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- while true do
- wait(0.1)
- local p = Instance.new('Part')
- local M = Instance.new('SpecialMesh')
- p.Transparency = 1
- p.Parent = game.Workspace
- p.Position = Vector3.new ((math.random(-100, 100)),100,(math.random(-100,100)))
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new(11)
- M.Parent = p
- M.Scale = Vector3.new(0.7, 0.7, 0.7)
- M.MeshId = "rbxassetid://14846869"
- M.TextureId = "rbxassetid://14846834"
- p.Locked = true
- p.Anchored = false
- p.CanCollide = true
- end
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