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- Version: 176027, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000250
- FactoryGame_FactoryGame_Win64_Shipping!TArray<AFGBuildableWire *,TSizedDefaultAllocator<32> >::Append<AFGBuildableWire *,TSizedDefaultAllocator<32> >() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h:1811]
- FactoryGame_SatisfactoryHelper_Win64_Shipping!UContentManager::GetAllRecipes() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\Content\ContentManager.cpp:122]
- FactoryGame_SatisfactoryHelper_Win64_Shipping!UContentManager::FindAllDescriptors() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\Content\ContentManager.cpp:80]
- FactoryGame_SatisfactoryHelper_Win64_Shipping!UContentManager::execFindAllDescriptors() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ContentManager.gen.cpp:40]
- FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
- FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998]
- FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870]
- FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
- FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
- FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
- FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
- FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
- FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
- FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
- FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
- FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
- FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
- FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::NativeOnInitialized() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemsWindowWidgetBase.cpp:30]
- FactoryGame_UMG_Win64_Shipping!UUserWidget::Initialize() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:158]
- FactoryGame_UMG_Win64_Shipping!UUserWidget::CreateInstanceInternal() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1980]
- FactoryGame_UMG_Win64_Shipping!UUserWidget::CreateWidgetInstance() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1919]
- FactoryGame_SatisfactoryHelper_Win64_Shipping!AUIManager::BeginPlay() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\UIManager.cpp:17]
- FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3569]
- FactoryGame_Engine_Win64_Shipping!AActor::PostActorConstruction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3402]
- FactoryGame_Engine_Win64_Shipping!AActor::FinishSpawning() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3299]
- FactoryGame_Engine_Win64_Shipping!AActor::PostSpawnInitialize() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3236]
- FactoryGame_Engine_Win64_Shipping!UWorld::SpawnActor() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:572]
- FactoryGame_Engine_Win64_Shipping!UWorld::SpawnActor() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:304]
- FactoryGame_SatisfactoryHelper_Win64_Shipping!ASHInit::BeginPlay() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\SHInit.cpp:30]
- FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3569]
- FactoryGame_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:247]
- FactoryGame_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:229]
- FactoryGame_Engine_Win64_Shipping!AGameStateBase::OnRep_ReplicatedHasBegunPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:196]
- FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
- FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
- FactoryGame_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:917]
- FactoryGame_Engine_Win64_Shipping!FRepLayout::CallRepNotifies() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\RepLayout.cpp:4380]
- FactoryGame_Engine_Win64_Shipping!FObjectReplicator::CallRepNotifies() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:2028]
- FactoryGame_Engine_Win64_Shipping!UActorChannel::ProcessBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2897]
- FactoryGame_Engine_Win64_Shipping!UActorChannel::ReceivedBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2703]
- FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:412]
- FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:826]
- FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:510]
- FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2783]
- FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1316]
- FactoryGame_OnlineSubsystemUtils_Win64_Shipping!UIpNetDriver::TickDispatch() [D:\ws\SB-211116092526-440\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1244]
- FactoryGame_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
- FactoryGame_Engine_Win64_Shipping!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
- FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1337]
- FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802]
- FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
- FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
- FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
- FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
- FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
- FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
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