schindelerium

Issac Sheet

Nov 17th, 2011
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  1. Name [Isaac]
  2. Level [1]
  3. Class [Fighter]
  4. Paragon [N/A]
  5. Race [Luca]
  6. Size [M]
  7. Age [22]
  8. Gender [Male]
  9. Height [6'5'']
  10. Weight [192lbs]
  11. Alignment [Chaotic Good]
  12. Deity [N/A]
  13.  
  14. Total XP [0]
  15.  
  16. Initiative =========================================================
  17. +0 (+0 Dex, +0 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength......18 (+4) (+0 bonus + half level)
  21. Constitution..15 (+2) (+0 bonus + half level)
  22.  
  23. Dexterity.....14 (+2) (+0 bonus + half level)
  24. Intelligence..11 (+0) (+0 bonus + half level)
  25.  
  26. Wisdom........13 (+1) (+0 bonus + half level)
  27. Charisma......13 (+1) (+0 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 21 (10 base, +0 half level, +7 armor, +4 Str, +0 class, +0 misc, +0 feat)
  31. Fort 16 (10 base, +0 half level, +4 Str, +2 class, +0 misc, +0 feat)
  32. Ref 12 (10 base, +0 half level, +2 Dex, +0 class, +0 misc, +0 feat)
  33. Will 12 (10 base, +0 half level, +1 Wis, +0 class, +1 racial, +0 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 29
  37. Bloodied 14 (half HP)
  38. Surge value 07 (quarter HP)
  39. Surges/day 11
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44.  
  45.  
  46. Movement ===========================================================
  47. Speed 0 squares (base 0, armor -0)
  48.  
  49. Senses =============================================================
  50. Passive Insight 00 (10 base, Skill +0)
  51. Passive Perception 00 (10 base, Skill +0)
  52.  
  53. Race Features ======================================================
  54.  
  55.  
  56. Steadfast: You gain a resistance to Force damage equal to 5 + one half your level. In addition, if an effect would force you to move through a push, you can move 1 square less than the effect specifies.
  57.  
  58. Inner Focus: You gain a +1 racial bonus to your Will.
  59.  
  60. Never Give Up: When you are bloodied, gain a +1 bonus to your Fort, Ref, and Will.
  61.  
  62. Aura Link: As long as you are within sight range of an ally, you can communicate with them mentally though the Aura Stream.
  63.  
  64. Aura Sphere: You can use Aura Sphere as an encounter power.
  65.  
  66.  
  67. Class/Path/Destiny Features ========================================
  68.  
  69. Combat Challenge
  70. Every time you attack an enemy, whether the attack hits or
  71. misses, you can choose to mark that target. The mark
  72. lasts until the end of your next turn. While a target
  73. is marked, it takes a –2 penalty to attack rolls for any
  74. attack that doesn’t include you as a target. A creature
  75. can be subject to only one mark at a time. A new mark
  76. supersedes a mark that was already in place.
  77. In addition, whenever a marked enemy that is
  78. adjacent to you shifts or makes an attack that does not
  79. include you, you can make a melee basic attack against
  80. that enemy as an immediate interrupt.
  81.  
  82. Combat Superiority
  83. You gain a bonus to opportunity attacks equal to your
  84. Wisdom modifier. An enemy struck by your opportunity
  85. attack stops moving, if a move provoked the
  86. attack. If it still has actions remaining, it can use them
  87. to resume moving.
  88.  
  89. Fighter Weapon Talent
  90. Choose either one-handed or two-handed weapons.
  91. When using a weapon of your chosen style, you gain a
  92. +1 bonus to attack rolls.
  93.  
  94.  
  95. Skills =============================================================
  96. Acrobatics +0 (+2 Dex/half-level)
  97. Arcana +0 (+0 Int/half-level)
  98. Athletics +9 (+4 Str/half-level, +5 trained)
  99. Bluff +1 (+1 Cha/half-level)
  100. Diplomacy +1 (+1 Cha/half-level)
  101. Dungeoneering +1 (+1 Wis/half-level)
  102. Endurance +7 (+2 Con/half-level, +5 trained)
  103. Heal +1 (+1 Wis/half-level)
  104. History +0 (+0 Int/half-level)
  105. Insight +3 (+1 Wis/half-level, +2 racial)
  106. Intimidate +6 (+1 Cha/half-level, +5 trained)
  107. Nature +1 (+1 Wis/half-level)
  108. Perception +3 (+1 Wis/half-level, +2 racial)
  109. Religion +0 (+0 Int/half-level)
  110. Stealth +2 (+2 Dex/half-level)
  111. Streetwise +1 (+1 Cha/half-level)
  112. Thievery +2 (+2 Dex/half-level)
  113.  
