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- Plant Starter Deck (Gunner/Solar)
- Fighters (30)
- -x4 Peashooter (Gunner)
- -x4 Sunflower (Solar)
- -x4 Repeater (Gunner)
- -x4 Pea Pod (Gunner)
- -x3 Torchwood (Flame/Gunner)
- -x3 Pea-nut (Hardy/Gunner)
- -x3 Marigold (Solar)
- -x2 Threepeater (Gunner)
- -x2 Starfruit (Gunner/Solar)
- -x1 Cactus (Sharp/Gunner)
- Instas (20)
- -x4 Lawnmower (Solar/Gunner)
- -x3 Flourish (Solar)
- -x3 Geyser (Solar/Kaboom)
- -x3 Weed Whack (Gunner/Dancer)
- -x2 Solar Tomato (Solar/Dancer)
- -x2 Enlighten-mint (Solar)
- -x2 Appease-mint (Gunner)
- -x1 Gold Bloom (Solar)
- Energy Deck (10)
- -x3 Small Sun
- -x3 Sun
- -x2 Large Sun
- -x2 Sun Trowel
- Peashooter
- Type: Fighter
- Class: Gunner
- Cost: 2
- Health: 4
- Attack: Projectile 1
- Traits: Pea Plant
- No Card Text
- Sunflower
- Type: Fighter
- Class: Solar
- Cost: 2
- Health: 2
- Attack: Melee 1
- Traits: Flower Plant
- Once per turn: You may exhaust this card to add 1 Sun to your Energy Pool.
- Repeater
- Type: Fighter
- Class: Gunner
- Cost: 2
- Health: 5
- Attack: Projectile 1
- Traits: Pea Plant
- Double Strike (After this card performs an attack, it performs a Bonus Attack)
- Pea Pod
- Type: Fighter
- Class: Gunner
- Cost: 2
- Health: 3
- Attack: Projectile 1
- Traits: Pea Plant
- After performing an attack, this card performs additional Bonus Attacks equal to adjacent Pea trait ally Fighters.
- Torchwood
- Type: Fighter
- Class: Flame/Gunner
- Cost: 4
- Health: 5
- Attack: 0
- Traits: Tree Plant
- When a Plant Fighter with the Pea trait behind this card performs an attack, that attack gains +2 damage.
- Vanquished: Deal 5 damage to the first foe Fighter in the same lane.
- Pea-nut
- Type: Fighter
- Class: Gunner/Hardy
- Cost: 3
- Health: 5
- Attack: Projectile 1
- Traits: Pea Nut Plant
- Double Strike (After this card performs an attack, it performs a Bonus Attack)
- Marigold
- Type: Fighter
- Class: Solar
- Cost: 3
- Health: 2
- Attack: 0
- Traits: Flower Plant
- 1 Sun: Heal an ally Fighter for 2 health.
- Threepeater
- Type: Fighter
- Class: Gunner
- Cost: 6
- Health: 5
- Attack: 2 Projectile
- Traits: Pea Plant
- When performing an attack, this card additionally targets and damages enemy Fighters in adjacent lanes.
- Starfruit
- Type: Fighter
- Class: Solar/Gunner
- Cost: 5
- Health: 4
- Attack: 2 Projectile
- Traits: Fruit Plant
- When performing an attack, this card may target the first enemy Fighter in any lane.
- Cactus
- Type: Fighter
- Class: Sharp/Gunner
- Cost: 6
- Health: 6
- Attack: 3 Projectile
- Traits: Cactus Flower Plant
- Strike-through (When performing an attack, this card targets and damages all enemy Fighters in its lane.)
- Spikes 1 (When targeted for a Melee attack, the attacking Fighter takes damage equal to the number)
- Lawnmower
- Type: Insta
- Class: Solar/Gunner
- Cost: 3
- Traits: Plant
- Deal 3 damage to all enemy Fighters in a single lane.
- Flourish
- Type: Insta
- Class: Solar
- Cost: 4
- Traits: Flower Plant
- Draw a card.
- Geyser
- Type: Insta
- Class: Solar/Kaboom
- Cost: 3
- Traits: Plant
- Heal targeted ally Fighter for 2 health, then heal adjacent ally Fighters for 1 health each.
- Weed Whack
- Type: Insta
- Class: Gunner/Dancer
- Cost: 3
- Traits: Root Plant
- Target first enemy Fighter in a lane, target takes 2 damage and becomes Stunned (Card becomes Exhausted and cannot be Recovered until after your next turn).
- Solar Tomato
- Type: Insta
- Class: Solar/Dancer
- Cost: 4
- Traits: Vegetable Fruit Plant
- Target a space, all enemy Fighters in adjacent spaces become Stunned (Card becomes Exhausted and cannot be Recovered until after your next turn). Start your next turn with 1 additional Sun in your Energy Pool.
- Enlighten-mint
- Type: Insta
- Class: Solar
- Cost: 5
- Traits: Leafy Plant
- Start your next turn with 2 additional Sun in your Energy Pool.
- Appease-mint
- Type: Insta
- Class: Gunner
- Cost: 4
- Traits: Leafy Plant
- Deal 2 damage to the first enemy Fighter in each lane.
- Gold Bloom
- Type: Insta
- Class: Solar
- Cost: 5
- Traits: Flower Plant
- Start your next turn with 5 additional Sun in your Energy Pool. Immediately after play, remove this card from the game.
- Small Sun
- Type: Energy
- Adds 1 Sun to your Energy Pool.
- Sun
- Type: Energy
- Adds 2 Sun to your Energy Pool.
- Large Sun
- Type: Energy
- Adds 3 Sun to your Energy Pool.
- Sun Trowel
- Type: Energy
- Adds 1 Sun to your Energy Pool.
- 1 Sun: Send a Plant ally Fighter from the board to your discard.
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- Zombie Starter Deck (Hardy/Bruiser)
- Fighters (30)
- -x4 Browncoat Zombie (Hardy)
- -x4 Conehead Zombie (Hardy)
- -x4 Imp (Hardy/Shadow)
- -x4 Cuckoo Zombie (Bruiser)
- -x3 Buckethead Zombie (Hardy)
- -x3 Flag Zombie (Hardy/Dancer)
- -x3 All-Star Zombie (Bruiser/Hardy)
- -x2 Super Fan Imp (Bruiser/Kaboom)
- -x2 Newspaper Zombie (Bruiser)
- -x1 Gargantuar (Hardy/Bruiser)
- Instas (20)
- -x4 Electrobolt (Bruiser/Zap)
- -x3 Rock Wall (Hardy)
- -x3 Brute Strength (Bruiser)
- -x3 Bungee Plumber (Bruiser)
- -x2 Vitamin Z (Hardy/Solar)
- -x2 In-Crypted (Hardy/Shadow)
- -x2 Possessed (Bruiser/Sharp)
- -x1 Zombot's Wrath (Bruiser/Kaboom)
- Energy Deck (10)
- -x3 Tiny Brainz
- -x3 Brainz
- -x2 Big Brainz
- -x2 Lurch for Lunch
- -
- Plant
- -Nut
- -Bean
- -Pea
- -Berry
- -Root
- -Cactus
- -Flower
- -Mushroom
- -Corn
- -Fruit
- -Tree
- -Squash
- -Leafy
- -Pinecone
- -Seed
- -Moss
- -Flytrap
- Zombie
- -Pet
- -Gourmet
- -Party
- -Mustache
- -Professional
- -Dancing
- -Monster
- -Science
- -History
- -Sports
- -Imp
- -Pirate
- -Gargantuar
- -Barrel
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