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Dec 22nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtofstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. -----------------------
  172. --WhAT ANOTHER ONE????????!--
  173. -------------------------------------------------------
  174. --A script By makhail07
  175.  
  176. --This edit by 2003boobear
  177.  
  178. --Discord Creterisk#2958
  179.  
  180.  
  181. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  182. -------------------------------------------------------
  183.  
  184. local FavIDs = {
  185. 340106355, --Nefl Crystals
  186. 927529620, --Dimension
  187. 876981900, --Fantasy
  188. 398987889, --Ordinary Days
  189. 1117396305, --Oh wait, it's you.
  190. 885996042, --Action Winter Journey
  191. 919231299, --Sprawling Idiot Effigy
  192. 743466274, --Good Day Sunshine
  193. 727411183, --Knife Fight
  194. 1402748531, --The Earth Is Counting On You!
  195. 595230126 --Robot Language
  196. }
  197.  
  198.  
  199.  
  200. --The reality of my life isn't real but a Universe -makhail07
  201. wait()
  202. local Player = game.Players.localPlayer
  203. local Character = Player.Character
  204. local plr = game:service'Players'.LocalPlayer
  205. local char = plr.Character
  206. local hum = char.Humanoid
  207. local ra = char["Right Arm"]
  208. local la= char["Left Arm"]
  209. local rl= char["Right Leg"]
  210. local ll = char["Left Leg"]
  211. local hed = char.Head
  212. local root = char.HumanoidRootPart
  213. local rootj = root.RootJoint
  214. local mouse = plr:GetMouse()
  215. local tors = char.Torso
  216. local LeftArm = Character["Left Arm"]
  217. local RightArm = Character["Right Arm"]
  218. local LeftLeg = Character["Left Leg"]
  219. local RightLeg = Character["Right Leg"]
  220. local Head = Character.Head
  221. local Torso = Character.Torso
  222. local cam = game.Workspace.CurrentCamera
  223. local RootPart = Character.HumanoidRootPart
  224. local RootJoint = RootPart.RootJoint
  225. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  226. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  227. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  228. local EdgyMode = false
  229. local Divinity = false
  230. local Fighter = false
  231. local Purity = false
  232. local Destruction = false
  233. local helpme = false
  234. local Planetary = false
  235. local Solar = false
  236. local Lunar = false
  237. local Frost = false
  238. local Ashes = false
  239. local notmenacing = true
  240. local maincolor = BrickColor.new("Institutional white")
  241.  
  242. --do a die
  243.  
  244. -------------------------------------------------------
  245. --Start Good Stuff--
  246. -------------------------------------------------------
  247. CF = CFrame.new
  248. VT = Vector3.new
  249. angles = CFrame.Angles
  250. attack = false
  251. Euler = CFrame.fromEulerAnglesXYZ
  252. Rad = math.rad
  253. IT = Instance.new
  254. BrickC = BrickColor.new
  255. Cos = math.cos
  256. Acos = math.acos
  257. Sin = math.sin
  258. Asin = math.asin
  259. Abs = math.abs
  260. Mrandom = math.random
  261. Floor = math.floor
  262. local cn = CFrame.new
  263. local mr = math.rad
  264. local angles = CFrame.Angles
  265. local ud = UDim2.new
  266. local c3 = Color3.new
  267. -------------------------------------------------------
  268. --End Good Stuff--
  269. -------------------------------------------------------
  270. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  271. RSH, LSH = nil, nil
  272. RW = Instance.new("Weld")
  273. LW = Instance.new("Weld")
  274. RH = tors["Right Hip"]
  275. LH = tors["Left Hip"]
  276. RSH = tors["Right Shoulder"]
  277. LSH = tors["Left Shoulder"]
  278. RSH.Parent = nil
  279. LSH.Parent = nil
  280. RW.Name = "RW"
  281. RW.Part0 = tors
  282. RW.C0 = CF(1.5, 0.5, 0)
  283. RW.C1 = CF(0, 0.5, 0)
  284. RW.Part1 = ra
  285. RW.Parent = tors
  286. LW.Name = "LW"
  287. LW.Part0 = tors
  288. LW.C0 = CF(-1.5, 0.5, 0)
  289. LW.C1 = CF(0, 0.5, 0)
  290. LW.Part1 = la
  291. LW.Parent = tors
  292. Effects = {}
  293.  
  294. -------------------------------------------------------
  295. --Start HeartBeat--
  296. -------------------------------------------------------
  297. ArtificialHB = Instance.new("BindableEvent", script)
  298. ArtificialHB.Name = "Heartbeat"
  299. script:WaitForChild("Heartbeat")
  300.  
  301. frame = 1 / 50
  302. tf = 0
  303. allowframeloss = false
  304. tossremainder = false
  305.  
  306.  
  307. lastframe = tick()
  308. script.Heartbeat:Fire()
  309.  
  310.  
  311. game:GetService("RunService").Heartbeat:connect(function(s, p)
  312. tf = tf + s
  313. if tf >= frame then
  314. if allowframeloss then
  315. script.Heartbeat:Fire()
  316. lastframe = tick()
  317. else
  318. for i = 1, math.floor(tf / frame) do
  319. script.Heartbeat:Fire()
  320. end
  321. lastframe = tick()
  322. end
  323. if tossremainder then
  324. tf = 0
  325. else
  326. tf = tf - frame * math.floor(tf / frame)
  327. end
  328. end
  329. end)
  330.  
  331. -------------------------------------------------------
  332. --End HeartBeat--
  333. -------------------------------------------------------
  334.  
  335. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  336.  
  337. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  338.  
  339. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  340.  
  341. -------------------------------------------------------
  342. --Start Important Functions--
  343. -------------------------------------------------------
  344. function swait(num)
  345. if num == 0 or num == nil then
  346. game:service("RunService").Stepped:wait(0)
  347. else
  348. for i = 0, num do
  349. game:service("RunService").Stepped:wait(0)
  350. end
  351. end
  352. end
  353. function thread(f)
  354. coroutine.resume(coroutine.create(f))
  355. end
  356. function clerp(a, b, t)
  357. local qa = {
  358. QuaternionFromCFrame(a)
  359. }
  360. local qb = {
  361. QuaternionFromCFrame(b)
  362. }
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368. function QuaternionFromCFrame(cf)
  369. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  370. local trace = m00 + m11 + m22
  371. if trace > 0 then
  372. local s = math.sqrt(1 + trace)
  373. local recip = 0.5 / s
  374. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  375. else
  376. local i = 0
  377. if m00 < m11 then
  378. i = 1
  379. end
  380. if m22 > (i == 0 and m00 or m11) then
  381. i = 2
  382. end
  383. if i == 0 then
  384. local s = math.sqrt(m00 - m11 - m22 + 1)
  385. local recip = 0.5 / s
  386. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  387. elseif i == 1 then
  388. local s = math.sqrt(m11 - m22 - m00 + 1)
  389. local recip = 0.5 / s
  390. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  391. elseif i == 2 then
  392. local s = math.sqrt(m22 - m00 - m11 + 1)
  393. local recip = 0.5 / s
  394. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  395. end
  396. end
  397. end
  398. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  399. local xs, ys, zs = x + x, y + y, z + z
  400. local wx, wy, wz = w * xs, w * ys, w * zs
  401. local xx = x * xs
  402. local xy = x * ys
  403. local xz = x * zs
  404. local yy = y * ys
  405. local yz = y * zs
  406. local zz = z * zs
  407. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  408. end
  409. function QuaternionSlerp(a, b, t)
  410. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  411. local startInterp, finishInterp
  412. if cosTheta >= 1.0E-4 then
  413. if 1 - cosTheta > 1.0E-4 then
  414. local theta = math.acos(cosTheta)
  415. local invSinTheta = 1 / Sin(theta)
  416. startInterp = Sin((1 - t) * theta) * invSinTheta
  417. finishInterp = Sin(t * theta) * invSinTheta
  418. else
  419. startInterp = 1 - t
  420. finishInterp = t
  421. end
  422. elseif 1 + cosTheta > 1.0E-4 then
  423. local theta = math.acos(-cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((t - 1) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = t - 1
  429. finishInterp = t
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433. function rayCast(Position, Direction, Range, Ignore)
  434. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  435. end
  436. local RbxUtility = LoadLibrary("RbxUtility")
  437. local Create = RbxUtility.Create
  438.  
  439. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  440.  
  441. warn("Please support the original creator, makhail07.")
  442.  
  443. warn("Also, 2003boobear made this edit.")
  444.  
  445. shirt = Instance.new("Shirt", char)
  446. shirt.Name = "Shirt"
  447. pants = Instance.new("Pants", char)
  448. pants.Name = "Pants"
  449. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  450. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  451.  
  452. local BC = char["Body Colors"]
  453. BC.HeadColor = BrickColor.new("Fossil")
  454. BC.LeftArmColor = BrickColor.new("Fossil")
  455. BC.LeftLegColor = BrickColor.new("Fossil")
  456. BC.RightArmColor = BrickColor.new("Smoky grey")
  457. BC.RightLegColor = BrickColor.new("Fossil")
  458. BC.TorsoColor = BrickColor.new("Fossil")
  459. -------------------------------------------------------
  460. --Start Damage Function--
  461. -------------------------------------------------------
  462. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  463. if hit.Parent == nil then
  464. return
  465. end
  466. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  467. for _, v in pairs(hit.Parent:children()) do
  468. if v:IsA("Humanoid") then
  469. h = v
  470. end
  471. end
  472. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  473.  
  474. hit.Parent:FindFirstChild("Head"):BreakJoints()
  475. end
  476.  
