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  1.  
  2. function funchestParticles(p: player) :: player:
  3. close {_p}'s inventory
  4. wait 2 ticks
  5. open chest with 6 rows named " &a&lFUN CHEST" to {_p}
  6. format slot 0 of {_p} with lime stained glass pane named "&f" to be unstealable
  7. format slot 1 of {_p} with green stained glass pane named "&f" to be unstealable
  8. format slot 2 of {_p} with lime stained glass pane named "&f" to be unstealable
  9. format slot 3 of {_p} with green stained glass pane named "&f" to be unstealable
  10. format slot 4 of {_p} with diamond named "&b&l%{dnx.tokens.%{_p}%}% &d&lTokens" to be unstealable
  11. format slot 5 of {_p} with green stained glass pane named "&f" to be unstealable
  12. format slot 6 of {_p} with lime stained glass pane named "&f" to be unstealable
  13. format slot 7 of {_p} with green stained glass pane named "&f" to be unstealable
  14. format slot 8 of {_p} with lime stained glass pane named "&f" to be unstealable
  15. format slot 9 of {_p} with green stained glass pane named "&f" to be unstealable
  16. format slot 17 of {_p} with green stained glass pane named "&f" to be unstealable
  17. format slot 18 of {_p} with lime stained glass pane named "&f" to be unstealable
  18. format slot 26 of {_p} with lime stained glass pane named "&f" to be unstealable
  19. format slot 27 of {_p} with green stained glass pane named "&f" to be unstealable
  20. format slot 35 of {_p} with green stained glass pane named "&f" to be unstealable
  21. format slot 36 of {_p} with lime stained glass pane named "&f" to be unstealable
  22. format slot 44 of {_p} with lime stained glass pane named "&f" to be unstealable
  23. format slot 45 of {_p} with green stained glass pane named "&f" to be unstealable
  24. format slot 46 of {_p} with lime stained glass pane named "&f" to be unstealable
  25. format slot 47 of {_p} with green stained glass pane named "&f" to be unstealable
  26. format slot 48 of {_p} with lime stained glass pane named "&f" to be unstealable
  27. format slot 49 of {_p} with green stained glass pane named "&f" to be unstealable
  28. format slot 50 of {_p} with lime stained glass pane named "&f" to be unstealable
  29. format slot 51 of {_p} with green stained glass pane named "&f" to be unstealable
  30. format slot 52 of {_p} with lime stained glass pane named "&f" to be unstealable
  31. format slot 53 of {_p} with green stained glass pane named "&f" to be unstealable
  32. if {dnx.funparticle.fire.%{_p}%} is false:
  33. format slot 21 of {_p} with blaze rod named "&e&l&o» &6&lFire" with lore "||&eMake fire||&earound you!||||%{dnx.funparticlein.fire.%{_p}%}%" to run [funchestParticles({_p})]
  34. if {dnx.funparticle.fire.%{_p}%} is true:
  35. format slot 21 of {_p} with shiny blaze rod named "&e&l&o» &6&lFire" with lore "||&eMake fire||&earound you!||||&2&l&oSELECTED" to run [funchestParticles({_p})]
  36. if {dnx.funparticle.heart.%{_p}%} is false:
  37. format slot 22 of {_p} with rose red named "&e&l&o» &6&lLove" with lore "||&eMake love hearts flying||&earound you!||||%{dnx.funparticlein.heart.%{_p}%}%" to run [funchestParticles({_p})]
  38. if {dnx.funparticle.heart.%{_p}%} is true:
  39. format slot 22 of {_p} with shiny rose red named "&e&l&o» &6&lLove" with lore "||&eMake love hearts flying||&earound you!||||&2&l&oSELECTED" to run [funchestParticles({_p})]
  40. if {dnx.funparticle.rainbow.%{_p}%} is false:
  41. format slot 23 of {_p} with purple dye named "&e&l&o» &6&lRainbow" with lore "||&eMake rainbow colors||&earound you!||||%{dnx.funparticlein.rainbow.%{_p}%}%" to run [funchestParticles({_p})]
  42. if {dnx.funparticle.rainbow.%{_p}%} is true:
  43. format slot 23 of {_p} with shiny purple dye named "&e&l&o» &6&lRainbow" with lore "||&eMake rainbow colors||&earound you!||||&2&l&oSELECTED" to run [funchestParticles({_p})]
  44. format slot 40 of {_p} with barrier named "&4&l<-- &c&lGO BACK" to run [make {_p} execute command "/funchest open"]
  45.  
  46. function funchestMenuOpen(p: player) :: player:
  47. close {_p}'s inventory
  48. wait 2 ticks
  49. open chest with 6 rows named " &a&lFUN CHEST" to {_p}
  50. format slot 0 of {_p} with lime stained glass pane named "&f" to be unstealable
  51. format slot 1 of {_p} with green stained glass pane named "&f" to be unstealable
  52. format slot 2 of {_p} with lime stained glass pane named "&f" to be unstealable
  53. format slot 3 of {_p} with green stained glass pane named "&f" to be unstealable
  54. format slot 4 of {_p} with diamond named "&b&l%{dnx.tokens.%{_p}%}% &d&lTokens" to be unstealable
  55. format slot 5 of {_p} with green stained glass pane named "&f" to be unstealable
  56. format slot 6 of {_p} with lime stained glass pane named "&f" to be unstealable
  57. format slot 7 of {_p} with green stained glass pane named "&f" to be unstealable
  58. format slot 8 of {_p} with lime stained glass pane named "&f" to be unstealable
  59. format slot 9 of {_p} with green stained glass pane named "&f" to be unstealable
  60. format slot 17 of {_p} with green stained glass pane named "&f" to be unstealable
  61. format slot 18 of {_p} with lime stained glass pane named "&f" to be unstealable
  62. format slot 26 of {_p} with lime stained glass pane named "&f" to be unstealable
  63. format slot 27 of {_p} with green stained glass pane named "&f" to be unstealable
  64. format slot 35 of {_p} with green stained glass pane named "&f" to be unstealable
  65. format slot 36 of {_p} with lime stained glass pane named "&f" to be unstealable
  66. format slot 44 of {_p} with lime stained glass pane named "&f" to be unstealable
  67. format slot 45 of {_p} with green stained glass pane named "&f" to be unstealable
  68. format slot 46 of {_p} with lime stained glass pane named "&f" to be unstealable
  69. format slot 47 of {_p} with green stained glass pane named "&f" to be unstealable
  70. format slot 48 of {_p} with lime stained glass pane named "&f" to be unstealable
  71. format slot 49 of {_p} with green stained glass pane named "&f" to be unstealable
  72. format slot 50 of {_p} with lime stained glass pane named "&f" to be unstealable
  73. format slot 51 of {_p} with green stained glass pane named "&f" to be unstealable
  74. format slot 52 of {_p} with lime stained glass pane named "&f" to be unstealable
  75. format slot 53 of {_p} with green stained glass pane named "&f" to be unstealable
  76. format slot 20 of {_p} with nether star named "&e&l&o» &b&lParticles" with lore "||&7Swirly particles that||&7folllow you when you walk!||||&b%{dnx.particlescount.%{_p}%}%&7/&a3" to run [funchestParticles({_p})]
  77.  
  78. command /funchest [<text>] [<text>] [<text>] [<text>]:
  79. trigger:
  80. if arg-1 is "open":
  81. funchestMenuOpen(player)
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