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Feb 9th, 2021
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  1. Release 1.0.3 Patch Notes
  2.  
  3. Bug Fixes
  4. Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
  5. Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
  6. Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
  7. Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
  8. Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
  9. Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
  10. Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
  11. Fixed a bug of players becoming stuck at certain map terrains.
  12. Fixed a bug where players could duplicate skulls during skull Awakenings.
  13. Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
  14. Fixed a bug of sound effects not playing after defeating the Chimera boss.
  15. Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
  16. Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
  17. Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
  18. Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
  19. Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
  20. Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
  21. Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
  22. Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.
  23.  
  24. Text Changes
  25. Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
  26. Fixed text issues where damage types would not be properly displayed in languages other than Korean:
  27. Eternal Werewolf skull, [Beast Leap] skill
  28. Water Skull (all variants), Passive wave attacks
  29. Nightmare skull, Swap skill while riding hell bike
  30. Neo Samurai skull, [Quick Slash] skill
  31. Fixed text issues that existed in German where the text did not match the actual in-game values:
  32. Raven Monarch's Feather quintessence
  33. Wraith quintessence
  34. Ifrit quintessence
  35. Hydra quintessence
  36. Skeleton-Pike (all variants) skills, passive, swap skill
  37. Hunter skull (all variants) skills, swap skill
  38. Fixes on spelling errors & grammatical changes
  39.  
  40. Game Changes
  41.  
  42. System
  43. Fixed issues so that all of the player’s current buffs will be shown as icons.
  44. Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
  45. Partial 21:9 screen resolution support enabled
  46.  
  47. Map
  48. Added an invisible ceiling to the First Hero’s 3rd phase fight map.
  49. Fixed a bug of Chapter 4 enemies being able to teleport around the map.
  50.  
  51. Skull
  52. Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.
  53.  
  54. Enemy
  55. Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.
  56.  
  57. *****************************************************************************************************************
  58.  
  59. Release 1.0.2 Patch Notes
  60.  
  61. Bugs Fixed
  62. Fixed an issue where the gauge meter for Alchemist skull, Bomber skull would not increase if the player skipped over the story cinematics.
  63. Fixed an issue where players would not receive the full amount of Bones when leaving the map right after salvaging Skulls.
  64. Fixed a bug where Grim Reaper skull’s [Death by Fire] skill would not properly hit boss enemies suspended in the air such as Yggdrasil and St. Joan II.
  65. Fixed an issue so that Sniper skull’s [Multi-Shot] skill used after concentration correctly deals Physical damage instead of Magic damage.
  66. Fixed an issue so that Warlord skull’s [Rising Slash] skill used after concentration correctly deals Physical damage instead of Magic damage.
  67. Fixed a bug where Pikeman Captain skull’s dash attacks would randomly be negated when the skull’s gauge is full.
  68. Fixed an issue where the animation for Skeleton-Shield, Shield Bearer, Guardian, Guardian Commander skulls’ [Shield Charge] skill would appear inverted. (left-right)
  69. Fixed a bug where some text in the story cutscene would appear repeatedly.
  70. Fixed a bug where the HUD would not appear if the player restart the game via options before the ending credit scene after finishing the game.
  71. Fixed an issue where the FX for Carleon Recruit skull’s [Comrade System - Recruit], [Comrade System - Archer], [Comrade System - Armored Soldier] would appear inverted (up-down)
  72. Fixed problem where the Chapter 3 Adventurers’ Attack Power was abnormally high.
  73. Fixed a bug where the focus would not move in the game’s UI.
  74. Fixed an issue where using the Unstable Quintessence would mark the player character with a Duel mark.
  75. Fixed a bug where the player would sink beneath the floor in the boss map of Chapter 3.
  76. Fixed the hitbox of the homing light tower attack of boss St. Joan II’s first phase.
  77. Fixed the hitbox of the dashing slash attack of boss First Hero’s first phase.
  78. Fixed a bug where the homing projectile attacks of boss First Hero’s first phase would hit the player more times than intended.
  79. Fixed the hitbox of the dashing slash attack of boss First Hero’s second phase.
  80. Fixed the hitbox of the giant light beam attack of boss First Hero’s second phase.
  81. Fixed the text for the debuffs in Chapter 4. (ex: Increases damage received by 110% → Increases damage received by 10%)
  82. Fixed a bug where players could not play the game if their save file data has been corrupted/damaged.
  83. Fixed the Adventurers Defeated count so that it now properly displays the actual number of adventurers the player defeated.
  84.  
  85. Text Corrections
  86. Fixed problem where the Korean text explaining the Gambler’s swap effect wasn’t displayed correctly
  87. Fixed problem where the ‘Roll Type’ was mistakenly still appearing in the Korean text for the Skeleton Bomber and the Demolitions Expert.
  88. Fixed issue where some of the figures for Physical Attack, Magic Attack, Damage Taken, etc. were displaying the Early Access version’s numbers for German.
  89. Fixed bug where some of the key images for German text wasn’t displayed properly
  90. Fixed bug where ‘Tackle’ was mistakenly shown in the description for Skeleton-Shield for German
  91. Fixed problem where the ‘Roll Type’ was still mistakenly being displayed in some skull descriptions for German.
  92. Fixed problem where the ‘Roll Type’ was still mistakenly being displayed for the Outlaw for Portuguese and Spanish.
  93. Fixed problem where the damage type for the Aqua Skull and Poseidon was wrong for Japanese and Chinese (Simplified and Traditional)
  94.  
  95. Changes Made
  96.  
  97. Maps
  98. We’ve either removed or adjusted the location of the bounce pads from every map.
  99. Removed ‘cutscene-like’ camera movement on certain maps
  100. Reduced difficulty of Chapter 3 maps with guillotines by adjusting the map layouts and guillotine movements
  101. Adjusted amount of damage that the breakable floors can take in some Chapter 4 maps.
  102. Removed a door from Chapter 5 that closed.
  103.  
  104. Level Design
  105. Increased drop rate of health orbs when clearing enemies in Chapters 2, 3 and 4.
  106. Increased amount of gold that drops from piles of gold after clearing a map
  107. Reduced amount of gold it takes to get a blessing from the Magnifico Temple Priest NPC
  108. Reduced amount of gold it takes to request help from the Little Gust or Lion’s Sword NPCs
  109. Reduced the price of items being sold in the Black Market
  110. Reduced amount of gold it takes to request a restock of items
  111. Reduced chances of the Headless and Quintessence Seller appearing in the Black Market in Chapter 3
  112.  
  113. Enemies
  114. Reduced amount of damage it takes to break every Adventurer’s concentration when attempting to use a special skill
  115. Increased Attack Power of basic enemies in Chapter 4
  116. Decreased the amount of stacks needed to activate the ‘incoming damage increase’ debuff in Chapter 4 from 5 → 3.
  117. Reduced HP of Yggdrasil
  118. Increased Attack Power of St. Joan II
  119. Increased HP of St. Joan II’s 1st Phase
  120. Decreased HP of St. Joan II’s 2nd Phase
  121. Decreased time between attack patterns for St. Joan II’s 2nd Phase
  122. Increased difficulty of First Hero battle
  123. Increased HP for all 3 phases
  124. Increased damage dealt by some attacks in the 1st and 2nd Phase
  125. Reduced time between attacks in the 1st Phase
  126. The First Hero is now invincible when using the attack in the 1st Phase that covers the whole screen
  127. Added a bit of delay in between the First Hero’s teleports and slashes
  128. Adjusted Attack Patterns in the 2nd Phase
  129. Increased the amount of times the First Hero becomes vulnerable, but reduced the time he is in that state in the First Hero’s 2nd
  130. phase.
  131. Changed the First Hero’s 2nd phase attack pattern so that his second consecutive slashes don’t track the player anymore.
  132.  
  133. Items, Quintessence and Inscriptions
  134. Increased effectiveness of Physical Attack-related Items, Quintessence and Inscriptions
  135. Increased amount Physical Attack is increased by Standard-issue Carleon Sword: 20% → 25%
  136. Increased amount Physical Attack is increased by Execution Axe: 35% → 40%
  137. Increased amount Physical Attack is increased by Thorny Boots: 20% → 25%
  138. Increased amount Physical Attack is increased by Brawler’s Knuckle: 20% → 25%
  139. Increased amount Physical Attack is increased by Emergency Bomb: 20% → 25%
  140. Increased amount Physical Attack is increased by Giant’s Ax: 30% → 35%
  141. Increased amount of time Rear Blast lasts: 2 secs → 3 secs
  142. Increased amount Physical Attack is increased while Rear Blast is in effect: 70% → 80%
  143. Increased amount Physical Attack is increased while Hero’s Holy Sword is in effect: 90% → 100%
  144. Increased amount Physical Attack is increased by the Cobalt Quintessence: 20% → 25%
  145. Increased amount Physical Attack is increased by the Centauros Quintessence: 30% → 40%
  146. Increased amount Physical Attack is increased by the Orc Quintessence: 30% → 40%
  147. Increased amount Physical Attack is increased by the Weapon Master Quintessence: 45% → 55%
  148. Increased amount Physical Attack is increased by the Shadow Knights Quintessence: 65% → 80%
  149. Increased the amount each stack of the March Inscription amplifies Physical Attacks: (3/5/10/25/35/75% → 3/6/15/25/45/90%)
  150. Changed the Warrior’s Pauldrons so that the shield is based on the point of attack, not the attacker
  151. Increased cooldown time of the Cyclops Quintessence: 20 secs → 30 secs
  152.  
  153. Misc.
  154. Changed it so that you can interact with the fountain in Chapter 4 even if you haven’t stacked any Curses
  155. Increased the HP of all attack dummies.
  156. Changed it so that you can’t get the Skeleton-Bomber from the Headless if you only have one skull at the time.
  157.  
  158. *****************************************************************************************************************
  159.  
  160. Release 1.0.1 Patch Notes
  161.  
  162. Bug Fixes
  163. Fixed problem where the Glacial Skull would sometimes disappear if you used [Ice Field] and swapped skulls at the same time.
  164. Fixed issue where the character would sometimes spawn in a weird place when moving from Chapter 4 to 5.
  165. Fixed bug where sounds effects from some items, Quintessence and Inscriptions could be heard during cutscenes and the ending credits.
  166. Fixed bug where the Priestess Adventurer would sometimes freeze if the last one left.
  167. Fixed bug where the actual hitbox of the cleric in the Chapter 4 Boss’ Johanna’s summon didn’t match the visuals.
  168. Fixed problem where the Gambler’s Swap Skill [Slot Machine] would mistakenly show up below the character.
  169. Fixed issue where the Alchemist, Grand Alchemist and Dark Alchemist’s Basic Attack Speed was being increased by the Cooldown Speed.
  170. Fixed bug where after using the Shadow Knights Quintessence the shield didn’t last as long as the text displayed.
  171. Fixed some text that was displayed wrong in English and Simplified Chinese.
  172.  
  173. Skull Changes
  174. Changed Gambler’s Joker Card damage type from Physical → Magic
  175. Changed Gambler’s [Blackjack] Joker Card damage type from Physical → Magic
  176. Changed Rockstar’s [Amp] damage type from Physical → Magic
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