  477. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  478. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  479. if hit.Parent.DebounceHit.Value == true then
  480. return
  481. end
  482. end
  483. if insta == true then
  484. hit.Parent:FindFirstChild("Head"):BreakJoints()
  485. end
  486. local c = Create("ObjectValue"){
  487. Name = "creator",
  488. Value = game:service("Players").LocalPlayer,
  489. Parent = h,
  490. }
  491. game:GetService("Debris"):AddItem(c, .5)
  492. if HitSound ~= nil and HitPitch ~= nil then
  493. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  494. end
  495. local Damage = math.random(minim, maxim)
  496. local blocked = false
  497. local block = hit.Parent:findFirstChild("Block")
  498. if block ~= nil then
  499. if block.className == "IntValue" then
  500. if block.Value > 0 then
  501. blocked = true
  502. block.Value = block.Value - 1
  503. print(block.Value)
  504. end
  505. end
  506. end
  507. if blocked == false then
  508. h.Health = h.Health - Damage
  509. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  510. else
  511. h.Health = h.Health - (Damage / 2)
  512. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  513. end
  514. if Type == "Knockdown" then
  515. local hum = hit.Parent.Humanoid
  516. hum.PlatformStand = true
  517. coroutine.resume(coroutine.create(function(HHumanoid)
  518. swait(1)
  519. HHumanoid.PlatformStand = false
  520. end), hum)
  521. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  522. local bodvol = Create("BodyVelocity"){
  523. velocity = angle * knockback,
  524. P = 5000,
  525. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  526. Parent = hit,
  527. }
  528. local rl = Create("BodyAngularVelocity"){
  529. P = 3000,
  530. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  531. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  532. Parent = hit,
  533. }
  534. game:GetService("Debris"):AddItem(bodvol, .5)
  535. game:GetService("Debris"):AddItem(rl, .5)
  536. elseif Type == "Normal" then
  537. local vp = Create("BodyVelocity"){
  538. P = 500,
  539. maxForce = Vector3.new(math.huge, 0, math.huge),
  540. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  541. }
  542. if knockback > 0 then
  543. vp.Parent = hit.Parent.Torso
  544. end
  545. game:GetService("Debris"):AddItem(vp, .5)
  546. elseif Type == "Up" then
  547. local bodyVelocity = Create("BodyVelocity"){
  548. velocity = Vector3.new(0, 20, 0),
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  554. elseif Type == "DarkUp" then
  555. coroutine.resume(coroutine.create(function()
  556. for i = 0, 1, 0.1 do
  557. swait()
  558. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  559. end
  560. end))
  561. local bodyVelocity = Create("BodyVelocity"){
  562. velocity = Vector3.new(0, 20, 0),
  563. P = 5000,
  564. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  565. Parent = hit,
  566. }
  567. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  568. elseif Type == "Snare" then
  569. local bp = Create("BodyPosition"){
  570. P = 2000,
  571. D = 100,
  572. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  573. position = hit.Parent.Torso.Position,
  574. Parent = hit.Parent.Torso,
  575. }
  576. game:GetService("Debris"):AddItem(bp, 1)
  577. elseif Type == "Freeze" then
  578. local BodPos = Create("BodyPosition"){
  579. P = 50000,
  580. D = 1000,
  581. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  582. position = hit.Parent.Torso.Position,
  583. Parent = hit.Parent.Torso,
  584. }
  585. local BodGy = Create("BodyGyro") {
  586. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  587. P = 20e+003,
  588. Parent = hit.Parent.Torso,
  589. cframe = hit.Parent.Torso.CFrame,
  590. }
  591. hit.Parent.Torso.Anchored = true
  592. coroutine.resume(coroutine.create(function(Part)
  593. swait(1.5)
  594. Part.Anchored = false
  595. end), hit.Parent.Torso)
  596. game:GetService("Debris"):AddItem(BodPos, 3)
  597. game:GetService("Debris"):AddItem(BodGy, 3)
  598. end
  599. local debounce = Create("BoolValue"){
  600. Name = "DebounceHit",
  601. Parent = hit.Parent,
  602. Value = true,
  603. }
  604. game:GetService("Debris"):AddItem(debounce, Delay)
  605. c = Create("ObjectValue"){
  606. Name = "creator",
  607. Value = Player,
  608. Parent = h,
  609. }
  610. game:GetService("Debris"):AddItem(c, .5)
  611. end
  612. end
  613. -------------------------------------------------------
  614. --End Damage Function--
  615. -------------------------------------------------------
  616. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  617. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  618. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  619. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  620. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  621. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  622. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  623. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  624. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  625. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  626. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  627. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  628. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  629. DTrail2.Enabled = false
  630. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  631. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  632. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  633. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  634. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  635. DTrail3.Enabled = false
  636. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  637. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  638. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  639. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  640. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  641. DTrail4.Enabled = false
  642. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  643. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  644. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  645. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  646. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  647. DTrail5.Enabled = false
  648. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  649. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  650. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  651. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  652. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  653. DTrail.Enabled = false
  654. -------------------------------------------------------
  655. --Start Damage Function Customization--
  656. -------------------------------------------------------
  657. function ShowDamage(Pos, Text, Time, Color)
  658. local Rate = (1 / 30)
  659. local Pos = (Pos or Vector3.new(0, 0, 0))
  660. local Text = (Text or "")
  661. local Time = (Time or 2)
  662. local Color = (Color or Color3.new(1, 0, 1))
  663. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  664. EffectPart.Anchored = true
  665. local BillboardGui = Create("BillboardGui"){
  666. Size = UDim2.new(3, 0, 3, 0),
  667. Adornee = EffectPart,
  668. Parent = EffectPart,
  669. }
  670. local TextLabel = Create("TextLabel"){
  671. BackgroundTransparency = 1,
  672. Size = UDim2.new(1, 0, 1, 0),
  673. Text = Text,
  674. Font = "Highway",
  675. TextColor3 = Color,
  676. TextScaled = true,
  677. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  678. Parent = BillboardGui,
  679. }
  680. game.Debris:AddItem(EffectPart, (Time))
  681. EffectPart.Parent = game:GetService("Workspace")
  682. delay(0, function()
  683. local Frames = (Time / Rate)
  684. for Frame = 1, Frames do
  685. wait(Rate)
  686. local Percent = (Frame / Frames)
  687. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  688. TextLabel.TextTransparency = Percent
  689. end
  690. if EffectPart and EffectPart.Parent then
  691. EffectPart:Destroy()
  692. end
  693. end)
  694. end
  695. -------------------------------------------------------
  696. --End Damage Function Customization--
  697. -------------------------------------------------------
  698.  
  699. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  700. for _, c in pairs(workspace:children()) do
  701. local hum = c:findFirstChild("Humanoid")
  702. if hum ~= nil then
  703. local head = c:findFirstChild("Head")
  704. if head ~= nil then
  705. local targ = head.Position - Part.Position
  706. local mag = targ.magnitude
  707. if magni >= mag and c.Name ~= plr.Name then
  708. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  709. end
  710. end
  711. end
  712. end
  713. end
  714.  
  715. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  716. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  717. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  718. RW.C0 = clerp(RW.C0, table[3], speed)
  719. LW.C0 = clerp(LW.C0, table[4], speed)
  720. RH.C0 = clerp(RH.C0, table[5], speed)
  721. LH.C0 = clerp(LH.C0, table[6], speed)
  722. if bool == true then
  723. if resetc1 == false then
  724. resetc1 = true
  725. RootJoint.C1 = RootJoint.C1
  726. Torso.Neck.C1 = Torso.Neck.C1
  727. RW.C1 = rarmc1
  728. LW.C1 = larmc1
  729. RH.C1 = rlegc1
  730. LH.C1 = llegc1
  731. end
  732. end
  733. end
  734.  
  735. CFuncs = {
  736. Part = {
  737. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  738. local Part = Create("Part")({
  739. Parent = Parent,
  740. Reflectance = Reflectance,
  741. Transparency = Transparency,
  742. CanCollide = false,
  743. Locked = true,
  744. BrickColor = BrickColor.new(tostring(BColor)),
  745. Name = Name,
  746. Size = Size,
  747. Material = Material
  748. })
  749. RemoveOutlines(Part)
  750. return Part
  751. end
  752. },
  753. Mesh = {
  754. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  755. local Msh = Create(Mesh)({
  756. Parent = Part,
  757. Offset = OffSet,
  758. Scale = Scale
  759. })
  760. if Mesh == "SpecialMesh" then
  761. Msh.MeshType = MeshType
  762. Msh.MeshId = MeshId
  763. end
  764. return Msh
  765. end
  766. },
  767. Mesh = {
  768. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  769. local Msh = Create(Mesh)({
  770. Parent = Part,
  771. Offset = OffSet,
  772. Scale = Scale
  773. })
  774. if Mesh == "SpecialMesh" then
  775. Msh.MeshType = MeshType
  776. Msh.MeshId = MeshId
  777. end
  778. return Msh
  779. end
  780. },
  781. Weld = {
  782. Create = function(Parent, Part0, Part1, C0, C1)
  783. local Weld = Create("Weld")({
  784. Parent = Parent,
  785. Part0 = Part0,
  786. Part1 = Part1,
  787. C0 = C0,
  788. C1 = C1
  789. })
  790. return Weld
  791. end
  792. },
  793. Sound = {
  794. Create = function(id, par, vol, pit)
  795. coroutine.resume(coroutine.create(function()
  796. local S = Create("Sound")({
  797. Volume = vol,
  798. Pitch = pit or 1,
  799. SoundId = id,
  800. Parent = par or workspace
  801. })
  802. wait()
  803. S:play()
  804. game:GetService("Debris"):AddItem(S, 6)
  805. end))
  806. end
  807. },
  808. ParticleEmitter = {
  809. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  810. local fp = Create("ParticleEmitter")({
  811. Parent = Parent,
  812. Color = ColorSequence.new(Color1, Color2),
  813. LightEmission = LightEmission,
  814. Size = Size,
  815. Texture = Texture,
  816. Transparency = Transparency,
  817. ZOffset = ZOffset,
  818. Acceleration = Accel,
  819. Drag = Drag,
  820. LockedToPart = LockedToPart,
  821. VelocityInheritance = VelocityInheritance,
  822. EmissionDirection = EmissionDirection,
  823. Enabled = Enabled,
  824. Lifetime = LifeTime,
  825. Rate = Rate,
  826. Rotation = Rotation,
  827. RotSpeed = RotSpeed,
  828. Speed = Speed,
  829. VelocitySpread = VelocitySpread
  830. })
  831. return fp
  832. end
  833. }
  834. }
  835. function RemoveOutlines(part)
  836. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  837. end
  838. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  839. local Part = Create("Part")({
  840. formFactor = FormFactor,
  841. Parent = Parent,
  842. Reflectance = Reflectance,
  843. Transparency = Transparency,
  844. CanCollide = false,
  845. Locked = true,
  846. BrickColor = BrickColor.new(tostring(BColor)),
  847. Name = Name,
  848. Size = Size,
  849. Material = Material
  850. })
  851. RemoveOutlines(Part)
  852. return Part
  853. end
  854. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  855. local Msh = Create(Mesh)({
  856. Parent = Part,
  857. Offset = OffSet,
  858. Scale = Scale
  859. })
  860. if Mesh == "SpecialMesh" then
  861. Msh.MeshType = MeshType
  862. Msh.MeshId = MeshId
  863. end
  864. return Msh
  865. end
  866. function CreateWeld(Parent, Part0, Part1, C0, C1)
  867. local Weld = Create("Weld")({
  868. Parent = Parent,
  869. Part0 = Part0,
  870. Part1 = Part1,
  871. C0 = C0,
  872. C1 = C1
  873. })
  874. return Weld
  875. end
  876.  
  877.  
  878. -------------------------------------------------------
  879. --Start Effect Function--
  880. -------------------------------------------------------
  881. EffectModel = Instance.new("Model", char)
  882. Effects = {
  883. Block = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. if Type == 1 or Type == nil then
  891. table.insert(Effects, {
  892. prt,
  893. "Block1",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. elseif Type == 2 then
  901. table.insert(Effects, {
  902. prt,
  903. "Block2",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. else
  911. table.insert(Effects, {
  912. prt,
  913. "Block3",
  914. delay,
  915. x3,
  916. y3,
  917. z3,
  918. msh
  919. })
  920. end
  921. end
  922. },
  923. Sphere = {
  924. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  925. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  926. prt.Anchored = true
  927. prt.CFrame = cframe
  928. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  929. game:GetService("Debris"):AddItem(prt, 10)
  930. table.insert(Effects, {
  931. prt,
  932. "Cylinder",
  933. delay,
  934. x3,
  935. y3,
  936. z3,
  937. msh
  938. })
  939. end
  940. },
  941. Cylinder = {
  942. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  943. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  944. prt.Anchored = true
  945. prt.CFrame = cframe
  946. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  947. game:GetService("Debris"):AddItem(prt, 10)
  948. table.insert(Effects, {
  949. prt,
  950. "Cylinder",
  951. delay,
  952. x3,
  953. y3,
  954. z3,
  955. msh
  956. })
  957. end
  958. },
  959. Wave = {
  960. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  961. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  962. prt.Anchored = true
  963. prt.CFrame = cframe
  964. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. table.insert(Effects, {
  967. prt,
  968. "Cylinder",
  969. delay,
  970. x3 / 60,
  971. y3 / 60,
  972. z3 / 60,
  973. msh
  974. })
  975. end
  976. },
  977. Ring = {
  978. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  980. prt.Anchored = true
  981. prt.CFrame = cframe
  982. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983. game:GetService("Debris"):AddItem(prt, 10)
  984. table.insert(Effects, {
  985. prt,
  986. "Cylinder",
  987. delay,
  988. x3,
  989. y3,
  990. z3,
  991. msh
  992. })
  993. end
  994. },
  995. Break = {
  996. Create = function(brickcolor, cframe, x1, y1, z1)
  997. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  998. prt.Anchored = true
  999. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1000. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. local num = math.random(10, 50) / 1000
  1002. game:GetService("Debris"):AddItem(prt, 10)
  1003. table.insert(Effects, {
  1004. prt,
  1005. "Shatter",
  1006. num,
  1007. prt.CFrame,
  1008. math.random() - math.random(),
  1009. 0,
  1010. math.random(50, 100) / 100
  1011. })
  1012. end
  1013. },
  1014. Spiral = {
  1015. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1016. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1017. prt.Anchored = true
  1018. prt.CFrame = cframe
  1019. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1020. game:GetService("Debris"):AddItem(prt, 10)
  1021. table.insert(Effects, {
  1022. prt,
  1023. "Cylinder",
  1024. delay,
  1025. x3,
  1026. y3,
  1027. z3,
  1028. msh
  1029. })
  1030. end
  1031. },
  1032. Push = {
  1033. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1034. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe
  1037. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Cylinder",
  1042. delay,
  1043. x3,
  1044. y3,
  1045. z3,
  1046. msh
  1047. })
  1048. end
  1049. }
  1050. }
  1051. -------------------------------------------------------
  1052. --End Effect Function--
  1053. -------------------------------------------------------
  1054.  
