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  1. Hey man,
  2.  
  3. I think you saw me using this team earlier today. It's a skarmbliss team that's pretty standard that is centered around having and removing spikes (hence the bulky gar and claydol) I've found some success with but have struggled against a lot of pretty common stuff. Before, I had a mixmence instead of the pert but you and be both noticed my team having tough time with big physical attackers. Now that I have the pert though I feel like I don't have much of a physical presence and have struggled getting by special walls.
  4.  
  5. I'd love some feedback
  6.  
  7. Swampert @ Leftovers
  8. Ability: Torrent
  9. EVs: 252 HP / 216 Def / 40 SpA
  10. Relaxed Nature
  11. - Earthquake
  12. - Ice Beam
  13. - Hydro Pump
  14. - Roar
  15.  
  16. Metagross @ Choice Band
  17. Ability: Clear Body
  18. Shiny: Yes
  19. EVs: 252 HP / 252 Atk / 4 SpD
  20. Adamant Nature
  21. - Meteor Mash
  22. - Rock Slide
  23. - Earthquake
  24. - Toxic
  25.  
  26. Blissey @ Leftovers
  27. Ability: Natural Cure
  28. EVs: 4 HP / 252 Def / 252 SpA
  29. Modest Nature
  30. - Calm Mind
  31. - Soft-Boiled
  32. - Thunderbolt
  33. - Ice Beam
  34.  
  35. Swampert (Gengar) @ Leftovers
  36. Ability: Levitate
  37. EVs: 252 HP / 8 SpA / 72 SpD / 176 Spe
  38. Calm Nature
  39. IVs: 0 Atk
  40. - Fire Punch
  41. - Thunderbolt
  42. - Hypnosis
  43. - Will-O-Wisp
  44.  
  45. Claydol @ Leftovers
  46. Ability: Levitate
  47. EVs: 252 HP / 4 Def / 252 SpA
  48. Relaxed Nature
  49. - Rapid Spin
  50. - Psychic
  51. - Ice Beam
  52. - Earthquake
  53.  
  54. Skarmory @ Leftovers
  55. Ability: Keen Eye
  56. Shiny: Yes
  57. EVs: 252 HP / 4 Def / 252 SpD
  58. Calm Nature
  59. IVs: 0 Atk
  60. - Spikes
  61. - Whirlwind
  62. - Toxic
  63. - Protect
  64.  
  65. hclat, Jan 5, 2017 EditReportReply
  66. CALLOUS
  67. CALLOUS
  68. YouTube.com/CALLOUSnarrates
  69. Member
  70.  
  71. Alright, let's see...
  72.  
  73. Let's start with positive things/what the team does right so you don't feel like I'm shitting on you =p-
  74.  
  75. 1. Has phazing, including a non-trappable phazer.
  76.  
  77. 2. No blatantly terrible movesets anywhere. I could nitpick things, but moves are generally right.
  78.  
  79. 3. Has at least one of each major resistance/immunity.
  80.  
  81. 4. Has a reliable status absorber.
  82.  
  83. 5. Has most OU threats defensively covered. A little shaky against things like Heracross and Gyarados (when paired with Magneton) but not blatantly dead in the water to anything I can think of.
  84.  
  85. All and all you've done a pretty decent job, especially considering you're pretty new to all this and you're teambuilding on your own.
  86.  
  87. Now lets get to the not so good things... The first things that stand out to me are-
  88.  
  89. 1. Inability to reliably deal with physical threats. Adding the Swampert fixes this issue so if you're keeping him you can forget this one. :)
  90.  
  91. 2. Not great EVs in a few places. Easy fix.
  92.  
  93. 3. Semi-confused team. CB Metagross, specifically, is very strange on an otherwise extremely defensive team.
  94.  
  95. 4. No answer whatsoever to last Pokes. Last Poke Cune and Last Poke Lax would both be big issues. You have no Leech Seed, Perish Song, Boom, etc.
  96.  
  97. 5. May lack a win condition. You can not lose for a long time, but actually closing games might be a little trickier. With no Sand and only CM Bliss as a setup Poke, you will likely have trouble taking down a team of sturdy Pokemon.
  98.  
  99. 6. Running Skarm without Dug or your own Magnet leaves you quite vulnerable to Magneton, which is very popular right now. Sometimes this is okay and it's a risk you run, but Mag teams are definitely going to be tough matchups, even more so than usual because you're relying heavily on Spikes to deal damage.
  100.  
  101. 7. No good Pert switch in at all. That's a must fix.
  102.  
  103.  
  104.  
  105. Now onto fixing things...
  106.  
  107. The Poke that far and away stands out to me as strange and the thing I'd change if a Poke needs to be changed, which is probably the case, is the Metagross. The team seems super defensive other than Metagross and Idk that a CB user, other than TTar (which adds Sand, which is very beneficial to you) really fits here. I understand the desire for physical presence but I don't think a CB user is optimal. If you stick with Meta, I'd run a Leftovers set. Agiligross or Mixed Meta are both probably better here. But, as I said, Idk that I'd keep Meta at all.
  108.  
  109. We'll come back to that, but let's talk about Blissey. CM Bliss fell out of favor for a few reasons and I don't think it's optimal for this team either. Let me give a few examples/scenarios... Let's say you're against an opposing CM Bliss. What is your switch in? It has to be your own Bliss, right? I guess Pert could come in, but you lose the 1v1 and you're going to eat a +1 Ice Beam on the way out every time, and you can only do that so many times, especially if you have to step on Spikes when you come in. Furthermore, Pert, especially without Protect, has to be kept healthy to deal with physical threats. The other option I guess is Metagross. Again, Spikes vulnerable, and even without Spikes your opponent will start predicting this and hitting it with TBolt on the way in and it will get worn rather quickly. I don't see this as a reliable answer over time. So you'd have to go to your own Bliss. Is your answer to CM Bliss really CM Bliss? It's 50/50 at best. If you lose the coin flip you lose the game. That's also assuming they don't have a Dugtrio to kill your Bliss even if you win the flip and it's also assuming they don't have other special threats waiting in the wings for after this transaction.
  110.  
  111. Let's go over another scenario with the Bliss. Let's say they have a generic CM threat, such as Cune or Raikou. In Cune's case, assuming it's CM/Surf/Rest/Roar, it'll boost up a time or two with you and then Roar you out and you'd be on the backfoot. It will be paired with Spikes, so stuff won't be able to come in freely, and even if you bring Pert in on Rest and Roar it away that only deals with it temporarily as opposed to actually kill this Pokemon. How does this team actually KO this Pokemon? Cune is often paired with Mag too so Skarm is not a reliable answer (not that Skarm can KO it anyway). In the Raikou example again you're just coming in and boosting up with it. With no Sand in play it will be quite durable. If it's too boosted when you come in on it you will struggle to break its Subs and you have a pretty decent chance to lose the 1v1. Obviously, should you lose the 1v1 you will be swept by it. The other problem with using CM Bliss as your answer to other CM threats, whether it be Rachi, Cune, Raikou, Celebi, whatever... Is that you're one crit away from losing the game on the spot. BS happens in Pokemon as you well know and if they happen to crit you or whatever other BS, you lose. In general, boosting is generally not the best answer to boosting, as you're relying very heavily on RNG and BS not going against you, which is never what you want to count on.
  112.  
  113. The Bliss set I like the most overall right now is Seismic Toss (this is very important against several CM threats, such as Celebi and Raikou, because your Ice Beams will be very underwhelming against them after they start boosting), Toxic (crucial to put a meaningful clock on CM threats, such as Celebi and Cune. It also lets you threaten all bulky Waters and win matchups against things like Pert and Milo 1v1 that you would otherwise lose), Softboiled and Ice Beam/Flamethrower/Thunderbolt based on what the team needs. Ice Beam is the most common choice as it lets Bliss defend itself against Dugtrio and also makes it a reliable secondary answer to Mence and Flygon, but both others have merit. Tbolt hits Gyara and gives additional help vs Cune and it's better than Ice Beam against Steels, Flamethrower hits Celebi just as much as Ice Beam would but it also hits Forre, hits Metagross harder on switch ins and hits Rachi. Obviously they all hit Gengar the same. I find this set to be extremely reliable and durable and its quite safe against almost all special threats. Rachi is the one tricky one because you cannot get it with Toxic and it can Wish away your S Toss damage, but that just means you need a reliable Rachi answer elsewhere on the team.
  114.  
