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RAD136

Feb 25th, 2020
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  1. =================================================================================
  2. Roguelike Adventures and Dungeons 1.35 --> Roguelike Adventures and Dungeons 1.36
  3. =================================================================================
  4.  
  5. Updated:
  6. Aether: Lost Content (Lost Aether Content 1.12.2-v0.1.1 --> Lost Aether Content 1.12.2-v0.1.2):
  7. Lost Aether Content 1.12.2-v0.1.2:
  8. - Fixed Aerwhale King not stunning clientside
  9. - Added Legacy disc to the Platinum loot poll
  10. - Added a changelog file, to check for updates if there is any
  11. - Fixed emissive textures not working
  12. - Updated banner file
  13.  
  14. Building Gadgets (BuildingGadgets-2.7.4.jar --> BuildingGadgets-2.8.1.jar):
  15. BuildingGadgets-2.8.1.jar:
  16. [2.8.1 - 1.12.2] - 2020-02-23
  17. Woops, I broke it. Dank Nulls now work again with some other nice improvements for one of the final 1.12.2 versions. This version comes with some rewrites on the inventory system so please post any issues to the [Building Gadgets Github](https://github.com/Direwolf20-MC/BuildingGadgets/issues/new/)
  18. Changed
  19.  
  20. * Rewrote how the Gadgets insert items back into the inventories, It now follows in the extracting systems footsteps and flows from the Linked inventory to the Players inventory and finally looking for any inventory bound inventories (Dank Null)
  21. * Added the Astral Sorcery Flare to the blacklist by default as it causes some odd issues with the Copy Paste Gadget. Fixed
  22.  
  23. * Fixed the Dank Null support that I removed by accident.. Woops, sorry about that.
  24. * Fixed the Gadgets being able to build above the world height (and below)
  25. * Fixed the Gadgets being able to select our Effect Block (The one that shrinks and grows). This was mostly an issue in Creative.
  26.  
  27. BuildingGadgets-2.8.0.jar:
  28. [2.8.0 - 1.12.2] - 2020-02-19
  29. Firstly, 12 MILLION downloads and counting! What a milestone. Thank you to everyone who has downloaded and enjoyed BuildingGadgets! Secondly 2.8.0 of BuildingGadgets marks the first of what I hope to be only a few final releases for 1.12.2. We have big plans for 1.14 onwards and hope to see all of you in the newer Minecraft versions :heart:
  30. Changed
  31.  
  32. * Rewrote the way we extract items from inventories. We now have an actual defined flow of Remote / Bound inventory then Player inventory. This also fixes some weird issues with having partly enough items in one or the other inventory. Fixed
  33.  
  34. * Fixed a pretty major dupe bug using the exchanger and some DireDurps! (Huge thanks to [dh458](https://github.com/dh458))
  35. * Sudo Fixed a few crashes by catching their errors instead of crashing Minecraft. Seems fair... :D Removed
  36.  
  37. * Removed some console spam, sorry about that. Sometimes debug code sneaks it way into a release.
  38.  
  39. Chance Cubes (ChanceCubes 1.12.2-4.1.0.300 --> ChanceCubes 1.12.2-5.0.2.345):
  40. ChanceCubes 1.12.2-5.0.2.345:
  41. Last planned 1.12.2 release!
  42. - Added commands to list disabled rewards
  43. - Fixed issue with Profiles not resetting on servers after a player logs out and then back in
  44. - Added Random Item and Random Block dynamic values
  45. - Random item can now only return ones that show up in a tab
  46.  
  47. ChanceCubes 1.12.2-5.0.1.339:
  48. Fixed server crash with some rewards
  49.  
  50. ChanceCubes 1.12.2-5.0.1.338:
  51. Fixed issue on the client when connecting to a server.
  52.  
  53. ChanceCubes 1.12.2-5.0.1.337:
  54. WARNING!
  55. This version (v5) is not compatible with older versions of configs! Do note that if you update, your configs may not work like they did!
  56. Updates from previous beta version:
  57. Buffed the Demonic Blaze rewards slightly
  58. Fixed issues with rewards not spawning things correctly
  59. Fixed wrong reward name for default profile
  60. Fixed crash associated with #201
  61. Fixed issue with random oredict not working #200
  62. Fixed issue with Giant Chance Cubes not spawning in when placing made via 3x3x3 cube #199
  63. Removed uneeded methods from RewardsUtil
  64. Fixed naming issue with the Icosahedron reward
  65. Fixed mixup with the nether start and notch apple rewards
  66.  
  67. ChanceCubes 1.12.2-5.0.1.335:
  68. Added more helpful reward commands
  69. Removed reward config enabling/disabling
  70. Fixed issue with hardcoded profiles not correctly working
  71. Fixed issue with custom user rewards not properly enabling
  72. Fixed some rewards missing
  73.  
  74. ChanceCubes 1.12.2-5.0.1.334:
  75. =====Major update=====
  76. Added Mimic Boss reward
  77. Added Slime Queen Boss reward
  78. Removed Mob Effects reward
  79. Removed slime queen reward temporarily
  80. Added Demonic Blaze boss reward
  81. Added Evil Witch boss reward
  82. Biodomes are more modular and adjustable now
  83. Guardians reward now have a Chance value of -85 with the hardcore profile
  84. Added options to Chance Cubes Rename reward
  85. Added lots more reward property options to rewards
  86. Added profile option to biodomes to disable entity spawning
  87. Added profile options for oresphere for white and black lists
  88. Added white and black lists to the ore pillar reward
  89. Added profile property black list to biomes in biodome giant chance cube reward
  90. Added ability to spawn "copies" of an entity via the custom rewards system
  91. Added more options for Entity Rewards
  92. Changed the command reward parts to be able to have the cube as the origin and not always the player
  93. Fixed a bug with Giant Cube rewards not being re-enabled by profiles
  94. Fixed issue with some rewards not properly enabling/ disabling
  95. Fixed issue with rewards not being correctly enabled/ disabled on world join
  96. Fixed issue with rewards not properly being set as enabled/ disabled on reload
  97. Added support for perworld profiles
  98. Added support for triggering profiles via advancements
  99. Fixed issue with custom profiles not "enabling" on startup
  100. Added better support for profiles that have sub profiles
  101. Sub profiles enabled and disabled before parent profile
  102. Fixed a bug with custom subprofiles not being able to be found
  103. Fixed bug with profile settings persisting into new worlds
  104. Added support for triggers to require all before enabling profile
  105. Profiles are now initially enabled if they have no triggers
  106. Fixed profiles not disabling giant cube rewards when enable
  107. Fixed issue with non ASCII characters having issues with gradle
  108. OffsetBlocks now accept RewardBlockCaches
  109. All commands can now be run on single player without op
  110. Fixed #186
  111. Fixed issue with localisation
  112. Fixed issue with Giant Cubes and copy spawning them
  113. Missed part of converting to and from global and relative positions
  114. Fixed crash in profileUI
  115. Fixed game loading crash
  116. Fixed issue with offsetblocks taking up a lot of memory #194
  117. Updated Chance Cubes texture to be 16x16 instead of 64x64
  118. Converted the giant cube rewards to be per player based
  119. Changed name of all hard coded class rewards to use new naming format
  120. Added more information to rewardsinfo command
  121. Added Chance Cubes as non-removable blocks
  122. Other small bugs fixed with rewards in files
  123. Fixed issue with loading in Effect rewards
  124. Converting rewards to be hardcoded json files
  125.  
  126. Comforts (comforts-1.12.2-1.4.1.2.jar --> comforts-1.12.2-1.4.1.3.jar):
  127. comforts-1.12.2-1.4.1.3.jar:
  128. 1.4.1.3
  129. ----------------
  130. Changed
  131. - Added Spanish translation, thanks OdinsRagnarok!
  132.  
  133. Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
  134. CookingForBlockheads_1.12.2-6.5.0.jar:
  135. Fixed ingredients showing up as missing when they weren't
  136. Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
  137. Fixed preservation upgrade not properly excluding recipe options in all cases
  138. Fixed dyes being used up when dyeing in creative mode (by WesCook)
  139. Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
  140. Added Traditional Chinese translation (by chesterccj305)
  141. Updated Russian translation (by Bytegm)
  142.  
  143. Corail Tombstone (Corail Tombstone 3.6.4 for 1.12.2 --> Corail Tombstone 3.6.8 for 1.12.2):
  144. Corail Tombstone 3.6.8 for 1.12.2:
  145. This mod supports mc version from 1.8.9 to 1.15.2
  146. Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
  147. Latest : 3.6.8 - Recommended : 3.6.8
  148. Changes 3.6.8 :
  149. - fix #133 (bug introduced in 3.6.7, dying around a grave can break that grave)
  150. Changes 3.6.7 :
  151. - improve spanish translation
  152. - fix Hwyla compat (#124)
  153. Changes 3.6.6 :
  154. - spanish translation (courtesy of EdicionGamer)
  155. - fix for the tablet of assistance (introduced in 3.6.5)
  156. - set a new cooldown on magic items if the gametime is reset (#123)
  157. Changes 3.6.5 :
  158. - compat FuturePack, AdvancedFishing (#118), Quark (totem)
  159. - improve grave items interaction with block when not enchanted
  160. - update chinese lang
  161. - fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
  162. Changes 3.6.4 :
  163.  
  164. * - compat Hwyla (#107)
  165. - compat TConstruct (#112) Changes 3.6.3 :
  166.  
  167. * - fix lost tablets not awaking (#103)
  168. - fix the plate texture on graves
  169. - russian lang Changes 3.6.2 :
  170.  
  171. * - command tbteleporthome (bed location/respawn)
  172. - tablet of home (+ ancient version only foundable by fishing)
  173. - client config to show the magic circles
  174. - new texture for the ghost & background of the guis
  175. - fix #98 (related to the changes in 3.6.1 if the player loses knowledge points) Changes 3.6.1 :
  176.  
  177. * - improvements about the knowledge guis & add an alignment bar
  178. - Ancient Tablet of Recall foundable by fishing
  179. * - new enchantment Magic Siphon
  180. - improve magic items interaction (about entity/block interaction)
  181. - sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
  182. - prefix the advancement translations
  183. - display a partial cooldown for the ankh when relogging
  184. - reduce Ghostly Shape cost
  185. - visible area effects when praying or using the ancient tablet Changes 3.6.0 :
  186.  
  187. * - relook the knowledge guiscreen
  188. - fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
  189. - Scroll of Reach
  190.  
  191. Corail Tombstone 3.6.6 for 1.12.2:
  192. This mod supports mc version from 1.8.9 to 1.15.2
  193. Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
  194. Latest : 3.6.6 - Recommended : 3.6.6
  195. Changes 3.6.6 :
  196. - spanish translation (courtesy of EdicionGamer)
  197. - fix for the tablet of assistance (introduced in 3.6.5)
  198. - set a new cooldown on magic items if the gametime is reset (#123)
  199. Changes 3.6.5 :
  200. - compat FuturePack, AdvancedFishing (#118), Quark (totem)
  201. - improve grave items interaction with block when not enchanted
  202. - update chinese lang
  203. - fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
  204. Changes 3.6.4 :
  205.  
  206. * - compat Hwyla (#107)
  207. - compat TConstruct (#112) Changes 3.6.3 :
  208.  
  209. * - fix lost tablets not awaking (#103)
  210. - fix the plate texture on graves
  211. - russian lang Changes 3.6.2 :
  212.  
  213. * - command tbteleporthome (bed location/respawn)
  214. - tablet of home (+ ancient version only foundable by fishing)
  215. - client config to show the magic circles
  216. - new texture for the ghost & background of the guis
  217. - fix #98 (related to the changes in 3.6.1 if the player loses knowledge points) Changes 3.6.1 :
  218.  
  219. * - improvements about the knowledge guis & add an alignment bar
  220. - Ancient Tablet of Recall foundable by fishing
  221. * - new enchantment Magic Siphon
  222. - improve magic items interaction (about entity/block interaction)
  223. - sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
  224. - prefix the advancement translations
  225. - display a partial cooldown for the ankh when relogging
  226. - reduce Ghostly Shape cost
  227. - visible area effects when praying or using the ancient tablet Changes 3.6.0 :
  228.  
  229. * - relook the knowledge guiscreen
  230. - fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
  231. - Scroll of Reach
  232.  
  233. Corail Tombstone 3.6.5 for 1.12.2:
  234. This mod supports mc version from 1.8.9 to 1.14.4
  235. Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
  236. Latest : 3.6.5 - Recommended : 3.6.5
  237. Changes 3.6.5 :
  238. - compat FuturePack, AdvancedFishing (#118), Quark (totem)
  239. - improve grave items interaction with block when not enchanted
  240. - update chinese lang
  241. - fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
  242. Changes 3.6.4 :
  243.  
  244. * - compat Hwyla (#107)
  245. - compat TConstruct (#112) Changes 3.6.3 :
  246.  
  247. * - fix lost tablets not awaking (#103)
  248. - fix the plate texture on graves
  249. - russian lang Changes 3.6.2 :
  250.  
  251. * - command tbteleporthome (bed location/respawn)
  252. - tablet of home (+ ancient version only foundable by fishing)
  253. - client config to show the magic circles
  254. - new texture for the ghost & background of the guis
  255. - fix #98 (related to the changes in 3.6.1 if the player loses knowledge points) Changes 3.6.1 :
  256.  
  257. * - improvements about the knowledge guis & add an alignment bar
  258. - Ancient Tablet of Recall foundable by fishing
  259. * - new enchantment Magic Siphon
  260. - improve magic items interaction (about entity/block interaction)
  261. - sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
  262. - prefix the advancement translations
  263. - display a partial cooldown for the ankh when relogging
  264. - reduce Ghostly Shape cost
  265. - visible area effects when praying or using the ancient tablet Changes 3.6.0 :
  266.  
  267. * - relook the knowledge guiscreen
  268. - fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
  269. - Scroll of Reach
  270.  
  271. Cosmetic Armor Reworked (CosmeticArmorReworked-1.12.2-v4a.jar --> CosmeticArmorReworked-1.12.2-v4b.jar):
  272. CosmeticArmorReworked-1.12.2-v4b.jar:
  273. Fix incompatibility with Armourer's Workshop. (If this introduces other incompatibilities with other mods, please let me know)
  274.  
  275. Cyclic (Cyclic-1.12.2-1.19.19.jar --> Cyclic-1.12.2-1.19.20.jar):
  276. Cyclic-1.12.2-1.19.20.jar:
  277. Fixed autocrafter/JEI dupe bug.
  278. Fix game crash when slowfall is disabled.
  279. Fixed a bug introduced in 1.19.19 causing way too many chunk updates for a single machine.
  280. Fixed Fluid Collector pulling in the wrong fluid and in some cases building over mismatching fluids.
  281.  
  282. Cyclops Core (CyclopsCore-1.12.2-1.6.0.jar --> CyclopsCore-1.12.2-1.6.1.jar):
  283. CyclopsCore-1.12.2-1.6.1.jar:
  284. As always, don't forget to backup your world before updating!
  285. Fixes:
  286. * Fix crash when reading DimPos client-side for a non-default dimension
  287. Closes CyclopsMC/IntegratedDynamics#806
  288.  
  289. Doomlike Dungeons (DoomlikeDungeons-1.12.10-MC1.12.2.jar --> DoomlikeDungeons-1.13.1-MC1.12.2.jar):
  290. DoomlikeDungeons-1.13.1-MC1.12.2.jar:
  291. It is now possible to define block families and add them to themes; blocks will be randomly selected from the family when used.
  292. Themes can now be whitelisted and blacklisted for specific biomes as well as biome types.
  293. Any block can be set to act as "air" (empty space) in any theme.
  294. The "WATER" flag is now deprecated for themes.
  295. Existing themes have been updated to use the new features (you must re-install the themes to see these changes).
  296. Theme versions as now integers and do nothing.
  297. Various bug fixes from previous beta version.
  298.  
  299. DoomlikeDungeons-1.12.12-MC1.12.2.jar:
  300. Field names in themes are now case insensitive (no longer care about capitalization).
  301. Now the dimension white list field really should work.
  302.  
  303. Electroblob's Wizardry (Electroblob's Wizardry - 4.1.4 - MC 1.12.2.jar --> Electroblob's Wizardry - 4.2.9 - MC 1.12.2):
  304. Electroblob's Wizardry - 4.2.9 - MC 1.12.2:
  305. Version 4.2.9 - Getting twilight-ready!
  306. + Added German translations, courtesy of Alsentar
  307. + Updated Chinese translations, courtesy of Hokorizero and TUsama
  308. + Updated Spanish translations, courtesy of BirdyDragon
  309. + The screen now shakes when shockwave is cast nearby, and when a meteor or lightning hammer lands nearby
  310. + Items and blocks specified in the config now support metadata, resolving issue #353
  311. > For example, minecraft:coal:1 can be used to specify charcoal
  312. > If no metadata is specified, the entry will match all metadata values
  313. * Made some tweaks to the random_spell loot function to minimise the chance of empty books generating
  314. * Shockwave no longer prints '[player] resisted Shockwave' when the playersMoveEachOther option is disabled
  315. # Fixed issue #323, where newer version of Antique Atlas would fail to translate wizardry's custom marker names
  316. # Possibly fixed issue #359 (and maybe even the ancient issue #15!), a syncing issue with the snare block
  317. # Fixed issue #362, where the game would crash when summoned creatures were killed by forest of thorns with CoFH Core installed
  318. # Fixed a bug where casting shockwave near a player wearing an amulet of anchoring, or with playersMoveEachOther disabled, would cause the spell to not affect some other nearby players or mobs
  319. # Fixed earthquake not making the screen shake
  320. # Fixed a bug where the pocket furnace item blacklist checked the smelting result, not the item being smelted
  321. # Fixed a bug where the blink effect was being ticked twice
  322.  
  323. Electroblob's Wizardry - 4.2.8 - MC 1.12.2:
  324. Version 4.2.8 - Tweaking this, fixing that
  325. + Wizardry's custom fireballs can now be parried like vanilla ones, fixing issue #335
  326. + Wizards can now cast grapple... enjoy!
  327. + Wizards can now cast snowball (but they don't naturally spawn with it equipped)
  328. * Updated Russian translations, courtesy of bigenergy
  329. * Wizardry's custom fall damage can no longer deal more damage than normal vanilla fall damage would have dealt
  330. * Tweaked how constructs deal periodic damage so mobs don't all get hit at once, makes it look more natural
  331. * Tomes of arcana now have more accurate descriptions, fixing issue #330
  332. * Miscellaneous API improvements:
  333. > Added a SpellThrowable class for spells that shoot vanilla projectiles and projectiles from other mods
  334. > Added entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers - you can use these, for example, to make spells that wizards can only equip if they spawn in a particluar location
  335. > Added chainable methods for setting which items (as in books/scrolls) a spell can appear on, and which entities can spawn with it equipped
  336. > Added an overload to WizardrySounds#createSound(...) that accepts a mod ID; mainly for use by the Spell class
  337. > Added similar overloads for the texture creation methods in ParticleWizardry
  338. > All of the sound-related methods in the Spell class now use the appropriate mod ID for that spell; you should no longer have to override them for normal spells
  339. > Wizardry.proxy.addMultiLineDescription(...) now accepts format arguments
  340. # Fixed issue #178, where players would immediately die again after resurrecting when potion core was installed
  341. # Fixed issue #299, where the game would freeze due to a circular reference in NBT (somehow?!) - this now prints an error to the console
  342. # Fixed issue #317, where empowering presence could be cast repeatedly to get unlimited levels of the empowerment effect
  343. # Fixed issue #336, where teleporting away or logging out when near an entity with the slow time effect sometimes resulted in a player or mob being invulnerable and unable to affect the world
  344. # Fixed issue #345, where wizards, evil wizards and phoenixes would play their continuous spell sounds every tick
  345. # Fixed an issue where tomes of arcana would display an incorrect tier in their tooltips
  346. # Fixed a (virtually unnoticeable) rounding error related to invisibility when wearing wizard armour
  347. # Erased the stray pixel from the Skyrim-style HUD skin (What? It was annoying me...)
  348.  
  349. Electroblob's Wizardry - 4.2.7 - MC 1.12.2:
  350. Version 4.2.7 - Hotfix
  351. * Smoke bombs now apply blindness to mobs as well as the mind trick effect - this should make it work better with Dynamic Stealth
  352. # Found the earth mage leggings texture, somehow it must have fallen down the back of the sofa
  353. # Fixed rounding errors when handling mana consumed by continuous spells, this was mainly noticeable when casting spells costing 5/second with a full matching armour set
  354. # Fixed an issue where enchanting scrolls with crystal shards or grand crystals used the mana value for regular magic crystals
  355. # Fixed an issue where Lycanite's mobs would not drop wizardry loot, also thanks to Azim-Palmer
  356.  
  357. Electroblob's Wizardry - 4.2.6 - MC 1.12.2:
  358. Version 4.2.6 - A few festive fixes
  359. + Added a damage property to the frost axe spell JSON file, fixing issue #322
  360. + Added a config option to disable growing crystal flowers with bonemeal
  361. + Decked the halls
  362. # Fixed issue #170 (and hopefully #208, #289 and #313), a GL state issue affecting rendering from other mods - courtesy of UltraHex
  363. # Fixed issue #261, where the frostbite skin overlay effect would stop the second layer of a player's skin from rendering until they left the game or changed their skin customisation settings
  364. # Fixed issue #262, where ice giants and phoenixes spawned from eggs would try to attack players in creative mode
  365. # Fixed issue #280, where all nearby players would see the on-screen blink effect when a player cast blink
  366. # Fixed issue #288, where OCDevices would query conjured item max damage before spell initialisation, causing a crash
  367. # Jingled the bells
  368. # Fixed issue #291, an error when loading wizard NBT data
  369. # Fixed issue #294, where wizard armour would sometimes break when it ran out of mana
  370. # Fixed issues #298 and #304, crashes (server and client respectively) caused by a ConcurrentModificationException when updating dispenser casting
  371. # Fixed issue #303, where the ring of chaining effect would attack the player wearing it
  372. # Fixed issue #305, where arcane-locked blocks would cause VoxelMap to crash
  373. # Fixed issue #306, a server error when creating ice spikes
  374. # Fixed issue #307, where re-remembering the same stone circle location would sometimes crash the game
  375. # Wrapped the presents
  376. # Fixed an issue where Lycanite's mobs with the frostbite effect would cause a rendering error, resulting in weird graphical glitches - courtesy of Azim-Palmer
  377. # Fixed an issue where black hole would grow indefinitely if the client got out of sync
  378.  
  379. Electroblob's Wizardry - 4.2.5 - MC 1.12.2:
  380. Version 4.2.5 - Hotfix
  381. # Fixed issue #274, where spawning conditions for wizardry's hostile mobs were incorrectly applied to all hostile mobs
  382.  
  383. Electroblob's Wizardry - 4.2.4 - MC 1.12.2:
  384. Version 4.2.4 - Bits and bobs, balancing and bugfixes
  385. + Unleashed the full potential of spell properties files!
  386. > Spell properties files can now be overridden globally in config/ebwizardry/spells
  387. > Spell properties files can now be overridden for specific worlds in [world save]/data/spells
  388. > Moved the main config file to the new ebwizardry folder because it makes more sense for it to be there now
  389. + API improvements to spell books:
  390. > Allow spells to set which book/scroll items they can appear on
  391. > Allow spell books to set custom GUI textures
  392. > Tweaks to loot functions and wizards to accommodate the changes
  393. * Updated the crystal ore picture in The Wizard's Handbook
  394. * Rebalanced wand progression, it should be a lot less of a grind now, especially at lower tiers
  395. * Increased the health threshold for the amulet of transience, it should now trigger more often
  396. * Fast worldgen now performs a simple check for water instead of just ignoring ocean biomes, so it shouldn't generate structures underwater
  397. * Improved the descriptions of some of the structure generation settings to make it clearer how to disable them completely
  398. # The looting spell context now works properly
  399. # Fixed issue #186 (also #269), a crash during world generation with Dynamic Trees installed - fancy worldgen should now work again with Dynamic Trees
  400. # Converted wizardry's in-world sound files from stereo to mono, fixing issue #218
  401. # Fixed issue #244, where arcane jammer would sometimes not work properly on evokers
  402. # Fixed issue #245, where the client and server would sometimes select different forfeits
  403. # Fixed issue #248, where the game would crash during world generation if any of the config structure file lists did not contain any valid files - this now prints a warning instead, sincce that's not how you should disable structures
  404. # Fixed issue #256, where removing spells (either by updating from an older version or uninstalling a spell pack) would result in various spell book and scroll metadata mismatches
  405. # Fixed issue #257, where the ring of condensing and amulet of transience would only recharge wands/armour on the client side, meaning the charge would reset to its previous value when the item was moved around
  406. # Fixed issue #260, where lightning wraith spawners would only work during thunderstorms
  407. # Fixed issue #267, a block detection misalignment that caused block properties to be queried on the wrong block in various spells
  408.  
  409. Electroblob's Wizardry - 4.2.3 - MC 1.12.2:
  410. Version 4.2.3 - Hotfix
  411. # Temporarily disabled the spells sound category to prevent issue #238, this will be reinstated later when a solution is found
  412. # Fixed JEI spamming the log with errors about mana flask charging recipes having no output
  413. # Fixed issue #242, where charging an item with a mana flask would wipe its NBT data
  414.  
  415. Electroblob's Wizardry - 4.2.2 - MC 1.12.2:
  416. Version 4.2.2 - More tweaks and fixes
  417. + Added Polish translations, courtesy of Trozuu
  418. + Spell books and scrolls now display their tier, element and spell type when advanced tooltips are enabled (F3+H) - this allows you to search by element or spell type in the creative menu, hooray!
  419. + Conjure block now requires the player to be sneaking to dispel a block
  420. + Added support for WAWLA enchantment descriptions to the en_us and en_gb lang files, fixing #210
  421. + Added a 5x bonus progression modifier for casting an undiscovered spell for the first time
  422. * Wands now only track the last 5 spells cast, instead of 10 - this means that cycling through all the spells in sequence on any wand incurs no repetition penalty to progression
  423. * Reduced the required progression for all tiers by about 30-35%
  424. * Increased the default rarity of wizardry's structures, reset them in the config menu to get the new values
  425. * Combustion rune now respects player block damage and mob griefing settings, see issue #217
  426. * Items can no longer be recharged with mana flasks if they are already fully charged
  427. * The game will no longer launch with Forge versions older than the required version
  428. # Fixed issue #68, where mana flask charging recipes did not work correctly in non-vanilla crafting grids
  429. # Fixed issue #172 (also #191, #198, #199, #205, #211, #217, #220, #226, #230, #232 and #234), an ArrayIndexOutOfBoundsException crash related to wizardry's custom sound category
  430. # Fixed issue #179, where the possession spell shaders were applied to all players instead of just the one using possession
  431. # Fixed issue #182, where various construct spells would crash the game when cast by dispensers
  432. # Fixed issue #183, yet another ArrayIndexOutOfBoundsException in wand NBT data
  433. # Fixed issue #185, a crash related to summoned creature revenge-targeting
  434. # Fixed issue #190, where certain forfeits were able to break or overwrite blocks they should not
  435. # Fixed issue #196, a crash related to sound loops checking if they should continue
  436. # Fixed issue #205, a ConcurrentModificationException crash when rendering arcane lock effects
  437. # Fixed issue #216, where the game would sometimes crash when a shrine was conquered
  438. # Fixed a crash when clicking an already-remembered stone circle, see issue #217
  439. # Fixed spectral bow repeatedly re-equipping when used, see issue #217
  440. # Fixed imbuement spells not working correctly, see issue #217
  441. # Fixed issue #219, a crash on startup related to lightning hammer item attribute modifiers
  442. # Fixed issue #228, a dedicated server crash related to disintegration effects
  443. # Fixed issue #229, a NullPointerException crash during transportation teleporting
  444. # Fixed issue #236, a crash with targeting events related to possession
  445. # Fixed lighting issues with spectral blocks, they no longer emit light but always appear bright
  446. # Fixed clairvoyance particles not moving correctly
  447. # Fixed some typos in the lang files
  448.  
  449. Electroblob's Wizardry - 4.2.1 - MC 1.12.2:
  450. Version 4.2.1 - Hotfix
  451. + Added a config option to specify blocks that count as trees for wizardry's structure generators - fixes issue #165
  452. + Added various translations which were missed in the 4.2.0 update
  453. * The wizard tower rarity config option now resets itself to the default value (600) when it is below the minimum value (20) - this means old configs should now change automatically
  454. # Fixed issue #49, where the game would crash when entities were added to the config immunity lists
  455. # Fixed issue #166, a crash caused by a NullPointerException in potion events
  456. # Fixed issue #171, where the game would crash with a JSON syntax error when recipes referenced from the handbook were removed - a blank recipe grid is now displayed instead when this happens
  457. # Fixed issue #176, another ArrayIndexOutOfBoundsException in wand NBT
  458.  
  459. Electroblob's Wizardry - 4.2.0 - MC 1.12.2:
  460. Key:
  461. ^ Version updates
  462. + Added features
  463. * Changed features
  464. # Bugfixes
  465. - Removed features
  466. Version 4.2.0 - An update so big the changelog is in multiple parts!
  467. General:
  468. ^ Updated to Forge 1.12.2 - 14.23.5.2814
  469. * Sanitised the jar filename a bit (removed the spaces and the apostrophe, apparently Maven doesn't like them)
  470. Cosmetic:
  471. + Added many new particle effects to various spells
  472. + Added a variety of new sounds, including spell selection, spell binding in the arcane workbench, and casting of various spells
  473. + The arcane workbench GUI now has a fancy animation when the apply button is pressed
  474. + Conjured items now have an appearing/disappearing animation
  475. + Creatures with the frostbite effect now show an icy layer over their skin
  476. + Wizard robes now bend when the wearer is sneaking or sitting down
  477. + Legendary wizard armour now has its own armour texture variants (the items still look the same)
  478. + The spell HUD has a new default texture and now supports different skins defined using JSON files in resource packs, which can be selected in the config menu - the base mod now comes with 19 different skins to choose from!
  479. + The spell HUD now shows the previous and next spells and has a spell-switching animation
  480. + Sixth sense and transience (along with two of the new spells) now have fancy shaders!
  481. + The spell HUD position config option now has four more options allowing the HUD to switch from left to right depending on which hand the active wand is held in
  482. + Wands now display their progression when advanced tooltips are enabled
  483. + Added a spells sound category, use the slider in Options -> Music & Sounds to change the volume of spells separately to other sounds
  484. + Added a config option to turn off spell shaders
  485. + Added a config option to reverse the spell switching scroll direction
  486. * The default spell HUD scroll direction has been reversed so it works the way you'd expect it to with the new animation
  487. * The spell HUD now scales itself to get out of the way of the hotbar and offhand slot - this normally only happens with a large GUI scale or a small game window, and can be avoided by changing the HUD position, GUI scale or the player's primary hand
  488. * Completely rewrote the rendering for arc/lightning ray/chain lightning, it is now fully 3D and no longer an entity, resulting in improved performance
  489. * Completely rewrote the rendering for forcefields, they are now actual spheres and not made of particles, and have particle effects when things hit them
  490. * Shockwave has a new animation and sound
  491. * Rewrote the particle system to use the texture atlas, resulting in a major performance improvement for large numbers of particles (such as with the blizzard spell)
  492. * Particles can now have simple physics, for example, flame ray spreads out when it hits a block
  493. * Spirit animals now fade away when dispelled
  494. * All sounds are now defined in separate sound events
  495. * Continuous spell sounds are now looped nicely, with start and end sections and a much longer loop
  496. * Retextured most of the blocks
  497. * Retextured nearly all of the items, including all of the wands
  498. * Retextured a number of spell icons
  499. * Retextured a few entities
  500. * Retextured all of the book GUIs and added subtly different variations for different tiers of spell book
  501. * Updated the Wizardry logo
  502. * Most chat readouts (excluding commands) have been changed to toast notifications above the hotbar
  503. # Fixed render pass/layer issues for various translucent things
  504. # Fixed a bug where status effects with custom particles (e.g. frostbite) would not update on the client when applied to non-players, causing them to appear to continue indefinitely
  505. # Status effects with custom particles no longer mix their colours with other status effects
  506. # Ice spikes no longer appear black when inside blocks
  507. # Fixed transparency for cobwebs from the cobwebs spell
  508. # Flame particles no longer appear dull and translucent for some spells (firebomb, flame ray, phoenix attacks, etc.)
  509. # Fixed various spells where particles that were meant to appear did not
  510. # Fixed z-fighting on the brim of wizard hats when they have the enchantment glint effect
  511. # Wizard hats no longer clip through the hat layer of player skins, fixing issue #83 - the brim is slightly wider now to keep it in proportion
  512. # The arcane workbench in-world animation is now smoother
  513. # The spell HUD no longer displays in spectator mode
  514. # Wizards no longer spawn heal particles around themselves when they first spawn
  515. - Removed the mana readout in item tooltips (you can still view the exact mana in an arcane workbench - or by pressing F3 + H, you spoilsport...)
  516. Blocks:
  517. + Added runestone and runestone pedestals
  518. + Added elemental crystal block variants
  519. + Stones of transportation now display particles at the positions of any stones missing from the circle when right-clicked
  520. * Magic light blocks can now be broken in creative mode
  521. # Fixed issue #128, where magic light blocks would grow indefinitely on server/client desync
  522. # Arcane workbenches no longer connect to fences, panes, iron bars or walls
  523. Items:
  524. + Added artefacts! These can only be found by exploring shrines, which will each contain a single artefact
  525. + Added elemental crystal variants, which may be used to craft novice elemental wands
  526. + Added wand progression - a new mechanic in which wands gain progression from casting spells and must reach a certain amount of progression before they can be upgraded to the next tier (tomes of arcana are still required to do the actual upgrading)
  527. + Added a config option to revert to legacy wand levelling, because I know you'll ask
  528. + Added 3 armour enchantments: Magic Protection, Frost Protection and Shock Protection - these can be applied to any armour, including wizard armour, and may be applied to or found in enchanted books
  529. + Wizard armour items now show a tooltip in the arcane workbench with how much mana they have left
  530. + Added spark bombs as an item - they work in much the same way as firebombs, poison bombs and smoke bombs and can be crafted or found in dungeon chests
  531. + Added wand melee upgrades, which allow wands to deal more melee damage
  532. + Added purifying elixir for removing curses
  533. + Added astral diamonds, which can be found as loot and are now required to buy master-tier items
  534. + There are now three different sizes of mana flask, which restore 300, 700 and 1400 mana respectively and can occasionally be found in dungeon chests or dropped by wizards, as well as being craftable as before
  535. + Added spawn eggs for all of wizardry's non-vanilla summoned creatures
  536. * Magic wands are now empty when first crafted
  537. * Wizard armour can now be enchanted using an enchantment table, as well as with an anvil as before (though that was not intended prior to this release!) - fixes issue #139
  538. * The cost reduction provided per piece of wizard armour has been reduced to 15%, however there is now an additional 20% bonus for wearing a complete set, meaning that the cost reduction for a full set is still 80% as before
  539. * When invisible, wizard armour is now ignored when calculating the mob detection penalty for wearing armour
  540. * Wizard armour now doesn't render at all when invisible, rather than just using an invisible texture
  541. * Siphon upgrades have been buffed to grant at least 5 mana per level for each kill (it was 3 before)
  542. * All wands are now available in the creative inventory, and wizardry gear (wands, armour and artefacts) now has its own separate tab
  543. * Spell books and scrolls now stack to 16 (the arcane workbench slots still only accept one spell book at a time, but you can now enchant a stack of 16 scrolls at once)
  544. # Wands and conjured items can no longer be enchanted using an anvil
  545. Worldgen/loot:
  546. + Added obelisks
  547. + Added shrines
  548. + Added some of the new items to loot tables
  549. + Firebombs, poison bombs, smoke bombs, spark bombs and a selection of spell scrolls now have a chance to generate in jungle temple dispensers
  550. + Added the 'fancy' structure generation algorithm to determine whether there is space for the structure to spawn, meaning structures are very unlikely to spawn on cliffs, steep slopes, or other structures, and will clear any floating trees left behind after they generate - there is a config option to turn this off for potentially quicker worldgen
  551. + Added the option 'undiscovered_bias' to the random_spell loot function; this option allows a weighting towards undiscovered spells to be specified, with 0 being no weighting (as it was previously) and 1 producing guaranteed undiscovered spells
  552. + Added a config option to change the chance for a tower to contain an evil wizard and loot chest, see issue #133
  553. + Added a config option to add, change and remove structure file locations, allowing pack makers to add and remove structure variants from resource packs rather than being limited to just overriding the default ones
  554. + Added a config option to specify the loot injection locations, meaning you can now add wizardry's standard set of dungeon loot to any loot table from any mod
  555. * All structures now use the structure file system, meaning you can spawn them yourself using structure blocks and change them using resource packs
  556. * The tower rarity config option is now the 1/n chance per chunk that a wizard tower will generate, allowing for finer control over their rarity - multiply pre-4.2 values by 70 for an equivalent value in the new system
  557. * Wizard tower materials have been tweaked a little: cobblestone and stone brick towers now have random mossy blocks and towers in mesas are now made of red sandstone
  558. * Structures now ignore trees when finding a space to generate, meaning they should now spawn at the same rate in forests as everywhere else
  559. * The spell books and scrolls generated in dungeon chests and wizard tower chests (as well as shrines and obelisks) now have an undiscovered bias of 0.3 by default, meaning 65% of generated spell books and scrolls will contain spells the player has not yet discovered
  560. * Mob spell book drops are now defined in a loot table, and mobs can be blacklisted or whitelisted for this in the config
  561. * Mobs no longer drop master spell books, apart from evil wizards spawned from structures
  562. * All loot is now less common in dungeon chests, to account for the new structures
  563. * Tomes of arcana are now much less common
  564. * Various other loot rarity tweaks
  565. # Eliminated most cascading worldgen lag (a small amount still remains; this is due to the size of the bigger stuctures)
  566. # All structures now respect the generated structures world option
  567. # The rewrite should fix issue #100
  568. - Removed novice elemental wands from loot tables in favour of elemental crystals
  569. - Removed the generateLoot config option in favour of finer control over loot injection locations, see above
  570. Spells:
  571. + Added 32 new spells!
  572. + Spells can now be cast by placing a spell scroll in a dispenser and powering the dispenser - some spells behave slightly differently to when they are cast by players, and a few spells such as transportation cannot be cast by dispensers
  573. + Continuous spells can now be cast using scrolls, and will last for a set duration of 6 seconds in survival mode. They also work in dispensers!
  574. + Continuous spells may now have cooldowns, though by default none of them do
  575. + Arcane jammer now prevents evokers from casting spells
  576. + Added a config option to prevent player block damage, this should stop griefing on servers - the one exception to this is the new Mine spell since that's all it does, but it should still respect block protection mods (if not, you'll have to disable the spell, sorry)
  577. + Added a pocket furnace item blacklist to the config
  578. + Added sword and bow item whitelists to the config
  579. * Wizards (and other non-player spell casters) now obey range restrictions for all spells, so no more being electrocuted from 20 blocks away!
  580. * Wizards now have the decency to tell you which spell you are buying before you buy it - however, it will only count as discovered after you buy it
  581. * All construct spells including sigils now have anti-overlap, meaning that multiple constructs of the same type cannot be placed such that they intersect - this removes an exploit where constructs (especially sigils) could be stacked up at a single location to deal massive amounts of damage
  582. * All summoned creatures now increase their attack damage based on the potency the spell was cast with
  583. * Summoned creatures can now always attack non-players that are attacking their caster (noticeable with, for example, angry wolves)
  584. * Some spells such as blizzard no longer require the caster to be aiming at the ground in order to cast them, they can now be cast in mid-air just like black hole, fixing issue #132
  585. * Summoning a spirit horse or wolf when the player already has one now causes the old one to disappear, instead of not allowing the new one to be summoned - this fixes issue #74
  586. * Wizards can now cast even more of the spells
  587. * Some projectile spells have had their base ranges reduced to make range upgrades more useful
  588. * Forcefield's repulsion code has been completely rewritten; it is now impossible for anything to get through that isn't supposed to - this fixes issue #117
  589. * Forcefield now supports blast modifiers, which increase the forcefield size
  590. * Forcefield now protects against explosions - you can now stand inside your forcefield and watch creepers blow up in your face without taking a single bit of damage!
  591. * Blocks can now be placed and broken and entities can now be interacted with inside forcefields; however, you cannot interact with anything outside a forcefield from inside it, and vice versa
  592. * Sigil spells are now affected by potency modifiers
  593. * Blast upgrades now affect various spells that weren't affected by them before
  594. * Firestorm has been renamed to fire breath (any references to the old firestorm spell in existing worlds will change to fire breath)
  595. * Fireball and greater fireball have had their fireballs replaced with custom ones because the vanilla ones are useless - you can optionally replace all fireballs in the game with these if you prefer them
  596. * Phase step now allows teleportation through floors and ceilings, and also works as a short-distance teleport that does not require the caster to be looking at a block, unlike blink
  597. * Summoned silverfish now have a limit to the number of 'generations' that can happen, preventing them from multiplying indefinitely - this fixes issue #143
  598. * Flame ray and fire breath now support duration modifiers, in the same way as ignite
  599. * Life drain's healing power has been nerfed slightly, but now scales with potency modifiers
  600. * Wall of frost now freezes mobs solid if they are caught in its blast
  601. * Wall of frost now uses frosted ice instead of ice statue blocks, eliminating the large number of tile entities, resulting in improved performance
  602. * Wall of frost now supports duration modifiers, which will increase the time before the ice breaks
  603. * Lightning hammer now deals damage to entities on a direct hit
  604. * Phoenixes now spawn in mid-air instead of on the ground
  605. * Banish's teleportation radius is now affected by blast modifiers instead of range modifiers. The range of the actual spell shot is still affected by range modifiers.
  606. * Light is now affected by range modifiers
  607. * Greater fireball and growth aura are now affected by blast modifiers
  608. * Glide and flight are now affected by potency modifiers, which in both cases increase flight speed
  609. * Intimidate is now affected by potency modifiers, which increase the distance mobs will run away
  610. * Whirlwind is now affected by potency modifiers, which increase the repulsion speed
  611. * Ice spikes can now be summoned on walls and ceilings
  612. * Ice charge now spawns ice shards with greater velocity
  613. * Diamondflesh now gives resistance IV instead of resistance V
  614. * The code now allows wizards to cast most master spells, but only wizards spawned from shrines will actually do so naturally - but you can make any wizard cast master spells by right-clicking them with a master spell book in creative mode (at your own risk!)
  615. * All spells now respect the mobGriefing gamerule
  616. # All spells no longer hit entities that are in the process of dying
  617. # Transience now prevents all damage except being out of the world, as was originally intended - you can now jump off a cliff and land unharmed under its effects
  618. # Spirit wolves now spawn with a full 40 health instead of 8 (the value for untamed wolves, which was incorrectly used in previous versions)
  619. # Decoy now has a greater chance to trick mobs the higher the potency, as it should (it was less before... my bad!)
  620. # Pocket furnace no longer smelts weapons, tools or armour, fixing issue #115
  621. # Fixed issue #30, where Potion Core (or any other mod that modifies vanilla invulnerability timers) would cause continuous spells to deal damage in very quick succession in certain cases - the config-based workaround should no longer be necessary
  622. # Fixed issue #69, where discover spells would (sometimes?) reset client-side on player death
  623. # Fixed issue #137, where summoned iron golems would behave like village ones instead of player-built ones
  624. # Fixed issue #150, where lightning hammer caused a crash with LordCraft installed
  625. The Wizard's Handbook:
  626. + Added a movable bookmark to The Wizard's Handbook
  627. + Added more images to The Wizard's Handbook
  628. + The Wizard's Handbook now adds pages as and when you discover the relevant item, location or thing, so that new players don't have a huge wall of text to start off with (and to encourage you people to actually read the thing!)
  629. + Added a (client-side) config option to switch this behaviour off for the wizardry veterans out there
  630. + Added a config option controlling whether wizardry's books pause the game when opened in singleplayer, fixing issue #126
  631. * The Wizard's Handbook is now defined in a JSON file, allowing for much more flexibility in its structure and formatting - it now supports:
  632. > Inline and animated crafting recipes, which are loaded dynamically from defined recipe JSON files
  633. > Inline images with captions > Customisable text colours
  634. > Inline hyperlinks to sections of the book and external websites
  635. > Customisable contents lists, complete with automatically-generated hyperlinks
  636. > Advancement triggers for book sections
  637. * Updated and reorganised the information in The Wizard's Handbook
  638. # As a result of the changes, text now wraps properly regardless of the font, language or book contents, fixing issue #58
  639. # Fixed issue #145, where the handbook background was coloured if the GL colour was not set to white by whatever was drawn before it
  640. Mod Integration / Compatibility:
  641. + Added Baubles integration for the new artefacts - if Baubles is installed, they are active when worn in the appropriate Baubles slot, otherwise they are active when on the hotbar (and are limited to the same number as the Baubles slots would allow)
  642. + Added Antique Atlas integration for wizard towers and the two new structures, shrines and obelisks - each has its own dedicated marker type, and by default global markers will be added as the structures are generated
  643. + Added mod integration options to the config file
  644. # Added the damage safety checker, fixing issues #72 and #89 - this system allows wizardry to detect an imminent crash before it happens and divert the damage to prevent it
  645. # Fixed issue #125, a crash with the Applied Energistics 2 terminal
  646. # Fixed issues #66 and #153, an exploit where wands and armour could be refilled with mana using item repair methods from other mods
  647. Technical/Commands:
  648. + Added support for positional spell casting using commands, meaning players and command blocks can cast spells at any location as if there was a dispenser there
  649. + Spells now each have their own JSON file located under assets/ebwizardry/spells, which defines the spell's base attributes and where it can appear and be used - this means they can now be tweaked using resource packs
  650. > On a server, you'll need to modify the jar in the same way you would for recipes or advancements - but the changes will be sent to clients automatically
  651. + Added proper advancement triggers, meaning you can make custom advancements for certain actions in wizardry including spell casting, spell discovery and arcane workbench use
  652. * Continuous spells cast via commands now last for a certain duration which may be specified in the command, or left as the default 5 seconds, similar to the /effect command
  653. * Assigning spells to wizards via right-clicking in creative now displays a chat readout
  654. * Increased the config limit for player/NPC damage scaling from 20 to 255
  655. * Wizardry's commands now respect the sendCommandFeedback gamerule (with the exception of /allies, since that's all it does)
  656. # Eliminated several ArrayIndexOutOfBoundsExceptions caused by wand NBT in commands
  657. Miscellaneous:
  658. + Ice wraiths now occasionally spawn at night in tundra, ice spikes and ice mountains biomes
  659. + Lightning wraiths now occasionally spawn in any biome during thunderstorms
  660. + Added config options to control mob spawning
  661. + Added a config option for changing the items required to buy items from wizards, useful if, for example, your modpack has a currency item such as coins
  662. + Added Korean translations, thanks to rewi_wire and shejery
  663. + Added French translations, thanks to Hahdrim
  664. + Added Brazilian Portugese translations, thanks to lorrampi
  665. * The ally designation system now takes tamed creatures into account, including those from other mods (assuming they use the vanilla system): creatures tamed by you or an ally will not be targeted by your spells, even when you are not logged in
  666. * Due to internal changes (namely that they now implement IEntityOwnable), other mods should now recognise that your summoned creatures and constructs belong to you - actual effects will vary between mods
  667. * The friendly fire config option now has four settings: All (allow all friendly fire), Only players (prevent friendly fire on creatures summoned/tamed by you or an ally, but allow it on allied players), Only minions/pets (prevent friendly fire on players, but allow it on creatures summoned/tamed by you or an ally), and None (prevent all friendly fire)
  668. * The minion revenge targeting config option now works on everything the ADS works on, so your pets, your friends and their pets will now be completely safe if it is disabled
  669. * Wizard trades are a bit less expensive now, and diamonds have been removed from the potential items bought
  670. * Reorganised wizardry's advancements, added some new ones and removed some old ones
  671. * Updated Russian translations, thanks to kellixon
  672. * Reorganised and improved the config file and GUI
  673. * Polar bears are now immune to frost damage
  674. # Binding the next/previous spell keys to mouse buttons finally works properly - gaming mouse users, rejoice!
  675. # Fixed issue #116, where the server would freeze when it received an invalid arcane workbench packet (this now prints a warning instead)
  676. # Squashed a load of other little bugs
  677. Internal/Development:
  678. + Improved API support for adding new elements
  679. + Improved API support for adding new tiers, you'll probably need to do some of the legwork yourself though
  680. + Added the ISpellCastingItem interface, allowing custom spellcasting items to be defined without needing to extend ItemWand
  681. + Added the IManaStoringItem interface, allowing custom implementations of mana storage (such as NBT)
  682. + Added a spell data system to WizardData which allows data of any type to be stored in it. This is done by specifying a key which is an IVariable<T>, where T is the type of data you want to store. The system also allows automatic saving to NBT through supplied converter functions, see IStoredVariable. There are a number of static methods for generating keys for primitives and other common data types in StoredVariable. The system is completely optional, so you may well not even need to use it.
  683. * Reorganised some of the packages
  684. * Moved a lot of methods around in an effort to improve code navigability and separation of concerns. There shouldn't be too many external changes, but some helper methods may be somewhere different to before (notably: raytracing, NBT helpers and the ally designation system).
  685. * Significantly refactored the structure and hierarchy of the spell classes, introducing a set of standardised superclasses for similar types of spells. These changes should be backwards-compatible except for a few minor tweaks/name changes, though these are insignificant compared to the changes required as part of the spell JSON system - HOWEVER, it is highly recommended that spell classes are converted over to extend the appropriate superclass wherever possible. This will likely result in deletion of a lot of copied code.
  686. * Introduced spell properties, which are the code representation of the base_properties object in the new spell JSON files. You'll need to make JSON files for all your spells and plug in their tier, element, cost, etc. (I have a code snippet that generates the standard stuff for you, give me a shout). The more involved part is taking the hardcoded constants ('properties') out of your spells and moving them over to the JSON file so that users can change them. Your spells will still work without doing this, so which things you choose to give users control over is up to you. See my spell classes for examples.
  687. * Decoupled spell metadata from the numbers used in packets. This fixes a problem where removing a spell from a world (perhaps by uninstalling a spell pack) would result in the game crashing when trying to sync spell glyph data. Spells now have a network ID which must be used for packets, see Spell#networkID() and Spell#byNetworkID(int). For clarity, the Spell#id() and Spell#get(int) methods have been renamed to metadata() and byMetadata() respectively. N.B. Spell metadata is likely to be phased out in future updates in preparation for 1.13 and the flattening, network IDs are the first step towards that.
  688. * Rewrote the particle system, pretty much from the ground up. Wizardry particles must now be spawned using the particle builder - see electroblob.wizardry.util.ParticleBuilder for more details. It's pretty self-explanatory though, this isn't a difficult change to make. You can even add your own particles to this system!
  689. * Improvements and changes to spell casting events and modifiers to accommodate dispenser casting, including proper support for cooldown modifiers and integration of cost into the modifiers system - fixing issue #140
  690. * Allies are now stored as UUIDs, as are owners of summoned creatures and constructs, which now also implement IEntityOwnable. The ally system has been tweaked accordingly and there are a few extra helper methods for it, see electroblob.wizardry.util.AllyDesignationSystem for details. This change fixes issue #113 and possibly #21.
  691.  
  692. Extra Alchemy (Archived file --> extraalchemy-0.5.3.jar):
  693. extraalchemy-0.5.3.jar:
  694. Changelog on [Github](https://github.com/zabi94/ExtraAlchemy/commits/master)
  695.  
  696. FTB Library (FTBLib-5.4.4.5.jar --> FTBLib-5.4.5.0.jar):
  697. FTBLib-5.4.5.0.jar:
  698. Experimental version that should fix bugs related to player logging in crashing server
  699.  
  700. GottschCore (GottschCore-mc1.12.2-f14.23.5.2768-v1.10.0.jar --> GottschCore-mc1.12.2-f14.23.5.2768-v1.11.0.jar):
  701. GottschCore-mc1.12.2-f14.23.5.2768-v1.11.0.jar:
  702. No changelog provided.
  703.  
  704. Ice and Fire: Dragons in a whole new light! (iceandfire-1.8.3-1.12.2 --> iceandfire-1.8.4-1.12.2):
  705. iceandfire-1.8.4-1.12.2:
  706. -Rewrite of dragon logic
  707. -Rewrite of flying mob riding, should fix many issues pertaining to mounts disappearing, teleporting, dying, exploding, splitting, etc.
  708. -Added new model and texture for silver armor set
  709. -easter egg implementation...
  710. -Dragons now have an inventory slot for banners, which can be displayed on their back
  711. -Dragons will now only drop blocks when they break them 10% of the time, and only when they are not blacklisted
  712. -Riding a dragon now goes into a zoomed out third person view automatically
  713. -Genericized dragon code to aide any possible addons
  714. -Dragons and myrmex are better navigators
  715. -Dragon armor now renders on a separate layer
  716. -Removed dragon gl fix error config, no longer needed
  717. -Bestiary now hides contents unless shift is held
  718. -Increased sea serpent render distance
  719. -Ear plugs can protect against dragon roars as well now
  720. -Updated Japanese translations
  721. -Updated Chinese translations
  722. -Updated Russian translations
  723. -Added config option for cockatrice health
  724. -Added config option for dragon sleeping
  725. -Improved server side performance of the mod
  726. -Fixed dragons and myrmex constantly spinning in circles
  727. -Fixed dragon armor textures having after images
  728. -Fixed dragons attacking players in peaceful mode
  729. -Fixed particles being spawned on server side
  730. -Fixed escorting dragons hunting prey when hungry
  731. -Fixed dragons turning bedrock into charred stone
  732. -Fixed silver ingots and nuggets spawning in chests even when disabled in config
  733. -Fixed crash when shift clicking items in lectern
  734. -Fixed bestiary main menu screen rendering weird with different gui settings
  735. -Fixed baby amphithere being rideable
  736. -Fixed dragon not inheriting name tag from the egg they hatch from
  737. -Fixed dragon shake prey attack deleting your mount
  738. -Fixed sea serpents getting stuck in boats
  739. -Fixed dragon skull client side crash
  740. -Fixed amphitheres not eating cocoa beans off the floor
  741. -Fixed dragon gl error when riding when playing with certain mods
  742. -Fixed EntityPlayerMP error with dragon fire charges
  743. -Fixed hopper not depositing dragon blood into a dragon forge properly
  744. -Fixed ContainerHorseChest crash
  745. -Fixed black dot in ice dragon egg bestiary image
  746. -Fixed baby amphitheres attacking players
  747. -Fixed ice dragon wing dealing no damage
  748. -Fixed hitting amphithere while riding
  749. -Fixed not being able to control an ice dragon when in water
  750. -Fixed ice dragon breath not turning water into ice
  751. -Fixed fire dragon tail freaking out when hovering
  752. -Fixed silver and myrmex tools not applying their descriptive modifiers
  753. -Fixed player model being inside the dragon model
  754. -Fixed dragons being deleted from the world by Thaumic Periphery Pauldron
  755. -Fixed sea serpents spawning too many bubbles
  756. -Fixed amphitheres drowning in water when dismounted
  757. -Fixed podiums not rendering any items other than eggs
  758. -Fixed dragon forge not dropping items when broken
  759. -Fixed myrmex royals getting stuck in water
  760. -Fixed dragons attacking through walls
  761.  
  762. JourneyMap (journeymap-1.12.2-5.5.6 --> journeymap-1.12.2-5.5.9):
  763. journeymap-1.12.2-5.5.9:
  764. JourneyMap 1.12.2-5.5.9 for Minecraft 1.12.2
  765. Requirements:
  766.  
  767. * Java 8
  768. * Minecraft 1.12.2
  769. * Forge 14.23.5.2768 General Information:
  770.  
  771. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  772. * See [http://journeymap.info/Support]() for information on getting technical support.
  773. * Implements [JourneyMap API v1.12-1.4]() CHANGELOG (2020-02-12-12:16:29):
  774. 5.5.9
  775.  
  776. * Expanded Radar optimization
  777.  
  778. journeymap-1.12.2-5.5.8:
  779. JourneyMap 1.12.2-5.5.8 for Minecraft 1.12.2
  780. Requirements:
  781.  
  782. * Java 8
  783. * Minecraft 1.12.2
  784. * Forge 14.23.5.2768 General Information:
  785.  
  786. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  787. * See [http://journeymap.info/Support]() for information on getting technical support.
  788. * Implements [JourneyMap API v1.12-1.4]() CHANGELOG (2020-02-01-12:56:12):
  789. 5.5.8
  790.  
  791. * Updated google maps api for Chinese users
  792. * Fixed: Map auto switching to cave map when server has cave mapping disabled, thus displaying a blank map.
  793. * Fixed: NPE when mods do not properly implement fake players.
  794.  
  795. journeymap-1.12.2-5.5.7:
  796. JourneyMap 1.12.2-5.5.7 for Minecraft 1.12.2
  797. Requirements:
  798.  
  799. * Java 8
  800. * Minecraft 1.12.2
  801. * Forge 14.23.5.2768 General Information:
  802.  
  803. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  804. * See [http://journeymap.info/Support]() for information on getting technical support.
  805. * Implements [JourneyMap API v1.12-1.4]() CHANGELOG (2020-01-22-16:44:20):
  806. 5.5.7
  807.  
  808. * Double click on fullscreen to create waypoints is back
  809. * Many Lan issues resolved
  810. * Map waypoint label fix
  811.  
  812. Land Manager (landmanager-1.12.2-1.4.0.jar --> landmanager-1.12.2-1.4.1.jar):
  813. landmanager-1.12.2-1.4.1.jar:
  814. - Removed an unfinished feature that was causing errors
  815. - Fixed an error when opening the Home block GUI and a player's data doesn't exist
  816. - Fixed a missing localisation
  817. - Fixed bug with interact permission for areas when the global setting is set to "true"
  818.  
  819. Level Up! Reloaded (levelup2-1.2.1.jar --> levelup2-1.2.4.jar):
  820. levelup2-1.2.4.jar:
  821. Fix level sync bugs for real this time
  822.  
  823. levelup2-1.2.3.jar:
  824. Fix bugs with new level syncing logic
  825.  
  826. levelup2-1.2.2.jar:
  827. Buffed mining skill
  828. Add skill screen keybind
  829. Add "add level" button to skill screen
  830. Fix syncing issue with server-to-client packet
  831.  
  832. Living Enchantment (Living Enchantment 3.2.0 --> Living Enchantment 3.2.1):
  833. Living Enchantment 3.2.1:
  834. Added support for traditional chinese language (zh_tw)
  835.  
  836. Mystical Mechanics API (Mystical Mechanics-0.11.jar --> Mystical Mechanics-0.12.jar):
  837. Mystical Mechanics-0.12.jar:
  838. - Fixes some gears not rendering in gearboxes because of an experiment I left in.
  839.  
  840. RandomPatches (RandomPatches 1.12.2-1.20.1.0 --> RandomPatches 1.12.2-1.21.0.0):
  841. RandomPatches 1.12.2-1.21.0.0:
  842. Observers no longer send a signal when they are placed by default.
  843. Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
  844. The particle fixes are now compatible with CleanView and Dynamic Surroundings.
  845.  
  846. Reborn Core (RebornCore-1.12.2-3.16.4.478-universal.jar --> RebornCore-1.12.2-3.18.1.514-universal.jar):
  847. RebornCore-1.12.2-3.18.1.514-universal.jar:
  848. (drcrazy) #releaseBuild
  849. (drcrazy) Reorder methods + fix for generics related warnings
  850. (drcrazy) Fix facing property
  851. (drcrazy) Fix blockstate loading exceptions.
  852. (drcrazy) Update mappings
  853. (drcrazy) Bump forge and graddle versions
  854. (drcrazy) Fix warnings for generics and license
  855. (estebes) Small fix.
  856. (estebes) Improvements to the recipe system.
  857. (estebes) Minor improvment to the recipe handler.
  858. (estebes) Small recipe handler improvment.
  859. (estebes) Improve the performance of the recipe system. Bump version
  860. (estebes) More fixes.
  861. (estebes) Small fix.
  862. (estebes) More stuff.
  863. (estebes) Things
  864. (estebes) More things.
  865. (estebes) Things.
  866. (estebes) things
  867. (estebes) Minor tweak.
  868. (estebes) Dont use this.
  869. (estebes) Minor things.
  870. (estebes) Improve tanks.
  871. (estebes) Improve the performance of the FuelHandler.
  872. (estebes) Make constructor public.
  873. (estebes) Bump RebornCore version.
  874. (estebes) Fix license header.
  875. (estebes) Fix crash.
  876. (estebes) More fixes.
  877. (estebes) Tentative FluidStack packet handling.
  878. (estebes) Fixes.
  879. (estebes) Improvements to praescriptum.
  880. (estebes) Improvements to praescriptum.
  881. (estebes) Small fix.
  882. (estebes) Some stuff.
  883. (estebes) Fix GUI shift click bug.
  884. (estebes) Minor improvments to the recipe system.
  885.  
  886. Storage Drawers (StorageDrawers-1.12.2-5.4.0.jar --> StorageDrawers-1.12.2-5.4.1.jar):
  887. StorageDrawers-1.12.2-5.4.1.jar:
  888. * - Fix framed drawers voiding contents when broken
  889. * - Fix compacting drawers with void upgrades voiding incompatible items on input
  890. * - Remove drawers as fuel candidate for furnaces
  891.  
  892. Unique Crops (uniquecrops-1.12.2-0.1.98.jar --> uniquecrops-1.12.2-0.2.0.jar):
  893. uniquecrops-1.12.2-0.2.0.jar:
  894. v0.2.0:
  895. - dumb beans
  896.  
  897. uniquecrops-1.12.2-0.1.99.jar:
  898. v0.1.99:
  899. - fix hourglass of nostalgia ignoring metadata in custom conversion recipes
  900. - fix cinderleaves continually making lava in large bodies of water
  901. - reworked battery beans (should be able to charge/decharge in RF using machines)
  902. - gave crafty plant block a function
  903. - add option to disable ruins from generating in the world
  904.  
  905. V-Tweaks (V-Tweaks 1.12.2 2.0.5 --> V-Tweaks 1.12.2 2.0.8):
  906. V-Tweaks 1.12.2 2.0.8:
  907. VTweaks Changelog
  908. 2.0.8
  909. Added
  910.  
  911. * Challenger Mobs config for disabling custom name tags 2.0.7
  912. Fixed
  913.  
  914. * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
  915. Fixed
  916.  
  917. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  918. Changed
  919.  
  920. * Lumbering
  921. * Lumbering will now break tools again
  922. * Lumbering won't break tools with Imperishable
  923. * Lumbering respects Forge Energy capabilities
  924. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  925. Fixed
  926.  
  927. * Lumbering (Backport from 1.14 version) 2.0.4:
  928. Fixed
  929.  
  930. * Crash if ChallengerMobs Rarity less than or equal to 0
  931. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  932. Added
  933.  
  934. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  935. Added
  936.  
  937. * Config option for PeacefulSurface Y requirements
  938. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  939.  
  940. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  941.  
  942. * Updater URL (for the Mods GUI screen) 2.0.1:
  943. Added
  944.  
  945. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  946.  
  947. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  948.  
  949. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  950.  
  951. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  952. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  953. Removed
  954.  
  955. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  956. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  957. * Stack Tweaks
  958. * Leaf Eater
  959. * Glitching Item Fixes
  960. * Mob Killer (For pigmen, bats, overworld withers)
  961. * Extra smeltables
  962. * Torch Helper
  963. * Ping Damage Protection Changed
  964.  
  965. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  966.  
  967. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  968. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  969. Fixed
  970.  
  971. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  972. Added
  973.  
  974. * Config option for blacklisting entities for Challenger Mobs. Fixed
  975.  
  976. * Stepboost sometimes not working (see below): Removed
  977.  
  978. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  979. * Unused Sleeping Bag config
  980. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  981. Changed
  982.  
  983. * Change everything to the new Forge Registry system 1.4.11.1:
  984. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  985. Added
  986.  
  987. * 1.12 version! Most things work short of JEI integration (pending) Removed
  988.  
  989. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  990.  
  991. V-Tweaks 1.12.2 2.0.7:
  992. VTweaks Changelog
  993. 2.0.7
  994. Fixed
  995.  
  996. * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
  997. Fixed
  998.  
  999. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  1000. Changed
  1001.  
  1002. * Lumbering
  1003. * Lumbering will now break tools again
  1004. * Lumbering won't break tools with Imperishable
  1005. * Lumbering respects Forge Energy capabilities
  1006. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  1007. Fixed
  1008.  
  1009. * Lumbering (Backport from 1.14 version) 2.0.4:
  1010. Fixed
  1011.  
  1012. * Crash if ChallengerMobs Rarity less than or equal to 0
  1013. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  1014. Added
  1015.  
  1016. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  1017. Added
  1018.  
  1019. * Config option for PeacefulSurface Y requirements
  1020. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  1021.  
  1022. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  1023.  
  1024. * Updater URL (for the Mods GUI screen) 2.0.1:
  1025. Added
  1026.  
  1027. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  1028.  
  1029. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  1030.  
  1031. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  1032.  
  1033. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  1034. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1035. Removed
  1036.  
  1037. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1038. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1039. * Stack Tweaks
  1040. * Leaf Eater
  1041. * Glitching Item Fixes
  1042. * Mob Killer (For pigmen, bats, overworld withers)
  1043. * Extra smeltables
  1044. * Torch Helper
  1045. * Ping Damage Protection Changed
  1046.  
  1047. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  1048.  
  1049. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  1050. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  1051. Fixed
  1052.  
  1053. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  1054. Added
  1055.  
  1056. * Config option for blacklisting entities for Challenger Mobs. Fixed
  1057.  
  1058. * Stepboost sometimes not working (see below): Removed
  1059.  
  1060. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1061. * Unused Sleeping Bag config
  1062. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  1063. Changed
  1064.  
  1065. * Change everything to the new Forge Registry system 1.4.11.1:
  1066. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1067. Added
  1068.  
  1069. * 1.12 version! Most things work short of JEI integration (pending) Removed
  1070.  
  1071. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1072.  
  1073. V-Tweaks 1.12.2 2.0.6b:
  1074. VTweaks Changelog
  1075. 2.0.6b
  1076. Fixed
  1077.  
  1078. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  1079. Changed
  1080.  
  1081. * Lumbering
  1082. * Lumbering will now break tools again
  1083. * Lumbering won't break tools with Imperishable
  1084. * Lumbering respects Forge Energy capabilities
  1085. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  1086. Fixed
  1087.  
  1088. * Lumbering (Backport from 1.14 version) 2.0.4:
  1089. Fixed
  1090.  
  1091. * Crash if ChallengerMobs Rarity less than or equal to 0
  1092. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  1093. Added
  1094.  
  1095. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  1096. Added
  1097.  
  1098. * Config option for PeacefulSurface Y requirements
  1099. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  1100.  
  1101. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  1102.  
  1103. * Updater URL (for the Mods GUI screen) 2.0.1:
  1104. Added
  1105.  
  1106. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  1107.  
  1108. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  1109.  
  1110. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  1111.  
  1112. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  1113. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1114. Removed
  1115.  
  1116. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1117. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1118. * Stack Tweaks
  1119. * Leaf Eater
  1120. * Glitching Item Fixes
  1121. * Mob Killer (For pigmen, bats, overworld withers)
  1122. * Extra smeltables
  1123. * Torch Helper
  1124. * Ping Damage Protection Changed
  1125.  
  1126. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  1127.  
  1128. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  1129. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  1130. Fixed
  1131.  
  1132. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  1133. Added
  1134.  
  1135. * Config option for blacklisting entities for Challenger Mobs. Fixed
  1136.  
  1137. * Stepboost sometimes not working (see below): Removed
  1138.  
  1139. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1140. * Unused Sleeping Bag config
  1141. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  1142. Changed
  1143.  
  1144. * Change everything to the new Forge Registry system 1.4.11.1:
  1145. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1146. Added
  1147.  
  1148. * 1.12 version! Most things work short of JEI integration (pending) Removed
  1149.  
  1150. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1151.  
  1152. V-Tweaks 1.12.2 2.0.6:
  1153. VTweaks Changelog
  1154. 2.0.6
  1155. Changed
  1156.  
  1157. * Lumbering
  1158. * Lumbering will now break tools again
  1159. * Lumbering won't break tools with Imperishable
  1160. * Lumbering respects Forge Energy capabilities
  1161. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  1162. FIXED
  1163.  
  1164. * Lumbering (Backport from 1.14 version) 2.0.4:
  1165. FIXED
  1166.  
  1167. * Crash if ChallengerMobs Rarity less than or equal to 0
  1168. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  1169. ADDED
  1170.  
  1171. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  1172. ADDED
  1173.  
  1174. * Config option for PeacefulSurface Y requirements
  1175. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  1176.  
  1177. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
  1178.  
  1179. * Updater URL (for the Mods GUI screen) 2.0.1:
  1180. ADDED
  1181.  
  1182. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  1183.  
  1184. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  1185.  
  1186. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  1187.  
  1188. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  1189. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1190. Removed
  1191.  
  1192. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1193. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1194. * Stack Tweaks
  1195. * Leaf Eater
  1196. * Glitching Item Fixes
  1197. * Mob Killer (For pigmen, bats, overworld withers)
  1198. * Extra smeltables
  1199. * Torch Helper
  1200. * Ping Damage Protection Changed
  1201.  
  1202. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  1203.  
  1204. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  1205. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
  1206. Fixed
  1207.  
  1208. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  1209. Added
  1210.  
  1211. * Config option for blacklisting entities for Challenger Mobs. Fixed
  1212.  
  1213. * Stepboost sometimes not working (see below): Removed
  1214.  
  1215. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1216. * Unused Sleeping Bag config
  1217. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  1218. Changed
  1219.  
  1220. * Change everything to the new Forge Registry system 1.4.11.1:
  1221. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1222. Added
  1223.  
  1224. * 1.12 version! Most things work short of JEI integration (pending) Removed
  1225.  
  1226. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1227.  
  1228. Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
  1229. Waystones_1.12.2-4.1.0.jar:
  1230. Fixed language keys being broken
  1231. Added GenerateWaystoneNameEvent for mod compat
  1232. Added option to control xp cost when travelling between dimensions
  1233. Holding shift while clicking a sort or page button now moves to the front/end immediately
  1234. Name generator now chooses randomly from custom names, instead of in order
  1235. Fixed warp scroll costing XP
  1236. Fixed duplicate waystone entries when using return or bound scroll
  1237. Fixed return scrolls pretending to bound to waystones
  1238. Fixed duplicate Journeymap waypoints when using return or bound scroll
  1239.  
  1240. Waystones_1.12.2-4.0.73.jar:
  1241. Added option to control xp cost when travelling between dimensions
  1242. Holding shift while clicking a sort or page button now moves to the front/end immediately
  1243. Name generator now chooses randomly from custom names, instead of in order
  1244. Fixed warp scroll costing XP
  1245. Fixed duplicate waystone entries when using return or bound scroll
  1246. Fixed return scrolls pretending to bound to waystones
  1247. Fixed duplicate Journeymap waypoints when using return or bound scroll
  1248.  
  1249. [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.5.5 --> The Betweenlands v3.5.7):
  1250. The Betweenlands v3.5.7:
  1251. Changes:
  1252. - Added es_ES localization, thanks NathanielFreeman!
  1253. - Added gamerule to disable timed events changing state
  1254. Fixes:
  1255. - Fixed great sword/axe type weapons AoE damage not working properly
  1256. - Fixed rubber tap fluid texture
  1257. - Fixed Ring of Recruitment crash
  1258.  
  1259. The Betweenlands v3.5.6:
  1260. Changes:
  1261. - Updated ja_JP localization, thanks tento64!
  1262. - Several small optimizations: weedwood bush logic, equipment inventory ticking, ring of recruitment, location titles
  1263. Fixes:
  1264. - Fixed texture packs not working properly with certain block models
  1265. - Fixed crash when equipping two Ring of Power
  1266. - Fixed Tamed Spirit Tree Face being hostile mob
  1267. - Fixed Ring of Ascent leaf swirl starting at incorrect position
  1268. - Fixed Barrishee pathing crash
  1269.  
  1270. Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
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