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- Release 1.0.3 Patch Notes
- Bug Fixes
- Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
- Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
- Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
- Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
- Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
- Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
- Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
- Fixed a bug of players becoming stuck at certain map terrains.
- Fixed a bug where players could duplicate skulls during skull Awakenings.
- Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
- Fixed a bug of sound effects not playing after defeating the Chimera boss.
- Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
- Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
- Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
- Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
- Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
- Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
- Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
- Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.
- Text Changes
- Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
- Fixed text issues where damage types would not be properly displayed in languages other than Korean:
- Eternal Werewolf skull, [Beast Leap] skill
- Water Skull (all variants), Passive wave attacks
- Nightmare skull, Swap skill while riding hell bike
- Neo Samurai skull, [Quick Slash] skill
- Fixed text issues that existed in German where the text did not match the actual in-game values:
- Raven Monarch's Feather quintessence
- Wraith quintessence
- Ifrit quintessence
- Hydra quintessence
- Skeleton-Pike (all variants) skills, passive, swap skill
- Hunter skull (all variants) skills, swap skill
- Fixes on spelling errors & grammatical changes
- Game Changes
- System
- Fixed issues so that all of the player’s current buffs will be shown as icons.
- Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
- Partial 21:9 screen resolution support enabled
- Map
- Added an invisible ceiling to the First Hero’s 3rd phase fight map.
- Fixed a bug of Chapter 4 enemies being able to teleport around the map.
- Skull
- Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.
- Enemy
- Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.
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- Release 1.0.2 Patch Notes
- Bugs Fixed
- Fixed an issue where the gauge meter for Alchemist skull, Bomber skull would not increase if the player skipped over the story cinematics.
- Fixed an issue where players would not receive the full amount of Bones when leaving the map right after salvaging Skulls.
- Fixed a bug where Grim Reaper skull’s [Death by Fire] skill would not properly hit boss enemies suspended in the air such as Yggdrasil and St. Joan II.
- Fixed an issue so that Sniper skull’s [Multi-Shot] skill used after concentration correctly deals Physical damage instead of Magic damage.
- Fixed an issue so that Warlord skull’s [Rising Slash] skill used after concentration correctly deals Physical damage instead of Magic damage.
- Fixed a bug where Pikeman Captain skull’s dash attacks would randomly be negated when the skull’s gauge is full.
- Fixed an issue where the animation for Skeleton-Shield, Shield Bearer, Guardian, Guardian Commander skulls’ [Shield Charge] skill would appear inverted. (left-right)
- Fixed a bug where some text in the story cutscene would appear repeatedly.
- Fixed a bug where the HUD would not appear if the player restart the game via options before the ending credit scene after finishing the game.
- Fixed an issue where the FX for Carleon Recruit skull’s [Comrade System - Recruit], [Comrade System - Archer], [Comrade System - Armored Soldier] would appear inverted (up-down)
- Fixed problem where the Chapter 3 Adventurers’ Attack Power was abnormally high.
- Fixed a bug where the focus would not move in the game’s UI.
- Fixed an issue where using the Unstable Quintessence would mark the player character with a Duel mark.
- Fixed a bug where the player would sink beneath the floor in the boss map of Chapter 3.
- Fixed the hitbox of the homing light tower attack of boss St. Joan II’s first phase.
- Fixed the hitbox of the dashing slash attack of boss First Hero’s first phase.
- Fixed a bug where the homing projectile attacks of boss First Hero’s first phase would hit the player more times than intended.
- Fixed the hitbox of the dashing slash attack of boss First Hero’s second phase.
- Fixed the hitbox of the giant light beam attack of boss First Hero’s second phase.
- Fixed the text for the debuffs in Chapter 4. (ex: Increases damage received by 110% → Increases damage received by 10%)
- Fixed a bug where players could not play the game if their save file data has been corrupted/damaged.
- Fixed the Adventurers Defeated count so that it now properly displays the actual number of adventurers the player defeated.
- Text Corrections
- Fixed problem where the Korean text explaining the Gambler’s swap effect wasn’t displayed correctly
- Fixed problem where the ‘Roll Type’ was mistakenly still appearing in the Korean text for the Skeleton Bomber and the Demolitions Expert.
- Fixed issue where some of the figures for Physical Attack, Magic Attack, Damage Taken, etc. were displaying the Early Access version’s numbers for German.
- Fixed bug where some of the key images for German text wasn’t displayed properly
- Fixed bug where ‘Tackle’ was mistakenly shown in the description for Skeleton-Shield for German
- Fixed problem where the ‘Roll Type’ was still mistakenly being displayed in some skull descriptions for German.
- Fixed problem where the ‘Roll Type’ was still mistakenly being displayed for the Outlaw for Portuguese and Spanish.
- Fixed problem where the damage type for the Aqua Skull and Poseidon was wrong for Japanese and Chinese (Simplified and Traditional)
- Changes Made
- Maps
- We’ve either removed or adjusted the location of the bounce pads from every map.
- Removed ‘cutscene-like’ camera movement on certain maps
- Reduced difficulty of Chapter 3 maps with guillotines by adjusting the map layouts and guillotine movements
- Adjusted amount of damage that the breakable floors can take in some Chapter 4 maps.
- Removed a door from Chapter 5 that closed.
- Level Design
- Increased drop rate of health orbs when clearing enemies in Chapters 2, 3 and 4.
- Increased amount of gold that drops from piles of gold after clearing a map
- Reduced amount of gold it takes to get a blessing from the Magnifico Temple Priest NPC
- Reduced amount of gold it takes to request help from the Little Gust or Lion’s Sword NPCs
- Reduced the price of items being sold in the Black Market
- Reduced amount of gold it takes to request a restock of items
- Reduced chances of the Headless and Quintessence Seller appearing in the Black Market in Chapter 3
- Enemies
- Reduced amount of damage it takes to break every Adventurer’s concentration when attempting to use a special skill
- Increased Attack Power of basic enemies in Chapter 4
- Decreased the amount of stacks needed to activate the ‘incoming damage increase’ debuff in Chapter 4 from 5 → 3.
- Reduced HP of Yggdrasil
- Increased Attack Power of St. Joan II
- Increased HP of St. Joan II’s 1st Phase
- Decreased HP of St. Joan II’s 2nd Phase
- Decreased time between attack patterns for St. Joan II’s 2nd Phase
- Increased difficulty of First Hero battle
- Increased HP for all 3 phases
- Increased damage dealt by some attacks in the 1st and 2nd Phase
- Reduced time between attacks in the 1st Phase
- The First Hero is now invincible when using the attack in the 1st Phase that covers the whole screen
- Added a bit of delay in between the First Hero’s teleports and slashes
- Adjusted Attack Patterns in the 2nd Phase
- Increased the amount of times the First Hero becomes vulnerable, but reduced the time he is in that state in the First Hero’s 2nd
- phase.
- Changed the First Hero’s 2nd phase attack pattern so that his second consecutive slashes don’t track the player anymore.
- Items, Quintessence and Inscriptions
- Increased effectiveness of Physical Attack-related Items, Quintessence and Inscriptions
- Increased amount Physical Attack is increased by Standard-issue Carleon Sword: 20% → 25%
- Increased amount Physical Attack is increased by Execution Axe: 35% → 40%
- Increased amount Physical Attack is increased by Thorny Boots: 20% → 25%
- Increased amount Physical Attack is increased by Brawler’s Knuckle: 20% → 25%
- Increased amount Physical Attack is increased by Emergency Bomb: 20% → 25%
- Increased amount Physical Attack is increased by Giant’s Ax: 30% → 35%
- Increased amount of time Rear Blast lasts: 2 secs → 3 secs
- Increased amount Physical Attack is increased while Rear Blast is in effect: 70% → 80%
- Increased amount Physical Attack is increased while Hero’s Holy Sword is in effect: 90% → 100%
- Increased amount Physical Attack is increased by the Cobalt Quintessence: 20% → 25%
- Increased amount Physical Attack is increased by the Centauros Quintessence: 30% → 40%
- Increased amount Physical Attack is increased by the Orc Quintessence: 30% → 40%
- Increased amount Physical Attack is increased by the Weapon Master Quintessence: 45% → 55%
- Increased amount Physical Attack is increased by the Shadow Knights Quintessence: 65% → 80%
- Increased the amount each stack of the March Inscription amplifies Physical Attacks: (3/5/10/25/35/75% → 3/6/15/25/45/90%)
- Changed the Warrior’s Pauldrons so that the shield is based on the point of attack, not the attacker
- Increased cooldown time of the Cyclops Quintessence: 20 secs → 30 secs
- Misc.
- Changed it so that you can interact with the fountain in Chapter 4 even if you haven’t stacked any Curses
- Increased the HP of all attack dummies.
- Changed it so that you can’t get the Skeleton-Bomber from the Headless if you only have one skull at the time.
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- Release 1.0.1 Patch Notes
- Bug Fixes
- Fixed problem where the Glacial Skull would sometimes disappear if you used [Ice Field] and swapped skulls at the same time.
- Fixed issue where the character would sometimes spawn in a weird place when moving from Chapter 4 to 5.
- Fixed bug where sounds effects from some items, Quintessence and Inscriptions could be heard during cutscenes and the ending credits.
- Fixed bug where the Priestess Adventurer would sometimes freeze if the last one left.
- Fixed bug where the actual hitbox of the cleric in the Chapter 4 Boss’ Johanna’s summon didn’t match the visuals.
- Fixed problem where the Gambler’s Swap Skill [Slot Machine] would mistakenly show up below the character.
- Fixed issue where the Alchemist, Grand Alchemist and Dark Alchemist’s Basic Attack Speed was being increased by the Cooldown Speed.
- Fixed bug where after using the Shadow Knights Quintessence the shield didn’t last as long as the text displayed.
- Fixed some text that was displayed wrong in English and Simplified Chinese.
- Skull Changes
- Changed Gambler’s Joker Card damage type from Physical → Magic
- Changed Gambler’s [Blackjack] Joker Card damage type from Physical → Magic
- Changed Rockstar’s [Amp] damage type from Physical → Magic
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