Advertisement
Guest User

player.log

a guest
Jan 19th, 2020
148
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 110.90 KB | None | 0 0
  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Tannenberg/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.10f1 (923acd2d43aa)
  4. [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
  9. Vendor:
  10. VRAM: 5980 MB
  11. Driver: 26.21.14.4187
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 1.957 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 8.594300 ms
  21. Commandline options: "C:\Program Files (x86)\Steam\steamapps\common\WW1GameSeries\Tannenberg\Tannenberg.exe" tannenberg
  22. Realtime: 0.388 NetworkTime: 0 Category:
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  25.  
  26. Setting up 6 worker threads for Enlighten.
  27. Thread -> id: 3da4 -> priority: 1
  28. Thread -> id: 404 -> priority: 1
  29. Thread -> id: 424c -> priority: 1
  30. Thread -> id: 1a18 -> priority: 1
  31. Thread -> id: 1e40 -> priority: 1
  32. Thread -> id: 730 -> priority: 1
  33. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=255
  34.  
  35. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36.  
  37. Loading start bundles took 0.3 s.
  38. Realtime: 1.826 NetworkTime: 0 Category:
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  41.  
  42. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  43. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  44. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  45. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  46. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  47. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  48. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  49. Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
  50. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  51. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  52. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  53. Now starting warmup of Assets/Shaders/global.shadervariants
  54. Realtime: 2.708 NetworkTime: 0 Category:
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  57.  
  58. Warmup of Assets/Shaders/global.shadervariants completed.
  59. Realtime: 2.797 NetworkTime: 0 Category:
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  62.  
  63. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  64. UnloadTime: 0.698300 ms
  65. Searching for compatible XInput library...
  66. Found Xinput1_4.dll.
  67. SplashScene Awake.
  68. Realtime: 4.238 NetworkTime: 0 Category:
  69.  
  70. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  71.  
  72. Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  75.  
  76. Architecture Test: Unity64bits=True and System64bits=False
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  79.  
  80. 1.478172 Steamworks setup done front:Eastern GetMySteamID=76561198377931651
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  83.  
  84.  
  85. Unloading 1583 unused Assets to reduce memory usage. Loaded Objects now: 8110.
  86. Total: 20.875500 ms (FindLiveObjects: 0.392000 ms CreateObjectMapping: 0.342400 ms MarkObjects: 18.936200 ms DeleteObjects: 1.204700 ms)
  87.  
  88. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  89. Couldnt find LocalizationKeys enum for key [XMAS_TRUCE_DESC_EXTENDED]
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  92.  
  93. UnloadTime: 1.083500 ms
  94. CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  97.  
  98. ###########################################
  99.  
  100.  
  101. Network Version: 307 Build=17903 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586221952272590194
  102. Realtime: 7.733 NetworkTime: 0 Category:
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  105.  
  106. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 2990 MB
  107.  
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  109.  
  110.  
  111. Unloading 1771 unused Assets to reduce memory usage. Loaded Objects now: 41523.
  112. Total: 102.237500 ms (FindLiveObjects: 1.730000 ms CreateObjectMapping: 0.851700 ms MarkObjects: 98.980200 ms DeleteObjects: 0.675200 ms)
  113.  
  114. Best region found in PlayerPrefs. Connecting to: us
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  117.  
  118. StartFallbackSendAckThread
  119. Realtime: 9.877 NetworkTime: 2747144.042 Category:
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  122.  
  123. ClusteringDone (now calling UnloadUnusedAssets)
  124. Realtime: 10.044 NetworkTime: 2747144.209 Category:
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  127.  
  128. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  129.  
  130. Unloading 1424 unused Assets to reduce memory usage. Loaded Objects now: 38049.
  131. Total: 112.295500 ms (FindLiveObjects: 2.234500 ms CreateObjectMapping: 1.006200 ms MarkObjects: 107.962600 ms DeleteObjects: 1.092000 ms)
  132.  
  133. StartFallbackSendAckThread - fallback thread already running...
  134. Realtime: 12.463 NetworkTime: 0 Category:
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  137.  
  138. Maneuver = True
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  141.  
  142. Selected PC: 9 + 1 | Other PC: 10 | Other PC (with balance): 12
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  145.  
  146. Joining squad: 31st Varneiski IR. 3rd Inf. Brigade on role 3
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  149.  
  150. ResetNetworkCaches
  151. Realtime: 33.965 NetworkTime: 783589.979 Category:
  152.  
  153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  154.  
  155. MainMenuConnection OnJoinedRoom ManeuverInGameSquadJoin
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  158.  
  159. Send request to ReserveSlot with squad [962237] RoleID: 3
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  162.  
  163. GotSlotFromMC
  164. Realtime: 34.113 NetworkTime: 783590.126 Category:
  165.  
  166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  167.  
  168. StartFallbackSendAckThread - fallback thread already running...
  169. Realtime: 34.114 NetworkTime: 783590.126 Category:
  170.  
  171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  172.  
  173. Loading _18Dobrudja_BAKED Maneuver
  174. Realtime: 34.12 NetworkTime: 783590.134 Category:
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  177.  
  178. PUN SetInterestGroups disabling ALL groups
  179. Realtime: 34.121 NetworkTime: 783590.134 Category:
  180.  
  181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  182.  
  183. StartFallbackSendAckThread - fallback thread already running...
  184. Realtime: 34.131 NetworkTime: 783590.134 Category:
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  187.  
  188. doLoadNextScene (now calling UnloadUnusedAssets)
  189. Realtime: 34.145 NetworkTime: 783590.159 Category:
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  192.  
  193. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  194. StartFallbackSendAckThread - fallback thread already running...
  195. Realtime: 34.145 NetworkTime: 783590.159 Category:
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  198.  
  199. Already loading another screen, lets not load _18Dobrudja_BAKED
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  202.  
  203.  
  204. Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 39430.
  205. Total: 121.929500 ms (FindLiveObjects: 2.125600 ms CreateObjectMapping: 0.893900 ms MarkObjects: 118.735800 ms DeleteObjects: 0.173700 ms)
  206.  
  207. Steam OnLobbyCreated: serverregion us
  208. Realtime: 34.277 NetworkTime: 783590.29 Category:
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  211.  
  212. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  213. UnloadTime: 23.791900 ms
  214.  
  215. Unloading 1847 unused Assets to reduce memory usage. Loaded Objects now: 13245.
  216. Total: 64.482000 ms (FindLiveObjects: 0.654400 ms CreateObjectMapping: 0.580300 ms MarkObjects: 59.260900 ms DeleteObjects: 3.986000 ms)
  217.  
  218. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  219. Realtime: 34.389 NetworkTime: 783590.403 Category:
  220.  
  221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  222.  
  223. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  224.  
  225. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 13193.
  226. Total: 62.758200 ms (FindLiveObjects: 0.865800 ms CreateObjectMapping: 1.135800 ms MarkObjects: 60.672700 ms DeleteObjects: 0.083600 ms)
  227.  
  228. {783590.494} LevelLoaderEmpty load level..
  229.  
  230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  231.  
  232. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  233. UnloadTime: 0.515800 ms
  234. CoRoutOnLevelWasLoaded _1LevelLoader
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  237.  
  238.  
  239. Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 31881.
  240. Total: 116.465800 ms (FindLiveObjects: 1.034300 ms CreateObjectMapping: 1.951800 ms MarkObjects: 113.358700 ms DeleteObjects: 0.120600 ms)
  241.  
  242. StartFallbackSendAckThread - fallback thread already running...
  243. Realtime: 35.759 NetworkTime: 783591.773 Category:
  244.  
  245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  246.  
  247. unloadEverything (now calling UnloadUnusedAssets)
  248. Realtime: 35.809 NetworkTime: 783591.823 Category:
  249.  
  250. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  251.  
  252. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  253.  
  254. Unloading 787 unused Assets to reduce memory usage. Loaded Objects now: 31099.
  255. Total: 112.039300 ms (FindLiveObjects: 1.019200 ms CreateObjectMapping: 1.824000 ms MarkObjects: 108.212200 ms DeleteObjects: 0.983600 ms)
  256.  
  257. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  258. UnloadTime: 0.463600 ms
  259. CoRoutOnLevelWasLoaded _18Dobrudja_BAKED
  260.  
  261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  262.  
  263. PUN SetInterestGroups disabling ALL groups
  264. Realtime: 40.221 NetworkTime: 783595.788 Category:
  265.  
  266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  267.  
  268. ResetNetworkCaches
  269. Realtime: 40.222 NetworkTime: 783595.788 Category:
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  272.  
  273. About to start clustering on level assets object 'LevelAssets' on level '_18Dobrudja' with mesh size target: 2990 MB
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  276.  
  277. loadAndApplyPreset begin. weatherIndex=4 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  278. Realtime: 40.303 NetworkTime: 783595.788 Category:
  279.  
  280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  281.  
  282. StartFallbackSendAckThread - fallback thread already running...
  283. Realtime: 40.88 NetworkTime: 783595.788 Category:
  284.  
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  286.  
  287. GameSetup.Start3: Ask MC['Gallow[Arch]' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  288. Realtime: 41.939 NetworkTime: 783595.788 Category:
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  291.  
  292.  
  293. Unloading 2348 unused Assets to reduce memory usage. Loaded Objects now: 216511.
  294. Total: 203.107800 ms (FindLiveObjects: 9.882500 ms CreateObjectMapping: 4.820100 ms MarkObjects: 186.927100 ms DeleteObjects: 1.477600 ms)
  295.  
  296. loadAndApplyPreset end. weatherIndex=4 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  297. Realtime: 42.6 NetworkTime: 783598.614 Category:
  298.  
  299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  300.  
  301. Received AddSquad 783598.3 sectionType=Latvian squadName=The 1st Yeetus Deletus Division squadID=113984 squadNetworkIDIndex=0 0=76561198088875472 1=76561198047035624 2=76561198055467841 3=76561198993722860 sender ='Gallow[Arch]' (master)
  302. Realtime: 42.801 NetworkTime: 783598.614 Category:
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  305.  
  306. Received AddSquad 783598.3 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=962237 squadNetworkIDIndex=1 0=76561198065369935 1=76561198031378360 2=76561198062569433 3=BOT169 sender ='Gallow[Arch]' (master)
  307. Realtime: 42.802 NetworkTime: 783598.614 Category:
  308.  
  309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  310.  
  311. Received AddSquad 783598.3 sectionType=KukTrupp squadName=Infanterieregiment Edler von Pokorny Nr.25 squadID=901588 squadNetworkIDIndex=2 0=BOT181 1=BOT187 2=76561198120147908 3=BOT199 sender ='Gallow[Arch]' (master)
  312. Realtime: 42.802 NetworkTime: 783598.614 Category:
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  315.  
  316. Received AddSquad 783598.3 sectionType=Frontovik squadName=176th Perevolochna Regiment squadID=217672 squadNetworkIDIndex=3 0=BOT250 1=76561197998284582 2=BOT196 3=76561198284299184 sender ='Gallow[Arch]' (master)
  317. Realtime: 42.802 NetworkTime: 783598.614 Category:
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  320.  
  321. Received AddSquad 783598.3 sectionType=Cossack squadName=1st General Krukovskii's Mountain-Mozdok Regiment squadID=348397 squadNetworkIDIndex=4 0=76561198415560733 1=76561198050854851 2=BOT202 3=BOT208 sender ='Gallow[Arch]' (master)
  322. Realtime: 42.802 NetworkTime: 783598.614 Category:
  323.  
  324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  325.  
  326. Received AddSquad 783598.3 sectionType=KukTrupp squadName=1.Regiment der Tiroler Kaiserjäger squadID=4990446 squadNetworkIDIndex=5 0=76561197989151678 1=76561198328770408 2=76561197991138267 3=BOT283 sender ='Gallow[Arch]' (master)
  327. Realtime: 42.802 NetworkTime: 783598.614 Category:
  328.  
  329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  330.  
  331. Received AddSquad 783598.3 sectionType=Frontovik squadName=Infanterie-Regiment Nr. 450 squadID=439668 squadNetworkIDIndex=6 0=BOT292 1=BOT286 2=76561198040545834 3=76561199017169167 sender ='Gallow[Arch]' (master)
  332. Realtime: 42.802 NetworkTime: 783598.614 Category:
  333.  
  334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  335.  
  336. Received AddSquad 783598.3 sectionType=Bulgarian squadName=25th Dragomanski IR. 2nd Inf. Brigade squadID=206827 squadNetworkIDIndex=7 0=BOT175 1=BOT163 2=76561198045552447 3=BOT193 sender ='Gallow[Arch]' (master)
  337. Realtime: 42.802 NetworkTime: 783598.614 Category:
  338.  
  339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  340.  
