------------------------
  1629. --Start Customization--
  1630. -------------------------------------------------------
  1631. local Player_Size = 1
  1632. if Player_Size ~= 1 then
  1633. root.Size = root.Size * Player_Size
  1634. tors.Size = tors.Size * Player_Size
  1635. hed.Size = hed.Size * Player_Size
  1636. ra.Size = ra.Size * Player_Size
  1637. la.Size = la.Size * Player_Size
  1638. rl.Size = rl.Size * Player_Size
  1639. ll.Size = ll.Size * Player_Size
  1640. ----------------------------------------------------------------------------------
  1641. rootj.Parent = root
  1642. neck.Parent = tors
  1643. RW.Parent = tors
  1644. LW.Parent = tors
  1645. RH.Parent = tors
  1646. LH.Parent = tors
  1647. ----------------------------------------------------------------------------------
  1648. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1649. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1650. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1651. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1652. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1653. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1654. ----------------------------------------------------------------------------------
  1655. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1656. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1657. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1658. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1659. --hat.Parent = Character
  1660. end
  1661. ----------------------------------------------------------------------------------
  1662. local SONG = 1547042045
  1663. local SONG2 = 0
  1664. local Music = Instance.new("Sound",tors)
  1665. Music.Volume = 2.5
  1666. Music.Looped = true
  1667. Music.Pitch = 1 --Pitcher
  1668. ----------------------------------------------------------------------------------
  1669. local equipped = false
  1670. local idle = 0
  1671. local change = 1
  1672. local val = 0
  1673. local toim = 0
  1674. local idleanim = 0.4
  1675. local sine = 0
  1676. local Mode = 1
  1677. ----------------------------------------------------------------------------------
  1678. hum.WalkSpeed = 8
  1679. hum.JumpPower = 57
  1680. hum.Animator.Parent = nil
  1681. local naeeym2 = IT("BillboardGui",char)
  1682. naeeym2.AlwaysOnTop = true
  1683. naeeym2.Size = UDim2.new(5,35,2,15)
  1684. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1685. naeeym2.MaxDistance = 75
  1686. naeeym2.Adornee = hed
  1687. naeeym2.Name = "Name"
  1688. --naeeym2.PlayerToHideFrom = Player
  1689. local tecks2 = IT("TextLabel",naeeym2)
  1690. tecks2.BackgroundTransparency = 1
  1691. tecks2.TextScaled = true
  1692. tecks2.BorderSizePixel = 0
  1693. tecks2.Text = "Normal"
  1694. tecks2.Font = "Fantasy"
  1695. tecks2.TextSize = 30
  1696. tecks2.TextStrokeTransparency = 0
  1697. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1698. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1699. tecks2.Size = UDim2.new(1,0,0.5,0)
  1700. tecks2.Parent = naeeym2
  1701. -------------------------------------------------------
  1702. --End Customization--
  1703. -------------------------------------------------------
  1704.  
  1705.  
  1706. -------------------------------------------------------
  1707. --Start Attacks N Stuff--
  1708. -------------------------------------------------------
  1709. function resetmode()
  1710. tecks2.Text = "Normal"
  1711. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1712. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1713. for i, v in pairs(ArmorColorParts) do
  1714. v.BrickColor = BrickColor.new("Black")
  1715. v.Material = "SmoothPlastic"
  1716. v.Transparency = 0
  1717. end
  1718. for i, v in pairs(ArmorColorParts2) do
  1719. v.BrickColor = BrickColor.new("Medium stone grey")
  1720. v.Material = "Metal"
  1721. v.Transparency = 0
  1722. end
  1723. for i, v in pairs(NeonColorParts) do
  1724. maincolor = BrickColor.new("Dark green")
  1725. v.BrickColor = maincolor
  1726. v.Material = "Neon"
  1727. v.Transparency = 0
  1728. end
  1729. Mode = 1
  1730. SONG = 1547042045
  1731. end
  1732. function Taunt()
  1733. attack = true
  1734. hum.WalkSpeed = 0
  1735. TAUNT:Play()
  1736. repeat
  1737. swait()
  1738. TAUNT.Parent = tors
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1740. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1742. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1743. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1744. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1745. until TAUNT.Playing == false
  1746. attack = false
  1747. hum.WalkSpeed = 8
  1748. end
  1749. function attackone()
  1750. attack = true
  1751. hum.WalkSpeed = 3.01
  1752. for i = 0, 1.7, 0.1 do
  1753. swait()
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1757. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1758. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1760. end
  1761. Cso("203426541", ra, 10, 1)
  1762. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1763. CameraEnshaking(2, 5)
  1764. for i = 0, 1.4, 0.1 do
  1765. swait()
  1766. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1770. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1771. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1772. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1773. end
  1774. hum.WalkSpeed = 8
  1775. attack = false
  1776. end
  1777. function attacktwo()
  1778. attack = true
  1779. hum.WalkSpeed = 3.01
  1780. for i = 0, 1.7, 0.1 do
  1781. swait()
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1785. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1786. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1787. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1788. end
  1789. Cso("203426541", rl, 10, 1)
  1790. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1791. CameraEnshaking(2, 3)
  1792. for i = 0, 1.4, 0.1 do
  1793. swait()
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1797. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1798. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1800. end
  1801. hum.WalkSpeed = 8
  1802. attack = false
  1803. end
  1804. function attackthree()
  1805. attack = true
  1806. hum.WalkSpeed = 3.01
  1807. for i = 0, 1.4, 0.1 do
  1808. swait()
  1809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1810. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1811. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1812. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1813. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1814. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1815. end
  1816. Cso("203426541", hed, 10, 1)
  1817. for i = 0, 1.7, 0.1 do
  1818. swait()
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1822. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1823. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1824. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1825. end
  1826. CameraEnshaking(2, 8)
  1827. Cso("260435136", hed, 10, .9)
  1828. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1829. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1830. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1831. for i = 0, 1.8, 0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1835. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1836. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1837. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1838. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1839. end
  1840. hum.WalkSpeed = 8
  1841. attack = false
  1842. end
  1843. function Power_Burst()
  1844. hum.WalkSpeed = 4
  1845. attack = true
  1846. Cso("163619849", Handle, 10, 1.35)
  1847. for i = 0,4.3,0.1 do
  1848. swait()
  1849. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1854. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1856. end
  1857. CameraEnshaking(2.5, 20)
  1858. Cso("539294959", Handle, 10, .9)
  1859. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1860. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1861. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1862. for i = 0,3,0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1870. end
  1871. hum.WalkSpeed = 8
  1872. attack = false
  1873. end
  1874. function Magic_Bombs()
  1875. attack = true
  1876. hum.WalkSpeed = 0
  1877. local GYRO = IT("BodyGyro",root)
  1878. GYRO.D = 100
  1879. GYRO.P = 2000
  1880. GYRO.MaxTorque = VT(0,4000000,0)
