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- //=================================================================================================
- //
- // DarkImp
- //
- //=================================================================================================
- actor DarkImp : DoomImp 5003 // [RT] Inherits from the DoomImp for convenience
- {
- game Doom
- spawnid 155 // [RT] I think this is the right Spawnid, change if it isn't
- obituary "$OB_DARKIMP"
- hitobituary "$OB_DARKIMP_MELEE"
- health 120
- missiletype DarkImpBall
- meleedamage 3
- meleesound "imp/melee"
- states
- {
- Spawn:
- DIMP AB 10 A_Look
- loop
- See:
- DIMP AABBCCDD 3 A_Chase
- loop
- Melee:
- Missile:
- DIMP EF 8 A_FaceTarget
- DIMP G 6 A_ComboAttack // See DarkImpBall
- goto See
- Pain:
- DIMP H 2
- DIMP H 2 A_Pain
- goto See
- Death:
- DIMP I 8
- DIMP J 8 A_Scream
- DIMP K 6
- DIMP L 6 A_NoBlocking
- DIMP M -1
- stop
- XDeath:
- DIMP N 5
- DIMP O 5 A_XScream
- DIMP P 5
- DIMP Q 5 A_NoBlocking
- DIMP RST 5
- DIMP U -1
- stop
- Raise:
- DIMP ML 8
- DIMP KJI 6
- goto See
- }
- }
- actor DarkImpBall : DoomImpBall // [RT] Inherits from DoomImpBall for convenience.
- {
- game Doom
- spawnid 218
- Speed 20
- damage 3 // [RT] I think this is right, change if neccesary.
- states
- {
- Spawn:
- BAL4 AB 4 bright
- loop
- Death:
- BAL4 CDE 6 bright
- stop
- }
- }
- //=================================================================================================
- //
- // Cacolantern
- //
- //=================================================================================================
- ACTOR Cacolantern : Cacodemon 5006
- {
- SpawnID 159
- Health 800
- Obituary "$OB_CACOLANTERN"
- HitObituary "$OB_CACOLANTERN_MELEE"
- States
- {
- Spawn:
- HED2 A 10 A_Look
- Loop
- See:
- HED2 A 3 A_Chase
- Loop
- Pain:
- HED2 E 3
- HED2 E 3 A_Pain
- HED2 F 6
- Goto See
- Missile:
- HED2 BC 5 A_FaceTarget
- HED2 D 5 BRIGHT A_BasicAttack (8, "None", "CacolanternBall", 32)
- Goto See
- Death:
- HED2 G 8 A_NoBlocking
- HED2 H 8 A_Scream
- HED2 IJK 8
- HED2 L -1 A_SetFloorClip
- Stop
- Raise:
- HED2 L 8 A_UnsetFloorClip
- HED2 KJIHG 8
- Goto See
- }
- }
- ACTOR CacolanternBall
- {
- SpawnID 219
- Radius 6
- Height 8
- Speed 20
- Damage 5
- Projectile
- +RANDOMIZE
- RenderStyle Add
- SeeSound "caco/attack"
- DeathSound "caco/shotx"
- States
- {
- Spawn:
- BAL8 AB 4 BRIGHT
- Loop
- Death:
- BAL8 CDE 6 BRIGHT
- Stop
- }
- }
- //=================================================================================================
- //
- // Abaddon
- //
- //=================================================================================================
- ACTOR Abaddon : Cacolantern 5015
- {
- SpawnID 220
- Health 1200
- Speed 12
- PainChance 40
- Obituary "$OB_ABADDON"
- HitObituary "$OB_ABADDON_MELEE"
- States
- {
- Spawn:
- HED3 A 10 A_Look
- Loop
- See:
- HED3 A 3 A_Chase
- Loop
- Pain:
- HED3 E 3
- HED3 E 3 A_Pain
- HED3 F 6
- Goto See
- Missile:
- HED3 BC 5 A_FaceTarget
- HED3 D 5 BRIGHT A_BasicAttack (8, "None", "AbaddonBall", 32)
- HED3 BC 5 A_FaceTarget
- HED3 D 5 BRIGHT A_BasicAttack (8, "None", "AbaddonBall", 32)
- Goto See
- Death:
- HED3 G 8 A_NoBlocking
- HED3 H 8 A_Scream
- HED3 IJK 8
- HED3 L -1 A_SetFloorClip
- Stop
- Raise:
- HED3 L 8 A_UnSetFloorClip
- HED3 KJIHG 8
- Goto See
- }
- }
- ACTOR AbaddonBall
- {
- SpawnID 221
- Radius 6
- Height 8
- Speed 20
- Damage 10
- Projectile
- +RANDOMIZE
- RenderStyle Add
- SeeSound "caco/attack"
- DeathSound "caco/shotx"
- States
- {
- Spawn:
- BAL3 AB 4 BRIGHT
- Loop
- Death:
- BAL3 CDE 6 BRIGHT
- Stop
- }
- }
- //=================================================================================================
- //
- // Belphegor
- //
- //=================================================================================================
- ACTOR Belphegor : HellKnight 5008
- {
- SpawnID 215
- Health 1500
- PainChance 25
- SeeSound "baron/sight"
- PainSound "baron/pain"
- DeathSound "baron/death"
- ActiveSound "baron/active"
- Obituary "$OB_BELPHEGOR"
- HitObituary "$OB_BELPHEGOR_MELEE"
- States
- {
- Spawn:
- BOS3 AB 10 A_Look
- Loop
- See:
- BOS3 AABBCCDD 3 A_Chase
- Loop
- Pain:
- BOS3 H 2
- BOS3 H 2 A_Pain