  341. Received AddSquad 783598.3 sectionType=Bulgarian squadName=Infanterie-Regiment Nr. 458 squadID=6040709 squadNetworkIDIndex=8 0=BOT289 1=BOT232 2=BOT277 3=76561198277657312 sender ='Gallow[Arch]' (master)
  342. Realtime: 42.802 NetworkTime: 783598.614 Category:
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  345.  
  346. Received AddSquad 783598.3 sectionType=KukTrupp squadName=Infanterieregiment Schoedler Nr.30 squadID=6395776 squadNetworkIDIndex=10 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='Gallow[Arch]' (master)
  347. Realtime: 42.802 NetworkTime: 783598.614 Category:
  348.  
  349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  350.  
  351. Received AddSquad 783598.3 sectionType=KukTrupp squadName=Infanterieregiment Alfons XIII. König von Spanien Nr.38 squadID=2454748 squadNetworkIDIndex=12 0=BOT229 1=BOT235 2=BOT241 3=BOT247 sender ='Gallow[Arch]' (master)
  352. Realtime: 42.803 NetworkTime: 783598.614 Category:
  353.  
  354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  355.  
  356. Received AddSquad 783598.3 sectionType=Cossack squadName=1st General Sleptsov's Sunzha-Vladikavkaz Regiment squadID=8835533 squadNetworkIDIndex=13 0=BOT238 1=BOT244 2=BOT256 3=BOT172 sender ='Gallow[Arch]' (master)
  357. Realtime: 42.803 NetworkTime: 783598.614 Category:
  358.  
  359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  360.  
  361. Received AddSquad 783598.3 sectionType=KukTrupp squadName=Infanterieregiment Graf von Lacy Nr.22 squadID=3488411 squadNetworkIDIndex=14 0=BOT253 1=BOT259 2=BOT265 3=BOT271 sender ='Gallow[Arch]' (master)
  362. Realtime: 42.803 NetworkTime: 783598.614 Category:
  363.  
  364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  365.  
  366. Received AddSquad 783598.3 sectionType=Cossack squadName=5th Host Ataman Vlasov's Don-Cossack Regiment squadID=5227510 squadNetworkIDIndex=15 0=BOT262 1=BOT268 2=BOT274 3=BOT280 sender ='Gallow[Arch]' (master)
  367. Realtime: 42.803 NetworkTime: 783598.614 Category:
  368.  
  369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  370.  
  371. Received AddSquad 783598.3 sectionType=Cossack squadName=2nd Separate Orenburg Cossack Sotnia squadID=1509397 squadNetworkIDIndex=11 0=BOT166 1=BOT214 2=BOT220 3=BOT226 sender ='Gallow[Arch]' (master)
  372. Realtime: 42.803 NetworkTime: 783598.614 Category:
  373.  
  374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  375.  
  376. Received AddSquad 783598.3 sectionType=Cossack squadName=17th General Baklanov's Don Cossack Regiment squadID=976208 squadNetworkIDIndex=16 0=BOT178 1=BOT184 2=BOT190 3=BOT160 sender ='Gallow[Arch]' (master)
  377. Realtime: 42.803 NetworkTime: 783598.614 Category:
  378.  
  379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  380.  
  381. AddSquadsSync done.
  382. Realtime: 42.803 NetworkTime: 783598.614 Category:
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  385.  
  386. Init player match with: Level:_18Dobrudja Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 783152.484 roundTimeLimit 2400 realtimeSinceStartup=42.85105 IsCustomMatch=False IsPrivateMatch=False
  387. Realtime: 42.851 NetworkTime: 783598.614 Category:
  388.  
  389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  390.  
  391. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'Gallow[Arch]' (master)
  392. Realtime: 42.851 NetworkTime: 783598.614 Category:
  393.  
  394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  395.  
  396. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'Gallow[Arch]' (master)
  397. Realtime: 42.881 NetworkTime: 783598.614 Category:
  398.  
  399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  400.  
  401. Client received GameSetupReady signal
  402. Realtime: 43.354 NetworkTime: 783598.614 Category:
  403.  
  404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  405.  
  406. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT229] Josef Herdela status: spectating, faction: Central]
  407. Realtime: 43.91 NetworkTime: 783599.888 Category:
  408.  
  409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  410.  
  411. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT193] Toma Danailov status: spectating, faction: Central]
  412. Realtime: 43.938 NetworkTime: 783599.888 Category:
  413.  
  414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  415.  
  416. StartFallbackSendAckThread - fallback thread already running...
  417. Realtime: 44.811 NetworkTime: 783600.81 Category:
  418.  
  419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  420.  
  421. ClusteringDone (now calling UnloadUnusedAssets)
  422. Realtime: 46.514 NetworkTime: 783602.496 Category:
  423.  
  424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  425.  
  426. Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
  427.  
  428. Unloading 3013 unused Assets to reduce memory usage. Loaded Objects now: 203786.
  429. Total: 213.474000 ms (FindLiveObjects: 8.702900 ms CreateObjectMapping: 4.579000 ms MarkObjects: 196.622700 ms DeleteObjects: 3.569100 ms)
  430.  
  431. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  432. Realtime: 46.762 NetworkTime: 783602.744 Category:
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  435.  
  436. ResetNetworkCaches
  437. Realtime: 46.762 NetworkTime: 783602.744 Category:
  438.  
  439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  440.  
  441. StartFallbackSendAckThread - fallback thread already running...
  442. Realtime: 46.789 NetworkTime: 783602.793 Category:
  443.  
  444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  445.  
  446. OnMasterClientSwitched from player Gallow[Arch] {76561197998284582} to player Xmara1945 {76561199017169167}
  447. Realtime: 516.372 NetworkTime: 784072.375 Category:
  448.  
  449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  450.  
  451. StartFallbackSendAckThread - fallback thread already running...
  452. Realtime: 516.372 NetworkTime: 784072.375 Category:
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  455.  
  456. {784072.375} OnMasterClientSwitched from player Gallow[Arch] {76561197998284582} [38 & 55] to player Xmara1945 {76561199017169167} [265 & 48]. Players=
  457. ['yiyochimal14' ] 254 - 783867.846 {76561199003109603}
  458. ['Xmara1945' (master)] 157 - 783142.8 {76561199017169167}
  459. ['Rune Goon' ] 186 - 783146.031 {76561198045552447}
  460. ['ordrazz' ] 197 - 783133.481 {76561198277657312}
  461. ['rimmer3773' ] 207 - 783132.582 {c32335a4-6cbb-4c44-8f91-b9a04b073ddf}
  462. ['Elengrad' ] 218 - 783133.333 {76561197989151678}
  463. ['Gene Parmesan' ] 223 - 783132.568 {76561198047035624}
  464. ['buhalovesechak' ] 227 - 783132.625 {76561198415560733}
  465. ['Free Big Lurch' ] 228 - 783129.782 {76561198284299184}
  466. ['odinownsyeall' ] 235 - 783132.602 {76561198040545834}
  467. ['Lewa' ] 239 - 783145.85 {76561198050854851}
  468. ['clickbait' ] 241 - 783132.534 {76561198031378360}
  469. ['Markhor' ] 243 - 783134.45 {76561198062569433}
  470. ['[69thNC.C] Pvt. Chris.G' ] 244 - 783199.467 {76561198328770408}
  471. ['BEGOME ORTHODOX' ] 246 - 783228.319 {76561198088875472}
  472. ['Bandist' ] 249 - 783309.207 {76561198993722860}
  473. ['[AUH] 𝕁𝕖𝕣𝕣𝕪' ] 250 - 783361.591 {76561198120147908}
  474. ['dsolo730' ] 251 - 783497.746 {76561198055467841}
  475. ['Spectacular Vernacular' (local)] 253 - 783598.614 {76561198377931651}
  476.  
  477. Realtime: 516.372 NetworkTime: 784072.375 Category:
  478.  
  479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  480.  
  481. OnMasterClientSwitched from player Xmara1945 {76561199017169167} to player rimmer3773 {c32335a4-6cbb-4c44-8f91-b9a04b073ddf}
  482. Realtime: 518.021 NetworkTime: 784074.024 Category:
  483.  
  484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  485.  
  486. StartFallbackSendAckThread - fallback thread already running...
  487. Realtime: 518.021 NetworkTime: 784074.024 Category:
  488.  
  489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  490.  
  491. {784074.024} OnMasterClientSwitched from player Xmara1945 {76561199017169167} [38 & 55] to player rimmer3773 {c32335a4-6cbb-4c44-8f91-b9a04b073ddf} [39 & 89]. Players=
  492. ['yiyochimal14' ] 254 - 783867.846 {76561199003109603}
  493. ['Xmara1945' ] 157 - 783142.8 {76561199017169167}
  494. ['Rune Goon' ] 186 - 783146.031 {76561198045552447}
  495. ['ordrazz' ] 197 - 783133.481 {76561198277657312}
  496. ['rimmer3773' (master)] 207 - 783132.582 {c32335a4-6cbb-4c44-8f91-b9a04b073ddf}
  497. ['Elengrad' ] 218 - 783133.333 {76561197989151678}
  498. ['Gene Parmesan' ] 223 - 783132.568 {76561198047035624}
  499. ['buhalovesechak' ] 227 - 783132.625 {76561198415560733}
  500. ['Free Big Lurch' ] 228 - 783129.782 {76561198284299184}
  501. ['odinownsyeall' ] 235 - 783132.602 {76561198040545834}
  502. ['Lewa' ] 239 - 783145.85 {76561198050854851}
  503. ['clickbait' ] 241 - 783132.534 {76561198031378360}
  504. ['Markhor' ] 243 - 783134.45 {76561198062569433}
  505. ['[69thNC.C] Pvt. Chris.G' ] 244 - 783199.467 {76561198328770408}
  506. ['BEGOME ORTHODOX' ] 246 - 783228.319 {76561198088875472}
  507. ['Bandist' ] 249 - 783309.207 {76561198993722860}
  508. ['[AUH] 𝕁𝕖𝕣𝕣𝕪' ] 250 - 783361.591 {76561198120147908}
  509. ['dsolo730' ] 251 - 783497.746 {76561198055467841}
  510. ['Spectacular Vernacular' (local)] 253 - 783598.614 {76561198377931651}
  511.  
  512. Realtime: 518.021 NetworkTime: 784074.024 Category:
  513.  
  514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  515.  
  516. Server Stopped round at: 785556.731 realTime:2000.728
  517. Realtime: 2000.728 NetworkTime: 785556.731 Category:
  518.  
  519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  520.  
  521. GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'rimmer3773' (master)
  522. Realtime: 2000.729 NetworkTime: 785556.731 Category:
  523.  
  524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  525.  
  526. 2010.92 {785566.923} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_18Dobrudja_BAKED] GameType[Maneuver] Room[Room: '_38963_51617' visible,open 24/68 players.]
  527.  
  528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  529.  
  530. GameStatus now from MatchEnding to MatchEnded CurrentMC: 'rimmer3773' (master)
  531. Realtime: 2010.921 NetworkTime: 785566.923 Category:
  532.  
  533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  534.  
  535. Opened AfterActionMenu_MapVote while I can't vote yet.
  536.  
  537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  538.  
  539. Wating for 39.91455 instead of 40
  540.  
  541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  542.  
  543. Fill match AAR values is being called before stats have been recieved - waiting
  544.  
  545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  546.  
  547. Fill match AAR values is being called before stats have been recieved - waiting
  548.  
  549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  550.  
  551. Fill match AAR values is being called before stats have been recieved - waiting
  552.  
  553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  554.  
  555. Fill match AAR values is being called before stats have been recieved - waiting
  556.  
  557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  558.  
  559. Fill match AAR values is being called before stats have been recieved - waiting
  560.  
  561. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  562.  
  563. EndMatch NextLevel: _19Baltic
  564. Realtime: 2051.471 NetworkTime: 785606.842 Category:
  565.  
  566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  567.  
  568. PUN SetInterestGroups disabling ALL groups
  569. Realtime: 2052.399 NetworkTime: 785608.402 Category:
  570.  
  571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  572.  
  573. StartFallbackSendAckThread - fallback thread already running...
  574. Realtime: 2052.404 NetworkTime: 785608.408 Category:
  575.  
  576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  577.  
  578. Loading _19Baltic_BAKED Maneuver
  579. Realtime: 2052.404 NetworkTime: 785608.408 Category:
  580.  
  581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  582.  
  583. PUN SetInterestGroups disabling ALL groups
  584. Realtime: 2052.405 NetworkTime: 785608.408 Category:
  585.  
  586. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  587.  
  588. StartFallbackSendAckThread - fallback thread already running...
  589. Realtime: 2052.411 NetworkTime: 785608.408 Category:
  590.  
  591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  592.  
  593. doLoadNextScene (now calling UnloadUnusedAssets)
  594. Realtime: 2052.427 NetworkTime: 785608.431 Category:
  595.  
  596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  597.  
  598. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  599.  
  600. Unloading 88202 unused Assets to reduce memory usage. Loaded Objects now: 227279.
  601. Total: 549.437400 ms (FindLiveObjects: 30.722800 ms CreateObjectMapping: 21.113500 ms MarkObjects: 328.426700 ms DeleteObjects: 169.174100 ms)
  602.  
  603. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  604. UnloadTime: 1405.233100 ms
  605.  
  606. Unloading 18018 unused Assets to reduce memory usage. Loaded Objects now: 62069.
  607. Total: 252.022900 ms (FindLiveObjects: 4.991700 ms CreateObjectMapping: 4.541900 ms MarkObjects: 223.035000 ms DeleteObjects: 19.453800 ms)
  608.  
  609. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  610. Realtime: 2055.034 NetworkTime: 785611.038 Category:
  611.  
  612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  613.  
  614. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  615.  
  616. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 62048.
  617. Total: 238.546700 ms (FindLiveObjects: 6.238900 ms CreateObjectMapping: 2.541300 ms MarkObjects: 229.668600 ms DeleteObjects: 0.097700 ms)
  618.  
  619. {785611.284} LevelLoaderEmpty load level..
  620.  
  621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  622.  
  623. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  624. UnloadTime: 1.199600 ms
  625. CoRoutOnLevelWasLoaded _1LevelLoader
  626.  
  627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  628.  
  629.  
  630. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 76692.
  631. Total: 283.174400 ms (FindLiveObjects: 6.114800 ms CreateObjectMapping: 3.808700 ms MarkObjects: 273.165400 ms DeleteObjects: 0.085200 ms)
  632.  
  633. StartFallbackSendAckThread - fallback thread already running...
  634. Realtime: 2056.456 NetworkTime: 785612.459 Category:
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  637.  
  638. unloadEverything (now calling UnloadUnusedAssets)
  639. Realtime: 2056.508 NetworkTime: 785612.511 Category:
  640.  
  641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  642.  
  643. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  644.  
  645. Unloading 7503 unused Assets to reduce memory usage. Loaded Objects now: 34885.
  646. Total: 315.383400 ms (FindLiveObjects: 4.873800 ms CreateObjectMapping: 3.560800 ms MarkObjects: 260.445100 ms DeleteObjects: 46.503500 ms)
  647.  
  648. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  649. UnloadTime: 0.706400 ms
  650. CoRoutOnLevelWasLoaded _19Baltic_BAKED
  651.  
  652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  653.  
  654. PUN SetInterestGroups disabling ALL groups
  655. Realtime: 2059.725 NetworkTime: 785615.365 Category:
  656.  
  657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  658.  
  659. ResetNetworkCaches
  660. Realtime: 2059.725 NetworkTime: 785615.365 Category:
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  663.  
  664. About to start clustering on level assets object 'LevelAssets' on level '_19Baltic' with mesh size target: 2990 MB
  665.  
  666. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  667.  
  668. StartFallbackSendAckThread - fallback thread already running...
  669. Realtime: 2060.166 NetworkTime: 785615.365 Category:
  670.  
  671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  672.  
  673. GameSetup.Start3: Ask MC['rimmer3773' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  674. Realtime: 2061.226 NetworkTime: 785615.365 Category:
  675.  
  676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  677.  
  678.  
  679. Unloading 1890 unused Assets to reduce memory usage. Loaded Objects now: 231871.
  680. Total: 358.042600 ms (FindLiveObjects: 10.937700 ms CreateObjectMapping: 5.247700 ms MarkObjects: 339.573700 ms DeleteObjects: 2.283000 ms)
  681.  
  682. StartFallbackSendAckThread - fallback thread already running...
  683. Realtime: 2062.84 NetworkTime: 785618.797 Category:
  684.  
  685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  686.  
  687. ClusteringDone (now calling UnloadUnusedAssets)
  688. Realtime: 2065.289 NetworkTime: 785621.241 Category:
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  691.  
  692. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  693.  
  694. Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 156407.
  695. Total: 360.245200 ms (FindLiveObjects: 7.702800 ms CreateObjectMapping: 3.954500 ms MarkObjects: 347.893900 ms DeleteObjects: 0.693800 ms)
  696.  
  697. WARNING: Weather hasn't been loaded yet. Continue anyway ...
  698.  
  699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  700.  
  701. loadAndApplyPreset begin. weatherIndex=5 LoadedLevelName:_19Baltic level:_19Baltic
  702. Realtime: 2067.966 NetworkTime: 785623.922 Category:
  703.  
  704. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  705.  
  706. loadAndApplyPreset end. weatherIndex=5 LoadedLevelName:_19Baltic level:_19Baltic
  707. Realtime: 2068.046 NetworkTime: 785624.002 Category:
  708.  
  709. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  710.  
  711. Received AddSquad 785628.245 sectionType=KukTrupp squadName=1.Regiment der Tiroler Kaiserjäger squadID=4990446 squadNetworkIDIndex=0 0= 1= 2=76561197991138267 3= sender ='rimmer3773' (master)
  712. Realtime: 2072.29 NetworkTime: 785628.247 Category:
  713.  
  714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  715.  
  716. Received AddSquad 785628.245 sectionType=Frontovik squadName=Infanterie-Regiment Nr. 450 squadID=439668 squadNetworkIDIndex=1 0= 1=76561198368105320 2= 3= sender ='rimmer3773' (master)
  717. Realtime: 2072.29 NetworkTime: 785628.247 Category:
  718.  
  719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  720.  
  721. Received AddSquad 785628.245 sectionType=Bulgarian squadName=25th Dragomanski IR. 2nd Inf. Brigade squadID=206827 squadNetworkIDIndex=2 0= 1=76561198031378360 2= 3= sender ='rimmer3773' (master)
  722. Realtime: 2072.29 NetworkTime: 785628.247 Category:
  723.  
  724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  725.  
  726. Received AddSquad 785628.245 sectionType=Roumanian squadName=Regimentul IV Ilfov No. 21 squadID=217672 squadNetworkIDIndex=3 0= 1= 2=76561198257247312 3= sender ='rimmer3773' (master)
  727. Realtime: 2072.29 NetworkTime: 785628.247 Category:
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  730.  
  731. AddSquadsSync done.
  732. Realtime: 2072.29 NetworkTime: 785628.247 Category:
  733.  
  734. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  735.  
  736. Received AddSquad 785628.245 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=962237 squadNetworkIDIndex=4 0= 1= 2= 3=76561198377931651 sender ='rimmer3773' (master)
  737. Realtime: 2072.291 NetworkTime: 785628.247 Category:
  738.  
  739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  740.  
  741. Init player match with: Level:_19Baltic Gametype:Maneuver serverGameStatus: MatchAwaitingSetup matchWinner None team1wins 0 team2wins 0 timeRoundStarted: -1 roundTimeLimit 2400 realtimeSinceStartup=2072.304 IsCustomMatch=False IsPrivateMatch=False
  742. Realtime: 2072.304 NetworkTime: 785628.259 Category:
  743.  
  744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  745.  
  746. Client received GameSetupReady signal
  747. Realtime: 2072.314 NetworkTime: 785628.259 Category:
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  750.  
  751. Received AddSquad 785628.259 sectionType=KukTrupp squadName=Infanterieregiment Graf von Lacy Nr.22 squadID=3488411 squadNetworkIDIndex=5 0= 1= 2= 3=76561198055467841 sender ='rimmer3773' (master)
  752. Realtime: 2072.315 NetworkTime: 785628.259 Category:
  753.  
  754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  755.  
  756. Received AddSquad 785628.26 sectionType=KukTrupp squadName=Infanterieregiment Edler von Pokorny Nr.25 squadID=901588 squadNetworkIDIndex=6 0= 1= 2=76561198125550717 3= sender ='rimmer3773' (master)
  757. Realtime: 2072.317 NetworkTime: 785628.259 Category:
  758.  
  759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  760.  
  761. Received AddSquad 785628.261 sectionType=Cossack squadName=1st General Krukovskii's Mountain-Mozdok Regiment squadID=348397 squadNetworkIDIndex=7 0=76561198415560733 1= 2= 3= sender ='rimmer3773' (master)
  762. Realtime: 2072.346 NetworkTime: 785628.303 Category:
  763.  
  764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  765.  
  766. Received AddSquad 785628.262 sectionType=Latvian squadName=The 1st Yeetus Deletus Division squadID=113984 squadNetworkIDIndex=8 0= 1=76561198047035624 2= 3= sender ='rimmer3773' (master)
  767. Realtime: 2072.346 NetworkTime: 785628.303 Category:
  768.  
  769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  770.  
  771. GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'rimmer3773' (master)
  772. Realtime: 2077.668 NetworkTime: 785633.625 Category:
  773.  
  774. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  775.  
  776. RoundDidStart with: statusMatchStarting Joined CurrentMC:'rimmer3773' (master)
  777. Realtime: 2077.668 NetworkTime: 785633.625 Category:
  778.  
  779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  780.  
  781. Received AddSquad 785633.636 sectionType=Frontovik squadName=St Petersburg Guard Infantry Regiment squadID=7729450 squadNetworkIDIndex=9 0=BOT160 1= 2= 3= sender ='rimmer3773' (master)
  782. Realtime: 2077.67 NetworkTime: 785633.625 Category:
  783.  
  784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  785.  
  786. Received AddSquad 785633.709 sectionType=Bulgarian squadName=41st IR. 3rd Inf. Brigade squadID=9236004 squadNetworkIDIndex=10 0=BOT181 1= 2= 3= sender ='rimmer3773' (master)
  787. Realtime: 2077.771 NetworkTime: 785633.625 Category:
  788.  
  789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  790.  
  791. Received AddSquad 785633.722 sectionType=Frontovik squadName=71st Belev Infantry Regiment squadID=5095623 squadNetworkIDIndex=11 0=BOT184 1= 2= 3= sender ='rimmer3773' (master)
  792. Realtime: 2077.805 NetworkTime: 785633.753 Category:
  793.  
  794. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  795.  
  796. Received AddSquad 785633.804 sectionType=Bulgarian squadName=1st Sofiyski IR 1st Inf. Brigade squadID=2964876 squadNetworkIDIndex=12 0=BOT205 1= 2= 3= sender ='rimmer3773' (master)
  797. Realtime: 2077.866 NetworkTime: 785633.82 Category:
  798.  
  799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  800.  
  801. Received AddSquad 785633.819 sectionType=Frontovik squadName=24th Infantry Division squadID=2941646 squadNetworkIDIndex=13 0=BOT208 1= 2= 3= sender ='rimmer3773' (master)
  802. Realtime: 2077.867 NetworkTime: 785633.82 Category:
  803.  
  804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  805.  
  806. Received AddSquad 785633.963 sectionType=Bulgarian squadName=42nd IR. 3rd Inf. Brigade squadID=209767 squadNetworkIDIndex=14 0=BOT229 1= 2= 3= sender ='rimmer3773' (master)
  807. Realtime: 2078.067 NetworkTime: 785634.017 Category:
  808.  
  809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  810.  
  811. Received AddSquad 785633.972 sectionType=Frontovik squadName=100th Ostrov Infantry Regiment squadID=4830384 squadNetworkIDIndex=15 0=BOT232 1= 2= 3= sender ='rimmer3773' (master)
  812. Realtime: 2078.068 NetworkTime: 785634.017 Category:
  813.  
  814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  815.  
  816. Received AddSquad 785634.077 sectionType=Bulgarian squadName=41st IR. 3rd Inf. Brigade squadID=7759920 squadNetworkIDIndex=16 0=BOT253 1= 2= 3= sender ='rimmer3773' (master)
  817. Realtime: 2078.153 NetworkTime: 785634.11 Category:
  818.  
  819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  820.  
  821. Received AddSquad 785634.088 sectionType=Frontovik squadName=95th Krasnoyarsk Infantry Regiment squadID=5895797 squadNetworkIDIndex=17 0=BOT256 1= 2= 3= sender ='rimmer3773' (master)
  822. Realtime: 2078.159 NetworkTime: 785634.11 Category:
  823.  
  824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  825.  
  826. Received AddSquad 785634.178 sectionType=Bulgarian squadName=41st IR. 3rd Inf. Brigade squadID=5334622 squadNetworkIDIndex=18 0=BOT277 1= 2= 3= sender ='rimmer3773' (master)
  827. Realtime: 2078.307 NetworkTime: 785634.261 Category:
  828.  
  829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  830.  
  831. Received AddSquad 785634.193 sectionType=Frontovik squadName=171st Kabrinsk Infantry Regiment squadID=4827186 squadNetworkIDIndex=19 0=BOT280 1= 2= 3= sender ='rimmer3773' (master)
  832. Realtime: 2078.354 NetworkTime: 785634.311 Category:
  833.  
  834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  835.  
  836. Received RemoveSquad squadID=4827186 squadNetworkIDIndex=
  837. Realtime: 2078.41 NetworkTime: 785634.366 Category:
  838.  
  839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  840.  
  841. Received RemoveSquad squadID=5895797 squadNetworkIDIndex=
  842. Realtime: 2078.473 NetworkTime: 785634.42 Category:
  843.  
  844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  845.  
  846. Received RemoveSquad squadID=5334622 squadNetworkIDIndex=
  847. Realtime: 2078.511 NetworkTime: 785634.462 Category:
  848.  
  849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  850.  
  851. Received RemoveSquad squadID=7759920 squadNetworkIDIndex=
  852. Realtime: 2078.803 NetworkTime: 785634.757 Category:
  853.  
  854. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  855.  
  856. PunEvent.CloseConnection
  857. Realtime: 2078.896 NetworkTime: 785634.853 Category:
  858.  
  859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  860.  
  861. Called PhotonNetwork.LeaveRoom False
  862. Realtime: 2078.897 NetworkTime: 785634.853 Category:
  863.  
  864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  865.  
  866. Received AddSquad 785634.633 sectionType=Frontovik squadName=30th Poltava Infantry Regiment squadID=4696198 squadNetworkIDIndex=16 0=BOT292 1= 2= 3= sender ='rimmer3773' (master)
  867. Realtime: 2079.023 NetworkTime: 785634.98 Category:
  868.  
  869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  870.  
  871. Received RemoveSquad squadID=4696198 squadNetworkIDIndex=
  872. Realtime: 2079.025 NetworkTime: 785634.98 Category:
  873.  
  874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  875.  
  876. GameSetup.SP has an OnLeftRoom() event.
  877. Realtime: 2079.216 NetworkTime: 785635.173 Category:
  878.  
  879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  880.  
  881. Wait time for new MC was: 1.516357
  882.  
  883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  884.  
  885. master client is still null!
  886. Realtime: 2082.234 NetworkTime: 773046.505 Category:
  887.  
  888. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  889.  
  890. newMasterClient is null in BotController UpdateOwnership
  891.  
  892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  893.  
  894. Uploading Crash Report
  895. NullReferenceException: Object reference not set to an instance of an object
  896. at AiBehaviorController.UpdateOwnership (PhotonPlayer NBOOHPJFEIA) [0x0000d] in <92aeea4931984625a5bb80a6173076e1>:0
  897. at AiBehaviorController+OPEENNHBMDB.MoveNext () [0x0008b] in <92aeea4931984625a5bb80a6173076e1>:0
  898. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3a69dc1755714a688e272fb29550dc99>:0
  899.  
  900. (Filename: <92aeea4931984625a5bb80a6173076e1> Line: 0)
  901.  
  902. master client is still null!
  903. Realtime: 2082.238 NetworkTime: 773046.505 Category:
  904.  
  905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  906.  
  907. newMasterClient is null in BotController UpdateOwnership
  908.  
  909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  910.  
  911. NullReferenceException: Object reference not set to an instance of an object
  912. at AiBehaviorController.UpdateOwnership (PhotonPlayer NBOOHPJFEIA) [0x0000d] in <92aeea4931984625a5bb80a6173076e1>:0
  913. at AiBehaviorController+OPEENNHBMDB.MoveNext () [0x0008b] in <92aeea4931984625a5bb80a6173076e1>:0
  914. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3a69dc1755714a688e272fb29550dc99>:0
  915.  
  916. (Filename: <92aeea4931984625a5bb80a6173076e1> Line: 0)
  917.  
  918. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  919. Realtime: 2083.686 NetworkTime: 773047.953 Category:
  920.  
  921. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  922.  
  923. ResetNetworkCaches
  924. Realtime: 2083.686 NetworkTime: 773047.953 Category:
  925.  
  926. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  927.  
  928. Operation failed: OperationResponse 248: ReturnCode: -2 (Unknown operation code). Parameters: {} Server: MasterServer
  929. Realtime: 2083.826 NetworkTime: 773048.1 Category:
  930.  
  931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  932.  
  933. OperationResponse unhandled: OperationResponse 248: ReturnCode: -2.
  934.  
  935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  936.  
  937. StartFallbackSendAckThread - fallback thread already running...
  938. Realtime: 2083.834 NetworkTime: 773048.1 Category:
  939.  
  940. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  941.  
  942. Abort addround, we probably quit, room=null.
  943. Realtime: 2097.681 NetworkTime: 773061.955 Category:
  944.  
  945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  946.  
  947. RPCs can only be sent in rooms. Call of "ApplyGlobalChatText" gets executed locally only, if at all.
  948.  
  949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  950.  
  951. Dont know how to close button to False. (There is no close button in the new UI popup!)
  952. Realtime: 2700.526 NetworkTime: 773664.801 Category:
  953.  
  954. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  955.  
  956. GameSetup.ExitGame
  957. Realtime: 2701.541 NetworkTime: 773665.816 Category:
  958.  
  959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  960.  
  961. AbortLoadingThisGameSetup ExitGame
  962. Realtime: 2701.546 NetworkTime: 773665.816 Category:
  963.  
  964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  965.  
  966. Called PhotonNetwork.LeaveRoom True
  967. Realtime: 2701.966 NetworkTime: 773665.816 Category:
  968.  
  969. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  970.  
  971. PhotonNetwork.room is null. You don't have to call LeaveRoom() when you're not in one. State: JoinedLobby
  972.  
  973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  974.  
  975. Loading _1MainMenu_EASTERN_BAKED
  976. Realtime: 2701.966 NetworkTime: 773665.816 Category:
  977.  
  978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  979.  
  980. StartFallbackSendAckThread - fallback thread already running...
  981. Realtime: 2701.973 NetworkTime: 773665.816 Category:
  982.  
  983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  984.  
  985. doLoadNextScene (now calling UnloadUnusedAssets)
  986. Realtime: 2702.016 NetworkTime: 773666.29 Category:
  987.  
  988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  989.  
  990. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  991.  
  992. Unloading 2423 unused Assets to reduce memory usage. Loaded Objects now: 172796.
  993. Total: 407.961600 ms (FindLiveObjects: 9.549700 ms CreateObjectMapping: 5.142500 ms MarkObjects: 391.860900 ms DeleteObjects: 1.408200 ms)
  994.  
  995. Operation failed: OperationResponse 254: ReturnCode: -2 (Unknown operation code). Parameters: {} Server: MasterServer
  996. Realtime: 2702.437 NetworkTime: 773666.712 Category:
  997.  
  998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  999.  
  1000. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1001. UnloadTime: 125.289100 ms
  1002. SubmitBugReport gotexception
  1003. Realtime: 2702.846 NetworkTime: 0 Category:
  1004.  
  1005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1006.  
  1007. CoRoutOnLevelWasLoaded _1MainMenuLoader
  1008.  
  1009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1010.  
  1011.  
  1012. Unloading 17432 unused Assets to reduce memory usage. Loaded Objects now: 38419.
  1013. Total: 343.287700 ms (FindLiveObjects: 4.556900 ms CreateObjectMapping: 4.035600 ms MarkObjects: 316.127500 ms DeleteObjects: 18.567200 ms)
  1014.  
  1015. We have no LoadingScreenManager.SP, cannot load scene.
  1016.  
  1017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1018.  
  1019. ResetNetworkCaches
  1020. Realtime: 2703.399 NetworkTime: 786259.421 Category:
  1021.  
  1022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1023.  
  1024. Steam OnLobbyCreated: serverregion us
  1025. Realtime: 2703.611 NetworkTime: 786259.633 Category:
  1026.  
  1027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1028.  
  1029. StartFallbackSendAckThread - fallback thread already running...
  1030. Realtime: 2706.79 NetworkTime: 786262.812 Category:
  1031.  
  1032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1033.  
  1034. unloadEverything (now calling UnloadUnusedAssets)
  1035. Realtime: 2706.841 NetworkTime: 786262.863 Category:
  1036.  
  1037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1038.  
  1039. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1040.  
  1041. Unloading 3799 unused Assets to reduce memory usage. Loaded Objects now: 34620.
  1042. Total: 393.160500 ms (FindLiveObjects: 5.051300 ms CreateObjectMapping: 1.862300 ms MarkObjects: 378.879300 ms DeleteObjects: 7.367400 ms)
  1043.  
  1044. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1045. UnloadTime: 0.820600 ms
  1046. CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
  1047.  
  1048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1049.  
  1050. ###########################################
  1051.  
  1052.  
  1053. Network Version: 307 Build=17903 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586221925269741331
  1054. Realtime: 2708.017 NetworkTime: 786264.039 Category:
  1055.  
  1056. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1057.  
  1058. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 2990 MB
  1059.  
  1060. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1061.  
  1062.  
  1063. Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 50534.
  1064. Total: 334.288300 ms (FindLiveObjects: 4.059100 ms CreateObjectMapping: 1.778700 ms MarkObjects: 326.662500 ms DeleteObjects: 1.787700 ms)
  1065.  
  1066. StartFallbackSendAckThread - fallback thread already running...
  1067. Realtime: 2709.864 NetworkTime: 786265.885 Category:
  1068.  
  1069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1070.  
  1071. StartFallbackSendAckThread - fallback thread already running...
  1072. Realtime: 2710.334 NetworkTime: 786266.356 Category:
  1073.  
  1074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1075.  
  1076. ClusteringDone (now calling UnloadUnusedAssets)
  1077. Realtime: 2710.462 NetworkTime: 786266.484 Category:
  1078.  
  1079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1080.  
  1081. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1082.  
  1083. Unloading 1339 unused Assets to reduce memory usage. Loaded Objects now: 46951.
  1084. Total: 335.951500 ms (FindLiveObjects: 4.235800 ms CreateObjectMapping: 1.718000 ms MarkObjects: 328.951600 ms DeleteObjects: 1.045900 ms)
  1085.  
  1086. Loading _19Baltic_BAKED Maneuver
  1087. Realtime: 2712.106 NetworkTime: 786268.128 Category:
  1088.  
  1089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1090.  
  1091. PUN SetInterestGroups disabling ALL groups
  1092. Realtime: 2712.106 NetworkTime: 786268.128 Category:
  1093.  
  1094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1095.  
  1096. StartFallbackSendAckThread - fallback thread already running...
  1097. Realtime: 2712.107 NetworkTime: 786268.128 Category:
  1098.  
  1099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1100.  
  1101. doLoadNextScene (now calling UnloadUnusedAssets)
  1102. Realtime: 2712.119 NetworkTime: 786268.141 Category:
  1103.  
  1104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1105.  
  1106. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1107.  
  1108. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 47019.
  1109. Total: 340.509800 ms (FindLiveObjects: 4.571100 ms CreateObjectMapping: 1.687500 ms MarkObjects: 334.171400 ms DeleteObjects: 0.079500 ms)
  1110.  
  1111. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1112. UnloadTime: 17.769400 ms
  1113.  
  1114. Unloading 1794 unused Assets to reduce memory usage. Loaded Objects now: 22054.
  1115. Total: 299.098800 ms (FindLiveObjects: 2.620500 ms CreateObjectMapping: 1.271500 ms MarkObjects: 289.969100 ms DeleteObjects: 5.237300 ms)
  1116.  
  1117. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  1118. Realtime: 2712.881 NetworkTime: 786268.903 Category:
  1119.  
  1120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1121.  
  1122. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1123.  
  1124. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 22039.
  1125. Total: 291.128700 ms (FindLiveObjects: 4.292000 ms CreateObjectMapping: 1.068600 ms MarkObjects: 285.695100 ms DeleteObjects: 0.072500 ms)
  1126.  
  1127. {786269.208} LevelLoaderEmpty load level..
  1128.  
  1129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1130.  
  1131. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1132. UnloadTime: 0.810400 ms
  1133. CoRoutOnLevelWasLoaded _1LevelLoader
  1134.  
  1135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1136.  
  1137.  
  1138. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36795.
  1139. Total: 326.991400 ms (FindLiveObjects: 3.638900 ms CreateObjectMapping: 2.769200 ms MarkObjects: 320.515100 ms DeleteObjects: 0.067800 ms)
  1140.  
  1141. StartFallbackSendAckThread - fallback thread already running...
  1142. Realtime: 2714.396 NetworkTime: 786270.418 Category:
  1143.  
  1144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1145.  
  1146. unloadEverything (now calling UnloadUnusedAssets)
  1147. Realtime: 2714.447 NetworkTime: 786270.469 Category:
  1148.  
  1149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1150.  
  1151. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1152.  
  1153. Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 36034.
  1154. Total: 330.755800 ms (FindLiveObjects: 3.047900 ms CreateObjectMapping: 2.765800 ms MarkObjects: 323.915400 ms DeleteObjects: 1.026400 ms)
  1155.  
  1156. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1157. UnloadTime: 0.852700 ms
  1158. CoRoutOnLevelWasLoaded _19Baltic_BAKED
  1159.  
  1160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1161.  
  1162. PUN SetInterestGroups disabling ALL groups
  1163. Realtime: 2717.563 NetworkTime: 786273.211 Category:
  1164.  
  1165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1166.  
  1167. ResetNetworkCaches
  1168. Realtime: 2717.563 NetworkTime: 786273.211 Category:
  1169.  
  1170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1171.  
  1172. About to start clustering on level assets object 'LevelAssets' on level '_19Baltic' with mesh size target: 2990 MB
  1173.  
  1174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1175.  
  1176. loadAndApplyPreset begin. weatherIndex=5 LoadedLevelName:_19Baltic level:_19Baltic
  1177. Realtime: 2717.716 NetworkTime: 786273.211 Category:
  1178.  
  1179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1180.  
  1181. StartFallbackSendAckThread - fallback thread already running...
  1182. Realtime: 2718.054 NetworkTime: 786273.211 Category:
  1183.  
  1184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1185.  
  1186. Ehh repairing this. Our GameplaySettings.gameType was set to RifleDeathmatch instead of the correct servers Maneuver
  1187.  
  1188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1189.  
  1190. GameSetup.Start3: Ask MC['N u m b a h 2' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  1191. Realtime: 2719.112 NetworkTime: 786273.211 Category:
  1192.  
  1193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1194.  
  1195.  
  1196. Unloading 1893 unused Assets to reduce memory usage. Loaded Objects now: 233016.
  1197. Total: 423.611100 ms (FindLiveObjects: 10.364200 ms CreateObjectMapping: 3.775100 ms MarkObjects: 406.799300 ms DeleteObjects: 2.672100 ms)
  1198.  
  1199. loadAndApplyPreset end. weatherIndex=5 LoadedLevelName:_19Baltic level:_19Baltic
  1200. Realtime: 2719.752 NetworkTime: 786275.774 Category:
  1201.  
  1202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1203.  
  1204. Received AddSquad 786275.454 sectionType=KukTrupp squadName=1.Regiment der Tiroler Kaiserjäger squadID=4990446 squadNetworkIDIndex=0 0=76561197989151678 1=76561198801824271 2=76561197991138267 3=76561198328770408 sender ='N u m b a h 2' (master)
  1205. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1206.  
  1207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1208.  
  1209. Received AddSquad 786275.454 sectionType=Frontovik squadName=Infanterie-Regiment Nr. 450 squadID=439668 squadNetworkIDIndex=1 0=76561198976213473 1=BOT295 2=76561198575621740 3=76561199017169167 sender ='N u m b a h 2' (master)
  1210. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1211.  
  1212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1213.  
  1214. Received AddSquad 786275.454 sectionType=Bulgarian squadName=25th Dragomanski IR. 2nd Inf. Brigade squadID=206827 squadNetworkIDIndex=2 0=BOT175 1=76561198031378360 2=BOT169 3=76561198168983638 sender ='N u m b a h 2' (master)
  1215. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1216.  
  1217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1218.  
  1219. Received AddSquad 786275.454 sectionType=Roumanian squadName=Regimentul IV Ilfov No. 21 squadID=217672 squadNetworkIDIndex=3 0=76561198272422481 1=BOT253 2=76561198284299184 3=BOT229 sender ='N u m b a h 2' (master)
  1220. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1221.  
  1222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1223.  
  1224. Received AddSquad 786275.454 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=962237 squadNetworkIDIndex=4 0=76561198826076793 1=76561198368105320 2=BOT298 3=76561197999257123 sender ='N u m b a h 2' (master)
  1225. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1226.  
  1227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1228.  
  1229. Received AddSquad 786275.454 sectionType=Infanterie squadName=Infanterie-Regiment Nr. 233 squadID=3488411 squadNetworkIDIndex=5 0=BOT283 1=BOT226 2=BOT271 3=BOT166 sender ='N u m b a h 2' (master)
  1230. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1231.  
  1232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1233.  
  1234. Received AddSquad 786275.454 sectionType=KukTrupp squadName=Infanterieregiment Edler von Pokorny Nr.25 squadID=901588 squadNetworkIDIndex=6 0=BOT265 1=BOT259 2=76561198125550717 3=BOT163 sender ='N u m b a h 2' (master)
  1235. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1236.  
  1237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1238.  
  1239. Received AddSquad 786275.454 sectionType=Cossack squadName=1st General Krukovskii's Mountain-Mozdok Regiment squadID=348397 squadNetworkIDIndex=7 0=BOT274 1=BOT268 2=BOT262 3=BOT256 sender ='N u m b a h 2' (master)
  1240. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1241.  
  1242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1243.  
  1244. Received AddSquad 786275.454 sectionType=Latvian squadName=The 1st Yeetus Deletus Division squadID=113984 squadNetworkIDIndex=8 0=BOT250 1=76561198052108310 2=76561199003109603 3=76561198415560733 sender ='N u m b a h 2' (master)
  1245. Realtime: 2719.901 NetworkTime: 786275.774 Category:
  1246.  
  1247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1248.  
  1249. Received AddSquad 786275.454 sectionType=Frontovik squadName=St Petersburg Guard Infantry Regiment squadID=7729450 squadNetworkIDIndex=9 0=BOT160 1=BOT172 2=76561198055467841 3=BOT178 sender ='N u m b a h 2' (master)
  1250. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1251.  
  1252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1253.  
  1254. Received AddSquad 786275.454 sectionType=Bulgarian squadName=41st IR. 3rd Inf. Brigade squadID=9236004 squadNetworkIDIndex=10 0=BOT181 1=BOT187 2=BOT193 3=BOT199 sender ='N u m b a h 2' (master)
  1255. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1256.  
  1257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1258.  
  1259. Received AddSquad 786275.454 sectionType=Frontovik squadName=71st Belev Infantry Regiment squadID=5095623 squadNetworkIDIndex=11 0=BOT184 1=BOT190 2=BOT196 3=BOT202 sender ='N u m b a h 2' (master)
  1260. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1261.  
  1262. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1263.  
  1264. Received AddSquad 786275.454 sectionType=Bulgarian squadName=1st Sofiyski IR 1st Inf. Brigade squadID=2964876 squadNetworkIDIndex=12 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='N u m b a h 2' (master)
  1265. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1266.  
  1267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1268.  
  1269. Received AddSquad 786275.454 sectionType=Bulgarian squadName=42nd IR. 3rd Inf. Brigade squadID=209767 squadNetworkIDIndex=14 0=76561198062569433 1=BOT235 2=BOT241 3=BOT247 sender ='N u m b a h 2' (master)
  1270. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1271.  
  1272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1273.  
  1274. Received AddSquad 786275.454 sectionType=Frontovik squadName=100th Ostrov Infantry Regiment squadID=4830384 squadNetworkIDIndex=15 0=76561198047035624 1=BOT238 2=BOT232 3=BOT244 sender ='N u m b a h 2' (master)
  1275. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1276.  
  1277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1278.  
  1279. Received AddSquad 786275.454 sectionType=Frontovik squadName=176th Perevolochna Regiment squadID=960117 squadNetworkIDIndex=13 0=BOT208 1=BOT214 2=BOT220 3=76561198134555503 sender ='N u m b a h 2' (master)
  1280. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1281.  
  1282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1283.  
  1284. AddSquadsSync done.
  1285. Realtime: 2719.902 NetworkTime: 786275.774 Category:
  1286.  
  1287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1288.  
  1289. Init player match with: Level:_19Baltic Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 785653.634 roundTimeLimit 2400 realtimeSinceStartup=2719.93 IsCustomMatch=False IsPrivateMatch=False
  1290. Realtime: 2719.93 NetworkTime: 786275.774 Category:
  1291.  
  1292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1293.  
  1294. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'N u m b a h 2' (master)
  1295. Realtime: 2719.93 NetworkTime: 786275.774 Category:
  1296.  
  1297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1298.  
  1299. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'N u m b a h 2' (master)
  1300. Realtime: 2719.95 NetworkTime: 786275.774 Category:
  1301.  
  1302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1303.  
  1304. Client received GameSetupReady signal
  1305. Realtime: 2720.35 NetworkTime: 786275.774 Category:
  1306.  
  1307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1308.  
  1309. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT217] Velichko Balev status: spectating, faction: Central]
  1310. Realtime: 2720.595 NetworkTime: 786276.563 Category:
  1311.  
  1312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1313.  
  1314. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT160] Konstantin Yukevich status: spectating, faction: Entente]
  1315. Realtime: 2720.607 NetworkTime: 786276.563 Category:
  1316.  
  1317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1318.  
  1319. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198062569433] Markhor status: spectating, faction: Central]
  1320. Realtime: 2720.615 NetworkTime: 786276.563 Category:
  1321.  
  1322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1323.  
  1324. StartFallbackSendAckThread - fallback thread already running...
  1325. Realtime: 2721.587 NetworkTime: 786277.565 Category:
  1326.  
  1327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1328.  
  1329. ClusteringDone (now calling UnloadUnusedAssets)
  1330. Realtime: 2724.148 NetworkTime: 786280.089 Category:
  1331.  
  1332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1333.  
  1334. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1335.  
  1336. Unloading 1931 unused Assets to reduce memory usage. Loaded Objects now: 195070.
  1337. Total: 435.448500 ms (FindLiveObjects: 9.171600 ms CreateObjectMapping: 4.707200 ms MarkObjects: 419.612400 ms DeleteObjects: 1.957000 ms)
  1338.  
  1339. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  1340. Realtime: 2724.613 NetworkTime: 786280.582 Category:
  1341.  
  1342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1343.  
  1344. ResetNetworkCaches
  1345. Realtime: 2724.613 NetworkTime: 786280.582 Category:
  1346.  
  1347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1348.  
  1349. StartFallbackSendAckThread - fallback thread already running...
  1350. Realtime: 2724.642 NetworkTime: 786280.625 Category:
  1351.  
  1352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1353.  
  1354. Cant remove [SUPPORT_LEADER] ready: True, lastusetime: 786275.774, progress: 0 owner: Spectacular Vernacular, not added in the first place?
  1355.  
  1356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1357.  
  1358. Server Stopped round at: 786728.831 realTime:3172.848
  1359. Realtime: 3172.848 NetworkTime: 786728.831 Category:
  1360.  
  1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1362.  
  1363. GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'N u m b a h 2' (master)
  1364. Realtime: 3172.849 NetworkTime: 786728.831 Category:
  1365.  
  1366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1367.  
  1368. 3183.221 {786739.204} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_19Baltic_BAKED] GameType[Maneuver] Room[Room: '_38963_51617' visible,open 22/68 players.]
  1369.  
  1370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1371.  
  1372. GameStatus now from MatchEnding to MatchEnded CurrentMC: 'N u m b a h 2' (master)
  1373. Realtime: 3183.222 NetworkTime: 786739.204 Category:
  1374.  
  1375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1376.  
  1377. Opened AfterActionMenu_MapVote while I can't vote yet.
  1378.  
  1379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1380.  
  1381. Wating for 39.93384 instead of 40
  1382.  
  1383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1384.  
  1385. Fill match AAR values is being called before stats have been recieved - waiting
  1386.  
  1387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1388.  
  1389. Fill match AAR values is being called before stats have been recieved - waiting
  1390.  
  1391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1392.  
  1393. Fill match AAR values is being called before stats have been recieved - waiting
  1394.  
  1395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1396.  
  1397. EndMatch NextLevel: _20Ukraine
  1398. Realtime: 3223.626 NetworkTime: 786779.144 Category:
  1399.  
  1400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1401.  
  1402. PUN SetInterestGroups disabling ALL groups
  1403. Realtime: 3227.171 NetworkTime: 786783.154 Category:
  1404.  
  1405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1406.  
  1407. StartFallbackSendAckThread - fallback thread already running...
  1408. Realtime: 3227.178 NetworkTime: 786783.161 Category:
  1409.  
  1410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1411.  
  1412. Loading _20Ukraine_BAKED Maneuver
  1413. Realtime: 3227.178 NetworkTime: 786783.161 Category:
  1414.  
  1415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1416.  
  1417. PUN SetInterestGroups disabling ALL groups
  1418. Realtime: 3227.178 NetworkTime: 786783.161 Category:
  1419.  
  1420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1421.  
  1422. StartFallbackSendAckThread - fallback thread already running...
  1423. Realtime: 3227.186 NetworkTime: 786783.161 Category:
  1424.  
  1425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1426.  
  1427. doLoadNextScene (now calling UnloadUnusedAssets)
  1428. Realtime: 3227.202 NetworkTime: 786783.184 Category:
  1429.  
  1430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1431.  
  1432. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1433.  
  1434. Unloading 16929 unused Assets to reduce memory usage. Loaded Objects now: 207112.
  1435. Total: 546.999200 ms (FindLiveObjects: 13.946400 ms CreateObjectMapping: 8.891300 ms MarkObjects: 496.249000 ms DeleteObjects: 27.912200 ms)
  1436.  
  1437. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1438. UnloadTime: 261.322700 ms
  1439.  
  1440. Unloading 17570 unused Assets to reduce memory usage. Loaded Objects now: 55156.
  1441. Total: 440.693700 ms (FindLiveObjects: 7.444400 ms CreateObjectMapping: 4.999400 ms MarkObjects: 406.346800 ms DeleteObjects: 21.902900 ms)
  1442.  
  1443. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  1444. Realtime: 3228.713 NetworkTime: 786784.696 Category:
  1445.  
  1446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1447.  
  1448. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1449.  
  1450. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 55129.
  1451. Total: 418.915700 ms (FindLiveObjects: 5.681000 ms CreateObjectMapping: 2.018600 ms MarkObjects: 411.080300 ms DeleteObjects: 0.135500 ms)
  1452.  
  1453. {786785.129} LevelLoaderEmpty load level..
  1454.  
  1455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1456.  
  1457. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1458. UnloadTime: 1.186800 ms
  1459. CoRoutOnLevelWasLoaded _1LevelLoader
  1460.  
  1461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1462.  
  1463.  
  1464. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 69761.
  1465. Total: 454.322100 ms (FindLiveObjects: 4.883900 ms CreateObjectMapping: 4.026200 ms MarkObjects: 445.331300 ms DeleteObjects: 0.080500 ms)
  1466.  
  1467. StartFallbackSendAckThread - fallback thread already running...
  1468. Realtime: 3230.568 NetworkTime: 786786.551 Category:
  1469.  
  1470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1471.  
  1472. unloadEverything (now calling UnloadUnusedAssets)
  1473. Realtime: 3230.619 NetworkTime: 786786.602 Category:
  1474.  
  1475. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1476.  
  1477. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1478.  
  1479. Unloading 6355 unused Assets to reduce memory usage. Loaded Objects now: 35534.
  1480. Total: 480.435500 ms (FindLiveObjects: 7.338800 ms CreateObjectMapping: 3.163800 ms MarkObjects: 436.640000 ms DeleteObjects: 33.292400 ms)
  1481.  
  1482. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  1483. UnloadTime: 0.734700 ms
  1484. CoRoutOnLevelWasLoaded _20Ukraine_BAKED
  1485.  
  1486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1487.  
  1488. PUN SetInterestGroups disabling ALL groups
  1489. Realtime: 3234.458 NetworkTime: 786790.076 Category:
  1490.  
  1491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1492.  
  1493. ResetNetworkCaches
  1494. Realtime: 3234.458 NetworkTime: 786790.076 Category:
  1495.  
  1496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1497.  
  1498. About to start clustering on level assets object 'LevelAssets' on level '_20Ukraine' with mesh size target: 2990 MB
  1499.  
  1500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1501.  
  1502. StartFallbackSendAckThread - fallback thread already running...
  1503. Realtime: 3236.053 NetworkTime: 786790.076 Category:
  1504.  
  1505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1506.  
  1507. GameSetup.Start3: Ask MC['N u m b a h 2' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  1508. Realtime: 3237.139 NetworkTime: 786790.076 Category:
  1509.  
  1510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1511.  
  1512.  
  1513. Unloading 2652 unused Assets to reduce memory usage. Loaded Objects now: 287743.
  1514. Total: 584.975400 ms (FindLiveObjects: 13.378700 ms CreateObjectMapping: 4.210800 ms MarkObjects: 564.776100 ms DeleteObjects: 2.609300 ms)
  1515.  
  1516. StartFallbackSendAckThread - fallback thread already running...
  1517. Realtime: 3238.883 NetworkTime: 786794.917 Category:
  1518.  
  1519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1520.  
  1521. WARNING: Weather hasn't been loaded yet. Continue anyway ...
  1522.  
  1523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1524.  
  1525. loadAndApplyPreset begin. weatherIndex=4 LoadedLevelName:_20Ukraine level:_20Ukraine
  1526. Realtime: 3242.966 NetworkTime: 786799.001 Category:
  1527.  
  1528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1529.  
  1530. ClusteringDone (now calling UnloadUnusedAssets)
  1531. Realtime: 3242.974 NetworkTime: 786799.001 Category:
  1532.  
  1533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1534.  
  1535. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  1536. loadAndApplyPreset end. weatherIndex=4 LoadedLevelName:_20Ukraine level:_20Ukraine
  1537. Realtime: 3242.998 NetworkTime: 786799.033 Category:
  1538.  
  1539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1540.  
  1541.  
  1542. Unloading 965 unused Assets to reduce memory usage. Loaded Objects now: 176235.
  1543. Total: 527.518400 ms (FindLiveObjects: 8.647100 ms CreateObjectMapping: 4.667900 ms MarkObjects: 509.587700 ms DeleteObjects: 4.615200 ms)
  1544.  
  1545. Received AddSquad 786806.278 sectionType=Roumanian squadName=Regimentul IV Ilfov No. 21 squadID=217672 squadNetworkIDIndex=0 0=76561198272422481 1= 2= 3= sender ='N u m b a h 2' (master)
  1546. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1547.  
  1548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1549.  
  1550. Received AddSquad 786806.278 sectionType=Frontovik squadName=Infanterie-Regiment Nr. 450 squadID=439668 squadNetworkIDIndex=1 0= 1=76561198031378360 2=76561198575621740 3= sender ='N u m b a h 2' (master)
  1551. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1552.  
  1553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1554.  
  1555. Received AddSquad 786806.278 sectionType=Frontovik squadName=176th Perevolochna Regiment squadID=960117 squadNetworkIDIndex=2 0= 1= 2= 3=76561198134555503 sender ='N u m b a h 2' (master)
  1556. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1557.  
  1558. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1559.  
  1560. Received AddSquad 786806.278 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=962237 squadNetworkIDIndex=3 0= 1=76561198368105320 2= 3= sender ='N u m b a h 2' (master)
  1561. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1562.  
  1563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1564.  
  1565. Received AddSquad 786806.278 sectionType=Latvian squadName=The 1st Yeetus Deletus Division squadID=113984 squadNetworkIDIndex=4 0=76561198052108310 1= 2= 3= sender ='N u m b a h 2' (master)
  1566. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1567.  
  1568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1569.  
  1570. Received AddSquad 786806.278 sectionType=Cossack squadName=1st General Krukovskii's Mountain-Mozdok Regiment squadID=348397 squadNetworkIDIndex=5 0= 1= 2=76561198079431071 3= sender ='N u m b a h 2' (master)
  1571. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1572.  
  1573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1574.  
  1575. AddSquadsSync done.
  1576. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1577.  
  1578. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1579.  
  1580. Received AddSquad 786806.278 sectionType=Bulgarian squadName=42nd IR. 3rd Inf. Brigade squadID=209767 squadNetworkIDIndex=6 0= 1= 2= 3=76561198377931651 sender ='N u m b a h 2' (master)
  1581. Realtime: 3250.344 NetworkTime: 786806.379 Category:
  1582.  
  1583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1584.  
  1585. Init player match with: Level:_20Ukraine Gametype:Maneuver serverGameStatus: MatchAwaitingSetup matchWinner None team1wins 0 team2wins 0 timeRoundStarted: -1 roundTimeLimit 2400 realtimeSinceStartup=3250.36 IsCustomMatch=False IsPrivateMatch=False
  1586. Realtime: 3250.36 NetworkTime: 786806.395 Category:
  1587.  
  1588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1589.  
  1590. Client received GameSetupReady signal
  1591. Realtime: 3250.372 NetworkTime: 786806.395 Category:
  1592.  
  1593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1594.  
  1595. Received AddSquad 786806.279 sectionType=Infanterie squadName=1.Regiment der Tiroler Kaiserjäger squadID=4990446 squadNetworkIDIndex=7 0= 1=76561198801824271 2= 3= sender ='N u m b a h 2' (master)
  1596. Realtime: 3250.373 NetworkTime: 786806.395 Category:
  1597.  
  1598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1599.  
  1600. Received AddSquad 786806.28 sectionType=KukTrupp squadName=Infanterieregiment Edler von Pokorny Nr.25 squadID=901588 squadNetworkIDIndex=8 0= 1= 2= 3=76561198125550717 sender ='N u m b a h 2' (master)
  1601. Realtime: 3250.374 NetworkTime: 786806.395 Category:
  1602.  
  1603. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1604.  
  1605. Received AddSquad 786806.299 sectionType=Frontovik squadName=St Petersburg Guard Infantry Regiment squadID=7729450 squadNetworkIDIndex=9 0= 1= 2= 3=76561198055467841 sender ='N u m b a h 2' (master)
  1606. Realtime: 3250.387 NetworkTime: 786806.422 Category:
  1607.  
  1608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1609.  
  1610. GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'N u m b a h 2' (master)
  1611. Realtime: 3253.543 NetworkTime: 786809.578 Category:
  1612.  
  1613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1614.  
  1615. RoundDidStart with: statusMatchStarting Joined CurrentMC:'N u m b a h 2' (master)
  1616. Realtime: 3253.543 NetworkTime: 786809.578 Category:
  1617.  
  1618. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1619.  
  1620. Received AddSquad 786809.51 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=8124134 squadNetworkIDIndex=10 0=BOT175 1= 2= 3= sender ='N u m b a h 2' (master)
  1621. Realtime: 3253.669 NetworkTime: 786809.614 Category:
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1624.  
  1625. Received AddSquad 786809.601 sectionType=Bulgarian squadName=42nd IR. 3rd Inf. Brigade squadID=5869170 squadNetworkIDIndex=11 0=BOT199 1= 2= 3= sender ='N u m b a h 2' (master)
  1626. Realtime: 3253.699 NetworkTime: 786809.614 Category:
  1627.  
  1628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1629.  
  1630. Received AddSquad 786809.743 sectionType=Frontovik squadName=43rd Okhotsk Infantry Regiment squadID=3189350 squadNetworkIDIndex=12 0=BOT220 1= 2= 3= sender ='N u m b a h 2' (master)
  1631. Realtime: 3253.814 NetworkTime: 786809.831 Category:
  1632.  
  1633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1634.  
  1635. Received AddSquad 786809.755 sectionType=Bulgarian squadName=42nd IR. 3rd Inf. Brigade squadID=7571292 squadNetworkIDIndex=13 0=BOT223 1= 2= 3= sender ='N u m b a h 2' (master)
  1636. Realtime: 3253.814 NetworkTime: 786809.831 Category:
  1637.  
  1638. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1639.  
  1640. Received AddSquad 786809.859 sectionType=Frontovik squadName=58th Praga Infantry Regiment squadID=2682066 squadNetworkIDIndex=14 0=BOT244 1= 2= 3= sender ='N u m b a h 2' (master)
  1641. Realtime: 3253.916 NetworkTime: 786809.951 Category:
  1642.  
  1643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1644.  
  1645. Received AddSquad 786809.871 sectionType=Bulgarian squadName=42nd IR. 3rd Inf. Brigade squadID=8137603 squadNetworkIDIndex=15 0=BOT247 1= 2= 3= sender ='N u m b a h 2' (master)
  1646. Realtime: 3253.976 NetworkTime: 786810.009 Category:
  1647.  
  1648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1649.  
  1650. Received AddSquad 786809.96 sectionType=Frontovik squadName=95th Krasnoyarsk Infantry Regiment squadID=1766883 squadNetworkIDIndex=16 0=BOT268 1= 2= 3= sender ='N u m b a h 2' (master)
  1651. Realtime: 3254.016 NetworkTime: 786810.051 Category:
  1652.  
  1653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1654.  
  1655. Received AddSquad 786809.976 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=933048 squadNetworkIDIndex=17 0=BOT271 1= 2= 3= sender ='N u m b a h 2' (master)
  1656. Realtime: 3254.017 NetworkTime: 786810.051 Category:
  1657.  
  1658. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1659.  
  1660. Received AddSquad 786810.071 sectionType=Frontovik squadName=22nd Nizhnii-Novgorod Infantry Regiment squadID=6616555 squadNetworkIDIndex=18 0=BOT292 1= 2= 3= sender ='N u m b a h 2' (master)
  1661. Realtime: 3254.123 NetworkTime: 786810.156 Category:
  1662.  
  1663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1664.  
  1665. Received RemoveSquad squadID=6616555 squadNetworkIDIndex=
  1666. Realtime: 3254.123 NetworkTime: 786810.156 Category:
  1667.  