  115. As for lack of physical presence... Well, TTar is definitely the generic and obvious solution as you definitely benefit from the Sand too. DD Tar or SubPunch Tar are probably good fits for your team. This team doesn't benefit much from Pursuit Tar (the most popular variant in the tournament scene right now) as your Spinner already hurts Gengar and you've got a legit special cleaner (Gengar) already and it'd be pretty redundant. If you wanted something other than Tar I'd think Gyarados would be my next choice. I suggest these two because you're pretty sketchy against opposing Skarmories so your sweeper would really want Taunt or some other way to legitimately hurt Skarm or it too would simply be walled. DD Mence, for example, would get hit with Toxic before being blown away. Skarm is a serious pain in the ass for you as it stands. It wins the 1v1 vs Claydol, Pert is Spikes bait, Cleric Bliss does not threaten it enough to make it switch and your own Skarm isn't exactly an answer to opposing Skarms. Really it's just Gengar that wins the 1v1. Perhaps you should go Taunt + WoW Gar as opposed to double status, though I definitely get the appeal of Hypnosis right now since Pursuit Tar is absolutely everywhere. Which brings me to...
  116.  
  117. Perhaps the last spot should simply be Dugtrio. It gives you a Heracross answer, which you're sketchy against. It revenges Mag which you otherwise just have to put up with after it traps and kills your Skarm. It helps against several special threats, such as Rachi/Celebi, though special threats are much less of a problem if you go with Cleric Bliss as I suggested. The issue with Duggie as the last Poke is you still don't have answers for last Pokes as pointed out and I still think you lack a reliable win condition and will have issues actually closing out games.
  118.  
  119. Here's one team that I, as well as a couple buddies, have used to go 1500+ on ladder pretty easily-
  120.  
  121. Suicune @ Leftovers
  122. Shiny: Yes
  123. Trait: Pressure
  124. EVs: 252 HP / 252 Def / 4 Spd
  125. Bold Nature (+Def, -Atk)
  126. - Calm Mind
  127. - Rest
  128. - Roar
  129. - Surf
  130.  
  131. Skarmory (M) @ Leftovers
  132. Shiny: Yes
  133. Trait: Keen Eye
  134. EVs: 252 HP / 252 SDef / 4 Spd
  135. Impish Nature (+Def, -SAtk)
  136. - Protect
  137. - Spikes
  138. - Toxic
  139. - Whirlwind
  140.  
  141. Blissey (F) @ Leftovers
  142. Shiny: Yes
  143. Trait: Natural Cure
  144. EVs: 4 HP / 252 Def / 252 SAtk
  145. Modest Nature (+SAtk, -Atk)
  146. - Calm Mind
  147. - Ice Beam
  148. - Soft-Boiled
  149. - Thunderbolt
  150.  
  151. Claydol @ Leftovers
  152. Shiny: Yes
  153. Trait: Levitate
  154. EVs: 252 HP / 56 Atk / 168 Def / 32 SDef
  155. Relaxed Nature (+Def, -Spd)
  156. - Earthquake
  157. - Ice Beam
  158. - Psychic
  159. - Rapid Spin
  160.  
  161. Dugtrio (M) @ Choice Band
  162. Shiny: Yes
  163. Trait: Arena Trap
  164. EVs: 36 HP / 236 Atk / 16 SDef / 220 Spd
  165. IVs: 30 SDef / 30 Spd
  166. Jolly Nature (+Spd, -SAtk)
  167. - Aerial Ace
  168. - Earthquake
  169. - Hidden Power [Bug]
  170. - Rock Slide
  171.  
  172. Gengar (M) @ Leftovers
  173. Shiny: Yes
  174. Trait: Levitate
  175. EVs: 252 HP / 48 Def / 32 SAtk / 176 Spd
  176. Modest Nature (+SAtk, -Atk)
  177. - Ice Punch
  178. - Taunt
  179. - Thunderbolt
  180. - Will-O-Wisp
  181.  
  182.  
  183.  
  184. It's remarkably similar to what you have now. It has a legit win condition in Cune and it has the Duggie addition we talked about. This is basically a better/upgraded version of your team. It is not without its problems, however...
  185.  
  186. It too has no reliable answer to last Pokemon. It can definitely lose from up 4-1 to a last Poke Cune or Lax. This definitely came up...
  187.  
  188. Likewise, special threats were still a problem. We used this back when CM Bliss was good but if I used this team today I'd absolutely opt for SToss/Ice Beam/Toxic/Softboiled. This would help SIGNIFICANTLY and make the team even better, but the last Poke problem would remain...
  189.  
  190. Here's a team that I built that addresses this problem. Again, it's remarkably similar to yours which is why I'm using it in this example-
  191.  
  192. Tyranitar (M) @ Choice Band
  193. Shiny: Yes
  194. Trait: Sand Stream
  195. EVs: 24 HP / 240 Atk / 156 Def / 88 Spd
  196. IVs: 30 SDef / 30 Spd
  197. Adamant Nature (+Atk, -SAtk)
  198. - Earthquake
  199. - Focus Punch
  200. - Hidden Power [Bug]
  201. - Rock Slide
  202.  
  203. Skarmory (M) @ Leftovers
  204. Shiny: Yes
  205. Trait: Keen Eye
  206. EVs: 252 HP / 152 SDef / 104 Spd
  207. Careful Nature (+SDef, -SAtk)
  208. - Spikes
  209. - Taunt
  210. - Toxic
  211. - Whirlwind
  212.  
  213. Claydol @ Leftovers
  214. Shiny: Yes
  215. Trait: Levitate
  216. EVs: 252 HP / 56 Atk / 132 Def / 68 SDef
  217. Sassy Nature (+SDef, -Spd)
  218. - Earthquake
  219. - Ice Beam
  220. - Psychic
  221. - Rapid Spin
  222.  
  223. Gengar (M) @ Leftovers
  224. Shiny: Yes
  225. Trait: Levitate
  226. EVs: 252 HP / 48 Def / 28 SAtk / 180 Spd
  227. Modest Nature (+SAtk, -Atk)
  228. - Fire Punch
  229. - Giga Drain
  230. - Thunderbolt
  231. - Will-O-Wisp
  232.  
  233. Blissey (F) @ Leftovers
  234. Shiny: Yes
  235. Trait: Natural Cure
  236. EVs: 104 HP / 252 Def / 152 SAtk
  237. Modest Nature (+SAtk, -Atk)
  238. - Flamethrower
  239. - Protect
  240. - Toxic
  241. - Wish
  242.  
  243. Swampert (M) @ Leftovers
  244. Shiny: Yes
  245. Trait: Torrent
  246. EVs: 252 HP / 216 Def / 40 Spd
  247. Relaxed Nature (+Def, -Spd)
  248. - Earthquake
  249. - Hydro Pump
  250. - Ice Beam
  251. - Protect
  252.  
  253.  
  254. This team solves the last Poke issue as when the Poke Rests CB TTar can come in on the Rest turn and kill it before it wakes. Also, I went WishBliss as passing Wish to CB TTar is super strong and keeps it around. Multiple problems are solved with this team.
  255.  
  256. However, like anything, it too has weaknesses. If they have Magneton, oh well. I've got nothing for it. Magneton wasn't absolutely everywhere when this team was built the way it is now, so updates for the current meta may be needed. Since we're running a separate Spiker and Spinner, and Forre is never an option without Pursuit Tar or some other extremely reliable Gengar answer, this leaves us with only a few choices. I'd probably look at swapping the Skarmory and Claydol spots for Cloyster and Magneton or Cloyster and Dugtrio. Magnet probably benefits the team more, as Pert and Cloyster both very much appreciate Skarm not being present.
  257.  
  258. That would leave the team looking like this-
  259.  
  260. Tyranitar (M) @ Choice Band
  261. Shiny: Yes
  262. Trait: Sand Stream
  263. EVs: 24 HP / 240 Atk / 156 Def / 88 Spd
  264. IVs: 30 SDef / 30 Spd
  265. Adamant Nature (+Atk, -SAtk)
  266. - Earthquake
  267. - Focus Punch
  268. - Hidden Power [Bug]
  269. - Rock Slide
  270.  
  271. Cloyster (M) @ Leftovers
  272. Shiny: Yes
  273. Trait: Shell Armor
  274. EVs: 252 HP / 4 Def / 252 SDef
  275. Relaxed Nature (+Def, -Spd)
  276. - Explosion
  277. - Ice Beam
  278. - Rapid Spin
  279. - Spikes
  280.  
  281. Magneton @ Leftovers
  282. Shiny: Yes
  283. Trait: Magnet Pull
  284. EVs: 72 HP / 252 SAtk / 184 Spd
  285. IVs: 30 Atk / 30 SAtk
  286. Modest Nature (+SAtk, -Atk)
  287. - Hidden Power [Grass]
  288. - Protect
  289. - Thunderbolt
  290. - Toxic
  291.  
