Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CHARACTER OVERVIEW
- Name: Elisabeth, Mira, McHarth
- Nickname(s): Elise, Lisa
- Age: 23
- Birthplace: Åkrehamn, Norway.
- Date of Birth: October 31st.
- Nationality: Norwegian/Irish, Caucasian
- Sexuality: Bisexual
- Religion/Beliefs: Atheist
- Favourite Colour: Purple
- Favourite Food: Vegan Irish Stew
- Favourite Number: 69
- Hobbies: Arts, Crafts, Knitting, Cooking. Music. Clubbing, Shopping, Fishing. Light reading.
- Professions:
- Likes:
- Dislikes:
- Personality:
- STATISTICS: base stats
- Level: 1
- HP/Aura: 17.000
- Physical Strength: 2 = 200 Pounds of Force 90 KG of force
- Magical Strength: 8 = 800 Magical Force
- Physical Defence: 8 800 Pounds of Force 363^ KG of Force
- Magical Defence: 9 900 Magical Power
- Mana Power: 5000
- Wisdom: 2
- Intelligence: 5
- Stamina: 9 = 45 Minutes
- Movement Speed: 9
- Stealth: 3
- --------------------------------------------------------------------------------------------------------------------------------------
- Physical Appearance:
- Elisabeth, is a curvatious woman, standing at 1.77 M.
- Her hair is a dark purple color, bound together with a lavender colored ribbon to form a massive mess of a ponytail that reaches down to her lower back, remnants of bright purple highlights can be seen in her bangs.
- Her skin is very pale, whenether or not this is natural, or doings of the death mark is anyone's guess.
- Her eyes are a bright silvery-grey color, that sparkle with wonder and excitement at pretty much anything she sees, under her right eye, is a small beauty mark she seems very proud of. Infront, is a pair of half squared purple glasses.
- MAGIC: Death (Marked)
- Mark Curse:
- The wielder of this mark, while not immune to death, will be resurrected and regenerated if suffering fatal damage.
- However, this effect, does not last forever, each resurrection costs the mark and body of their wielder more and more power, eventually, the body will be too damaged and turn into nothing but dust, as the mark moves on to find a new host.
- If the user falls in battle, the Mark will expell it's last bit of mana, to push enemies away while dealing small bits of damage from their host as their regenerative cocoon grows around them. This cocoon is completly indestructable by any form of magic.
- This mark is highly poisonous to their user, but usually goes unnoticed, as their rapid regeneration keeps them in good health, but in situations where magic is not possible, the wielder will grow ill, scaringly quick.
- Due to the poison, the user hurts to the touch, this pain will increase the longer the user is touched, eventually causing death if exposed for too long. Non magical creatures seem to be unaffected by this effect.
- PASSIVE: An effect that's always there, unless in a magicless environment
- Passive- "Essence Reaver"
- E(Effect): Every sucessfull spell heals the user for by 10% of the damage done to the target.
- R: The unit's spells cannot have a secondary healing effect. User cannot be healed by allies spells.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- "Spectral Orb"
- E(Effect): The user summons 5 little orbs of magic around themselves, that will orbit the user for three seconds, before flying to the nearest enemy
- D(Damage): 200 per orb. 1000 total
- C(Cost): 500
- R(Recoil/Drawback: The user cannot choose when they fire. 2 Minute Cooldown
- Basic Spell Two- "Nimmermore"
- E(Effect): The user releases a flock of mutated spectral ravens, that will swarm and damage the target, dealing damage over the course of 15 seconds.
- D(Damage): 1000 total.
- C(Cost): 200 Mana
- R(Recoil/Drawback): Light magic destroys the ravens completly. 2 Minute Cooldown
- Basic Spell Three - "Dominate my pets"
- E(Effect): The next Summon Melee attack deals bonus Death magic damage equal to Elise's magic stat * 50
- D(Damage): Summon attack + 400
- C(Cost): 200
- R(Recoil): 3 minute cooldown. Can only be used on Elise's Summons.
- Basic Spell Four- "Ravage"
- E(Effect): The user quickly retaliates using a sharp pair of magic claws. This spell leaves a wound on the affected target, that will continue to poison them for 15 seconds afterwards. Knocks the opponent back by 1 meter.
- D(Damage): 300 + 50 Poison damage Per 5 seconds.
- C(Cost): 350
- R(Recoil/Drawback): Can only be used after being attacked, blocking, avoiding, or shielding does not count towards this spell's effect.
- Limited range of 2 meters infront of the user.
- Basic Spell Five- "Tribute to the Doomed"
- E(Effect): The user selects a target, as they get wrapped in bandages, stunning them and preventing them from attacking for 10 seconds.
- D(Damage): 100
- C(Cost): 350
- R(Recoil/Drawback): Has a 1.5 Minute cooldown.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- "Repent"
- E(Effect): The user sends out a shockwave, damaging everyone in a 6 meter wide cone infront of them, dealing damage based on the target's physical attack stat, pushing them back.
- D(Damage): 100 x Foes Phys. attack stat.
- C(Cost): 550
- R(Recoil/Drawback): Calculates damage based off the BASE stat, Buffs not included. 2.5 Minute cooldown. This attack only triggers the passive for the first enemy hit.
- Secret Art Two- "Serpent's Curse"
- E(Effect): The user shoots out a quick bolt of green colored magic, slashing the opponent, dealing damage, and leaving a burning wound for 20 seconds afterwards, this wound deals damage based on the affected target's magical resistance.
- D(Damage): 800 + = to Mag. Resist x100 after burn damage
- C(Cost): 450
- R(Recoil/Drawback): 3 minute Cooldown, does not work against constructs
- Secret Art Three- "Equalizer"
- E(Effect): The user shoot out a homing orb of magic at the target, that upon hitting a shield or the intended target will explode to deal damage, Destroying the shield if it hit one. Deals +200 Bonus damage based on the difference between the caster and the target's magical strength.
- D(Damage): 200 x 8 - Target's M. Str Atk + 200 if User > Targets M. Str
- C(Cost): 700
- R(Recoil/Drawback): Deals 50% of the damage if destroying a shield. 4 Minute Cooldown
- Secret Art Four- "Death's Emissary"
- E(Effect): Elise summons forth an undead summon, that obeys he spoken commands and gestures.
- D(Damage): N/A
- C(Cost): 500
- R(Recoil/Drawback): 5 minute cooldown. Can only control 2 of these summons at one time.
- Undead servant
- A creature resembling a Nuckelavee, A mythologicial creature from folklore, it stands roughly 14 meters tall. It has the body of a horse, with the torso of a man attached to it, resembling a rider, this creature has no visable skin, as such it's rotten black and withered muscles are exposed, giving it a sinister appearance as the head of the rider is almost completly skull like, it's hands mutated in a pair of long bone like claws, dripping with groggy sea water.
- Once their summoner calls for an attack, this creature will rise up high on it's hind legs and gallop at their target in a jousting position, striking them with the claws to deal massive damage.
- HP/Aura: 12.000
- Physical Strength: 6
- Magical Strength: 0
- Physical Defence: 6
- Magical Defence: 6
- Wisdom: 2
- Intelligence: 2
- Stamina: 7 = 35 Minutes
- Movement Speed: 5
- Stealth: 1
- Spells:
- Undead claw - The Servant swipes at the Target, dealing 600 damage.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- "Rupture"
- E(Effect): The user sends a wave of magic into the ground, as it travels to up to 4 enemies before erupting in a green colored pillar.
- D(Damage): 1600 -20% for each target struck after the first. (1600, 1280, 960, 640)
- C(Cost): 700 Mana
- R(Recoil/Drawback): User only recieves healing from the first target struck, if the first target shields this attack, No heal will be triggered. Has a 20 meter radius around the caster, even if selected, if the target moves out of the radius the spell will no longer target them, but will jump to a new target if one is available, if not, the spell fails. 5 Minute Cooldown
- Forbidden Art 2 Spell - "Release the Kraken"
- E(Effect): Elise uses the power of the death mark to summon Four Tendrils of the Kraken, made of the dead and their parts. These act as summons.
- D(Damage): 800 per Swipe.
- C(Cost): 650
- R(Recoil): 4 minute cooldown, once the last Tendril has been Broken. Each Tendril has 2000 hits points, once these hit points equal 0, they fall of Elise. Tendrils can only attack targets with 15 meters of Elise. Elise can Dismiss the Tendrils at will. Whilst these Tendrils are up, they take 10% of the Damage each that Elise takes. These do not trigger Elise's Passive.
- Forbidden Art Three- “Fafnir's Wrath”
- E(Effect): The user tears open a portal, as a pitch black dragon's head and neck emerge out of it, before releasing an 11 meter long 6 meter wide cone of death magic infront of them.
- D(Damage): 1600 to each person caught in the blast.
- C(Cost): 700
- R(Recoil/Drawback): The user has to recooperate for one turn after this. 5 Minute Cooldown. Passive only triggers on the first person hit.
- Forbidden Art Four- "Soul's Leech"
- E(Effect): The user lashes out with a whip of magic, that travels through the target, before snapping back to their caster.
- **If the target has any buffs applied to themselves. They will be transferred to the caster.
- D(Damage): 1600 if not stealing a buff, if stealing a buff, the damage is halved to 800.
- C(Cost): 600
- R(Recoil/Drawback): The Buff's effect is not refreshed, the buff duration is cut by 25%.
- Cannot steal buffs applied by take over and overdrive. Does not apply the user's healing passive. 5 Minute Cooldown
- Ultimate Move- "Last Whisper"
- E(Effect): The user focuses all their energy, shooting out a green bolt of magic, almost like thunder, striking the opponent in the heart, killing them instantly. This move is completly unavoidable, but can be blocked by another person, killing them instead.
- D(Damage): Fatality to target.
- C(Cost): All remaining Mana
- R(Recoil/Drawback): Can only be used while in take over. Can only excecute one target, user suffers a 90% debuff to all stats once preformed. Cancels take over instantly upon finishing.
- TAKEOVER:
- Takeover- "Torment's End" (Limiter Removal)
- E(Effect): Shattering the Limiter on their Mark, a magic circle will open at their feet, releasing a tremendous force of energy to form a shield to protect the caster as they transform. This forcefield is impenetrable by magic, and repels all physical attacks while the caster releases their true power. Upon finishing the transformation the forcefield will explode and shatter, damaging anyone caught in it's radius of 7 meters, even allies are not safe to this effect. After this, their transformation will be completed, having gained a massive power boost into their magical offense and speed.
- Boosts:
- 200% Increase to Magical strength
- 200% Increase to Movement speed.
- 10 seconds of flight.
- Increases spell damage based on missing HP
- 15% - 24% missing = 10% Bonus damage
- 25% - 34 = 20% Bonus damage
- 35% - 44 = 30% Bonus Damage
- 45% - 54% = 40% Bonus Damage
- 55% + = 50% Bonus Damage
- D(Damage):
- C(Cost): 500 Mana
- R(Recoil/Drawback): The user loses 400 (6.4 HP a second) HP a minute in exchange for more power, up to a cap of 50% extra damage.
- HP drain does not stop once the cap has been reached. Leaves the user at 1 HP, on which it cancels the take over completly.
- Overdrive - "Gathering Storm"
- E: The user releases a bunch of death magic into the air, decreasing the amount of magic particles in the air, making spells cost double their regular mana to use. This field enstills a feeling of dread in all affected targets, lowering their speed by 35% for aslong as it is active.
- D: 0
- C: 600
- R: Due to the lowered magic particles in the air, the user's passive is weakened by 50% during the duration
- Overdrive Art - "Ravaging Typhoon"
- E: The user moves both their hands forwards, controlling every fragment of death magic in the air, stirring it around forming a giant typhoon of magic, that will suck in and damage everyone caught in it as it ravages the entire field. It will travel in a counter clockwise circle around the caster and dissapears after it has made one full circle.
- D: 500 x 8 = 4000
- C: 1500 Mana
- R: The user loses all strength to maintain their overdrive, reverting back to their more fragile human self. Leaving them with -50% to all stats for 5 minutes.
- Weapons- N/A
- Weapon:
- E:
- Power-ups: N/A
- Upgrades: N/A
- E:
- Power-Ups:
- Gear 1
- Gear: Mother's Sash
- A lavender colored sash, tied in a bow to keep her hair bound into a ponytail.
- E: Protects the user against indirect damage, and damage over time, Reducing their effects by 10%
- Power-Ups: N/A
- Extra spells(Optional)
- ~~~~~~~~~~~~~~~~~~
- Chilling Hex
- E: A simple hex to inflict onto allies, reduces heat weaknesses by 25%
Advertisement
Add Comment
Please, Sign In to add comment