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- game.Players.LocalPlayer.PlayerGui.Core.RobloxLocked = true
- local plr=game.Players.LocalPlayer
- local char = plr.Character
- local hum = char.Humanoid
- pcall(function()
- plr.PlayerGui.Core:Destroy()
- end)
- hum.WalkSpeed = 100
- hum.JumpPower = 150
- --------------------------------------------
- local UIS = game:GetService("UserInputService")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- function GetCharacter()
- return game.Players.LocalPlayer.Character
- end
- function Teleport(pos)
- local Char = GetCharacter()
- if Char then
- Char:MoveTo(pos)
- end
- end
- local source = [[
- function GetSniper()
- local sniper = game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")
- if sniper then
- return sniper
- else
- return game.Players.LocalPlayer.Character:FindFirstChild("Sniper")
- end
- end
- repeat wait() until GetSniper().ClassName == "Tool"
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local Character = game.Workspace:WaitForChild(Player.Name)
- local Humanoid = Character:WaitForChild("Humanoid")
- local Data = {
- Damages = {
- Head = 100,
- Torso = 80,
- Else = 60
- },
- FireRate = 1/11,
- ReloadTime = 0.1,
- ClipSize = 410,
- Accuracy = 10,
- NumBullets = 2,
- FireMode = "Auto",
- Range = 100000000,
- BarrelOffset = CFrame.new(-3.1,.1,0)
- }
- function F1R3(Human, dmg)
- for i = 1,4 do
- game.ReplicatedStorage.Remotes.Damage:FireServer("xHyf86e", dmg, Human, GetSniper())
- end
- end
- local Equipped = false
- local Firing = false
- local Reloading = false
- local CanFire = true
- local Ammo = Data["ClipSize"]
- local GunUI = script:WaitForChild("GunUI")
- GunUI.AmmoBack.Ammo.Text = Ammo .. " / " .. Ammo
- local UIS = game:GetService("UserInputService")
- local GoldIDs = {
- M9 = 316022948,
- Scorpion = 316250295,
- Shotgun = 317302030,
- Sniper = 316598801,
- ["AK-47"] = 317301580,
- ["M-16"] = 317302215
- }
- game.ReplicatedStorage.Remotes.Goldify:FireServer(GetSniper():WaitForChild("Handle"))
- function gunUItext(text) --GUI DEV EZ
- GunUI.AmmoBack.Ammo.Text = text
- end
- GunUI.AmmoBack.Ammo.TextColor3 = Color3.new(255, 0, 0)
- function Reload()
- Reloading = true
- GetSniper().Handle.ReloadSound:Play()
- gunUItext("-- / --")
- wait(Data["ReloadTime"])
- Ammo = Data["ClipSize"]
- gunUItext(Ammo .. " / " .. Ammo)
- Reloading = false
- end
- local igList = {game.Workspace:WaitForChild(Player.Name),unpack(game.Workspace.Map.BulletStorage:GetChildren()),game.Workspace.Map}
- function CastRay(OldPos)
- local function getBodyDamage(bP)
- if bP.Name == "Head" then
- return "Head"
- elseif bP.Name == "Torso" then
- return "Torso"
- else
- return "Else"
- end
- end
- local function evenOrodd()
- if math.random(1,2) == 1 then
- return 1
- else
- return -1
- end
- end
- local ray
- if OldPos then
- ray = Ray.new(Player.Character.Head.CFrame.p,(OldPos - Player.Character.Head.CFrame.p).unit * Data["Range"])
- else
- local Eq = ((math.random(-Data["Accuracy"],Data["Accuracy"])/100) * (Player.Character.Head.CFrame.p - Mouse.Hit.p).magnitude * .01)
- local tempEq = Mouse.Hit * CFrame.new(Eq * evenOrodd(),Eq * evenOrodd(),Eq * evenOrodd())
- ray = Ray.new(Player.Character.Head.CFrame.p,((tempEq).p - Player.Character.Head.CFrame.p).unit * Data["Range"])
- end
- local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray, igList)
- local rayP = Instance.new("Part")
- rayP.Parent = Character
- rayP.Size = Vector3.new(.2,.2,((GetSniper().Handle.CFrame * Data["BarrelOffset"]).p - position).magnitude)
- rayP.Anchored = true
- rayP.CanCollide = false
- rayP.Transparency = .75
- rayP.CFrame = CFrame.new((GetSniper().Handle.CFrame * Data["BarrelOffset"]).p,position) * CFrame.new(0,0,rayP.Size.Z/-2)
- local dat = Player:FindFirstChild("Data")
- if dat then
- rayP.BrickColor = BrickColor.new("Deep orange")
- if rayP.BrickColor ~= BrickColor.new("Medium stone grey") then
- rayP.Material = "Neon"
- rayP.Transparency = 0
- end
- end
- local msh = Instance.new("BlockMesh")
- msh.Parent = rayP
- msh.Scale = Vector3.new(.25,.25,1)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(rayP.CFrame, rayP.Size, rayP.BrickColor, GetSniper():WaitForChild("Handle"))
- if hit then
- local Human = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
- if Human and Humanoid.Health > 0 and Human ~= Humanoid then
- if hit.Parent:FindFirstChild("Humanoid") then
- F1R3(Human, Data["Damages"][getBodyDamage(hit)])
- else
- if hit.Parent.ClassName == "Accessory" then
- F1R3(Human, Data["Damages"]["Head"])
- elseif hit.Parent.ClassName == "Tool" then
- F1R3(Human, Data["Damages"]["Else"])
- end
- end
- end
- end
- spawn(function()
- for i = rayP.Transparency,1,.05 do
- wait(.05)
- rayP.Transparency = i
- end
- rayP:Destroy()
- end)
- end
- GetSniper().Equipped:Connect(function(M)
- Equipped = true
- GunUI.Parent = Player.PlayerGui
- M.Icon = "rbxassetid://76603102"
- M.Button1Down:Connect(function()
- Firing = true
- if Ammo <= 0 and not Reloading then
- Reload()
- end
- if Data["FireMode"] == "Auto" then
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- repeat
- wait(Data["FireRate"])
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetSniper().Handle.ShotSound:Play()
- until Ammo <= 0 or Reloading or not Firing or Humanoid.Health <= 0 or not Equipped
- wait()
- if Ammo <= 0 then
- repeat
- wait(Data["FireRate"])
- GetSniper().Handle.EmptySound:Play()
- until Reloading or not Firing or not Equipped
- end
- end
- end
- else
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- if CanFire then
- CanFire = false
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetSniper().Handle.ShotSound:Play()
- wait(Data["FireRate"])
- CanFire = true
- end
- end
- end
- end
- end)
- M.Button1Up:Connect(function()
- Firing = false
- end)
- end)
- GetSniper().Unequipped:Connect(function(M)
- Equipped = false
- GunUI.Parent = script
- end)
- UIS.InputBegan:Connect(function(Key)
- if Equipped then
- if Key.KeyCode == Enum.KeyCode.R and not Reloading then
- Reload()
- end
- end
- end)]]
- function run()
- loadstring(source)()
- end
- function bypass()
- spawn(function()
- local sniper = game.Players.LocalPlayer.Backpack:WaitForChild("Sniper")
- local s = sniper:FindFirstChild("GunClient")
- if s then
- s.Disabled = true
- for i,v in pairs(s:children())do
- if v then
- v = v:Clone()
- v.Parent = script
- end
- end
- wait()
- s:Destroy()
- wait()
- run()
- end
- end)
- end
- bypass()
- game.Players.LocalPlayer.CharacterAdded:Connect(bypass)
- print'loaded cunt'
- -----------------------------------
- function disable()
- wait(0.5)
- pcall(function()
- game.Players.LocalPlayer.PlayerGui.Core:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 70
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 150
- end)
- spawn(function()
- local knife = game.Players.LocalPlayer.Backpack:WaitForChild('Knife')
- knife.Handle.Size = Vector3.new(1,1,30)
- local a=Instance.new("SelectionBox",knife.Handle)
- a.Adornee=knife.Handle
- end)
- end
- disable()
- game.Players.LocalPlayer.CharacterAdded:connect(disable)
- function bypass()
- spawn(function()
- local m9 = game.Players.LocalPlayer.Backpack:WaitForChild("M9")
- local s = m9:FindFirstChild("GunClient")
- if s then
- s.Disabled = true
- for i,v in pairs(s:children())do
- if v then
- v = v:Clone()
- v.Parent = script
- end
- end
- wait()
- s:Destroy()
- wait()
- run()
- end
- end)
- end
- bypass()
- game.Players.LocalPlayer.CharacterAdded:Connect(bypass)
- ---------------
- -- << Team K1LL0X >> --
- print('loading')
- repeat wait()until game.Players.LocalPlayer.Character~=nil
- local WhiteList={['45467563']=true,
- }
- local isWhiteListed=true--WhiteList[tostring(game.Players.LocalPlayer.UserId)]
- local CurrVersion='v0.7'
- local currPrint=''
- print('updates17')
- --bools
- local Click2TPEnabled=true
- local Click2TPHotkey='2'--CTRL
- --settings
- _G.damage=50
- _G.range=100000
- _G.ammo=30
- _G.shotsPerClip=30
- _G.infiniteAmmo=true
- _G.shotsPerFire=4
- _G.reloadtime=0.25
- _G.modAlarm=true
- _G.ESPEnabled=true
- --create gui
- local coreGui
- local notifyFrame
- local notify
- local checkAdminFrame,checkAdminlocal plr=game.Players.LocalPlayer
- repeat wait()until plr.Character
- local char=plr.Character
- local pgui=plr.PlayerGui
- function loadChar()
- plr=game.Players.LocalPlayer
- repeat wait()until plr.Character
- char=plr.Character
- pgui=plr.PlayerGui
- end
- game.Players.LocalPlayer.CharacterAdded:connect(loadChar)
- -----------------------
- CreateGui = function()
- local NewGuiPart1 = Instance.new("ScreenGui",pgui)
- NewGuiPart1.Name = "CoreGui"
- NewGuiPart1.ResetOnSpawn=false
- -------
- local NewGuiPart2 = Instance.new("Frame")
- NewGuiPart2.BackgroundTransparency = 1
- NewGuiPart2.BorderSizePixel = 0
- NewGuiPart2.Name = "Notify"
- NewGuiPart2.Position = UDim2.new(0.589999974, 0, 0.75, 0)
- NewGuiPart2.Size = UDim2.new(0.400000006, 0, 0.100000001, 0)
- NewGuiPart2.Parent = NewGuiPart1
- -------
- local NewGuiPart3 = Instance.new("Text")
- NewGuiPart3.BackgroundTransparency = 1
- NewGuiPart3.BorderSizePixel = 0
- NewGuiPart3.Name = ""
- NewGuiPart3.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart3.Font = Enum.Font.ArialBold
- NewGuiPart3.FontSize = Enum.FontSize.Size24
- NewGuiPart3.Text = ""
- NewGuiPart3.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart3.TextScaled = true
- NewGuiPart3.TextStrokeTransparency = 0.40000000596046
- NewGuiPart3.TextWrapped = true
- NewGuiPart3.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart3.Parent = NewGuiPart2
- -------
- local NewGuiPart4 = Instance.new("Frame")
- NewGuiPart4.BackgroundTransparency = 1
- NewGuiPart4.BorderSizePixel = 0
- NewGuiPart4.Name = "AdminMsg"
- NewGuiPart4.Position = UDim2.new(0.689999998, 0, 0.600000024, 0)
- NewGuiPart4.Size = UDim2.new(0.300000012, 0, 0.075000003, 0)
- NewGuiPart4.Parent = NewGuiPart1
- -------
- local NewGuiPart5 = Instance.new("Text")
- NewGuiPart5.BackgroundTransparency = 1
- NewGuiPart5.BorderSizePixel = 0
- NewGuiPart5.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart5.Font = Enum.Font.ArialBold
- NewGuiPart5.FontSize = Enum.FontSize.Size24
- NewGuiPart5.TextColor3 = Color3.new(0, 255, 0)
- NewGuiPart5.TextScaled = true
- NewGuiPart5.TextStrokeTransparency = 0.40000000596046
- NewGuiPart5.TextWrapped = true
- NewGuiPart5.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart5.Parent = NewGuiPart4
- coreGui=NewGuiPart1
- notifyFrame=coreGui.Notify
- notifyLabel=notifyFrame.Label
- checkAdminFrame=coreGui.AdminMsg
- checkAdminLabel=checkAdminFrame.Label
- end
- CreateGui()
- plr.CharacterAdded:connect(CreateGui)
- function generatecode()
- local r=math.random
- local s=r()..r()..r()..r()..r()..r()..r()..r()..r()
- return s
- end
- local function playSound(id,loop)
- id=tostring(id):lower()
- id=id:sub(1,3)=='rbx'and id or 'rbxassetid://'..id
- local s=Instance.new('Sound',workspace)
- s.Name=generatecode()
- s.Looped=loop or false
- s.SoundId=id
- s.Volume=1
- s.Pitch=1
- if not loop then
- s.PlayOnRemove=true
- s:Destroy()
- else
- s:Play()
- return s
- end
- end
- local adminList={}
- local currAdminSound
- --check admin
- do
- local adminIsInServer=false
- local function toggleCheckAdmin(on)
- if on and _G.modAlarm then
- --adminIsInServer=true
- if not currAdminSound then
- currAdminSound=playSound('rbxassetid://525505829',true)
- end
- local currAdmins=''
- --[[for i,v in pairs(adminList)do
- if v then
- local adminName=game.Players:GetNameFromUserIdAsync(v.UserId)or''
- if i==1 then
- currAdmins='('..adminName..', '
- elseif i>1 and (#adminList>1 and i<=(#adminList-1) or 1) then
- currAdmins=currAdmins..adminName..', '
- elseif (#adminList>1 and i==(#adminList-1) or 1)then
- currAdmins=currAdmins..adminName
- elseif i>=#adminList then
- currAdmins=currAdmins..adminName..')'
- end
- end
- end]]
- checkAdmin.Text='AN ADMIN IS IN YOUR SERVER! '--..currAdmins
- checkAdmin.TextColor3=Color3.new(255,0,0)
- else
- checkAdmin.TextColor3=Color3.new(0,255,0)
- if currAdminSound then
- currAdminSound:Stop()
- currAdminSound:Destroy()
- currAdminSound=nil
- end
- end
- end
- local function findAdmin(p)
- for i,v in pairs(adminList)do
- if v and v==p then
- return true
- end
- end
- return false
- end
- function removeFromAdminList(p)
- if findAdmin(p)then
- for i,v in pairs(adminList)do
- if v and v==p then
- table.remove(adminList,i)
- end
- end
- end
- end
- function addToAdminList(p)
- --removeFromAdminList(p)
- if not findAdmin(p)then
- table.insert(adminList,p)
- end
- end
- --[[spawn(function()
- while wait(0.25)do
- for i,v in pairs(game.Players:GetChildren())do
- if v then
- if v:IsInGroup(3118570)and v:GetRankInGroup(3118570)>=3 then
- addToAdminList(v)
- toggleCheckAdmin(true)
- end
- if v:IsInGroup(2518457)and v:GetRankInGroup(2518457)>=3 then
- addToAdminList(v)
- toggleCheckAdmin(true)
- end
- end
- end
- if #adminList<=0 then
- toggleCheckAdmin(false)
- end
- end
- end)]]
- function check()
- for i,v in pairs(game.Players:GetChildren())do
- if v then
- --[[if v:IsInGroup(3118570)and v:GetRankInGroup(3118570)>3 then
- addToAdminList(v)
- toggleCheckAdmin(true)
- end
- if v:IsInGroup(2518457)and v:GetRankInGroup(2518457)>=2 then
- addToAdminList(v)
- toggleCheckAdmin(true)
- end]]
- end
- end
- end
- check()
- game.Players.PlayerAdded:connect(function(p)
- check()
- end)
- game.Players.PlayerRemoving:connect(function(p)
- removeFromAdminList(p)
- if #adminList<=0 then
- toggleCheckAdmin(false)
- end
- end)
- end
- local oldprint=print
- local function print(m)
- oldprint(m)
- --spawn(function()
- --repeat wait()until notify~=nil
- if currPrint~=m then
- playSound(225320558)
- end
- currPrint=m
- notify.Text=m
- --end)
- end
- print('Loading Anarchy Rek0r || '..CurrVersion)
- --check whitelist
- local canDo=false
- if isWhiteListed==true then
- canDo=true
- else
- end
- --spawn(function()
- local tick0=tick()
- local whitelisttimeout=3
- if canDo then
- --disable anti cheat
- do
- local plr=game.Players.LocalPlayer
- repeat wait()until plr.Character
- local pgui=plr.PlayerGui
- local char=plr.Character
- local hum=char.Humanoid
- function loadChar()
- local plr=game.Players.LocalPlayer
- repeat wait()until plr.Character
- pgui=plr.PlayerGui
- char=plr.Character
- hum=char.Humanoid
- end
- game.Players.LocalPlayer.CharacterAdded:connect(loadChar)
- --do whatever
- end
- --m9 hack
- do
- local currm9script=nil
- local plr=game.Players.LocalPlayer
- local char=plr.Character
- local function loadChar()
- plr=game.Players.LocalPlayer
- char=plr.Character
- currm9script=nil
- end
- function addGunScript(t)
- local s,m=pcall(function()
- local children={}
- --[[for i,v in pairs(t.GunScript:GetChildren())do
- if v then
- v=v:Clone()
- table.insert(children,v)
- end
- end ]]
- t.GunClient.Disabled=true
- t.GunClient.M9:Destroy()
- local script1=Instance.new('ModuleScript')
- script1.Name='M9'
- script1.Parent=t.GunClient
- script1.Source=loadstring(game:GetObjects("rbxassetid://709198843")[1].Source)()
- script1.Disabled=false
- t.GunClient.Disabled=false
- --[[for i,v in pairs(children)do
- if v then
- v=v:Clone()
- v.Parent=script1
- end
- end]]
- end)
- if not s then oldprint(m)end
- end
- game.Players.LocalPlayer.CharacterAdded:connect(loadChar)
- local function m9hack()
- local s1,m1
- spawn(function()
- local m9tool=plr.Backpack:WaitForChild('M9')
- local success,msg=pcall(function()
- if currm9script~=m9tool.GunClient then
- addGunScript(m9tool)
- end
- end)
- local s,m=success,msg
- end)
- if not s1 then
- oldprint(m1)
- end
- end
- m9hack()
- plr.CharacterAdded:connect(m9hack)
- plr.Backpack.ChildAdded:connect(m9hack)
- end
- --end)
- do
- local ESPTeamCheck=false
- local ESPName=true
- local ESPHotkey='e'
- local canESP=_G.ESPEnabled or true
- spawn(function()
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- -- esp vars
- esp = false
- function EspOff()
- esp = false
- for i,v in pairs(workspace.CurrentCamera:GetChildren()) do
- if v:IsA('BillboardGui')then
- v:Destroy()
- end
- end
- end
- local function checkIfESP(p)
- for i,v in pairs(workspace.CurrentCamera:GetChildren())do
- if v and v:IsA('BillboardGui')then
- if v.Name:lower()==p.Name:lower()then
- return true
- end
- end
- end
- return false
- end
- function Esp()
- EspOff()
- if not canESP then return end
- esp = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= game.Players.LocalPlayer and not checkIfESP(v)then
- spawn(function()
- local base = Instance.new("BillboardGui", workspace.CurrentCamera)
- local esP = Instance.new("Frame", base)
- -- Billboard Stuff
- base.AlwaysOnTop = true
- base.Enabled = true
- base.Size = UDim2.new(4.5,0,6,0)
- base.Name = v.Name
- repeat wait()until v.Character
- base.Adornee = v.Character.Torso
- base.StudsOffset = Vector3.new(0, -0.6, 0)
- -- Frame Stuff
- if not WhiteList[tostring(v.UserId)]then
- esP.BackgroundColor3 = Color3.new(0,255,255)
- else
- esP.BackgroundColor3 = Color3.new(0,255,0)
- end
- esP.BackgroundTransparency = 0.8
- esP.BorderColor3 = Color3.new(0,0,0)
- esP.BorderSizePixel = 1
- esP.Size = UDim2.new(1,0,1,0)
- if ESPName ~= false then
- local name = Instance.new("Text",base)
- name.Size = UDim2.new(1,0,1,0)
- name.BackgroundTransparency = 1
- name.Position = UDim2.new(0,0,0,0)
- name.Text = v.Name
- name.TextScaled = true
- name.TextXAlignment = "Left"
- name.TextYAlignment = "Top"
- end
- end)
- end
- end
- end
- mouse.KeyDown:connect(function(k)
- if k:lower()==ESPHotkey:lower()then
- if esp then
- EspOff()
- else
- Esp()
- end
- end
- end)
- local function charadded(c)
- local plr=game.Players:GetPlayerFromCharacter(c)
- if esp == true then
- if ESPTeamCheck == true then
- if plr.TeamColor ~= game.Players.LocalPlayer.TeamColor then
- Esp(tostring(plr.Name))
- end
- else
- Esp(tostring(plr.Name))
- end
- else
- Esp(tostring(plr.Name))
- end
- end
- game.Players.PlayerAdded:connect(function(plr)
- if esp == true then
- if ESPTeamCheck == true then
- if plr.TeamColor ~= game.Players.LocalPlayer.TeamColor then
- Esp(tostring(plr.Name))
- end
- else
- Esp(tostring(plr.Name))
- end
- else
- Esp(tostring(plr.Name))
- end
- plr.CharacterAdded:connect(charadded)
- end)
- end)
- end
- --end)--end of spawn function
- --Click to TP
- do
- local holdingkey=false
- plr:GetMouse().KeyDown:connect(function(k)
- if k:byte()==tonumber(Click2TPHotkey:byte())then
- holdingkey=true
- end
- end)
- plr:GetMouse().KeyUp:connect(function(k)
- if k:byte()==tonumber(Click2TPHotkey:byte())then
- holdingkey=false
- end
- end)
- spawn(function()
- repeat wait()until Click2TPEnabled==true
- if Click2TPEnabled then
- plr:GetMouse().Button1Down:connect(function()
- if holdingkey and Click2TPEnabled==true then
- char:MoveTo(plr:GetMouse().Hit.p)
- end
- end)
- end
- end)
- end
- end
- ----------------------------
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