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- Session Start: Sun Mar 06 00:00:05 2016
- Session Ident: #AcademiaNutWork
- 03[01:59] * AcademiaNut ([email protected]) has joined #AcademiaNutWork
- [02:02] <AcademiaNut> For all you lurkers, here is your chance to chat early before everyone else arrives
- 03[02:03] * Fumbles ([email protected]) has joined #AcademiaNutWork
- 03[02:04] * colah ([email protected]) has joined #AcademiaNutWork
- [02:05] <AcademiaNut> And here we go
- 03[02:05] * sidestory ([email protected]) has joined #AcademiaNutWork
- [02:06] <AcademiaNut> 'allo 'allo
- [02:06] <sidestory> hi
- 06[02:06] * colah waves
- [02:07] <AcademiaNut> What up all?
- 03[02:08] * Salty_ ([email protected]) has joined #AcademiaNutWork
- [02:08] <Salty_> Morning.
- [02:08] <AcademiaNut> Morning
- [02:08] <Salty_> Trying to get back in the saddle?
- [02:09] <AcademiaNut> Yes
- [02:09] <AcademiaNut> Wanted to call a bit of a roundtable
- [02:10] <Salty_> Discuss the future of the quest, the loss of momentum, etc?
- [02:11] <AcademiaNut> Ayup
- [02:11] <AcademiaNut> Try and give a bit more time for people to show up before getting too deep into things
- 01[02:11] <veekieislurking> probably turns getting too predictable
- 01[02:11] <veekieislurking> saps motivation
- [02:13] <AcademiaNut> That's part of it, yeah. Also, working out things feels like a chore instead of writing plot
- 01[02:13] <veekieislurking> well, partly I can see the causes
- 01[02:14] <veekieislurking> getting a hold of rituals, and the ascension clock changing things from smelling the flowers as we go to a goal oriented race
- 01[02:14] <veekieislurking> people get a lot more creative with trying random shit when they don't have to deal with half the thread yelling at them for ruining everything forever
- 01[02:15] <veekieislurking> not sure how to adjust for it except to push through to the timeskip and through the timeskip quickly though
- 03[02:16] * Bastuur2 ([email protected]) has joined #AcademiaNutWork
- [02:16] <AcademiaNut> Yeah. These were of course meant to try to get people to stop faffing about instead of trying to do everything and then falling excessively far behind... and yet I think I have given too big of a toolbox at this point
- 01[02:16] <veekieislurking> probably :)
- 01[02:17] <veekieislurking> though without E3 here there's less scope creep :P
- 03[02:17] * Thvar ([email protected]) has joined #AcademiaNutWork
- [02:17] <AcademiaNut> Which incidentally is what went wrong with Age of Strife, which then leads me to wanting to have a discussion since it feels fundamental to my style
- 01[02:18] <veekieislurking> it's an SV default, seen it in many quests
- 01[02:18] <veekieislurking> when given the option to choose Option A, Option B, or Option A+B with extra costs/risks
- 01[02:18] <veekieislurking> SV invariably goes for the combo platter
- 03[02:19] * Zhade ([email protected]) has joined #AcademiaNutWork
- [02:19] <Thvar> Brief context?
- 01[02:19] <veekieislurking> so as you present options without closing off options
- 01[02:19] <veekieislurking> the desire is naturally to grab them all
- 01[02:19] <veekieislurking> this is true even despite the soft cap you have mechanically
- 01[02:19] <veekieislurking> due to rising costs as we grab more
- [02:19] <AcademiaNut> Yeah. Well, more that I try to start off small and focused and then things sprawl out of control
- 01[02:19] <veekieislurking> hmm
- 01[02:20] <veekieislurking> meta wise, and because E3 isn't here to murder me...I'd say you need to prune options regularly
- [02:20] <Thvar> Question is why we as players want to grab all the traits or what should be done about it?
- 03[02:20] * Familiar ([email protected]) has joined #AcademiaNutWork
- 01[02:21] <veekieislurking> why AN winds up with players trying to grab all the things
- 01[02:21] <veekieislurking> secondly
- 01[02:21] <veekieislurking> set bonuses
- 03[02:21] * veekieislurking is now known as veekie
- 01[02:21] <veekie> you have been known to grant set bonuses
- 01[02:21] <veekie> for completed sets or duality bonuses
- 01[02:21] <veekie> this encourages completionism
- [02:22] <AcademiaNut> This is true
- 01[02:22] <veekie> so...fuse the two, when you earn set bonuses, you lose some access to stuff outside the set/duality
- [02:22] <Salty_> Beyond the sheer array of traits and powers that you've made available
- [02:22] <AcademiaNut> Yeah
- [02:22] <Salty_> I think the real problem is the scope and scale of plans
- 01[02:22] <veekie> the array is worldbuilding and part of the major charm
- 01[02:22] <veekie> it's one of the big draws
- 03[02:22] * Familiar_ ([email protected]) has joined #AcademiaNutWork
- 01[02:22] <veekie> the problem is stopping people from grabbing every array
- 03[02:22] * Rak ([email protected]) has joined #AcademiaNutWork
- [02:23] <Thvar> Ah, I think that's just the way people are mostly ;D. But I think the tradeoff of it taking us much longer could be a perfectly reasonable one as long as we more clearly feel the pain of that. Not being a local god yet hasn't gotten us in horribly much trouble, but it really seems like it could. Maybe if some regional god who started when we started rolls through and breaks our shit, then we won't be so greedy in the reroll ;D
- [02:23] <AcademiaNut> I think I have actually let power creep get away from me, in that you shouldn't be as strong as you are at this level
- 01[02:23] <veekie> @Thvar
- 01[02:23] <veekie> that's been tried
- [02:23] <Thvar> Ah
- 01[02:23] <veekie> exact opposite result has happened
- [02:23] <Thvar> I guess I don't follow that many quests
- 03[02:23] * Rak is now known as Rakuhn
- [02:23] <Thvar> So I wouldn't have had a chance to see it other places
- 01[02:23] <veekie> the ascension clock and apitulku are intended to do stuff like that see
- [02:23] <Salty_> AN, I don't think it's power creep that has gotten to you as much as it is scope creep.
- 02[02:23] * Familiar ([email protected]) Quit (Ping timeout)
- [02:24] <Thvar> Oh, that doesn't really do it much though
- 01[02:24] <veekie> but what actually happened is the thread, as a gestalt
- [02:24] <sidestory> best would be for us to lose some stuff
- [02:24] <Salty_> When you keep giving us more to do and more energy to do it with, plans grow larger and larger without end.
- [02:24] <Thvar> The ascension clock to some extent, but we wrecked apitulku much more than the other way around
- 01[02:24] <veekie> would focus on it to the exclusion of everything ele
- [02:24] <Salty_> And you have to roll and write for so many things.
- 01[02:24] <veekie> *else
- [02:24] <Thvar> If he had destroyed us or someone much stronger had come and killed us, I suspect we'd be more conservative with our next character
- 01[02:24] <veekie> which is to say, something intended for us to narrow our focus led to us throwing away the fun and interesting stuff to grab the focus
- 01[02:25] <veekie> all of them
- [02:25] <Thvar> We haven't really seen almost any consequences for taking so long.
- 01[02:25] <veekie> if denied?
- 01[02:25] <veekie> see what happened at the canyon
- 01[02:25] <veekie> we'd rather go ALL IN and die
- 01[02:25] <veekie> that's the thread gestalt psychology
- [02:25] <AcademiaNut> Yeah, this can have unfortunate effects
- [02:26] <sidestory> we could make it so that by grabbing opposite foci that we auto lose one, forcing us to concentrate on one spec
- [02:26] <Thvar> Not sure that's going to be true more than once though. A decent number of people in the thread have been wanting to ascend for a long time
- 01[02:26] <veekie> basically back to basics, gaining options need to prune options outside of the primary option cluster
- 01[02:26] <veekie> not a large number so much as a vocal number
- 01[02:26] <veekie> most of the thread is actually ambivalent, and changed by the mood of the update
- [02:26] <Thvar> If we die once due to taking too long to ascend (especially if this is obviously the issue), I wouldn't be surprised if enough people flip
- 01[02:27] <veekie> you have like....3-4 people on each side who actually dug their heels in
- 03[02:27] * Romv ([email protected]) has joined #AcademiaNutWork
- 01[02:27] <veekie> the rest, I've seen vote for both sides
- 01[02:27] <veekie> depending on the atmosphere
- [02:27] <Romv> Hey everyone!
- 01[02:27] <veekie> it's not a matter of time increasing
- 02[02:27] * Bastuur2 ([email protected]) Quit (Ping timeout)
- 01[02:27] <veekie> you see...only AN really feels the time grind much
- 01[02:27] <veekie> the rest of us take what, half an hour to participate?
- 01[02:27] <veekie> 3-4 hours a day for the more rabid ones?
- 01[02:28] <veekie> that's not enough to make the bulk get bored as long as we keep getting new shit
- 01[02:28] <veekie> so currently, the biggest mistake for dragging would have been...Mystery Spirit tree stuff
- 02[02:28] * Familiar_ ([email protected]) Quit (Ping timeout)
- [02:28] <Thvar> Either way, less of an immediate solution and possibly not the most palatable to AN.
- 01[02:28] <veekie> prior to that, people were largely coherent
- [02:29] <AcademiaNut> At this point it can easily take me 3-4 hours to do a single update, and I've been breaking them up, and I often feel that I'm not putting in enough plot
- 01[02:29] <veekie> another element I think...is the busywork
- [02:29] <Thvar> Damn, whereas in the beginning it was more like?
- 01[02:29] <veekie> you know
- 01[02:29] <veekie> the harvest blessings
- 01[02:29] <veekie> rain, etc
- 01[02:29] <veekie> stuff we do every turn to keep the DE flowing
- 01[02:29] <veekie> and things working
- 01[02:30] <veekie> probably could shave that away and greatly simplify
- 01[02:30] <veekie> have a DE upkeep and income from steady stuff locked in and no need to process
- 03[02:30] * masterofmadness ([email protected]) has joined #AcademiaNutWork
- 01[02:30] <veekie> sure, in theory we could abandon the actions to pull out some kind of huge bullshit
- 03[02:30] * Calanor ([email protected]) has joined #AcademiaNutWork
- 01[02:31] <veekie> but in practice it's a choice that has been made many times and always the same choice
- 01[02:31] <veekie> so, if it's not actually a choice...
- 01[02:31] <veekie> no need to vote or write much about it right?
- [02:31] <AcademiaNut> In the beginning I might do 2-3 hours but I would do a shitload more plot
- [02:31] <Thvar> Right
- 01[02:32] <veekie> now it's a lot of administrative work
- 01[02:32] <veekie> move some DE here and there to run routine rolls a bajillion times
- 01[02:32] <veekie> cash out the DE
- [02:32] <Fumbles> We did kill and eat every plot element in reach, the only opponent left is crazy far away and somehow outclassed.
- [02:33] <sidestory> I think another problem is that we really do everything by ourselve, despite having a pantheon that could do some stuff for us we still keep insisting to do it ourselve, instead maybe let them do some action and let us act like a pantheon for once
- [02:33] <AcademiaNut> Gone from working out neat plot twists to accounting. And yeah, I'm probably going to have to take a hammer to the econ system
- 01[02:33] <veekie> all that I think is not useful to the quest except if you are obssessed with DE optimization
- 01[02:33] <veekie> which is also locking out voters
- [02:33] <AcademiaNut> I think I am unconsciously discouraging a lot of pantheon actions because it creates another layer of work on top of everything else
- 01[02:34] <veekie> I put in the time and effort anyway because sometimes I feel strongly enough about the turn to write a turn plan on mobile phone sometimes :P
- 01[02:34] <veekie> but hmm, yeah, that's another element of the leadership work
- 01[02:34] <veekie> we've even been doing the opposite of leadering and delegating
- 01[02:34] <veekie> because of the power and capability gap
- 01[02:35] <veekie> its usually more efficient to drain DE off our subordinates to do their work for them
- [02:35] <AcademiaNut> So I get all of these frustrations built up that end up building on each other and making each other worse
- 01[02:35] <veekie> hmm
- [02:35] <sidestory> then transform the work, simple don't give us the choice to do these think by ourselve anymore, want to read the stars go ask siri, want to do farming ask ourisee and jarx
- 01[02:35] <veekie> you know
- 01[02:35] <veekie> I'm sure a lot of people are going to kill me for this but
- 01[02:35] <veekie> ...kill off api
- [02:36] <Fumbles> I've been waiting for the 'tutorial' to end for a while, I'm down
- 01[02:36] <veekie> we'd get one short, very very noisy stretch of arguing about how to ascend
- 01[02:36] <veekie> and then you got the transition space
- [02:36] <sidestory> that is also an option, certainly would resolve some issues as the moment, but it really wouldn't resolve the problem
- 01[02:37] <veekie> one other thing is the ridiculous number of rolls
- 01[02:37] <veekie> early on, individual blessings were important
- 01[02:37] <veekie> now...is there even a need to roll for them anymore?
- [02:38] <AcademiaNut> Not really, no. I have ready been thinking that I will make the five year plan an abbreviated bit. Basically ask for priorities and toss out all of the actual numbers
- 01[02:38] <veekie> rolling and processing rolls are useful when the outcome is in doubt and you need to generate a semirandom outcome, but with this much power...
- 01[02:38] <veekie> that should help a lot
- [02:38] <Rakuhn> Thats an excellent idea AN
- [02:38] <Thvar> Or, just time-skip to where we start ascension. Give us some traits. Have us ascend with a bunch of crap and you can write interesting ascension quests and then have the mechanics be different in some way that solves some of the problems you're having.
- [02:38] <Thvar> Ah, yeah that makes sense too
- [02:38] <sidestory> yeah they are to much, maybe make one grad roll, or simple transfer the rolls to the rest of the pantheon reason it with that we are delegating our work, and simple have us jump in with some DE should something go wrong with their rolls
- 03[02:39] * Mannan ([email protected]) has joined #AcademiaNutWork
- 02[02:39] * colah ([email protected]) Quit (Quit: Page closed)
- 03[02:39] * Kravot ([email protected]) has joined #AcademiaNutWork
- 01[02:39] <veekie> with our economy at present...yeah the detailed optimization isn't important anymore
- 01[02:39] <veekie> we don't really get dispersed by overspending without being actively dumb IC
- 03[02:39] * Kravot_ ([email protected]) has joined #AcademiaNutWork
- 02[02:40] * Kravot_ ([email protected]) Quit (Quit: Page closed)
- 01[02:40] <veekie> just set priorities, automatics(obviously turning off the harvest, rain, flood and sunshine spigot would do so much shit), and process until you run out of interesting things to write
- 01[02:41] <veekie> as a side note, more mini turns are fun to me, I'm not sure about them on the writing side
- 01[02:41] <veekie> but we do get more plottening happening even if they're resolving otherwise minor things
- 02[02:41] * Kravot ([email protected]) Quit (Ping timeout)
- 02[02:42] * Zhade ([email protected]) Quit (Quit: Page closed)
- 01[02:42] <veekie> and as an aside, on the encouragement end, I'm also noticing that crafting, transmuting exploring and leadership actions are discouraged in a meta sense
- 01[02:43] <veekie> doing those gets little feedback, so success is hard to sense
- [02:43] <sidestory> which is kind of stupid, especially the leadership actions, since we are so hardwired into them
- 01[02:44] <veekie> stuff like managing the rain, or growing the forest as well
- 01[02:44] <veekie> until growth and forest progress bars showed up, nobody wanted anything to do with them
- [02:44] <AcademiaNut> Yeah. Not sure what went wrong there. I think I might have started trying to go "You're distant" but then it became "Oh shit, I'm going to have to do things on the fly..." because I didn't have proper staple of minor characters
- 01[02:44] <veekie> mostly because voting for them doesn't seem to actually do much
- [02:44] <AcademiaNut> I'm bad at making minor characters on the fly because I try to handcraft them
- 01[02:44] <veekie> too much care eh
- [02:45] <AcademiaNut> And then if no one bites at any plothooks there...
- 01[02:45] <veekie> soul crushing
- [02:45] <AcademiaNut> Or worse, bite too hard
- 01[02:45] <veekie> I know from GMing tabletops
- 01[02:45] <veekie> heh
- [02:45] <sidestory> then don't give us the choice, force us to bite one of them
- 01[02:45] <veekie> see the starcrossed couple in the throwaway interlude
- 01[02:45] <veekie> @sidestory
- 01[02:45] <veekie> he didn't
- 01[02:46] <veekie> right after that interlude, people started plotting how to fulfill their wishes
- 01[02:46] <veekie> regardless of the lack of options
- 01[02:46] <veekie> though we probably did solve their woes with Everyone pregnant so happy ending :P
- 01[02:47] <veekie> meanwhile the whole goatman plot was largely ignored RIGHT until they crashed on the doorstep
- 01[02:47] <veekie> old GM problem, players never behave as expected
- [02:47] <sidestory> which you have to admit was kinda fun
- [02:47] <AcademiaNut> I am torn on that one, in that I want to follow up, but I have something planned that isn't going to work yet
- [02:48] <AcademiaNut> It's sort of why I got into questing in the first place: the feedback allows me to narrow down my options when I want to do all the things
- 03[02:48] * E3 ([email protected]) has joined #AcademiaNutWork
- [02:48] <E3> What've I missed?
- 01[02:48] <veekie> minor asides, I'm really loving the Inspire to Dream, Rainbow, etc stuff, they're fun
- [02:48] <Salty_> We're tearing everything down
- 01[02:48] <veekie> but not optimal
- 01[02:48] <veekie> because they're random so no optimal plan has them
- [02:48] <AcademiaNut> We're going to throw all optimization out the window
- 01[02:49] <veekie> while E3 was away I spoke much heresy :P
- 01[02:49] <veekie> and was heard
- [02:49] <E3> Heavens to Murgatroid
- 03[02:49] * vanathor ([email protected]) has joined #AcademiaNutWork
- [02:49] <E3> Anyway uh... I'm fine with getting rid of optimization to a degree
- [02:49] <E3> System optimization in its own right is fun
- 01[02:49] <veekie> though can't be around long because I got flu and a headache and its 3AM
- [02:49] <E3> But when things stack up indefinitely it gets onerous
- [02:50] <vanathor> What I miss?
- 01[02:50] <veekie> so I guess the debate will swing the other way
- [02:50] <E3> Send me the logs you have thus far veekie?
- [02:50] <vanathor> ^
- [02:50] <E3> just PM me a pastebin or somethin'
- [02:50] <Salty_> Let me put it this way.
- [02:50] <E3> But eh, I burned out enough that I doubt I'll fight too hard to keep things as they are now :p
- [02:51] <Salty_> When you gave us all the options and the ability to micromanage that you did, you made the game nothing but an exercise in optimization
- [02:51] <E3> That... is very true.
- [02:51] <E3> I like there being resources to manage
- [02:51] <E3> But I think there need to be some broader choices to balance it out
- [02:51] <Salty_> Cut things down, consolidate others, and you can maybe get back to choices based in characterization and plot
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