Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if "$charactername" = "Versahja" then goto CHARACTER1
- if "$charactername" = "NULL" then goto CHARACTER2
- if "$charactername" = "NULL" then goto CHARACTER3
- if "$charactername" = "NULL" then goto CHARACTER4
- if "$charactername" = "NULL" then goto CHARACTER5
- echo You did not set your character name correctly. Please edit MC_SETUP
- exit
- ### ALL VARIABLES ARE CASE SENSITIVE!!! ###
- ######################## Character 1 Setup #########################
- CHARACTER1:
- ######################### ALCHEMY VARIABLES #########################
- #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
- put #var MC_ALC.DISCIPLINE remed
- #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ALC.DIFFICULTY challenging
- #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Alchemy_NOWO 0
- #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
- put #var MC_ALCHEMY.STORAGE leather.carpetbag
- ######################## ENCHANTING VARIABLES #######################
- #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
- put #var MC_ENCHANTING.DISCIPLINE artif
- #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENCHANTING.DIFFICULTY easy
- #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
- put #var MC_IMBUE ROD
- #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
- put #var MC_IMBUE.MANA 50
- #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
- #put #var MC_FOCUS.WAND wood wand
- #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Enchanting_NOWO 0
- #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
- put #var MC_ENCHANTING.STORAGE leather.carpetbag
- ################### ENGINEERING VARIABLES ###########################
- #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
- put #var MC_ENG.DISCIPLINE carving
- #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENG.DIFFICULTY challenging
- #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
- put #var MC_ENG.MATERIAL deer-bone
- #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
- put #var MC_ENG.PREF bone
- #MC_ENG.DEED: DEED orders instead of bundling items on or off
- put #var MC_ENG.DEED off
- #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Engineering_NOWO 1
- #MC_Engineering_Storage: Where you keep your materials for Engineering.
- put #var MC_ENGINEERING.STORAGE leather.carpetbag
- #################### FORGING VARIABLES ##############################
- #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
- put #var MC_FORGING.DISCIPLINE blacksmith
- #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_FORGING.DIFFICULTY challenging
- #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
- put #var MC_FORGING.MATERIAL bronze
- #MC_FORGING.DEED: DEED orders instead of bundling items on or off
- put #var MC_FORGING.DEED off
- #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
- put #var MC_SMALL.ORDERS 1
- #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
- put #var MC_Forging_NOWO 0
- #MC_Forging_Storage: Where you keep your materials for Forging.
- put #var MC_FORGING.STORAGE leather.carpetbag
- ######################## OUTFITTING VARIABLES #######################
- #MC_OUT.DISCIPLINE: OPTIONS tailor
- put #var MC_OUT.DISCIPLINE tailor
- #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_OUT.DIFFICULTY challenging
- #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
- put #var MC_OUT.MATERIAL wool
- #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
- put #var MC_OUT.PREF cloth
- #MC_OUT.DEED: DEED orders instead of bundling items on or off
- put #var MC_OUT.DEED off
- #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Outfitting_NOWO 0
- #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
- put #var MC_OUTFITTING.STORAGE leather.carpetbag
- ########################## MISC VARIABLES ###########################
- #MC_TOOL.STORAGE: Where you want to store your tools
- put #var MC_TOOL.STORAGE leather.carpetbag
- #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
- put #var MC_REPAIR on
- #MC_AUTO.REPAIR: For repairing your own tools, on or off
- put #var MC_AUTO.REPAIR off
- #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
- put #var MC_GET.COIN on
- #MC_REORDER: For repurchasing mats, on or off
- put #var MC_REORDER on
- #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
- put #var MC_REMNANT.STORAGE watersilk.bag
- #MC_MARK: For Marking your working on or off
- put #var MC.Mark off
- #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
- put #var MC_BLACKLIST none
- #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
- put #var MC_WORK.OUTSIDE 0
- #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
- #put #var MC_PREFERRED.ROOM
- #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
- #put #var MC_FRIENDLIST
- #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
- put #var MC_END.EARLY 0
- #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
- put #var MC_MAX.ORDER 5
- #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
- put #var MC_MIN.ORDER 2
- ########################## TOOL VARIABLES ###########################
- #FORGING
- put #var MC_HAMMER ball hammer
- put #var MC_SHOVEL articulated tongs
- put #var MC_TONGS articulated tongs
- put #var MC_PLIERS NULL
- put #var MC_BELLOWS leather bellows
- put #var MC_STIRROD stir rod
- #ENGINEERING
- put #var MC_CHISEL NULL
- put #var MC_SAW straight saw
- put #var MC_RASP thin rasp
- put #var MC_RIFFLER squat riffler
- put #var MC_TINKERTOOL NULL
- put #var MC_CARVINGKNIFE carving knife
- put #var MC_SHAPER NULL
- put #var MC_DRAWKNIFE NULL
- put #var MC_CLAMP NULL
- #OUTFITTING
- put #var MC_NEEDLES sewing needles
- put #var MC_SCISSORS serrated scissors
- put #var MC_SLICKSTONE polished slickstone
- put #var MC_YARDSTICK stout yardstick
- put #var MC_AWL NULL
- #ALCHEMY
- put #var MC_BOWL large bowl
- put #var MC_MORTAR granite mortar
- put #var MC_STICK mixing stick
- put #var MC_PESTLE grooved pestle
- put #var MC_SIEVE wire sieve
- #ENCHANTING
- put #var MC_BURIN NULL
- put #var MC_LOOP NULL
- goto endsetup
- ######################## Character 2 Setup #########################
- CHARACTER2:
- ######################### ALCHEMY VARIABLES #########################
- #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
- put #var MC_ALC.DISCIPLINE remed
- #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ALC.DIFFICULTY challenging
- #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Alchemy_NOWO 0
- #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
- put #var MC_ALCHEMY.STORAGE leather.carpetbag
- ######################## ENCHANTING VARIABLES #######################
- #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
- put #var MC_ENCHANTING.DISCIPLINE artif
- #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENCHANTING.DIFFICULTY easy
- #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
- put #var MC_IMBUE ROD
- #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
- put #var MC_IMBUE.MANA 50
- #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
- #put #var MC_FOCUS.WAND wood wand
- #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Enchanting_NOWO 0
- #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
- put #var MC_ENCHANTING.STORAGE leather.carpetbag
- ################### ENGINEERING VARIABLES ###########################
- #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
- put #var MC_ENG.DISCIPLINE carving
- #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENG.DIFFICULTY challenging
- #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
- put #var MC_ENG.MATERIAL deer-bone
- #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
- put #var MC_ENG.PREF bone
- #MC_ENG.DEED: DEED orders instead of bundling items on or off
- put #var MC_ENG.DEED off
- #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Engineering_NOWO 1
- #MC_Engineering_Storage: Where you keep your materials for Engineering.
- put #var MC_ENGINEERING.STORAGE leather.carpetbag
- #################### FORGING VARIABLES ##############################
- #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
- put #var MC_FORGING.DISCIPLINE blacksmith
- #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_FORGING.DIFFICULTY challenging
- #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
- put #var MC_FORGING.MATERIAL bronze
- #MC_FORGING.DEED: DEED orders instead of bundling items on or off
- put #var MC_FORGING.DEED off
- #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
- put #var MC_SMALL.ORDERS 1
- #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
- put #var MC_Forging_NOWO 0
- #MC_Forging_Storage: Where you keep your materials for Forging.