  1668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1669.  
  1670. Received RemoveSquad squadID=1766883 squadNetworkIDIndex=
  1671. Realtime: 3254.229 NetworkTime: 786810.262 Category:
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1674.  
  1675. Received RemoveSquad squadID=933048 squadNetworkIDIndex=
  1676. Realtime: 3254.504 NetworkTime: 786810.533 Category:
  1677.  
  1678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1679.  
  1680. Received AddSquad 786810.49 sectionType=Frontovik squadName=144th Kashira Infantry Regiment squadID=4203001 squadNetworkIDIndex=16 0=BOT295 1= 2= 3= sender ='N u m b a h 2' (master)
  1681. Realtime: 3254.507 NetworkTime: 786810.533 Category:
  1682.  
  1683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1684.  
  1685. Received RemoveSquad squadID=4203001 squadNetworkIDIndex=
  1686. Realtime: 3254.629 NetworkTime: 786810.663 Category:
  1687.  
  1688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1689.  
  1690. {786810.663} ServerSpawnedExistingPlayer Null node
  1691.  
  1692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1693.  
  1694. Received AddSquad 786810.708 sectionType=Bulgarian squadName=25th Dragomanski IR. 2nd Inf. Brigade squadID=7633914 squadNetworkIDIndex=16 0=BOT298 1= 2= 3= sender ='N u m b a h 2' (master)
  1695. Realtime: 3254.722 NetworkTime: 786810.757 Category:
  1696.  
  1697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1698.  
  1699. Received RemoveSquad squadID=7633914 squadNetworkIDIndex=
  1700. Realtime: 3254.773 NetworkTime: 786810.805 Category:
  1701.  
  1702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1703.  
  1704. GetPooledObjects try=1 geeft null so far: avatarInstance = False ragdollInstance = False colliderInstance = False
  1705.  
  1706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1707.  
  1708. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  1709. Realtime: 3256.217 NetworkTime: 786812.238 Category:
  1710.  
  1711. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1712.  
  1713. ResetNetworkCaches
  1714. Realtime: 3256.217 NetworkTime: 786812.238 Category:
  1715.  
  1716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1717.  
  1718. StartFallbackSendAckThread - fallback thread already running...
  1719. Realtime: 3256.367 NetworkTime: 786812.402 Category:
  1720.  
  1721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1722.  
  1723. Wait time for new MC was: 10.0957
  1724.  
  1725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1726.  
  1727. GameStatus now from MatchStarting to MatchPlaying CurrentMC: 'N u m b a h 2' (master)
  1728. Realtime: 3273.42 NetworkTime: 786829.453 Category:
  1729.  
  1730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1731.  
  1732. WalkingHMG Log: Inventory got disabled with HMG equipped or in process of equipping.
  1733. Realtime: 3573.04 NetworkTime: 787129.071 Category:
  1734.  
  1735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1736.  
  1737. Received RemoveSquad squadID=8137603 squadNetworkIDIndex=
  1738. Realtime: 3780.757 NetworkTime: 787336.791 Category:
  1739.  
  1740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1741.  
  1742. Received AddSquad 787336.61 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=771051 squadNetworkIDIndex=15 0= 1= 2= 3= sender ='N u m b a h 2' (master)
  1743. Realtime: 3780.757 NetworkTime: 787336.791 Category:
  1744.  
  1745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1746.  
  1747. Received RemoveSquad squadID=2682066 squadNetworkIDIndex=
  1748. Realtime: 3796.171 NetworkTime: 787352.206 Category:
  1749.  
  1750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1751.  
  1752. Received AddSquad 787352.156 sectionType=Cossack squadName=COSSACKS WITH BIG SACKS squadID=874743 squadNetworkIDIndex=14 0= 1= 2= 3= sender ='N u m b a h 2' (master)
  1753. Realtime: 3796.171 NetworkTime: 787352.206 Category:
  1754.  
  1755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1756.  
  1757. Player not in sector!
  1758. Realtime: 3987.288 NetworkTime: 787543.322 Category:
  1759.  
  1760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1761.  
  1762. Trying to put an attachment on a non existent 3p weapon
  1763.  
  1764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1765.  
  1766. Server Stopped round at: 788023.199 realTime:4467.164
  1767. Realtime: 4467.164 NetworkTime: 788023.199 Category:
  1768.  
  1769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1770.  
  1771. GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'N u m b a h 2' (master)
  1772. Realtime: 4467.164 NetworkTime: 788023.199 Category:
  1773.  
  1774. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1775.  
  1776. 4477.305 {788033.339} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_20Ukraine_BAKED] GameType[Maneuver] Room[Room: '_38963_51617' visible,open 19/68 players.]
  1777.  
  1778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1779.  
  1780. GameStatus now from MatchEnding to MatchEnded CurrentMC: 'N u m b a h 2' (master)
  1781. Realtime: 4477.305 NetworkTime: 788033.339 Category:
  1782.  
  1783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1784.  
  1785. Opened AfterActionMenu_MapVote while I can't vote yet.
  1786.  
  1787. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1788.  
  1789. Wating for 39.93164 instead of 40
  1790.  
  1791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1792.  
  1793. Fill match AAR values is being called before stats have been recieved - waiting
  1794.  
  1795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1796.  
  1797. Fill match AAR values is being called before stats have been recieved - waiting
  1798.  
  1799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1800.  
  1801. EndMatch NextLevel: _18Dobrudja
  1802. Realtime: 4517.754 NetworkTime: 788073.272 Category:
  1803.  
  1804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1805.  
  1806. PUN SetInterestGroups disabling ALL groups
  1807. Realtime: 4522.177 NetworkTime: 788078.211 Category:
  1808.  
  1809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1810.  
  1811. StartFallbackSendAckThread - fallback thread already running...
  1812. Realtime: 4522.184 NetworkTime: 788078.218 Category:
  1813.  
  1814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1815.  
  1816. Loading _18Dobrudja_BAKED Maneuver
  1817. Realtime: 4522.184 NetworkTime: 788078.218 Category:
  1818.  
  1819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1820.  
  1821. PUN SetInterestGroups disabling ALL groups
  1822. Realtime: 4522.184 NetworkTime: 788078.218 Category:
  1823.  
  1824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1825.  
  1826. StartFallbackSendAckThread - fallback thread already running...
  1827. Realtime: 4522.188 NetworkTime: 788078.218 Category:
  1828.  
  1829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1830.  
  1831. doLoadNextScene (now calling UnloadUnusedAssets)
  1832. Realtime: 4522.205 NetworkTime: 788078.239 Category:
  1833.  
  1834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1835.  
  1836. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  1837.  
  1838. Unloading 46140 unused Assets to reduce memory usage. Loaded Objects now: 228362.
  1839. Total: 724.039900 ms (FindLiveObjects: 20.407300 ms CreateObjectMapping: 11.688700 ms MarkObjects: 611.858600 ms DeleteObjects: 80.085100 ms)
  1840.  
  1841. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  1842. UnloadTime: 561.055500 ms
  1843.  
  1844. Unloading 19479 unused Assets to reduce memory usage. Loaded Objects now: 64365.
  1845. Total: 564.733300 ms (FindLiveObjects: 7.054800 ms CreateObjectMapping: 4.464000 ms MarkObjects: 529.145900 ms DeleteObjects: 24.068100 ms)
  1846.  
  1847. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  1848. Realtime: 4524.474 NetworkTime: 788080.509 Category:
  1849.  
  1850. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1851.  
  1852. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  1853.  
  1854. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 64360.
  1855. Total: 525.458700 ms (FindLiveObjects: 4.756100 ms CreateObjectMapping: 2.081900 ms MarkObjects: 518.529400 ms DeleteObjects: 0.091000 ms)
  1856.  
  1857. {788081.046} LevelLoaderEmpty load level..
  1858.  
  1859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1860.  
  1861. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  1862. UnloadTime: 1.163300 ms
  1863. CoRoutOnLevelWasLoaded _1LevelLoader
  1864.  
  1865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1866.  
  1867.  
  1868. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 78989.
  1869. Total: 570.022900 ms (FindLiveObjects: 4.682500 ms CreateObjectMapping: 3.786600 ms MarkObjects: 561.468600 ms DeleteObjects: 0.084600 ms)
  1870.  
  1871. StartFallbackSendAckThread - fallback thread already running...
  1872. Realtime: 4526.841 NetworkTime: 788082.876 Category:
  1873.  
  1874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1875.  
  1876. unloadEverything (now calling UnloadUnusedAssets)
  1877. Realtime: 4526.894 NetworkTime: 788082.928 Category:
  1878.  
  1879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1880.  
  1881. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  1882.  
  1883. Unloading 7917 unused Assets to reduce memory usage. Loaded Objects now: 36768.
  1884. Total: 614.113700 ms (FindLiveObjects: 6.102400 ms CreateObjectMapping: 3.429800 ms MarkObjects: 563.166400 ms DeleteObjects: 41.414700 ms)
  1885.  
  1886. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  1887. UnloadTime: 0.875700 ms
  1888. CoRoutOnLevelWasLoaded _18Dobrudja_BAKED
  1889.  
  1890. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1891.  
  1892. PUN SetInterestGroups disabling ALL groups
  1893. Realtime: 4531.956 NetworkTime: 788087.453 Category:
  1894.  
  1895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1896.  
  1897. ResetNetworkCaches
  1898. Realtime: 4531.956 NetworkTime: 788087.453 Category:
  1899.  
  1900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1901.  
  1902. About to start clustering on level assets object 'LevelAssets' on level '_18Dobrudja' with mesh size target: 2990 MB
  1903.  
  1904. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1905.  
  1906. StartFallbackSendAckThread - fallback thread already running...
  1907. Realtime: 4532.747 NetworkTime: 788087.453 Category:
  1908.  
  1909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1910.  
  1911. GameSetup.Start3: Ask MC['N u m b a h 2' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  1912. Realtime: 4533.963 NetworkTime: 788087.453 Category:
  1913.  
  1914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1915.  
  1916.  
  1917. Unloading 2346 unused Assets to reduce memory usage. Loaded Objects now: 222175.
  1918. Total: 700.280000 ms (FindLiveObjects: 14.929100 ms CreateObjectMapping: 6.091900 ms MarkObjects: 676.805500 ms DeleteObjects: 2.453300 ms)
  1919.  
  1920. StartFallbackSendAckThread - fallback thread already running...
  1921. Realtime: 4536.079 NetworkTime: 788092.118 Category:
  1922.  
  1923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1924.  
  1925. ClusteringDone (now calling UnloadUnusedAssets)
  1926. Realtime: 4537.847 NetworkTime: 788093.881 Category:
  1927.  
  1928. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1929.  
  1930. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  1931.  
  1932. Unloading 250 unused Assets to reduce memory usage. Loaded Objects now: 169497.
  1933. Total: 685.150200 ms (FindLiveObjects: 8.373100 ms CreateObjectMapping: 4.461900 ms MarkObjects: 667.711100 ms DeleteObjects: 4.603700 ms)
  1934.  
  1935. loadAndApplyPreset begin. weatherIndex=1 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  1936. Realtime: 4538.546 NetworkTime: 788094.586 Category:
  1937.  
  1938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1939.  
  1940. loadAndApplyPreset end. weatherIndex=1 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  1941. Realtime: 4538.655 NetworkTime: 788094.695 Category:
  1942.  
  1943. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1944.  
  1945. Received AddSquad 788102.985 sectionType=Roumanian squadName=Regimentul IV Ilfov No. 21 squadID=217672 squadNetworkIDIndex=0 0=76561198272422481 1= 2= 3= sender ='N u m b a h 2' (master)
  1946. Realtime: 4547.087 NetworkTime: 788103.127 Category:
  1947.  
  1948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1949.  
  1950. Received AddSquad 788102.985 sectionType=Bulgarian squadName=42nd IR. 3rd Inf. Brigade squadID=209767 squadNetworkIDIndex=1 0= 1= 2=76561198424530694 3= sender ='N u m b a h 2' (master)
  1951. Realtime: 4547.087 NetworkTime: 788103.127 Category:
  1952.  
  1953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1954.  
  1955. Received AddSquad 788102.985 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=962237 squadNetworkIDIndex=2 0= 1=76561198368105320 2= 3= sender ='N u m b a h 2' (master)
  1956. Realtime: 4547.087 NetworkTime: 788103.127 Category:
  1957.  
  1958. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1959.  
  1960. Received AddSquad 788102.985 sectionType=Frontovik squadName=176th Perevolochna Regiment squadID=960117 squadNetworkIDIndex=3 0= 1= 2= 3=76561198134555503 sender ='N u m b a h 2' (master)
  1961. Realtime: 4547.087 NetworkTime: 788103.127 Category:
  1962.  