  1881. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1882. for i = 0,3.6,0.1 do
  1883. swait()
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1887. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1890. end
  1891. CameraEnshaking(1, 6)
  1892. GYRO:Destroy()
  1893. Cso("588734356", Handle, 10, 1.05)
  1894. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1895. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1896. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1897. for i = 0,2,0.1 do
  1898. swait()
  1899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1901. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1902. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1905. end
  1906. local GYRO = IT("BodyGyro",root)
  1907. GYRO.D = 100
  1908. GYRO.P = 2000
  1909. GYRO.MaxTorque = VT(0,4000000,0)
  1910. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1911. for i = 0,2.4,0.1 do
  1912. swait()
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1917. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1919. end
  1920. GYRO:Destroy()
  1921. CameraEnshaking(1, 6)
  1922. Cso("588734356", Handle, 10, 1.05)
  1923. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1924. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1925. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1926. for i = 0,2,0.1 do
  1927. swait()
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1931. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1934. end
  1935. local GYRO = IT("BodyGyro",root)
  1936. GYRO.D = 100
  1937. GYRO.P = 2000
  1938. GYRO.MaxTorque = VT(0,4000000,0)
  1939. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1940. for i = 0,2.4,0.1 do
  1941. swait()
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1944. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1945. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1946. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1947. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1948. end
  1949. GYRO:Destroy()
  1950. CameraEnshaking(1, 6)
  1951. Cso("588734356", Handle, 10, 1.05)
  1952. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1953. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1954. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1955. for i = 0,2,0.1 do
  1956. swait()
  1957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1960. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1961. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1963. end
  1964. attack = false
  1965. hum.WalkSpeed = 8
  1966. end
  1967. function Dangerous_Field()
  1968. attack = true
  1969. hum.WalkSpeed = 0
  1970. for i = 0,10,0.1 do
  1971. swait()
  1972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1974. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1975. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1976. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1977. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1978. CameraEnshaking(1, 7)
  1979. Cso("588734356", Handle, 10, 1.2)
  1980. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1981. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1982. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1983. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1984. end
  1985. attack = false
  1986. hum.WalkSpeed = 8
  1987. end
  1988. function Shockwave()
  1989. attack = true
  1990. hum.WalkSpeed = 0
  1991. for i = 0,4,0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1999. end
  2000. coroutine.resume(coroutine.create(function()
  2001. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2002. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2003. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2004. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2005. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2006. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2007. CameraEnshaking(1, 7)
  2008. wait(0.05)
  2009. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2010. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2012. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2013. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2014. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2015. CameraEnshaking(1, 7)
  2016. wait(0.05)
  2017. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2018. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2020. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2021. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2022. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2023. CameraEnshaking(1, 7)
  2024. wait(0.05)
  2025. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2026. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2027. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2028. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2029. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2030. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2031. CameraEnshaking(1, 7)
  2032. wait(0.05)
  2033. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2034. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2035. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2036. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2037. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2038. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2039. CameraEnshaking(1, 7)
  2040. wait(0.05)
  2041. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2042. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2043. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2044. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2045. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2046. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2047. CameraEnshaking(1, 7)
  2048. end))
  2049. Cso("440145223", Handle, 10, 1.05)
  2050. for i = 1,7,0.1 do
  2051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2053. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2054. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2055. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2057. end
  2058. wait(.6)
  2059. hum.WalkSpeed = 8
  2060. attack = false
  2061. end
  2062. function Pulse()
  2063. attack = true
  2064. hum.WalkSpeed = 0
  2065. local GYRO = IT("BodyGyro",root)
  2066. GYRO.D = 100
  2067. GYRO.P = 2000
  2068. GYRO.MaxTorque = VT(0,4000000,0)
  2069. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2070. for i = 0,4,0.1 do
  2071. swait()
  2072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2078. end
  2079. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2080. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2081. CameraEnshaking(1, 25)
  2082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2083. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2085. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2087. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2089. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2091. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2093. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2095. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2097. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2099. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2100. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2101. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2102. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2103. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2104. Cso("440145223", Handle, 10, 1.05)
  2105. GYRO:Destroy()
  2106. for i = 1,2,0.1 do
  2107. swait()
  2108. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2111. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2112. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2114. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2115. end
  2116. hum.WalkSpeed = 8
  2117. attack = false
  2118. end
  2119. function LAZER()
  2120. attack = true
  2121. hum.WalkSpeed = 0.03
  2122. for i = 0,4,0.1 do
  2123. swait()
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2130. end
  2131. LAZOR:Play()
  2132. local GYRO = IT("BodyGyro",root)
  2133. GYRO.D = 100
  2134. GYRO.P = 2000
  2135. GYRO.MaxTorque = VT(0,4000000,0)
  2136. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2137. repeat
  2138. swait(2)
  2139. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2140. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2141. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2142. LAZOR.Parent = ra
  2143. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2144. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2145. CameraEnshaking(1, 7)
  2146. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2147. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2148. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2149. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2151. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2153. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2155. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2157. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2159. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2161. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2163. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2165. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2167. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2168. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2169. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2170. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2171. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2172. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2173. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2174. until LAZOR.Playing == false
  2175. GYRO:Destroy()
  2176. hum.WalkSpeed = 8
  2177. attack = false
  2178. end
  2179. function Spirit_Beam()
  2180. attack = true
  2181. hum.WalkSpeed = 0
  2182. local GYRO = IT("BodyGyro",root)
  2183. GYRO.D = 100
  2184. GYRO.P = 2000
  2185. GYRO.MaxTorque = VT(0,4000000,0)
  2186. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2187. for i = 0,5,0.1 do
  2188. swait()
  2189. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2196. end
  2197. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2198. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2199. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2200. local beam = Instance.new("Part", workspace)
  2201. beam.BrickColor = BrickColor.new("Fog")
  2202. beam.FormFactor = "Custom"
  2203. beam.Material = "Glass"
  2204. beam.Transparency = 0.5
  2205. beam.Anchored = true
  2206. beam.Locked = true
  2207. beam.CanCollide = false
  2208. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2209. beam.Size = Vector3.new(1.05, 1.05, distance)
  2210. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2211. game:GetService("Debris"):AddItem(beam, 0.14)
  2212. local sound = Instance.new('Sound',Handle)
  2213. sound.SoundId = 'rbxassetid://588697948'
  2214. sound.Volume = 7
  2215. sound.EmitterSize = 40
  2216. sound.MaxDistance = 450
  2217. sound:Play()
  2218. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2219. GYRO:Destroy()
  2220. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2221. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2222. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2223. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2224. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2225. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2226. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2227. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2228. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2229. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2230. wait(0.3)
  2231. attack = false
  2232. hum.WalkSpeed = 8
  2233. ref:Destroy()
  2234. end
  2235. function Distort()
  2236. attack = true
  2237. hum.WalkSpeed = 0
  2238. local pos = root.Position
  2239. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2240. Cso("261227592", tors, 10, 0.85)
  2241. for i = 1,2.5,0.1 do
  2242. swait()
  2243. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2244. end
  2245. attack = false
  2246. hum.WalkSpeed = 8
  2247. end
  2248. function Ancient_Rage()
  2249. attack = true
  2250. hum.WalkSpeed = 4
  2251. Cso("907329532", tors, 10, 1.05)
  2252. for i = 1,14,0.1 do
  2253. swait()
  2254. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2260. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2261. if v:FindFirstChild("Head") then
  2262. Eviscerate(v)
  2263. end
  2264. end
  2265. end
  2266. attack = false
  2267. hum.WalkSpeed = 8
  2268. end
  2269. function TTTTTTTTTTTaunt()
  2270. attack = true
  2271. hum.WalkSpeed = 0
  2272. DTAUNT:Play()
  2273. repeat
  2274. swait()
  2275. DTAUNT.Parent = tors
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2282. until DTAUNT.Playing == false
  2283. attack = false
  2284. hum.WalkSpeed = 8
  2285. end
  2286. function HAAH()
  2287. attack = true
  2288. hum.WalkSpeed = 0
  2289. Cso("300208779", hed, 10, 1)
  2290. for i = 0,9,0.1 do
  2291. swait()
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2294. if Mrandom(1,15) == 1 then
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2296. end
  2297. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2301. end
  2302. attack = false
  2303. hum.WalkSpeed = 10
  2304. end
  2305. function again()
  2306. attack = true
  2307. hum.WalkSpeed = 0
  2308. ITAUNT:Play()
  2309. repeat
  2310. swait()
  2311. ITAUNT.Parent = tors
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2314. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2315. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2318. until ITAUNT.Playing == false
  2319. attack = false
  2320. hum.WalkSpeed = 8
  2321. end
  2322. function LunarSpin()
  2323. attack = true
  2324. hum.WalkSpeed = 0
  2325. for i = 0,17,0.05 do
  2326. CameraEnshaking(1, 5)
  2327. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2328. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2329. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2330. swait()
  2331. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2338. end
  2339. hum.WalkSpeed = 8
  2340. attack = false
  2341. end
  2342. function Decapitate()
  2343. local target = nil
  2344. local targettorso = nil
  2345. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2346. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2347. target = mouse.Target.Parent.Humanoid
  2348. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2349. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2350. end
  2351. end
  2352. if target ~= nil then
  2353. targettorso.Anchored = true
  2354. attack = true
  2355. hum.WalkSpeed = 0
  2356. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2357. for i = 0,4.2,0.1 do
  2358. swait()
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2362. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2365. end
  2366. local ModelHead01 = New("Model", char, "", {})
  2367. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2368. local Head01 = targethead:Clone()
  2369. targethead.Transparency = 1
  2370. Head01.Parent = ModelHead01
  2371. local weldHead01 = Instance.new("Weld")
  2372. weldHead01.Parent = Head01
  2373. weldHead01.Part0 = targethead
  2374. weldHead01.Part1 = Head01
  2375. weldHead01.C1 = CFrame.new(0, 0, 0)
  2376. targethead.face:Remove()
  2377. weldHead01.Part0 = ra
  2378. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2379. targettorso:BreakJoints()
  2380. CreateSound("314390675", targettorso, 5, .7)
  2381. for i = 0,3.2,0.1 do
  2382. swait()
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2389. end
  2390. for i = 0,4.2,0.1 do
  2391. swait()
  2392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2396. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2398. end
  2399. CreateSound("541909763", targettorso, 5, .8)
  2400. weldHead01:Destroy()
  2401. Head01.CanCollide = true
  2402. local bodyVelocity2 = Create("BodyVelocity")({
  2403. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2404. P = 5000,
  2405. maxForce = Vector3.new(8000, 8000, 8000),
  2406. Parent = Head01
  2407. })
  2408. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2409. for i = 0,6.2,0.1 do
  2410. swait()
  2411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2415. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2417. end
  2418. targettorso.Anchored = false
  2419. attack = false
  2420. hum.WalkSpeed = 8
  2421. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2422. end
  2423. end
  2424. function BalanceSpin()
  2425. attack = true
  2426. hum.WalkSpeed = 2
  2427. for i = 0,17,0.07 do
  2428. CameraEnshaking(1, 5)
  2429. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2430. swait()
  2431. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2432. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2433. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2440. end
  2441. hum.WalkSpeed = 8
  2442. attack = false
  2443. end
  2444.  