  1055. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1056. local NSound = nil
  1057. coroutine.resume(coroutine.create(function()
  1058. NSound = Instance.new("Sound", PARENT)
  1059. NSound.Volume = VOLUME
  1060. NSound.Pitch = PITCH
  1061. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1062. swait()
  1063. NSound:play()
  1064. game:GetService("Debris"):AddItem(NSound, 10)
  1065. end))
  1066. return NSound
  1067. end
  1068.  
  1069. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1070. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1071. prt.Anchored = true
  1072. prt.CFrame = cframe
  1073. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1074. game:GetService("Debris"):AddItem(prt, 10)
  1075. if Type == 1 or Type == nil then
  1076. table.insert(Effects, {
  1077. prt,
  1078. "Block1",
  1079. delay,
  1080. x3,
  1081. y3,
  1082. z3,
  1083. msh
  1084. })
  1085. elseif Type == 2 then
  1086. table.insert(Effects, {
  1087. prt,
  1088. "Block2",
  1089. delay,
  1090. x3,
  1091. y3,
  1092. z3,
  1093. msh
  1094. })
  1095. elseif Type == 3 then
  1096. table.insert(Effects, {
  1097. prt,
  1098. "Block3",
  1099. delay,
  1100. x3,
  1101. y3,
  1102. z3,
  1103. msh
  1104. })
  1105. end
  1106. end
  1107.  
  1108. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1109. local fp=Instance.new("Part")
  1110. fp.formFactor=formfactor
  1111. fp.Parent=parent
  1112. fp.Reflectance=reflectance
  1113. fp.Transparency=transparency
  1114. fp.CanCollide=false
  1115. fp.Locked=true
  1116. fp.BrickColor=brickcolor
  1117. fp.Name=name
  1118. fp.Size=size
  1119. fp.Position=tors.Position
  1120. RemoveOutlines(fp)
  1121. fp.Material="SmoothPlastic"
  1122. fp:BreakJoints()
  1123. return fp
  1124. end
  1125.  
  1126. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1127. local mesh=Instance.new(Mesh)
  1128. mesh.Parent=part
  1129. if Mesh=="SpecialMesh" then
  1130. mesh.MeshType=meshtype
  1131. if meshid~="nil" then
  1132. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1133. end
  1134. end
  1135. mesh.Offset=offset
  1136. mesh.Scale=scale
  1137. return mesh
  1138. end
  1139.  
  1140. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1141. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1142. prt.Anchored = true
  1143. prt.Material = "Neon"
  1144. prt.CFrame = cframe
  1145. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1146. game:GetService("Debris"):AddItem(prt, 5)
  1147. coroutine.resume(coroutine.create(function(Part, Mesh)
  1148. local rtype = rottype
  1149. for i = 0, 1, delay do
  1150. swait()
  1151. if rtype == 1 then
  1152. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1153. elseif rtype == 2 then
  1154. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1155. end
  1156. prt.Transparency = i
  1157. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1158. end
  1159. Part.Parent = nil
  1160. end), prt, msh)
  1161. end
  1162.  
  1163.  
  1164. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1165. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1166. prt.Anchored = true
  1167. prt.Material = "Neon"
  1168. prt.CFrame = cframe
  1169. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1170. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1171. game:GetService("Debris"):AddItem(prt, 5)
  1172. coroutine.resume(coroutine.create(function(Part, Mesh)
  1173. for i = 0, 1, delay do
  1174. swait()
  1175. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1176. Part.Transparency = i
  1177. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1178. end
  1179. Part.Parent = nil
  1180. end), prt, msh)
  1181. end
  1182.  
  1183.  
  1184. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1185. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1186. prt.Anchored = true
  1187. prt.Material = "Neon"
  1188. prt.CFrame = cframe
  1189. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1190. game:GetService("Debris"):AddItem(prt, 5)
  1191. coroutine.resume(coroutine.create(function(Part, Mesh)
  1192. local rtype = rottype
  1193. for i = 0, 1, delay do
  1194. swait()
  1195. if rtype == 1 then
  1196. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1197. elseif rtype == 2 then
  1198. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1199. end
  1200. prt.Transparency = i
  1201. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1202. end
  1203. Part.Parent = nil
  1204. end), prt, msh)
  1205. end
  1206.  
  1207. function Eviscerate(dude)
  1208. if dude.Name ~= char then
  1209. local bgf = IT("BodyGyro", dude.Head)
  1210. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1211. local val = IT("BoolValue", dude)
  1212. val.Name = "IsHit"
  1213. local ds = coroutine.wrap(function()
  1214. dude:WaitForChild("Head"):BreakJoints()
  1215. wait(0.5)
  1216. target = nil
  1217. coroutine.resume(coroutine.create(function()
  1218. for i, v in pairs(dude:GetChildren()) do
  1219. if v:IsA("Accessory") then
  1220. v:Destroy()
  1221. end
  1222. if v:IsA("Humanoid") then
  1223. v:Destroy()
  1224. end
  1225. if v:IsA("CharacterMesh") then
  1226. v:Destroy()
  1227. end
  1228. if v:IsA("Model") then
  1229. v:Destroy()
  1230. end
  1231. if v:IsA("Part") or v:IsA("MeshPart") then
  1232. for x, o in pairs(v:GetChildren()) do
  1233. if o:IsA("Decal") then
  1234. o:Destroy()
  1235. end
  1236. end
  1237. coroutine.resume(coroutine.create(function()
  1238. v.Material = "Neon"
  1239. v.CanCollide = false
  1240. local PartEmmit1 = IT("ParticleEmitter", v)
  1241. PartEmmit1.LightEmission = 1
  1242. PartEmmit1.Texture = "rbxassetid://284205403"
  1243. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1244. PartEmmit1.Rate = 150
  1245. PartEmmit1.Lifetime = NumberRange.new(1)
  1246. PartEmmit1.Size = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0.75, 0),
  1248. NumberSequenceKeypoint.new(1, 0, 0)
  1249. })
  1250. PartEmmit1.Transparency = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 0, 0),
  1252. NumberSequenceKeypoint.new(1, 1, 0)
  1253. })
  1254. PartEmmit1.Speed = NumberRange.new(0, 0)
  1255. PartEmmit1.VelocitySpread = 30000
  1256. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1257. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1258. local BodPoss = IT("BodyPosition", v)
  1259. BodPoss.P = 3000
  1260. BodPoss.D = 1000
  1261. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1262. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1263. v.Color = maincolor.Color
  1264. coroutine.resume(coroutine.create(function()
  1265. for i = 0, 49 do
  1266. swait(1)
  1267. v.Transparency = v.Transparency + 0.08
  1268. end
  1269. wait(0.5)
  1270. PartEmmit1.Enabled = false
  1271. wait(3)
  1272. v:Destroy()
  1273. dude:Destroy()
  1274. end))
  1275. end))
  1276. end
  1277. end
  1278. end))
  1279. end)
  1280. ds()
  1281. end
  1282. end
  1283. function FindNearestHead(Position, Distance, SinglePlayer)
  1284. if SinglePlayer then
  1285. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1286. end
  1287. local List = {}
  1288. for i, v in pairs(workspace:GetChildren()) do
  1289. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1290. table.insert(List, v)
  1291. end
  1292. end
  1293. return List
  1294. end
  1295. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1296. local type = type
  1297. local rng = Instance.new("Part", char)
  1298. rng.Anchored = true
  1299. rng.BrickColor = color
  1300. rng.CanCollide = false
  1301. rng.FormFactor = 3
  1302. rng.Name = "Ring"
  1303. rng.Material = "Neon"
  1304. rng.Size = Vector3.new(1, 1, 1)
  1305. rng.Transparency = 0
  1306. rng.TopSurface = 0
  1307. rng.BottomSurface = 0
  1308. rng.CFrame = pos
  1309. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1310. local rngm = Instance.new("SpecialMesh", rng)
  1311. rngm.MeshType = "Sphere"
  1312. rngm.Scale = Vector3.new(x1, y1, z1)
  1313. local scaler2 = 1
  1314. local speeder = FastSpeed
  1315. if type == "Add" then
  1316. scaler2 = 1 * value
  1317. elseif type == "Divide" then
  1318. scaler2 = 1 / value
  1319. end
  1320. coroutine.resume(coroutine.create(function()
  1321. for i = 0, 10 / bonuspeed, 0.1 do
  1322. swait()
  1323. if type == "Add" then
  1324. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1325. elseif type == "Divide" then
  1326. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1327. end
  1328. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1329. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1330. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1331. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1332. end
  1333. rng:Destroy()
  1334. end))
  1335. end
  1336. -------------------------------------------------------
  1337. --End Important Functions--
  1338. -------------------------------------------------------
  1339.  
  1340. --[[
  1341. Thanks for using Build-To-Lua by jarredbcv.
  1342. ]]--
  1343.  
  1344. New = function(Object, Parent, Name, Data)
  1345. local Object = Instance.new(Object)
  1346. for Index, Value in pairs(Data or {}) do
  1347. Object[Index] = Value
  1348. end
  1349. Object.Parent = Parent
  1350. Object.Name = Name
  1351. return Object
  1352. end
  1353.  
  1354. NewInstance = function(instance,parent,properties)
  1355. local inst = Instance.new(instance,parent)
  1356. if(properties)then
  1357. for i,v in next, properties do
  1358. pcall(function() inst[i] = v end)
  1359. end
  1360. end
  1361. return inst;
  1362. end
  1363.  
  1364. Gunty = New("Model",char,"Gunty",{})
  1365. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1366. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1367. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1368. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1369. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1370. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1371. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1372. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1373. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1374. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1375. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1376. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1377. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1378. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1379. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1380. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1381. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1382. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1383. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1384. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1385. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1386. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1387. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1388. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1389. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1390. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1391. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1392. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1393. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1394. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1395. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1396. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1397. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1398. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1399. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1400. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1401. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1402. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1403. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1404. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1405. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1406. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1407. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1408. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1409. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1410. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1411. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1412. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1413. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1414. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1415. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1416. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1417. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1418. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1419. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1420. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1421. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1422. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1423. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1424. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1425. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1426.  
  1427. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1428.  
  1429. for _,v in next, Gunty:children() do
  1430. v.CanCollide = false
  1431. end
  1432.  
  1433. local all, last = {}, nil
  1434. ArmourParts = {}
  1435. ArmourParts2 = {}
  1436. NeonParts = {}
  1437. function scan(p)
  1438. for _, v in pairs(p:GetChildren()) do
  1439. if v:IsA("BasePart") then
  1440. if v.BrickColor == BrickColor.new("Smoky grey") then
  1441. table.insert(ArmourParts, v)
  1442. end
  1443. if v.BrickColor == BrickColor.new("Fossil") then
  1444. table.insert(ArmourParts2, v)
  1445. end
  1446. if v.BrickColor == BrickColor.new("Institutional white") then
  1447. table.insert(NeonParts, v)
  1448. end
  1449. if last then
  1450. local w = Instance.new("Weld")
  1451. w.Part0, w.Part1 = last, v
  1452. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1453. w.Parent = last
  1454. end
  1455. table.insert(all, v)
  1456. last = v
  1457. end
  1458. scan(v)
  1459. end
  1460. end
  1461. scan(Gunty)
  1462. for _, v in pairs(all) do
  1463. v.Anchored = false
  1464. v.CanCollide = false
  1465. end
  1466. function resetmode()
  1467. for i, v in pairs(ArmourParts) do
  1468. v.BrickColor = BrickColor.new("Smoky grey")
  1469. end
  1470. for i, v in pairs(ArmourParts2) do
  1471. v.BrickColor = BrickColor.new("Fossil")
  1472. end
  1473. for i, v in pairs(NeonParts) do
  1474. v.BrickColor = BrickColor.new("Institutional white")
  1475. end
  1476. maincolor = BrickColor.new("Institutional white")
  1477. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1478. end
  1479. -------------------------------------------------------
  1480. --Start Music Option--
  1481. -------------------------------------------------------
  1482. local Music = Instance.new("Sound",tors)
  1483. Music.Volume = 7.5
  1484. Music.SoundId = "rbxassetid://1117396305"
  1485. Music.Looped = true
  1486. Music.Pitch = 1 --Pitcher
  1487. Music:Play()
  1488. -------------------------------------------------------
  1489. --End Music Option--
  1490. -------------------------------------------------------
  1491.  
  1492. local naeeym2 = Instance.new("BillboardGui",char)
  1493. naeeym2.AlwaysOnTop = true
  1494. naeeym2.Size = UDim2.new(5,35,2,35)
  1495. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1496. naeeym2.Adornee = hed
  1497. naeeym2.Name = "Name"
  1498.  
  1499. local tecks2 = Instance.new("TextLabel",naeeym2)
  1500. tecks2.BackgroundTransparency = 1
  1501. tecks2.TextScaled = true
  1502. tecks2.BorderSizePixel = 0
  1503. tecks2.Text = "Neutral"
  1504. tecks2.Font = "Code"
  1505. tecks2.TextSize = 30
  1506. tecks2.TextStrokeTransparency = 0
  1507. tecks2.TextColor3 = Color3.new(0,0,0)
  1508. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1509. tecks2.Size = UDim2.new(1,0,0.5,0)
  1510. tecks2.Rotation = 0
  1511. tecks2.Parent = naeeym2
  1512.  
  1513. -------------------------------------------------------
  1514. --Start Attacks N Stuff--
  1515. -------------------------------------------------------
  1516. local sine=0
  1517. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1518. local Hitboxpart = Instance.new("Part", EffectModel)
  1519. RemoveOutlines(Hitboxpart)
  1520. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1521. Hitboxpart.CanCollide = false
  1522. Hitboxpart.Transparency = 1
  1523. Hitboxpart.Anchored = true
  1524. Hitboxpart.CFrame = Pose
  1525. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1526. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1527. end
  1528. wait2 = false
  1529. combo = 1
  1530. function AttackCombo()
  1531. if attack == false then
  1532. attack = true
  1533. hum.WalkSpeed = 3.01
  1534. if combo == 1 and wait2 == false then
  1535. wait2 = true
  1536. for i = 0, 1.2, 0.1 do
  1537. swait()
  1538. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1542. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1543. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1544. end
  1545. CreateSound("138097048", ra, 3, .8)
  1546. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1547. for i = 0, 1.2, 0.1 do
  1548. swait()
  1549. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1550. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1552. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1553. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1555. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1556. end
  1557. combo = 2
  1558. end
  1559. if combo == 2 and wait2 == false then
  1560. wait2 = true
  1561. for i = 0, 1.2, 0.1 do
  1562. swait()
  1563. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1567. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1568. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1569. end
  1570. CreateSound("138097048", rl, 3, 1)
  1571. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1572. for i = 0, 1.6, 0.1 do
  1573. swait()
  1574. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1576. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1578. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1579. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1580. end
  1581. combo = 3
  1582. end
  1583. if combo == 3 and wait2 == false then
  1584. for i = 0, 1.2, 0.1 do
  1585. swait()
  1586. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1588. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1590. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1591. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1592. end
  1593. CreateSound("138097048", ra, 3, .8)
  1594. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1595. for i = 0, 1.2, 0.1 do
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1601. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1602. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1603. end
  1604. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1605. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1606. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1607. for i = 0, 1.2, 0.1 do
  1608. swait()
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1611. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1614. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1615. end
  1616. combo = 1
  1617. end
  1618. hum.WalkSpeed = 8
  1619. wait2 = false
  1620. attack = false
  1621. end
  1622. end
  1623.  
  1624. function Decapitate()
  1625. local target = nil
  1626. local targettorso = nil
  1627. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1628. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1629. target = mouse.Target.Parent.Humanoid
  1630. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1631. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1632. end
  1633. end
  1634. if target ~= nil then
  1635. targettorso.Anchored = true
  1636. attack = true
  1637. hum.WalkSpeed = 0
  1638. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1639. for i = 0,4.2,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1647. end
  1648. local ModelHead01 = New("Model", char, "", {})
  1649. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1650. local Head01 = targethead:Clone()
  1651. targethead.Transparency = 1
  1652. Head01.Parent = ModelHead01
  1653. local weldHead01 = Instance.new("Weld")
  1654. weldHead01.Parent = Head01
  1655. weldHead01.Part0 = targethead
  1656. weldHead01.Part1 = Head01
  1657. weldHead01.C1 = CFrame.new(0, 0, 0)
  1658. targethead.face:Remove()
  1659. weldHead01.Part0 = ra
  1660. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1661. targettorso:BreakJoints()
  1662. CreateSound("314390675", targettorso, 5, .7)
  1663. for i = 0,3.2,0.1 do
  1664. swait()
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1671. end
  1672. for i = 0,4.2,0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1680. end
  1681. CreateSound("541909763", targettorso, 5, .8)
  1682. weldHead01:Destroy()
  1683. Head01.CanCollide = true
  1684. local bodyVelocity2 = Create("BodyVelocity")({
  1685. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1686. P = 5000,
  1687. maxForce = Vector3.new(8000, 8000, 8000),
  1688. Parent = Head01
  1689. })
  1690. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1691. for i = 0,6.2,0.1 do
  1692. swait()
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1697. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1699. end
  1700. targettorso.Anchored = false
  1701. attack = false
  1702. hum.WalkSpeed = 8
  1703. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1704. end
  1705. end
  1706. function Laugh()
  1707. attack = true
  1708. hum.WalkSpeed = 0
  1709. CreateSound("300208779", hed, 10, 1)
  1710. for i = 0,9,0.1 do
  1711. swait()
  1712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1714. if Mrandom(1,15) == 1 then
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1716. end
  1717. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1721. end
  1722. attack = false
  1723. hum.WalkSpeed = 10
  1724. end
  1725. function Flying_Kick()
  1726. attack = true
  1727. hum.WalkSpeed = 0
  1728. for i = 0,2.7,0.1 do
  1729. swait()
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1736. end
  1737. local bodyVelocity = Create("BodyVelocity")({
  1738. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1739. P = 5000,
  1740. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1741. Parent = root
  1742. })
  1743. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1744. CreateSound("138097048", rl, 3, 1)
  1745. for i = 0,2.1,0.1 do
  1746. swait()
  1747. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1754. end
  1755. attack = false
  1756. hum.WalkSpeed = 8
  1757. end
  1758. function UpperCut()
  1759. attack = true
  1760. hum.WalkSpeed = 0
  1761. for i = 0,2.3,0.1 do
  1762. swait()
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1769. end
  1770. CreateSound("138097048", ra, 3, .8)
  1771. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1772. for i = 0,2.8,0.1 do
  1773. swait()
  1774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1776. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1777. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1778. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1780. end
  1781. attack = false
  1782. hum.WalkSpeed = 8
  1783. end
  1784. function Spinning_Kick()
  1785. attack = true
  1786. hum.WalkSpeed = 3.01
  1787. for i = 0, 1.2, 0.1 do
  1788. swait()
  1789. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1791. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1792. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1793. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1794. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1795. end
  1796. for i = 0, 4.6, 0.1 do
  1797. swait()
  1798. CreateSound("138097048", rl, 3, 1)
  1799. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1802. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1803. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1805. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1806. end
  1807. attack = false
  1808. hum.WalkSpeed = 8
  1809. end
  1810. function Beam_Of_Light()
  1811.  
  1812. end
  1813. function Blast_Of_God()
  1814. attack = true
  1815. hum.WalkSpeed = 3.01
  1816. for i = 0,6.3,0.1 do
  1817. swait()
  1818. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1825. end
  1826. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1827. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1828. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1829. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1830. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1831. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1832. CreateSound("142070127", tors, 10, 1)
  1833. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1834. for i = 0,2.6,0.1 do
  1835. swait()
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1842. end
  1843. attack = false
  1844. hum.WalkSpeed = 8
  1845. end
  1846. function Diablo_Explosion()
  1847. attack = true
  1848. hum.WalkSpeed = 3.01
  1849. for i = 0,6.3,0.1 do
  1850. swait()
  1851. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1852. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1855. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1856. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1857. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1859. end
  1860. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1861. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1862. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1863. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1864. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1865. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1866. CreateSound("142070127", tors, 10, 1)
  1867. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1868. for i = 0,4.6,0.1 do
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1874. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1875. end
  1876. wait(.6)
  1877. attack = false
  1878. hum.WalkSpeed = 8
  1879. end
  1880. function Multi_Bombs()
  1881. attack = true
  1882. hum.WalkSpeed = 3.01
  1883. for i = 0,3,0.1 do
  1884. swait()
  1885. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1886. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1889. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1890. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1891. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1893. end
  1894. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1895. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1896. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1897. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1898. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1899. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1900. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1901. CreateSound("142070127", tors, 10, 1)
  1902. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1903. for i = 0,1,0.1 do
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1906. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1908. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1909. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1910. end
  1911. for i = 0,2,0.1 do
  1912. swait()
  1913. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1914. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1917. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1919. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1921. end
  1922. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1923. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1924. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1925. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1926. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1927. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1928. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1929. CreateSound("142070127", tors, 10, 1)
  1930. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1931. for i = 0,1,0.1 do
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1937. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1938. end
  1939. for i = 0,2,0.1 do
  1940. swait()
  1941. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1942. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1945. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1949. end
  1950. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1951. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1952. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1953. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1954. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1955. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1956. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1957. CreateSound("142070127", tors, 10, 1)
  1958. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1959. for i = 0,1,0.1 do
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1964. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1965. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1966. end
  1967. wait(.6)
  1968. attack = false
  1969. hum.WalkSpeed = 8
  1970. end
  1971. function Hell_From_Above()
  1972. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1973. attack = true
  1974. hum.WalkSpeed = 3.01
  1975. for i = 0,6.3,0.1 do
  1976. swait()
  1977. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1980. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1981. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1982. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1984. end
  1985. CreateSound("142070127", tors, 10, 1)
  1986. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1987. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1988. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1989. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1990. for i = 0,3.8,0.1 do
  1991. swait()
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1994. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1996. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1998. end
  1999. CreateSound("224339201", tors, 10, 0.5)
  2000. for i = 1, 3 do
  2001. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2002. UhhhhThing.CFrame = mouse.Hit
  2003. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2004. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2005. end
  2006. UhhhhThing:Destroy()
  2007. attack = false
  2008. hum.WalkSpeed = 8
  2009. end
  2010. function Spinning_Below()
  2011. attack = true
  2012. hum.WalkSpeed = 3.01
  2013. CreateSound("649634100", tors, 10, 0.5)
  2014. for i = 0,6.3,0.1 do
  2015. swait()
  2016. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2017. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2020. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2024. end
  2025. attack = false
  2026. hum.WalkSpeed = 8
  2027. end
  2028. function Blizzard()
  2029. attack = true
  2030. hum.WalkSpeed = 2
  2031. hum.JumpPower = 0
  2032. for i = 0,70,0.1 do
  2033. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2034. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2035. swait()
  2036. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2043. end
  2044. hum.WalkSpeed = 16
  2045. hum.JumpPower = 50
  2046. attack = false
  2047. end
  2048.  
  2049. function Cryo_Freeze()
  2050. attack = true
  2051. for i = 0,5.2,0.03 do
  2052. swait()
  2053. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2054. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2061. end
  2062. CreateSound("331666100", tors, 10, 1)
  2063. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2064.  
