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Julian1472 Jul 17th, 2019 (edited) 82 Never
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  1. local Ores = {Diamond, Coal, Iron, Gold, Emerald}
  2. local AmountToMine = 0
  3. local MineableBlocks = 0
  4. local PMovements = 0
  5. local RMovements  = 0
  6. local Fueled = false
  7. local BlocksMined = 0
  8.  
  9.  
  10. local function mined(BlocksMined)
  11. BlocksMined = BlocksMined + 1
  12. return BlocksMined
  13. end
  14. local function GetMineableBlocks(PMovements)
  15. PMovements = turtle.getFuelLevel()
  16.     for i = 3,PMovements do
  17.         MineableBlocks = MineableBlocks + 1
  18.     end
  19. return MineableBlocks
  20. end
  21.  
  22. local function GetRequiredMovements(AmountToMine)
  23.     for i = 1,AmountToMine do
  24.         RMovements = RMovements + 3
  25.     end
  26. return RMovements
  27. end
  28.  
  29. local function checkfuel(AmountToMine,MineableBlocks,RMovements,PMovements)
  30. turtle.refuel()
  31. MineableBlocks = GetMineableBlocks(PMovements)
  32.     if turtle.getFuelLevel() <= RMovements then
  33.         print("Insert fuel in slot 1. ")
  34.         return false
  35.     elseif tonumber(AmountToMine) >= MineableBlocks then
  36.         print("You may not dig that many blocks!")
  37.         return false
  38.     else
  39.         for i = 1, 16 do -- loop through the slots
  40.             turtle.select(i) -- change to the slot
  41.                 if turtle.refuel(0) then -- if it's valid fuel
  42.                     local halfStack = math.ceil(turtle.getItemCount(i)/2) -- work out half of the amount of fuel in the slot
  43.                     turtle.refuel(halfStack) -- consume half the stack as fuel
  44.                 end
  45.         end
  46.         return true
  47.     end
  48. end
  49.  
  50. local function MINEALG(BlocksMined, AmountToMine)
  51. local BlockFS = turtle.detect()-- Block Forward Status.
  52. local BlockDS = turtle.detectDown()-- Block Down Status.
  53.  
  54.     for i = 1,AmountToMine do
  55.         BlockFS = turtle.detect()
  56.         BlockDS = turtle.detectDown()
  57.         if BlockFS == true then
  58.             BlockDS = turtle.detectDown()
  59.             if BlockDS == true then
  60.                 turtle.digDown()
  61.                 turtle.forward()
  62.                 BlocksMined = mined(BlocksMined)
  63.             end
  64.             turtle.dig() -- Mine forwards.
  65.             BlocksMined = mined(BlocksMined)
  66.             turtle.forward() -- Move forwards.
  67.             if BlockDS == false then
  68.                 turtle.forward()-- Move forwards.
  69.             else end
  70.    
  71.         elseif BlockFS == false then
  72.             while BlockFS == false do      
  73.                 if BlockDS == true then
  74.                     turtle.digDown()
  75.                     turtle.forward()
  76.                     BlocksMined = mined(BlocksMined)
  77.                 else
  78.                     turtle.forward() -- Move forwards.
  79.                     BlockFS = turtle.detect()
  80.                 end    
  81.             end
  82.         end
  83.            
  84.     end
  85. return BlocksMined
  86. end
  87.  
  88. local function initialize(MineableBlocks,AmountToMine,RMovements,Fueled)
  89. MineableBlocks = GetMineableBlocks(PMovements) -- Get the largest possible amount of blocks that could be digd at the current fuel level.
  90.    
  91. print("Mine Length?") -- Self explanatory.
  92. AmountToMine = io.read() -- Read the user inputurtle.
  93.    
  94. RMovements = GetRequiredMovements(AmountToMine) -- Get the required movments for a tunnel of that length.
  95. Fueled = checkfuel(AmountToMine,MineableBlocks,RMovements,PMovements) -- Check to see if the current fuel level will satiate your instructions.
  96.     if Fueled == true then
  97.         MINEALG(BlocksMined,AmountToMine) -- Execute the Mining Algorithm.
  98.     else
  99.         while Fueled == false do
  100.             os.sleep(1)
  101.             checkfuel(AmountToMine,MineableBlocks,RMovements) -- Check the fuel level until it is high enough to that the turtle may dig.
  102.         end
  103.     end
  104.    
  105. end
  106.  
  107. initialize(MineableBlocks,AmountToMine,RMovements,Fueled)
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