  292. Gengar (M) @ Leftovers
  293. Shiny: Yes
  294. Trait: Levitate
  295. EVs: 252 HP / 48 Def / 28 SAtk / 180 Spd
  296. Modest Nature (+SAtk, -Atk)
  297. - Fire Punch
  298. - Giga Drain
  299. - Thunderbolt
  300. - Will-O-Wisp
  301.  
  302. Blissey (F) @ Leftovers
  303. Shiny: Yes
  304. Trait: Natural Cure
  305. EVs: 104 HP / 252 Def / 152 SAtk
  306. Modest Nature (+SAtk, -Atk)
  307. - Flamethrower
  308. - Protect
  309. - Toxic
  310. - Wish
  311.  
  312. Swampert (M) @ Leftovers
  313. Shiny: Yes
  314. Trait: Torrent
  315. EVs: 252 HP / 216 Def / 40 Spd
  316. Relaxed Nature (+Def, -Spd)
  317. - Earthquake
  318. - Hydro Pump
  319. - Ice Beam
  320. - Roar
  321.  
  322.  
  323. I suppose I'll leave it at that. I specifically made a point to not lay out one and only one option because I want you to fix it in a way you're comfortable with. I just wanted to point things out and give you things to think about. If you keep Claydol, definitely change its EVs. It doesn't do meaningful damage to anything even with Special Attack investment and is much better suited being the best wall it can be. Special Defense helps it a lot both in the Gar 1v1 matchup and in general when it has to eat a Surf or an Ice Beam.
  324.  
  325. If you want help on EVs on any Pokemon, or have questions about any of the EVs I'm using in the sample Pokemon/teams I listed, don't hesitate to ask. Likewise, any further or specific questions you may have, ask!
  326.  
  327. CALLOUS, Jan 6, 2017 ReportReply
  328. CALLOUS
  329. CALLOUS
  330. YouTube.com/CALLOUSnarrates
  331. Member
  332.  
  333. Another way to go that I thought about just now in the shower, and I think I like better, is keep the Metagross but change the set- Meteor Mash, HP Fire, Psychic, Boom (Boom needed for Last Pokes and HP Fire needed because it needs to be able to threaten Skarm since you don't have Magnet) with these EVs-
  334.  
  335. EVs: 128 HP / 128 Atk / 252 SAtk
  336. IVs: 30 Atk / 30 SAtk / 30 Spd
  337. Quiet Nature (+SAtk, -Spd)
  338.  
  339. Then cut Gar and add TTar. Pursuit Tar is absolutely everywhere right now so Gar is in a weird place, especially without Dugtrio. Also, spinners are less common than they once were. Also, even if they do Spin, who cares? You have much more offensive presence so you don't rely as heavily on Spikes and you can always put them back down if you must. Also, with both Meta and TTar, you have the ability to double switch in on spinners and really punish them if they opt to spin. For example, TTar in on Starmie to Crunch it if it spins or Meta in on Forre to HP Fire it.
  340.  
  341. CALLOUS, Jan 6, 2017 ReportReply
  342. hclat
  343. hclat
  344. Member
  345.  
  346. My new team with some of the adjustments you suggested:
  347. added ttar for gengar, changed blissey set, changed skarm set, made metagross mixed
  348.  
  349. Tyranitar @ Choice Band
  350. Ability: Sand Stream
  351. EVs: 4 HP / 252 Atk / 252 Spe
  352. Adamant Nature
  353. - Rock Slide
  354. - Focus Punch
  355. - Earthquake
  356. - Hidden Power [Bug]
  357.  
  358. Swampert @ Leftovers
  359. Ability: Torrent
  360. EVs: 252 HP / 216 Def / 40 SpA
  361. Relaxed Nature
  362. - Earthquake
  363. - Ice Beam
  364. - Hydro Pump
  365. - Roar
  366.  
  367. Metagross @ Leftovers
  368. Ability: Clear Body
  369. EVs: 128 HP / 128 Atk / 252 SpA
  370. Quiet Nature
  371. - Meteor Mash
  372. - Psychic
  373. - Hidden Power [Fire]
  374. - Explosion
  375.  
  376. Blissey @ Leftovers
  377. Ability: Natural Cure
  378. EVs: 252 HP / 252 Def / 4 SpA
  379. Bold Nature
  380. IVs: 0 Atk
  381. - Seismic Toss
  382. - Soft-Boiled
  383. - Ice Beam
  384. - Toxic
  385.  
  386. Claydol @ Leftovers
  387. Ability: Levitate
  388. EVs: 252 HP / 4 Def / 252 SpA
  389. Relaxed Nature
  390. - Rapid Spin
  391. - Psychic
  392. - Ice Beam
  393. - Earthquake
  394.  
  395. Skarmory @ Leftovers
  396. Ability: Keen Eye
  397. Shiny: Yes
  398. EVs: 252 HP / 4 Def / 252 SpD
  399. Calm Nature
  400. IVs: 0 Atk
  401. - Spikes
  402. - Roar
  403. - Toxic
  404. - Taunt
  405.  
  406. hclat, Jan 6, 2017 EditReportReply
  407.  
  408. CALLOUS
  409. CALLOUS
  410. YouTube.com/CALLOUSnarrates
  411. Member
  412.  
  413. Metagross @ Leftovers
  414. Trait: Clear Body
  415. EVs: 128 HP / 128 Atk / 252 SAtk
  416. IVs: 30 Atk / 30 SAtk / 30 Spd
  417. Quiet Nature (+SAtk, -Spd)
  418. - Explosion
  419. - Hidden Power [Fire]
  420. - Meteor Mash
  421. - Psychic
  422.  
  423. Swampert (M) @ Leftovers
  424. Trait: Torrent
  425. EVs: 252 HP / 216 Def / 40 SAtk
  426. Relaxed Nature (+Def, -Spd)
  427. - Earthquake
  428. - Ice Beam
  429. - Hydro Pump
  430. - Roar
  431.  
  432. Tyranitar (M) @ Leftovers
  433. Trait: Sand Stream
  434. EVs: 16 HP / 188 Atk / 120 Def / 184 Spd
  435. IVs: 30 SDef / 30 Spd
  436. Adamant Nature (+Atk, -SAtk)
  437. - Dragon Dance
  438. - Earthquake
  439. - Hidden Power [Bug]
  440. - Rock Slide
  441.  
  442. Blissey (F) @ Leftovers
  443. Trait: Natural Cure
  444. EVs: 252 Def / 236 SAtk / 20 Spd
  445. IVs: 0 Atk
  446. Bold Nature (+Def, -Atk)
  447. - Ice Beam
  448. - Seismic Toss
  449. - Soft-Boiled
  450. - Toxic
  451.  
  452. Claydol @ Leftovers
  453. Trait: Levitate
  454. EVs: 252 HP / 56 Atk / 132 Def / 68 SDef
  455. Sassy Nature (+SDef, -Spd)
  456. - Earthquake
  457. - Ice Beam
  458. - Psychic
  459. - Rapid Spin
  460.  
  461. Skarmory (M) @ Leftovers
  462. Shiny: Yes
  463. Trait: Keen Eye
  464. EVs: 248 HP / 252 SDef / 8 Spd
  465. IVs: 0 Atk
  466. Calm Nature (+SDef, -Atk)
  467. - Protect
  468. - Spikes
  469. - Toxic
  470. - Whirlwind
  471.  
  472.  
  473.  
  474.  
  475.  
  476. Fixed EVs and movesets.
  477.  
  478. Pert and Metagross are the same. CB Pokes aren't great in the meta so I'd use a different kind of Tar. The reason is because Protect is absolutely everywhere. It's super common, standard even, on Pert, Skarmory, Magneton and others. With Tar I'd either go DD or Sub + Focus Punch. I provided DD Tar EVs. It lives Duggie EQ. If you opt for Sub + Focus Punch instead I can give you EVs for that too. Bliss HP EVs do very little. Use the spread I provided. It 1hkos Dugtrio and outspeeds almost every Swampert, which is big since your team can use a little extra help vs Pert. If you werent as Pert vulnerable as you are an alternative spread would be 235 Special Attack stat, Max Defense and the remainder in HP, Bold. That number 1hkos Duggie with 1 layer of Spikes down and 1hkos Mence in Sand. Claydol as stated before gets very little from a Special Attack investment since its offensive stats are so poor. This one is much tankier and more durable, handles bulky Waters better, handles Gar MUCH better with the Special Defense (and beating Gar is a huge part of why you're running Claydol) and it wins that 1v1 matchup virtually always. Skarm I'd definitely recommend standard (provided) over Taunt. It's far better against the field and your team doesn't benefit much from Taunt on non-sweepers. You'd basically just be stopping Spikes and if you have reliable spinner, who cares? The standard Skarm is one of the most dominant Pokemon in the competitive meta and will work wonders for you.
