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FeatherBoard_CONFIG

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Apr 4th, 2018
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. plot:
  187. title: # The first element in the group will be title.
  188. # We will show the server name animated, with a glow effect every 20 sec
  189. text:
  190. - '&2* &b&lCreative &2*'
  191. - '&a* &b&lCreative &a*'
  192. - '&e* &b&lCreative &e*'
  193. - '&6* &b&lCreative &6*'
  194. - '&c* &b&lCreative &c*'
  195. - '&4* &b&lCreative &4*'
  196. - '&c* &b&lCreative &c*'
  197. - '&6* &b&lCreative &6*'
  198. - '&2* &b&lCreative &2*'
  199. # Interval the animation loops in ticks (20 ticks = 1 sec)
  200. # If you need waiting intervals look at the DELAY placeholder
  201. interval: 3
  202. # Do you want to randomize the animation frames?
  203. random: false
  204. 1: # A header is recommended to make sure the scoreboard remains the same size
  205. text:
  206. - '&8&m---------------'
  207. interval: 1200
  208. random: false
  209. 2:
  210. text:
  211. - '&e&l» &7Godzina: &b{time}'
  212. interval: 1200
  213. random: false
  214. 3:
  215. text:
  216. - '&e&l» &7Graczy: &b{playercount}'
  217. interval: 5
  218. random: false
  219. 4:
  220. text:
  221. - '&e&l» &7IP: &bbluemc.pl'
  222. interval: 5
  223. random: false
  224. 5:
  225. text:
  226. - '&b'
  227. interval: 1200
  228. random: false
  229. 6:
  230. text:
  231. - '&c&l» &3Dzialka'
  232. interval: 1200
  233. random: false
  234. 7:
  235. text:
  236. - ' &7Dodani: &b{plotsquared_currentplot_helpers}'
  237. interval: 5
  238. random: false
  239. 8:
  240. text:
  241. - ' &7Wlasciciel: &b{plotsquared_currentplot_owner}'
  242. interval: 5
  243. random: false
  244. 9:
  245. text:
  246. - '&b'
  247. interval: 1200
  248. random: false
  249. 10:
  250. text:
  251. - '&c&l» &3{playername}'
  252.  
  253. interval: 1200
  254. random: false
  255. 11:
  256. text:
  257. - ' &7Tokeny: &e{placeholderapi_tokenmanager_tokens}'
  258. interval: 5
  259. random: false
  260. 12:
  261. text:
  262. - ' &7Dzialki: &b{plotsquared_plot_count}&7/&b{plotsquared_allowed_plot_count}'
  263. interval: 10
  264. random: false
  265. 13:
  266. text:
  267. - '&8&m---------------'
  268. interval: 1200
  269. random: false
  270. plotadm:
  271. title: # The first element in the group will be title.
  272. # We will show the server name animated, with a glow effect every 20 sec
  273. text:
  274. - '&2* &b&lCreative &2*'
  275. - '&a* &b&lCreative &a*'
  276. - '&e* &b&lCreative &e*'
  277. - '&6* &b&lCreative &6*'
  278. - '&c* &b&lCreative &c*'
  279. - '&4* &b&lCreative &4*'
  280. - '&c* &b&lCreative &c*'
  281. - '&6* &b&lCreative &6*'
  282. - '&2* &b&lCreative &2*'
  283. # Interval the animation loops in ticks (20 ticks = 1 sec)
  284. # If you need waiting intervals look at the DELAY placeholder
  285. interval: 3
  286. # Do you want to randomize the animation frames?
  287. random: false
  288. 1: # A header is recommended to make sure the scoreboard remains the same size
  289. text:
  290. - '&8&m---------------'
  291. interval: 1200
  292. random: false
  293. 2:
  294. text:
  295. - '&e&l» &7Godzina: &b{time}'
  296. interval: 1200
  297. random: false
  298. 3:
  299. text:
  300. - '&e&l» &7Graczy: &b{playercount}'
  301. interval: 5
  302. random: false
  303. 4:
  304. text:
  305. - '&e&l» &7IP: &bbluemc.pl'
  306. interval: 5
  307. random: false
  308. 5:
  309. text:
  310. - '&b'
  311. interval: 1200
  312. random: false
  313. 6:
  314. text:
  315. - '&c&l» &3Dzialka'
  316. interval: 1200
  317. random: false
  318. 7:
  319. text:
  320. - ' &7Dodani: &b{plotsquared_currentplot_helpers}'
  321. interval: 5
  322. random: false
  323. 8:
  324. text:
  325. - ' &7Wlasciciel: &b{plotsquared_currentplot_owner}'
  326. interval: 5
  327. random: false
  328. 9:
  329. text:
  330. - '&b'
  331. interval: 1200
  332. random: false
  333. 10:
  334. text:
  335. - '&c&l» &3{playername}'
  336.  
  337. interval: 1200
  338. random: false
  339. 11:
  340. text:
  341. - ' &7Tokeny: &e{placeholderapi_tokenmanager_tokens}'
  342. interval: 5
  343. random: false
  344. 12:
  345. text:
  346. - ' &7Dzialki: &b{plotsquared_plot_count}&7/&b32'
  347. interval: 10
  348. random: false
  349. 13:
  350. text:
  351. - '&8&m---------------'
  352. interval: 1200
  353. random: false
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