SteelKomodo

{Apocalypse World] Shattered Earth

Mar 31st, 2013
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  1. "After that, in my vision at night I looked, and there before me was a fourth beast—terrifying and frightening and very powerful. It had large iron teeth; it crushed and devoured its victims and trampled underfoot whatever was left. It was different from all the former beasts, and it had ten horns."
  2. - Book of Daniel, Chapter 7 Verse 7 (NIV)
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  4. Last night, when you went to bed, New Cydonia was whatever you made of it. It was a glorious place where boys became men, girls became women and everything was delivered on a silver platter. It was a harsh, cruel place where every day was a struggle to survive, and one false move meant either a night in a detainment cell or a knife between the ribs. Or it was just a collection of giant buildings arranged in some vague semblance of order presided by a bunch of people who seemed to know what they where doing.
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  6. When you woke up... it was gone. And the roar of the creature responsible was still ringing in your ears.
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  8. The Catastrophe has taken away everything you had, and all that's left is shrouded in mist and reduced to rubble. Gangs roam the streets, looting and pillaging in their need to survive, and who knows what else lurks in the ruins of the city, awaiting dinner to stumble into the worng dark cave? There's been no word from the outside, no news if any government aid is on it's way and no hope of surviving in these anarchic, fear-ruled streets. And the rumble of footsteps is always in the distance, reminding you of how you got here in the first place.
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  10. With nothing to lose, you have to salvage what you can, find whatever survivors are left and - this is the important bit - get out of the city.
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  12. And that's not even the half of it.
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  16. Shattered Earth is an Apocalypse World campaign inspired by Cloverfield, Pacific Rim and Silent Hill. This campaign is looking for 4-6 players.
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  18. Setting: Shattered Earth takes place in the ruins of a once-thriving, futuristic city that's just been trampled by a giant monster. A horrible mist hangs in the air, buildings are either dead husks, full of bad guys or piles of broken plasteel. Expect to run into gang wars, crazed cults and slavering mutants as you trekk through the city in search of supplies, survivors and a way out. And if you're really (un)lucky, you might just bump into the thing responsible for this mess...
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  20. Characters: Your characters can come from any walk of life you pick - hobos, rich buisnessmen, hired guns, pole dancers and more. New Cydonia before the Catastrophe was a place where anyone could make it, so a wacky comedy-relief character would be appreciated, but otherwise try to maintain some levity in keeping with the setting. Reflavouring is encouraged, as I'm not entirely sure if any of the default playbooks would mesh with the setting.
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  22. Sex Moves: Unfortunately, as I am a very squeamish person, sex moves won't be allowed in this campaign. I may change my mind on this if enough people vote for it in discussions, but until then repopulating the city is best saved for after the game, not during. Sorry, folks.
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  24. Since I am a first time GM, please feel free to correct me on things if I do something wrong. I want this session to be as smooth as possible.
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