Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # The smart stacker system allows you to efficiently stack mobs in a chunk based on a
- # cubic chunk splitting system. This algorithm is extremely light-weight compared
- # to past stacking algorithms, which means more performance left for your server.
- smart-stacker:
- # Should we enable the smart stacker system?
- enabled: false
- checks:
- # Run stack check when a mob spawns.
- spawn-check: true
- # Way more efficient than spawn check, but only works on paper servers. You can use both for
- # best performance.
- pre-spawn-check: false
- # Should we try to stack mobs when they change splits?
- # Disabling it may improve performance, but it's not recommended since it disables
- # stacking when moving from one chunk to another.
- split-change-check: true
- gameplay:
- # Should players always see stacked mob tags?
- # (!) Setting to false will make it so you can only see mob stacking when hovering over a mob
- tag-visibility: true
- # Size is required if you want stacking to work.
- tag-format: "&f{type} &cx{size}"
- # What entity types don't you want to be stackable.
- unstackable:
- - "ENDER_DRAGON"
- - "WITHER"
- - "BOAT"
- - "MINECART"
- - "ARMOR_STAND"
- technical:
- # The amount of vertical splits per chunk (Must divide 256). A lower amount makes the stacking area go down and thus
- # improve compatibility with farms.
- # (!) Setting it under 4 is not recommended. 8, 16 recommended.
- splits: 8
- # Should we remove all stacked mobs when the plugin is disabled? (DISABLED FEATURE)
- # (!) Highly suggested to be left on true, since it can help a lot with TPS. It
- # also prevents the algorithm having to search the old mobs when the chunk issue
- # empty which is a huge bonus.
- # (!) If left on false, the system will do stacking on chunk enable.
- # shutdown-clean: false
- # Should we amplify drops to get the approximate value of what those mobs would drop
- # if they were to be killed one by one?
- drops-fix: true
- # What's the highest amount a stack can get to? Since there's a limit of 1 stack per
- # split, it's useful to keep this higher.
- max-stack: 500
- # This section deals with custom handling for damage for stacked mobs.
- damage:
- # What damage causes should be multiplied by the stack count.
- # (!) This helps with farms. For example, multiplying fall damage fixes
- # drop farms.
- multiply:
- - "CRAMMING"
- - "FALL"
- - "DROWNING"
- - "CONTACT"
- - "VOID"
- - "FIRE_TICK"
- - "DRYOUT"
- # Entity Comparison is used to prevent 2 similar entities from being stacked together.
- # Extremely useful when you want to retain vanilla-like gameplay.
- comparison:
- sheep: true
- pig: true
- slime: true
- villager: false
- tameable: true
- horse: true
- # Checks for the age of the mob approximatively
- ageable: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement