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Apr 11th, 2019
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  1. if "$charactername" = "Versahja" then goto CHARACTER1
  2. if "$charactername" = "NULL" then goto CHARACTER2
  3. if "$charactername" = "NULL" then goto CHARACTER3
  4. if "$charactername" = "NULL" then goto CHARACTER4
  5. if "$charactername" = "NULL" then goto CHARACTER5
  6. echo You did not set your character name correctly. Please edit MC_SETUP
  7. exit
  8.  
  9. ### ALL VARIABLES ARE CASE SENSITIVE!!! ###
  10.  
  11.  
  12. ######################## Character 1 Setup #########################
  13. CHARACTER1:
  14. ######################### ALCHEMY VARIABLES #########################
  15.  
  16. #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
  17. put #var MC_ALC.DISCIPLINE remed
  18.  
  19. #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
  20. put #var MC_ALC.DIFFICULTY challenging
  21.  
  22. #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  23. put #var MC_Alchemy_NOWO 0
  24.  
  25. #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
  26. put #var MC_ALCHEMY.STORAGE leather.carpetbag
  27.  
  28.  
  29. ######################## ENCHANTING VARIABLES #######################
  30.  
  31. #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
  32. put #var MC_ENCHANTING.DISCIPLINE artif
  33.  
  34. #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
  35. put #var MC_ENCHANTING.DIFFICULTY easy
  36.  
  37. #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
  38. put #var MC_IMBUE ROD
  39.  
  40. #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
  41. put #var MC_IMBUE.MANA 50
  42.  
  43. #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
  44. #put #var MC_FOCUS.WAND wood wand
  45.  
  46. #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  47. put #var MC_Enchanting_NOWO 0
  48.  
  49. #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
  50. put #var MC_ENCHANTING.STORAGE leather.carpetbag
  51.  
  52.  
  53. ################### ENGINEERING VARIABLES ###########################
  54.  
  55. #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
  56. put #var MC_ENG.DISCIPLINE carving
  57.  
  58. #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
  59. put #var MC_ENG.DIFFICULTY challenging
  60.  
  61. #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
  62. put #var MC_ENG.MATERIAL deer-bone
  63.  
  64. #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
  65. put #var MC_ENG.PREF bone
  66.  
  67. #MC_ENG.DEED: DEED orders instead of bundling items on or off
  68. put #var MC_ENG.DEED off
  69.  
  70. #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  71. put #var MC_Engineering_NOWO 1
  72.  
  73. #MC_Engineering_Storage: Where you keep your materials for Engineering.
  74. put #var MC_ENGINEERING.STORAGE leather.carpetbag
  75.  
  76.  
  77. #################### FORGING VARIABLES ##############################
  78.  
  79. #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
  80. put #var MC_FORGING.DISCIPLINE blacksmith
  81.  
  82. #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
  83. put #var MC_FORGING.DIFFICULTY challenging
  84.  
  85. #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
  86. put #var MC_FORGING.MATERIAL bronze
  87.  
  88. #MC_FORGING.DEED: DEED orders instead of bundling items on or off
  89. put #var MC_FORGING.DEED off
  90.  
  91. #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
  92. put #var MC_SMALL.ORDERS 1
  93.  
  94. #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
  95. put #var MC_Forging_NOWO 0
  96.  
  97. #MC_Forging_Storage: Where you keep your materials for Forging.
  98. put #var MC_FORGING.STORAGE leather.carpetbag
  99.  
  100.  
  101. ######################## OUTFITTING VARIABLES #######################
  102.  
  103. #MC_OUT.DISCIPLINE: OPTIONS tailor
  104. put #var MC_OUT.DISCIPLINE tailor
  105.  
  106. #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
  107. put #var MC_OUT.DIFFICULTY challenging
  108.  
  109. #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
  110. put #var MC_OUT.MATERIAL wool
  111.  
  112. #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
  113. put #var MC_OUT.PREF cloth
  114.  
  115.  
  116. #MC_OUT.DEED: DEED orders instead of bundling items on or off
  117. put #var MC_OUT.DEED off
  118.  
  119. #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  120. put #var MC_Outfitting_NOWO 0
  121.  
  122. #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
  123. put #var MC_OUTFITTING.STORAGE leather.carpetbag
  124.  
  125.  
  126. ########################## MISC VARIABLES ###########################
  127.  
  128. #MC_TOOL.STORAGE: Where you want to store your tools
  129. put #var MC_TOOL.STORAGE leather.carpetbag
  130.  
  131. #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
  132. put #var MC_REPAIR on
  133.  
  134. #MC_AUTO.REPAIR: For repairing your own tools, on or off
  135. put #var MC_AUTO.REPAIR off
  136.  
