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  1. <?xml version='1.0' encoding='UTF-8'?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="SAUROFORM_HYBRID_CW" />
  4.     <CARDNAME text="SAUROFORM_HYBRID" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sauroform Hybrid]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Hybride sauroforme]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Híbrido sauroforme]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sauroform-Hybride]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ibrido Sauroforme]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トカゲ体の混種]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[도마뱀형상 혼종]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ящероморфный Гибрид]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Híbrido Sauriforme]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[蜥身混生体]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[蜥身混生體]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="457284" />
  19.     <ARTID value="SAUROFORM_HYBRID" />
  20.     <ARTIST name="Nils Hamm" />
  21.     <CASTING_COST cost="{1}{G}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Within each of us, the potential for great power waits to be released.”
  24. —Zija, Simic mutationist]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Le potentiel d’un grand pouvoir attend d’être réveillé en chacun de nous. »
  26. —Zija, mutationniste simic]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Dentro de cada uno de nosotros, el potencial de una fuerza inconmensurable espera a ser liberado”.
  28. —Zija, mutacionista simic]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„In jedem von uns schlummert großes Potenzial und wartet darauf, genutzt zu werden.”
  30. —Zija, Simic-Mutationsspezialistin]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Il potenziale per un potere superiore attende dentro ognuno di noi, pronto per essere liberato.”
  32. —Zija, mutazionista Simic]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「私たち一人一人の内側では、強大な力の可能性がその解放を待っています。」
  34. ――シミックの変異術師、ジジャ]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“우리 각각에는, 해방되기를 기다리고 있는 거대한 힘의 잠재력이 내재되어 있다.”
  36. —시믹 돌연변이 연구자 지자]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«В каждом из нас дремлет могучая сила и ждет, когда ее выпустят на волю».
  38. — Зия, мутатор Симиков]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Em cada um de nós, o potencial de um grande poder espera para ser libertado.”
  40. — Zija, mutacionista Simic]]></LOCALISED_TEXT>
  41.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「我们每个人体内都有尚待释放的巨大潜能。」
  42. ~析米克突变师琪佳]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[「我們每個人體內都有尚待釋放的巨大潛能。」
  44. ~析米克突變師琪佳]]></LOCALISED_TEXT>
  45.     </FLAVOURTEXT>
  46.     <TYPE metaname="Creature" />
  47.     <SUB_TYPE metaname="Human" />
  48.     <SUB_TYPE metaname="Lizard" />
  49.     <SUB_TYPE metaname="Warrior" />
  50.     <EXPANSION value="RNA" />
  51.     <RARITY metaname="C" />
  52.     <POWER value="2" />
  53.     <TOUGHNESS value="2" />
  54.     <TRIGGERED_ABILITY linked_ability_group="1"> -- sets and tracks counters via LinkedDC
  55.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  56.         <TRIGGER value="COUNTERS_CHANGED" simple_qualifier="self">
  57.             return CounterTypeIndex() == MTG():PlusOnePlusOneCounters()
  58.         </TRIGGER>
  59.         <RESOLUTION_TIME_ACTION>
  60.             if EffectSource() ~= nil then
  61.                 if EffectSource():CountCounters( MTG():PlusOnePlusOneCounters() ) == 0 then
  62.                     LinkedDC():Set_Int(0, 0)
  63.                 else
  64.                     LinkedDC():Set_Int(0, 1)
  65.                 end
  66.             end
  67.         </RESOLUTION_TIME_ACTION>
  68.     </TRIGGERED_ABILITY>
  69.     <ACTIVATED_ABILITY linked_ability_group="1">
  70.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{4}{G}{G}: Adapt 4.]]></LOCALISED_TEXT>
  71.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{4}{G}{G}: Adaptez 4.]]></LOCALISED_TEXT>
  72.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{4}{G}{G}: Adaptar 4.]]></LOCALISED_TEXT>
  73.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{4}{G}{G}: Adaptieren 4.]]></LOCALISED_TEXT>
  74.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{4}{G}{G}: Adattamento 4.]]></LOCALISED_TEXT>
  75.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{4}{G}{G}:順応4を行う。]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{4}{G}{G}: 적응 4를 한다.]]></LOCALISED_TEXT>
  77.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{4}{G}{G}: адаптируйте 4.]]></LOCALISED_TEXT>
  78.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{4}{G}{G}: Adaptar 4.]]></LOCALISED_TEXT>
  79.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{4}{G}{G}:演化4。]]></LOCALISED_TEXT>
  80.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{4}{G}{G}:演化4。]]></LOCALISED_TEXT>
  81.         <COST mana_cost="{4}{G}{G}" type="Mana" />
  82.         <AVAILABILITY>
  83.             -- counting of PlusOnePlusOneCounters does not work in availability blocks, so a LinkedDC has been used instead
  84.             return LinkedDC():Get_Int(0) == 0
  85.         </AVAILABILITY>
  86.         <RESOLUTION_TIME_ACTION>
  87.             EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 4 )
  88.         </RESOLUTION_TIME_ACTION>
  89.     </ACTIVATED_ABILITY>
  90.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  91.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  92.     <LEGALITY>
  93.         <FORMAT value="Commander" status="Legal" />
  94.         <FORMAT value="Duel" status="Legal" />
  95.         <FORMAT value="Frontier" status="Legal" />
  96.         <FORMAT value="Future" status="Legal" />
  97.         <FORMAT value="Legacy" status="Legal" />
  98.         <FORMAT value="Modern" status="Legal" />
  99.         <FORMAT value="Pauper" status="Legal" />
  100.         <FORMAT value="Penny" status="Legal" />
  101.         <FORMAT value="Standard" status="Legal" />
  102.         <FORMAT value="Vintage" status="Legal" />
  103.         <FORMAT value="Ravnica Allegiance" status="Legal" />
  104.         <FORMAT value="Guilds Of Ravnica (block)" status="Legal" />
  105.     </LEGALITY>
  106.     <AUTHOR><![CDATA[migookman]]></AUTHOR>
  107.     <EDITORS><![CDATA[migookman, Splinterverse]]></EDITORS>
  108.     <DATE><![CDATA[21-05-19, 10-08-19]]></DATE>
  109. </CARD_V2>
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