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  4. >>>>WEAPONS
  7. >>>Simple Weapons (Two-Handed Melee)
  9. >>Kumade
  10. Price 5 gp; Weight 4 lbs.
  11. Dmg (S) 1d4; Dmg (M) 1d6
  12. x3
  13. Piercing
  14. Grapple
  15. Adapted from a garden rake, the kumade consists of a wood or bamboo pole topped with a metal claw. The rake head doubles as a grappling hook. When a kumade is secured to a surface, such as a rafter or window sill, its handle can be climbed as a 5-foot length of rope.
  18. >>Collapsible Kumade
  19. Price 10 gp; Weight 4 lbs.
  20. Dmg (S) 1d4; Dmg (M) 1d6
  21. x3
  22. Piercing
  23. Grapple
  24. This weapon acts as a kumade, but the handle consists of bamboo sections held together by a taut rope running through the center. Releasing the rope is a standard action that provokes attacks of opportunity and causes the weapon to collapse into a bundle that fits into a backpack. Reassembling the collapsible kumade requires a full-round action that provokes attacks of opportunity.
  27. >>Weighted Spear
  28. Price 10 gp; Weight 8 lbs.
  29. Dmg (S) 1d6/1d4; Dmg (M) 1d8/1d6
  30. x3/x2
  31. Bludgeoning or Piercing
  32. Brace, Double
  33. This pole has a spear head at one end and a mace head at the other. It can be wielded like a standard spear (though it isn't balanced for throwing), or it can be used as a double weapon, alternately thrusting and bashing.
  37. >>>Martial Weapons (Light Melee)
  39. >>Machete
  40. Price 10 gp; Weight 2 lbs.
  41. Dmg (S) 1d4; Dmg (M) 1d6
  42. 19-20/x2
  43. Slashing
  44. This tool is a wide, single-edged blade about 2 feet in length. Most often used to hack through dense vegetation, it works equally well as a weapon. A character proficient with a machete gains a +1 circumstance bonus on Survival checks to get along in the wild.
  48. >>>Martial Weapons (One-Handed Melee)
  50. >>Ankus
  51. Price 8 gp; Weight 5 lbs.
  52. Dmg (S) 1d6; Dmg (M) 1d8
  53. x2
  54. Piercing
  55. Disarm, Trip
  56. Also known as an elephant goad, this tool consists of a 2- to 3-foot rod ending in a spearhead and a backward-facing hook. Traditionally used to train and direct large animals, the ankus can be used as a weapon in a pinch.
  59. >>Gandasa
  60. Price 15 gp; Weight 4 lbs.
  61. Dmg (S) 1d6; Dmg (M) 2d4
  62. x3
  63. Slashing
  64. A gandasa is a wide, single-edged dagger on a 2-foot handle and is wielded in combat like an axe. This weapon is also known as an elephant knife because the connection between the blade and the handle is often decorated to resemble a stylized elephant head.
  67. >>Manople
  68. Price 17 gp; Weight 4 lbs.
  69. Dmg (S) 1d6; Dmg (M) 1d8
  70. x2
  71. Piercing or Slashing
  72. Blocking, Disarm
  73. This rigid, fingerless gauntlet has three blades projecting from the gauntlet's hand. The central blade is straight and double edged, while the side blades are curved like the prongs of a sai. You can't use the hand on which a manople is worn for anything else. A manople takes a full-round action to don, and gives you a +10 bonus to your CMD against disarm attempts.
  77. >>>Martial Weapons (Two-Handed Melee)
  79. >>Planson
  80. Price 10 gp; Weight 10 lbs.
  81. Dmg (S) 1d8; Dmg (M) 1d10
  82. x2
  83. Piercing or Bludgeoning
  84. Blocking, Disarm
  85. This 5-foot tapered pole is bound in metal with a narrow metal spike projecting from the top. The planson can be used as a club or as a sturdy, if top-heavy, spear to stop a charge.
  89. >>>Exotic Weapons (Light Melee)
  91. >>Gnome Pincher
  92. Price 10 gp; Weight 2 lbs.
  93. Dmg (S) 1d4; Dmg (M) 1d6
  94. x2
  95. Bludgeoning
  96. Disarm
  97. This odd weapon is a 2-foot rod topped with four blunt claws. Squeezing the handle causes the claws to close. You can use the gnome pincher to attempt a disarm or steal combat maneuver with a +2 bonus. You can transfer an object from the pincher to your free hand as a free action. Gnomes treat gnome pinchers as martial weapons.
  100. >>Halfing Rope-shot
  101. Price 1 gp; Weight 1 lbs.
  102. Dmg (S) 1d4; Dmg (M) 1d6
  103. x2
  104. Bludgeoning
  105. One end of this short rope has a sling bullet wrapped in a monkey's fist knot, and the other end is tied in a small loop. You wrap the loop around your wrist as a full-round action and swing the weighted end like a flail. If the loop is properly attached to your wrist and you drop the rope-shot or are disarmed, you can recover it as a swift action. Removing the weapon's loop is a full-round action. You get a +2 bonus on Sleight of Hand checks made to conceal a rope-shot on your body.
  106. Halflings treat rope-shots as martial weapons.
  109. >>Deer Horn Knife
  110. Price 10 gp; Weight 3 lbs.
  111. Dmg (S) 1d3; Dmg (M) 1d4
  112. x3
  113. 20 ft.
  114. Piercing
  115. Blocking, Monk
  116. This flat, metal weapon consists of two joined crescent-shaped blades overlapping to form a hollow center with four projecting points. The blades can differ in length. One side of the center is wrapped to serve as a grip while the other acts as a guard. Deer horn knives are traditionally used in pairs.
  120. >>>Exotic Weapons (One-Handed Melee)
  122. >>Estoc
  123. Price 50 gp; Weight 4 lbs.
  124. Dmg (S) 2d3; Dmg (M) 2d4
  125. 18-20/x2
  126. Piercing
  127. An estoc is a sword about as long as a bastard sword, but designed exclusively for thrusting attacks. Its “blade” is a steel spike with a triangular, square, or hexagonal cross-section. Like the bastard sword, an estoc requires special training to use it one handed, but it can also be wielded as a two-handed martial weapon.
  128. When you wield an estoc with one hand, treat it as a one-handed weapon; when you wield an estoc with two hands, treat it as a two-handed weapon. If you can use the estoc proficiently with one hand, you can also use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls when wielding an estoc sized for you with one or two hands, even though it isn't a light weapon.
  131. >>Tongi
  132. Price 18 gp; Weight 4 lbs.
  133. Dmg (S) 1d4; Dmg (M) 1d6
  134. 19-20/x3
  135. Piercing
  136. This rare weapon resembles a battleaxe with wedges cut out of the head, presenting four sharp points that splay from the handle rather than a single convex blade.
  140. >>>Exotic Weapons (Two-Handed Melee)
  142. >>Crook
  143. Price 1 gp; Weight 5 lbs.
  144. Dmg (S) 1d4; Dmg (M) 1d6
  145. x2
  146. Bludgeoning
  147. Reach, Trip
  148. This common herder's tool is a wooden pole with a hooked end. When using a crook, you can ignore the penalty for not having two hands free when making a combat maneuver check to initiate a grapple against a creature you threaten.
  151. >>Elven Branched Spear
  152. Price 20 gp; Weight 10 lbs.
  153. Dmg (S) 1d6; Dmg (M) 1d8
  154. x3
  155. Piercing
  156. Reach, Brace
  157. Behind this long pole weapon's spearhead, several short branches project from the shaft at irregular intervals, each angled forward and tipped with a smaller leaf-like blade. When you make attacks of opportunity provoked by movement, you gain a +2 bonus on attack rolls. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an elven branched spear sized for you, even though it isn't a light weapon. Elves treat elven branched spears as martial weapons.
  160. >>Orc Skull-Ram
  161. Price 15 gp; Weight 20 lbs.
  162. Dmg (S) 1d8; Dmg (M) 1d10
  163. x3
  164. Bludgeoning
  165. Reach
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