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Apr 23rd, 2019
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  1. Update v1.0.10.9949:
  2.  
  3. fixed bug where rain / snow appeared above clouds
  4. added ragdoll to forest mystics
  5. improved death fx for wraiths and some boss enemies
  6. improved Japanese translation
  7. fixed a few errors in Korean translation
  8. optimized weather FX
  9. reduced file size by 0.3GB
  10.  
  11. Update v1.0.10.9910:
  12.  
  13. New Languages!
  14. Japanese, and Korean localization have been added!
  15.  
  16. Trading Cards
  17. We’ve added 6 trading cards!
  18.  
  19. Boat Reclamation / Boat Selling
  20. Boats can now be "reclaimed" back into deeds, and carried, or sold. To do so: you can put any boat next to a port/water town, and use the services menu to reclaim it. It costs nothing to do so, but the boat must be fully repaired before you can reclaim it.
  21.  
  22.  
  23. Now in the event that you buy a boat in a smaller body of water, you can simply reclaim it, and take it somewhere else. Let the portaging begin!
  24.  
  25. Difficulty Changes
  26. We've made some rules changes to all our adventures. Apprentice, and Journeyman are now easier by way of increased lives, and Chaos times. This should translate to making the initial difficulty curve of the adventures more survivable.
  27.  
  28. For the specifics of the changes: scroll to the bottom of this post.
  29.  
  30. The aim here is to get more people playing Journeyman! This is our favourite way to play, and we're hoping you'll all agree.
  31.  
  32. AND DON'T FORGET... You can always customize the difficulty of the game with the House Rules button:
  33.  
  34.  
  35. Changes to Vexor - FTK Mode
  36. Vexor and his Chaos Hounds on Apprentice and Journeyman have changed. In general, they've both been slowed down a bit, and do less damage. The Hounds are also less evasive, and have less crit chance.
  37. Vexor has been made to exchange some attacks with buffs, and will also do fewer group Chaos attacks.
  38.  
  39. Updates / Fixes
  40. Japanese and Korean languages added
  41.  
  42. Boat Reclamation - turn boats back in to deeds to carry or sell
  43.  
  44. New dead character display in overworld, and on character HUD
  45.  
  46. Fixed an issue where Snow Caves would spawn the royal chest in a room other than the last one
  47.  
  48. Fixed an exploit where infinite gold could be generated in multiplayer
  49.  
  50. Ability to skip the intro videos on game start
  51.  
  52. Fixed an instance where the item card could be stuck on screen between turns online
  53.  
  54. Fixed an issue that resulted in an impassible sea hex
  55.  
  56. Fixed an issue that resulted in poison/curse particles not going away in dungeons
  57.  
  58. Fixed an issue where backpacks would not be visible after a revive in a dungeon
  59.  
  60. Fixed an issue where hud text when getting poisoned would appear twice
  61.  
  62. Fixed a rare issue where mashing the options button on a controller while an adventure was starting could result in lost focus and soft lock
  63.  
  64. Removed the ability to accidentally buy the top level pipe that would do nothing, but still spend gold
  65.  
  66. Removed the “buy” option for pipes, which resulted in some confusion
  67.  
  68. Specific Rule Changes
  69. All Adventures
  70. Apprentice Lore Payout increased from 50% to 60%.
  71. Master Lore Payout increased 140% to 150%.
  72. Apprentice enemy health has been reduced 5% across the board.
  73.  
  74. For the King
  75. Chaos frequencies:
  76. Apprentice increased from 6 to 8.
  77. Journeyman increased from 5 to 6.
  78.  
  79. Life Pool:
  80. Apprentice increased from 4 to 6.
  81.  
  82. Economy Inflation:
  83. Apprentice reduced from 90% to 80%
  84. Journeyman reduced from 100% to 90%
  85.  
  86. Dungeon Crawl
  87. Life Pool:
  88. Apprentice increased from 2 to 6.
  89. Journeyman increased from 1 to 3.
  90.  
  91. Economy Inflation:
  92. Apprentice reduced from 90% to 80%
  93. Journeyman reduced from 100% to 90%
  94.  
  95. We also added Vision Scroll to town staples on Apprentice and Journeyman that will mean they are readily available for purchase to help you find all the hidden locations.
  96.  
  97. Frost Adventure
  98. Life Pool:
  99. Apprentice increased from 4 to 6.
  100.  
  101. Economy Inflation:
  102. Apprentice reduced from 90% to 80%
  103. Journeyman reduced from 100% to 90%
  104.  
  105. Into the Deep
  106. Life Pool:
  107. Apprentice increased from 4 to 6.
  108.  
  109. Economy Inflation:
  110. Apprentice reduced from 90% to 80%
  111. Journeyman reduced from 100% to 90%
  112.  
  113. May your dungeons be bursting with loot
  114. -IronOak Games
  115.  
  116. Update v1.0.10.9511:
  117. no changelog was posted.
  118.  
  119. Update v1.0.10.9499:
  120. Added shipwreck notification to remind players of the safety stone
  121. Fixed a bug where a particular treasure chest in Gold Rush was not collectible
  122. Fixed an issue where during the loot phase, the item card could disappear and not reappear if the player was mousing over belt items
  123. Polished the model of the Female Hunter
  124. Added missing “remote location info” over the player HUD (eg: ‘In Market’) for when playing online and another player is in a haunt, sanctum, or stone hero
  125.  
  126. Update v1.0.10.9454:
  127. no changelog was posted.
  128.  
  129. Update v1.0.10.9452:
  130. Fixed an issue online where the Treasure Hunter would not be unlockable if the host already had it
  131. Fixed an issue where getting killed by a powder monkey by splash damage would not trigger the Achievement
  132. Fixed an issue where the new lore store items could become non-unlockable
  133. Fixed a freeze when a treasure chest, or treasure clam that turned into a mimic would result in a hang online[*/]
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