  2065. for i = 1,10,0.1 do
  2066. swait(10)
  2067. hum.WalkSpeed = 0.10
  2068. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2069. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2076. end
  2077. wait(.6)
  2078. attack = false
  2079. end
  2080. function Menacing_Aura()
  2081. attack = true
  2082. notmenacing = false
  2083. for i = 0,2,0.1 do
  2084. swait()
  2085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2091. end
  2092. CreateSound("331666100", tors, 10, 1)
  2093. coroutine.resume(coroutine.create(function()
  2094. for i = 0,25,0.1 do
  2095. swait(10)
  2096. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2097. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2098. end
  2099. notmenacing = true
  2100. end))
  2101. wait(.6)
  2102. attack = false
  2103. end
  2104. local alternatecooldownbecausewhynotdood = false
  2105. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2106. attack = true
  2107. alternatecooldownbecausewhynotdood = true
  2108. for i = 0,2,0.1 do
  2109. swait()
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2116. end
  2117. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2118. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2119. coroutine.resume(coroutine.create(function()
  2120. for i = 1,150,0.1 do
  2121. swait()
  2122. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2123. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2124. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2125. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2126. end
  2127. swait(50)
  2128. alternatecooldownbecausewhynotdood = false
  2129. ref:Remove() -- still lazy to use debris
  2130. end))
  2131. attack = false
  2132. end
  2133. function Eruption()
  2134. attack = true
  2135. hum.WalkSpeed = 2
  2136. hum.JumpPower = 0
  2137. for i = 0,7,0.1 do
  2138. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2139. swait()
  2140. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2141. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2148. end
  2149. CreateSound("144699494", tors, 10, 1)
  2150. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2151. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2152. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2153. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2154. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2155. coroutine.resume(coroutine.create(function()
  2156. for i = 0,1.8,0.1 do
  2157. swait()
  2158. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2159. end
  2160. for i = 0,1.8,0.1 do
  2161. swait()
  2162. hum.CameraOffset = Vector3.new(0,0,0)
  2163. end
  2164. end))
  2165. local vel2 = Instance.new("BodyVelocity",tors)
  2166. vel2.Velocity = Vector3.new(0,55,0)
  2167. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2168. for i = 0,4,0.1 do
  2169. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2170. swait()
  2171. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2172. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2179. end
  2180. hum.WalkSpeed = 16
  2181. vel2:Destroy()
  2182. hum.JumpPower = 50
  2183. attack = false
  2184. end
  2185. function Solar_Flare()
  2186. attack = true
  2187. hum.WalkSpeed = 2
  2188. hum.JumpPower = 75
  2189. hum.Jump = true
  2190. wait(0.4)
  2191. CreateSound("144699494", tors, 10, 1)
  2192. hum.JumpPower = 0
  2193. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2194. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2195. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2196. for i = 0,20,0.1 do
  2197. root.Velocity = root.CFrame.lookVector * 80
  2198. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2199. swait()
  2200. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2201. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2208. end
  2209. hum.WalkSpeed = 16
  2210. hum.JumpPower = 50
  2211. attack = false
  2212. end
  2213. function ShadowWarp()
  2214. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2215. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2216. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2217. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2218. local pos = root.Position
  2219. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2220. CreateSound("769380905", tors, 10, 1)
  2221. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2222. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2223. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2224. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2225. end
  2226. function Shade()
  2227. hum.WalkSpeed = 3
  2228. attack = true
  2229. for i = 0,2,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2237. end
  2238. hum.WalkSpeed = 3
  2239. CreateSound("588736969", tors, 10, 1)
  2240. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2241. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2242. for i = 0,3,0.1 do
  2243. swait()
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2250. end
  2251. hum.WalkSpeed = 3
  2252. CreateSound("588736969", tors, 10, 1)
  2253. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2254. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2255. for i = 0,3,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2263. end
  2264. CreateSound("588736969", tors, 10, 1)
  2265. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2266. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2267. hum.WalkSpeed = 3
  2268. wait(.6)
  2269. hum.WalkSpeed = 16
  2270. attack = false
  2271. end
  2272. function Purity_Slam()
  2273. attack = true
  2274. for i = 0,5.2,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2282. end
  2283. CreateSound("331666100", tors, 10, 1)
  2284. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2285. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2286. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2287. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2288. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2289. coroutine.resume(coroutine.create(function()
  2290. for i = 0,1.8,0.1 do
  2291. swait()
  2292. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2293. end
  2294. for i = 0,1.8,0.1 do
  2295. swait()
  2296. hum.CameraOffset = Vector3.new(0,0,0)
  2297. end
  2298. end))
  2299. for i = 1,4.7,0.1 do
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2306. end
  2307. wait(.6)
  2308. attack = false
  2309. end
  2310. function Universal_Crush()
  2311. attack = true
  2312. for i = 0,5.2,0.05 do
  2313. swait()
  2314. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2315. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2322. end
  2323. CreateSound("331666100", tors, 10, 1)
  2324. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2325. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2326. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2327. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2328. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2329. coroutine.resume(coroutine.create(function()
  2330. for i = 0,1.8,0.1 do
  2331. swait()
  2332. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2333. end
  2334. for i = 0,1.8,0.1 do
  2335. swait()
  2336. hum.CameraOffset = Vector3.new(0,0,0)
  2337. end
  2338. end))
  2339. for i = 1,4.7,0.1 do
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2346. end
  2347. wait(.6)
  2348. attack = false
  2349. end
  2350. function Painful_Stomp()
  2351. attack = true
  2352. for i = 0,5.2,0.1 do
  2353. swait()
  2354. tecks2.Rotation = math.random(-20, 20)
  2355. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2362. end
  2363. CreateSound("331666100", char, 10, 1)
  2364. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2365. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2366. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2367. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2368. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2369. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2370. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2371. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2372. if v:FindFirstChild("Head") then
  2373. Eviscerate(v)
  2374. end
  2375. end
  2376. coroutine.resume(coroutine.create(function()
  2377. for i = 0,2.8,0.1 do
  2378. swait()
  2379. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2380. end
  2381. for i = 0,1.8,0.1 do
  2382. swait()
  2383. hum.CameraOffset = Vector3.new(0,0,0)
  2384. end
  2385. end))
  2386. for i = 0,3.7,0.1 do
  2387. tecks2.Rotation = math.random(-20, 20)
  2388. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2395. end
  2396. wait(.6)
  2397. attack = false
  2398. end
  2399. function Ending()
  2400. local target = nil
  2401. local targettorso = nil
  2402. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2403. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2404. targetT = mouse.Target.Parent
  2405. target = mouse.Target.Parent.Humanoid
  2406. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2407. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2408. end
  2409. end
  2410. if target ~= nil then
  2411. targettorso.Anchored = true
  2412. attack = true
  2413. hum.WalkSpeed = 0
  2414. local originalpos = root.CFrame
  2415. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2416. for i = 0,1.8,0.1 do
  2417. tecks2.Rotation = math.random(-20, 20)
  2418. swait()
  2419. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2426. end
  2427. Eviscerate(targetT)
  2428. CreateSound("331666100", ra, 4, 1)
  2429. CreateSound("180083286", targettorso, 10, 1)
  2430. coroutine.resume(coroutine.create(function()
  2431. for i = 0,1.8,0.1 do
  2432. swait()
  2433. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2434. end
  2435. for i = 0,1.8,0.1 do
  2436. swait()
  2437. hum.CameraOffset = Vector3.new(0,0,0)
  2438. end
  2439. end))
  2440. for i = 0,4.6,0.1 do
  2441. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2448. end
  2449. wait(.6)
  2450. root.CFrame = originalpos
  2451. attack = false
  2452. hum.WalkSpeed = 8
  2453. end
  2454. end
  2455.  
  2456. --[[I don't take ANY credit for this attack,
  2457. this was all nooby's hard work and the only reason i uhhh "used" it
  2458. is cause I i didn't have attack ideas at the time so yeah,
  2459. 100% nooby's credit <3]]
  2460. function Ende_der_Weld()
  2461. attack = true
  2462. hum.WalkSpeed = 0
  2463. for i = 0,4.6,0.1 do
  2464. swait()
  2465. tecks2.Rotation = math.random(-20, 20)
  2466. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2473. end
  2474. local a = Instance.new("Part",char)
  2475. a.BrickColor = BrickColor.random()
  2476. a.Name = "Lazer"
  2477. a.Anchored = true
  2478. a.Material = "Neon"
  2479. a.Transparency = 1
  2480. a.CanCollide = false
  2481. local hitbox = Instance.new("Part",char)
  2482. hitbox.Size = Vector3.new(5,5,5)
  2483. hitbox.CFrame = mouse.hit
  2484. hitbox.Anchored = true
  2485. hitbox.Transparency = 1
  2486. hitbox.CanCollide = false
  2487. local ray = Ray.new(
  2488. ra.CFrame.p, -- origin
  2489. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2490. )
  2491. local ignore = char
  2492. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2493. if hit then
  2494. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2495.  
  2496. if not humanoid then
  2497. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2498. end
  2499. if humanoid then
  2500. if humanoid.Parent:IsA"Model" then
  2501. end
  2502. end
  2503. end
  2504. a.BottomSurface = 10
  2505. a.TopSurface = 10
  2506. local distance = (ra.CFrame.p - position).magnitude
  2507. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2508. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2509. game:GetService("Debris"):AddItem(a, 5)
  2510. game:GetService("Debris"):AddItem(hitbox, 1)
  2511. local newmesh = Instance.new("BlockMesh",a)
  2512. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2513. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2514. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2515. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2516. local lbs = Instance.new("Part")
  2517. lbs.Parent = char
  2518. CreateSound("929619479", lbs, 10, 1)
  2519. lbs.Material = "Neon"
  2520. lbs.Color = BrickColor.Random().Color
  2521. lbs.CanCollide = false
  2522. lbs.Shape = "Ball"
  2523. lbs.Anchored = true
  2524. lbs.Transparency = 0
  2525. lbs.Size = Vector3.new(20,20,20)
  2526. lbs.CFrame = a.CFrame
  2527. local thing = Instance.new("SpecialMesh",lbs)
  2528. thing.MeshType = "Sphere"
  2529. lbs.Anchored = false
  2530. local bvs = Instance.new("BodyVelocity")
  2531. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2532. bvs.velocity = a.CFrame.lookVector*75
  2533. bvs.Parent = lbs
  2534. lbs.Touched:connect(function(hit)
  2535. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2536. end)
  2537. attack = false
  2538. game:GetService("Debris"):AddItem(lbs, 10)
  2539. for x = 0, 4 do
  2540. local bulletgos = IT("Model",char)
  2541. local bulletgos2 = IT("Model",char)
  2542. for z = 0, 24 do
  2543. local lb = Instance.new("Part")
  2544. lb.Parent = bulletgos
  2545. lb.Material = "Neon"
  2546. lb.Color = BrickColor.Random().Color
  2547. lb.CanCollide = false
  2548. lb.Anchored = true
  2549. lb.Transparency = 0
  2550. lb.Size = Vector3.new(2,2,2)
  2551. local thing = Instance.new("SpecialMesh",lb)
  2552. thing.MeshType = "Sphere"
  2553. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2554. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2555. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2556. local lb2 = Instance.new("Part")
  2557. lb2.Parent = bulletgos2
  2558. lb2.Material = "Neon"
  2559. lb2.Color = lb.Color
  2560. lb2.CanCollide = false
  2561. lb2.Anchored = true
  2562. lb2.Transparency = 0
  2563. lb2.Size = Vector3.new(2,2,2)
  2564. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2565. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2566. local thing2 = Instance.new("SpecialMesh",lb2)
  2567. thing2.MeshType = "Sphere"
  2568. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2569. lb.Touched:connect(function(hit)
  2570. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2571. end)
  2572. lb2.Touched:connect(function(hit)
  2573. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2574. end)
  2575. end
  2576. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2577. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2578. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2579. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2580. CreateSound("925629856", lbs, 5, 1)
  2581. game:GetService("Debris"):AddItem(bulletgos, 7)
  2582. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2583. for i,v in pairs(bulletgos:children()) do
  2584. if v:IsA("Part") then
  2585. v.Anchored = false
  2586. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2587. local bv = Instance.new("BodyVelocity")
  2588. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2589. bv.velocity = v.CFrame.lookVector*25
  2590. bv.Parent = v
  2591. game:GetService("Debris"):AddItem(v, 5)
  2592. end
  2593. end
  2594. for i,v in pairs(bulletgos2:children()) do
  2595. if v:IsA("Part") then
  2596. v.Anchored = false
  2597. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2598. local bv = Instance.new("BodyVelocity")
  2599. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2600. bv.velocity = v.CFrame.lookVector*-25
  2601. bv.Parent = v
  2602. game:GetService("Debris"):AddItem(v, 5)
  2603. end
  2604. end
  2605. wait(1)
  2606. end
  2607. attack = false
  2608. hum.WalkSpeed = 8
  2609. end
  2610. -------------------------------------------------------
  2611. --End Attacks N Stuff--
  2612. -------------------------------------------------------
  2613.  
  2614. function shiftFunc(code)
  2615. if code == Enum.KeyCode.LeftShift then
  2616. Swing = 1
  2617. hum.WalkSpeed = 8
  2618. end
  2619. end
  2620.  
  2621. function KeyPress(code)
  2622.  
  2623. if code == Enum.KeyCode.LeftShift then
  2624. Swing = 2
  2625. hum.WalkSpeed = 38.82
  2626. end
  2627.  
  2628. if attack == false then
  2629. if code == Enum.KeyCode.Q and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2630. DTrail5.Enabled = false
  2631. DTrail4.Enabled = false
  2632. DTrail3.Enabled = false
  2633. DTrail2.Enabled = false
  2634. DTrail.Enabled = false
  2635. EdgyMode = true
  2636. tecks2.Text = "Edgy"
  2637. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2638. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2639. for i, v in pairs(ArmourParts) do
  2640. v.BrickColor = BrickColor.new("Black")
  2641. end
  2642. for i, v in pairs(ArmourParts2) do
  2643. v.BrickColor = BrickColor.new("Really black")
  2644. end
  2645. for i, v in pairs(NeonParts) do
  2646. v.BrickColor = BrickColor.new("Royal purple")
  2647. end
  2648. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2649. maincolor = BrickColor.new("Royal purple")
  2650. BC.HeadColor = BrickColor.new("Black")
  2651. BC.LeftArmColor = BrickColor.new("Black")
  2652. BC.LeftLegColor = BrickColor.new("Black")
  2653. BC.RightArmColor = BrickColor.new("Royal purple")
  2654. BC.RightLegColor = BrickColor.new("Black")
  2655. BC.TorsoColor = BrickColor.new("Black")
  2656. Music.TimePosition = 0
  2657. Music.SoundId = "rbxassetid://1693948941"
  2658. Music.Parent = tors
  2659. Music:Play()
  2660. elseif code == Enum.KeyCode.Q and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2661. DTrail5.Enabled = false
  2662. DTrail4.Enabled = false
  2663. DTrail3.Enabled = false
  2664. DTrail2.Enabled = false
  2665. DTrail.Enabled = false
  2666. EdgyMode = false
  2667. tecks2.Text = "Neutral"
  2668. tecks2.Rotation = 0
  2669. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2670. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2671. resetmode()
  2672. Music.TimePosition = 0
  2673. Music.SoundId = "rbxassetid://1117396305"
  2674. Music.Parent = tors
  2675. Music:Play()
  2676. BC.HeadColor = BrickColor.new("Fossil")
  2677. BC.LeftArmColor = BrickColor.new("Fossil")
  2678. BC.LeftLegColor = BrickColor.new("Fossil")
  2679. BC.RightArmColor = BrickColor.new("Smoky grey")
  2680. BC.RightLegColor = BrickColor.new("Fossil")
  2681. BC.TorsoColor = BrickColor.new("Fossil")
  2682. elseif code == Enum.KeyCode.E and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2683. DTrail5.Enabled = false
  2684. DTrail4.Enabled = false
  2685. DTrail3.Enabled = false
  2686. DTrail2.Enabled = false
  2687. DTrail.Enabled = false
  2688. Divinity = true
  2689. tecks2.Text = "Divinity"
  2690. tecks2.Rotation = 0
  2691. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2692. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2693. for i, v in pairs(ArmourParts) do
  2694. v.BrickColor = BrickColor.new("Institutional white")
  2695. end
  2696. for i, v in pairs(ArmourParts2) do
  2697. v.BrickColor = BrickColor.new("White")
  2698. end
  2699. for i, v in pairs(NeonParts) do
  2700. v.BrickColor = BrickColor.new("New Yeller")
  2701. end
  2702. maincolor = BrickColor.new("New Yeller")
  2703. BC.HeadColor = BrickColor.new("White")
  2704. BC.LeftArmColor = BrickColor.new("White")
  2705. BC.LeftLegColor = BrickColor.new("White")
  2706. BC.RightArmColor = BrickColor.new("New Yeller")
  2707. BC.RightLegColor = BrickColor.new("White")
  2708. BC.TorsoColor = BrickColor.new("White")
  2709. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2710. Music.TimePosition = 0
  2711. Music.SoundId = "rbxassetid://595800581"
  2712. Music.Parent = tors
  2713. Music:Play()
  2714. elseif code == Enum.KeyCode.E and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2715. DTrail5.Enabled = false
  2716. DTrail4.Enabled = false
  2717. DTrail3.Enabled = false
  2718. DTrail2.Enabled = false
  2719. DTrail.Enabled = false
  2720. Divinity = false
  2721. tecks2.Text = "Neutral"
  2722. tecks2.Rotation = 0
  2723. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2724. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2725. resetmode()
  2726. BC.HeadColor = BrickColor.new("Fossil")
  2727. BC.LeftArmColor = BrickColor.new("Fossil")
  2728. BC.LeftLegColor = BrickColor.new("Fossil")
  2729. BC.RightArmColor = BrickColor.new("Smoky grey")
  2730. BC.RightLegColor = BrickColor.new("Fossil")
  2731. BC.TorsoColor = BrickColor.new("Fossil")
  2732. Music.TimePosition = 0
  2733. Music.SoundId = "rbxassetid://1117396305"
  2734. Music.Parent = tors
  2735. Music:Play()
  2736. elseif code == Enum.KeyCode.R and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2737. DTrail5.Enabled = false
  2738. DTrail4.Enabled = false
  2739. DTrail3.Enabled = false
  2740. DTrail2.Enabled = false
  2741. DTrail.Enabled = false
  2742. Fighter = true
  2743. tecks2.Text = "Fighter"
  2744. tecks2.Rotation = 0
  2745. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2746. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2747. for i, v in pairs(ArmourParts) do
  2748. v.BrickColor = BrickColor.new("Black")
  2749. end
  2750. for i, v in pairs(ArmourParts2) do
  2751. v.BrickColor = BrickColor.new("Really black")
  2752. end
  2753. for i, v in pairs(NeonParts) do
  2754. v.BrickColor = BrickColor.new("Institutional white")
  2755. end
  2756. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2757. maincolor = BrickColor.new("Institutional white")
  2758. BC.HeadColor = BrickColor.new("Really black")
  2759. BC.LeftArmColor = BrickColor.new("Really black")
  2760. BC.LeftLegColor = BrickColor.new("Really black")
  2761. BC.RightArmColor = BrickColor.new("Institutional white")
  2762. BC.RightLegColor = BrickColor.new("Really black")
  2763. BC.TorsoColor = BrickColor.new("Really black")
  2764. Music.SoundId = "rbxassetid://207375545"
  2765. Music.Parent = tors
  2766. Music.TimePosition = 8.3
  2767. Music:Play()
  2768. elseif code == Enum.KeyCode.R and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2769. DTrail5.Enabled = false
  2770. DTrail4.Enabled = false
  2771. DTrail3.Enabled = false
  2772. DTrail2.Enabled = false
  2773. DTrail.Enabled = false
  2774. Fighter = false
  2775. tecks2.Text = "Neutral"
  2776. tecks2.Rotation = 0
  2777. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2778. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2779. resetmode()
  2780. BC.HeadColor = BrickColor.new("Fossil")
  2781. BC.LeftArmColor = BrickColor.new("Fossil")
  2782. BC.LeftLegColor = BrickColor.new("Fossil")
  2783. BC.RightArmColor = BrickColor.new("Smoky grey")
  2784. BC.RightLegColor = BrickColor.new("Fossil")
  2785. BC.TorsoColor = BrickColor.new("Fossil")
  2786. Music.TimePosition = 0
  2787. Music.SoundId = "rbxassetid://1117396305"
  2788. Music.Parent = tors
  2789. Music:Play()
  2790. elseif code == Enum.KeyCode.T and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2791. DTrail5.Enabled = false
  2792. DTrail4.Enabled = false
  2793. DTrail3.Enabled = false
  2794. DTrail2.Enabled = false
  2795. DTrail.Enabled = false
  2796. Purity = true
  2797. tecks2.Text = "Purity"
  2798. tecks2.Rotation = 0
  2799. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2800. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2801. for i, v in pairs(ArmourParts) do
  2802. v.BrickColor = BrickColor.new("Institutional white")
  2803. end
  2804. for i, v in pairs(ArmourParts2) do
  2805. v.BrickColor = BrickColor.new("Institutional white")
  2806. end
  2807. for i, v in pairs(NeonParts) do
  2808. v.BrickColor = BrickColor.new("Toothpaste")
  2809. end
  2810. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2811. maincolor = BrickColor.new("Toothpaste")
  2812. BC.HeadColor = BrickColor.new("Institutional white")
  2813. BC.LeftArmColor = BrickColor.new("Institutional white")
  2814. BC.LeftLegColor = BrickColor.new("Institutional white")
  2815. BC.RightArmColor = BrickColor.new("Toothpaste")
  2816. BC.RightLegColor = BrickColor.new("Institutional white")
  2817. BC.TorsoColor = BrickColor.new("Institutional white")
  2818. Music.TimePosition = 3
  2819. Music.SoundId = "rbxassetid://1524533090"
  2820. Music.Parent = tors
  2821. Music:Play()
  2822. elseif code == Enum.KeyCode.T and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2823. DTrail5.Enabled = false
  2824. DTrail4.Enabled = false
  2825. DTrail3.Enabled = false
  2826. DTrail2.Enabled = false
  2827. DTrail.Enabled = false
  2828. Purity = false
  2829. tecks2.Text = "Neutral"
  2830. tecks2.Rotation = 0
  2831. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2832. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2833. resetmode()
  2834. Music.TimePosition = 0
  2835. Music.SoundId = "rbxassetid://1117396305"
  2836. Music.Parent = tors
  2837. Music:Play()
  2838. BC.HeadColor = BrickColor.new("Fossil")
  2839. BC.LeftArmColor = BrickColor.new("Fossil")
  2840. BC.LeftLegColor = BrickColor.new("Fossil")
  2841. BC.RightArmColor = BrickColor.new("Smoky grey")
  2842. BC.RightLegColor = BrickColor.new("Fossil")
  2843. BC.TorsoColor = BrickColor.new("Fossil")
  2844. elseif code == Enum.KeyCode.P and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2845. DTrail5.Enabled = false
  2846. DTrail4.Enabled = false
  2847. DTrail3.Enabled = false
  2848. DTrail2.Enabled = false
  2849. DTrail.Enabled = false
  2850. Solar = true
  2851. tecks2.Text = "Solar"
  2852. tecks2.Rotation = 0
  2853. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2854. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2855. for i, v in pairs(ArmourParts) do
  2856. v.BrickColor = BrickColor.new("New Yeller")
  2857. end
  2858. for i, v in pairs(ArmourParts2) do
  2859. v.BrickColor = BrickColor.new("Bright yellow")
  2860. end
  2861. for i, v in pairs(NeonParts) do
  2862. v.BrickColor = BrickColor.new("Deep orange")
  2863. end
  2864. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2865. maincolor = BrickColor.new("Deep orange")
  2866. BC.HeadColor = BrickColor.new("New Yeller")
  2867. BC.LeftArmColor = BrickColor.new("New Yeller")
  2868. BC.LeftLegColor = BrickColor.new("New Yeller")
  2869. BC.RightArmColor = BrickColor.new("Deep orange")
  2870. BC.RightLegColor = BrickColor.new("New Yeller")
  2871. BC.TorsoColor = BrickColor.new("New Yeller")
  2872. Music.TimePosition = 0
  2873. Music.SoundId = "rbxassetid://919270364"
  2874. Music.Parent = tors
  2875. Music:Play()
  2876. elseif code == Enum.KeyCode.P and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2877. DTrail5.Enabled = false
  2878. DTrail4.Enabled = false
  2879. DTrail3.Enabled = false
  2880. DTrail2.Enabled = false
  2881. DTrail.Enabled = false
  2882. Solar = false
  2883. tecks2.Text = "Neutral"
  2884. tecks2.Rotation = 0
  2885. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2886. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2887. resetmode()
  2888. Music.TimePosition = 0
  2889. Music.SoundId = "rbxassetid://1117396305"
  2890. Music.Parent = tors
  2891. Music:Play()
  2892. BC.HeadColor = BrickColor.new("Fossil")
  2893. BC.LeftArmColor = BrickColor.new("Fossil")
  2894. BC.LeftLegColor = BrickColor.new("Fossil")
  2895. BC.RightArmColor = BrickColor.new("Smoky grey")
  2896. BC.RightLegColor = BrickColor.new("Fossil")
  2897. BC.TorsoColor = BrickColor.new("Fossil")
  2898. elseif code == Enum.KeyCode.G and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2899. DTrail5.Enabled = false
  2900. DTrail4.Enabled = false
  2901. DTrail3.Enabled = false
  2902. DTrail2.Enabled = false
  2903. DTrail.Enabled = false
  2904. Lunar = true
  2905. tecks2.Text = "Lunar"
  2906. tecks2.Rotation = 0
  2907. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2908. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2909. for i, v in pairs(ArmourParts) do
  2910. v.BrickColor = BrickColor.new("Dark blue")
  2911. end
  2912. for i, v in pairs(ArmourParts2) do
  2913. v.BrickColor = BrickColor.new("Cyan")
  2914. end
  2915. for i, v in pairs(NeonParts) do
  2916. v.BrickColor = BrickColor.new("Steel blue")
  2917. end