  479.  
  480. CALLOUS, Jan 6, 2017 ReportReply
  481. hclat
  482. hclat
  483. Member
  484.  
  485. After playing with this team some, I've found my biggest problems are getting tempo and switching into and dealing with bulky waters. Right now, bliss is really the only thing I can switch into them, so if it gets low or killed by something like an explosion I'm really in trouble. Starmie in particular has been ruining me. Right now I'm resorting to blowing up gross on the opposing bulky waters or hoping I can poison one (which doesn't really solve the starmie issue), which gets the job done, but I wish I had a better way to threaten stuff like swampert, suicune and starmie.
  486. One fix I thought about was using my own starmie with thunderbolt and some other move instead of claydol. Since I have pert and skarmory I haven't really needed his ground+levitate typing and he really doesn't help against water types.
  487. Do you think that's a good idea? Or can you think of any other easy fixes to this?
  488.  
  489. hclat, Jan 6, 2017 EditReportReply
  490. CALLOUS
  491. CALLOUS
  492. YouTube.com/CALLOUSnarrates
  493. Member
  494.  
  495. Could simply go Pert to Cune. Cune beats basically any other bulky water. You aren't missing the Rock resist since both Claydol and Metagross resist Rock. CM/Surf/Roar/Rest Max HP, 222 Speed stat to outspeed Adamant TTar, the rest in Defense. Bold nature. Gives you a legit win condition too.
  496.  
  497. CALLOUS, Jan 6, 2017 ReportReply
  498. hclat
  499. hclat
  500. Member
  501.  
  502. Switched cune in for pert and am finding the team a lot easier to use.
  503.  
  504. hclat, Jan 7, 2017 EditReportReply
  505. CALLOUS
  506. CALLOUS
  507. YouTube.com/CALLOUSnarrates
  508. Member
  509.  
  510. Glad to hear it. I see you've climbed up the ladder quite a bit too. Does that mean the team is working well for you? I certainly hope so.
  511.  
  512. CALLOUS, Jan 7, 2017 ReportReply
  513. hclat
  514. hclat
  515. Member
  516.  
  517. Yeah, the team is working well for me. Definitely a lot better than when i had pert instead of cune and way way better than where it started.
  518.  
  519. I've started putting together another team, with a lead subpass celebi and double trappers. I haven't played anyone super good with it, only a couple ladder games against decent opponents and I've had some pretty mixed results, often based on whether their teams match up well against mine. Do you think a team like this could be viable and if so, how can I better support/recieve subs from other pokes on this team.
  520.  
  521. Right now, snorlax and pert are the defensive core of the team. I chose thick fat on lax to tank ice and fire moves aimed at celebi, but it might be sketchy without rest. The main thing I've struggled with is doing considerable damage when I do manage to pass a sub. Obviously, I can trap a lot of stuff with mag and duggy but I've been largely unable to do much damage when I end up passing to the pert, lax, or mence. I've been tempted to switch the mence to something that better beats bulky waters like a medicham or heracross, but I worry that losing the intimidate will make my team way more sweepable by stuff like enemy heracross.
  522.  
  523. So I guess the main question is whether you think the premise of a team centered around hitting/trapping stuff from behind subs is viable, and if so, how should I support the main core of magneton, dugtrio, and celebi.
  524.  
  525.  
  526. Here's the team as of now:
  527.  
  528. celebi @ Leftovers
  529. Ability: Natural Cure
  530. EVs: 252 HP / 36 Def / 80 SpD / 140 Spe
  531. Bold Nature
  532. IVs: 0 Atk
  533. - Leech Seed
  534. - Substitute
  535. - Baton Pass
  536. - Giga Drain
  537.  
  538. (Not really sure what to do for the last move. Calm mind, psychic, recover all seem like they'd help. Also have no idea how to EV this, since Speed and bulk is gonna be the key to celebi, but it might also benefit from having less than max hp if its trying to subseed spam.)
  539.  
  540. magneton @ Leftovers
  541. Ability: Magnet Pull
  542. EVs: 4 HP / 252 SpA / 252 Spe
  543. Modest Nature
  544. IVs: 2 Atk / 30 SpA / 30 Spe
  545. - Thunderbolt
  546. - Hidden Power [Fire]
  547. - Toxic
  548. - Substitute
  549.  
  550. trap lord (Dugtrio) (F) @ Choice Band
  551. Ability: Arena Trap
  552. EVs: 252 Atk / 252 Spe
  553. Jolly Nature
  554. - Aerial Ace
  555. - Earthquake
  556. - Hidden Power [Bug]
  557. - Rock Slide
  558.  
  559. Snorlax @ Leftovers
  560. Ability: Thick Fat
  561. EVs: 116 HP / 120 Atk / 96 Def / 176 SpD
  562. Adamant Nature
  563. - Self-Destruct
  564. - Focus Punch
  565. - Body Slam
  566. - Shadow Ball
  567.  
  568. Maybe I should go for a curse and rest set or another special wall? I liked the idea of focus punching from behind a passed sub but I haven't found it too effective.
  569.  
  570. Swampert @ Leftovers
  571. Ability: Torrent
  572. EVs: 252 HP / 216 Def / 40 SpA
  573. Relaxed Nature
  574. - Earthquake
  575. - Ice Beam
  576. - Hydro Pump
  577. - Roar
  578.  
  579. Salamence @ Leftovers
  580. Ability: Intimidate
  581. EVs: 4 HP / 252 Atk / 252 Spe
  582. Adamant Nature
  583. - Dragon Dance
  584. - Hidden Power [Flying]
  585. - Earthquake
  586. - Rock Slide
  587.  
  588. hclat, Jan 9, 2017 EditReportReply
  589. CALLOUS
  590. CALLOUS
  591. YouTube.com/CALLOUSnarrates
  592. Member
  593.  
  594. I have a team remarkably similar to this. I used it vs BKC in that set on YouTube, which obviously indicates I truly believe in the team if I'm willing to use it in such an important match, and won.
  595.  
  596. Skarmory (M) @ Leftovers
  597. Shiny: Yes
  598. Trait: Keen Eye
  599. EVs: 252 HP / 4 Def / 252 SDef
  600. Careful Nature (+SDef, -SAtk)
  601. - Protect
  602. - Spikes
  603. - Toxic
  604. - Whirlwind
  605.  
  606. Suicune @ Leftovers
  607. Shiny: Yes
  608. Trait: Pressure
  609. EVs: 80 HP / 132 Def / 120 SAtk / 176 Spd
  610. Bold Nature (+Def, -Atk)
  611. - Calm Mind
  612. - Ice Beam
  613. - Roar
  614. - Surf
  615.  
  616. Snorlax (M) @ Leftovers
  617. Shiny: Yes
  618. Trait: Thick Fat
  619. EVs: 124 HP / 68 Atk / 136 Def / 180 SDef
  620. IVs: 30 SDef
  621. Adamant Nature (+Atk, -SAtk)
  622. - Body Slam
  623. - Curse
  624. - Hidden Power [Steel]
  625. - Rest
  626.  
  627. Dugtrio (M) @ Choice Band
  628. Shiny: Yes
  629. Trait: Arena Trap
  630. EVs: 4 HP / 252 Atk / 252 Spd
  631. IVs: 30 SDef / 30 Spd
  632. Adamant Nature (+Atk, -SAtk)
  633. - Aerial Ace
  634. - Earthquake
  635. - Hidden Power [Bug]
  636. - Rock Slide
  637.  
  638. Magneton @ Leftovers
  639. Shiny: Yes
  640. Trait: Magnet Pull
  641. EVs: 68 HP / 252 SAtk / 188 Spd
  642. IVs: 30 HP / 30 Def
  643. Modest Nature (+SAtk, -Atk)
  644. - Hidden Power [Ice]
  645. - Substitute
  646. - Thunderbolt
  647. - Toxic
  648.  
  649. Celebi @ Leftovers
  650. Shiny: Yes
  651. Trait: Natural Cure
  652. EVs: 252 HP / 224 Def / 32 SDef
  653. Bold Nature (+Def, -Atk)
  654. - Baton Pass
  655. - Leech Seed
  656. - Psychic
  657. - Recover
  658.  
  659.  
  660.  
  661.  
  662. Roar on Cune is safe as it gives non-trappable phazer. SubCune is a better offensive option if you feel safe without said phazer. He'd be 404 HP, 244 Speed, rest in Special Attack, Modest.
  663.  
