Advertisement
Plywood

Parasite Eve Movement Notes (New Game)

Feb 15th, 2018
762
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.63 KB | None | 0 0
  1. "You can start moving after a loading before the screen is fully faded in. Doing this consistently throughout the run will save several minutes. For this you have to know which direction you are going and this will come with time." -Primus
  2.  
  3. Many screens (~85%) in Parasite Eve act in this way. These notes were created to help in learning, memorization, etc. By making these notes, I found a few optimizations/visual indicators that can help you navigate this game. Weird invisible walls and triggers run amok in PE. In addition, I listed a few dialog/trigger points to look out for, when to menu in a New Game speedrun, optimal Overworld inputs, etc. These notes are to be used in tandem with other resources, though I think I did a decent job looking out for potential movement improvements. Maybe there are a few more fights where movement to initiate them can be improved.
  4.  
  5. Remember, not EVERY screen in this game allows Aya to move during fadein. You can use these screens as opportunities to menu if you need to. This is used to optimize the menu after Centipede, for example.
  6.  
  7. As an aside, making these notes made me realize how a TAS (tool-assisted speedrun) would be great for this game, at least in terms of studying EVERY room's movement, fight initiations, optimal trigger spots, etc.
  8.  
  9.  
  10. DAY 1
  11.  
  12. MENU
  13.  
  14. 1. Outside Carnegie UP
  15. 2. Carnegie Lobby UP
  16. 3. Burnt Theater UP
  17. 4. Stage LEFT
  18. 5. Backstage RIGHT
  19. 6. Dropdown UP
  20. 7. Dressing Hall UP
  21. 8. Phone Room UP, DOWNLEFT
  22. 9. Dressing Hall DOWN (DOWNRIGHT TAP TO AVOID WALL)
  23. 10. Melissa's Rm UPLEFT
  24. 11. Dressing Hall UPRIGHT
  25. 12. Rehearsal Rm UP
  26. 13. Rats UP
  27. 14. Frog and Rats UP
  28. 15. Ghost UPRIGHT
  29. 16. Hole in wall (if no Offense+2) RIGHT
  30.  
  31. MENU
  32.  
  33. 17. Sewer 3 (if no Offense+2) DOWNLEFT
  34. 18. Frogs LEFT
  35. 19. Alligator UP
  36.  
  37. END DAY 1
  38.  
  39. DAY 2
  40.  
  41. 1. Offices UPRIGHT, UP at fadein
  42. 2. 1F Hall UP, UPLEFT at shadow
  43. 3. Basement Hall DOWNLEFT, LEFT at door
  44. 4. Armory UP
  45. 5. Basement Hall UPRIGHT
  46. 6. 1F Hall (Ben) UPRIGHT
  47. 7. Offices DOWNLEFT, LEFT at fadein
  48. 8. Chief DOWN
  49. 9. Offices UPRIGHT, UP at fadein
  50. 10. 1F Hall UP, UPRIGHT at shadow, RIGHT at door
  51. 11. Police Lobby DOWN
  52.  
  53. 12. 1 input RIGHT MUSEUM
  54.  
  55. 13. Museum Outside UPLEFT
  56. 14. Museum Lobby Daniel "Thanks" UPRIGHT, aim for left edge of door frame, hit right edge of paper
  57. 15. Museum 2F DOWN
  58.  
  59. 16. 1 input LEFT NYPD
  60.  
  61. 17. Police Lobby UPLEFT
  62. 18. 1F Hall UP, hit the middle of the door on RIGHT
  63.  
  64. MENU
  65.  
  66. 19. 1F Hall DOWN
  67. 20. Police Lobby DOWNRIGHT
  68.  
  69. 21. Park Entrance Aya "I know" UP
  70. 22. Cop Car DOWN, DOWNRIGHT from Chest
  71. 23. Zoo Entrance RIGHT
  72. 24. Octagon Pool UPRIGHT, UP at first set of Stairs
  73. 25. Outside Office UP
  74. 26. Office UP, then tap UPRIGHT to get into the office, DOWN after getting key
  75. 27. Outside Office DOWNRIGHT, DOWN along faint line
  76. 28. Octagon Pool 2 DOWNRIGHT
  77. 29. Pillars LEFT, UPLEFT from chest to clear i-wall
  78.  
  79. MENU
  80.  
  81. 30. Zoo Key UP
  82. 31. Ampitheater Path UP, UPRIGHT at snow then UP
  83. 32. Ampitheater Entrance UP
  84. 33. Ampitheater LEFT
  85. 34. Ampitheater Entrance RIGHT, UPRIGHT at sign
  86. 35. Stage UPRIGHT
  87. 36. Ampitheater Entrance LEFT
  88. 37. Ampitheater Path DOWNLEFT
  89. 38. Revive Gazebo LEFT
  90. 39. Path 1 DOWN, LEFT at first crossroad if no Tool
  91. 40. Path 2 (Tool) DOWN LEFT
  92. 41. Path 2 (no Tool) LEFT
  93. 42. Path 3 LEFT
  94. 43. Crow Path DOWNLEFT/LEFT
  95. 44. Bridge LEFT
  96. 45. Fountain DOWNLEFT
  97. 46.Tunnel UP
  98. 47. Outside Tunnel UP
  99. 48 Phone RIGHT
  100.  
  101. MENU
  102.  
  103. 49. Worms RIGHT
  104.  
  105. MENU
  106.  
  107. 50. Carriage UP
  108.  
  109. END OF DAY 2
  110.  
  111.  
  112. DAY 3
  113.  
  114. 1. Bedroom RIGHT
  115. 2. Street "There's a gunshop" DOWNLEFT Stutterstep, avoid Maeda, LEFT
  116. 3. Gunshop Entrance DOWN
  117. 4. Gunshop UPLEFT
  118.  
  119. MENU
  120.  
  121. 5. Gunshop Entrance UP, make sure to tap UPLEFT sticking to wall
  122. 6 Street RIGHT, fadein UPRIGHT, weave around Maeda
  123. 7. Pharmacy Entrance DOWN, DOWNRIGHT to wall, DOWNRIGHT at Door
  124. 8. Pharmacy UP for Revive, DOWN for no Revive
  125. 9. Pharmacy Entrance UP, UPLEFT to avoid trash
  126. 10. Street UPLEFT, LEFT at fade in, DOWNLEFT at dark corner of cardboard
  127.  
  128. 11. 2 inputs LEFT for Museum
  129. 12. 2 inputs LEFT for NYPD
  130.  
  131. 13. Police Lobby after charm UPLEFT
  132. 14. 1F Hall LEFT
  133. 15. Basement Hall DOWNLEFT
  134. 16. Basement Hall UP, UPLEFT into Door
  135. 17. Kennel X, UP to feet, turn left to feet, DOWN to exit
  136. 18. Basement Hall DOWNRIGHT
  137. 19. 1F Hall DOWNRIGHT, fadein, DOWN along wall
  138. 20. Office DOWN
  139. 21. 1F Hall UP
  140. 22. Meeting Room RIGHT
  141.  
  142. MENU
  143.  
  144. 23. 1F Hall DOWN, clear the corner, RIGHT
  145. 24. Alarm Hall DOWNLEFT
  146. 25. Spiders LEFT, UPLEFT at shadow, UP at corner
  147. 26. Rats and Crow UP
  148. 27. Spider and Monster UP
  149.  
  150. MENU
  151.  
  152. 28. Sheeva Hallway UP
  153. 29. After Sheeva UP
  154.  
  155. END OF DAY 3
  156.  
  157. DAY 4
  158.  
  159. 1. "Where'd he go anyway?" UPRIGHT
  160. 2. Office UPRIGHT, fadein UP
  161. 3. 1F Hall UP, at shadow at stairs, UPRIGHT
  162. 4. Alarm Hall DOWNLEFT
  163. 5. Spiders LEFT, UPLEFT at shadow, UP at corner
  164. 6. Rats and Crow UP, UPRIGHT to knob
  165. 7. Lab UP
  166.  
  167. 8. 1 input LEFT for Hospital
  168.  
