absoluteAquarian

Magic Storage v0.5.7.2 / v0.5.7.3 Change Log

Aug 21st, 2022
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  1. - Fixed a bug which caused the search bars to try to load textures on servers, leading to a crash
  2. - Fixed an oversight which caused item/recipe favorites to no longer be forced to the top of the display order
  3. - Fixed a bug which caused the UI panels to still try and block mouse inputs "underneath" them when they weren't visible
  4. - Made the sorting/filtering icons in the main UI pages (Storage and Crafting) be smaller
  5. - Reimplemented the "Search by Mod" button that had been removed in update v0.5.7
  6. - Modified the search bar's help text to only use the @ModName help text when not using the "All Mods" mod search
  7. - Fixed some bugs caused by the UI elements trying to refresh items/recipes when they shouldn't be
  8. - Added hover text to the search bars explaining how the @ModName and #Search Tooltip searches work
  9. - Properly implemented the ItemCombining API in places where it wasn't used, but should have been
  10. - Fixed an oversight which caused the mass crafting logic to end up in an infinite loop when trying to craft items with no ingredients
  11. - Renamed the "Use Inventory Module" module to "Use Player Inventory Items" and extended its usage to include the ammo and coin slots
  12. - Added a "Use Non-Favorited Player Inventory Items" module
  13. - Fixed a bug which would sometimes cause the UI to require two inventory key presses to close
  14. - Fixed a bug which caused items added by Environment Simulator modules to be duplicated
  15. - Fixed a bug which allowed empty slots in the Crafting UI's Stored Ingredients zone to be blacklisted as ingredients
  16. - Fixed a bug which caused the Crafting UI's Stored Ingredients zone to sometimes overlap the mass crafting buttons
  17. - Fixed a bug which allowed infinite duplication of items from the Crafting UI's result slot
  18. - Added logic to make the UIs recalculate their bounds when the game's resolution changes and improved the logic that handles detecting the change for UI Scale as well
  19. - Fixed various oversights in the item withdrawal/deposit code
  20. - Modified the sorting/filtering icon alignments to be more accurate at lower scales
  21. - Fixed the Quick Stack logic (from the inventory button) being broken in multiplayer
  22. - Added a highly-requested feature: Recipe History
  23. - Removed the Filter Unstackables and Filter Stackables filtering options
  24. - Filter Armor and Equipment is now hidden when Filter Armor and Filter Equipment are easily accessible
  25. - Added an error message that's printed to the chat when the Storage/Crafting UIs are too small to properly create and align all UI elements
  26. - Fixed an oversight which caused clicking empty slots in the Storage UI to refresh the UI
  27. - Fixed a bug where the ModernDropdown layout's dropdown menu's scroll bars would still make noise when not visible
  28. - Fixed a few bugs which prevented the Item debug information config and Print Item Data keybinding from being handled properly
  29. - Fixed various bugs caused by not properly checking if certain configs have changed
  30. - Modified the message displayed by the Print Item Data keybinding to be less misleading
  31. - Fixed various bugs which caused the Sell Duplicates logic to not work as intended
  32. - Added a safeguard for a tModLoader bug which would sometimes cause the scroll bars in Magic Storage to stop working
  33. - Fixed an oversight which allowed Inactive Storage Units to be considered as valid "destinations" for item transfers
  34. - Fixed a bug which would sometimes cause the mass crafting logic to incorrectly cap the amount of resulting items requested
  35. - Added a warning that's printed to the chat whenever a combination of filtering options causes no entries to exist, when they would exist otherwise. This is just an indicator for already-existing filtering logic so that it's less confusing.
  36. NOTE: The "item transfers cause items to temporarily disappear" bug in Multiplayer has not been fixed yet.
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