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- public SetPlayerSpawn(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- InHQ[playerid] = -1;
- StopAudioStreamForPlayer(playerid);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- if(PlayerInfo[playerid][pTut] == 0)
- {
- gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
- TogglePlayerControllable(playerid, 0);
- RegistrationStep[playerid] = 1;
- new sendername[30],stringy[128];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- SendClientMessage(playerid, COLOR_TEAL, "----------------------------------------------------------------------------");
- format(stringy,sizeof(stringy),"Welcome to RPG.TEMP-ZONE.RO, %s.", sendername);
- SendClientMessage(playerid, COLOR_YELLOW, stringy);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid, 9994);
- SetPlayerPosEx(playerid, 1742.9814,-1863.0938,16.2048);
- InterpolateCameraPos(playerid, 1804.1313,-1732.0179,21.7294, 1037.3715,-1732.7358,25.2859, 30000, CAMERA_MOVE);
- InterpolateCameraLookAt(playerid,1441.6654,-1732.0317,18.0373,1037.3715,-1732.7358,25.2859, 30000, CAMERA_MOVE);
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_MSGBOX, "Language", "Alege limba in care vrei sa fie afisate mesajele de pe server.\nChoose the language that you speak.", "Romana", "English");
- return 1;
- }
- new rand,
- house = PlayerInfo[playerid][pPhousekey];
- if(PlayerInfo[playerid][pPaintBallG] >= 1)
- {
- curatj[playerid] = 1;
- SetPlayerToTeamColor(playerid);
- if(PlayerInfo[playerid][pPaintBallG] == 2 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
- {
- SetPlayerArmourEx(playerid, 100.0);
- }
- if(PlayerInfo[playerid][pPaintBallG] == 1 || PlayerInfo[playerid][pPaintBallG] == 2)
- {
- if(paintg[PlayerInfo[playerid][pPaintBallG]] == 1 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
- {
- GivePlayerWeaponEx(playerid, 24, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- GivePlayerWeaponEx(playerid, 16, 1);
- GivePlayerWeaponEx(playerid, 41, 1000);
- }
- else if(paintg[PlayerInfo[playerid][pPaintBallG]] == 2 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
- {
- GivePlayerWeaponEx(playerid, 5, 1);
- }
- else if(paintg[PlayerInfo[playerid][pPaintBallG]] == 3 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
- {
- GivePlayerWeaponEx(playerid, 9, 1);
- }
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 3 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
- {
- if(PlayerInfo[playerid][pPaintBallKills] >= 0 && PlayerInfo[playerid][pPaintBallKills] <= 1) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 24, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 2 && PlayerInfo[playerid][pPaintBallKills] <= 3) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 29, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 4 && PlayerInfo[playerid][pPaintBallKills] <= 5) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 28, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 6 && PlayerInfo[playerid][pPaintBallKills] <= 7) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 33, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 8 && PlayerInfo[playerid][pPaintBallKills] <= 9) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 32, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 10 && PlayerInfo[playerid][pPaintBallKills] <= 11) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 25, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 12 && PlayerInfo[playerid][pPaintBallKills] <= 13) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 26, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 14 && PlayerInfo[playerid][pPaintBallKills] <= 15) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 34, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 16 && PlayerInfo[playerid][pPaintBallKills] <= 17) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 27, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 18 && PlayerInfo[playerid][pPaintBallKills] <= 19) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 31, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 20 && PlayerInfo[playerid][pPaintBallKills] <= 21) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 30, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 22 && PlayerInfo[playerid][pPaintBallKills] <= 23) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 23, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 24 && PlayerInfo[playerid][pPaintBallKills] <= 25) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 22, 1000); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 26 && PlayerInfo[playerid][pPaintBallKills] <= 27) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 9, 1); }
- else if(PlayerInfo[playerid][pPaintBallKills] >= 28) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 4, 1); }
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 4 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
- {
- GivePlayerWeaponEx(playerid, 24, 1000);
- }
- if(paintm[PlayerInfo[playerid][pPaintBallG]] == 1)
- {
- rand = random(sizeof(gRandomSpawnRC));
- SetPlayerPosEx(playerid,gRandomSpawnRC[rand][0],gRandomSpawnRC[rand][1],gRandomSpawnRC[rand][2]);
- SetPlayerSkin(playerid, 250);
- SetPlayerInterior(playerid, 10);
- if(PlayerInfo[playerid][pPaintBallG] == 1)
- {
- SetPlayerVirtualWorld(playerid,125);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 2)
- {
- SetPlayerVirtualWorld(playerid,126);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 3)
- {
- SetPlayerVirtualWorld(playerid,127);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 4)
- {
- SetPlayerVirtualWorld(playerid,128);
- }
- SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
- }
- else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 2)
- {
- rand = random(sizeof(gRandomSpawnTennis));
- SetPlayerPosEx(playerid,gRandomSpawnTennis[rand][0],gRandomSpawnTennis[rand][1],gRandomSpawnTennis[rand][2]);
- SetPlayerSkin(playerid, 96);
- SetPlayerWorldBounds(playerid, -2712.4683, -2792.2351,-229.3094, -274.6794);
- SetPlayerInterior(playerid, 0);
- if(PlayerInfo[playerid][pPaintBallG] == 1)
- {
- SetPlayerVirtualWorld(playerid,125);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 2)
- {
- SetPlayerVirtualWorld(playerid,126);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 3)
- {
- SetPlayerVirtualWorld(playerid,127);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 4)
- {
- SetPlayerVirtualWorld(playerid,128);
- }
- SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
- }
- else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 3)
- {
- rand = random(sizeof(gRandomSpawnFarm));
- SetPlayerPosEx(playerid,gRandomSpawnFarm[rand][0],gRandomSpawnFarm[rand][1],gRandomSpawnFarm[rand][2]);
- SetPlayerSkin(playerid, 158);
- SetPlayerWorldBounds(playerid, 135.3258, -287.9915, 57.6137 ,-74.2723);
- SetPlayerInterior(playerid, 0);
- if(PlayerInfo[playerid][pPaintBallG] == 1)
- {
- SetPlayerVirtualWorld(playerid,125);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 2)
- {
- SetPlayerVirtualWorld(playerid,126);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 3)
- {
- SetPlayerVirtualWorld(playerid,127);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 4)
- {
- SetPlayerVirtualWorld(playerid,128);
- }
- SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
- }
- else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 4)
- {
- rand = random(sizeof(gRandomSpawnBeach));
- SetPlayerPosEx(playerid,gRandomSpawnBeach[rand][0],gRandomSpawnBeach[rand][1],gRandomSpawnBeach[rand][2]);
- SetPlayerSkin(playerid, 97);
- SetPlayerWorldBounds(playerid, 708.0417, 409.4930, -1806.0677, -1907.7119);
- SetPlayerInterior(playerid, 0);
- if(PlayerInfo[playerid][pPaintBallG] == 1)
- {
- SetPlayerVirtualWorld(playerid,125);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 2)
- {
- SetPlayerVirtualWorld(playerid,126);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 3)
- {
- SetPlayerVirtualWorld(playerid,127);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 4)
- {
- SetPlayerVirtualWorld(playerid,128);
- }
- SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
- }
- else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 5)
- {
- rand = random(sizeof(gRandomSpawnLSPD));
- SetPlayerPosEx(playerid,gRandomSpawnLSPD[rand][0],gRandomSpawnLSPD[rand][1],gRandomSpawnLSPD[rand][2]);
- SetPlayerSkin(playerid, 285);
- SetPlayerWorldBounds(playerid, 1558.4261, 1387.0891, -1578.9333, -1776.6854);
- SetPlayerInterior(playerid, 0);
- if(PlayerInfo[playerid][pPaintBallG] == 1)
- {
- SetPlayerVirtualWorld(playerid,125);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 2)
- {
- SetPlayerVirtualWorld(playerid,126);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 3)
- {
- SetPlayerVirtualWorld(playerid,127);
- }
- else if(PlayerInfo[playerid][pPaintBallG] == 4)
- {
- SetPlayerVirtualWorld(playerid,128);
- }
- SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
- }
- return 1;
- }
- if(BeforeSpectate[playerid][pSpectating])
- {
- SetPlayerVirtualWorld(playerid, BeforeSpectate[playerid][pWorld]);
- SetPlayerInterior(playerid, BeforeSpectate[playerid][pInt]);
- if(BeforeSpectate[playerid][pState] == PLAYER_STATE_DRIVER)
- PutPlayerInVehicle(playerid, BeforeSpectate[playerid][pInVehicle], 0);
- else if(BeforeSpectate[playerid][pState] == PLAYER_STATE_PASSENGER)
- PutPlayerInVehicle(playerid, BeforeSpectate[playerid][pInVehicle], 1 + random(3));
- else
- SetPlayerPos(playerid, BeforeSpectate[playerid][pOldPos][0], BeforeSpectate[playerid][pOldPos][1], BeforeSpectate[playerid][pOldPos][2]);
- BeforeSpectate[playerid][pSpectating] = false;
- return 1;
- }
- if(PlayerInfo[playerid][pJailed] == 1)
- {
- SetPlayerWantedLevel(playerid, 0);
- PlayerTextDrawHide(playerid, WantedText[playerid]);
- SetPlayerInterior(playerid, 6);
- rand = random(sizeof(gRandomJailSpawns));
- SetPlayerPosEx(playerid,gRandomJailSpawns[rand][0],gRandomJailSpawns[rand][1],gRandomJailSpawns[rand][2]);
- TogglePlayerControllable(playerid, 0);
- SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
- if(PlayerInfo[playerid][pVirtualPD] == 3)
- {
- SetPlayerVirtualWorld(playerid, 3);
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 0);
- }
- return 1;
- }
- if(PlayerInfo[playerid][pJailed] == 2)
- {
- PlayerTextDrawHide(playerid, WantedText[playerid]);
- SetPlayerInterior(playerid, 10);
- rand = random(sizeof(gRandomAJailSpawns));
- SetPlayerPosEx(playerid,gRandomAJailSpawns[rand][0],gRandomAJailSpawns[rand][1],gRandomAJailSpawns[rand][2]);
- TogglePlayerControllable(playerid, 0);
- SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
- return 1;
- }
- if(house != 999)
- {
- if(PlayerInfo[playerid][pSpawnChange] == 1)
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid,HouseInfo[house][hInterior]);
- SetPlayerPosEx(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
- SetPlayerVirtualWorld(playerid, HouseInfo[house][hVirtual]);
- PlayerInfo[playerid][pLocal] = house;
- PlayerInfo[playerid][pInt] = HouseInfo[house][hInterior];
- InHouse[playerid] = house;
- if(strlen(housestring[InHouse[playerid]]) > 0)
- {
- StopAudioStreamForPlayer(playerid);
- PlayAudioStreamForPlayer(playerid, housestring[InHouse[playerid]]);
- }
- return 1;
- }
- }
- if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) // LSPD
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid, 246.7732,65.1425,1003.6406);
- SetPlayerFacingAngle(playerid, 270.0);
- SetPlayerInterior(playerid,6);
- PlayerInfo[playerid][pInt] = 6;
- InHQ[playerid] = 1;
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) // FBI
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid, 3);
- SetPlayerPosEx(playerid, 238.5394,145.5338,1003.0234);
- PlayerInfo[playerid][pInt] = 3;
- InHQ[playerid] = 2;
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) // NG
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid, 10);
- SetPlayerPosEx(playerid, 246.7361,110.1871,1003.2188);
- PlayerInfo[playerid][pInt] = 10;
- SetPlayerVirtualWorld(playerid, 3);
- InHQ[playerid] = 3;
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) // Los Aztecas
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid, 2);
- SetPlayerPosEx(playerid, 2545.6001,-1305.1400,1054.6406);
- PlayerInfo[playerid][pInt] = 2;
- SetPlayerVirtualWorld(playerid, 4);
- InHQ[playerid] = 4;
- if(PlayerInfo[playerid][pGunLic] == 1)
- {
- GivePlayerWeaponEx(playerid, 24, 50);
- }
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) // Grove Street
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid,2545.6001,-1305.1400,1054.6406);
- SetPlayerInterior(playerid, 2);
- PlayerInfo[playerid][pInt] = 2;
- InHQ[playerid] = 5;
- if(PlayerInfo[playerid][pGunLic] == 1)
- {
- GivePlayerWeaponEx(playerid, 24, 50);
- }
- SetPlayerVirtualWorld(playerid,5);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) // Los Vagos
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid, 2);
- SetPlayerPosEx(playerid, 2545.6001,-1305.1400,1054.6406);
- PlayerInfo[playerid][pInt] = 2;
- InHQ[playerid] = 6;
- if(PlayerInfo[playerid][pGunLic] == 1)
- {
- GivePlayerWeaponEx(playerid, 24, 50);
- }
- SetPlayerVirtualWorld(playerid,6);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) // lvpd
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid, 246.8886,64.7381,1003.6406);
- SetPlayerInterior(playerid,6);
- PlayerInfo[playerid][pInt] = 6;
- InHQ[playerid] = 8;
- SetPlayerVirtualWorld(playerid, 8);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) // News Reporter
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid, 1700.5300,-1667.7700,20.2188);
- SetPlayerInterior(playerid,18);
- PlayerInfo[playerid][pInt] = 18;
- GivePlayerWeaponEx(playerid,43,50);
- InHQ[playerid] = 9;
- SetPlayerVirtualWorld(playerid,9);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) // Ballas
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid, 2545.6001,-1305.1400,1054.6406);
- SetPlayerInterior(playerid,2);
- PlayerInfo[playerid][pInt] = 2;
- InHQ[playerid] = 10;
- if(PlayerInfo[playerid][pGunLic] == 1)
- {
- GivePlayerWeaponEx(playerid, 24, 50);
- }
- SetPlayerVirtualWorld(playerid,10);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) // Hitman
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid, 288.4436,167.1494,1007.1719);
- SetPlayerInterior(playerid,3);
- PlayerInfo[playerid][pInt] = 3;
- InHQ[playerid] = 11;
- SetPlayerVirtualWorld(playerid, 11);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) // SI
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid,1700.5300,-1667.7700,20.2188);
- SetPlayerInterior(playerid,18);
- PlayerInfo[playerid][pInt] = 18;
- SetPlayerVirtualWorld(playerid, 12);
- InHQ[playerid] = 12;
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) // LS TAXI
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid,1700.9830,-1667.8865,20.2188);
- SetPlayerInterior(playerid,18);
- PlayerInfo[playerid][pInt] = 18;
- SetPlayerVirtualWorld(playerid, 13);
- InHQ[playerid] = 13;
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) // Paramedic
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPosEx(playerid,288.7515,170.2552,1007.1794);
- SetPlayerInterior(playerid,3);
- PlayerInfo[playerid][pInt] = 3;
- SetPlayerVirtualWorld(playerid, 14);
- InHQ[playerid] = 14;
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0) // Civilian
- {
- SetPlayerPosEx(playerid, 1800.1581,-1865.7731,13.5722);
- SetPlayerFacingAngle(playerid, 6.9127);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid, 0);
- return 1;
- }
- if ((gTeam[playerid]) == 3)
- {
- SetPlayerPosEx(playerid, 1800.1581,-1865.7731,13.5722);
- SetPlayerFacingAngle(playerid, 6.9127);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid, 0);
- return 1;
- }
- else
- {
- SetPlayerToTeamColor(playerid);
- if(PlayerInfo[playerid][pOrigin] == 1) // Europa
- {
- SetPlayerPosEx(playerid, 1800.1581,-1865.7731,13.5722);
- SetPlayerFacingAngle(playerid, 6.9127);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid, 0);
- }
- else if(PlayerInfo[playerid][pOrigin] == 2) // America
- {
- SetPlayerPosEx(playerid, 1800.1581,-1865.7731,13.5722);
- SetPlayerFacingAngle(playerid, 6.9127);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid, 0);
- }
- else if(PlayerInfo[playerid][pOrigin] == 3) // Asia
- {
- SetPlayerPosEx(playerid, 1800.1581,-1865.7731,13.5722);
- SetPlayerFacingAngle(playerid, 6.9127);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid, 0);
- }
- else if(PlayerInfo[playerid][pOrigin] == 4) // Africa
- {
- SetPlayerPosEx(playerid, 1800.1581,-1865.7731,13.5722);
- SetPlayerFacingAngle(playerid, 6.9127);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid, 0);
- }
- else if(PlayerInfo[playerid][pOrigin] == 5) // Australia
- {
- SetPlayerPosEx(playerid, 1800.1581,-1865.7731,13.5722);
- SetPlayerFacingAngle(playerid, 6.9127);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid, 0);
- }
- else
- {
- SetPlayerPosEx(playerid,358.0976,-1841.3488,5.1257);
- SetPlayerInterior(playerid,0);
- SetPlayerFacingAngle(playerid, 90.0);
- SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2);
- SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0);
- PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238);
- }
- }
- SetTimerEx("UpdateSecondary", 3000, false, "i", playerid);
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerHealthEx(playerid, 100);
- PlayerInfo[playerid][pFreezed] = 0;
- SetPlayerArmourEx(playerid, 0);
- TextDrawShowForPlayer(playerid, Time);
- TextDrawShowForPlayer(playerid, Date);
- SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
- if(PlayerInfo[playerid][pWantedLevel] > 0)
- {
- Tigaanel[playerid] = 1;
- }
- DestroyDynamic3DTextLabel(DeadScris[playerid]);
- if(PlayerInfo[playerid][pWantedLevel] >= 1 && gPlayerLogged[playerid] != 0)
- {
- new str1[256];
- PlayerTextDrawShow(playerid, WantedText[playerid]);
- format(str1,sizeof(str1),"WANTED SCADE IN: ~r~%d MINUTE",wantedlost[playerid]/60+1);
- PlayerTextDrawSetString(playerid, WantedText[playerid], str1);
- }
- else
- {
- PlayerTextDrawHide(playerid, WantedText[playerid]);
- }
- SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
- if(OnDuty[playerid] > 0)
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 3, 1);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 3, 1);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 3, 1);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- }
- if(!gPlayerAnimLibsPreloaded[playerid])
- {
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"MISC");
- PreloadAnimLib(playerid,"SWEET");
- PreloadAnimLib(playerid,"RIOT");
- PreloadAnimLib(playerid,"PED");
- PreloadAnimLib(playerid,"POLICE");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"FOOD");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- gTeam[playerid] = PlayerInfo[playerid][pTeam];
- if(gTeam[playerid] == 4)
- {
- gTeam[playerid] = 4;
- }
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
- {
- gTeam[playerid] = 2;
- PlayerInfo[playerid][pTeam] = 2;
- }
- if(gPlayerLogged[playerid] == 0)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
- Kick(playerid);
- return 1;
- }
- ChosenSkin[playerid] = 1;
- SetPlayerSpawn(playerid);
- SetPlayerToTeamColor(playerid);
- playerdeath[playerid] = 0;
- Undercover[playerid] = 0;
- SetPlayerTeam(playerid,4);
- StopAudioStreamForPlayer(playerid);
- return 1;
- }
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