  664. CALLOUS, Jan 9, 2017 ReportReply
  665. CALLOUS
  666. CALLOUS
  667. YouTube.com/CALLOUSnarrates
  668. Member
  669.  
  670. Alternatively for an even more offensive Cune you could go 250 Speed Stat, max Special Attack, dump the remainder into HP. CM/Surf/Ice Beam/Sub Modest.
  671.  
  672. CALLOUS, Jan 9, 2017 ReportReply
  673. CALLOUS
  674. CALLOUS
  675. YouTube.com/CALLOUSnarrates
  676. Member
  677.  
  678. updated Magneton EVs
  679.  
  680. Magneton @ Leftovers
  681. Ability: Magnet Pull
  682. Shiny: Yes
  683. EVs: 252 SpA / 140 SpD / 116 Spe
  684. Modest Nature
  685. IVs: 30 Spe
  686. - Hidden Power [Ice]
  687. - Substitute
  688. - Thunderbolt
  689. - Toxic
  690.  
  691. CALLOUS, Jan 10, 2017 ReportReply
  692. hclat
  693. hclat
  694. Member
  695.  
  696. A couple questions:
  697. Is HP steel on lax just a personal preference or is it here because it synergizes better than shadow ball and eq with the team? I understand the benefits of it, hitting both tar and gar but I've basically never seen it before.
  698. And is adamant duggy just straight up better than jolly in your opinion? I've always run jolly to be able to trap anything from 338 t0 372 speed.
  699.  
  700. hclat, Jan 10, 2017 EditReportReply
  701. CALLOUS
  702. CALLOUS
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  704. Member
  705.  
  706. HP Steel is, as you said, to hit both TTar and Gengar as opposed to Earthquake or Shadow Ball which would only hit one or the other. There really isnt anything else to it. If you blatantly prefer one or the other feel free to change it.
  707.  
  708. I don't necessarily think Adamant Dugtrio is better than Jolly as an in general, no. There are some blatant pros and cons to it. It's Adamant on this team because the team has a reliable special wall, Snorlax, that wins the 1v1 against the things that Jolly would beat but Adamant does not, such as Starmie and Raikou. Celebi is also strong vs Starmie. Hitting Tar harder on this team definitely matters as this team is cheating a little bit against it. Other benefits, such as hitting Bliss harder, is not as big of a deal since Lax and Celebi both beat it anyway. 404 HP Cune also wrecks Bliss if you opt for that build.
  709.  
  710. CALLOUS, Jan 11, 2017 ReportReply
  711. hclat
  712. hclat
  713. Member
  714.  
  715. Ok here's a sand veil team I used to use a lot and I actually laddered pretty high with it. Basically the point of the team is to paralyze everything in sight and let cacturne act almost as a sweeper.
  716. I know you're a big fan of cacturne, but I haven't seen anyone other than myself run this set on it, and I think it's actually pretty good. Other than the tar and the porygon, there's not a ton of rhyme or reason to the rest of the pokemon: just generic defensive pokes, spikes support helps with all the switches subseed forces, and a ton of paralysis support.
  717. Of course, this team is a bit on the gimmicky side, but I've faired solidly against good players on the ladder with it. I'm sure the team could use some polishing, especially the supporters, and most EV spreads are straight off of smogon, so they're probably not ideal as well. As always, I'd love any advice you have for this team.
  718.  
  719.  
  720. Tyranitar @ Leftovers
  721. Ability: Sand Stream
  722. EVs: 240 HP / 8 Def / 180 SpA / 48 SpD / 32 Spe
  723. Modest Nature
  724. - Pursuit
  725. - Thunder Wave
  726. - Hidden Power [Grass]
  727. - Rock Slide
  728.  
  729. Pursuit trapper both because I have a forre and because my cacturne set can't touch gengar
  730.  
  731. RNGesus (Cacturne) @ Leftovers
  732. Ability: Sand Veil
  733. EVs: 252 Atk / 4 SpD / 252 Spe
  734. Lonely Nature
  735. - Focus Punch
  736. - Substitute
  737. - Leech Seed
  738. - Hidden Power [Bug]
  739.  
  740.  
  741. I know most cacturne run some combo of hp dark, needle arm, spikes, and thunder punch, but I really like running it physical with focus punch and hp bug, which lets it wreck special walls and decimates celebi, which it can almost always switch in on, and I'm pretty sure that no standard pokemon can stall it out. Skarm usually dies to 2 focus punches if it's seeded. It loses coverage on stuff like zapdos and mence but they still take enough from a focus punch on the switch that its not really a free switch, especially with sand up.
  742.  
  743. Forretress @ Leftovers
  744. Ability: Sturdy
  745. EVs: 252 HP / 4 Def / 252 SpD
  746. Careful Nature
  747. - Spikes
  748. - Rapid Spin
  749. - Explosion
  750. - Earthquake
  751.  
  752. I've toyed around with zap cannon on this just for even more para support but its a kinda shitty move and forre can't really stay in on much that para would do a bunch against other than physical sweepers that try to set up in its face.
  753.  
  754. Zapdos @ Leftovers
  755. Ability: Pressure
  756. EVs: 252 HP / 4 Def / 252 SpD
  757. Calm Nature
  758. IVs: 2 Atk / 30 SpA
  759. - Rest
  760. - thunder wave
  761. - Thunderbolt
  762. - Hidden Power [Grass]
  763.  
  764. I had sleep talk instead of thunder wave when i used this team but I got rid of it due to the new mechanics
  765.  
  766. leland (Swampert) @ Leftovers
  767. Ability: Torrent
  768. EVs: 252 HP / 252 Def / 4 SpD
  769. Relaxed Nature
  770. - Earthquake
  771. - Ice Beam
  772. - Protect
  773. - Roar
  774.  
  775. Porygon2 @ Leftovers
  776. Ability: Trace
  777. EVs: 252 HP / 204 Def / 52 SpA
  778. Bold Nature
  779. IVs: 2 Atk / 30 SpA / 30 Spe
  780. - Thunder Wave
  781. - Ice Beam
  782. - Recover
  783. - Thunderbolt
  784.  
  785. Porygon is mainly here to make sure theres not a dug trio around to revenge kill cacturne. Hopefully if the opponent has one they use it on tar and i can trap it.
  786.  
  787. hclat, Jan 11, 2017 EditReportReply
  788. CALLOUS
  789. CALLOUS
  790. YouTube.com/CALLOUSnarrates
  791. Member
  792.  
  793. Here's my Cacturne team-
  794.  
  795. Tyranitar (M) @ Leftovers
  796. Shiny: Yes
  797. Trait: Sand Stream
  798. EVs: 184 HP / 252 SAtk / 72 SDef
  799. IVs: 30 Atk / 30 SAtk
  800. Modest Nature (+SAtk, -Atk)
  801. - Crunch
  802. - Flamethrower
  803. - Hidden Power [Grass]
  804. - Pursuit
  805.  
  806. As you said, removing Gar is huge for any team with Forre. Forre is dead weight against Gengar. If you feel this team does not need help vs Pert or vs Rachi/Forre/Metagross, either FF or HP Grass could be dropped for Rock Slide. It would, of course, have a very different EV spread. Personally with WoW/Taunt Gar, Cacturne and my own Blissey I'm not concerned about other Blisseys at all so I don't see Rock Slide as needed here. It's a little extra vs Aero though if you feel that's necessary.
  807.  
  808. Forretress (M) @ Leftovers
  809. Shiny: Yes
  810. Trait: Sturdy
  811. EVs: 252 HP / 4 Def / 252 SDef
  812. IVs: 30 SDef / 30 Spd
  813. Sassy Nature (+SDef, -Spd)
  814. - Earthquake
  815. - Explosion
  816. - Rapid Spin
  817. - Spikes
  818.  
  819. Forre is straightforward. EQ is essential for Magneton. Boom vs HP Bug is a preference. I like Boom when Gar is going to be reliably removed via Pursuit Tar and we've got two Fire attacks on the team to punish Steels. Boom is also a backup plan for Gyarados and Heracross, both pokes that only Gengar really answers.
  820.  
  821. Gengar (M) @ Leftovers
  822. Shiny: Yes
  823. Trait: Levitate
  824. EVs: 252 HP / 48 Def / 32 SAtk / 176 Spd
  825. Modest Nature (+SAtk, -Atk)
  826. - Fire Punch
  827. - Taunt
  828. - Thunderbolt
  829. - Will-O-Wisp
  830.  
  831. WoW/Taunt is exceptional on a team so focused on residual damage. This Gar loses to Pursuit Tar, as do most Gar in the current meta, but that's just a risk you run. Fire Punch is needed for Heracross and for punishing Forre, which Taunt also really punishes, and TBolt is basically universal.
  832.  
  833. Blissey (F) @ Leftovers
  834. Shiny: Yes
  835. Trait: Natural Cure
  836. EVs: 68 HP / 252 Def / 188 SAtk
  837. Bold Nature (+Def, -Atk)
  838. - Ice Beam
  839. - Seismic Toss
  840. - Soft-Boiled
  841. - Toxic
  842.  
  843. EVed to always 1hko Duggie after 1 layer of Spikes. Has a bit of an HP investment in addition to its max defense to help with Dragons and Aero. Obviously Pert is first option, but this backup option definitely comes in handy. Toxic forces out Offensive Celebi, CM Bliss and things along those lines and also lets you beat Pert and other 1v1 matchups you'd otherwise lose.
  844.  
  845. Swampert (M) @ Leftovers
  846. Shiny: Yes
  847. Trait: Torrent
  848. EVs: 248 HP / 216 Def / 46 SAtk
  849. Relaxed Nature (+Def, -Spd)
  850. - Earthquake
  851. - Ice Beam
  852. - Protect
  853. - Roar
  854.  
  855. Just enough Special Attack to always 1hko CB Mence in Sand. Otherwise, it's all in bulk as we need this Pert to be sturdy and stick around as long as possible. It's also our only phazer.
  856.  
  857. Cacturne (M) @ Leftovers
  858. Shiny: Yes
  859. Trait: Sand Veil
  860. EVs: 204 HP / 252 SAtk / 52 Spd
  861. Modest Nature (+SAtk, -Atk)
  862. - Hidden Power [Dark]
  863. - Leech Seed
  864. - Needle Arm
  865. - Substitute
  866.  
  867. Outspeeds Bliss, Pert, Lax, Regice, -Speed TTar and uninvested Mixed Metagross. Hits like a truck. The bread and butter of the team. Sub/Seed beats all special walls and we have loads of residual damage on top of it. Also, Sub/Seed forces a ton of switches which really abuses Spikes. Needle Arm threatens Pert and Tar in particular and flinch has a ton of synergy with Leech Seed and other residual damage and HP Dark just generically hits almost everything hard. Gengar and Celebi are particularly appealing targets but in general you'll be super impressed by how much damage it deals.
  868.  
  869.  
  870.  
  871.  
  872.  
  873. Hyper offensive teams are the worst matchup for this team whereas the slower and more controlling the team is the better the matchup is. Of course, Cacturne sometimes just gets BS wins.
  874.  
  875. Bliss over Zapdos as you really need a reliable special wall. I can see the argument for T Wave over Toxic if you're really trying to set up Cacturne but in my experiences he does really well exactly as he's set up now and really doesn't need additional support and I see a ton of value in Toxic on Bliss. Without it, you suddenly wouldn't win key matchups such as Pert and CM Bliss anymore, nor could you adequately pressure a large number of sturdy Pokemon, such as Milotic.
  876.  
  877. Porygon2 seems more of a luxury than a necessity to me. I don't see this team as overly Dugtrio vulnerable. It only revenge kills Cact (revenge, meaning Cact already killed something) if Cact isn't behind a sub and even when it isn't Aerial Ace comes up well short so they need to HP Bug and hope to not get Sand Veil BSed. It CAN kill Bliss but Bliss 1hkos it and would need to be quite low to die to it. Likewise, Duggie has no interest in taking HP Grass from TTar so it needs to be very careful when it tries to come in. Smart play generally deals with Duggie just fine.
  878.  
  879. CALLOUS, Jan 11, 2017 ReportReply
  880. hclat
  881. hclat
  882. Member
  883.  
  884. What do the hp evs on cacturne do? I always ran max speed evs with a neutral nature to hit 209 which beats most meta and tar among other things, which are pretty big imo, plus less hp=subs costing less hp relative to leech seed recovery. Is there a super important attack that the investment lets it survive or is it just for a bit of bulk so it doesnt die from a slight breeze?
  885.  
  886. hclat, Jan 11, 2017 EditReportReply
  887. CALLOUS
  888. CALLOUS
  889. YouTube.com/CALLOUSnarrates
  890. Member
  891.  
  892. It's just generic bulk that lets it live Ice Beams and HP Flyings and other hits it may take. It also makes better Subs, which sometimes matters. I'm not opposed to making it faster but less HP-invested. Personal preference I suppose. There are several things 200+ would outspeed that its current speed would not but several of them are things like Skarmory and Metagross that you cannot do anything meaningful against even if you're faster. There is potential value in outspeeding, say, DD Tar and Milotic, but it's a tradeoff because you'd no longer necessarily live the HP Bug and Ice Beam respectively.
  893.  
  894. CALLOUS, Jan 11, 2017 ReportReply
  895. hclat
  896. hclat
  897. Member
  898.  
  899. [Gen 3] OU replay: hclat vs. Actaeon12345 - Pokémon Showdown
  900. Fun cacturne v cacturne game I just played with your team
  901.  
  902. Also serves as proof that physical cacturne is viable since special cacturne gets walled by opposing cacturne :p
  903.  
  904. hclat, Jan 12, 2017 EditReportReply
  905. CALLOUS
  906. CALLOUS
  907. YouTube.com/CALLOUSnarrates
  908. Member
  909.  
  910. Entertaining stuff :D
  911.  
  912. CALLOUS, Jan 12, 2017 ReportReply
  913. hclat
  914. hclat
  915. Member
  916.  
  917. So on the first team we worked on, I was saying earlier how there might be a gyarados hole on the team, and sure enough I got wrecked by a gyarados the other day. What do you think is the best way to fix this? I was pretty torn between switching flamethrower to thunderbolt on blissey and hp fire to thunder punch on gross. I'm probably gonna put the electric move on blissey at least for now, but do you think both options are workable?
  918.  
  919. You also mentioned other options like ice beam cune, explosion claydol, drill peck skarm, but I feel like i get too much value from roar, ice beam, and toxic respectively to replace those moves.
  920.  
  921. hclat, Jan 13, 2017 EditReportReply
  922. CALLOUS
  923. CALLOUS
  924. YouTube.com/CALLOUSnarrates
  925. Member
  926.  
  927. Hmmm... Well, on paper is one thing, but in actuality there are only so many options. ThunderPunch on Metagross, for example, would not actually solve the problem. If you come in on Dragon Dance on the next turn they're faster and they'll Earthquake you. You'll take a ton but live and you'll ThunderPunch them. It will NEVER 1hko and you're left in a position where you'd simply die to the subsequent EQ on the following turn. Meta's best bet is just booming on it.
  928.  
  929. With Skarm the move you'd be giving up wouldn't be Toxic- it would be Protect. Skarm basically would get better against two Pokes- Gyara and Heracross- and worse against the entire rest of the field. It definitely hurts the team in most matchups. Nevertheless, if you're that worried about Gyara it's something to consider. Note that Gyara is extremely commonly paired with Magneton, so this may not actually be a solution even if you try it.
  930.  
  931. Bliss with TBolt isn't a terrible idea but again I don't know if this actually solves the problem. If you come in on Dragon Dance and have to step on Spikes to do so, or if Bliss simply isn't at full health to begin with, you'll be in 2hko range and you may not 1hko the Gyara unless you're super invested. It would HELP the problem (and it has several drawbacks that come with losing Flamethrower of course) but it would not SOLVE it.
  932.  
  933. Claydol doesn't have a lot of options for it. It could HP Electric, which is absurdly janky and underwhelming and hits nothing but Gyara in any noteworthy way. Things it should be good against on paper, like Skarm, it just bounces off. The only other option is Boom. Ice Beam would be the move you'd drop for it, which would mean Blissey or Cune would definitely need Ice Beam since you need to cover Dragons. Again, broken record, Boom very well may not actually kill it in some circumstances.
  934.  
  935. Cune with Ice Beam is similar to the Bliss example in that it HELPS but it does not SOLVE. Cune can still definitely lose that 1v1 without any hax whatsoever on the other end.
  936.  
  937. This may not be what you want to hear, but the best thing to do might be to do nothing whatsoever. Accept that you're weak to one specific Poke, accepting that it's a tradeoff for being better against the rest of the field, and move on. You're not absolutely 100% dead in the water to it. Meta can Boom. But an intelligent player should not let this happen. In most cases, yes, you lose to Gyarados. It's up to you if this is acceptable or not. If you REALLY want to cover it, you may have to change a Pokemon completely. Let me know if you want to discuss going down that road.
  938.  
  939. CALLOUS, Jan 13, 2017 ReportReply
  940. hclat
  941. hclat
  942. Member
  943.  
