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- Mono path[0] = 'Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
- Mono config path = 'Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: GeForce GTX 970 (ID=0x67df)
- Vendor:
- VRAM: 4096 MB
- Driver: 1.0
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.416 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Touch support initialization failed: Call not implemented.
- .
- UnloadTime: 0.953400 ms
- 2019-10-19T11:08:18 0.020 INF [Steamworks.NET] SteamAPI_Init() ok
- 2019-10-19T11:08:18 0.100 INF Texture quality is set to 1
- 2019-10-19T11:08:18 0.101 INF Precaching...
- 2019-10-19T11:08:18 0.107 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2019-10-19T11:08:18 0.173 INF [EAC] Not loading, not started from launcher
- 2019-10-19T11:08:18 0.266 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2019-10-19T11:08:19 0.317 INF Precaching file: Data/Bundles/blocktextureatlases
- 2019-10-19T11:08:19 0.600 INF Precaching file: Data/Bundles/terraintextures
- 2019-10-19T11:08:19 0.794 INF Precaching done
- 2019-10-19T11:08:24 5.842 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.235400 ms
- 2019-10-19T11:08:24 5.940 INF Awake
- Localization language: English
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-10-19T11:08:24 6.024 INF Version: Alpha 18 (b152) Compatibility Version: Alpha 18, Build: Windows 64 Bit
- 2019-10-19T11:08:24 6.024 INF System information:
- 2019-10-19T11:08:24 6.025 INF OS: Windows 7 (6.1.0) 64bit
- 2019-10-19T11:08:24 6.025 INF CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (cores: 8)
- 2019-10-19T11:08:24 6.025 INF RAM: 32146 MB
- 2019-10-19T11:08:24 6.025 INF GPU: GeForce GTX 970 (4096 MB)
- 2019-10-19T11:08:24 6.026 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2019-10-19T11:08:24 6.026 INF Last played version: Alpha 18
- 2019-10-19T11:08:24 6.026 INF Local UTC offset: 3 hours
- 2019-10-19T11:08:24 6.035 INF Command line arguments: Z:\home\jonekone\ssd2\SteamLibrary\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile Z:\home\jonekone\ssd2\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-10-19__11-08-14.txt -eac-nop-loaded
- 2019-10-19T11:08:24 6.037 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-10-19T11:08:24 6.038 INF Starting PlayerInputManager...
- 2019-10-19T11:08:24 6.071 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2019-10-19T11:08:24 6.256 INF Starting UserProfileManager...
- 2019-10-19T11:08:25 6.385 INF Occlusion: Awake
- 2019-10-19T11:08:25 6.397 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-19T11:08:25 6.398 INF ApplyAllOptions AF Enable
- 2019-10-19T11:08:25 6.399 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-19T11:08:25 6.399 INF Texture quality is set to 1
- 2019-10-19T11:08:25 6.800 INF [MODS] No mods folder found
- 2019-10-19T11:08:25 6.816 INF Loading permissions file at 'C:\users\steamuser\Application Data/7DaysToDie/Saves/serveradmin.xml'
- 2019-10-19T11:08:25 6.881 INF Loading permissions file done.
- 2019-10-19T11:08:25 6.959 INF Awake done in 1018 ms
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
- Fallback handler could not load library Z:/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4022.
- Total: 14.115000 ms (FindLiveObjects: 0.416100 ms CreateObjectMapping: 0.209300 ms MarkObjects: 13.413500 ms DeleteObjects: 0.075100 ms)
- 2019-10-19T11:08:25 7.112 INF User joined: JoneK
- 2019-10-19T11:08:26 7.563 INF Reloading serveradmin.xml
- 2019-10-19T11:08:26 7.563 INF Loading permissions file at 'C:\users\steamuser\Application Data/7DaysToDie/Saves/serveradmin.xml'
- 2019-10-19T11:08:26 7.564 INF Loading permissions file done.
- 2019-10-19T11:08:26 7.835 INF UMA Overlay loading took 359 ms
- 2019-10-19T11:08:26 7.838 INF UMA Slot loading took 2 ms
- 2019-10-19T11:08:27 9.207 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2019-10-19T11:08:30 11.558 INF WorldStaticData.Init() needed 3.525s
- 2019-10-19T11:08:32 13.535 INF [Steamworks.NET] Login ok.
- 2019-10-19T11:08:32 13.895 INF AchievementManager: Received stats and achievements from Steam
- 2019-10-19T11:08:40 21.598 INF NET: Starting server protocols
- SocketException: Success.
- at System.Net.Sockets.Socket..ctor (System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType) [0x00069] in <c9226b2f33b7421e85bb391f94075e49>:0
- at LiteNetLib.NetSocket.Bind (System.Net.IPAddress addressIPv4, System.Net.IPAddress addressIPv6, System.Int32 port, System.Boolean reuseAddress) [0x000ae] in <776f94d9475a4e6ab6ade62cdf49cf11>:0
- at LiteNetLib.NetManager.Start (System.Net.IPAddress addressIPv4, System.Net.IPAddress addressIPv6, System.Int32 port) [0x0000a] in <776f94d9475a4e6ab6ade62cdf49cf11>:0
- at LiteNetLib.NetManager.Start (System.Int32 port) [0x00000] in <776f94d9475a4e6ab6ade62cdf49cf11>:0
- at NetworkServerLiteNetLib.StartServer (System.Int32 _basePort, System.String _password) [0x000a1] in <436e9ae7e500400485da91a71377bbb9>:0
- at ProtocolManager.StartServers (System.String _password) [0x00031] in <436e9ae7e500400485da91a71377bbb9>:0
- at ConnectionManager.StartServers (System.String _password) [0x00000] in <436e9ae7e500400485da91a71377bbb9>:0
- at XUiC_NewContinueGame.startGame () [0x00027] in <436e9ae7e500400485da91a71377bbb9>:0
- at XUiC_NewContinueGame.BtnStart_OnPressed (XUiController _sender, OnPressEventArgs _e) [0x00062] in <436e9ae7e500400485da91a71377bbb9>:0
- at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, OnPressEventArgs _e) [0x00010] in <436e9ae7e500400485da91a71377bbb9>:0
- at XUiController.OnPressed (OnPressEventArgs _e) [0x00011] in <436e9ae7e500400485da91a71377bbb9>:0
- at XUiController.Pressed (System.Int32 mouseButton) [0x00007] in <436e9ae7e500400485da91a71377bbb9>:0
- at XUiView.OnClick (UnityEngine.GameObject _go) [0x0005d] in <436e9ae7e500400485da91a71377bbb9>:0
- at UIEventListener.OnClick () [0x00014] in <436e9ae7e500400485da91a71377bbb9>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:Update()
- (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
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