  137. #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
  138. put #var MC_GET.COIN on
  139.  
  140. #MC_REORDER: For repurchasing mats, on or off
  141. put #var MC_REORDER on
  142.  
  143. #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
  144. put #var MC_REMNANT.STORAGE watersilk.bag
  145.  
  146. #MC_MARK: For Marking your working on or off
  147. put #var MC.Mark off
  148.  
  149. #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
  150. put #var MC_BLACKLIST none
  151.  
  152. #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
  153. put #var MC_WORK.OUTSIDE 0
  154.  
  155. #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
  156. #put #var MC_PREFERRED.ROOM
  157.  
  158. #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
  159. #put #var MC_FRIENDLIST
  160.  
  161. #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
  162. put #var MC_END.EARLY 0
  163.  
  164. #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
  165. put #var MC_MAX.ORDER 5
  166.  
  167. #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
  168. put #var MC_MIN.ORDER 2
  169.  
  170.  
  171. ########################## TOOL VARIABLES ###########################
  172.  
  173. #FORGING
  174. put #var MC_HAMMER ball hammer
  175. put #var MC_SHOVEL articulated tongs
  176. put #var MC_TONGS articulated tongs
  177. put #var MC_PLIERS NULL
  178. put #var MC_BELLOWS leather bellows
  179. put #var MC_STIRROD stir rod
  180. #ENGINEERING
  181. put #var MC_CHISEL NULL
  182. put #var MC_SAW straight saw
  183. put #var MC_RASP thin rasp
  184. put #var MC_RIFFLER squat riffler
  185. put #var MC_TINKERTOOL NULL
  186. put #var MC_CARVINGKNIFE carving knife
  187. put #var MC_SHAPER NULL
  188. put #var MC_DRAWKNIFE NULL
  189. put #var MC_CLAMP NULL
  190. #OUTFITTING
  191. put #var MC_NEEDLES sewing needles
  192. put #var MC_SCISSORS serrated scissors
  193. put #var MC_SLICKSTONE polished slickstone
  194. put #var MC_YARDSTICK stout yardstick
  195. put #var MC_AWL NULL
  196. #ALCHEMY
  197. put #var MC_BOWL large bowl
  198. put #var MC_MORTAR granite mortar
  199. put #var MC_STICK mixing stick
  200. put #var MC_PESTLE grooved pestle
  201. put #var MC_SIEVE wire sieve
  202. #ENCHANTING
  203. put #var MC_BURIN NULL
  204. put #var MC_LOOP NULL
  205. goto endsetup
  206.  
  207.  
  208. ######################## Character 2 Setup #########################
  209. CHARACTER2:
  210. ######################### ALCHEMY VARIABLES #########################
  211.  
  212. #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
  213. put #var MC_ALC.DISCIPLINE remed
  214.  
  215. #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
  216. put #var MC_ALC.DIFFICULTY challenging
  217.  
  218. #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  219. put #var MC_Alchemy_NOWO 0
  220.  
  221. #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
  222. put #var MC_ALCHEMY.STORAGE leather.carpetbag
  223.  
  224. ######################## ENCHANTING VARIABLES #######################
  225.  
  226. #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
  227. put #var MC_ENCHANTING.DISCIPLINE artif
  228.  
  229. #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
  230. put #var MC_ENCHANTING.DIFFICULTY easy
  231.  
  232. #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
  233. put #var MC_IMBUE ROD
  234.  
  235. #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
  236. put #var MC_IMBUE.MANA 50
  237.  
  238. #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
  239. #put #var MC_FOCUS.WAND wood wand
  240.  
  241. #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  242. put #var MC_Enchanting_NOWO 0
  243.  
  244. #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
  245. put #var MC_ENCHANTING.STORAGE leather.carpetbag
  246.  
  247.  
  248. ################### ENGINEERING VARIABLES ###########################
  249.  
  250. #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
  251. put #var MC_ENG.DISCIPLINE carving
  252.  
  253. #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
  254. put #var MC_ENG.DIFFICULTY challenging
  255.  
  256. #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
  257. put #var MC_ENG.MATERIAL deer-bone
  258.  
  259. #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
  260. put #var MC_ENG.PREF bone
  261.  
  262. #MC_ENG.DEED: DEED orders instead of bundling items on or off
  263. put #var MC_ENG.DEED off
  264.  
  265. #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  266. put #var MC_Engineering_NOWO 1
  267.  
  268. #MC_Engineering_Storage: Where you keep your materials for Engineering.
  269. put #var MC_ENGINEERING.STORAGE leather.carpetbag
  270.  
  271. #################### FORGING VARIABLES ##############################
  272.  
  273. #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
  274. put #var MC_FORGING.DISCIPLINE blacksmith
  275.  
  276. #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
  277. put #var MC_FORGING.DIFFICULTY challenging
  278.  
  279. #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
  280. put #var MC_FORGING.MATERIAL bronze
  281.  
  282. #MC_FORGING.DEED: DEED orders instead of bundling items on or off
  283. put #var MC_FORGING.DEED off
  284.  
  285. #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
  286. put #var MC_SMALL.ORDERS 1
  287.  
  288. #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
  289. put #var MC_Forging_NOWO 0
  290.  
  291. #MC_Forging_Storage: Where you keep your materials for Forging.
  292. put #var MC_FORGING.STORAGE leather.carpetbag
  293.  
  294. ######################## OUTFITTING VARIABLES #######################
  295.  
  296. #MC_OUT.DISCIPLINE: OPTIONS tailor
  297. put #var MC_OUT.DISCIPLINE tailor
  298.  
  299. #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
  300. put #var MC_OUT.DIFFICULTY challenging
  301.  
  302. #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
  303. put #var MC_OUT.MATERIAL wool
  304.  
  305. #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
  306. put #var MC_OUT.PREF cloth
  307.  
  308.  
  309. #MC_OUT.DEED: DEED orders instead of bundling items on or off
  310. put #var MC_OUT.DEED off
  311.  
  312. #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  313. put #var MC_Outfitting_NOWO 0
  314.  
  315. #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
  316. put #var MC_OUTFITTING.STORAGE leather.carpetbag
  317.  
  318. ########################## MISC VARIABLES ###########################
  319.  
  320. #MC_TOOL.STORAGE: Where you want to store your tools
  321. put #var MC_TOOL.STORAGE leather.carpetbag
  322.  
  323. #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
  324. put #var MC_REPAIR on
  325.  
  326. #MC_AUTO.REPAIR: For repairing your own tools, on or off
  327. put #var MC_AUTO.REPAIR off
  328.  
  329. #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
  330. put #var MC_GET.COIN on
  331.  
  332. #MC_REORDER: For repurchasing mats, on or off
  333. put #var MC_REORDER on
  334.  
  335. #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
  336. put #var MC_REMNANT.STORAGE watersilk.bag
  337.  
  338. #MC_MARK: For Marking your working on or off
  339. put #var MC.Mark off
  340.  
  341. #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
  342. put #var MC_BLACKLIST none
  343.  
  344. #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
  345. put #var MC_WORK.OUTSIDE 0
  346.  
  347. #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
  348. #put #var MC_PREFERRED.ROOM
  349.  
  350. #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
  351. #put #var MC_FRIENDLIST
  352.  
  353. #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
  354. put #var MC_END.EARLY 0
  355.  
  356. #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
  357. put #var MC_MAX.ORDER 5
  358.  
  359. #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
  360. put #var MC_MIN.ORDER 2
  361.  
  362. ########################## TOOL VARIABLES ###########################
  363.  
  364. #FORGING
  365. put #var MC_HAMMER ball hammer
  366. put #var MC_SHOVEL articulated tongs
  367. put #var MC_TONGS articulated tongs
  368. put #var MC_PLIERS NULL
  369. put #var MC_BELLOWS leather bellows
  370. put #var MC_STIRROD stir rod
  371. #ENGINEERING
  372. put #var MC_CHISEL NULL
  373. put #var MC_SAW straight saw
  374. put #var MC_RASP thin rasp
  375. put #var MC_RIFFLER squat riffler
  376. put #var MC_TINKERTOOL NULL
  377. put #var MC_CARVINGKNIFE carving knife
  378. put #var MC_SHAPER NULL
  379. put #var MC_DRAWKNIFE NULL
  380. put #var MC_CLAMP NULL
  381. #OUTFITTING
  382. put #var MC_NEEDLES sewing needles
  383. put #var MC_SCISSORS serrated scissors
  384. put #var MC_SLICKSTONE polished slickstone
  385. put #var MC_YARDSTICK stout yardstick
  386. put #var MC_AWL NULL
  387. #ALCHEMY
  388. put #var MC_BOWL large bowl
  389. put #var MC_MORTAR granite mortar
  390. put #var MC_STICK mixing stick
  391. put #var MC_PESTLE grooved pestle
  392. put #var MC_SIEVE wire sieve
  393. #ENCHANTING
  394. put #var MC_BURIN NULL
  395. put #var MC_LOOP NULL
  396. goto endsetup
  397.  
  398.  
  399. ######################## Character 3 Setup #########################
  400. CHARACTER3:
  401. ######################### ALCHEMY VARIABLES #########################
  402.  
  403. #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
  404. put #var MC_ALC.DISCIPLINE remed
  405.  
  406. #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
  407. put #var MC_ALC.DIFFICULTY challenging
  408.  
  409. #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  410. put #var MC_Alchemy_NOWO 0
  411.  
  412. #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
  413. put #var MC_ALCHEMY.STORAGE leather.carpetbag
  414.  
  415. ######################## ENCHANTING VARIABLES #######################
  416.  
  417. #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
  418. put #var MC_ENCHANTING.DISCIPLINE artif
  419.  
  420. #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
  421. put #var MC_ENCHANTING.DIFFICULTY easy
  422.  
  423. #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
  424. put #var MC_IMBUE ROD
  425.  
  426. #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
  427. put #var MC_IMBUE.MANA 50
  428.  
  429. #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
  430. #put #var MC_FOCUS.WAND wood wand
  431.  
  432. #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  433. put #var MC_Enchanting_NOWO 0
  434.  
  435. #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
  436. put #var MC_ENCHANTING.STORAGE leather.carpetbag
  437.  
  438.  
  439. ################### ENGINEERING VARIABLES ###########################
  440.  
  441. #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
  442. put #var MC_ENG.DISCIPLINE carving
  443.  
  444. #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
  445. put #var MC_ENG.DIFFICULTY challenging
  446.  
  447. #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
  448. put #var MC_ENG.MATERIAL deer-bone
  449.  
  450. #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
  451. put #var MC_ENG.PREF bone
  452.  
  453. #MC_ENG.DEED: DEED orders instead of bundling items on or off
  454. put #var MC_ENG.DEED off
  455.  
  456. #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  457. put #var MC_Engineering_NOWO 1
  458.  
  459. #MC_Engineering_Storage: Where you keep your materials for Engineering.
  460. put #var MC_ENGINEERING.STORAGE leather.carpetbag
  461.  
  462. #################### FORGING VARIABLES ##############################
  463.  
  464. #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
  465. put #var MC_FORGING.DISCIPLINE blacksmith
  466.  
  467. #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
  468. put #var MC_FORGING.DIFFICULTY challenging
  469.  
  470. #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
  471. put #var MC_FORGING.MATERIAL bronze
  472.  
  473. #MC_FORGING.DEED: DEED orders instead of bundling items on or off
  474. put #var MC_FORGING.DEED off
  475.  
  476. #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
  477. put #var MC_SMALL.ORDERS 1
  478.  
  479. #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
  480. put #var MC_Forging_NOWO 0
  481.  
  482. #MC_Forging_Storage: Where you keep your materials for Forging.
  483. put #var MC_FORGING.STORAGE leather.carpetbag
  484.  
  485. ######################## OUTFITTING VARIABLES #######################
  486.  
  487. #MC_OUT.DISCIPLINE: OPTIONS tailor
  488. put #var MC_OUT.DISCIPLINE tailor
  489.  
  490. #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
  491. put #var MC_OUT.DIFFICULTY challenging
  492.  
  493. #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
  494. put #var MC_OUT.MATERIAL wool
  495.  
  496. #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
  497. put #var MC_OUT.PREF cloth
  498.  
  499.  
  500. #MC_OUT.DEED: DEED orders instead of bundling items on or off
  501. put #var MC_OUT.DEED off
  502.  
  503. #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  504. put #var MC_Outfitting_NOWO 0
  505.  
  506. #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
  507. put #var MC_OUTFITTING.STORAGE leather.carpetbag
  508.  
  509. ########################## MISC VARIABLES ###########################
  510.  
  511. #MC_TOOL.STORAGE: Where you want to store your tools
  512. put #var MC_TOOL.STORAGE leather.carpetbag
  513.  
  514. #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
  515. put #var MC_REPAIR on
  516.  
  517. #MC_AUTO.REPAIR: For repairing your own tools, on or off
  518. put #var MC_AUTO.REPAIR off
  519.  
  520. #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
  521. put #var MC_GET.COIN on
  522.  
  523. #MC_REORDER: For repurchasing mats, on or off
  524. put #var MC_REORDER on
  525.  
  526. #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
  527. put #var MC_REMNANT.STORAGE watersilk.bag
  528.  
  529. #MC_MARK: For Marking your working on or off
  530. put #var MC.Mark off
  531.  
  532. #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
  533. put #var MC_BLACKLIST none
  534.  
  535. #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
  536. put #var MC_WORK.OUTSIDE 0
  537.  
  538. #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
  539. #put #var MC_PREFERRED.ROOM
  540.  
  541. #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
  542. #put #var MC_FRIENDLIST
  543.  
  544. #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
  545. put #var MC_END.EARLY 0
  546.  
  547. #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
  548. put #var MC_MAX.ORDER 5
  549.  
  550. #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
  551. put #var MC_MIN.ORDER 2
  552.  
  553. ########################## TOOL VARIABLES ###########################
  554.  
  555. #FORGING
  556. put #var MC_HAMMER ball hammer
  557. put #var MC_SHOVEL articulated tongs
  558. put #var MC_TONGS articulated tongs
  559. put #var MC_PLIERS NULL
  560. put #var MC_BELLOWS leather bellows
  561. put #var MC_STIRROD stir rod
  562. #ENGINEERING
  563. put #var MC_CHISEL NULL
  564. put #var MC_SAW straight saw
  565. put #var MC_RASP thin rasp
  566. put #var MC_RIFFLER squat riffler
  567. put #var MC_TINKERTOOL NULL
  568. put #var MC_CARVINGKNIFE carving knife
  569. put #var MC_SHAPER NULL
  570. put #var MC_DRAWKNIFE NULL
  571. put #var MC_CLAMP NULL
  572. #OUTFITTING
  573. put #var MC_NEEDLES sewing needles
  574. put #var MC_SCISSORS serrated scissors
  575. put #var MC_SLICKSTONE polished slickstone
  576. put #var MC_YARDSTICK stout yardstick
  577. put #var MC_AWL NULL
  578. #ALCHEMY
  579. put #var MC_BOWL large bowl
  580. put #var MC_MORTAR granite mortar
  581. put #var MC_STICK mixing stick
  582. put #var MC_PESTLE grooved pestle
  583. put #var MC_SIEVE wire sieve
  584. #ENCHANTING
  585. put #var MC_BURIN NULL
  586. put #var MC_LOOP NULL
  587. goto endsetup
  588.  
  589.  
  590. ######################## Character 4 Setup #########################
  591. CHARACTER4:
  592. ######################### ALCHEMY VARIABLES #########################
  593.  
  594. #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
  595. put #var MC_ALC.DISCIPLINE remed
  596.  
  597. #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
  598. put #var MC_ALC.DIFFICULTY challenging
  599.  
  600. #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  601. put #var MC_Alchemy_NOWO 0
  602.  
  603. #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
  604. put #var MC_ALCHEMY.STORAGE leather.carpetbag
  605.  
  606. ######################## ENCHANTING VARIABLES #######################
  607.  
  608. #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
  609. put #var MC_ENCHANTING.DISCIPLINE artif
  610.  
  611. #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
  612. put #var MC_ENCHANTING.DIFFICULTY easy
  613.  
  614. #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
  615. put #var MC_IMBUE ROD
  616.  
  617. #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
  618. put #var MC_IMBUE.MANA 50
  619.  
  620. #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
  621. #put #var MC_FOCUS.WAND wood wand
  622.  
  623. #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  624. put #var MC_Enchanting_NOWO 0
  625.  
  626. #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
  627. put #var MC_ENCHANTING.STORAGE leather.carpetbag
  628.  
  629.  
  630. ################### ENGINEERING VARIABLES ###########################
  631.  
  632. #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
  633. put #var MC_ENG.DISCIPLINE carving
  634.  
  635. #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
  636. put #var MC_ENG.DIFFICULTY challenging
  637.  
  638. #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
  639. put #var MC_ENG.MATERIAL deer-bone
  640.  
  641. #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
  642. put #var MC_ENG.PREF bone
  643.  
  644. #MC_ENG.DEED: DEED orders instead of bundling items on or off
  645. put #var MC_ENG.DEED off
  646.  
  647. #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  648. put #var MC_Engineering_NOWO 1
  649.  
  650. #MC_Engineering_Storage: Where you keep your materials for Engineering.
  651. put #var MC_ENGINEERING.STORAGE leather.carpetbag
  652.  
  653. #################### FORGING VARIABLES ##############################
  654.  
  655. #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
  656. put #var MC_FORGING.DISCIPLINE blacksmith
  657.  
  658. #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
  659. put #var MC_FORGING.DIFFICULTY challenging
  660.  
  661. #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
  662. put #var MC_FORGING.MATERIAL bronze
  663.  
  664. #MC_FORGING.DEED: DEED orders instead of bundling items on or off
  665. put #var MC_FORGING.DEED off
  666.  
  667. #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
  668. put #var MC_SMALL.ORDERS 1
  669.  
  670. #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
  671. put #var MC_Forging_NOWO 0
  672.  
  673. #MC_Forging_Storage: Where you keep your materials for Forging.
  674. put #var MC_FORGING.STORAGE leather.carpetbag
  675.  
  676. ######################## OUTFITTING VARIABLES #######################
  677.  
  678. #MC_OUT.DISCIPLINE: OPTIONS tailor
  679. put #var MC_OUT.DISCIPLINE tailor
  680.  
  681. #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
  682. put #var MC_OUT.DIFFICULTY challenging
  683.  
  684. #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
  685. put #var MC_OUT.MATERIAL wool
  686.  
  687. #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
  688. put #var MC_OUT.PREF cloth
  689.  
  690.  
  691. #MC_OUT.DEED: DEED orders instead of bundling items on or off
  692. put #var MC_OUT.DEED off
  693.  
  694. #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  695. put #var MC_Outfitting_NOWO 0
  696.  
  697. #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
  698. put #var MC_OUTFITTING.STORAGE leather.carpetbag
  699.  
  700. ########################## MISC VARIABLES ###########################
  701.  
  702. #MC_TOOL.STORAGE: Where you want to store your tools
  703. put #var MC_TOOL.STORAGE leather.carpetbag
  704.  
  705. #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
  706. put #var MC_REPAIR on
  707.  
  708. #MC_AUTO.REPAIR: For repairing your own tools, on or off
  709. put #var MC_AUTO.REPAIR off
  710.  
  711. #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
  712. put #var MC_GET.COIN on
  713.  
  714. #MC_REORDER: For repurchasing mats, on or off
  715. put #var MC_REORDER on
  716.  
  717. #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
  718. put #var MC_REMNANT.STORAGE watersilk.bag
  719.  
  720. #MC_MARK: For Marking your working on or off
  721. put #var MC.Mark off
  722.  
  723. #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
  724. put #var MC_BLACKLIST none
  725.  
  726. #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
  727. put #var MC_WORK.OUTSIDE 0
  728.  
  729. #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
  730. #put #var MC_PREFERRED.ROOM
  731.  
  732. #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
  733. #put #var MC_FRIENDLIST
  734.  
  735. #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
  736. put #var MC_END.EARLY 0
  737.  
  738. #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
  739. put #var MC_MAX.ORDER 5
  740.  
  741. #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
  742. put #var MC_MIN.ORDER 2
  743.  
  744. ########################## TOOL VARIABLES ###########################
  745.  
  746. #FORGING
  747. put #var MC_HAMMER ball hammer
  748. put #var MC_SHOVEL articulated tongs
  749. put #var MC_TONGS articulated tongs
  750. put #var MC_PLIERS NULL
  751. put #var MC_BELLOWS leather bellows
  752. put #var MC_STIRROD stir rod
  753. #ENGINEERING
  754. put #var MC_CHISEL NULL
  755. put #var MC_SAW straight saw
  756. put #var MC_RASP thin rasp
  757. put #var MC_RIFFLER squat riffler
  758. put #var MC_TINKERTOOL NULL
  759. put #var MC_CARVINGKNIFE carving knife
  760. put #var MC_SHAPER NULL
  761. put #var MC_DRAWKNIFE NULL
  762. put #var MC_CLAMP NULL
  763. #OUTFITTING
  764. put #var MC_NEEDLES sewing needles
  765. put #var MC_SCISSORS serrated scissors
  766. put #var MC_SLICKSTONE polished slickstone
  767. put #var MC_YARDSTICK stout yardstick
  768. put #var MC_AWL NULL
  769. #ALCHEMY
  770. put #var MC_BOWL large bowl
  771. put #var MC_MORTAR granite mortar
  772. put #var MC_STICK mixing stick
  773. put #var MC_PESTLE grooved pestle
  774. put #var MC_SIEVE wire sieve
  775. #ENCHANTING
  776. put #var MC_BURIN NULL
  777. put #var MC_LOOP NULL
  778. goto endsetup
  779.  
  780.  
  781. ######################## Character 5 Setup #########################
  782. CHARACTER5:
  783. ######################### ALCHEMY VARIABLES #########################
  784.  
  785. #MC_ALC.DISCIPLINE: OPTIONS remed ***NOTE: REMED is the only way to get the book to work for all types.***
  786. put #var MC_ALC.DISCIPLINE remed
  787.  
  788. #MC_ALC.DIFFICULTY: Order difficulty easy, challenging, hard
  789. put #var MC_ALC.DIFFICULTY challenging
  790.  
  791. #MC_Alchemy_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  792. put #var MC_Alchemy_NOWO 0
  793.  
  794. #MC_Alchemy_Storage: Where you keep your materials for Alchemy.
  795. put #var MC_ALCHEMY.STORAGE leather.carpetbag
  796.  
  797. ######################## ENCHANTING VARIABLES #######################
  798.  
  799. #MC_ENCHANTING.DISCIPLINE: OPTIONS artif NOTE: Do not do artifcer or artificing. This is the only way to get the book to work for all types
  800. put #var MC_ENCHANTING.DISCIPLINE artif
  801.  
  802. #MC_ENCHANTING.DIFFICULTY: Order difficulty easy, challenging, hard
  803. put #var MC_ENCHANTING.DIFFICULTY easy
  804.  
  805. #MC_IMBUE: ROD or SPELL determines if you're going to cast or use a rod. You will need to have a rod on you if you're going to use it. Needs to be all caps
  806. put #var MC_IMBUE ROD
  807.  
  808. #MC_IMBUE.MANA: Amount of mana you want to cast at if you're using MC_IMBUE SPELL
  809. put #var MC_IMBUE.MANA 50
  810.  
  811. #MC_FOCUS.WAND: The name of the wand you are using for focusing. If you are a magic user it's not needed, leave it commented. If you are using it I suggest being as descriptive as possible
  812. #put #var MC_FOCUS.WAND wood wand
  813.  
  814. #MC_Enchanting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  815. put #var MC_Enchanting_NOWO 0
  816.  
  817. #MC_Enchanting_Storage: Where you keep your materials for Enchanting.
  818. put #var MC_ENCHANTING.STORAGE leather.carpetbag
  819.  
  820.  
  821. ################### ENGINEERING VARIABLES ###########################
  822.  
  823. #MC_ENG.DISCIPLINE: OPTIONS carving, shaping, tinkering
  824. put #var MC_ENG.DISCIPLINE carving
  825.  
  826. #MC_ENG.DIFFICULTY: Order difficulty easy, challenging, hard
  827. put #var MC_ENG.DIFFICULTY challenging
  828.  
  829. #MC_ENG.MATERIAL: Material type adjactive i.e. maple, basalt, deer-bone
  830. put #var MC_ENG.MATERIAL deer-bone
  831.  
  832. #MC_ENG.PREF: Material type noun i.e. lumber, bone, stone
  833. put #var MC_ENG.PREF bone
  834.  
  835. #MC_ENG.DEED: DEED orders instead of bundling items on or off
  836. put #var MC_ENG.DEED off
  837.  
  838. #MC_Engineering_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  839. put #var MC_Engineering_NOWO 1
  840.  
  841. #MC_Engineering_Storage: Where you keep your materials for Engineering.
  842. put #var MC_ENGINEERING.STORAGE leather.carpetbag
  843.  
  844. #################### FORGING VARIABLES ##############################
  845.  
  846. #MC_FORGING.DISCIPLINE: OPTIONS blacksmith, weapon, armor
  847. put #var MC_FORGING.DISCIPLINE blacksmith
  848.  
  849. #MC_FORGING.DIFFICULTY: Order difficulty easy, challenging, hard
  850. put #var MC_FORGING.DIFFICULTY challenging
  851.  
  852. #MC_FORGING.MATERIAL: Material type adjactive i.e. bronze, steel
  853. put #var MC_FORGING.MATERIAL bronze
  854.  
  855. #MC_FORGING.DEED: DEED orders instead of bundling items on or off
  856. put #var MC_FORGING.DEED off
  857.  
  858. #MC_SMALL.ORDERS: For only working orders 5 volumes or smaller, 0 for off, 1 for on
  859. put #var MC_SMALL.ORDERS 1
  860.  
  861. #MC_Forging_NOWO: Set to 1 if you don't want to do work orders. This will still ask for a WO
  862. put #var MC_Forging_NOWO 0
  863.  
  864. #MC_Forging_Storage: Where you keep your materials for Forging.
  865. put #var MC_FORGING.STORAGE leather.carpetbag
  866.  
  867. ######################## OUTFITTING VARIABLES #######################
  868.  
  869. #MC_OUT.DISCIPLINE: OPTIONS tailor
  870. put #var MC_OUT.DISCIPLINE tailor
  871.  
  872. #MC_OUT.DIFFICULTY: Order difficulty easy, challenging, hard
  873. put #var MC_OUT.DIFFICULTY challenging
  874.  
  875. #MC_OUT.MATERIAL: Material type adjactive i.e. wool, burlap, rat-pelt
  876. put #var MC_OUT.MATERIAL wool
  877.  
  878. #MC_OUT.PREF: Material type noun i.e. yarn, cloth, leather
  879. put #var MC_OUT.PREF cloth
  880.  
  881.  
  882. #MC_OUT.DEED: DEED orders instead of bundling items on or off
  883. put #var MC_OUT.DEED off
  884.  
  885. #MC_Outfitting_NOWO: Set to 1 if you don't want to do WO's. This will still ask for a WO.
  886. put #var MC_Outfitting_NOWO 0
  887.  
  888. #MC_Outfitting_Storage: Where you keep your materials for Outfitting.
  889. put #var MC_OUTFITTING.STORAGE leather.carpetbag
  890.  
  891. ########################## MISC VARIABLES ###########################
  892.  
  893. #MC_TOOL.STORAGE: Where you want to store your tools
  894. put #var MC_TOOL.STORAGE leather.carpetbag
  895.  
  896. #MC_REPAIR: For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
  897. put #var MC_REPAIR on
  898.  
  899. #MC_AUTO.REPAIR: For repairing your own tools, on or off
  900. put #var MC_AUTO.REPAIR off
  901.  
  902. #MC_GET.COIN: For getting more coin if you run out while purchasing, on or off
  903. put #var MC_GET.COIN on
  904.  
  905. #MC_REORDER: For repurchasing mats, on or off
  906. put #var MC_REORDER on
  907.  
  908. #MC_REMNANT.STORAGE: Where small items will go. This needs to be different from your discipline storage
  909. put #var MC_REMNANT.STORAGE watersilk.bag
  910.  
  911. #MC_MARK: For Marking your working on or off
  912. put #var MC.Mark off
  913.  
  914. #MC_BLACKLIST: Orders that you don't want to take, must be the noun of the items
  915. put #var MC_BLACKLIST none
  916.  
  917. #MC_WORK.OUTSIDE: If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
  918. put #var MC_WORK.OUTSIDE 0
  919.  
  920. #MC_PREFERRED.ROOM: Set as the roomid of where you want to work on your orders
  921. #put #var MC_PREFERRED.ROOM
  922.  
  923. #MC_FRIENDLIST: Names of people you want to ignore when looking for an empty room i.e. Johnny|Tim|Barney
  924. #put #var MC_FRIENDLIST
  925.  
  926. #MC_ENDEARLY: Set to 1 if you want to stop mastercraft when your mindstate is above 30. Will check after each item. 0 if you don't
  927. put #var MC_END.EARLY 0
  928.  
  929. #MC_MAX.ORDER: Maximum number of items to craft, will get a new work order if above this number
  930. put #var MC_MAX.ORDER 5
  931.  
  932. #MC_MIN.ORDER: Minimum number of items to craft, will get a new work order if below this number
  933. put #var MC_MIN.ORDER 2
  934.  
  935. ########################## TOOL VARIABLES ###########################
  936.  
  937. #FORGING
  938. put #var MC_HAMMER ball hammer
  939. put #var MC_SHOVEL articulated tongs
  940. put #var MC_TONGS articulated tongs
  941. put #var MC_PLIERS NULL
  942. put #var MC_BELLOWS leather bellows
  943. put #var MC_STIRROD stir rod
  944. #ENGINEERING
  945. put #var MC_CHISEL NULL
  946. put #var MC_SAW straight saw
  947. put #var MC_RASP thin rasp
  948. put #var MC_RIFFLER squat riffler
  949. put #var MC_TINKERTOOL NULL
  950. put #var MC_CARVINGKNIFE carving knife
  951. put #var MC_SHAPER NULL
  952. put #var MC_DRAWKNIFE NULL
  953. put #var MC_CLAMP NULL
  954. #OUTFITTING
  955. put #var MC_NEEDLES sewing needles
  956. put #var MC_SCISSORS serrated scissors
  957. put #var MC_SLICKSTONE polished slickstone
  958. put #var MC_YARDSTICK stout yardstick
  959. put #var MC_AWL NULL
  960. #ALCHEMY
  961. put #var MC_BOWL large bowl
  962. put #var MC_MORTAR granite mortar
  963. put #var MC_STICK mixing stick
  964. put #var MC_PESTLE grooved pestle
  965. put #var MC_SIEVE wire sieve
  966. #ENCHANTING
  967. put #var MC_BURIN NULL
  968. put #var MC_LOOP NULL
  969. goto endsetup
  970.  
  971.  
  972. ############ DO NOT MODIFY BELOW ############
  973. endsetup:
  974. if !def(lastForgingRepair) then put #var lastForgingRepair 0
  975. if !def(lastEngineeringRepair) then put #var lastEngineeringRepair 0
  976. if !def(lastOutfittingRepair) then put #var lastForgingRepair 0
  977. if !def(lastAlchemyRepair) then put #var lastAlchemyRepair 0
  978. if !def(lastEnchantingRepair) then put #var lastEnchantingRepair 0
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