  114. Feats ==============================================================
  115. Start Fresh -- +5 damage against creatures with full HP
  116.  
  117.  
  118. Power Index ========================================================
  119. Check the box when the power is used.
  120. Clear the box when the power renews.
  121.  
  122. At-Will Powers
  123.  
  124. Cleave Fighter Attack 1
  125. You hit one enemy, then cleave into another.
  126. At-Will ✦ Martial, Weapon
  127. Standard Action Melee weapon
  128. Target: One creature
  129. Attack: Strength vs. AC
  130. Hit: 1[W] + Strength modifier damage, and an enemy adjacent
  131. to you takes damage equal to your Strength modifier.
  132. Increase damage to 2[W] + Strength modifier at 21st level.
  133.  
  134. Reaping Strike Fighter Attack 1
  135. You punctuate your scything attacks with wicked jabs and small
  136. cutting blows that slip through your enemy’s defenses.
  137. At-Will ✦ Martial,Weapon
  138. Standard Action Melee weapon
  139. Target: One creature
  140. Attack: Strength vs. AC
  141. Hit: 1[W] + Strength modifier damage.
  142. Increase damage to 2[W] + Strength modifier at 21st level.
  143. Miss: Half Strength modifier damage. If you’re wielding
  144. a two-handed weapon, you deal damage equal to your
  145. Strength modifier.
  146.  
  147. Encounter Powers
  148.  
  149. Passing Attack Fighter Attack 1
  150. You strike at one foe and allow momentum to carry you forward
  151. into a second strike against a second foe.
  152. Encounter ✦ Martial,Weapon
  153. Standard Action Melee weapon
  154. Primary Target: One creature
  155. Attack: Strength vs. AC
  156. Hit: 1[W] + Strength modifier damage, and you can shift
  157. 1 square. Make a secondary attack.
  158. Secondary Target: One creature other than the primary
  159. target
  160. Secondary Attack: Strength + 2 vs. AC
  161. Hit: 1[W] + Strength modifier damage.
  162.  
  163. Aura Sphere Luca Racial Power
  164. Condensing your own aura, you fire it off in a concentrated ball that seeks
  165. out the target.
  166. Encounter * Force
  167. Minor Action Ranged 10
  168. Targets: One creature in range
  169. Attack: Wisdom + 3 vs. Reflex
  170. Hit: 1d6 + Wisdom modifier damage. The target is pushed 2 squares.
  171. Increase to +6 bonus and 2d6 + Wisdom Modifier damage at 11th level,
  172. and +9 bonus and 3d6 + Wisdom Modifier damage at 21st level.
  173.  
  174.  
  175.  
  176. Daily powers
  177.  
  178. Villain’s Menace Fighter Attack 1
  179. You strike your enemy hard and hound him with skilled parries
  180. and stern reprisals.
  181. Daily ✦ Martial, Weapon
  182. Standard Action Melee weapon
  183. Target: One creature
  184. Attack: Strength vs. AC
  185. Hit: 2[W] + Strength modifier damage, and you gain a
  186. +2 power bonus to attack rolls and a +4 power bonus
  187. to damage rolls against the target until the end of the
  188. encounter.
  189. Miss: Gain a +1 power bonus to attack rolls and a +2 power
  190. bonus to damage rolls against the target until the end of the
  191. encounter.
  192.  
  193. Utility powers
  194. [anme] [ ]
  195. [effect]
  196.  
  197.  
  198. Equipment ==========================================================
  199. Adventurer's Kit
  200. Jouneybread
  201. Scale Armor
  202.  
  203. Battlemaster's Warhammer (1d10 + 6)
  204. Crit: 1d6 damage per plus
  205. Power(Daily): Minor Action. You regain the use of one
  206. encounter power.
  207.  
  208.  
  209. Coins and Other Wealth =============================================
  210. 1000 gold pieces
  211.  
  212. Languages Known ====================================================
  213. Common, [other]
  214.  
  215. Rituals ============================================================
  216. [name]:
  217. [effect]
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