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- {
- // Setting this to false will disable the reminder to use the new config
- "_reminder": false,
- "Dimensions": {
- "End": {
- // Should end generate as in default world type? [default: false]
- "Default": false,
- // Should the main island be generated as normal? [default: true]
- "mainIsland": true
- },
- "Nether": {
- // Should nether generate as in default world type? [default: false]
- "Default": false
- },
- "Overworld": {
- // Should overworld generate as in default world type? [default: false]
- "Default": false
- }
- },
- "Inventory": {
- // Should all items be reset on first world join? [default: false]
- // This will delete all the items given on spawn from other mods guide books.
- "clearInv": false,
- // Should players' items be dropped when leaving a team? [default: true]
- "dropItems": true
- },
- "Spawn": {
- // The dimension the islands will be generated in. Vanilla dimensions:
- // minecraft:overworld
- // minecraft:the_nether
- // minecraft:the_end
- "dimension": "minecraft:overworld",
- // Direction the player should look at initial spawn
- // Allowed values: north, east, south, west
- "direction": "south",
- // Height of the bottom layer from the structure.
- // This affects where exactly the island will be generated.
- // Range: 0 - 255
- "height": 64,
- // The radius to find a valid spawn if no given spawn is valid
- // Minimum: 0
- "radius": 50
- },
- // With this you can configure the structures and features which are generated.
- // INFO: You can also just use the modid as wildcard for all features/structures from this mod.
- // WARNING: Some features like trees need special surface!
- // WARNING: Some structures like mansions only exist in special biomes! If the biome range is too low, the "/locate" command will run for a lot of minutes where you cannot play because it blocks the whole server tick.
- // WARNING: This only works for vanilla dimensions (Overworld, Nether, End)
- "Structures": {
- // All the features that should be generated.
- // A list with all possible structures can be found in config/skyblockbuilder/features.txt
- // INFO: The two default values are required for the obsidian towers in end. If this is missing, they will be first generated when respawning the dragon.
- // This is a resource list. In the `whitelist` field you can specify whether all entries will be accepted by
- // default or rejected.
- // `elements` is an array of rules. Each resource location that is matched against this list, will traverse these
- // rules from top to bottom. The first rule that matches a resource location determines its result.
- // Rules are resource locations, where asterisks (*) can be added to match any number of characters.
- // However an asterisk can not match a colon. The nly exception to this is the single asterisk which matches everything.
- // When a rule is matched, it will yield the result specified in `whitelist` as a result. To alter this
- // add a plus (+) or a minus (-) in front of the rule. This will make it a whitelist or blacklist rule respectively.
- // You can also add regex rules. These are objects with two keys: `allow` - a boolean that specifies whether this
- // is a whitelist or blacklist rule and `regex` - which is a regex that must match the resource location.
- "generationFeatures": {
- "whitelist": true,
- "elements": [
- "minecraft:end_spike",
- "minecraft:end_gateway"
- ]
- },
- // All the structures that should be generated.
- // A list with all possible structures can be found in config/skyblockbuilder/structures.txt
- // This is a resource list. In the `whitelist` field you can specify whether all entries will be accepted by
- // default or rejected.
- // `elements` is an array of rules. Each resource location that is matched against this list, will traverse these
- // rules from top to bottom. The first rule that matches a resource location determines its result.
- // Rules are resource locations, where asterisks (*) can be added to match any number of characters.
- // However an asterisk can not match a colon. The nly exception to this is the single asterisk which matches everything.
- // When a rule is matched, it will yield the result specified in `whitelist` as a result. To alter this
- // add a plus (+) or a minus (-) in front of the rule. This will make it a whitelist or blacklist rule respectively.
- // You can also add regex rules. These are objects with two keys: `allow` - a boolean that specifies whether this
- // is a whitelist or blacklist rule and `regex` - which is a regex that must match the resource location.
- "generationStructures": {
- "whitelist": true,
- "elements": [
- "minecraft:fortress",
- "minecraft:bastion_remnant",
- "minecraft:buried_treasure",
- "minecraft:endcity"
- ]
- }
- },
- "Utility": {
- // Should players be able to create their own team? [default: false]
- "createOwnTeam": false,
- // Should players be able to leave their team or invite others? [default: true]
- "selfManage": true,
- "Spawns": {
- // Should players be able to modify their spawn positions? [default: false]
- "modifySpawns": false,
- // The range from island center for possible spawns to add. [default: 50]
- "range": 50
- },
- "Teleports": {
- // Should players be able to visit other island? [default: true]
- "allowVisits": true,
- // Should players be able to teleport to their home island? [default: true]
- "home": true,
- // Should players be able to teleport to spawn? [default: true]
- "spawn": true
- }
- },
- "World": {
- // The radius for the biomes to repeat [default: 8192]
- // By default it's the perfect range that each team has the same biomes
- // WARNING: Too small biome range will prevent some structures to generate, if structures are enabled, because some need a special biome! You may fix this by decreasing the "structureModifier"
- // Range: 64 - 29999900
- "biomeRange": 8192,
- // Should the biomes repeat each x blocks? Disable to have normal vanilla biome generation. [default: true]
- "biomeRangeEnabled": true,
- // Distance between islands in overworld [default: 8192]
- // nether the distance is 1/8
- // Range: 64 - 29999900
- "islandDistance": 8192,
- // The offset from 0, 0 to generate the islands
- // Can be used to generate them in the middle of .mca files
- "offset": 0,
- // Sea level in world [default: 63]
- // Range: 0 - 256
- "seaHeight": 63,
- // The modifier for spacing and separation of structures. These values can be defined by a data pack. However, this is a multiplier to change these values.
- // Minimal spacing is 1
- // Minimal separation is 0
- // Range: 0.0 - 10.0
- "structureModifier": 1.0,
- // Should a surface be generated in overworld? [default: false]
- "surface": false,
- // The block settings for generating the surface.
- // Same format as flat world generation settings (blocks only)
- "surfaceSettings": "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block",
- "SingleBiome": {
- // Specifies the biome for the whole world
- "biome": "minecraft:plains",
- // Should only one biome be generated? [default: false]
- // WARNING: Some structures need a special biome, e.g. Mansion needs Dark Oak Forest! These structures will not be generated if you have only one biome!
- "enabled": false,
- // The dimension where the single biome should be applied. Use "default" for spawn dimension
- // Allowed values: default, overworld, the_nether, the_end
- "singleBiomeDimension": "default"
- }
- }
- }
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