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- local char = script.Parent
- local hum = char:WaitForChild("Humanoid")
- local uis = game:GetService("UserInputService")
- local jumps = 0
- local maxJumps = 2
- local currentTick = tick()
- hum.StateChanged:Connect(function(oldState, newState)
- if newState == Enum.HumanoidStateType.Landed then
- jumps = 0
- end
- end)
- uis.JumpRequest:Connect(function()
- if jumps < maxJumps and tick() - currentTick > 0.2 then
- jumps += 1
- currentTick = tick()
- hum:ChangeState(Enum.HumanoidStateType.Jumping)
- end
- end)
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