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Jan 22nd, 2018
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  1. class StandardSound
  2. {
  3. begin1[] = {"A3\Sounds_F\weapons\GMG\GMG_1", 1.12202, 1, 1200};
  4. begin2[] = {"A3\Sounds_F\weapons\GMG\GMG_2", 1.12202, 1, 1200};
  5. begin3[] = {"A3\Sounds_F\weapons\GMG\GMG_3", 1.12202, 1, 1200};
  6. soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin3", 0.34};
  7. weaponSoundEffect = "DefaultRifle";
  8. soundSetShot[] = {"RHSUSF_mk19_Shot_SoundSet", "RHSUSF_lmg1_Tail_SoundSet"};
  9. };
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