  2445. function BARK()
  2446. attack = true
  2447. hum.WalkSpeed = 0
  2448. BATAUNT:Play()
  2449. repeat
  2450. BATAUNT.Parent = tors
  2451. swait()
  2452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2454. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2455. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2458. until BATAUNT.Playing == false
  2459. attack = false
  2460. hum.WalkSpeed = 8
  2461. end
  2462. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2463. local NSound = nil
  2464. coroutine.resume(coroutine.create(function()
  2465. NSound = Instance.new("Sound", PARENT)
  2466. NSound.Volume = VOLUME
  2467. NSound.Pitch = PITCH
  2468. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2469. swait()
  2470. NSound:play()
  2471. game:GetService("Debris"):AddItem(NSound, 10)
  2472. end))
  2473. return NSound
  2474. end
  2475. function Bark_Splosion()
  2476. attack = true
  2477. for i = 0,2,0.05 do
  2478. swait()
  2479. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2480. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2487. end
  2488. CreateSound("331666100", tors, 10, 1)
  2489. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2490. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2491. CameraEnshaking(1.5, 10)
  2492. for i = 1,2,0.1 do
  2493. swait()
  2494. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2495. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2496. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2499. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2500. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2501. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2503. end
  2504. wait(.6)
  2505. attack = false
  2506. end
  2507. corrupted = false
  2508. function Pixel_Corrupt()
  2509. attack = true
  2510. corrupted = true
  2511. for i = 0,3,0.05 do
  2512. swait()
  2513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2515. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2516. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2517. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2525. end
  2526. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2527. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2528. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2529. CreateSound("331666100", refa, 10, 1)
  2530. CameraEnshaking(1.5, 10)
  2531. coroutine.resume(coroutine.create(function()
  2532. for i = 1,20,0.1 do
  2533. swait(5)
  2534. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2535. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2536. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2537. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2538. CreateSound("331666100", refa, 10, 1)
  2539. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2540. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2541. end
  2542. refa:Destroy()
  2543. corrupted = false
  2544. end))
  2545. for i = 1,2.5,0.1 do
  2546. swait()
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2553. end
  2554. wait(.3)
  2555. attack = false
  2556. end
  2557. function un_fun()
  2558. attack = true
  2559. hum.WalkSpeed = 0
  2560. BTAUNT:Play()
  2561. repeat
  2562. swait()
  2563. BTAUNT.Parent = tors
  2564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2565. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2566. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2567. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2568. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2569. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2570. until BTAUNT.Playing == false
  2571. attack = false
  2572. hum.WalkSpeed = 8
  2573. end
  2574. function thisisit()
  2575. attack = true
  2576. hum.WalkSpeed = 0
  2577. STAUNT:Play()
  2578. repeat
  2579. swait()
  2580. STAUNT.Parent = tors
  2581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2582. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2583. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2584. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2585. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2587. until STAUNT.Playing == false
  2588. attack = false
  2589. hum.WalkSpeed = 8
  2590. end
  2591. function Exploit()
  2592. exploitable = false
  2593. Cso("907332670", tors, 10, 1.05)
  2594. coroutine.resume(coroutine.create(function()
  2595. for i = 1,20,0.1 do
  2596. swait()
  2597. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2598. end
  2599. Cso("12222030", tors, 10, 1.05)
  2600. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2601. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2602. if v:FindFirstChild("Head") then
  2603. Eviscerate(v)
  2604. SoulSteal(v)
  2605. end
  2606. end
  2607. wait(15)
  2608. exploitable = true
  2609. end))
  2610. end
  2611. function ASCENTION()
  2612. attack = true
  2613. hum.WalkSpeed = 0
  2614. Cso("987502413", tors, 10, 1.05)
  2615. local vel2 = Instance.new("BodyVelocity",tors)
  2616. vel2.Velocity = Vector3.new(0,30,0)
  2617. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2618. for i = 0,20,0.1 do
  2619. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2620. swait()
  2621. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2622. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2623. CameraEnshaking(1, 4)