  2918. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2919. maincolor = BrickColor.new("Steel blue")
  2920. BC.HeadColor = BrickColor.new("Dark blue")
  2921. BC.LeftArmColor = BrickColor.new("Dark blue")
  2922. BC.LeftLegColor = BrickColor.new("Dark blue")
  2923. BC.RightArmColor = BrickColor.new("Steel blue")
  2924. BC.RightLegColor = BrickColor.new("Dark blue")
  2925. BC.TorsoColor = BrickColor.new("Dark blue")
  2926. Music.TimePosition = 0.5
  2927. Music.SoundId = "rbxassetid://1574603917"
  2928. Music.Parent = tors
  2929. Music:Play()
  2930. elseif code == Enum.KeyCode.G and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2931. DTrail5.Enabled = false
  2932. DTrail4.Enabled = false
  2933. DTrail3.Enabled = false
  2934. DTrail2.Enabled = false
  2935. DTrail.Enabled = false
  2936. Lunar = false
  2937. tecks2.Text = "Neutral"
  2938. tecks2.Rotation = 0
  2939. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2940. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2941. resetmode()
  2942. Music.TimePosition = 0
  2943. Music.SoundId = "rbxassetid://1117396305"
  2944. Music.Parent = tors
  2945. Music:Play()
  2946. BC.HeadColor = BrickColor.new("Fossil")
  2947. BC.LeftArmColor = BrickColor.new("Fossil")
  2948. BC.LeftLegColor = BrickColor.new("Fossil")
  2949. BC.RightArmColor = BrickColor.new("Smoky grey")
  2950. BC.RightLegColor = BrickColor.new("Fossil")
  2951. BC.TorsoColor = BrickColor.new("Fossil")
  2952. elseif code == Enum.KeyCode.Y and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2953. Destruction = true
  2954. tecks2.Text = "Destruction"
  2955. tecks2.Rotation = 0
  2956. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2957. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2958. for i, v in pairs(ArmourParts) do
  2959. v.BrickColor = BrickColor.new("Really black")
  2960. end
  2961. for i, v in pairs(ArmourParts2) do
  2962. v.BrickColor = BrickColor.new("Black")
  2963. end
  2964. for i, v in pairs(NeonParts) do
  2965. v.BrickColor = BrickColor.new("Really red")
  2966. end
  2967. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2968. DTrail5.Enabled = true
  2969. DTrail4.Enabled = true
  2970. DTrail3.Enabled = true
  2971. DTrail2.Enabled = true
  2972. DTrail.Enabled = true
  2973. maincolor = BrickColor.new("Really red")
  2974. BC.HeadColor = BrickColor.new("Black")
  2975. BC.LeftArmColor = BrickColor.new("Black")
  2976. BC.LeftLegColor = BrickColor.new("Black")
  2977. BC.RightArmColor = BrickColor.new("Really red")
  2978. BC.RightLegColor = BrickColor.new("Black")
  2979. BC.TorsoColor = BrickColor.new("Black")
  2980. Music.TimePosition = 2
  2981. Music.SoundId = "rbxassetid://1703475948"
  2982. Music.Parent = tors
  2983. Music:Play()
  2984. elseif code == Enum.KeyCode.Y and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2985. DTrail5.Enabled = false
  2986. DTrail4.Enabled = false
  2987. DTrail3.Enabled = false
  2988. DTrail2.Enabled = false
  2989. DTrail.Enabled = false
  2990. Destruction = false
  2991. tecks2.Text = "Neutral"
  2992. tecks2.Rotation = 0
  2993. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2994. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2995. resetmode()
  2996. Music.TimePosition = 0
  2997. Music.SoundId = "rbxassetid://1117396305"
  2998. Music.Parent = tors
  2999. Music:Play()
  3000. BC.HeadColor = BrickColor.new("Fossil")
  3001. BC.LeftArmColor = BrickColor.new("Fossil")
  3002. BC.LeftLegColor = BrickColor.new("Fossil")
  3003. BC.RightArmColor = BrickColor.new("Smoky grey")
  3004. BC.RightLegColor = BrickColor.new("Fossil")
  3005. BC.TorsoColor = BrickColor.new("Fossil")
  3006. elseif code == Enum.KeyCode.U and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3007. helpme = true
  3008. DTrail5.Enabled = false
  3009. DTrail4.Enabled = false
  3010. DTrail3.Enabled = false
  3011. DTrail2.Enabled = false
  3012. DTrail.Enabled = false
  3013. Music.TimePosition = 1
  3014. tecks2.Text = "iNsAnItY"
  3015. Music.SoundId = "rbxassetid://943961217"
  3016. Music.Parent = tors
  3017. Music:Play()
  3018. BC.HeadColor = BrickColor.random()
  3019. BC.LeftArmColor = BrickColor.random()
  3020. BC.LeftLegColor = BrickColor.random()
  3021. BC.RightArmColor = BrickColor.random()
  3022. BC.RightLegColor = BrickColor.random()
  3023. BC.TorsoColor = BrickColor.random()
  3024. elseif code == Enum.KeyCode.U and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3025. DTrail5.Enabled = false
  3026. DTrail4.Enabled = false
  3027. DTrail3.Enabled = false
  3028. DTrail2.Enabled = false
  3029. DTrail.Enabled = false
  3030. helpme = false
  3031. tecks2.Text = "Neutral"
  3032. tecks2.Rotation = 0
  3033. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3034. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3035. resetmode()
  3036. Music.TimePosition = 0
  3037. Music.SoundId = "rbxassetid://1117396305"
  3038. Music.Parent = tors
  3039. Music:Play()
  3040. BC.HeadColor = BrickColor.new("Fossil")
  3041. BC.LeftArmColor = BrickColor.new("Fossil")
  3042. BC.LeftLegColor = BrickColor.new("Fossil")
  3043. BC.RightArmColor = BrickColor.new("Smoky grey")
  3044. BC.RightLegColor = BrickColor.new("Fossil")
  3045. BC.TorsoColor = BrickColor.new("Fossil")
  3046. elseif code == Enum.KeyCode.H and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3047. Frost = true
  3048. DTrail5.Enabled = false
  3049. DTrail4.Enabled = false
  3050. DTrail3.Enabled = false
  3051. DTrail2.Enabled = false
  3052. DTrail.Enabled = false
  3053. tecks2.Text = "Frost"
  3054. tecks2.Rotation = 0
  3055. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3056. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3057. for i, v in pairs(ArmourParts) do
  3058. v.BrickColor = BrickColor.new("Cyan")
  3059. end
  3060. for i, v in pairs(ArmourParts2) do
  3061. v.BrickColor = BrickColor.new("White")
  3062. end
  3063. for i, v in pairs(NeonParts) do
  3064. v.BrickColor = BrickColor.new("Teal")
  3065. end
  3066. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3067. maincolor = BrickColor.new("Teal")
  3068. BC.HeadColor = BrickColor.new("Cyan")
  3069. BC.LeftArmColor = BrickColor.new("Cyan")
  3070. BC.LeftLegColor = BrickColor.new("Cyan")
  3071. BC.RightArmColor = BrickColor.new("Teal")
  3072. BC.RightLegColor = BrickColor.new("Cyan")
  3073. BC.TorsoColor = BrickColor.new("Cyan")
  3074. Music.TimePosition = 1
  3075. Music.SoundId = "rbxassetid://144121562"
  3076. Music.Parent = tors
  3077. Music:Play()
  3078. elseif code == Enum.KeyCode.H and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3079. DTrail5.Enabled = false
  3080. DTrail4.Enabled = false
  3081. DTrail3.Enabled = false
  3082. DTrail2.Enabled = false
  3083. DTrail.Enabled = false
  3084. Frost = false
  3085. tecks2.Text = "Neutral"
  3086. tecks2.Rotation = 0
  3087. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3088. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3089. resetmode()
  3090. Music.TimePosition = 0
  3091. Music.SoundId = "rbxassetid://1117396305"
  3092. Music.Parent = tors
  3093. Music:Play()
  3094. BC.HeadColor = BrickColor.new("Fossil")
  3095. BC.LeftArmColor = BrickColor.new("Fossil")
  3096. BC.LeftLegColor = BrickColor.new("Fossil")
  3097. BC.RightArmColor = BrickColor.new("Smoky grey")
  3098. BC.RightLegColor = BrickColor.new("Fossil")
  3099. BC.TorsoColor = BrickColor.new("Fossil")
  3100. elseif code == Enum.KeyCode.J and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3101. Ashes = true
  3102. DTrail5.Enabled = false
  3103. DTrail4.Enabled = false
  3104. DTrail3.Enabled = false
  3105. DTrail2.Enabled = false
  3106. DTrail.Enabled = false
  3107. tecks2.Text = "Ash"
  3108. tecks2.Rotation = 0
  3109. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3110. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3111. for i, v in pairs(ArmourParts) do
  3112. v.BrickColor = BrickColor.new("Smoky grey")
  3113. end
  3114. for i, v in pairs(ArmourParts2) do
  3115. v.BrickColor = BrickColor.new("Black")
  3116. end
  3117. for i, v in pairs(NeonParts) do
  3118. v.BrickColor = BrickColor.new("Really black")
  3119. end
  3120. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3121. maincolor = BrickColor.new("Really black")
  3122. BC.HeadColor = BrickColor.new("Smoky grey")
  3123. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3124. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3125. BC.RightArmColor = BrickColor.new("Really black")
  3126. BC.RightLegColor = BrickColor.new("Smoky grey")
  3127. BC.TorsoColor = BrickColor.new("Smoky grey")
  3128. Music.TimePosition = 2
  3129. Music.SoundId = "rbxassetid://1514078310"
  3130. Music.Parent = tors
  3131. Music:Play()
  3132. elseif code == Enum.KeyCode.J and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3133. DTrail5.Enabled = false
  3134. DTrail4.Enabled = false
  3135. DTrail3.Enabled = false
  3136. DTrail2.Enabled = false
  3137. DTrail.Enabled = false
  3138. Ashes = false
  3139. tecks2.Text = "Neutral"
  3140. tecks2.Rotation = 0
  3141. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3142. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3143. resetmode()
  3144. Music.TimePosition = 0
  3145. Music.SoundId = "rbxassetid://1117396305"
  3146. Music.Parent = tors
  3147. Music:Play()
  3148. BC.HeadColor = BrickColor.new("Fossil")
  3149. BC.LeftArmColor = BrickColor.new("Fossil")
  3150. BC.LeftLegColor = BrickColor.new("Fossil")
  3151. BC.RightArmColor = BrickColor.new("Smoky grey")
  3152. BC.RightLegColor = BrickColor.new("Fossil")
  3153. BC.TorsoColor = BrickColor.new("Fossil")
  3154. elseif code == Enum.KeyCode.F and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3155. DTrail5.Enabled = false
  3156. DTrail4.Enabled = false
  3157. DTrail3.Enabled = false
  3158. DTrail2.Enabled = false
  3159. DTrail.Enabled = false
  3160. Planetary = true
  3161. tecks2.Text = "Planetary"
  3162. tecks2.Rotation = 0
  3163. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3164. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3165. for i, v in pairs(ArmourParts) do
  3166. v.BrickColor = BrickColor.new("Dark indigo")
  3167. end
  3168. for i, v in pairs(ArmourParts2) do
  3169. v.BrickColor = BrickColor.new("Dark indigo")
  3170. end
  3171. for i, v in pairs(NeonParts) do
  3172. v.BrickColor = BrickColor.new("Dark indigo")
  3173. end
  3174. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3175. maincolor = BrickColor.new("Dark indigo")
  3176. BC.HeadColor = BrickColor.new("Dark indigo")
  3177. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3178. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3179. BC.RightArmColor = BrickColor.new("Dark indigo")
  3180. BC.RightLegColor = BrickColor.new("Dark indigo")
  3181. BC.TorsoColor = BrickColor.new("Dark indigo")
  3182. Music.TimePosition = 0
  3183. Music.SoundId = "rbxassetid://609934004"
  3184. Music.Parent = tors
  3185. Music:Play()
  3186. elseif code == Enum.KeyCode.F and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3187. Planetary = false
  3188. DTrail5.Enabled = false
  3189. DTrail4.Enabled = false
  3190. DTrail3.Enabled = false
  3191. DTrail2.Enabled = false
  3192. DTrail.Enabled = false
  3193. tecks2.Text = "Neutral"
  3194. tecks2.Rotation = 0
  3195. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3196. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3197. resetmode()
  3198. Music.TimePosition = 0
  3199. Music.SoundId = "rbxassetid://1117396305"
  3200. Music.Parent = tors
  3201. Music:Play()
  3202. BC.HeadColor = BrickColor.new("Fossil")
  3203. BC.LeftArmColor = BrickColor.new("Fossil")
  3204. BC.LeftLegColor = BrickColor.new("Fossil")
  3205. BC.RightArmColor = BrickColor.new("Smoky grey")
  3206. BC.RightLegColor = BrickColor.new("Fossil")
  3207. BC.TorsoColor = BrickColor.new("Fossil")
  3208. end
  3209. end
  3210.  
  3211. if attack == false then
  3212. if EdgyMode == true then
  3213. if code == Enum.KeyCode.R then
  3214. Decapitate()
  3215. elseif code == Enum.KeyCode.E then
  3216. Laugh()
  3217. end
  3218. end
  3219. if Divinity == true then
  3220. if code == Enum.KeyCode.R then
  3221. Beam_Of_Light()
  3222. elseif code == Enum.KeyCode.F then
  3223. Blast_Of_God()
  3224. end
  3225. end
  3226. if Fighter == true then
  3227. if code == Enum.KeyCode.E then
  3228. Flying_Kick()
  3229. elseif code == Enum.KeyCode.F then
  3230. UpperCut()
  3231. elseif code == Enum.KeyCode.T then
  3232. Spinning_Kick()
  3233. end
  3234. end
  3235. if Purity == true then
  3236. if code == Enum.KeyCode.R then
  3237. Purity_Slam()
  3238. elseif code == Enum.KeyCode.F then
  3239.  
  3240. end
  3241. end
  3242. if Solar == true then
  3243. if code == Enum.KeyCode.R then
  3244. Eruption()
  3245. elseif code == Enum.KeyCode.T then
  3246. Solar_Flare()
  3247. end
  3248. end
  3249. if Frost == true then
  3250. if code == Enum.KeyCode.R then
  3251. Blizzard()
  3252. elseif code == Enum.KeyCode.T then
  3253. Cryo_Freeze()
  3254. end
  3255. end
  3256. if Ashes == true then
  3257. if code == Enum.KeyCode.T and notmenacing then
  3258. Menacing_Aura()
  3259. elseif code == Enum.KeyCode.R and alternatecooldownbecausewhynotdood == false then
  3260. Heat_Stroke()
  3261. end
  3262. end
  3263. if Lunar == true then
  3264. if code == Enum.KeyCode.T then
  3265. ShadowWarp()
  3266. elseif code == Enum.KeyCode.R then
  3267. Shade()
  3268. end
  3269. end
  3270. if Destruction == true then
  3271. if code == Enum.KeyCode.R then
  3272. Diablo_Explosion()
  3273. elseif code == Enum.KeyCode.F then
  3274. Hell_From_Above()
  3275. elseif code == Enum.KeyCode.T then
  3276. Spinning_Below()
  3277. end
  3278. end
  3279. if Planetary == true then
  3280. if code == Enum.KeyCode.R then
  3281. Multi_Bombs()
  3282. elseif code == Enum.KeyCode.T then
  3283. Universal_Crush()
  3284. end
  3285. end
  3286. if helpme == true then
  3287. if code == Enum.KeyCode.R then
  3288. Painful_Stomp()
  3289. elseif code == Enum.KeyCode.F then
  3290. Ending()
  3291. elseif code == Enum.KeyCode.T then
  3292. Ende_der_Weld()
  3293. end
  3294. end
  3295. end
  3296. end
  3297.  
  3298. game:GetService("UserInputService").InputBegan:connect(function(io,gpe)
  3299. if(attack)then return end
  3300. if(not gpe)then
  3301. local code = io.KeyCode;
  3302. if(io.UserInputType == Enum.UserInputType.Keyboard)then
  3303. KeyPress(code)
  3304. elseif(io.UserInputType == Enum.UserInputType.MouseButton1)then
  3305. AttackCombo()
  3306. end
  3307. end
  3308. end)
  3309.  
  3310. game:GetService("UserInputService").InputEnded:connect(function(io,gpe)
  3311. if(attack)then return end
  3312. if(not gpe)then
  3313. local code = io.KeyCode;
  3314. if(io.UserInputType == Enum.UserInputType.Keyboard)then
  3315. shiftFunc(code)
  3316. end
  3317. end
  3318. end)
  3319.  
  3320. coroutine.resume(coroutine.create(function()
  3321. while true do
  3322. swait(8)
  3323. if Solar == true then
  3324. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3325. end
  3326. end
  3327. end))
  3328. coroutine.resume(coroutine.create(function()
  3329. while true do
  3330. swait(4)
  3331. if Frost == true then
  3332. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3333. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3334. end
  3335. end
  3336. end))
  3337. coroutine.resume(coroutine.create(function()
  3338. while true do
  3339. swait(4)
  3340. if Lunar == true then
  3341. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3342. end
  3343. end
  3344. end))
  3345.  
  3346.  
  3347.  
  3348. -------------------------------------------------------
  3349. --Start Animations--
  3350. -------------------------------------------------------
  3351. local equipped = false
  3352. local idle = 0
  3353. local change = 1
  3354. local val = 0
  3355. local toim = 0
  3356. local idleanim = 0.4
  3357. hum.WalkSpeed = 8
  3358. hum.Animator.Parent = nil
  3359. while true do
  3360. swait()
  3361. Music.Parent = tors
  3362. if helpme == true then
  3363. for i, v in pairs(ArmourParts) do
  3364. v.BrickColor = BrickColor.random()
  3365. end
  3366. for i, v in pairs(ArmourParts2) do
  3367. v.BrickColor = BrickColor.random()
  3368. end
  3369. for i, v in pairs(NeonParts) do
  3370. v.BrickColor = BrickColor.random()
  3371. end
  3372. maincolor = BrickColor.random()
  3373. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3374. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3375. tecks2.TextColor3 = maincolor.Color
  3376. tecks2.TextStrokeColor3 = maincolor.Color
  3377. tecks2.Rotation = math.random(-11, 11)
  3378. BC.HeadColor = BrickColor.random()
  3379. BC.LeftArmColor = BrickColor.random()
  3380. BC.LeftLegColor = BrickColor.random()
  3381. BC.RightArmColor = BrickColor.random()
  3382. BC.RightLegColor = BrickColor.random()
  3383. BC.TorsoColor = BrickColor.random()
  3384. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3385. end
  3386. if EdgyMode == true then
  3387. tecks2.Rotation = math.random(-2, 2)
  3388. end
  3389. if Planetary == true then
  3390. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3391. tecks2.Rotation = math.random(-4, 4)
  3392. end
  3393. sine = sine + change
  3394. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3395. local velderp = root.Velocity.y
  3396. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3397. if equipped == true or equipped == false then
  3398. if attack == false then
  3399. idle = idle + 1
  3400. else
  3401. idle = 0
  3402. end
  3403. if 1 < root.Velocity.y and hitfloor == nil then
  3404. Anim = "Jump"
  3405. change = 1
  3406. if attack == false then
  3407. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3411. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3412. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3413. end
  3414. elseif -1 > root.Velocity.y and hitfloor == nil then
  3415. Anim = "Fall"
  3416. change = 1
  3417. if attack == false then
  3418. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3422. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3423. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3424. end
  3425. elseif torvel < 1 and hitfloor ~= nil then
  3426. Anim = "Idle"
  3427. change = 1
  3428. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3435. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3438. if Mrandom(1,15) == 1 then
  3439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3440. end
  3441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3443. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3444. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3445. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3450. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3451. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3452. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3455. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3459. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3462. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3463. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3465. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3466. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3471. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3472. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3473. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3474. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3476. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3477. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3478. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3479. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3480. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3485. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3486. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3487. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3490. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3494. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3497. if math.random(1,1) == 1 then
  3498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3504. end
  3505. for i, v in pairs(ArmourParts) do
  3506. v.BrickColor = BrickColor.random()
  3507. end
  3508. for i, v in pairs(ArmourParts2) do
  3509. v.BrickColor = BrickColor.random()
  3510. end
  3511. for i, v in pairs(NeonParts) do
  3512. v.BrickColor = BrickColor.random()
  3513. end
  3514. maincolor = BrickColor.random()
  3515. tecks2.TextColor3 = maincolor.Color
  3516. tecks2.TextStrokeColor3 = maincolor.Color
  3517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3521. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3524. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3526. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3527. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3528. end
  3529. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3530. Anim = "Walk"
  3531. change = .6
  3532. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3535. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3536. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3539. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3542. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3543. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3544. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3545. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3546. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3549. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3553. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3556. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3560. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3563. if math.random(1,1) == 1 then
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3568. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3569. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3570. end
  3571. for i, v in pairs(ArmourParts) do
  3572. v.BrickColor = BrickColor.random()
  3573. end
  3574. for i, v in pairs(ArmourParts2) do
  3575. v.BrickColor = BrickColor.random()
  3576. end
  3577. for i, v in pairs(NeonParts) do
  3578. v.BrickColor = BrickColor.random()
  3579. end
  3580. maincolor = BrickColor.random()
  3581. tecks2.TextColor3 = maincolor.Color
  3582. tecks2.TextStrokeColor3 = maincolor.Color
  3583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3587. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3590. if Mrandom(1,15) == 1 then
  3591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3592. end
  3593. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3594. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3595. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3596. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3597. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3600. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3602. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3603. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3604. end
  3605. elseif torvel >= 25 and hitfloor ~= nil then
  3606. Anim = "Sprint"
  3607. change = 1.35
  3608. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3611. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3612. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3615. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3618. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3622. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3625. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3629. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3632. if math.random(1,1) == 1 then
  3633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3639. end
  3640. for i, v in pairs(ArmourParts) do
  3641. v.BrickColor = BrickColor.random()
  3642. end
  3643. for i, v in pairs(ArmourParts2) do
  3644. v.BrickColor = BrickColor.random()
  3645. end
  3646. for i, v in pairs(NeonParts) do
  3647. v.BrickColor = BrickColor.random()
  3648. end
  3649. maincolor = BrickColor.random()
  3650. tecks2.TextColor3 = maincolor.Color
  3651. tecks2.TextStrokeColor3 = maincolor.Color
  3652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3656. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3659. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3663. end
  3664. end
  3665. end
  3666. if 0 < #Effects then
  3667. for e = 1, #Effects do
  3668. if Effects[e] ~= nil then
  3669. local Thing = Effects[e]
  3670. if Thing ~= nil then
  3671. local Part = Thing[1]
  3672. local Mode = Thing[2]
  3673. local Delay = Thing[3]
  3674. local IncX = Thing[4]
  3675. local IncY = Thing[5]
  3676. local IncZ = Thing[6]
  3677. if 1 >= Thing[1].Transparency then
  3678. if Thing[2] == "Block1" then
  3679. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3680. local Mesh = Thing[1].Mesh
  3681. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3682. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3683. elseif Thing[2] == "Block2" then
  3684. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3685. local Mesh = Thing[7]
  3686. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3687. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3688. elseif Thing[2] == "Block3" then
  3689. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3690. local Mesh = Thing[7]
  3691. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3692. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3693. elseif Thing[2] == "Cylinder" then
  3694. local Mesh = Thing[1].Mesh
  3695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3697. elseif Thing[2] == "Blood" then
  3698. local Mesh = Thing[7]
  3699. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3700. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3702. elseif Thing[2] == "Elec" then
  3703. local Mesh = Thing[1].Mesh
  3704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3706. elseif Thing[2] == "Disappear" then
  3707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3708. elseif Thing[2] == "Shatter" then
  3709. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3710. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3711. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3712. Thing[6] = Thing[6] + Thing[5]
  3713. end
  3714. else
  3715. Part.Parent = nil
  3716. table.remove(Effects, e)
  3717. end
  3718. end
  3719. end
  3720. end
  3721. end
  3722. end
  3723. -------------------------------------------------------
  3724. --End Animations And Script--
  3725. -------------------------------------------------------
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