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- Name [Isaac]
- Level [1]
- Class [Fighter]
- Paragon [N/A]
- Race [Luca]
- Size [M]
- Age [22]
- Gender [Male]
- Height [6'5'']
- Weight [192lbs]
- Alignment [Chaotic Good]
- Deity [N/A]
- Total XP [0]
- Initiative =========================================================
- +0 (+0 Dex, +0 half level)
- Ability Scores =====================================================
- Strength......18 (+4) (+0 bonus + half level)
- Constitution..15 (+2) (+0 bonus + half level)
- Dexterity.....14 (+2) (+0 bonus + half level)
- Intelligence..11 (+0) (+0 bonus + half level)
- Wisdom........13 (+1) (+0 bonus + half level)
- Charisma......13 (+1) (+0 bonus + half level)
- Defenses ===========================================================
- AC 21 (10 base, +0 half level, +7 armor, +4 Str, +0 class, +0 misc, +0 feat)
- Fort 16 (10 base, +0 half level, +4 Str, +2 class, +0 misc, +0 feat)
- Ref 12 (10 base, +0 half level, +2 Dex, +0 class, +0 misc, +0 feat)
- Will 12 (10 base, +0 half level, +1 Wis, +0 class, +1 racial, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 29
- Bloodied 14 (half HP)
- Surge value 07 (quarter HP)
- Surges/day 11
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 0 squares (base 0, armor -0)
- Senses =============================================================
- Passive Insight 00 (10 base, Skill +0)
- Passive Perception 00 (10 base, Skill +0)
- Race Features ======================================================
- Steadfast: You gain a resistance to Force damage equal to 5 + one half your level. In addition, if an effect would force you to move through a push, you can move 1 square less than the effect specifies.
- Inner Focus: You gain a +1 racial bonus to your Will.
- Never Give Up: When you are bloodied, gain a +1 bonus to your Fort, Ref, and Will.
- Aura Link: As long as you are within sight range of an ally, you can communicate with them mentally though the Aura Stream.
- Aura Sphere: You can use Aura Sphere as an encounter power.
- Class/Path/Destiny Features ========================================
- Combat Challenge
- Every time you attack an enemy, whether the attack hits or
- misses, you can choose to mark that target. The mark
- lasts until the end of your next turn. While a target
- is marked, it takes a –2 penalty to attack rolls for any
- attack that doesn’t include you as a target. A creature
- can be subject to only one mark at a time. A new mark
- supersedes a mark that was already in place.
- In addition, whenever a marked enemy that is
- adjacent to you shifts or makes an attack that does not
- include you, you can make a melee basic attack against
- that enemy as an immediate interrupt.
- Combat Superiority
- You gain a bonus to opportunity attacks equal to your
- Wisdom modifier. An enemy struck by your opportunity
- attack stops moving, if a move provoked the
- attack. If it still has actions remaining, it can use them
- to resume moving.
- Fighter Weapon Talent
- Choose either one-handed or two-handed weapons.
- When using a weapon of your chosen style, you gain a
- +1 bonus to attack rolls.
- Skills =============================================================
- Acrobatics +0 (+2 Dex/half-level)
- Arcana +0 (+0 Int/half-level)
- Athletics +9 (+4 Str/half-level, +5 trained)
- Bluff +1 (+1 Cha/half-level)
- Diplomacy +1 (+1 Cha/half-level)
- Dungeoneering +1 (+1 Wis/half-level)
- Endurance +7 (+2 Con/half-level, +5 trained)
- Heal +1 (+1 Wis/half-level)
- History +0 (+0 Int/half-level)
- Insight +3 (+1 Wis/half-level, +2 racial)
- Intimidate +6 (+1 Cha/half-level, +5 trained)
- Nature +1 (+1 Wis/half-level)
- Perception +3 (+1 Wis/half-level, +2 racial)
- Religion +0 (+0 Int/half-level)
- Stealth +2 (+2 Dex/half-level)
- Streetwise +1 (+1 Cha/half-level)
- Thievery +2 (+2 Dex/half-level)
- Feats ==============================================================
- Start Fresh -- +5 damage against creatures with full HP
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Cleave Fighter Attack 1
- You hit one enemy, then cleave into another.
- At-Will ✦ Martial, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Strength vs. AC
- Hit: 1[W] + Strength modifier damage, and an enemy adjacent
- to you takes damage equal to your Strength modifier.
- Increase damage to 2[W] + Strength modifier at 21st level.
- Reaping Strike Fighter Attack 1
- You punctuate your scything attacks with wicked jabs and small
- cutting blows that slip through your enemy’s defenses.
- At-Will ✦ Martial,Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Strength vs. AC
- Hit: 1[W] + Strength modifier damage.
- Increase damage to 2[W] + Strength modifier at 21st level.
- Miss: Half Strength modifier damage. If you’re wielding
- a two-handed weapon, you deal damage equal to your
- Strength modifier.
- Encounter Powers
- Passing Attack Fighter Attack 1
- You strike at one foe and allow momentum to carry you forward
- into a second strike against a second foe.
- Encounter ✦ Martial,Weapon
- Standard Action Melee weapon
- Primary Target: One creature
- Attack: Strength vs. AC
- Hit: 1[W] + Strength modifier damage, and you can shift
- 1 square. Make a secondary attack.
- Secondary Target: One creature other than the primary
- target
- Secondary Attack: Strength + 2 vs. AC
- Hit: 1[W] + Strength modifier damage.
- Aura Sphere Luca Racial Power
- Condensing your own aura, you fire it off in a concentrated ball that seeks
- out the target.
- Encounter * Force
- Minor Action Ranged 10
- Targets: One creature in range
- Attack: Wisdom + 3 vs. Reflex
- Hit: 1d6 + Wisdom modifier damage. The target is pushed 2 squares.
- Increase to +6 bonus and 2d6 + Wisdom Modifier damage at 11th level,
- and +9 bonus and 3d6 + Wisdom Modifier damage at 21st level.
- Daily powers
- Villain’s Menace Fighter Attack 1
- You strike your enemy hard and hound him with skilled parries
- and stern reprisals.
- Daily ✦ Martial, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Strength vs. AC
- Hit: 2[W] + Strength modifier damage, and you gain a
- +2 power bonus to attack rolls and a +4 power bonus
- to damage rolls against the target until the end of the
- encounter.
- Miss: Gain a +1 power bonus to attack rolls and a +2 power
- bonus to damage rolls against the target until the end of the
- encounter.
- Utility powers
- [anme] [ ]
- [effect]
- Equipment ==========================================================
- Adventurer's Kit
- Jouneybread
- Scale Armor
- Battlemaster's Warhammer (1d10 + 6)
- Crit: 1d6 damage per plus
- Power(Daily): Minor Action. You regain the use of one
- encounter power.
- Coins and Other Wealth =============================================
- 1000 gold pieces
- Languages Known ====================================================
- Common, [other]
- Rituals ============================================================
- [name]:
- [effect]
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