  1963. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1964.  
  1965. Received AddSquad 788102.985 sectionType=Cossack squadName=1st General Krukovskii's Mountain-Mozdok Regiment squadID=348397 squadNetworkIDIndex=4 0= 1= 2=76561198079431071 3= sender ='N u m b a h 2' (master)
  1966. Realtime: 4547.087 NetworkTime: 788103.127 Category:
  1967.  
  1968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1969.  
  1970. Received AddSquad 788102.985 sectionType=Cossack squadName=COSSACKS WITH BIG SACKS squadID=874743 squadNetworkIDIndex=5 0=76561198068523757 1= 2= 3= sender ='N u m b a h 2' (master)
  1971. Realtime: 4547.088 NetworkTime: 788103.127 Category:
  1972.  
  1973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1974.  
  1975. AddSquadsSync done.
  1976. Realtime: 4547.088 NetworkTime: 788103.127 Category:
  1977.  
  1978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1979.  
  1980. Init player match with: Level:_18Dobrudja Gametype:Maneuver serverGameStatus: MatchAwaitingSetup matchWinner None team1wins 0 team2wins 0 timeRoundStarted: -1 roundTimeLimit 2400 realtimeSinceStartup=4547.089 IsCustomMatch=False IsPrivateMatch=False
  1981. Realtime: 4547.089 NetworkTime: 788103.127 Category:
  1982.  
  1983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1984.  
  1985. Client received GameSetupReady signal
  1986. Realtime: 4547.1 NetworkTime: 788103.127 Category:
  1987.  
  1988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1989.  
  1990. Received AddSquad 788102.986 sectionType=KukTrupp squadName=Infanterieregiment Edler von Pokorny Nr.25 squadID=901588 squadNetworkIDIndex=6 0= 1= 2= 3=76561198125550717 sender ='N u m b a h 2' (master)
  1991. Realtime: 4547.134 NetworkTime: 788103.174 Category:
  1992.  
  1993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1994.  
  1995. Received AddSquad 788102.987 sectionType=Latvian squadName=The 1st Yeetus Deletus Division squadID=113984 squadNetworkIDIndex=7 0= 1= 2= 3=76561198415560733 sender ='N u m b a h 2' (master)
  1996. Realtime: 4547.134 NetworkTime: 788103.174 Category:
  1997.  
  1998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1999.  
  2000. Received AddSquad 788102.987 sectionType=Infanterie squadName=1.Regiment der Tiroler Kaiserjäger squadID=4990446 squadNetworkIDIndex=8 0= 1= 2=76561197991138267 3= sender ='N u m b a h 2' (master)
  2001. Realtime: 4547.135 NetworkTime: 788103.174 Category:
  2002.  
  2003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2004.  
  2005. GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'N u m b a h 2' (master)
  2006. Realtime: 4547.149 NetworkTime: 788103.188 Category:
  2007.  
  2008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2009.  
  2010. RoundDidStart with: statusMatchStarting Joined CurrentMC:'N u m b a h 2' (master)
  2011. Realtime: 4547.149 NetworkTime: 788103.188 Category:
  2012.  
  2013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2014.  
  2015. Received AddSquad 788103.019 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=771051 squadNetworkIDIndex=9 0= 1= 2= 3=76561197989151678 sender ='N u m b a h 2' (master)
  2016. Realtime: 4547.246 NetworkTime: 788103.212 Category:
  2017.  
  2018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2019.  
  2020. Received AddSquad 788103.251 sectionType=Bulgarian squadName=25th Dragomanski IR. 2nd Inf. Brigade squadID=7805618 squadNetworkIDIndex=10 0=BOT193 1= 2= 3= sender ='N u m b a h 2' (master)
  2021. Realtime: 4547.344 NetworkTime: 788103.359 Category:
  2022.  
  2023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2024.  
  2025. Received AddSquad 788103.361 sectionType=Bulgarian squadName=35th Vratsanski IR. 2nd Inf. Brigade squadID=4216478 squadNetworkIDIndex=11 0=BOT217 1= 2= 3= sender ='N u m b a h 2' (master)
  2026. Realtime: 4547.593 NetworkTime: 788103.614 Category:
  2027.  
  2028. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2029.  
  2030. Received AddSquad 788103.427 sectionType=Frontovik squadName=4th General Graf Konovnitsin's Kopore Infantry Regiment squadID=9640282 squadNetworkIDIndex=12 0=BOT232 1= 2= 3= sender ='N u m b a h 2' (master)
  2031. Realtime: 4547.638 NetworkTime: 788103.67 Category:
  2032.  
  2033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2034.  
  2035. Received AddSquad 788103.463 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=5278723 squadNetworkIDIndex=13 0=BOT241 1= 2= 3= sender ='N u m b a h 2' (master)
  2036. Realtime: 4547.662 NetworkTime: 788103.698 Category:
  2037.  
  2038. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2039.  
  2040. Received AddSquad 788103.525 sectionType=Roumanian squadName=Regimentul 57 Infanterie squadID=9385671 squadNetworkIDIndex=14 0=BOT256 1= 2= 3= sender ='N u m b a h 2' (master)
  2041. Realtime: 4547.69 NetworkTime: 788103.721 Category:
  2042.  
  2043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2044.  
  2045. Received AddSquad 788103.564 sectionType=Bulgarian squadName=48th IR. 3rd Inf. Brigade squadID=7655237 squadNetworkIDIndex=15 0=BOT265 1= 2= 3= sender ='N u m b a h 2' (master)
  2046. Realtime: 4547.698 NetworkTime: 788103.721 Category:
  2047.  
  2048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2049.  
  2050. Received AddSquad 788103.629 sectionType=Frontovik squadName=43rd Okhotsk Infantry Regiment squadID=6486766 squadNetworkIDIndex=16 0=BOT280 1= 2= 3= sender ='N u m b a h 2' (master)
  2051. Realtime: 4547.722 NetworkTime: 788103.758 Category:
  2052.  
  2053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2054.  
  2055. Received AddSquad 788103.671 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=6119599 squadNetworkIDIndex=17 0=BOT289 1= 2= 3= sender ='N u m b a h 2' (master)
  2056. Realtime: 4547.826 NetworkTime: 788103.866 Category:
  2057.  
  2058. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2059.  
  2060. Received RemoveSquad squadID=6119599 squadNetworkIDIndex=
  2061. Realtime: 4547.853 NetworkTime: 788103.887 Category:
  2062.  
  2063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2064.  
  2065. Received RemoveSquad squadID=7655237 squadNetworkIDIndex=
  2066. Realtime: 4548.065 NetworkTime: 788104.086 Category:
  2067.  
  2068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2069.  
  2070. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  2071. Realtime: 4552.574 NetworkTime: 788108.597 Category:
  2072.  
  2073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2074.  
  2075. ResetNetworkCaches
  2076. Realtime: 4552.574 NetworkTime: 788108.597 Category:
  2077.  
  2078. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2079.  
  2080. StartFallbackSendAckThread - fallback thread already running...
  2081. Realtime: 4552.711 NetworkTime: 788108.751 Category:
  2082.  
  2083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2084.  
  2085. Received AddSquad 788113.22 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=4818651 squadNetworkIDIndex=15 0=BOT304 1= 2= 3= sender ='N u m b a h 2' (master)
  2086. Realtime: 4557.358 NetworkTime: 788113.398 Category:
  2087.  
  2088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2089.  
  2090. Received RemoveSquad squadID=4818651 squadNetworkIDIndex=
  2091. Realtime: 4557.36 NetworkTime: 788113.398 Category:
  2092.  
  2093. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2094.  
  2095. GameStatus now from MatchStarting to MatchPlaying CurrentMC: 'N u m b a h 2' (master)
  2096. Realtime: 4566.958 NetworkTime: 788122.997 Category:
  2097.  
  2098. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2099.  
  2100. Dont know how to close button to False. (There is no close button in the new UI popup!)
  2101. Realtime: 4860.218 NetworkTime: 788416.258 Category:
  2102.  
  2103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2104.  
  2105. GameSetup.ExitGame
  2106. Realtime: 4861.08 NetworkTime: 788417.119 Category:
  2107.  
  2108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2109.  
  2110. AbortLoadingThisGameSetup ExitGame
  2111. Realtime: 4861.085 NetworkTime: 788417.119 Category:
  2112.  
  2113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2114.  
  2115. Called PhotonNetwork.LeaveRoom True
  2116. Realtime: 4861.546 NetworkTime: 788417.119 Category:
  2117.  
  2118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2119.  
  2120. Loading _1MainMenu_EASTERN_BAKED
  2121. Realtime: 4861.546 NetworkTime: 788417.119 Category:
  2122.  
  2123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2124.  
  2125. PUN SetInterestGroups disabling ALL groups
  2126. Realtime: 4861.546 NetworkTime: 788417.119 Category:
  2127.  
  2128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2129.  
  2130. StartFallbackSendAckThread - fallback thread already running...
  2131. Realtime: 4861.554 NetworkTime: 788417.119 Category:
  2132.  
  2133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2134.  
  2135. GameSetup.SP has an OnLeftRoom() event.
  2136. Realtime: 4861.642 NetworkTime: 788417.681 Category:
  2137.  
  2138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2139.  
  2140. doLoadNextScene (now calling UnloadUnusedAssets)
  2141. Realtime: 4861.643 NetworkTime: 788417.681 Category:
  2142.  
  2143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2144.  
  2145. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  2146.  
  2147. Unloading 13028 unused Assets to reduce memory usage. Loaded Objects now: 201624.
  2148. Total: 742.639700 ms (FindLiveObjects: 11.200000 ms CreateObjectMapping: 7.636100 ms MarkObjects: 708.168600 ms DeleteObjects: 15.634700 ms)
  2149.  
  2150. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  2151. UnloadTime: 223.147200 ms
  2152. CoRoutOnLevelWasLoaded _1MainMenuLoader
  2153.  
  2154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2155.  
  2156.  
  2157. Unloading 17844 unused Assets to reduce memory usage. Loaded Objects now: 41942.
  2158. Total: 668.452900 ms (FindLiveObjects: 6.782500 ms CreateObjectMapping: 4.689300 ms MarkObjects: 634.522400 ms DeleteObjects: 22.458400 ms)
  2159.  
  2160. StartFallbackSendAckThread - fallback thread already running...
  2161. Realtime: 4864.248 NetworkTime: 775828.542 Category:
  2162.  
  2163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2164.  
  2165. unloadEverything (now calling UnloadUnusedAssets)
  2166. Realtime: 4864.299 NetworkTime: 775828.593 Category:
  2167.  
  2168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2169.  
  2170. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  2171.  
  2172. Unloading 6470 unused Assets to reduce memory usage. Loaded Objects now: 35472.
  2173. Total: 668.973000 ms (FindLiveObjects: 3.622900 ms CreateObjectMapping: 2.236100 ms MarkObjects: 649.270500 ms DeleteObjects: 13.843200 ms)
  2174.  
  2175. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  2176. UnloadTime: 0.810600 ms
  2177. CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
  2178.  
  2179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2180.  
  2181. ###########################################
  2182.  
  2183.  
  2184. Network Version: 307 Build=17903 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586221903692328219
  2185. Realtime: 4865.759 NetworkTime: 775830.052 Category:
  2186.  
  2187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2188.  
  2189. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 2990 MB
  2190.  
  2191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2192.  
  2193.  
  2194. Unloading 1324 unused Assets to reduce memory usage. Loaded Objects now: 51308.
  2195. Total: 679.118900 ms (FindLiveObjects: 4.139700 ms CreateObjectMapping: 1.889000 ms MarkObjects: 671.033300 ms DeleteObjects: 2.056700 ms)
  2196.  
  2197. StartFallbackSendAckThread - fallback thread already running...
  2198. Realtime: 4868.048 NetworkTime: 775832.342 Category:
  2199.  
  2200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2201.  
  2202. StartFallbackSendAckThread - fallback thread already running...
  2203. Realtime: 4868.428 NetworkTime: 775832.721 Category:
  2204.  
  2205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2206.  
  2207. ClusteringDone (now calling UnloadUnusedAssets)
  2208. Realtime: 4868.555 NetworkTime: 775832.849 Category:
  2209.  
  2210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2211.  
  2212. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  2213.  
  2214. Unloading 1340 unused Assets to reduce memory usage. Loaded Objects now: 47844.
  2215. Total: 665.216700 ms (FindLiveObjects: 4.652600 ms CreateObjectMapping: 2.137400 ms MarkObjects: 657.400200 ms DeleteObjects: 1.026100 ms)
  2216.  
  2217. Dont know how to close button to True. (There is no close button in the new UI popup!)
  2218. Realtime: 4871.499 NetworkTime: 775835.793 Category:
  2219.  
  2220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement