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- {
- "name": "Lalala",
- "type": "character",
- "img": "icons/skills/melee/hand-grip-sword-red.webp",
- "system": {
- "abilities": {
- "str": {
- "value": 15,
- "proficient": 1,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 2,
- "save": 2,
- "prof": 0
- },
- "dex": {
- "value": 13,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 1,
- "save": 1,
- "prof": 0
- },
- "con": {
- "value": 14,
- "proficient": 1,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 2,
- "save": 2,
- "prof": 0
- },
- "int": {
- "value": 8,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": -1,
- "save": -1,
- "prof": 0
- },
- "wis": {
- "value": 8,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": -1,
- "save": -1,
- "prof": 0
- },
- "cha": {
- "value": 8,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": -1,
- "save": -1,
- "prof": 0
- }
- },
- "attributes": {
- "ac": {
- "calc": "custom",
- "formula": "@attributes.ac.armor + 1"
- },
- "hp": {
- "value": 12,
- "min": 0,
- "max": 12,
- "temp": 0
- },
- "init": {
- "value": 0,
- "bonus": 0
- },
- "movement": {
- "burrow": 0,
- "climb": 0,
- "fly": 0,
- "swim": 0,
- "walk": 30,
- "units": "ft",
- "hover": false
- },
- "attunement": {
- "max": 3
- },
- "senses": {
- "darkvision": 30,
- "blindsight": 0,
- "tremorsense": 0,
- "truesight": 0,
- "units": "ft",
- "special": ""
- },
- "spellcasting": "empty",
- "death": {
- "success": 0,
- "failure": 0
- },
- "exhaustion": 0,
- "inspiration": false,
- "prof": 2,
- "spelldc": 0
- },
- "details": {
- "biography": {
- "value": "<p><b>Age</b>: </p><p><b>Height</b>: </p><p><b>Weight</b>: </p><p><b>Eyes</b>: </p><p><b>Skin</b>: </p><p><b>Hair</b>: </p><p><b>Allies</b>: </p>",
- "public": ""
- },
- "alignment": "Neutral",
- "race": " Half-orc",
- "background": "Acolyte",
- "originalClass": "kMkZuWEnk44MBJ9A",
- "xp": {
- "value": 0,
- "max": 300,
- "min": 0,
- "pct": 0
- },
- "appearance": "",
- "trait": "I can find universal ground between the most vehement enemies, sympathizing with them and always moving toward unity. I quote (or misquote) holy scripture and aphorisms in nearly all circumstances.",
- "ideal": "Power: I aspire to someday ascend to the elite of my faith's highest echelon. (Lawful)",
- "bond": "I will do whatever is necessary to keep my temple safe.",
- "flaw": "I am pessimistic and distrustful of strangers.",
- "level": 0
- },
- "traits": {
- "size": "med",
- "di": {
- "value": [],
- "bypasses": [],
- "custom": ""
- },
- "dr": {
- "value": [],
- "bypasses": [],
- "custom": ""
- },
- "dv": {
- "value": [],
- "bypasses": [],
- "custom": ""
- },
- "ci": {
- "value": [],
- "custom": ""
- },
- "languages": {
- "value": [
- "common",
- "dwarvish",
- "elvish",
- "orc"
- ],
- "custom": ""
- },
- "weaponProf": {
- "value": [
- "mar",
- "sim"
- ]
- },
- "armorProf": {
- "value": [
- "lgt",
- "med",
- "hvy",
- "shl"
- ]
- },
- "toolProf": {
- "value": [],
- "custom": ""
- }
- },
- "currency": {
- "pp": 0,
- "gp": 15,
- "ep": 0,
- "sp": 0,
- "cp": 0
- },
- "skills": {
- "acr": {
- "value": 1,
- "ability": "dex",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ani": {
- "value": 1,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "arc": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ath": {
- "value": 0,
- "ability": "str",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "dec": {
- "value": 0,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "his": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ins": {
- "value": 1,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "itm": {
- "value": 1,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "inv": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "med": {
- "value": 0,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "nat": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "prc": {
- "value": 0,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "prf": {
- "value": 0,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "per": {
- "value": 0,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "rel": {
- "value": 1,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "slt": {
- "value": 0,
- "ability": "dex",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ste": {
- "value": 0,
- "ability": "dex",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "sur": {
- "value": 0,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- }
- },
- "spells": {
- "spell1": {
- "value": 0,
- "max": 0
- },
- "spell2": {
- "value": 0,
- "max": 0
- },
- "spell3": {
- "value": 0,
- "max": 0
- },
- "spell4": {
- "value": 0,
- "max": 0
- },
- "spell5": {
- "value": 0,
- "max": 0
- },
- "spell6": {
- "value": 0,
- "max": 0
- },
- "spell7": {
- "value": 0,
- "max": 0
- },
- "spell8": {
- "value": 0,
- "max": 0
- },
- "spell9": {
- "value": 0,
- "max": 0
- },
- "pact": {
- "value": 0
- },
- "spell0": {
- "max": 0,
- "value": 0
- }
- },
- "bonuses": {
- "mwak": {},
- "rwak": {},
- "msak": {},
- "rsak": {},
- "abilities": {},
- "spell": {}
- },
- "resources": {
- "primary": {
- "sr": false,
- "lr": false,
- "label": ""
- },
- "secondary": {
- "sr": false,
- "lr": false,
- "label": ""
- },
- "tertiary": {
- "sr": false,
- "lr": false,
- "label": ""
- }
- }
- },
- "prototypeToken": {
- "flags": {},
- "name": "Lalala",
- "displayName": 30,
- "width": 1,
- "height": 1,
- "lockRotation": false,
- "rotation": 0,
- "actorLink": true,
- "disposition": 1,
- "displayBars": 20,
- "bar1": {
- "attribute": "attributes.hp"
- },
- "bar2": {},
- "randomImg": false,
- "alpha": 1,
- "light": {
- "alpha": 0,
- "angle": 360,
- "bright": 0,
- "coloration": 1,
- "dim": 0,
- "luminosity": 0.5,
- "saturation": 0,
- "contrast": 0,
- "shadows": 0,
- "animation": {
- "speed": 5,
- "intensity": 5,
- "reverse": false
- },
- "darkness": {
- "min": 0,
- "max": 1
- },
- "attenuation": 0.5
- },
- "texture": {
- "src": "icons/skills/melee/hand-grip-sword-red.webp"
- },
- "sight": {
- "enabled": true,
- "range": 30
- },
- "detectionModes": []
- },
- "items": [
- {
- "name": "Fighter",
- "type": "class",
- "system": {
- "description": {
- "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>1</td><td>Fighting Style (PHB p72)<br>Maneuver Versatility (UAClassFeatureVariants p5)<br>Martial Versatility (UAClassFeatureVariants p12)<br>Second Wind (PHB p72)<br></td></tr>\n<tr><td>2</td><td>Action Surge (PHB p72)<br></td></tr>\n<tr><td>3</td><td>Martial Archetype (PHB p72)<br></td></tr>\n<tr><td>4</td><td>Ability Score Improvement (PHB p72)<br>Martial Versatility (TCE p41)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>5</td><td>Extra Attack (PHB p72)<br></td></tr>\n<tr><td>6</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>7</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>8</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>9</td><td>Indomitable (PHB p72)<br></td></tr>\n<tr><td>10</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>11</td><td>Extra Attack (2) (PHB p72)<br></td></tr>\n<tr><td>12</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>13</td><td>Indomitable (two uses) (PHB p72)<br></td></tr>\n<tr><td>14</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>15</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>16</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>17</td><td>Action Surge (two uses) (PHB p72)<br>Indomitable (three uses) (PHB p72)<br></td></tr>\n<tr><td>18</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>19</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>20</td><td>Extra Attack (3) (PHB p72)<br></td></tr>\n</table><p>A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.</p>\n<p>A dwarf in chain mail interposes his shield between the ogre's club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses.</p>\n<p>A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd's delight—and his own tactical advantage. His opponent's sword flares with blue light an instant before she sends lightning flashing forth to smite him.</p>\n<p>All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.</p>\n<h2>Subclasses</h2><ul><li> Battle Master (PHB p73)</li>\n<li> Champion (PHB p72)</li>\n<li> Eldritch Knight (PHB p74)</li>\n<li> Purple Dragon Knight (Banneret) (SCAG p128)</li>\n<li> Cavalier (UA) (UAKitsOfOld p3)</li>\n<li> Scout (UA) (UAKitsOfOld p4)</li>\n<li> Monster Hunter (UA) (UAGothicHeroes p2)</li>\n<li> Arcane Archer (UA) (UAFighter p1)</li>\n<li> Knight (UA) (UAFighter p2)</li>\n<li> Samurai (UA) (UAFighter p3)</li>\n<li> Sharpshooter (UA) (UAFighter p3)</li>\n<li> Arcane Archer v2 (UA) (UARevisedSubclasses p2)</li>\n<li> Cavalier v2 (UA) (UARevisedClassOptions p2)</li>\n<li> Arcane Archer (XGE p28)</li>\n<li> Cavalier (XGE p30)</li>\n<li> Samurai (XGE p31)</li>\n<li> Brute (UA) (UAThreeSubclasses p2)</li>\n<li> Rune Knight (UA) (UAFighterRangerRogue p1)</li>\n<li> Psychic Warrior (UA) (UAFighterRogueWizard p1)</li>\n<li> Echo Knight (EGW p183)</li>\n<li> Psi Knight (UA) (UA2020PsionicOptionsRevisited p2)</li>\n<li> Psi Warrior (TCE p42)</li>\n<li> Rune Knight (TCE p44)</li>\n</ul>"
- },
- "source": "PHB",
- "identifier": "fighter",
- "levels": 1,
- "hitDice": "d10",
- "spellcasting": {
- "progression": "none",
- "ability": "empty"
- }
- },
- "img": "icons/skills/melee/hand-grip-sword-red.webp"
- },
- {
- "name": "Acolyte",
- "type": "background",
- "system": {
- "description": {
- "value": "<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p><p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.</p><p>It's said that every faith in the world has a believer in Baldur's Gate. Not only are most established faiths tolerated—even if some of them, including most of the openly evil faiths, are relegated to the Outer City's Twin Songs neighborhood—but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this background might aspire to greater things, not for themselves, but for their faith.</p><p>Every acolyte is a servant of some god. But you serve the Luxon, a being that you believe transcends godhood and created the cosmos. No mere priest, you are a student of potential, for the Luxon is potentiality incarnate. Your Shelter of the Faithful feature applies to all who venerate the Luxon, and to all who practice the art of dunamancy that the Luxon bestowed upon the world.</p>"
- },
- "source": "PHB"
- },
- "img": "icons/sundries/documents/document-bound-white-tan.webp"
- },
- {
- "name": "Background Feature: Shelter of the Faithful",
- "type": "feat",
- "system": {
- "description": {
- "value": "<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>"
- },
- "source": "PHB",
- "requirements": "Acolyte"
- },
- "img": "icons/sundries/documents/document-bound-white-tan.webp"
- },
- {
- "name": "Racial Trait: Half-Orc",
- "type": "feat",
- "system": {
- "description": {
- "value": "+2 Strength, +1 Constitution"
- },
- "source": "MPMB",
- "requirements": ""
- },
- "img": "icons/environment/people/group.webp"
- },
- {
- "name": "Racial Trait: Relentless Endurance",
- "type": "feat",
- "system": {
- "description": {
- "value": "When I am reduced to 0 hit points but not killed outright, I can drop to 1 hit point instead. I can't use this feature again until I finish a long rest."
- },
- "source": "MPMB",
- "requirements": ""
- },
- "img": "icons/environment/people/group.webp"
- },
- {
- "name": "Racial Trait: Savage Attacks",
- "type": "feat",
- "system": {
- "description": {
- "value": "When I score a critical hit with a melee weapon attack, I can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit."
- },
- "source": "MPMB",
- "requirements": ""
- },
- "img": "icons/environment/people/group.webp"
- },
- {
- "name": "Class Feature: Fighting Style ",
- "type": "feat",
- "system": {
- "description": {
- "value": "Choose a Fighting Style for the fighter using the \"Choose Feature\" button above\n"
- },
- "source": " PHB 72)",
- "requirements": "Fighter 1"
- },
- "img": "icons/skills/melee/hand-grip-sword-red.webp"
- },
- {
- "name": "Class Feature: Second Wind [1d10+1, 1× per short rest]",
- "type": "feat",
- "system": {
- "description": {
- "value": "As a bonus action, I regain [[/r 1d10]] + fighter level HP; I can use this once per short rest\n"
- },
- "source": " PHB 72) [1d10+1",
- "activation": {
- "type": "bonus",
- "cost": 1
- },
- "uses": {
- "value": 1,
- "max": 1,
- "per": "sr"
- },
- "requirements": "Fighter 1"
- },
- "img": "icons/skills/melee/hand-grip-sword-red.webp"
- },
- {
- "name": "Prayer book/wheel",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 1
- },
- "img": "icons/containers/chest/chest-simple-walnut.webp"
- },
- {
- "name": "Incense, sticks of",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 5
- },
- "img": "icons/containers/chest/chest-simple-walnut.webp"
- },
- {
- "name": "Vestments",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 1
- },
- "img": "icons/equipment/chest/vest-leather-brown.webp"
- },
- {
- "name": "Common Clothes",
- "type": "consumable",
- "system": {
- "description": {
- "value": ""
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 3.0
- },
- "img": "icons/equipment/chest/shirt-collared-yellow.webp"
- },
- {
- "name": "Holy symbol (type)",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 1
- },
- "img": "icons/magic/holy/barrier-shield-winged-blue.webp"
- },
- {
- "name": "Pouch",
- "type": "backpack",
- "system": {
- "description": {
- "value": "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear."
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 1.0
- },
- "img": "icons/containers/bags/coinpouch-simple-leather-brown.webp"
- },
- {
- "name": "Longsword",
- "type": "weapon",
- "system": {
- "description": {
- "value": "Versatile ([[/r 1d10]]); [[/r 1d8]] extra on a crit in melee<br>"
- },
- "source": "MPMB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "range": {
- "value": 5,
- "units": "ft"
- },
- "ability": "str",
- "actionType": "mwak",
- "damage": {
- "parts": [
- [
- "1d8 + @mod",
- "slashing"
- ]
- ]
- },
- "quantity": 1,
- "weight": 0.0,
- "equipped": true,
- "rarity": "common",
- "weaponType": "simpleM",
- "properties": {
- "ver": true
- },
- "proficient": true
- },
- "img": "icons/weapons/swords/sword-guard-worn-brown.webp"
- },
- {
- "name": "Scale Mail",
- "type": "equipment",
- "system": {
- "description": {
- "value": "This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets."
- },
- "source": "",
- "quantity": 1,
- "weight": 45.0,
- "equipped": true,
- "armor": {
- "value": 14,
- "type": "medium"
- },
- "stealth": true
- },
- "img": "icons/containers/chest/chest-simple-walnut.webp"
- },
- {
- "name": "Shield",
- "type": "equipment",
- "system": {
- "description": {
- "value": "A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time."
- },
- "source": "",
- "quantity": 1,
- "weight": 6.0,
- "equipped": true,
- "armor": {
- "value": 2,
- "type": "shield"
- }
- },
- "img": "icons/equipment/shield/heater-wooden-brown-axe.webp"
- }
- ],
- "effects": [],
- "flags": {
- "dnd5E": {
- "diamondSoul": false,
- "initiativeAdv": false,
- "initiativeAlert": false,
- "jackOfAllTrades": false,
- "observantFeat": false,
- "reliableTalent": false,
- "remarkableAthlete": false,
- "elvenAccuracy": false,
- "halflingLucky": false,
- "powerfulBuild": false
- }
- }
- }
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