  944. Ok, so I want to make a specially offensive team that capitalizes on removing special walls with explosion gengar and dugtrio. I made a team from scratch, and have made a couple adjustments to it, but I still feel like it's pretty bad right now and i haven't found much success with it on the ladder. Here it is as of now:
  945.  
  946. Skarmory @ Leftovers
  947. Ability: Keen Eye
  948. EVs: 252 HP / 4 Def / 252 SpD
  949. Calm Nature
  950. IVs: 0 Atk
  951. - Spikes
  952. - Whirlwind
  953. - Protect
  954. - Toxic
  955.  
  956. Gengar @ Leftovers
  957. Ability: Levitate
  958. EVs: 4 Atk / 252 SpA / 252 Spe
  959. Hasty Nature
  960. - Explosion
  961. - Hidden Power [Grass]
  962. - Fire Punch
  963. - Thunderbolt
  964.  
  965. Dugtrio (M) @ Choice Band
  966. Ability: Arena Trap
  967. Shiny: Yes
  968. EVs: 4 HP / 252 Atk / 252 Spe
  969. Adamant Nature
  970. IVs: 30 SpD / 30 Spe
  971. - Aerial Ace
  972. - Earthquake
  973. - Hidden Power [Bug]
  974. - Rock Slide
  975.  
  976. Starmie @ Leftovers
  977. Ability: Natural Cure
  978. EVs: 252 SpA / 4 SpD / 252 Spe
  979. Timid Nature
  980. IVs: 0 Atk
  981. - Hydro Pump
  982. - Ice Beam
  983. - Recover
  984. - Rapid Spin
  985.  
  986. Regice @ Leftovers
  987. Ability: Clear Body
  988. EVs: 252 HP / 252 Def / 4 SpA
  989. Bold Nature
  990. IVs: 2 Atk / 30 SpA / 30 Spe
  991. - Ice Beam
  992. - Thunderbolt
  993. - Toxic
  994. - Hidden Power [Fire]
  995.  
  996. Raikou @ Leftovers
  997. Ability: Pressure
  998. EVs: 4 HP / 252 SpA / 252 Spe
  999. Timid Nature
  1000. IVs: 0 Atk
  1001. - Calm Mind
  1002. - Thunderbolt
  1003. - Roar
  1004. - Hidden Power [Grass]
  1005.  
  1006.  
  1007. The main pokes I've been switching around are the skarm and the raikou. I'm not sure if the team needs spikes, but it definitely could use the physical bulk and spikes never hurt, plus having gengar to spin block makes spikes more dangerous. Still, it doesn't necessarily do much in terms of strengthening my win condition.
  1008. I also thought of using either the leech seed baton pass celebi from one of the teams you gave me or a calm mind baton pass celebi in its place. When I used these sets, I had a suicune in place of the raikou to make up for the physical bulk I lose in not having skarm.
  1009. Still, I didn't have really any success with any of these combinations either, so it's possible that either I need to make a switch in the team's core or than I need to use a different combination of pokes. I'd love suggestions for fixing the team in any way.
  1010.  
  1011. Also, I have no idea how to EV explosion gengar, whether theres a set of magical Evs for starmie that let it live important stuff, how to best EV regice, etc.
  1012.  
  1013. hclat, Jan 18, 2017 EditReportReply
  1014. CALLOUS
  1015. CALLOUS
  1016. YouTube.com/CALLOUSnarrates
  1017. Member
  1018.  
  1019. Well, I can immediately identify the problem- even IF you remove Blissey/special walls, which is far from guaranteed, your stuff simply isn't threatening enough/doesn't pack enough of a punch. You only have ONE Calm Mind Poke!!! Typically these teams are super redundant and have three, sometimes more, CM Pokes. Specifically, Raikou, Cune, Celebi and Jirachi. Lack of threatening sweepers on your current build is definitely the biggest issue.
  1020.  
  1021. As a secondary issue, the EVs are terrible, but that's much easier to fix.
  1022.  
  1023. The team is going to need a pretty big makeover involving swapping out multiple Pokes, so bare with me...
  1024.  
  1025. Unfortunately I am at work right now so I don't have access to copy/pastes of teams or exact EV spreads, but I can certainly dig them up when I get home. In 2012, which admittedly is ancient history at this point, I went undefeated in the Pokemon Online Championship League, which our team ended up winning, with a team of CB Mence, Dugtrio, Offensive Rachi, Offensive Cune, Offensive Raikou, Offensive Celebi. Replays are on YouTube if you're curious. That team is definitely outdated and would need to be brought up to speed for today's metagame, but the concept remains the same.
  1026.  
  1027. A Special Attack offensive team needs two things-
  1028.  
  1029. -Enough pressure/aggression/potential sweepers to dictate the tempo of the game from start to finish. You also need realistic ways to end the game proactively. Basically, several CM sweepers.
  1030.  
  1031. -A semi reliable plan for Lax and Bliss. I specify those two and not Regice because Regice is significantly worse against you than the other two. It's weak to Fire (on my team both Celebi and Jirachi had HP Fire) and it doesn't hit you particularly hard through CM boosts, though you do of course need to be aware of Psych Up. Regice isn't an issue but Lax and Bliss both are.
  1032.  
  1033. There's only so much one can do about those Pokes. Surprise Boom (Gengar, Regice or another Special based Poke) + Duggie, surprise Perish trap Poke (Gar, Jynx, Gardevoir, etc) that would bait in a special wall, Spikes/residual damage/wear it down (not recommended as it significantly slows the tempo of the team down), CM Pass away from it to a mixed threat such as Metagross or Mixed Mence (circumstantial and unreliable) or simply try to overwhelm them, possibly 1 for 2 ing yourself in the process, and make up for it later.
  1034.  
  1035. The problem is tricky to address because it's so tight on space to begin with and the more you devote to beating special walls the fewer core pieces you have.
  1036.  
  1037. There's also the very famous, very outdated Jabba team (named after its creator, world class veteran player JabbaTheGriffin). It's lead Offensive Cune, Raikou, Offensive Celebi, Swampert, Dugtrio, DD Tar. This team has three special sweepers and the plan for Bliss and Lax is quite simple- pound em with CM boosted attacks, die, then let Adamant Dugtrio finish them off. It also has a touch of physical presence in DD Tar to clean up.
  1038.  
  1039. So with all this information in mind, what approach would you like to try to take to fix this team?
  1040.  
  1041. CALLOUS, Jan 18, 2017 ReportReply
  1042. hclat
  1043. hclat
  1044. Member
  1045.  
  1046. I've been off pokes for a few days since I've been busy, but I made some of the fixes you suggested and have been using this team on the ladder:
  1047.  
  1048. Salamence @ Leftovers
  1049. Ability: Intimidate
  1050. EVs: 24 Atk / 232 SpA / 252 Spe
  1051. Rash Nature
  1052. - Hidden Power [Grass]
  1053. - Fire Blast
  1054. - Brick Break
  1055. - Dragon Claw
  1056.  
  1057. Regice @ Leftovers
  1058. Ability: Clear Body
  1059. EVs: 100 HP / 156 Atk / 252 SpA
  1060. Quiet Nature
  1061. - Ice Beam
  1062. - Thunderbolt
  1063. - Explosion
  1064. - Thunder Wave
  1065.  
  1066. Jirachi @ Leftovers
  1067. Ability: Serene Grace
  1068. EVs: 4 HP / 252 SpA / 252 Spe
  1069. Timid Nature
  1070. IVs: 0 Atk
  1071. - Calm Mind
  1072. - Psychic
  1073. - Thunderbolt
  1074. - Fire Punch
  1075.  
  1076. Celebi @ Leftovers
  1077. Ability: Natural Cure
  1078. Happiness: 0
  1079. EVs: 104 HP / 252 SpA / 152 Spe
  1080. Timid Nature
  1081. IVs: 2 Atk / 30 SpA / 30 Spe
  1082. - Calm Mind
  1083. - Psychic
  1084. - Giga Drain
  1085. - Hidden Power [Fire]
  1086.  
  1087. Suicune @ Leftovers
  1088. Ability: Pressure
  1089. EVs: 120 HP / 252 SpA / 136 Spe
  1090. Modest Nature
  1091. IVs: 3 Atk / 30 SpA
  1092. - Calm Mind
  1093. - Hydro Pump
  1094. - Ice Beam
  1095. - Hidden Power [Electric]
  1096.  
  1097. Dugtrio @ Choice Band
  1098. Ability: Arena Trap
  1099. EVs: 24 HP / 232 Atk / 24 SpD / 228 Spe
  1100. Adamant Nature
  1101. - Earthquake
  1102. - Rock Slide
  1103. - Hidden Power [Bug]
  1104. - Aerial Ace
  1105.  
