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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GPU (ID=0x1392)
  8. Vendor:
  9. VRAM: 2007 MB
  10. Driver: 26.21.14.4097
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.351 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.593200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 8:14:51 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 524 -> priority: 1
  32. Thread -> id: 176c -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174204.
  39. Total: 987.381600 ms (FindLiveObjects: 15.239400 ms CreateObjectMapping: 26.716500 ms MarkObjects: 944.707100 ms DeleteObjects: 0.717800 ms)
  40.  
  41. Tamer ID: 158749
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175006.
  48. Total: 427.248100 ms (FindLiveObjects: 9.949900 ms CreateObjectMapping: 19.164400 ms MarkObjects: 397.799900 ms DeleteObjects: 0.333600 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  51.  
  52. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193579.
  53. Total: 437.076400 ms (FindLiveObjects: 11.007800 ms CreateObjectMapping: 19.950400 ms MarkObjects: 404.759800 ms DeleteObjects: 1.358000 ms)
  54.  
  55. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  56.  
  57. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199324.
  58. Total: 440.632200 ms (FindLiveObjects: 11.846600 ms CreateObjectMapping: 22.096500 ms MarkObjects: 405.828400 ms DeleteObjects: 0.860300 ms)
  59.  
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  61.  
  62. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206470.
  63. Total: 462.063500 ms (FindLiveObjects: 12.170600 ms CreateObjectMapping: 20.471200 ms MarkObjects: 428.729600 ms DeleteObjects: 0.691600 ms)
  64.  
  65. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  66.  
  67. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211074.
  68. Total: 462.633000 ms (FindLiveObjects: 11.965800 ms CreateObjectMapping: 21.214500 ms MarkObjects: 427.952700 ms DeleteObjects: 1.499400 ms)
  69.  
  70. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  71.  
  72. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211169.
  73. Total: 457.269700 ms (FindLiveObjects: 12.391100 ms CreateObjectMapping: 21.005700 ms MarkObjects: 423.425500 ms DeleteObjects: 0.446900 ms)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  76.  
  77. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218964.
  78. Total: 602.114800 ms (FindLiveObjects: 13.592900 ms CreateObjectMapping: 22.667400 ms MarkObjects: 564.816800 ms DeleteObjects: 1.037100 ms)
  79.  
  80. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  81.  
  82. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224456.
  83. Total: 498.341900 ms (FindLiveObjects: 13.942100 ms CreateObjectMapping: 27.192000 ms MarkObjects: 456.743100 ms DeleteObjects: 0.464100 ms)
  84.  
  85. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  86.  
  87. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230554.
  88. Total: 504.375000 ms (FindLiveObjects: 13.572600 ms CreateObjectMapping: 27.349100 ms MarkObjects: 462.124100 ms DeleteObjects: 1.328900 ms)
  89.  
  90. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  91.  
  92. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237918.
  93. Total: 499.063400 ms (FindLiveObjects: 14.752000 ms CreateObjectMapping: 27.641800 ms MarkObjects: 456.379600 ms DeleteObjects: 0.289600 ms)
  94.  
  95. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  96.  
  97. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237918.
  98. Total: 504.630600 ms (FindLiveObjects: 14.758100 ms CreateObjectMapping: 26.363200 ms MarkObjects: 463.160300 ms DeleteObjects: 0.348700 ms)
  99.  
  100. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  101.  
  102. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237918.
  103. Total: 522.498700 ms (FindLiveObjects: 14.380400 ms CreateObjectMapping: 25.741300 ms MarkObjects: 482.008400 ms DeleteObjects: 0.368000 ms)
  104.  
  105. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  106.  
  107. Unloading 2254 unused Assets to reduce memory usage. Loaded Objects now: 256623.
  108. Total: 517.810000 ms (FindLiveObjects: 20.475900 ms CreateObjectMapping: 33.871700 ms MarkObjects: 460.088600 ms DeleteObjects: 3.373500 ms)
  109.  
  110. Unloading 5 Unused Serialized files (Serialized files now loaded: 24)
  111.  
  112. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 256649.
  113. Total: 511.495200 ms (FindLiveObjects: 17.757900 ms CreateObjectMapping: 32.133700 ms MarkObjects: 461.242200 ms DeleteObjects: 0.361100 ms)
  114.  
  115. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  116.  
  117. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 256649.
  118. Total: 496.652500 ms (FindLiveObjects: 15.910000 ms CreateObjectMapping: 29.091100 ms MarkObjects: 451.336000 ms DeleteObjects: 0.315100 ms)
  119.  
  120. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  123.  
  124. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  127.  
  128. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  129.  
  130. Unloading 1110 unused Assets to reduce memory usage. Loaded Objects now: 263265.
  131. Total: 542.187700 ms (FindLiveObjects: 19.941300 ms CreateObjectMapping: 28.906800 ms MarkObjects: 490.909200 ms DeleteObjects: 2.430000 ms)
  132.  
  133. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  134.  
  135. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 263265.
  136. Total: 521.416100 ms (FindLiveObjects: 16.194100 ms CreateObjectMapping: 27.720000 ms MarkObjects: 477.099600 ms DeleteObjects: 0.402000 ms)
  137.  
  138. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  139.  
  140. Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 263863.
  141. Total: 535.769600 ms (FindLiveObjects: 18.288300 ms CreateObjectMapping: 27.288700 ms MarkObjects: 488.820800 ms DeleteObjects: 1.371200 ms)
  142.  
  143. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  144.  
  145. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 263863.
  146. Total: 522.474300 ms (FindLiveObjects: 16.156600 ms CreateObjectMapping: 27.617000 ms MarkObjects: 478.188300 ms DeleteObjects: 0.511500 ms)
  147.  
  148. NullReferenceException: Object reference not set to an instance of an object
  149. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  150. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  151. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  152. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  153. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  154. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  155. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  156. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  157.  
  158. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  159.  
  160. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  161.  
  162. Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 264749.
  163. Total: 540.507300 ms (FindLiveObjects: 19.097100 ms CreateObjectMapping: 26.747000 ms MarkObjects: 492.951800 ms DeleteObjects: 1.710900 ms)
  164.  
  165. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  166.  
  167. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 264749.
  168. Total: 524.594700 ms (FindLiveObjects: 15.869600 ms CreateObjectMapping: 27.926200 ms MarkObjects: 480.420200 ms DeleteObjects: 0.378200 ms)
  169.  
  170. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  171.  
  172. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 265984.
  173. Total: 562.076800 ms (FindLiveObjects: 18.151100 ms CreateObjectMapping: 27.755900 ms MarkObjects: 515.047200 ms DeleteObjects: 1.122000 ms)
  174.  
  175. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  176.  
  177. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 265984.
  178. Total: 524.443800 ms (FindLiveObjects: 16.104800 ms CreateObjectMapping: 29.322800 ms MarkObjects: 478.524300 ms DeleteObjects: 0.491300 ms)
  179.  
  180. NullReferenceException: Object reference not set to an instance of an object
  181. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  182. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  183. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  184. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  185. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  186. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  187. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  188. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  189.  
  190. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  191.  
  192. NullReferenceException: Object reference not set to an instance of an object
  193. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  194. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  195. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  196. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  197. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  198. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  199. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  200. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  201.  
  202. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  203.  
  204. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  205.  
  206. Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 266644.
  207. Total: 552.300000 ms (FindLiveObjects: 22.062600 ms CreateObjectMapping: 27.591500 ms MarkObjects: 501.973700 ms DeleteObjects: 0.671800 ms)
  208.  
  209. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  210.  
  211. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 266644.
  212. Total: 530.985700 ms (FindLiveObjects: 17.810900 ms CreateObjectMapping: 27.026800 ms MarkObjects: 485.690900 ms DeleteObjects: 0.456600 ms)
  213.  
  214. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  215.  
  216. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 267613.
  217. Total: 543.084900 ms (FindLiveObjects: 20.060500 ms CreateObjectMapping: 27.425800 ms MarkObjects: 495.060700 ms DeleteObjects: 0.537300 ms)
  218.  
  219. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  220.  
  221. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267613.
  222. Total: 531.868300 ms (FindLiveObjects: 16.542500 ms CreateObjectMapping: 27.587800 ms MarkObjects: 487.393200 ms DeleteObjects: 0.344500 ms)
  223.  
  224. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  225.  
  226. Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 268940.
  227. Total: 561.247000 ms (FindLiveObjects: 22.387100 ms CreateObjectMapping: 29.899400 ms MarkObjects: 508.443700 ms DeleteObjects: 0.516500 ms)
  228.  
  229. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  230.  
  231. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268940.
  232. Total: 532.516700 ms (FindLiveObjects: 16.209500 ms CreateObjectMapping: 28.173700 ms MarkObjects: 487.801500 ms DeleteObjects: 0.331500 ms)
  233.  
  234. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  235.  
  236. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 270624.
  237. Total: 567.189000 ms (FindLiveObjects: 22.672800 ms CreateObjectMapping: 29.196000 ms MarkObjects: 514.781700 ms DeleteObjects: 0.538100 ms)
  238.  
  239. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  240.  
  241. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270624.
  242. Total: 541.598700 ms (FindLiveObjects: 16.165100 ms CreateObjectMapping: 27.840000 ms MarkObjects: 497.090900 ms DeleteObjects: 0.502200 ms)
  243.  
  244. Unloading 4 Unused Serialized files (Serialized files now loaded: 26)
  245.  
  246. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 271625.
  247. Total: 552.833500 ms (FindLiveObjects: 20.957000 ms CreateObjectMapping: 26.697200 ms MarkObjects: 504.776200 ms DeleteObjects: 0.402500 ms)
  248.  
  249. Unloading 6 Unused Serialized files (Serialized files now loaded: 27)
  250.  
  251. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 271856.
  252. Total: 550.212000 ms (FindLiveObjects: 17.666000 ms CreateObjectMapping: 28.987400 ms MarkObjects: 502.089900 ms DeleteObjects: 1.468300 ms)
  253.  
  254. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  255.  
  256. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 271856.
  257. Total: 533.339600 ms (FindLiveObjects: 16.673700 ms CreateObjectMapping: 26.505200 ms MarkObjects: 489.809200 ms DeleteObjects: 0.350900 ms)
  258.  
  259. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  260.  
  261. Unloading 673 unused Assets to reduce memory usage. Loaded Objects now: 273274.
  262. Total: 573.531300 ms (FindLiveObjects: 25.489600 ms CreateObjectMapping: 27.537500 ms MarkObjects: 518.566000 ms DeleteObjects: 1.937700 ms)
  263.  
  264. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  265.  
  266. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273274.
  267. Total: 558.858400 ms (FindLiveObjects: 17.550800 ms CreateObjectMapping: 29.251600 ms MarkObjects: 511.606900 ms DeleteObjects: 0.448600 ms)
  268.  
  269. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  270.  
  271. Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 273531.
  272. Total: 554.185500 ms (FindLiveObjects: 19.636600 ms CreateObjectMapping: 27.470700 ms MarkObjects: 506.319300 ms DeleteObjects: 0.758500 ms)
  273.  
  274. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  275.  
  276. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273531.
  277. Total: 541.757900 ms (FindLiveObjects: 17.650900 ms CreateObjectMapping: 27.561500 ms MarkObjects: 496.034800 ms DeleteObjects: 0.510100 ms)
  278.  
  279. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  280.  
  281. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 274912.
  282. Total: 558.785600 ms (FindLiveObjects: 22.403000 ms CreateObjectMapping: 26.599000 ms MarkObjects: 509.155900 ms DeleteObjects: 0.627100 ms)
  283.  
  284. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  285.  
  286. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274912.
  287. Total: 542.440000 ms (FindLiveObjects: 16.420300 ms CreateObjectMapping: 26.765700 ms MarkObjects: 498.648000 ms DeleteObjects: 0.605100 ms)
  288.  
  289. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  290.  
  291. Unloading 504 unused Assets to reduce memory usage. Loaded Objects now: 275191.
  292. Total: 563.539900 ms (FindLiveObjects: 23.737700 ms CreateObjectMapping: 27.267200 ms MarkObjects: 510.796900 ms DeleteObjects: 1.737500 ms)
  293.  
  294. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  295.  
  296. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275191.
  297. Total: 547.110200 ms (FindLiveObjects: 16.970500 ms CreateObjectMapping: 27.343100 ms MarkObjects: 502.460500 ms DeleteObjects: 0.335500 ms)
  298.  
  299. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  300.  
  301. Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 275848.
  302. Total: 551.425400 ms (FindLiveObjects: 19.104100 ms CreateObjectMapping: 27.084300 ms MarkObjects: 504.477600 ms DeleteObjects: 0.758900 ms)
  303.  
  304. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  305.  
  306. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275848.
  307. Total: 540.137000 ms (FindLiveObjects: 17.011200 ms CreateObjectMapping: 27.340500 ms MarkObjects: 495.452100 ms DeleteObjects: 0.332700 ms)
  308.  
  309. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  310.  
  311. Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 278701.
  312. Total: 579.804200 ms (FindLiveObjects: 25.109600 ms CreateObjectMapping: 26.709100 ms MarkObjects: 527.292300 ms DeleteObjects: 0.692800 ms)
  313.  
  314. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  315.  
  316. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278701.
  317. Total: 555.034000 ms (FindLiveObjects: 17.467600 ms CreateObjectMapping: 27.449600 ms MarkObjects: 509.642700 ms DeleteObjects: 0.473200 ms)
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