- Goto See
- Melee:
- Missile:
- BOS3 EF 6 A_FaceTarget
- BOS3 G 6 A_BasicAttack (10, "baron/melee", "BelphegorBall", 32)
- BOS3 EF 6 A_FaceTarget
- BOS3 G 6 A_BasicAttack (10, "baron/melee", "BelphegorBall", 32)
- BOS3 EF 6 A_FaceTarget
- BOS3 G 6 A_BasicAttack (10, "baron/melee", "BelphegorBall", 32)
- Goto See
- Death:
- BOS3 I 8
- BOS3 J 8 A_Scream
- BOS3 K 8
- BOS3 L 8 A_NoBlocking
- BOS3 MN 8
- BOS3 O -1 A_BossDeath
- Stop
- Raise:
- BOS3 ONMLKJI 8
- Goto See
- }
- }
- ACTOR BelphegorBall : BaronBall
- {
- SpawnID 222
- Speed 20
- }
- //=================================================================================================
- //
- // BloodDemon
- //
- //=================================================================================================
- ACTOR BloodDemon : Demon 5004
- {
- SpawnID 156
- Health 300
- Obituary "$OB_BLOODDEMON_MELEE"
- States
- {
- Spawn:
- SRG2 AB 10 A_Look
- Loop
- See:
- SRG2 AABBCCDD 2 A_Chase
- Loop
- Pain:
- SRG2 H 2
- SRG2 H 2 A_Pain
- Goto See
- Melee:
- SRG2 EF 8 A_FaceTarget
- SRG2 G 8 A_SargAttack
- Goto See
- Death:
- SRG2 I 8
- SRG2 J 8 A_Scream
- SRG2 K 4
- SRG2 L 4 A_NoBlocking
- SRG2 M 4
- SRG2 N -1
- Stop
- Raise:
- SRG2 NMLKJI 5
- Goto See
- }
- }
- //=================================================================================================
- //
- // Hectebus
- //
- //=================================================================================================
- ACTOR Hectebus : Fatso 5007
- {
- SpawnID 158
- Health 1200
- PainChance 20
- Obituary "$OB_HECTEBUS"
- States
- {
- Spawn:
- HECT AB 15 A_Look
- Loop
- See:
- HECT AABBCCDDEEFF 4 A_Chase
- Loop
- Pain:
- HECT J 3
- HECT J 3 A_Pain
- Goto See
- Missile:
- //These Next 2 states replace A_FatRaise and A_HectRaise
- HECT G 0 A_PlaySound("fatso/raiseguns")
- HECT G 20 A_FaceTarget
- HECT H 0 A_CustomMissile("HectShot",28,0,0,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,5.625,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,11.25,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,16.875,1)
- HECT H 10 BRIGHT
- HECT IG 5 A_FaceTarget
- HECT H 0 A_CustomMissile("HectShot",28,0,0,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,-5.625,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,-11.25,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,-16.875,1)
- HECT H 10 BRIGHT
- HECT IG 5 A_FaceTarget
- HECT H 0 A_CustomMissile("HectShot",28,0,-11.25,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,-5.625,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,0,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,5.625,1)
- HECT H 0 A_CustomMissile("HectShot",28,0,11.25,1)
- HECT H 10 BRIGHT
- HECT IG 5 A_FaceTarget
- Goto See
- Death:
- HECT K 6
- HECT L 6 A_Scream
- HECT M 6 A_NoBlocking
- HECT NOPQRS 6
- HECT T -1
- Stop
- Raise:
- HECT RQPONMLK 5
- Goto See
- }
- }
- ACTOR HectShot : FatShot
- {
- Speed 22
- Damage 12
- States
- {
- Spawn:
- HECF AB 4 BRIGHT
- Loop
- Death:
- HECF C 8 BRIGHT
- HECF D 6 BRIGHT
- HECF E 4 BRIGHT
- Stop
- }
- }
- //=================================================================================================
- //
- // SuperShotgunGuy
- //
- //=================================================================================================
- ACTOR SuperShotgunGuy 5005
- {
- Game Doom
- SpawnID 157
- Health 120
- Radius 20
- Height 56
- Mass 100
- Speed 8
- PainChance 170
- SeeSound "chainguy/sight"
- PainSound "chainguy/pain"
- DeathSound "chainguy/death"
- ActiveSound "chainguy/active"
- AttackSound "ssgguy/attack"
- MONSTER
- +FLOORCLIP
- Obituary "$OB_SSGGUY"
- DropItem "SuperShotgun"
- States
- {
- Spawn:
- GPOS AB 10 A_Look
- Loop
- See:
- GPOS AABBCCDD 4 A_Chase
- Loop
- Missile:
- GPOS E 10 A_FaceTarget
- GPOS F 8 Bright A_CustomBulletAttack(8, 7, 7, 5, "BulletPuff")
- GPOS E 8
- Goto See
- Pain:
- GPOS G 3
- GPOS G 3 A_Pain
- Goto See
- Death:
- GPOS H 5
- GPOS I 5 A_Scream
- GPOS J 5 A_NoBlocking
- GPOS KLM 5
- GPOS N -1
- Stop
- XDeath:
- GPOS O 5
- GPOS P 5 A_XScream
- GPOS Q 5 A_NoBlocking
- GPOS RS 5
- GPOS T -1
- Stop
- Raise:
- GPOS LKJIH 5
- Goto See
- }
- }
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