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- class StandardSound
- {
- begin1[] = {"A3\Sounds_F\weapons\GMG\GMG_1", 1.12202, 1, 1200};
- begin2[] = {"A3\Sounds_F\weapons\GMG\GMG_2", 1.12202, 1, 1200};
- begin3[] = {"A3\Sounds_F\weapons\GMG\GMG_3", 1.12202, 1, 1200};
- soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin3", 0.34};
- weaponSoundEffect = "DefaultRifle";
- soundSetShot[] = {"RHSUSF_mk19_Shot_SoundSet", "RHSUSF_lmg1_Tail_SoundSet"};
- };
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