  1106.  
  1107.  
  1108. So far (like four games, mostly against bad players but one against a decent one) I've won every game with it handily, but I'm sure it still has its issues. Firstly, nobody has any recovery options, and most of the team strongly dislikes sand, but a lot of the pokes could drop an attack for a recover move (wish rachi, rest cune, recover celebi, rest regice). Do you recommend this on any of the pokes?
  1109.  
  1110. also, All the movesets and EVs are copy pasted from pokemon perfect or smog, so they may not be optimal, both in general and for team synergy.
  1111.  
  1112. I'm pretty weak to dugtrio, which makes me wonder whether i should put sub on jirachi or make my mence a dd mence to have a means to punish opponents for relying on dug trio to revenge kill all my special sweepers (except cune)
  1113.  
  1114. Mixmence is the lead basically to threaten most common leads and to not let spiker set up more than one layer early on. However I'm not sure if it is the best option for clearing out checks for my win condition, stopping threats, etc., it's more on the team as an early-game poke, which makes me think it might not be the best option.
  1115.  
  1116. Let me know any changes you'd suggest.
  1117.  
  1118. hclat, Jan 23, 2017 EditReportReply
  1119. CALLOUS
  1120. CALLOUS
  1121. YouTube.com/CALLOUSnarrates
  1122. Member
  1123.  
  1124. Well, it's certainly MUCH better than the first draft you sent me so that's strictly positive.
  1125.  
  1126. You'll have to keep playing it and really get some decent testing against decent players in before you really know where the problems are and what you need to address. Even if it's good right now, which it probably is, I'm sure it could use some tuning to be even better.
  1127.  
  1128. Nothing stands out as egregiously bad. I think HP Grass on Rachi is probably important. Pert and TTar and both serious issues otherwise. Offensive Celebi/Rachi basically run the same set (CM/Psychic/Fire Attack/Grass Attack). Idk what TBolt on Rachi is super important against. I feel like there are only a select few situations where it would be the optimal move (Cune/Milotic, for example) and Psychic and HP Grass still hit those pretty significantly. I definitely feel beating Pert and TTar versus not beating them outweighs that. Play with it more and let me know though.
  1129.  
  1130. Salamence is the only other thing that stands out. I like Mixed Mence A LOT as an in general, but I'm not sure it's necessarily the right fit for this team. It threatens Skarm, which is huge, but otherwise it seems redundant with other things only it doesn't have CM. And Mixed Mence isn't overly threatening to Bliss or Lax. It hits them and the hits matter, but other variations definitely pressure it more. CB Mence may be worth considering, but it comes with the tradeoff of being more vulnerable to sand and not being as good against Skarmory. DD is also an option I guess but that's even worse against Skarmory. I guess DD with Fire Blast is a thing...
  1131.  
  1132. Cune is probably fine as it is. No idea if SubCune or the one you're using is better. I see merit to both. Sub/CM/Surf/Ice Beam Cune absolutely WRECKS things like Milotic, anything trying to Toxic or T Wave you such as Porygon2 or Blissey, or things that try to Boom on it but the one you're using, while status vulnerable, chunks the crap out of Vaporeon and other Cunes, which SubCune cannot beat. Totally up to you on your preference there and what kind of thing you feel you're more vulnerable against.
  1133.  
  1134. Please do let me know how testing goes. You definitely did a good job improving the team. :)
  1135.  
  1136. CALLOUS, Jan 23, 2017 ReportReply
  1137. hclat
  1138. hclat
  1139. Member
  1140.  
  1141. Team's working really well. I haven't found myself struggling against many specific builds/pokes, except for aero, which isn't a huge issue (I can usually switch my way around it).
  1142.  
  1143. hclat, Jan 26, 2017 EditReportReply
  1144. CALLOUS
  1145. CALLOUS
  1146. YouTube.com/CALLOUSnarrates
  1147. Member
  1148.  
  1149. Glad to hear that. I very recently made a heavy offense team myself, too. Here it is if you're curious. :)
  1150.  
  1151. Tyranitar (M) @ Leftovers
  1152. Shiny: Yes
  1153. Trait: Sand Stream
  1154. EVs: 184 HP / 200 Atk / 124 Spd
  1155. Adamant Nature (+Atk, -SAtk)
  1156. - Earthquake
  1157. - Rock Slide
  1158. - Taunt
  1159. - Toxic
  1160.  
  1161. Raikou @ Leftovers
  1162. Shiny: Yes
  1163. Trait: Pressure
  1164. EVs: 4 HP / 252 SAtk / 252 Spd
  1165. IVs: 30 Atk / 30 SAtk
  1166. Timid Nature (+Spd, -Atk)
  1167. - Calm Mind
  1168. - Hidden Power [Grass]
  1169. - Substitute
  1170. - Thunderbolt
  1171.  
  1172. Porygon2 @ Leftovers
  1173. Shiny: Yes
  1174. Trait: Trace
  1175. EVs: 252 HP / 252 Def / 4 SAtk
  1176. Bold Nature (+Def, -Atk)
  1177. - Ice Beam
  1178. - Recover
  1179. - Thunder Wave
  1180. - Thunderbolt
  1181.  
  1182. Celebi @ Leftovers
  1183. Shiny: Yes
  1184. Trait: Natural Cure
  1185. EVs: 100 HP / 252 SAtk / 156 Spd
  1186. IVs: 30 Atk / 30 SAtk / 30 Spd
  1187. Timid Nature (+Spd, -Atk)
  1188. - Calm Mind
  1189. - Giga Drain
  1190. - Hidden Power [Fire]
  1191. - Psychic
  1192.  
  1193. Flygon (M) @ Leftovers
  1194. Shiny: Yes
  1195. Trait: Levitate
  1196. EVs: 192 HP / 76 Atk / 200 SAtk / 40 Spd
  1197. Naughty Nature (+Atk, -SDef)
  1198. - Earthquake
  1199. - Fire Blast
  1200. - Substitute
  1201. - Toxic
  1202.  
  1203. Suicune @ Leftovers
  1204. Shiny: Yes
  1205. Trait: Pressure
  1206. EVs: 76 HP / 252 SAtk / 180 Spd
  1207. IVs: 30 Atk / 30 Def / 30 Spd
  1208. Modest Nature (+SAtk, -Atk)
  1209. - Calm Mind
  1210. - Hidden Power [Electric]
  1211. - Hydro Pump
  1212. - Ice Beam
  1213.  
  1214. CALLOUS, Jan 26, 2017 ReportReply
  1215. CALLOUS
  1216. CALLOUS
  1217. YouTube.com/CALLOUSnarrates
  1218. Member
  1219.  
  1220. Metagross @ Choice Band
  1221. Ability: Clear Body
  1222. Shiny: Yes
  1223. EVs: 252 HP / 232 Atk / 12 Def / 12 Spe
  1224. Adamant Nature
  1225. - Earthquake
  1226. - Explosion
  1227. - Meteor Mash
  1228. - Rock Slide
  1229.  
  1230. Claydol @ Leftovers
  1231. Ability: Levitate
  1232. Shiny: Yes
  1233. EVs: 248 HP / 144 Atk / 108 Def / 8 Spe
  1234. Sassy Nature
  1235. - Earthquake
  1236. - Ice Beam
  1237. - Psychic
  1238. - Rapid Spin
  1239.  
  1240. Magneton @ Leftovers
  1241. Ability: Magnet Pull
  1242. Shiny: Yes
  1243. EVs: 56 HP / 252 SpA / 200 Spe
  1244. Modest Nature
  1245. - Hidden Power [Fire]
  1246. - Protect
  1247. - Thunderbolt
  1248. - Toxic
  1249.  
  1250. Snorlax (M) @ Leftovers
  1251. Ability: Thick Fat
  1252. Shiny: Yes
  1253. EVs: 76 Atk / 212 Def / 216 SpD / 4 Spe
  1254. Careful Nature
  1255. - Body Slam
  1256. - Curse
  1257. - Rest
  1258. - Shadow Ball
  1259.  
  1260. Suicune @ Leftovers
  1261. Ability: Pressure
  1262. Shiny: Yes
  1263. EVs: 252 HP / 252 Def / 4 SpA
  1264. Bold Nature
  1265. - Calm Mind
  1266. - Ice Beam
  1267. - Rest
  1268. - Surf
  1269.  
  1270. Celebi @ Leftovers
  1271. Ability: Natural Cure
  1272. EVs: 252 HP / 184 Def / 32 SpA / 32 SpD / 8 Spe
  1273. Bold Nature
  1274. - Calm Mind
  1275. - Leech Seed
  1276. - Psychic
  1277. - Recover
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