  2624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2630. end
  2631. hum.WalkSpeed = 8
  2632. vel2:Destroy()
  2633. attack = false
  2634. end
  2635. -------------------------------------------------------
  2636. --End Attacks N Stuff--
  2637. -------------------------------------------------------
  2638. Sprinting = false
  2639. mouse.KeyDown:connect(function(key)
  2640. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2641. Swing = 2
  2642. hum.WalkSpeed = 38.82
  2643. Sprinting = true
  2644. end
  2645. end)
  2646. mouse.KeyUp:connect(function(key)
  2647. if string.byte(key) == 48 and attack == false then
  2648. Swing = 1
  2649. Sprinting = false
  2650. hum.WalkSpeed = 8
  2651. end
  2652. end)
  2653. mouse.KeyDown:connect(function(key)
  2654. if attack == false then
  2655. if key == 'q' and Mode == 1 then
  2656. Power_Burst()
  2657. elseif key == 'one' and Mode ~= 2 then
  2658. Mode = 2
  2659. SONG = 409475133
  2660. tecks2.Text = "Machinery"
  2661. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2662. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2663. for i, v in pairs(ArmorColorParts) do
  2664. v.BrickColor = BrickColor.new("Bright red")
  2665. v.Material = "Metal"
  2666. v.Transparency = 0
  2667. end
  2668. for i, v in pairs(ArmorColorParts2) do
  2669. v.BrickColor = BrickColor.new("Persimmon")
  2670. v.Material = "Metal"
  2671. v.Transparency = 0
  2672. end
  2673. for i, v in pairs(NeonColorParts) do
  2674. maincolor = BrickColor.new("New Yeller")
  2675. v.BrickColor = maincolor
  2676. v.Material = "Neon"
  2677. v.Transparency = 0
  2678. end
  2679. elseif key == 'one' and Mode == 2 then
  2680. resetmode()
  2681. elseif key == 't' and Mode == 1 then
  2682. Taunt()
  2683. elseif key == 'q' and Mode == 2 then
  2684. Magic_Bombs()
  2685. elseif key == 'e' and Mode == 2 then
  2686. Dangerous_Field()
  2687. elseif key == 't' and Mode == 2 then
  2688. HAAH()
  2689. end
  2690. ---------------------------------------------------------------------
  2691. if key == 'm' and Mode == 1 then
  2692. Mode = pIXELATED
  2693. SONG = 1244332148
  2694. tecks2.Text = "Pixels"
  2695. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2696. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2697. for i, v in pairs(ArmorColorParts) do
  2698. v.BrickColor = BrickColor.new("Navy blue")
  2699. v.Material = "Glass"
  2700. v.Transparency = 0
  2701. end
  2702. for i, v in pairs(ArmorColorParts2) do
  2703. v.BrickColor = BrickColor.new("Dark blue")
  2704. v.Material = "Glass"
  2705. v.Transparency = 0
  2706. end
  2707. for i, v in pairs(NeonColorParts) do
  2708. maincolor = BrickColor.new("Lapis")
  2709. v.BrickColor = maincolor
  2710. v.Material = "Neon"
  2711. v.Transparency = 0
  2712. end
  2713. elseif key == 'm' and Mode == pIXELATED then
  2714. resetmode()
  2715. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2716. Pixel_Corrupt()
  2717. end
  2718. ---------------------------------------------------------------------
  2719. if key == 'two' and Mode ~= 3 then
  2720. Mode = 3
  2721. SONG = 1634231515
  2722. tecks2.Text = "Below-Zero"
  2723. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2724. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2725. for i, v in pairs(ArmorColorParts) do
  2726. v.BrickColor = BrickColor.new("Bright blue")
  2727. v.Material = "Marble"
  2728. v.Transparency = 0
  2729. end
  2730. for i, v in pairs(ArmorColorParts2) do
  2731. v.BrickColor = BrickColor.new("Institutional white")
  2732. v.Material = "Metal"
  2733. v.Transparency = 0
  2734. end
  2735. for i, v in pairs(NeonColorParts) do
  2736. maincolor = BrickColor.new("Toothpaste")
  2737. v.BrickColor = maincolor
  2738. v.Material = "Neon"
  2739. v.Transparency = 0
  2740. end
  2741. elseif key == 'two' and Mode == 3 then
  2742. resetmode()
  2743. elseif key == 't' and Mode == 3 then
  2744. un_fun()
  2745. elseif key == 'q' and Mode == 3 then
  2746. Shockwave()
  2747. end
  2748. ---------------------------------------------------------------------
  2749. if key == 'three' and Mode ~= 4 then
  2750. Mode = 4
  2751. SONG = 539526132
  2752. tecks2.Text = "Infused"
  2753. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2754. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2755. for i, v in pairs(ArmorColorParts) do
  2756. v.BrickColor = BrickColor.new("Black")
  2757. v.Material = "SmoothPlastic"
  2758. v.Transparency = 0
  2759. end
  2760. for i, v in pairs(ArmorColorParts2) do
  2761. v.BrickColor = BrickColor.new("Really black")
  2762. v.Material = "Metal"
  2763. v.Transparency = 0
  2764. end
  2765. for i, v in pairs(NeonColorParts) do
  2766. maincolor = BrickColor.new("Bright yellow")
  2767. v.BrickColor = maincolor
  2768. v.Material = "Neon"
  2769. v.Transparency = 0
  2770. end
  2771. elseif key == 'three' and Mode == 4 then
  2772. resetmode()
  2773. elseif key == 't' and Mode == 4 then
  2774. again()
  2775. elseif key == 'q' and Mode == 4 then
  2776. Pulse()
  2777. end
  2778. ---------------------------------------------------------------------
  2779. if key == 'm' and Mode == 4 then
  2780. attack = true
  2781. SONG = 1764195391
  2782. hum.WalkSpeed = 0
  2783. for i = 1,20,0.1 do
  2784. swait()
  2785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2786. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2787. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2788. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2789. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2790. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2791. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2792. end
  2793. hum.WalkSpeed = 8
  2794. attack = false
  2795. Mode = 100
  2796. tecks2.Text = "Overclocked"
  2797. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2798. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2799. Cso("743499393", tors, 10, 1.05)
  2800. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2801. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2802. for i, v in pairs(ArmorColorParts) do
  2803. v.BrickColor = BrickColor.new("Bright yellow")
  2804. v.Material = "DiamondPlate"
  2805. v.Transparency = 0.2
  2806. end
  2807. for i, v in pairs(ArmorColorParts2) do
  2808. v.BrickColor = BrickColor.new("Really black")
  2809. v.Material = "Neon"
  2810. v.Transparency = 0
  2811. end
  2812. for i, v in pairs(NeonColorParts) do
  2813. maincolor = BrickColor.new("New Yeller")
  2814. v.BrickColor = maincolor
  2815. v.Material = "Glass"
  2816. v.Transparency = 0.5
  2817. end
  2818. elseif key == 'm' and Mode == 100 then
  2819. resetmode()
  2820. elseif key == 'q' and Mode == 100 then
  2821. LAZER()
  2822. end
  2823. ---------------------------------------------------------------------
  2824. if key == 'four' and Mode ~= 5 then
  2825. Mode = 5
  2826. SONG = 170282324
  2827. tecks2.Text = "Cyber"
  2828. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2829. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2830. for i, v in pairs(ArmorColorParts) do
  2831. v.BrickColor = BrickColor.new("Black")
  2832. v.Material = "SmoothPlastic"
  2833. v.Transparency = 0
  2834. end
  2835. for i, v in pairs(ArmorColorParts2) do
  2836. v.BrickColor = BrickColor.new("Really black")
  2837. v.Material = "Metal"
  2838. v.Transparency = 0
  2839. end
  2840. for i, v in pairs(NeonColorParts) do
  2841. maincolor = BrickColor.new("Toothpaste")
  2842. v.BrickColor = maincolor
  2843. v.Material = "Neon"
  2844. v.Transparency = 0
  2845. end
  2846. elseif key == 'four' and Mode == 5 then
  2847. resetmode()
  2848. elseif key == 'q' and Mode == 5 and exploitable == true then
  2849. Exploit()
  2850. end
  2851. ---------------------------------------------------------------------
  2852. if key == 'five' and Mode ~= 6 then
  2853. Mode = 6
  2854. SONG = 407749940
  2855. tecks2.Text = "ControlledBR"
  2856. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2857. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2858. for i, v in pairs(ArmorColorParts) do
  2859. v.BrickColor = BrickColor.new("Dark red")
  2860. v.Material = "SmoothPlastic"
  2861. v.Transparency = 0
  2862. end
  2863. for i, v in pairs(ArmorColorParts2) do
  2864. v.BrickColor = BrickColor.new("Really black")
  2865. v.Material = "Metal"
  2866. v.Transparency = 0
  2867. end
  2868. for i, v in pairs(NeonColorParts) do
  2869. maincolor = BrickColor.new("Really red")
  2870. v.BrickColor = maincolor
  2871. v.Material = "Neon"
  2872. v.Transparency = 0
  2873. end
  2874. elseif key == 'five' and Mode == 6 then
  2875. resetmode()
  2876. elseif key == 'q' and Mode == 6 then
  2877. Distort()
  2878. elseif key == 'e' and Mode == 6 then
  2879. Ancient_Rage()
  2880. elseif key == 't' and Mode == 6 then
  2881. TTTTTTTTTTTaunt()
  2882. end
  2883. ---------------------------------------------------------------------
  2884. if key == 'six' and Mode ~= 7 then
  2885. Mode = 7
  2886. SONG = 150794704
  2887. tecks2.Text = "Such Wow"
  2888. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2889. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2890. for i, v in pairs(ArmorColorParts) do
  2891. v.BrickColor = BrickColor.new("Cool yellow")
  2892. v.Material = "SmoothPlastic"
  2893. v.Transparency = 0
  2894. end
  2895. for i, v in pairs(ArmorColorParts2) do
  2896. v.BrickColor = BrickColor.new("Medium stone grey")
  2897. v.Material = "Metal"
  2898. v.Transparency = 0
  2899. end
  2900. for i, v in pairs(NeonColorParts) do
  2901. maincolor = BrickColor.new("New Yeller")
  2902. v.BrickColor = maincolor
  2903. v.Material = "Neon"
  2904. v.Transparency = 0
  2905. end
  2906. elseif key == 'six' and Mode == 7 then
  2907. resetmode()
  2908. elseif key == 't' and Mode == 7 then
  2909. BARK()
  2910. elseif key == 'q' and Mode == 7 then
  2911. Bark_Splosion()
  2912. end
  2913. if key == 'm' and Mode == 7 then
  2914. SONG = 257453119
  2915. attack = true
  2916. hum.WalkSpeed = 0
  2917. for i = 0,10,0.08 do
  2918. swait()
  2919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2921. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2922. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2925. end
  2926. attack = false
  2927. hum.WalkSpeed = 8
  2928. Mode = 50
  2929. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2930. tecks2.Text = "ASCEND"
  2931. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2932. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2933. for i, v in pairs(ArmorColorParts) do
  2934. v.BrickColor = BrickColor.new("Magenta")
  2935. v.Material = "Foil"
  2936. v.Transparency = 0
  2937. end
  2938. for i, v in pairs(ArmorColorParts2) do
  2939. v.BrickColor = BrickColor.new("Dark indigo")
  2940. v.Material = "Glass"
  2941. v.Transparency = 0.1
  2942. end
  2943. for i, v in pairs(NeonColorParts) do
  2944. maincolor = BrickColor.new("White")
  2945. v.BrickColor = maincolor
  2946. v.Material = "Neon"
  2947. v.Transparency = 0
  2948. end
  2949. elseif key == 'm' and Mode == 50 then
  2950. resetmode()
  2951. elseif key == 'q' and Mode == 50 then
  2952. ASCENTION()
  2953. end
  2954. ---------------------------------------------------------------------
  2955. if key == 'm' and Mode == 8 then
  2956. Mode = 25
  2957. SONG = 1770978966
  2958. tecks2.Text = "Spirit"
  2959. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2960. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2961. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2962. for i, v in pairs(ArmorColorParts) do
  2963. v.BrickColor = BrickColor.new("Ghost grey")
  2964. v.Material = "SmoothPlastic"
  2965. v.Transparency = 0.7
  2966. end
  2967. for i, v in pairs(ArmorColorParts2) do
  2968. v.BrickColor = BrickColor.new("Quill grey")
  2969. v.Material = "Glass"
  2970. v.Transparency = 0.5
  2971. end
  2972. for i, v in pairs(NeonColorParts) do
  2973. maincolor = BrickColor.new("Fog")
  2974. v.BrickColor = maincolor
  2975. v.Material = "Neon"
  2976. v.Transparency = 0.5
  2977. end
  2978. elseif key == 'm' and Mode == 25 then
  2979. resetmode()
  2980. elseif key == 't' and Mode == 25 then
  2981. thisisit()
  2982. elseif key == 'q' and Mode == 25 then
  2983. Spirit_Beam()
  2984. end
  2985. ---------------------------------------------------------------------
  2986. if key == 'seven' and Mode ~= 8 then
  2987. Mode = 8
  2988. SONG = 561833161
  2989. tecks2.Text = "Lunar"
  2990. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2991. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2992. for i, v in pairs(ArmorColorParts) do
  2993. v.BrickColor = BrickColor.new("Teal")
  2994. v.Material = "SmoothPlastic"
  2995. v.Transparency = 0
  2996. end
  2997. for i, v in pairs(ArmorColorParts2) do
  2998. v.BrickColor = BrickColor.new("Medium stone grey")
  2999. v.Material = "Metal"
  3000. v.Transparency = 0
  3001. end
  3002. for i, v in pairs(NeonColorParts) do
  3003. maincolor = BrickColor.new("Cyan")
  3004. v.BrickColor = maincolor
  3005. v.Material = "Neon"
  3006. v.Transparency = 0
  3007. end
  3008. elseif key == 'seven' and Mode == 8 then
  3009. resetmode()
  3010. elseif key == 'q' and Mode == 8 then
  3011. LunarSpin()
  3012. end
  3013. ---------------------------------------------------------------------
  3014. if key == 'eight' and Mode ~= 9 then
  3015. Mode = 9
  3016. SONG = 933385346
  3017. tecks2.Text = "Balance"
  3018. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3019. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3020. for i, v in pairs(ArmorColorParts) do
  3021. v.BrickColor = BrickColor.new("Institutional white")
  3022. v.Material = "Glass"
  3023. v.Transparency = 0
  3024. end
  3025. for i, v in pairs(ArmorColorParts2) do
  3026. v.BrickColor = BrickColor.new("Really black")
  3027. v.Material = "Glass"
  3028. v.Transparency = 0.5
  3029. end
  3030. for i, v in pairs(NeonColorParts) do
  3031. maincolor = BrickColor.new("Institutional white")
  3032. v.BrickColor = maincolor
  3033. v.Material = "Neon"
  3034. v.Transparency = 0
  3035. end
  3036. elseif key == 'eight' and Mode == 9 then
  3037. resetmode()
  3038. elseif key == 't' and Mode == 9 then
  3039. heregoes()
  3040. elseif key == 'q' and Mode == 9 then
  3041. BalanceSpin()
  3042. end
  3043. ---------------------------------------------------------------------------
  3044. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3045. Mode = 10
  3046. SONG = 919231299
  3047. local A = math.random(1,4)
  3048. if A == 1 then
  3049. SONG = 919231299
  3050. elseif A == 2 then
  3051. SONG = 460874877
  3052. elseif A == 3 then
  3053. SONG = 943961217
  3054. elseif A == 4 then
  3055. SONG = 623662713
  3056. end
  3057. tecks2.Text = "InSaNe"
  3058. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3059. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3060. for i, v in pairs(ArmorColorParts) do
  3061. v.BrickColor = BrickColor.random()
  3062. v.Material = "Glass"
  3063. v.Transparency = 0
  3064. end
  3065. for i, v in pairs(ArmorColorParts2) do
  3066. v.BrickColor = BrickColor.random()
  3067. v.Material = "Glass"
  3068. v.Transparency = 0
  3069. end
  3070. for i, v in pairs(NeonColorParts) do
  3071. maincolor = BrickColor.random()
  3072. v.BrickColor = maincolor
  3073. v.Material = "Neon"
  3074. v.Transparency = 0
  3075. end
  3076. elseif key == 'm' and Mode == 10 then
  3077. resetmode()
  3078. elseif key == 'q' and Mode == 10 then
  3079. Decapitate()
  3080. end
  3081. end
  3082. end)
  3083. local Combo = 1
  3084. mouse.Button1Down:connect(function(key)
  3085. if attack == false then
  3086. if Combo == 1 then
  3087. Combo = 2
  3088. attackone()
  3089. elseif Combo == 2 then
  3090. Combo = 3
  3091. attacktwo()
  3092. elseif Combo == 3 then
  3093. Combo = 1
  3094. attackthree()
  3095. end
  3096. end
  3097. end)
  3098.  
  3099.  
  3100.  
  3101.  
  3102.  
  3103.  
  3104.  
  3105. -------------------------------------------------------
  3106. --Start Animations--
  3107. -------------------------------------------------------
  3108. while true do
  3109. swait()
  3110. sine = sine + change
  3111. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3112. local velderp = root.Velocity.y
  3113. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3114. if equipped == true or equipped == false then
  3115. if attack == false then
  3116. idle = idle + 1
  3117. else
  3118. idle = 0
  3119. end
  3120. if Mode == 5 then
  3121. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3122. end
  3123. if Mode == 25 then
  3124. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3125. end
  3126. if Mode == 100 then
  3127. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3128. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3129. end
  3130. if Mode == 7 then
  3131. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3132. end
  3133. if Mode == 10 then
  3134. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3135. tecks2.TextColor3 = maincolor.Color
  3136. tecks2.TextStrokeColor3 = maincolor.Color
  3137. for i, v in pairs(ArmorColorParts) do
  3138. v.BrickColor = BrickColor.random()
  3139. v.Material = "Glass"
  3140. v.Transparency = 0
  3141. end
  3142. for i, v in pairs(ArmorColorParts2) do
  3143. v.BrickColor = BrickColor.random()
  3144. v.Material = "Glass"
  3145. v.Transparency = 0
  3146. end
  3147. for i, v in pairs(NeonColorParts) do
  3148. maincolor = BrickColor.random()
  3149. v.BrickColor = maincolor
  3150. v.Material = "Neon"
  3151. v.Transparency = 0
  3152. end
  3153. end
  3154. if Mode == 6 then
  3155. local A = math.random(1,15)
  3156. if A == 1 then
  3157. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3158. if A == 2 then
  3159. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3160. end
  3161. end
  3162. end
  3163. if 1 < root.Velocity.y and hitfloor == nil then
  3164. Anim = "Jump"
  3165. if attack == false then
  3166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3167. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3168. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3169. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3170. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3171. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3172. end
  3173. elseif -1 > root.Velocity.y and hitfloor == nil then
  3174. Anim = "Fall"
  3175. if attack == false then
  3176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3177. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3178. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3179. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3180. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3181. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3182. end
  3183. elseif torvel < 1 and hitfloor ~= nil then
  3184. Anim = "Idle"
  3185. change = 1
  3186. if attack == false then
  3187. if Mode == 1 then --Normal
  3188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3189. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3190. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3191. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3192. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3193. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3194. elseif Mode == pIXELATED then --PIXELATED
  3195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3196. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3197. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3198. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3199. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3200. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3201. elseif Mode == 50 then --ASCENDED
  3202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3204. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3205. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3206. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3207. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3208. elseif Mode == 2 then --Machinery
  3209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3210. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3211. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3212. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3213. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3214. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3215. elseif Mode == 3 then --ICE
  3216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3222. elseif Mode == 4 then --Infused
  3223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3224. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3226. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3227. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3228. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3229. elseif Mode == 5 then --Cybernetic
  3230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3231. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3232. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3233. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3234. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3235. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3236. elseif Mode == 25 then --Spiritual
  3237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3238. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3239. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3240. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3241. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3242. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3243. elseif Mode == 6 then --Controlled Beyond Recognition
  3244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3249. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3250. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3252. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3253. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3254. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3255. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3256. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3257. elseif Mode == 100 then --Overclocked
  3258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3260. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3264. elseif Mode == 8 then --Lunarist
  3265. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3267. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3268. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3269. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3270. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3271. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3272. elseif Mode == 10 then --INSANITY
  3273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3281. end
  3282. end
  3283. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3284. Anim = "Walk"
  3285. change = 1.1
  3286. if attack == false then
  3287. if Mode == 6 then
  3288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3289. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3290. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3291. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3292. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3293. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3294. elseif Mode == 5 then
  3295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3296. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3301. elseif Mode == 25 then
  3302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3308. elseif Mode == 100 then
  3309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3311. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3315. elseif Mode == 10 then
  3316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3319. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3323. elseif Mode == 8 then
  3324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3325. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3326. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3327. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3328. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3329. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3330. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3333. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3334. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3335. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3337. end
  3338. end
  3339. elseif torvel >= 25 and hitfloor ~= nil then
  3340. Anim = "Sprint"
  3341. change = 1.35
  3342. if attack == false then
  3343. if Mode == 5 then
  3344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3345. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3346. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3347. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3348. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3349. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3350. elseif Mode == 25 or Mode == 10 then
  3351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3352. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3354. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3355. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3357. elseif Mode ~= 5 then
  3358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3359. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3360. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3361. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3362. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3363. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3364. end
  3365. end
  3366. end
  3367. end
  3368. Music.SoundId = "rbxassetid://"..SONG
  3369. Music.Looped = true
  3370. Music.Pitch = 1
  3371. Music.Volume = 2.5
  3372. Music.Parent = tors
  3373. Music:Resume()
  3374. if 0 < #Effects then
  3375. for e = 1, #Effects do
  3376. if Effects[e] ~= nil then
  3377. local Thing = Effects[e]
  3378. if Thing ~= nil then
  3379. local Part = Thing[1]
  3380. local Mode = Thing[2]
  3381. local Delay = Thing[3]
  3382. local IncX = Thing[4]
  3383. local IncY = Thing[5]
  3384. local IncZ = Thing[6]
  3385. if 1 >= Thing[1].Transparency then
  3386. if Thing[2] == "Block1" then
  3387. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3388. local Mesh = Thing[1].Mesh
  3389. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3390. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3391. elseif Thing[2] == "Block2" then
  3392. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3393. local Mesh = Thing[7]
  3394. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3395. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3396. elseif Thing[2] == "Block3" then
  3397. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3398. local Mesh = Thing[7]
  3399. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3400. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3401. elseif Thing[2] == "Cylinder" then
  3402. local Mesh = Thing[1].Mesh
  3403. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3404. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3405. elseif Thing[2] == "Blood" then
  3406. local Mesh = Thing[7]
  3407. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3408. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3410. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3411. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3413. elseif Thing[2] == "Disappear" then
  3414. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3415. elseif Thing[2] == "Shatter" then
  3416. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3417. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3418. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3419. Thing[6] = Thing[6] + Thing[5]
  3420. end
  3421. else
  3422. Part.Parent = nil
  3423. table.remove(Effects, e)
  3424. end
  3425. end
  3426. end
  3427. end
  3428. end
  3429. end
  3430. -------------------------------------------------------
  3431. --End Animations And Script--
  3432. -------------------------------------------------------
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