  169. 9. Outside Hospital RIGHT "Thank you, I'll keep it" UP
  170. 10. Lobby UP for Tool if needed (Central Park tool? Y/N)
  171. 11. 1F Elevators down, right along wall to elevator button
  172. 12. Elevator UPRIGHT for buttons
  173. 13. Basement Elevators Stutter Step After elevator
  174. 14. Triple Door Hall UP, fadein RIGHT
  175. 15. Fuse 1 Rm UP, hug the bookcase to avoid fight
  176. 16. Triple Door Hall UP, UPRIGHT when clear shadow
  177. 17. Blue Light UP
  178. 18. Double Doors LEFT
  179. 19. Phone UP, exit door on left side
  180. 20. Double Doors DOWN
  181. 21. Blue Light DOWN
  182. 22. Triple Door Hall DOWN
  183. 23. Autopsy UPRIGHT
  184. 24. Fuse 2 Rm UP, clear mat DOWNLEFT to get into fight
  185. 25. Autopsy DOWNLEFT
  186. 26. Triple Door Hall X, UP
  187. 27. Blue Light UP
  188. 28. Double Doors UPRIGHT stutterstep to hit trigger
  189. 29. RNG Chest UPLEFT
  190. 30. Fuse 3 Rm DOWN
  191.  
  192. MENU
  193.  
  194. 31. RNG Chest UP
  195. 32. Fuse Box mash x on screen transition, UPRIGHT and mash x
  196. 33. RNG Chest RIGHT
  197. 34. Basement Elevators DOWNRIGHT
  198. 35. Elevator UPLEFT
  199. 36. 1F Elevators RIGHT
  200. 37. Lobby RIGHT
  201. 38. Doctor Rm DOWNRIGHT, end fight near the bottom left, "Yes" UPRIGHT then RIGHT
  202. 39. Nurse Rm UPRIGHT, end fight at the topleft bed
  203. 40. Doctor Rm UPLEFT
  204. 41. Lobby DOWN
  205. 42. 1F Elevators UPLEFT
  206. 43. Valve Hall UP, then LEFT
  207. 44. Valve Rm DOWN, aim for handle when exiting
  208. 45. Valve Hall DOWN, then DOWNLEFT
  209. 46. 1F Elevators UPRIGHT
  210. 47. Elevator UPLEFT
  211. 48. 13th Hall DOWNLEFT, DOWN fadein
  212. 49. Tool Rm LEFT
  213. 50. Tub Rm UP
  214. 51. Sperm Rm RIGHT
  215.  
  216. MENU
  217.  
  218. 52. Elevator DOWNLEFT Stutterstep for button
  219. 53. Spider LEFT
  220. 54. Roof Exit DOWN, then DOWNLEFT
  221.  
  222. 55. Police Lobby UPLEFT
  223. 56. 1F Hall DOWN
  224. 57. Office X, DOWNLEFT
  225. 58. Chief DOWN
  226.  
  227. END DAY 4
  228.  
  229. DAY 5
  230.  
  231. 1. 2 inputs LEFT for Chinatown, 4 for Warehouse
  232. (You can also go 4 right for Warehouse)
  233. Micro-uzi/Warehouse
  234.  
  235. 2. Warehouse UPRIGHT to avoid wall, RIGHT to PPK, LEFT UPLEFT for Tool
  236.  
  237. MENU
  238.  
  239. 3. 2 inputs RIGHT for Chinatown
  240.  
  241. 4. Chinatown Entrance UP
  242. 5. Cats UP
  243. 6. Snakes and Cats UP
  244. 7. Maeda UP
  245. 8. Sewer 1 LEFT
  246. 9. Bats LEFT
  247. 10. Tunnel 1 DOWN
  248. 11. Bats and Snakes DOWN
  249. 12. Tunnel 2 DOWN
  250. 13. Ladder DOWNLEFT, aim for middle-right of ladder
  251. 14. Sewer Cutscene RIGHT
  252. 15. Pipe Rm UPRIGHT
  253. 16. Pump Rm DOWN, left at fadein
  254. 17. Rubble RIGHT, DOWNRIGHT to opposite climb, RIGHT at climb
  255. 18. Subway Door UP
  256. 19. Rail LEFT, climb above the first pillar
  257. 20. Platform UP, if you pick up Med 3, be careful of invis wall as you go left
  258. 21. Mole RIGHT
  259.  
  260. MENU
  261.  
  262. 22. Centipede UPRIGHT
  263. 23. After Centipede UP
  264. 24. Bridge UP
  265. 25. Disc 2 UPRIGHT, RIGHT at fadein to hit crook of cop's arm
  266. 26. Bridge DOWN
  267.  
  268. MENU
  269.  
  270. 27. Centipede DOWNLEFT
  271. 28. Mole LEFT
  272. 29. Platform DOWNRIGHT, DOWN after climbing
  273. 30. Subway Exit DOWN, DOWNRIGHT at fadein to avoid chest
  274.  
  275. 31. 4 inputs RIGHT for Museum
  276.  
  277. 32. Museum Entrance UPLEFT, aim for middle of double doors
  278. 33. Lobby UP until light square, UPLEFT to face Klamp
  279. 34. Rain Forest UP
  280. 35. Posters UP
  281. 36. Scorpion LEFT
  282. 37. Boat DOWNLEFT
  283. 38. Soldiers UP
  284. 39. Heads LEFT
  285. 40. Soldiers DOWN
  286. 41. Shiny Rocks UPLEFT
  287. 42. Broken Rail UPRIGHT, aim for middle of door
  288. 43. Fire Escape RIGHT, UPRIGHT to ladder
  289. 44. 3rd Floor UPLEFT
  290. 45. Skeleton DOWNRIGHT
  291. 46. Evolution DOWN
  292. 47. Spiral DOWN
  293. 48. Pteradactyl RIGHT
  294. 49. Big Blue Hall DOWNRIGHT
  295. 50. Long Neck DOWN
  296. 51. 3F Elevator DOWN, aim for midright of double doors
  297. 52. Locked UPLEFT, UP on left edge of yellow rug
  298. 53. Dropdown X, RIGHT, get right of first statue, X
  299. 54. Broken Window DOWNRIGHT, aim for above midline of door
  300. 55. 2F Elevator UPRIGHT (faster fight start then RIGHT)
  301. 56. Tent UP, go RIGHT at middle top pt to get tool
  302. 57. Security Hall UPLEFT
  303. 58. Red Carpet UPLEFT
  304. 59. Security Door UP
  305. 60. Security Rm X, UP
  306. 61. Secret Elevator RIGHT
  307. 62. Storage RIGHT
  308. 63. Secret Elevator RIGHT
  309. 64. Security Rm UP
  310. 65. Security Door DOWN
  311. 66. Red Carpet RIGHT
  312. 67. Security Hall DOWNRIGHT
  313. 68. Tent DOWN
  314. 69. 2F Elevator DOWNRIGHT
  315. 70. 2F Elevator LEFT, DOWNLEFT at floor's square corner
  316. 71. Broken Window LEFT
  317. 72. Klamp Door UPLEFT
  318. 73. Fighting Dinos UPRIGHT
  319.  
  320. MENU
  321.  
  322. 74. Triceratops UPLEFT, DOWN along rail
  323. 75. T-Rex DOWN after chests
  324.  
  325. MENU
  326.  
  327. 76. T-REX DOWNLEFT
  328. 77. Lobby RIGHT
  329. 78. 2F Elevator DOWNLEFT
  330. 79. Broken Window LEFT
  331. 80. Klamp Door UPLEFT
  332. 81. Fighting Dinos UPRIGHT
  333. 82. Triceratops UPLEFT
  334. 83. Final Moblings DOWN
  335.  
  336. MENU
  337.  
  338. 84. Eve's Door UPLEFT
  339.  
  340. 85. Liberty Island UP
  341.  
  342. END OF DAY 5
  343.  
  344. DAY 6
  345.  
  346. 1. Cruiser UPLEFT
  347. 2. Map "I'll take the things that're in your way..." hand animation, Circle, X, X Circle, Circle, X
  348. Officer is two taps to the item menu
  349.  
  350. Ultimate Being Chase
  351.  
  352. 3. Cruiser LEFT Stutterstep
  353. 4. Map LEFT
  354. 5. T Hallway 1 UP, LEFT at Intersection
  355. 6. Pipes Hallway UP
  356. 7. Stairwell 1 DOWN
  357. 8. T Hallway 2 RIGHT, UP at Intersection
  358. 9. Hell's Kitchen DOWN
  359. 10. Red Hall 1 DOWN
  360. 11. Red Hall 2 DOWN
  361. 12. Stairwell 2 DOWN, DOWNRIGHT into doorway
  362. 13. GG LEFT
  363.  
  364. Congratulations, you move like a bad ass cop whose running speed is a light jog.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement