Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [X] 1 +1d8 Max Willpower: (Sunhawk)
- --[X] 2 Cast Deceptive Invisibility (1 +1 WP) on ourselves: (Arkeus, Darkened)
- --[X] 2 Collapse the bladder illusion (regain a WP) and step behind her and break her neck (or stab her in the neck, if Mikelle thinks it too hard to break the neck) to quickly kill her with little pain or suffering.: (Arkeus, Darkened)
- [X] 2 Devise a new strategy for Annabelle.: (Arkeus, Darkened)
- --[X] 2 Follow her unobtrusively to the bathroom (or, if she does not, wherever she does go). As we get close, use Attentive and Willpower Detection (1 WP) to check for hydromantic traps and the like... and for witnesses, of course.: (Arkeus, Darkened)
- --[X] 2 Keep the Deceptive Invisibility illusion up afterwards; we'll be using this to help us get from place to place.: (Arkeus, Darkened)
- [X] 2 Leave Straw be for now.: (Graig, steamrick)
- -----[X] 2 Paint: (Graig, steamrick)
- -[X] 2 Plan "Let's Get This Over With": (Arkeus, Darkened)
- --[X] 2 Time circuit reactivation to be ready for when she comes out. Circuits attuned to light (3 circuits), fire (3 circuits), stone (2 circuits): (Arkeus, Darkened)
- --[X] 2 When she comes out, hit her with a small Deceptive Nocioceptive/whatever it is illusion of a uncomfortably full bladder (1 + 1 WP).: (Arkeus, Darkened)
Advertisement
Add Comment
Please, Sign In to add comment