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- -- Made By Gostrondude#4930 (Please give me credit if you use any of these scripts, or make a video on the gui)
- local ScreenGui = Instance.new("ScreenGui")
- local main = Instance.new("Frame")
- local sword = Instance.new("TextLabel")
- local name = Instance.new("TextBox")
- local kill = Instance.new("TextButton")
- local dmg1 = Instance.new("TextButton")
- local dmg2 = Instance.new("TextButton")
- local farm = Instance.new("TextButton")
- local credits = Instance.new("TextLabel")
- local bar = Instance.new("TextLabel")
- local controls = Instance.new("TextLabel")
- -- Properties
- ScreenGui.Parent = game.StarterGui
- main.Name = "main"
- main.Parent = ScreenGui
- main.BackgroundColor3 = Color3.new(1, 1, 1)
- main.BorderColor3 = Color3.new(0, 0.666667, 1)
- main.BorderSizePixel = 3
- main.Position = UDim2.new(0.36359489, 0, 0.230237156, 0)
- main.Size = UDim2.new(0, 299, 0, 273)
- main.Visible = false
- ScreenGui.Parent = game.CoreGui
- ScreenGui.Name = "H0t"
- ScreenGui.Enabled = true
- ScreenGui.ResetOnSpawn = true
- sword.Name = "sword"
- sword.Parent = main
- sword.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- sword.BorderColor3 = Color3.new(0, 0.666667, 1)
- sword.Size = UDim2.new(0, 299, 0, 25)
- sword.Font = Enum.Font.SourceSansBold
- sword.Text = "Sword Succ Gui"
- sword.TextSize = 30
- name.Name = "name"
- name.Parent = main
- name.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- name.BorderColor3 = Color3.new(0, 0.666667, 1)
- name.Position = UDim2.new(0.163299665, 0, 0.230769232, 0)
- name.Size = UDim2.new(0, 200, 0, 29)
- name.Font = Enum.Font.SourceSans
- name.Text = "Name Here (FULL NAME)"
- name.TextColor3 = Color3.new(0, 0, 0)
- name.TextSize = 23
- kill.Name = "kill"
- kill.Parent = main
- kill.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- kill.BorderColor3 = Color3.new(0, 0.666667, 1)
- kill.Position = UDim2.new(0.053714402, 0, 0.44688645, 0)
- kill.Size = UDim2.new(0, 116, 0, 28)
- kill.Font = Enum.Font.SourceSans
- kill.Text = "Kill"
- kill.TextColor3 = Color3.new(0, 0, 0)
- kill.TextSize = 25
- dmg1.Name = "dmg1"
- dmg1.Parent = main
- dmg1.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- dmg1.BorderColor3 = Color3.new(0, 0.666667, 1)
- dmg1.Position = UDim2.new(0.565656543, 0, 0.448717952, 0)
- dmg1.Size = UDim2.new(0, 116, 0, 28)
- dmg1.Font = Enum.Font.SourceSans
- dmg1.Text = "Somewhat Damage"
- dmg1.TextColor3 = Color3.new(0, 0, 0)
- dmg1.TextSize = 17
- dmg2.Name = "dmg2"
- dmg2.Parent = main
- dmg2.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- dmg2.BorderColor3 = Color3.new(0, 0.666667, 1)
- dmg2.Position = UDim2.new(0.053714402, 0, 0.695970714, 0)
- dmg2.Size = UDim2.new(0, 116, 0, 28)
- dmg2.Font = Enum.Font.SourceSans
- dmg2.Text = "Damage Hella Bad"
- dmg2.TextColor3 = Color3.new(0, 0, 0)
- dmg2.TextSize = 18
- farm.Name = "farm"
- farm.Parent = main
- farm.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- farm.BorderColor3 = Color3.new(0, 0.666667, 1)
- farm.Position = UDim2.new(0.565656543, 0, 0.695970714, 0)
- farm.Size = UDim2.new(0, 116, 0, 28)
- farm.Font = Enum.Font.SourceSans
- farm.Text = "Farm Strength"
- farm.TextColor3 = Color3.new(0, 0, 0)
- farm.TextScaled = true
- farm.TextSize = 23
- farm.TextWrapped = true
- credits.Name = "credits"
- credits.Parent = main
- credits.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- credits.BorderColor3 = Color3.new(0, 0.666667, 1)
- credits.Position = UDim2.new(0, 0, 0.0915750936, 0)
- credits.Size = UDim2.new(0, 168, 0, 16)
- credits.Font = Enum.Font.SourceSans
- credits.Text = "Made By Gostrondude"
- credits.TextColor3 = Color3.new(0, 0, 0)
- credits.TextSize = 16
- bar.Name = "bar"
- bar.Parent = main
- bar.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- bar.BorderColor3 = Color3.new(0, 0.666667, 1)
- bar.Position = UDim2.new(0, 0, 0.941391945, 0)
- bar.Size = UDim2.new(0, 299, 0, 16)
- bar.Font = Enum.Font.SourceSans
- bar.Text = ""
- bar.TextColor3 = Color3.new(0, 0, 0)
- bar.TextSize = 16
- controls.Name = "controls"
- controls.Parent = main
- controls.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- controls.BorderColor3 = Color3.new(0, 0.666667, 1)
- controls.Position = UDim2.new(0.565217376, 0, 0.0915750936, 0)
- controls.Size = UDim2.new(0, 130, 0, 16)
- controls.Font = Enum.Font.SourceSans
- controls.Text = "Open = Z and Close = X"
- controls.TextColor3 = Color3.new(0, 0, 0)
- controls.TextSize = 14
- function onKeyPress(inputObject, gameProcessedEvent) --open
- if inputObject.KeyCode == Enum.KeyCode.Z then
- main:TweenPosition(UDim2.new(0.391, 0,0.23, 0), "Out", "Sine", 1)
- else
- if inputObject.KeyCode == Enum.KeyCode.X then --close
- main:TweenPosition(UDim2.new(0.391, 0,-0.8, 0), "In", "Sine", 1)
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- kill.MouseButton1Down:connect(function()
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 10.10)
- wait(0.1)
- end)
- dmg1.MouseButton1Down:connect(function()
- game.ReplicatedStorage.hit:FireServer(Workspace[name.Text])
- end)
- dmg2.MouseButton1Down:connect(function()
- game.ReplicatedStorage.hitsword:FireServer(Workspace[name.Text], 8.8)
- end)
- farm.MouseButton1Down:connect(function()
- while true do
- wait(0.1)
- game.ReplicatedStorage.punch:FireServer()
- end
- end)
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