- put #var MC_FORGING.STORAGE leather.carpetbag
- ######################## OUTFITTING VARIABLES #######################
- #MC_OUT.DISCIPLINE: OPTIONS tailor
- put #var MC_OUT.DISCIPLINE tailor
- #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_OUT.DIFFICULTY challenging
- #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
- put #var MC_OUT.MATERIAL wool
- #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
- put #var MC_OUT.PREF cloth
- #MC_OUT.DEED: DEED orders instead of bundling items on or off
- put #var MC_OUT.DEED off
- #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Outfitting_NOWO 0
- #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
- put #var MC_OUTFITTING.STORAGE leather.carpetbag
- ########################## MISC VARIABLES ###########################
- #MC_TOOL.STORAGE: Where you want to store your tools
- put #var MC_TOOL.STORAGE leather.carpetbag
- #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
- put #var MC_REPAIR on
- #MC_AUTO.REPAIR: For repairing your own tools, on or off
- put #var MC_AUTO.REPAIR off
- #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
- put #var MC_GET.COIN on
- #MC_REORDER: For repurchasing mats, on or off
- put #var MC_REORDER on
- #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
- put #var MC_REMNANT.STORAGE watersilk.bag
- #MC_MARK: For Marking your working on or off
- put #var MC.Mark off
- #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
- put #var MC_BLACKLIST none
- #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
- put #var MC_WORK.OUTSIDE 0
- #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
- #put #var MC_PREFERRED.ROOM
- #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
- #put #var MC_FRIENDLIST
- #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
- put #var MC_END.EARLY 0
- #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
- put #var MC_MAX.ORDER 5
- #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
- put #var MC_MIN.ORDER 2
- ########################## TOOL VARIABLES ###########################
- #FORGING
- put #var MC_HAMMER ball hammer
- put #var MC_SHOVEL articulated tongs
- put #var MC_TONGS articulated tongs
- put #var MC_PLIERS NULL
- put #var MC_BELLOWS leather bellows
- put #var MC_STIRROD stir rod
- #ENGINEERING
- put #var MC_CHISEL NULL
- put #var MC_SAW straight saw
- put #var MC_RASP thin rasp
- put #var MC_RIFFLER squat riffler
- put #var MC_TINKERTOOL NULL
- put #var MC_CARVINGKNIFE carving knife
- put #var MC_SHAPER NULL
- put #var MC_DRAWKNIFE NULL
- put #var MC_CLAMP NULL
- #OUTFITTING
- put #var MC_NEEDLES sewing needles
- put #var MC_SCISSORS serrated scissors
- put #var MC_SLICKSTONE polished slickstone
- put #var MC_YARDSTICK stout yardstick
- put #var MC_AWL NULL
- #ALCHEMY
- put #var MC_BOWL large bowl
- put #var MC_MORTAR granite mortar
- put #var MC_STICK mixing stick
- put #var MC_PESTLE grooved pestle
- put #var MC_SIEVE wire sieve
- #ENCHANTING
- put #var MC_BURIN NULL
- put #var MC_LOOP NULL
- goto endsetup
- ######################## Character 3 Setup #########################
- CHARACTER3:
- ######################### ALCHEMY VARIABLES #########################
- #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
- put #var MC_ALC.DISCIPLINE remed
- #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ALC.DIFFICULTY challenging
- #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Alchemy_NOWO 0
- #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
- put #var MC_ALCHEMY.STORAGE leather.carpetbag
- ######################## ENCHANTING VARIABLES #######################
- #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
- put #var MC_ENCHANTING.DISCIPLINE artif
- #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENCHANTING.DIFFICULTY easy
- #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
- put #var MC_IMBUE ROD
- #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
- put #var MC_IMBUE.MANA 50
- #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
- #put #var MC_FOCUS.WAND wood wand
- #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Enchanting_NOWO 0
- #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
- put #var MC_ENCHANTING.STORAGE leather.carpetbag
- ################### ENGINEERING VARIABLES ###########################
- #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
- put #var MC_ENG.DISCIPLINE carving
- #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENG.DIFFICULTY challenging
- #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
- put #var MC_ENG.MATERIAL deer-bone
- #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
- put #var MC_ENG.PREF bone
- #MC_ENG.DEED: DEED orders instead of bundling items on or off
- put #var MC_ENG.DEED off
- #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Engineering_NOWO 1
- #MC_Engineering_Storage: Where you keep your materials for Engineering.
- put #var MC_ENGINEERING.STORAGE leather.carpetbag
- #################### FORGING VARIABLES ##############################
- #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
- put #var MC_FORGING.DISCIPLINE blacksmith
- #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_FORGING.DIFFICULTY challenging
- #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
- put #var MC_FORGING.MATERIAL bronze
- #MC_FORGING.DEED: DEED orders instead of bundling items on or off
- put #var MC_FORGING.DEED off
- #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
- put #var MC_SMALL.ORDERS 1
- #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
- put #var MC_Forging_NOWO 0
- #MC_Forging_Storage: Where you keep your materials for Forging.
- put #var MC_FORGING.STORAGE leather.carpetbag
- ######################## OUTFITTING VARIABLES #######################
- #MC_OUT.DISCIPLINE: OPTIONS tailor
- put #var MC_OUT.DISCIPLINE tailor
- #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_OUT.DIFFICULTY challenging
- #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
- put #var MC_OUT.MATERIAL wool
- #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
- put #var MC_OUT.PREF cloth
- #MC_OUT.DEED: DEED orders instead of bundling items on or off
- put #var MC_OUT.DEED off
- #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Outfitting_NOWO 0
- #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
- put #var MC_OUTFITTING.STORAGE leather.carpetbag
- ########################## MISC VARIABLES ###########################
- #MC_TOOL.STORAGE: Where you want to store your tools
- put #var MC_TOOL.STORAGE leather.carpetbag
- #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
- put #var MC_REPAIR on
- #MC_AUTO.REPAIR: For repairing your own tools, on or off
- put #var MC_AUTO.REPAIR off
- #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
- put #var MC_GET.COIN on
- #MC_REORDER: For repurchasing mats, on or off
- put #var MC_REORDER on
- #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
- put #var MC_REMNANT.STORAGE watersilk.bag
- #MC_MARK: For Marking your working on or off
- put #var MC.Mark off
- #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
- put #var MC_BLACKLIST none
- #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
- put #var MC_WORK.OUTSIDE 0
- #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
- #put #var MC_PREFERRED.ROOM
- #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
- #put #var MC_FRIENDLIST
- #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
- put #var MC_END.EARLY 0
- #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
- put #var MC_MAX.ORDER 5
- #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
- put #var MC_MIN.ORDER 2
- ########################## TOOL VARIABLES ###########################
- #FORGING
- put #var MC_HAMMER ball hammer
- put #var MC_SHOVEL articulated tongs
- put #var MC_TONGS articulated tongs
- put #var MC_PLIERS NULL
- put #var MC_BELLOWS leather bellows
- put #var MC_STIRROD stir rod
- #ENGINEERING
- put #var MC_CHISEL NULL
- put #var MC_SAW straight saw
- put #var MC_RASP thin rasp
- put #var MC_RIFFLER squat riffler
- put #var MC_TINKERTOOL NULL
- put #var MC_CARVINGKNIFE carving knife
- put #var MC_SHAPER NULL
- put #var MC_DRAWKNIFE NULL
- put #var MC_CLAMP NULL
- #OUTFITTING
- put #var MC_NEEDLES sewing needles
- put #var MC_SCISSORS serrated scissors
- put #var MC_SLICKSTONE polished slickstone
- put #var MC_YARDSTICK stout yardstick
- put #var MC_AWL NULL
- #ALCHEMY
- put #var MC_BOWL large bowl
- put #var MC_MORTAR granite mortar
- put #var MC_STICK mixing stick
- put #var MC_PESTLE grooved pestle
- put #var MC_SIEVE wire sieve
- #ENCHANTING
- put #var MC_BURIN NULL
- put #var MC_LOOP NULL
- goto endsetup
- ######################## Character 4 Setup #########################
- CHARACTER4:
- ######################### ALCHEMY VARIABLES #########################
- #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
- put #var MC_ALC.DISCIPLINE remed
- #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ALC.DIFFICULTY challenging
- #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Alchemy_NOWO 0
- #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
- put #var MC_ALCHEMY.STORAGE leather.carpetbag
- ######################## ENCHANTING VARIABLES #######################
- #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
- put #var MC_ENCHANTING.DISCIPLINE artif
- #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENCHANTING.DIFFICULTY easy
- #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
- put #var MC_IMBUE ROD
- #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
- put #var MC_IMBUE.MANA 50
- #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
- #put #var MC_FOCUS.WAND wood wand
- #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Enchanting_NOWO 0
- #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
- put #var MC_ENCHANTING.STORAGE leather.carpetbag
- ################### ENGINEERING VARIABLES ###########################
- #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
- put #var MC_ENG.DISCIPLINE carving
- #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENG.DIFFICULTY challenging
- #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
- put #var MC_ENG.MATERIAL deer-bone
- #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
- put #var MC_ENG.PREF bone
- #MC_ENG.DEED: DEED orders instead of bundling items on or off
- put #var MC_ENG.DEED off
- #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Engineering_NOWO 1
- #MC_Engineering_Storage: Where you keep your materials for Engineering.
- put #var MC_ENGINEERING.STORAGE leather.carpetbag
- #################### FORGING VARIABLES ##############################
- #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
- put #var MC_FORGING.DISCIPLINE blacksmith
- #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_FORGING.DIFFICULTY challenging
- #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
- put #var MC_FORGING.MATERIAL bronze
- #MC_FORGING.DEED: DEED orders instead of bundling items on or off
- put #var MC_FORGING.DEED off
- #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
- put #var MC_SMALL.ORDERS 1
- #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
- put #var MC_Forging_NOWO 0
- #MC_Forging_Storage: Where you keep your materials for Forging.
- put #var MC_FORGING.STORAGE leather.carpetbag
- ######################## OUTFITTING VARIABLES #######################
- #MC_OUT.DISCIPLINE: OPTIONS tailor
- put #var MC_OUT.DISCIPLINE tailor
- #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_OUT.DIFFICULTY challenging
- #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
- put #var MC_OUT.MATERIAL wool
- #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
- put #var MC_OUT.PREF cloth
- #MC_OUT.DEED: DEED orders instead of bundling items on or off
- put #var MC_OUT.DEED off
- #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Outfitting_NOWO 0
- #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
- put #var MC_OUTFITTING.STORAGE leather.carpetbag
- ########################## MISC VARIABLES ###########################
- #MC_TOOL.STORAGE: Where you want to store your tools
- put #var MC_TOOL.STORAGE leather.carpetbag
- #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
- put #var MC_REPAIR on
- #MC_AUTO.REPAIR: For repairing your own tools, on or off
- put #var MC_AUTO.REPAIR off
- #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
- put #var MC_GET.COIN on
- #MC_REORDER: For repurchasing mats, on or off
- put #var MC_REORDER on
- #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
- put #var MC_REMNANT.STORAGE watersilk.bag
- #MC_MARK: For Marking your working on or off
- put #var MC.Mark off
- #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
- put #var MC_BLACKLIST none
- #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
- put #var MC_WORK.OUTSIDE 0
- #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
- #put #var MC_PREFERRED.ROOM
- #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
- #put #var MC_FRIENDLIST
- #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
- put #var MC_END.EARLY 0
- #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
- put #var MC_MAX.ORDER 5
- #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
- put #var MC_MIN.ORDER 2
- ########################## TOOL VARIABLES ###########################
- #FORGING
- put #var MC_HAMMER ball hammer
- put #var MC_SHOVEL articulated tongs
- put #var MC_TONGS articulated tongs
- put #var MC_PLIERS NULL
- put #var MC_BELLOWS leather bellows
- put #var MC_STIRROD stir rod
- #ENGINEERING
- put #var MC_CHISEL NULL
- put #var MC_SAW straight saw
- put #var MC_RASP thin rasp
- put #var MC_RIFFLER squat riffler
- put #var MC_TINKERTOOL NULL
- put #var MC_CARVINGKNIFE carving knife
- put #var MC_SHAPER NULL
- put #var MC_DRAWKNIFE NULL
- put #var MC_CLAMP NULL
- #OUTFITTING
- put #var MC_NEEDLES sewing needles
- put #var MC_SCISSORS serrated scissors
- put #var MC_SLICKSTONE polished slickstone
- put #var MC_YARDSTICK stout yardstick
- put #var MC_AWL NULL
- #ALCHEMY
- put #var MC_BOWL large bowl
- put #var MC_MORTAR granite mortar
- put #var MC_STICK mixing stick
- put #var MC_PESTLE grooved pestle
- put #var MC_SIEVE wire sieve
- #ENCHANTING
- put #var MC_BURIN NULL
- put #var MC_LOOP NULL
- goto endsetup
- ######################## Character 5 Setup #########################
- CHARACTER5:
- ######################### ALCHEMY VARIABLES #########################
- #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
- put #var MC_ALC.DISCIPLINE remed
- #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ALC.DIFFICULTY challenging
- #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Alchemy_NOWO 0
- #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
- put #var MC_ALCHEMY.STORAGE leather.carpetbag
- ######################## ENCHANTING VARIABLES #######################
- #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
- put #var MC_ENCHANTING.DISCIPLINE artif
- #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENCHANTING.DIFFICULTY easy
- #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
- put #var MC_IMBUE ROD
- #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
- put #var MC_IMBUE.MANA 50
- #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
- #put #var MC_FOCUS.WAND wood wand
- #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Enchanting_NOWO 0
- #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
- put #var MC_ENCHANTING.STORAGE leather.carpetbag
- ################### ENGINEERING VARIABLES ###########################
- #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
- put #var MC_ENG.DISCIPLINE carving
- #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_ENG.DIFFICULTY challenging
- #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
- put #var MC_ENG.MATERIAL deer-bone
- #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
- put #var MC_ENG.PREF bone
- #MC_ENG.DEED: DEED orders instead of bundling items on or off
- put #var MC_ENG.DEED off
- #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Engineering_NOWO 1
- #MC_Engineering_Storage: Where you keep your materials for Engineering.
- put #var MC_ENGINEERING.STORAGE leather.carpetbag
- #################### FORGING VARIABLES ##############################
- #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
- put #var MC_FORGING.DISCIPLINE blacksmith
- #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_FORGING.DIFFICULTY challenging
- #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
- put #var MC_FORGING.MATERIAL bronze
- #MC_FORGING.DEED: DEED orders instead of bundling items on or off
- put #var MC_FORGING.DEED off
- #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
- put #var MC_SMALL.ORDERS 1
- #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
- put #var MC_Forging_NOWO 0
- #MC_Forging_Storage: Where you keep your materials for Forging.
- put #var MC_FORGING.STORAGE leather.carpetbag
- ######################## OUTFITTING VARIABLES #######################
- #MC_OUT.DISCIPLINE: OPTIONS tailor
- put #var MC_OUT.DISCIPLINE tailor
- #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
- put #var MC_OUT.DIFFICULTY challenging
- #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
- put #var MC_OUT.MATERIAL wool
- #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
- put #var MC_OUT.PREF cloth
- #MC_OUT.DEED: DEED orders instead of bundling items on or off
- put #var MC_OUT.DEED off
- #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
- put #var MC_Outfitting_NOWO 0
- #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
- put #var MC_OUTFITTING.STORAGE leather.carpetbag
- ########################## MISC VARIABLES ###########################
- #MC_TOOL.STORAGE: Where you want to store your tools
- put #var MC_TOOL.STORAGE leather.carpetbag
- #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
- put #var MC_REPAIR on
- #MC_AUTO.REPAIR: For repairing your own tools, on or off
- put #var MC_AUTO.REPAIR off
- #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
- put #var MC_GET.COIN on
- #MC_REORDER: For repurchasing mats, on or off
- put #var MC_REORDER on
- #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
- put #var MC_REMNANT.STORAGE watersilk.bag
- #MC_MARK: For Marking your working on or off
- put #var MC.Mark off
- #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
- put #var MC_BLACKLIST none
- #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
- put #var MC_WORK.OUTSIDE 0
- #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
- #put #var MC_PREFERRED.ROOM
- #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
- #put #var MC_FRIENDLIST
- #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
- put #var MC_END.EARLY 0
- #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
- put #var MC_MAX.ORDER 5
- #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
- put #var MC_MIN.ORDER 2
- ########################## TOOL VARIABLES ###########################
- #FORGING
- put #var MC_HAMMER ball hammer
- put #var MC_SHOVEL articulated tongs
- put #var MC_TONGS articulated tongs
- put #var MC_PLIERS NULL
- put #var MC_BELLOWS leather bellows
- put #var MC_STIRROD stir rod
- #ENGINEERING
- put #var MC_CHISEL NULL
- put #var MC_SAW straight saw
- put #var MC_RASP thin rasp
- put #var MC_RIFFLER squat riffler
- put #var MC_TINKERTOOL NULL
- put #var MC_CARVINGKNIFE carving knife
- put #var MC_SHAPER NULL
- put #var MC_DRAWKNIFE NULL
- put #var MC_CLAMP NULL
- #OUTFITTING
- put #var MC_NEEDLES sewing needles
- put #var MC_SCISSORS serrated scissors
- put #var MC_SLICKSTONE polished slickstone
- put #var MC_YARDSTICK stout yardstick
- put #var MC_AWL NULL
- #ALCHEMY
- put #var MC_BOWL large bowl
- put #var MC_MORTAR granite mortar
- put #var MC_STICK mixing stick
- put #var MC_PESTLE grooved pestle
- put #var MC_SIEVE wire sieve
- #ENCHANTING
- put #var MC_BURIN NULL
- put #var MC_LOOP NULL
- goto endsetup
- ############ DO NOT MODIFY BELOW ############
- endsetup:
- if !def(lastForgingRepair) then put #var lastForgingRepair 0
- if !def(lastEngineeringRepair) then put #var lastEngineeringRepair 0
- if !def(lastOutfittingRepair) then put #var lastForgingRepair 0
- if !def(lastAlchemyRepair) then put #var lastAlchemyRepair 0
- if !def(lastEnchantingRepair) then put #var lastEnchantingRepair 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement