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- Log uploaded on Thursday, August 08, 2019, 7:19:01 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
- VGP Garden Fabrics: ModFinder(1.0.0.0)
- VGP Vegetable Garden: ModFinder(1.0.0.0)
- Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
- Selling prisoners with no guilt: (no assemblies)
- Stack XXL[ov:1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
- Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
- Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- RunAndGun[ov:1.1.2]: RunAndGun(1.18.3.0)
- Death Rattle: DeathRattle(18.10.30.0)
- Harvest Everything!: Harvest Everything(1.0.0.0)
- Let's Trade! [1.0]: (no assemblies)
- SF [1.0] Orbital Trader Transponder: CompUseEffect_CallTrader(0.1.1.0)
- [KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0)
- Prisoner Harvesting: (no assemblies)
- Quarry 1.0: Quarry(0.19.0.0)
- Snap Out!: 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
- Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(av:1.0.0.0,fv:1.0.21)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Fences And No Floors: (no assemblies)
- [CP] Prisoner Outfit (1.0): GraphicApparelDetour(1.19.0.0)
- EdB Prepare Carefully: 0Harmony(1.2.0.1), EdBPrepareCarefully(1.0.13.0)
- PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
- RuntimeGC: RuntimeGC(20.0.15.1)
- [1.0] Small Shelf: (no assemblies)
- I Clearly Have Enough!: 0Harmony(1.2.0.1), IClearlyHaveEnough(1.0.0.0)
- Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.11.0)
- MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
- [WD] Partially-Passable Wind Turbines 1.0: (no assemblies)
- Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
- While You're Up [1.0]: WhileYoureUp(1.0.0.0)
- Field Medic [1.0]: 0Harmony(1.0.9.1), FieldMedic(1.0.0.0)
- Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
- RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
- RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
- Misc. Robots: AIRobot(1.0.4.0)
- Glitter Tech: (no assemblies)
- Chill Out, Body Purist [1.0]: (no assemblies)
- Alpha Animals: 0Harmony(1.2.0.1), AlphaAnimalRangeUnlocker(1.0.6985.20208), AlphaBehavioursAndEvents(1.0.0.0), AnimalVariations(1.0.6818.33624), ModCheck(1.8.1.0), NewAlphaAnimalSubproducts(1.0.0.0)
- Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.1.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
- GeneticRim Alpha Animals Patch: (no assemblies)
- Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18)
- InventoryTab: InventoryTab(1.0.0.0)
- Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
- Feed The Colonists: (no assemblies)
- [RF] Realistic Planets [1.0]: 0Harmony(1.2.0.1), Rainbeau's Realistic Planets(1.0.6913.20726)
- Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
- High quality textures: 0Harmony(1.2.0.1), HighQualityTextures(1.0.0.0)
- Bionic icons: BionicIcons(1.0.0.0)
- Grand Rivers Reborn: (no assemblies)
- Rimatomics: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), Rimatomics(1.6.7117.38015)
- Giddy-up! Core[ov:1.1.6]: GiddyUpCore(0.0.0.0)
- Giddy-Up! Add-on: Animal Saddles: (no assemblies)
- Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0)
- Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0), DependencyChecker(1.0.0.0)
- Giddy-up! Ride and Roll[ov:1.2.0]: DependencyChecker(1.0.0.0), GiddyUpRideAndRoll(0.0.0.0)
- Zombieland: 0Harmony(1.2.0.1), Firebaser(0.9.6.0), ZombieLand(1.14.0.0)
- RimTaser Reloaded: RimTaser(1.0.0.0)
- [FSF] Rain Washes Away Filth: (no assemblies)
- SF [v1.0] Priority Treatment: (no assemblies)
- A Dog Said... Animal Prosthetics: (no assemblies)
- Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
- Roads of the Rim: 0Harmony(1.2.0.1), RoadsOfTheRim(1.0.7013.22096), UnityEngine(0.0.0.0)
- Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
- The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(av:2.0.0.0,fv:2.3.48)
- Fire Extinguisher: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), ENS(1.0.0.0), FExt_Options(1.0.0.0), FFoamBelt(1.0.0.0)
- Simple Sidearms Fire Extinguisher Fix: 0Harmony(1.2.0.1), FESSFix(1.0.0.0)
- Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.7046.38269)
- RT Power Switch: RT_PowerSwitch(1.0.0.0)
- What the hack?![ov:1.2.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
- Giddy-up! Mechanoids: $HugsLibChecker(0.5.0.0), DependencyChecker(1.0.0.0), GiddyUpMechanoids(1.0.0.0)
- Surgical Body Shaping (SBS): SBS(1.0.0.0)
- RimCities: 0Harmony(1.2.0.1), Cabbage_Cities(1.0.0.0)
- EPOE - Trader and Archotech patch: (no assemblies)
- Weapon Condition Matters, and so does Quality: (no assemblies)
- Weird Defences: (no assemblies)
- Drop on Water Revived: (no assemblies)
- Release Animals into Wild: Release Animals into Wild(1.0.0.0)
- Wall Mounted Turrets: Honey Badger(1.0.0.0), WallMountedTurretSettings(1.0.0.0), Wall_Turret_NextToWall_Worker(1.0.0.0), Assembly-CSharp-firstpass(0.0.0.0), Assembly-CSharp(1.0.7087.21809), NAudio(1.7.3.0), NVorbis(0.8.4.0), TextMeshPro-1.0.55.56.0b11(0.0.0.0), UnityEngine(0.0.0.0), UnityEngine.UI(1.0.0.0), WallMountedTurretSettings(1.0.0.0), WallMountedTurretSettings(1.0.0.0)
- Vanilla Weapons Expanded: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShake(1.0.0.0), SmokingGun(1.0.0.0), Submunition(1.0.0.0), OPToxic(1.0.0.0)
- Cybernetic Organism and Neural Network: 0Harmony(1.2.0.1), TK_Neuromod_Booster(1.0.0.0), VariableHealthFramework(1.0.0.0)
- Animal Cybernetics: (no assemblies)
- Grazing Lands: 0Harmony(1.2.0.2), GrazingLands(1.0.0.0)
- Quest Tab: 0Harmony(1.0.9.1), Merthsoft.QuestTab(1.0.0.0)
- Better Vanilla Masking: (no assemblies)
- Quick Stockpile Creation: 0Harmony(1.2.0.1), SmartStockpileCreation(1.0.0.0)
- Mortar Accuracy: 0Harmony(1.2.0.1), MortarAccuracy(1.0.0.0)
- Questionable Ethics Enhanced: 0Harmony(1.2.0.1), QuestionableEthicsEnhanced(1.0.0.0)
- Vanilla Animals Expanded — Cats and Dogs: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
- Vanilla Animals Expanded — Livestock: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
- Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
- [XND] Adrenaline!: 0Harmony(1.2.0.1), Adrenaline(1.0.3.0)
- Active Harmony patches:
- <CompGetGizmosExtra>c__Iterator0.<>m__0: TRANS: WhatTheHack.Harmony.CompLongRangeMineralScanner_CompGetGizmosExtra.Transpiler
- <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
- <FollowAndMeleeAttack>c__AnonStorey3.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Combat_FollowAndMeleeAttack_KillIncappedTarget_Patch.Transpiler
- <GiveCombatEnhancingDrugs>c__AnonStorey2.<>m__0: TRANS: Adrenaline.Patch_PawnInventoryGenerator+ManualPatch_GiveCombatEnhancingDrugs_source_predicate.Transpiler
- <JumpIfTargetDowned>c__AnonStorey5.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Jump_JumpIfTargetDownedDistant_Patch.Transpiler
- <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- <MakeNewToils>c__Iterator0.<>m__1: TRANS: [800]ZombieLand.Patches+JobDriver_AttackStatic_TickAction_Patch.Transpiler
- <MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
- <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
- AreaAllowedGUI.DoAreaSelector: PRE: Children.ChildrenHarmony+AreaAllowedGUI_DoAreaSelector_Patch.AreaAllowedGUI_Pre
- AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix, Children.ChildrenHarmony+AreaManager_AddStartingAreas_Patch.AddStartingAreas_Post
- AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
- ArmorUtility.ApplyArmor: (no patches)
- ArmorUtility.GetPostArmorDamage: PRE: [800]ZombieLand.Patches+ArmorUtility_GetPostArmorDamage_Patch.Prefix
- AttackTargetFinder.BestAttackTarget: post: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Transpiler
- AttackTargetFinder.GetAvailableShootingTargetsByScore: post: ZombieLand.Patches+AttackTargetFinder_GetAvailableShootingTargetsByScore_Patch.Postfix
- AttackTargetFinder.GetShootingTargetScore: PRE: ZombieLand.Patches+AttackTargetFinder_GetShootingTargetScore_Patch.Prefix
- AttackTargetsCache.DeregisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_DeregisterTarget_Patch.Transpiler
- AttackTargetsCache.RegisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_RegisterTarget_Patch.Transpiler
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
- Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
- Bill.PawnAllowedToStartAnew: post: Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
- BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
- Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix
- Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
- Bill_Production.Clone: post: ImprovedWorkbenches.ExtendedBillData_Clone.Postfix
- Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.ExposeData: post: ImprovedWorkbenches.ExtendedBillData_ExposeData.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
- Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
- Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
- Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
- Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
- Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
- Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
- Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
- Building_Bed.get_AssigningCandidates: PRE: WhatTheHack.Harmony.Building_Bed_AssigningCandidates.Prefix post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
- Building_Bed.get_MaxAssignedPawnsCount: post: WhatTheHack.Harmony.Building_Bed_get_MaxAssignedPawnsCount.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
- Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
- Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
- Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
- Building_TurretGun.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Building_TurretGun_DrawExtraSelectionOverlays.Postfix
- Building_TurretGun.Tick: post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
- Building_TurretGun.get_CanSetForcedTarget: post: WhatTheHack.Harmony.Building_TurretGun_get_CanSetForcedTarget.Postfix
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- CE_JobGiver_TakeAndEquip_TryGiveJob.Stub: TRANS: WhatTheHack.Harmony.CE_JobGiver_TakeAndEquip_TryGiveJob.Transpiler
- Caravan.GetGizmos: post: RoadsOfTheRim.Patch_Caravan_GetGizmos.Postfix
- Caravan.GetInspectString: post: RoadsOfTheRim.Patch_Caravan_GetInspectString.Postfix
- Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
- CaravanArrivalAction_OfferGifts.CanOfferGiftsTo: PRE: Cities.CaravanArrivalAction_OfferGifts_CanOfferGiftsTo.Prefix
- CaravanEnterMapUtility.Enter: TRANS: GiddyUpRideAndRoll.Harmony.CaravanEnterMapUtility_Enter.Transpiler
- CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
- CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
- CaravanUIUtility.AddPawnsSections: post: WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
- Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
- CharacterCardUtility.DrawCharacterCard: TRANS: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay, WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler
- ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix
- CompForbiddable.CompGetGizmosExtra: PRE: Cities.CompForbiddable_CompGetGizmosExtra.Prefix
- CompHibernatable.Startup: post: WhatTheHack.Harmony.CompHibernatable_Startup.Postfix
- CompLongRangeMineralScanner.FoundMinerals: PRE: WhatTheHack.Harmony.CompLongRangeMineralScanner_Foundminerals.Prefix
- CompProperties_Refuelable.SpecialDisplayStats: PRE: WhatTheHack.Harmony.CompProperties_Refuelable_SpecialDisplayStats.Prefix
- CompRefuelable.ConsumeFuel: PRE: ZombieLand.Patches+CompRefuelable_ConsumeFuel_Patch.Prefix
- CompRefuelable.Refuel: post: WhatTheHack.Harmony.CompRefuelable_MechanoidData_Refuel.Postfix
- CompSpawnerHives.CanSpawnHiveAt: post: Rimatomics.HarmonyPatches+Harmony_CanSpawnHiveAt.Postfix
- CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
- CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
- Corpse.GiveObservedThought: PRE: [800]ZombieLand.Patches+Corpse_GiveObservedThought_Patch.Prefix
- Corpse.RotStageChanged: post: ZombieLand.Patches+Corpse_RotStageChanged_Patch.Postfix
- DamageFlasher.GetDamagedMat: post: [0]ZombieLand.DamageFlasher_GetDamagedMat_Patch.Postfix
- DamageFlasher.Notify_DamageApplied: PRE: [800]ZombieLand.DamageFlasher_Notify_DamageApplied_Patch.Prefix
- DamageResult.AssociateWithLog: PRE: ZombieLand.Patches+DamageWorker_DamageResult_AssociateWithLog_Patch.Prefix
- DamageWorker_AddInjury.IsHeadshot: post: ZombieLand.Patches+DamageWorker_AddInjury_IsHeadshot_Patch.Postfix
- DamageWorker_Bite.ChooseHitPart: PRE: ZombieLand.Patches+DamageWorker_Bite_ChooseHitPart_Patch.Prefix
- DamageWorker_Scratch.ChooseHitPart: PRE: ZombieLand.Patches+DamageWorker_Scratch_ChooseHitPart_Patch.Prefix
- DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: [800]ZombieLand.Patches+DebugWindowsOpener_ToggleDebugActionsMenu_Patch.Transpiler
- DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
- Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler, IClearlyHaveEnough.PatcherMouseAttachment.Transpiler
- Designator_Build.DrawPanelReadout: TRANS: IClearlyHaveEnough.PatcherDrawPanelReadout.Transpiler
- Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix post: Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Designator_RemoveBridge.CanDesignateCell: post: RoadsOfTheRim.Patch_Designator_RemoveBridge_CanDesignateCell.Postfix
- DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
- Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
- Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
- Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
- Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
- Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
- Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
- Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
- Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
- Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
- Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix, Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
- EdificeGrid.Register: PRE: WhatTheHack.Harmony.EdificeGrid_Register.Prefix
- EditWindow_DebugInspector.CurrentDebugString: PRE: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Prefix TRANS: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Transpiler
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- EnableRenamingPrisoners.IsColonistOrPrisonerOfColony: post: WhatTheHack.Harmony.PrisonLabour.PrisonLabor_Patch_RenamePrisoners.Postfix
- ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
- Faction.TryAffectGoodwillWith: PRE: ZombieLand.Patches+Faction_TryAffectGoodwillWith_Patch.Prefix post: Rimatomics.HarmonyPatches+Harmony_TryAffectGoodwillWith.Postfix
- FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix, RoadsOfTheRim.Patch_FactionDialogMaker_FactionDialogFor.Postfix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
- FactionGenerator.GenerateFactionsIntoWorld: PRE: [600]Planets_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
- FactionGenerator.NewGeneratedFaction: PRE: [600]Planets_Code.FactionGenerator_NewGeneratedFaction.Prefix
- FactionManager.ExposeData: post: ZombieLand.Patches+FactionManager_ExposeData_Patch.Postfix
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- Fire.DoFireDamage: TRANS: ZombieLand.Patches+Fire_DoFireDamage_Patch.Transpiler
- Fire.VulnerableToRain: post: ZombieLand.Patches+Fire_VulnerableToRain_Patch.Postfix
- FireWatcher.UpdateObservations: TRANS: ZombieLand.Patches+FireWatcher_UpdateObservations_Patch.Transpiler
- FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix
- FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix, GiddyUpMechanoids.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: FieldMedic.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix
- FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
- FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
- FloatMenuMakerMap.ChoicesAtFor: post: GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
- FogGrid.FloodUnfogAdjacent: PRE: Cities.FogGrid_FloodUnfogAdjacent.Prefix
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- FoodUtility.GetPreyScoreFor: post: ZombieLand.Patches+FoodUtility_GetPreyScoreFor_Patch.Postfix
- FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
- ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
- ForbidUtility.IsForbidden: PRE: [800]ZombieLand.Patches+ForbidUtility_IsForbidden_Patch.Prefix
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- ForbidUtility.SetForbiddenIfOutsideHomeArea: PRE: [800]ZombieLand.Patches+ForbidUtility_SetForbiddenIfOutsideHomeArea_Patch.Prefix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
- Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- GUC_FloatMenuUtility.AddMountingOptions: PRE: GiddyUpMechanoids.Harmony.GU_FloatMenuUtility_AddMountingOptions.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, SnapOut.Mod.FinalizeInit_Postfixu, SnapOut.Mod.FinalizeInit_Postfixu, ZombieLand.Patches+Game_FinalizeInit_Patch.Postfix
- Game.InitNewGame: PRE: AdjustableTradeShips.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, ZombieLand.Patches+Game_InitNewGame_Patch.Postfix
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
- GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
- GenConstruct.CanBuildOnTerrain: post: RoadsOfTheRim.Patch_GenConstruct_CanBuildOnTerrain.Postfix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, RoadsOfTheRim.Patch_GenConstruct_CanPlaceBlueprintAt.Postfix, WhatTheHack.Harmony.GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
- GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Faction_Patch.Postfix
- GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix, ZombieLand.Patches+GenHostility_HostileTo_Thing_Thing_Patch.Postfix
- GenHostility.IsActiveThreatTo: PRE: [800]ZombieLand.Patches+GenHostility_IsActiveThreat_Patch.Prefix
- GenMapUI.DrawPawnLabel: PRE: ZombieLand.Patches+GenMapUI_DrawPawnLabel_Patch.Prefix
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix, WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
- GenTemperature.SeasonalShiftAmplitudeAt: post: Planets_Code.GenTemperature_SeasonalShiftAmplitudeAt.Postfix
- GettersFilters.findBestRangedWeapon: PRE: FESSFix.findBestRangedWeapon.Prefix
- GettersFilters.findBestRangedWeaponAtRanged: PRE: FESSFix.findBestRangedWeaponAtRanged.Prefix
- GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
- GlobalControlsUtility.DoDate: post: ZombieLand.Patches+GlobalControlsUtility_DoDate_Patch.Postfix
- Graphic_Multi.Init: TRANS: [800]ZombieLand.Patches+Graphic_Multi_Init_Patch.Transpiler
- HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HealthCardUtility.DrawOverviewTab: post: ZombieLand.Patches+HealthCardUtility_DrawOverviewTab_Patch.Postfix
- HealthUtility.DamageLegsUntilIncapableOfMoving: PRE: Adrenaline.Patch_HealthUtility+DamageLegsUntilIncapableOfMoving.Prefix
- HealthUtility.DamageUntilDowned: PRE: Adrenaline.Patch_HealthUtility+DamageUntilDowned.Prefix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
- Hediff.get_ShouldRemove: post: [0]ZombieLand.Patches+Hediff_ShouldRemove_Patch.Postfix
- HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
- HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix, Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
- HediffSet.get_PainTotal: PRE: ZombieLand.Patches+HediffSet_CalculatePain_Patch.Prefix
- HediffStatsUtility.SpecialDisplayStats: post: WhatTheHack.Harmony.HediffStatsUtility_SpecialDisplayStats.Postfix
- HediffUtility.CanHealNaturally: PRE: [800]ZombieLand.Patches+HediffUtility_CanHealNaturally_Patch.Prefix
- HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
- Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
- Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
- ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
- ImmunityHandler.ImmunityHandlerTick: PRE: [800]ZombieLand.Patches+ImmunityHandler_ImmunityHandlerTick_Patch.Prefix
- IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
- IncidentWorker_QuestTradeRequest.RandomNearbyTradeableSettlement: post: Cities.IncidentWorker_QuestTradeRequest_RandomNearbyTradeableSettlement.Postfix
- IncidentWorker_Raid.TryExecuteWorker: TRANS: [800]WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
- IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: WhatTheHack.Harmony.IncidentWorker_RaidEnemy_TryResolveRaidFaction.Prefix
- IncidentWorker_Raid_TryExecuteWorker.SpawnHackedMechanoids: post: GiddyUpMechanoids.Harmony.WTH_IncidentWorker_Raid_TryExecuteWorker.Postfix
- IncidentWorker_ShortCircuit.TryExecuteWorker: PRE: WhatTheHack.Harmony.IncidentWorker_ShortCircuit_TryExcecuteWorker.Prefix
- IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
- IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
- IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
- IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
- InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
- InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
- InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
- InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
- InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
- InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
- InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
- InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
- InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
- InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
- InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
- InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
- InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
- InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
- ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
- JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix, GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix
- JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
- JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
- JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
- JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
- JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
- JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix, GiddyUpMechanoids.Harmony.GU_JobDriver_Mounted_ShouldCancelJob.Postfix
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: [800]ZombieLand.Patches+JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler
- JobDriver_Wear.TryUnequipSomething: PRE: WhatTheHack.Harmony.JobDriver_Wear_TryUnequipSomething.Prefix
- JobGiver_AIDefendPawn.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA_FightAI_Patch.Prefix, AnimalRangeAttack.ARA_FightAI_Patch.Prefix
- JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix, Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
- JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
- JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
- JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
- JobGiver_Manhunter.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA__ManHunter_Patch.Prefix, AnimalRangeAttack.ARA__ManHunter_Patch.Prefix
- JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
- JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix post: WhatTheHack.Harmony.JobGiver_Work_PawnCanUseWorkGiver.Postfix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerFilthInHomeArea.Notify_HomeAreaChanged: PRE: Children.ChildrenHarmony+Notify_HomeAreaChanged_Patch.Notify_HomeAreaChanged_Pre
- LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
- LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
- LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
- LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
- LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
- MainButtonsRoot.DoButtons: PRE: Merthsoft.QuestTab.Patches.MainButtonsRoot_DoButtons.Prefix
- MainMenuDrawer.DoMainMenuControls: TRANS: ZombieLand.Patches+MainMenuDrawer_DoMainMenuControls_Path.Transpiler
- MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
- MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
- MainTabWindow_Architect.PostOpen: post: IClearlyHaveEnough.UpdateOnArchitectOpen.Postfix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- MainTabWindow_Menu.DoWindowContents: PRE: ZombieLand.Patches+MainTabWindow_Menu_DoWindowContents_Path.Prefix
- MainTabWindow_Menu.get_RequestedTabSize: post: ZombieLand.Patches+MainTabWindow_Menu_RequestedTabSize_Path.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
- Map.FinalizeLoading: PRE: ZombieLand.Patches+Map_FinalizeLoading_Patch.Prefix
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapGenerator.GenerateMap: PRE: Cities.MapGenerator_GenerateMap.Prefix
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: ZombieLand.Patches+MapInterface_MapInterfaceOnGUI_AfterMainTabs_Patch.Postfix
- MapParent.RecalculateHibernatableIncidentTargets: post: DraftingPatcher.MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts, WhatTheHack.Harmony.MapParent_RecalculateHibernatableIncidentTargets.Postfix
- MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: AlphaBehavioursAndEvents.MassUtility_Capacity_Patch.MakeGigantelopesCarryMore, DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix
- MedicalRecipesUtility.SpawnNaturalPartIfClean: post: QEthics.HarmonyPatches+SpawnNaturalPartIfClean_Patch.SpawnNaturalPartIfCleanPostfix
- MemoryThoughtHandler.TryGainMemory: post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
- MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
- MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix TRANS: [800]ZombieLand.Patches+MentalStateHandler_TryStartMentalState_Patch.Transpiler
- MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
- MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
- ModContentLoader`1.LoadPNG: PRE: HighQualityTextures.PatchModContentLoaderTexture2D.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MusicManagerPlay.get_DangerMusicMode: PRE: [800]ZombieLand.Patches+MusicManagerPlay_DangerMusicMode_Patch.Prefix
- Need.set_CurLevel: TRANS: [800]ZombieLand.Patches+Need_CurLevel_Patch.Transpiler
- Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
- Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
- Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
- NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
- OverallTemperatureUtility.GetTemperatureCurve: post: Planets_Code.OverallTemperatureUtility_GetTemperatureCurve.Postfix
- PageUtility.StitchedPages: post: [600]Planets_Code.PageUtility_StitchedPages.Postfix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
- Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
- PathFinder.FindPath: TRANS: ZombieLand.Patches+PathFinder_FindPath_Patch.Transpiler
- Pawn.AnythingToStrip: PRE: [800]ZombieLand.Patches+Pawn_AnythingToStrip_Patch.Prefix
- Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
- Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
- Pawn.CurrentlyUsableForBills: post: WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
- Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
- Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
- Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, TK_Neuromod_Booster.PatchHediffGizmos.Postfix, Adrenaline.Patch_Pawn+Patch_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos.Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.Kill: PRE: [800]ZombieLand.Patches+Pawn_Kill_Patch.Prefix, WhatTheHack.Harmony.Pawn_Kill.Prefix post: Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix
- Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
- Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
- Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
- Pawn.ThreatDisabled: PRE: [800]ZombieLand.Patches+Pawn_ThreatDisabled_Patch.Prefix
- Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
- Pawn.TryGetAttackVerb: PRE: AlphaAnimalRangeAttack.ARA__VerbCheck_Patch.Prefix, AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
- Pawn.TryStartAttack: PRE: [800]ZombieLand.Patches+Pawn_TryStartAttack_Patch.Prefix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- Pawn.get_Downed: PRE: [800]ZombieLand.Patches+Pawn_Downed_Patch.Prefix
- Pawn.get_HealthScale: post: VariableHealthFramework.VHF_Harmony.Pawn_GetHealthScalePostfix
- Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix
- PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
- PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done TRANS: [800]ZombieLand.Patches+PawnCapacitiesHandler_GetLevel_Patch.Transpiler
- PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [800]ZombieLand.Patches+PawnCollisionTweenerUtility_PawnCollisionPosOffsetFor_Patch.Prefix
- PawnColumnDefgenerator.ImpliedPawnColumnDefs: post: WhatTheHack.Harmony.PawnColumnDefGenerator_ImpliedPawnColumnDefs.Postfix
- PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
- PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
- PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
- PawnComponentsUtility.RemoveComponentsOnKilled: post: ZombieLand.Patches+PawnComponentsUtility_RemoveComponentsOnKilled_Patch.Postfix
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
- PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: PRE: [800]ZombieLand.Patches+PawnDiedOrDownedThoughtsUtility_TryGiveThoughts_Patch.Prefix
- PawnDownedWiggler.WigglerTick: post: ZombieLand.Patches+PawnDownedWiggler_WigglerTick_Patch.Postfix
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGenerator.GenerateNewPawnInternal: PRE: [800]ZombieLand.Patches+PawnGenerator_GenerateNewPawnInternal_Patch.Prefix
- PawnGenerator.GenerateRandomAge: post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
- PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings
- PawnGraphicSet..ctor: post: ZombieLand.PawnGraphicSet_Constructor_With_Pawn_Patch.Postfix
- PawnGraphicSet.ResolveApparelGraphics: post: [0]ZombieLand.Patches+PawnGraphicSet_ResolveApparelGraphics_Patch.Postfix
- PawnNameColorUtility.PawnNameColorOf: PRE: [800]ZombieLand.Patches+PawnNameColorUtility_PawnNameColorOf_Patch.Prefix, Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
- PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
- PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
- PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix
- PawnRenderer.RenderPawnAt: PRE: [800]ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Prefix TRANS: ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Transpiler
- PawnRenderer.RenderPawnInternal: PRE: Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: [800]ZombieLand.Patches+PawnRenderer_RenderPawnInternal_Patch.Postfix TRANS: ZombieLand.Patches+PawnRenderer_RenderPawnInternal_Patch.Transpiler
- PawnUIOverlay.DrawPawnGUIOverlay: post: WhatTheHack.Harmony.PawnUIOverlay_DrawPawnGUIOverlay.Postfix
- PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
- PawnUtility.IsFighting: post: Adrenaline.Patch_PawnUtility+Patch_IsFighting.Postfix
- PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_AgeTracker.RecalculateLifeStageIndex: post: Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
- Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
- Pawn_CallTracker.DoCall: PRE: WhatTheHack.Harmony.Pawn_CallTracker_DoCall.Prefix
- Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
- Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
- Pawn_DraftController.GetGizmos: post: WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix
- Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix
- Pawn_DrawTracker.DrawTrackerTick: post: [0]ZombieLand.Pawn_DrawTrackerDrawTrackerTick_Patch.Postfix
- Pawn_DrawTracker.get_DrawPos: post: GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix, [0]ZombieLand.Pawn_DrawTracker_DrawPos_Patch.Postfix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
- Pawn_HealthTracker.CheckForStateChange: TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
- Pawn_HealthTracker.DropBloodFilth: TRANS: ZombieLand.Patches+Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
- Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
- Pawn_HealthTracker.HealthTick: post: WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
- Pawn_HealthTracker.MakeDowned: post: ZombieLand.Patches+Pawn_HealthTracker_MakeDowned_Patch.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.PreApplyDamage: TRANS: ZombieLand.Patches+Pawn_HealthTracker_PreApplyDamage_Patch.Transpiler
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold: post: WhatTheHack.Harmony.Pawn_HealthTracker_ShouldBeDeadFromLethalDamageThreshold.Postfix
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
- Pawn_InteractionsTracker.InteractionsTrackerTick: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_InteractionsTrackerTick_Patch.Transpiler
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_InteractionsTracker.TryInteractWith: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_TryInteractWith_Patch.Transpiler
- Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
- Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob, GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
- Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
- Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
- Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
- Pawn_MindState.MindStateTick: post: Adrenaline.Patch_Pawn_MindState+Patch_MindStateTick.Postfix
- Pawn_MindState.Notify_DamageTaken: TRANS: ZombieLand.Patches+Pawn_MindState_Notify_DamageTaken_Patch.Transpiler
- Pawn_MindState.get_MeleeThreatStillThreat: TRANS: [800]ZombieLand.Patches+Pawn_MindState_MeleeThreatStillThreat_Patch.Transpiler
- Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Transpiler
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler
- Pawn_NeedsTracker.get_AllNeeds: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AllNeeds_Patch.Transpiler
- Pawn_PathFollower.NeedNewPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_NeedNewPath_Patch.Transpiler
- Pawn_PathFollower.StartPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_StartPath_Patch.Transpiler
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- Pawn_PlayerSettings.get_AreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_AreaRestrictioSchool_Patch.AreaRestriction_Pre
- Pawn_PlayerSettings.get_EffectiveAreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionSchool_Patch.EffectiveAreaRestriction_Pre
- Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap_Patch.EffectiveAreaRestrictionInPawnCurrentMap_Pre
- Pawn_RecordsTracker.AddTo: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_AddTo_Patch.Transpiler
- Pawn_RecordsTracker.Increment: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_Increment_Patch.Transpiler
- Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
- Pawn_RelationsTracker.OpinionOf: TRANS: ZombieLand.Patches+Pawn_RelationsTracker_OpinionOf_Patch.Transpiler
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
- Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
- Pawn_SkillTracker.Learn: PRE: WhatTheHack.Harmony.Pawn_SkillTracker_Learn.Prefix
- Pawn_StoryTracker.get_DisabledWorkTypes: PRE: WhatTheHack.Harmony.Pawn_StoryTracker_get_DisabledWorkTypes.Prefix
- Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
- Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
- Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
- Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
- PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
- PlanetShapeGenerator.DoGenerate: PRE: [200]Planets_Code.PlanetShapeGenerator_DoGenerate.Prefix
- Plant.IngestedCalculateAmounts: PRE: GrazingLands.PlantPropertiesPatch+Plant_IngestedCalculateAmounts_GrazingLandsPatch.Prefix
- Plant.TickLong: post: GrazingLands.PlantPropertiesPatch+Plant_TickLong_GrazingLandsPatch.Postfix
- Plant.get_HarvestableNow: PRE: GrazingLands.PlantPropertiesPatch+Plant_HarvestableNow_GrazingLandsPatch.Prefix
- Plant.get_HarvestableSoon: PRE: GrazingLands.PlantPropertiesPatch+Plant_HarvestableSoon_GrazingLandsPatch.Prefix
- PlantProperties.get_Sowable: PRE: GrazingLands.PlantPropertiesPatch+PlantProperties_Sowable_GrazingLandsPatch.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton
- PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
- PossibleApparelSet.PairOverlapsAnything: PRE: [800]ZombieLand.Patches+PawnApparelGenerator_PossibleApparelSet_PairOverlapsAnything_Patch.Prefix
- PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- Projectile.ImpactSomething: TRANS: ZombieLand.Patches+Projectile_ImpactSomething_Patch.Transpiler
- Projectile.Launch: post: ZombieLand.Patches+Projectile_Launch_Patch.Postfix
- Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
- RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
- RecipeWorkerCounter.CountProducts: post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
- Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
- Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought post: QEthics.HarmonyPatches+ApplyOnPawn_Patch.ApplyOnPawnPostfix
- Recipe_ModifyMechanoid.CanApplyOn: post: GiddyUpMechanoids.Harmony.WTH_Recipe_ModifyMechanoid_CanApplyOn.Postfix
- Recipe_RemoveBodyPart.GetPartsToApplyOn: post: [0]ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.Postfix
- Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
- RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
- RelationsUtility.HasAnySocialMemoryWith: PRE: [800]ZombieLand.Patches+RelationsUtility_HasAnySocialMemoryWith_Patch.Prefix
- RelationsUtility.PawnsKnowEachOther: PRE: [800]ZombieLand.Patches+RelationsUtility_PawnsKnowEachOther_Patch.Prefix
- ReservationManager.CanReserve: PRE: [800]ZombieLand.Patches+ReservationManager_CanReserve_Patch.Prefix, Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
- ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
- ReservationManager.Reserve: PRE: [800]ZombieLand.Patches+ReservationManager_Reserve_Patch.Prefix, Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
- RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
- RestUtility.FindBedFor: PRE: Children.ChildrenHarmony+RestUtility_FindBedFor_Patch.FindBedFor_Pre, WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix
- RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
- RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- RoadDefGenStep_Place.Place: post: RoadsOfTheRim.Patch_RoadDefGenStep_Place_Place.Postfix
- RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Root_Play.Update: post: DraftingPatcher.Root_Play_Update_Patch.TickCountDown
- SavedGameLoaderNow.LoadGameFromSaveFileNow: post: Planets_Code.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix
- ScenPart_CreateIncident.Tick: PRE: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Prefix post: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Postfix
- Scenario.GetFirstConfigPage: TRANS: ZombieLand.Patches+Scenario_GetFirstConfigPage_Patch.Transpiler
- SelectionDrawer.DrawSelectionOverlays: post: ZombieLand.Patches+SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
- Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
- SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
- SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
- SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
- SettlementDefeatUtility.CheckDefeated: PRE: Cities.SettlementDefeatUtility_CheckDefeated.Prefix
- ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
- ShipUtility.ShipStartupGizmos: post: WhatTheHack.Harmony.ShipUtility_ShipStartupGizmos.Postfix
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
- SituationalThoughtHandler.AppendSocialThoughts: PRE: [800]ZombieLand.Patches+SituationalThoughtHandler_AppendSocialThoughts_Patch.Prefix
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
- SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick TRANS: [800]ZombieLand.Patches+Stance_Warmup_StanceTick_Patch.Transpiler
- StatExtension.GetStatValue: PRE: [800]ZombieLand.Patches+StatExtension_GetStatValue_Patch.Prefix
- StatWorker.GetExplanationUnfinalized: TRANS: WhatTheHack.Harmony.StatWorker_GetExplanationUnfinalized.Transpiler
- StatWorker.GetValueUnfinalized: TRANS: WhatTheHack.Harmony.StatWorker_GetValueUnfinalized.Transpiler
- StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
- StatWorker.ShouldShowFor: PRE: WhatTheHack.Harmony.StatWorker_ShouldShowFor.Prefix
- Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix
- StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
- Sustainer.Maintain: PRE: WhatTheHack.Harmony.Sustainer_Maintain.Prefix
- Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix
- TargetingParameters.CanTarget: TRANS: [800]ZombieLand.Patches+TargetingParameters_CanTarget_Patch.Transpiler
- TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
- TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
- Thing.ButcherProducts: post: NewAlphaAnimalSubproducts.Thing_ButcherProducts_Patch.ChangeMeatAmountByAge, WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
- Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix, Adrenaline.Patch_Thing+Patch_DeSpawn.Prefix
- Thing.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
- Thing.GetFloatMenuOptions: post: Cities.Thing_GetFloatMenuOptions.Postfix
- Thing.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingGetGizmosWithSmartStockpileGizmo.GetGizmos, Cities.Thing_GetGizmos.Postfix
- Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.Print: PRE: WhatTheHack.Harmony.Thing_Print.Prefix
- Thing.SpawnSetup: post: Adrenaline.Patch_Thing+Patch_SpawnSetup.Postfix
- Thing.SplitOff: post: Cities.Thing_SplitOff.Postfix
- Thing.get_AmbientTemperature: PRE: [800]ZombieLand.Patches+Thing_AmbientTemperature_Patch.Prefix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
- Thing.set_Position: PRE: ZombieLand.Patches+Thing_Position_Patch.Prefix
- ThingDef.SpecialDisplayStats: post: WhatTheHack.Harmony.ThingDef_SpecialDisplayStats.Postfix
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingMaker.MakeThing: PRE: ZombieLand.Patches+ThingMaker_MakeThing_Patch.Prefix
- ThingOwner`1.TryAdd: PRE: Cities.ThingOwner_TryAdd.Prefix
- ThingSelectionUtility.SelectableByMapClick: PRE: [800]ZombieLand.Patches+ThingSelectionUtility_SelectableByMapClick_Patch.Prefix, Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
- ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThingWithComps.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingWithCompsGetGizmosWithSmartStockpileGizmo.GetGizmos
- ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
- ThoughtHandler.GetSocialThoughts: PRE: [800]ZombieLand.Patches+ThoughtHandler_GetSocialThoughts_Patch.Prefix
- ThoughtUtility.CanGetThought: PRE: [800]ZombieLand.Patches+ThoughtUtility_CanGetThought_Patch.Prefix
- ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
- ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
- ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
- ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
- ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
- ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
- ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
- ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
- ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
- ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
- ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
- ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
- ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
- TickManager.NothingHappeningInGame: post: ZombieLand.Patches+Verse_TickManager_NothingHappeningInGame_Patch.Postfix
- TickManager.TickManagerUpdate: PRE: ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch.Prefix TRANS: ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch.Transpiler
- TileFinder.RandomSettlementTileFor: PRE: [600]Planets_Code.TileFinder_RandomSettlementTileFor.Prefix
- TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
- Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
- TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
- TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
- TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
- TraitSet.GainTrait: PRE: Adrenaline.Patch_TraitSet+Patch_GainTrait.Prefix, Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
- TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
- TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
- TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
- TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
- TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
- TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
- TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.CausesTimeSlowdown: post: ZombieLand.Patches+Verb_CausesTimeSlowdown_Patch.Postfix
- Verb.TryCastNextBurstShot: TRANS: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler
- Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix TRANS: [0]ZombieLand.Patches+Verb_TryStartCastOn_Patch.Transpiler
- VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix, GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- VerbProperties.GetDamageFactorFor: post: ZombieLand.Patches+Verb_GetDamageFactorFor_Patch.Postfix, Adrenaline.Patch_VerbProperties+Patch_GetDamageFactorFor.Postfix
- Verb_LaunchProjectile.TryCastShot: TRANS: [800]ZombieLand.Patches+Verb_LaunchProjectile_TryCastShot_Patch.Transpiler
- Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
- Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
- Widgets.ButtonTextWorker: TRANS: ZombieLand.Patches+Widgets_ButtonText_Path.Transpiler
- Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix
- WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
- WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
- WildAnimalSpawner.SpawnRandomWildAnimalAt: TRANS: AlphaBehavioursAndEvents.WildAnimalSpawner_SpawnRandomWildAnimalAt_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
- WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
- WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
- WorkGiver_DoBill.TryFindBestBillIngredients: PRE: WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix
- WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
- WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
- WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
- WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
- WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
- WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
- WorkGiver_Train.JobOnThing: PRE: GiddyUpCore.Harmony.WorkGiver_Train_JobOnThing.Prefix
- Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
- WorkshopItems.Notify_Subscribed: post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
- WorldGenStep_Terrain.SetupElevationNoise: PRE: Planets_Code.WorldGenStep_Terrain_SetupElevationNoise.Prefix
- WorldGrid.GetRoadMovementDifficultyMultiplier: post: RoadsOfTheRim.Patch_WorldGrid_GetRoadMovementDifficultyMultiplier.Postifx
- WorldObject.GetGizmos: post: Cities.WorldObject_GetGizmos.Postfix
- WorldTargeter.StopTargeting: PRE: RoadsOfTheRim.Patch_WorldTargeter_StopTargeting.Prefix
- Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.GrazingLands; 1.2.0.1: UnlimitedHugs.HugsLib, weilbyte.rimworld.snapout, net.pardeike.zombieland, Harmony_PrisonLabor, HugsLib.AllowTool, HugsLib.WhatTheHack, com.geneticrim, tk.conn, XeoNovaDan.Adrenaline, HugsLib.RunAndGun, HugsLib.SimpleSidearms, HugsLib.GiddyUpRideAndRoll, Loconeko.Rimworld.RoadsOfTheRim, HugsLib.Hospitality, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Share_The_Load.main, Dubwise.Rimatomics, com.chippedchap.iclearlyhaveenough, io.github.ratysz.rt_solarflareshield, io.github.ratysz.madskills, com.rimworld.modcheck, net.rainbeau.rimworld.mod.realisticplanets, com.github.automatic1111.highqualitytextures, Fluffy.BirdsAndBees, HugsLib.Psychology, Children, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.GiddyUpCore, SmartStockpileCreation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, cabbage.rimcities, HugsLib.ImprovedWorkbenches, HugsLib.GiddyUpCaravan, com.modifyresearchtime.rimworld.mod, EdB.PrepareCarefully, com.github.rimworld.mod.AlphaAnimalRangeAttack, com.github.rimworld.mod.AnimalRangeAttack, com.alphaanimals, com.github.automatic1111.recipeicons, multiversionmodfix, brrainz-crosspromotion, com.Pelador.Rimworld.FESSFix, com.framework.health.variable, KongMD.QEE, HugsLib.DeathRattle, HugsLib.WhileYoureUp, HugsLib.BattleMounts, HugsLib.GiddyUpMechanoids; 1.1.0.0: rimworld.erdelf.prisoner_ransom; 1.0.9.1: rimworld.jecrell.comps.oversized, Merthsoft.QuestTab.QuestTabMod, Harmony_Locks, rimworld.erdelf.minify_everything, FieldMedic
- Platform information: (hidden, use publishing options to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- RimWorld 1.0.2282 rev726
- [HugsLib] version 6.1.3
- [RuntimeGC] Mod settings loaded.
- Rimatomics 1.6.851
- DependencyChecker!
- Parsed 2.5 as int.
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_BerserkerChip</defName><label>berserker chip</label><description>A brain implant that gives the user a time slowing adrenaline rush. While dramatically improving the user's close combat abilities, it also supresses any pain receptors while active the same time. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><PsychoidLeaves>75</PsychoidLeaves><ComponentSpacer>2</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>24000</WorkToMake><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>0</Beauty><MarketValue>1500</MarketValue><Mass>0.02</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_BerserkerChip</defName><label>berserker chip</label><description>A brain implant that gives the user a time slowing adrenaline rush. While dramatically improving the user's close combat abilities, it also supresses any pain receptors while active the same time. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><PsychoidLeaves>75</PsychoidLeaves><ComponentSpacer>2</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>24000</WorkToMake><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>0</Beauty><MarketValue>1500</MarketValue><Mass>0.02</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_BerserkerChip</defName><label>berserker chip</label><description>A brain implant that gives the user a time slowing adrenaline rush. While dramatically improving the user's close combat abilities, it also supresses any pain receptors while active the same time. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><PsychoidLeaves>75</PsychoidLeaves><ComponentSpacer>2</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>24000</WorkToMake><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>0</Beauty><MarketValue>1500</MarketValue><Mass>0.02</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Mindtwist</defName><label>mindtwist</label><description>A mindtwist device takes away any remorses away of the patient. It interacts directly with the users brain and closes bridges between unnecessary brain areas. It was developed on a secret military base asteroid by a mad scientist named K.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Plasteel>25</Plasteel><Neutroamine>50</Neutroamine><ComponentSpacer>1</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>17000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.4</DeteriorationRate><Beauty>0</Beauty><MarketValue>600</MarketValue><Mass>0.05</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Mindtwist</defName><label>mindtwist</label><description>A mindtwist device takes away any remorses away of the patient. It interacts directly with the users brain and closes bridges between unnecessary brain areas. It was developed on a secret military base asteroid by a mad scientist named K.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Plasteel>25</Plasteel><Neutroamine>50</Neutroamine><ComponentSpacer>1</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>17000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.4</DeteriorationRate><Beauty>0</Beauty><MarketValue>600</MarketValue><Mass>0.05</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Mindtwist</defName><label>mindtwist</label><description>A mindtwist device takes away any remorses away of the patient. It interacts directly with the users brain and closes bridges between unnecessary brain areas. It was developed on a secret military base asteroid by a mad scientist named K.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Plasteel>25</Plasteel><Neutroamine>50</Neutroamine><ComponentSpacer>1</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>17000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.4</DeteriorationRate><Beauty>0</Beauty><MarketValue>600</MarketValue><Mass>0.05</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Autonomicviruskiller</defName><label>autonomic viruskiller</label><description>Enhances the immune system with mechanite anitbodies by searching and destroying any danger in the blood circulation. Used by special combat medics in dangerous environments.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Uranium>25</Uranium><Plasteel>75</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>19</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>45000</WorkToMake><Flammability>0.1</Flammability><DeteriorationRate>0.5</DeteriorationRate><Beauty>0</Beauty><MarketValue>1600</MarketValue><Mass>0.01</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Autonomicviruskiller</defName><label>autonomic viruskiller</label><description>Enhances the immune system with mechanite anitbodies by searching and destroying any danger in the blood circulation. Used by special combat medics in dangerous environments.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Uranium>25</Uranium><Plasteel>75</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>19</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>45000</WorkToMake><Flammability>0.1</Flammability><DeteriorationRate>0.5</DeteriorationRate><Beauty>0</Beauty><MarketValue>1600</MarketValue><Mass>0.01</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Autonomicviruskiller</defName><label>autonomic viruskiller</label><description>Enhances the immune system with mechanite anitbodies by searching and destroying any danger in the blood circulation. Used by special combat medics in dangerous environments.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Uranium>25</Uranium><Plasteel>75</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>19</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>45000</WorkToMake><Flammability>0.1</Flammability><DeteriorationRate>0.5</DeteriorationRate><Beauty>0</Beauty><MarketValue>1600</MarketValue><Mass>0.01</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_MuseChip</defName><label>muse chip</label><description>A brain implant that carries a virtual identify 'EVE', which companions the life form on his paths. It has control over a huge database, while going through all relevant informations by filters, enlisting the best possible option.\n\nMade to measure the unique individual. The multi-persona chip adapts automatically.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><Plasteel>50</Plasteel><ComponentSpacer>4</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>38000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>2</Beauty><MarketValue>1400</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_MuseChip</defName><label>muse chip</label><description>A brain implant that carries a virtual identify 'EVE', which companions the life form on his paths. It has control over a huge database, while going through all relevant informations by filters, enlisting the best possible option.\n\nMade to measure the unique individual. The multi-persona chip adapts automatically.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><Plasteel>50</Plasteel><ComponentSpacer>4</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>38000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>2</Beauty><MarketValue>1400</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_MuseChip</defName><label>muse chip</label><description>A brain implant that carries a virtual identify 'EVE', which companions the life form on his paths. It has control over a huge database, while going through all relevant informations by filters, enlisting the best possible option.\n\nMade to measure the unique individual. The multi-persona chip adapts automatically.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><Plasteel>50</Plasteel><ComponentSpacer>4</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>38000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>2</Beauty><MarketValue>1400</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_NeuroEnhancer</defName><label>neuro enhancer</label><description>A brain implant that acts a direct access platform to the interstellar framework. It always connects, when a network is found and feeds the user with informations for any given situation. You can watch TV in your brain and play through any possibility with enough time. Create art in your mind or work on static blueprints in the white room, contructed just by your imagination.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>150</Silver><Plasteel>50</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>40000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><MarketValue>1700</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_NeuroEnhancer</defName><label>neuro enhancer</label><description>A brain implant that acts a direct access platform to the interstellar framework. It always connects, when a network is found and feeds the user with informations for any given situation. You can watch TV in your brain and play through any possibility with enough time. Create art in your mind or work on static blueprints in the white room, contructed just by your imagination.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>150</Silver><Plasteel>50</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>40000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><MarketValue>1700</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_NeuroEnhancer</defName><label>neuro enhancer</label><description>A brain implant that acts a direct access platform to the interstellar framework. It always connects, when a network is found and feeds the user with informations for any given situation. You can watch TV in your brain and play through any possibility with enough time. Create art in your mind or work on static blueprints in the white room, contructed just by your imagination.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>150</Silver><Plasteel>50</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>40000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><MarketValue>1700</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CombatAI</defName><label>combat AI</label><description>A brain implant which takes slight control over the user evasion and precision during combat. This original design was made during a galactic war project by a certain humanoid faction to create the ultimative super soldier. They were defeated and eradicated, but some of their inventions are kept until now.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><AIPersonaCore>1</AIPersonaCore><Plasteel>25</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.4</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><WorkToMake>75000</WorkToMake><MarketValue>1700</MarketValue><Mass>0.05</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CombatAI</defName><label>combat AI</label><description>A brain implant which takes slight control over the user evasion and precision during combat. This original design was made during a galactic war project by a certain humanoid faction to create the ultimative super soldier. They were defeated and eradicated, but some of their inventions are kept until now.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><AIPersonaCore>1</AIPersonaCore><Plasteel>25</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.4</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><WorkToMake>75000</WorkToMake><MarketValue>1700</MarketValue><Mass>0.05</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CombatAI</defName><label>combat AI</label><description>A brain implant which takes slight control over the user evasion and precision during combat. This original design was made during a galactic war project by a certain humanoid faction to create the ultimative super soldier. They were defeated and eradicated, but some of their inventions are kept until now.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><AIPersonaCore>1</AIPersonaCore><Plasteel>25</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.4</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><WorkToMake>75000</WorkToMake><MarketValue>1700</MarketValue><Mass>0.05</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CyclopsVisor</defName><label>cyclops visor</label><description>A hybrid bionic eye and target acquisition system with full adjustment filters and data scan. It can be linked to the memory by connecting to the central nerve system. Enhances the sight and sharpness.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>42500</WorkToMake><MarketValue>1400</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CyclopsVisor</defName><label>cyclops visor</label><description>A hybrid bionic eye and target acquisition system with full adjustment filters and data scan. It can be linked to the memory by connecting to the central nerve system. Enhances the sight and sharpness.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>42500</WorkToMake><MarketValue>1400</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CyclopsVisor</defName><label>cyclops visor</label><description>A hybrid bionic eye and target acquisition system with full adjustment filters and data scan. It can be linked to the memory by connecting to the central nerve system. Enhances the sight and sharpness.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>42500</WorkToMake><MarketValue>1400</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Musclewire</defName><label>musclewire</label><description>A complete fusion with channel wiring of all muscles in the body, enhancing movement speed and agility drastically.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>1.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Musclewire</defName><label>musclewire</label><description>A complete fusion with channel wiring of all muscles in the body, enhancing movement speed and agility drastically.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>1.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Musclewire</defName><label>musclewire</label><description>A complete fusion with channel wiring of all muscles in the body, enhancing movement speed and agility drastically.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>1.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Dermalplating</defName><label>dermalplating</label><description>A full body skin transplantation. Very dangerous for the patient. Only the bravest and toughest human beings undergo this surgery. An endurant health system and a talented doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved drastically.\n\nDermalplatings become one with the body and skin. It's hard to remove them again, contretemps may happen during the long process. It will take a long time to recover from this.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>50</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>150</MaxHitPoints><Flammability>0.3</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>60000</WorkToMake><MarketValue>1500</MarketValue><Mass>3.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Dermalplating</defName><label>dermalplating</label><description>A full body skin transplantation. Very dangerous for the patient. Only the bravest and toughest human beings undergo this surgery. An endurant health system and a talented doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved drastically.\n\nDermalplatings become one with the body and skin. It's hard to remove them again, contretemps may happen during the long process. It will take a long time to recover from this.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>50</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>150</MaxHitPoints><Flammability>0.3</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>60000</WorkToMake><MarketValue>1500</MarketValue><Mass>3.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Dermalplating</defName><label>dermalplating</label><description>A full body skin transplantation. Very dangerous for the patient. Only the bravest and toughest human beings undergo this surgery. An endurant health system and a talented doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved drastically.\n\nDermalplatings become one with the body and skin. It's hard to remove them again, contretemps may happen during the long process. It will take a long time to recover from this.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>50</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>150</MaxHitPoints><Flammability>0.3</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>60000</WorkToMake><MarketValue>1500</MarketValue><Mass>3.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Exoskeleton</defName><label>exoskeleton armor</label><description>A full body exoskeleton armor transplantation. Very, very dangerous for the patient. Only the bravest and toughest man undergo this surgery. An endurant health system and a crazy doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved immensely.\n\nExoskeleton armors do fusion directly with body and bones. They are very hard to remove again and have their price to pay.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Gold>25</Gold><Plasteel>75</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>80000</WorkToMake><MarketValue>1800</MarketValue><Mass>4.9</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Exoskeleton</defName><label>exoskeleton armor</label><description>A full body exoskeleton armor transplantation. Very, very dangerous for the patient. Only the bravest and toughest man undergo this surgery. An endurant health system and a crazy doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved immensely.\n\nExoskeleton armors do fusion directly with body and bones. They are very hard to remove again and have their price to pay.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Gold>25</Gold><Plasteel>75</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>80000</WorkToMake><MarketValue>1800</MarketValue><Mass>4.9</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Exoskeleton</defName><label>exoskeleton armor</label><description>A full body exoskeleton armor transplantation. Very, very dangerous for the patient. Only the bravest and toughest man undergo this surgery. An endurant health system and a crazy doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved immensely.\n\nExoskeleton armors do fusion directly with body and bones. They are very hard to remove again and have their price to pay.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Gold>25</Gold><Plasteel>75</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>80000</WorkToMake><MarketValue>1800</MarketValue><Mass>4.9</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_AureanCornea</defName><label>aurean cornea</label><description>A mounted contact lens in glimmering gold colors with sun shield and dimmer. People lose theirselve in eyes like these. Stunning and breathetaking although its simplicity. Needs ivory or a replicant.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><costList><ElephantTusk>1</ElephantTusk><Gold>25</Gold><ComponentSpacer>2</ComponentSpacer></costList><statBases><MarketValue>1100</MarketValue><Flammability>0.6</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-5</Beauty><WorkToMake>37500</WorkToMake><Mass>1</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_AureanCornea</defName><label>aurean cornea</label><description>A mounted contact lens in glimmering gold colors with sun shield and dimmer. People lose theirselve in eyes like these. Stunning and breathetaking although its simplicity. Needs ivory or a replicant.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><costList><ElephantTusk>1</ElephantTusk><Gold>25</Gold><ComponentSpacer>2</ComponentSpacer></costList><statBases><MarketValue>1100</MarketValue><Flammability>0.6</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-5</Beauty><WorkToMake>37500</WorkToMake><Mass>1</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_AureanCornea</defName><label>aurean cornea</label><description>A mounted contact lens in glimmering gold colors with sun shield and dimmer. People lose theirselve in eyes like these. Stunning and breathetaking although its simplicity. Needs ivory or a replicant.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><costList><ElephantTusk>1</ElephantTusk><Gold>25</Gold><ComponentSpacer>2</ComponentSpacer></costList><statBases><MarketValue>1100</MarketValue><Flammability>0.6</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-5</Beauty><WorkToMake>37500</WorkToMake><Mass>1</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Synchronizer</defName><label>synchronizer</label><description>A tactical military coordination computer with a digital screen implanted right in the wrist. Made for approaching into enemy territory during Xeno One. Works like an interactive hub and makes field operations between assault troops easier. It has a unique console, letting you either write messages or communicate by voice with others through a special identifier, filter and encrypter. The input can be translated in over one thousand languages and modulated in nanoseconds.\n\nSomething is wrong with this version though. It makes your voice sound like an alien. Its blueprint originates from a Space Marine Clan known for no mercy.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>5</ComponentSpacer></costList><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.7</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>47500</WorkToMake><MarketValue>1800</MarketValue><Mass>0.25</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Synchronizer</defName><label>synchronizer</label><description>A tactical military coordination computer with a digital screen implanted right in the wrist. Made for approaching into enemy territory during Xeno One. Works like an interactive hub and makes field operations between assault troops easier. It has a unique console, letting you either write messages or communicate by voice with others through a special identifier, filter and encrypter. The input can be translated in over one thousand languages and modulated in nanoseconds.\n\nSomething is wrong with this version though. It makes your voice sound like an alien. Its blueprint originates from a Space Marine Clan known for no mercy.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>5</ComponentSpacer></costList><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.7</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>47500</WorkToMake><MarketValue>1800</MarketValue><Mass>0.25</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Synchronizer</defName><label>synchronizer</label><description>A tactical military coordination computer with a digital screen implanted right in the wrist. Made for approaching into enemy territory during Xeno One. Works like an interactive hub and makes field operations between assault troops easier. It has a unique console, letting you either write messages or communicate by voice with others through a special identifier, filter and encrypter. The input can be translated in over one thousand languages and modulated in nanoseconds.\n\nSomething is wrong with this version though. It makes your voice sound like an alien. Its blueprint originates from a Space Marine Clan known for no mercy.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>5</ComponentSpacer></costList><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.7</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>47500</WorkToMake><MarketValue>1800</MarketValue><Mass>0.25</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_ElasticAchilles</defName><label>elastic achilles</label><description>This bionic leg module can hold a man on his feet, even without any flesh on his bones. Its designed to annul the last human weakness in close combat, the achilles, by replacing it with a more elastic and less sensitive version. Favored by heavy ground units. First versions of these where made by Scorchers to withstand their own firestorm. It comes with all parts for a complete reconstruction.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Synthread>75</Synthread><Hyperweave>50</Hyperweave><Steel>25</Steel></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_ElasticAchilles</defName><label>elastic achilles</label><description>This bionic leg module can hold a man on his feet, even without any flesh on his bones. Its designed to annul the last human weakness in close combat, the achilles, by replacing it with a more elastic and less sensitive version. Favored by heavy ground units. First versions of these where made by Scorchers to withstand their own firestorm. It comes with all parts for a complete reconstruction.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Synthread>75</Synthread><Hyperweave>50</Hyperweave><Steel>25</Steel></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_ElasticAchilles</defName><label>elastic achilles</label><description>This bionic leg module can hold a man on his feet, even without any flesh on his bones. Its designed to annul the last human weakness in close combat, the achilles, by replacing it with a more elastic and less sensitive version. Favored by heavy ground units. First versions of these where made by Scorchers to withstand their own firestorm. It comes with all parts for a complete reconstruction.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Synthread>75</Synthread><Hyperweave>50</Hyperweave><Steel>25</Steel></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
- Parsed 2.5 as int.
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
- Knowledge data was missing key PrisonLabor_Indroduction. Adding it...
- Knowledge data was missing key PrisonLabor_Motivation. Adding it...
- Knowledge data was missing key PrisonLabor_Growing. Adding it...
- Knowledge data was missing key PrisonLabor_Management. Adding it...
- Knowledge data was missing key PrisonLabor_Timetable. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key BuildersTryMine. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
- Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
- Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
- Knowledge data was missing key Concept_SidearmsMissing. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
- Knowledge data was missing key Concept_CEOverride. Adding it...
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key BM_Mounting. Adding it...
- Knowledge data was missing key BM_Enemy_Mounting. Adding it...
- Knowledge data was missing key WTH_Hacking. Adding it...
- Knowledge data was missing key WTH_Platform. Adding it...
- Knowledge data was missing key WTH_Modification. Adding it...
- Knowledge data was missing key WTH_Caravanning. Adding it...
- Knowledge data was missing key WTH_Maintenance. Adding it...
- Knowledge data was missing key WTH_Power. Adding it...
- Knowledge data was missing key WTH_Concept_MechanoidParts. Adding it...
- Knowledge data was missing key WTH_Concept_RogueAI. Adding it...
- Knowledge data was missing key WTH_Concept_RogueAI_LevelUp. Adding it...
- Knowledge data was missing key WTH_Concept_RogueAI_Mood. Adding it...
- Knowledge data was missing key Adrenaline. Adding it...
- Knowledge data was missing key PrisonLabor_Indroduction. Adding it...
- Knowledge data was missing key PrisonLabor_Motivation. Adding it...
- Knowledge data was missing key PrisonLabor_Growing. Adding it...
- Knowledge data was missing key PrisonLabor_Management. Adding it...
- Knowledge data was missing key PrisonLabor_Timetable. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key BuildersTryMine. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
- Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
- Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
- Knowledge data was missing key Concept_SidearmsMissing. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
- Knowledge data was missing key Concept_CEOverride. Adding it...
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key BM_Mounting. Adding it...
- Knowledge data was missing key BM_Enemy_Mounting. Adding it...
- Knowledge data was missing key WTH_Hacking. Adding it...
- Knowledge data was missing key WTH_Platform. Adding it...
- Knowledge data was missing key WTH_Modification. Adding it...
- Knowledge data was missing key WTH_Caravanning. Adding it...
- Knowledge data was missing key WTH_Maintenance. Adding it...
- Knowledge data was missing key WTH_Power. Adding it...
- Knowledge data was missing key WTH_Concept_MechanoidParts. Adding it...
- Knowledge data was missing key WTH_Concept_RogueAI. Adding it...
- Knowledge data was missing key WTH_Concept_RogueAI_LevelUp. Adding it...
- Knowledge data was missing key WTH_Concept_RogueAI_Mood. Adding it...
- Knowledge data was missing key Adrenaline. Adding it...
- BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
- BodyDef AA_Squid has BodyPartRecord of SnakeBody whose children have more coverage than 1.
- BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
- BodyDef AA_Squid has BodyPartRecord of SnakeBody whose children have more coverage than 1.
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_LayEgg from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree AnimalConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalLyingDown from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalNPCCanSelfTendNow from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_JoinVoluntarilyJoinableLord from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalPrisoner from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_TraitBehaviors from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalGuest from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree HumanlikeConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node WhatTheHack.ThinkTree.ThinkNode_ConditionalMechanoidRest from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node WhatTheHack.ThinkTree.ThinkNode_ConditionalMechanoidWork from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalDrafted from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasLord from think tree LordDuty already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasLord from think tree LordDutyConstant already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_PrioritySorter from think tree MainColonistBehaviorCore already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalWildManNeedsToReachOutside from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree Downed already has a parent node (RimWorld.ThinkNode_ConditionalDowned). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleForever from think tree Downed already has a parent node (RimWorld.ThinkNode_ConditionalDowned). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Priority from think tree BurningResponse already has a parent node (RimWorld.ThinkNode_ConditionalBurning). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree DigOutIfCannotReachMapEdge already has a parent node (RimWorld.ThinkNode_ConditionalCannotReachMapEdge). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalStates from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalAnimalWrongSeason from think tree LeaveIfWrongSeason already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalDangerousTemperature from think tree LeaveIfWrongSeason already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalCanReachMapEdge from think tree LeaveIfStarving already has a parent node (RimWorld.ThinkNode_ConditionalStarving). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyBasicNeeds already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyBasicNeedsAndWork already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyVeryUrgentNeeds already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalInNonPlayerHomeMap from think tree JoinAutoJoinableCaravan already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Priority from think tree PrisonLabor_WorkThinkTree already has a parent node (PrisonLabor.ThinkNode_Labor). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Priority from think tree AIRobot_BurningResponse already has a parent node (RimWorld.ThinkNode_ConditionalBurning). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasLord from think tree AIRobot_LordDuty already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasLord from think tree AIRobot_LordDutyConstant already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_SeekAllowedArea from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_SeekSafeTemperature from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_DropUnusedInventory from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_PrioritySorter from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node AIRobot.X2_JobGiver_Return2BaseRoom from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node AIRobot.X2_JobGiver_RechargeEnergyIdle from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalPrisoner from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_WanderAnywhere from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree X2_AIRobotConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_WanderAnywhere from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree AA_AnimalDiggerConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_LayEgg from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_LayEgg from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node ZombieLand.JobGiver_Stumble from think tree Zombie already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
- [MadSkills]: changed behavior of Great Memory trait.
- Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_BerserkerChip: has null thingClass.
- Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Mindtwist: has null thingClass.
- Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Autonomicviruskiller: has null thingClass.
- Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_MuseChip: has null thingClass.
- Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_NeuroEnhancer: has null thingClass.
- Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CombatAI: has null thingClass.
- Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CyclopsVisor: has null thingClass.
- Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Musclewire: has null thingClass.
- Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Dermalplating: has null thingClass.
- Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Exoskeleton: has null thingClass.
- Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_AureanCornea: has null thingClass.
- Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Synchronizer: has null thingClass.
- Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_ElasticAchilles: has null thingClass.
- Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
- Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_BerserkerChip: has null thingClass.
- Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Mindtwist: has null thingClass.
- Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Autonomicviruskiller: has null thingClass.
- Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_MuseChip: has null thingClass.
- Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_NeuroEnhancer: has null thingClass.
- Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CombatAI: has null thingClass.
- Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CyclopsVisor: has null thingClass.
- Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Musclewire: has null thingClass.
- Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Dermalplating: has null thingClass.
- Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Exoskeleton: has null thingClass.
- Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_AureanCornea: has null thingClass.
- Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Synchronizer: has null thingClass.
- Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_ElasticAchilles: has null thingClass.
- Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
- Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_BerserkerChip: has null thingClass.
- Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Mindtwist: has null thingClass.
- Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Autonomicviruskiller: has null thingClass.
- Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_MuseChip: has null thingClass.
- Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_NeuroEnhancer: has null thingClass.
- Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CombatAI: has null thingClass.
- Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CyclopsVisor: has null thingClass.
- Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Musclewire: has null thingClass.
- Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Dermalplating: has null thingClass.
- Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Exoskeleton: has null thingClass.
- Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_AureanCornea: has null thingClass.
- Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Synchronizer: has null thingClass.
- Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_ElasticAchilles: has null thingClass.
- Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
- Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_BerserkerChip: has null thingClass.
- Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Mindtwist: has null thingClass.
- Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Autonomicviruskiller: has null thingClass.
- Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_MuseChip: has null thingClass.
- Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_NeuroEnhancer: has null thingClass.
- Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CombatAI: has null thingClass.
- Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_CyclopsVisor: has null thingClass.
- Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Musclewire: has null thingClass.
- Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Dermalplating: has null thingClass.
- Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Exoskeleton: has null thingClass.
- Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_AureanCornea: has null thingClass.
- Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_Synchronizer: has null thingClass.
- Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
- Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
- Config error in ANN_ElasticAchilles: has null thingClass.
- Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
- Forever already has short hash.
- RepeatCount already has short hash.
- TargetCount already has short hash.
- BestStockpile already has short hash.
- DropOnFloor already has short hash.
- SpecificStockpile already has short hash.
- AridShrubland already has short hash.
- BorealForest already has short hash.
- ColdBog already has short hash.
- Desert already has short hash.
- ExtremeDesert already has short hash.
- IceSheet already has short hash.
- Lake already has short hash.
- Ocean already has short hash.
- RRP_Grassland already has short hash.
- RRP_Oasis already has short hash.
- RRP_Permafrost already has short hash.
- RRP_Savanna already has short hash.
- RRP_Steppes already has short hash.
- RRP_TemperateDesert already has short hash.
- SeaIce already has short hash.
- TemperateForest already has short hash.
- TemperateSwamp already has short hash.
- TropicalRainforest already has short hash.
- TropicalSwamp already has short hash.
- Tundra already has short hash.
- Fat already has short hash.
- Female already has short hash.
- Hulk already has short hash.
- Male already has short hash.
- Thin already has short hash.
- Alcohol already has short hash.
- Ambrosia already has short hash.
- GoJuice already has short hash.
- GR_ElectroEgg already has short hash.
- GR_Featherdust already has short hash.
- GR_RoyalJelly already has short hash.
- Luciferium already has short hash.
- Methadone already has short hash.
- Psychite already has short hash.
- Smokeleaf already has short hash.
- WakeUp already has short hash.
- Easy already has short hash.
- Extreme already has short hash.
- Hard already has short hash.
- Medium already has short hash.
- Peaceful already has short hash.
- Rough already has short hash.
- ExtremelyLow already has short hash.
- High already has short hash.
- Low already has short hash.
- Moderate already has short hash.
- SkyHigh already has short hash.
- VeryLow already has short hash.
- AA_BlackHive already has short hash.
- Ancients already has short hash.
- AncientsHostile already has short hash.
- Commando already has short hash.
- Insect already has short hash.
- Keanu_Faction already has short hash.
- Mechanoid already has short hash.
- OrionCo already has short hash.
- OutlanderCivil already has short hash.
- OutlanderRough already has short hash.
- Pirate already has short hash.
- PlayerColony already has short hash.
- PlayerTribe already has short hash.
- TribeCivil already has short hash.
- TribeRough already has short hash.
- Zombies already has short hash.
- Archipelago already has short hash.
- AridShrubland already has short hash.
- Bay already has short hash.
- BorealForest already has short hash.
- ColdBog already has short hash.
- Desert already has short hash.
- IceSheet already has short hash.
- Island already has short hash.
- Lake already has short hash.
- MountainRange already has short hash.
- Ocean already has short hash.
- OceanBay already has short hash.
- OuterOcean already has short hash.
- Peninsula already has short hash.
- Sea already has short hash.
- TemperateForest already has short hash.
- TemperateSwamp already has short hash.
- TropicalRainforest already has short hash.
- TropicalSwamp already has short hash.
- Tundra already has short hash.
- GR_Insectoid already has short hash.
- GR_Mechanoid already has short hash.
- GR_Normal already has short hash.
- Insectoid already has short hash.
- Mechanoid already has short hash.
- Normal already has short hash.
- Afro already has short hash.
- Bob already has short hash.
- BraidedKnot already has short hash.
- BriefPonytail already has short hash.
- Burgundy already has short hash.
- Curly already has short hash.
- Firestarter already has short hash.
- Flowy already has short hash.
- GreasySwoop already has short hash.
- Long already has short hash.
- Messy already has short hash.
- Mohawk already has short hash.
- Mop already has short hash.
- Pigtails already has short hash.
- Princess already has short hash.
- Scatman already has short hash.
- ScorpionTail already has short hash.
- Senorita already has short hash.
- Shaved already has short hash.
- Spikes already has short hash.
- Topdog already has short hash.
- Troubadour already has short hash.
- Tuft already has short hash.
- Wavy already has short hash.
- Human already has short hash.
- HumanoidFertility already has short hash.
- OrganicPsychology already has short hash.
- OrganicStandard already has short hash.
- Hibernating already has short hash.
- Running already has short hash.
- Starting already has short hash.
- Adaptation already has short hash.
- ColonistMood already has short hash.
- FreeColonists already has short hash.
- PopAdaptation already has short hash.
- PopIntent already has short hash.
- Prisoners already has short hash.
- ThreatPoints already has short hash.
- Wealth_Buildings already has short hash.
- Wealth_Items already has short hash.
- Wealth_Pawns already has short hash.
- Wealth_Total already has short hash.
- ColonistMood already has short hash.
- Debug already has short hash.
- Population already has short hash.
- Wealth already has short hash.
- AllyAssistance already has short hash.
- DeepDrillInfestation already has short hash.
- DiseaseAnimal already has short hash.
- DiseaseHuman already has short hash.
- FactionArrival already has short hash.
- JourneyOffer already has short hash.
- Misc already has short hash.
- OrbitalVisitor already has short hash.
- RaidBeacon already has short hash.
- ShipChunkDrop already has short hash.
- Special already has short hash.
- ThreatBig already has short hash.
- ThreatSmall already has short hash.
- WorldQuest already has short hash.
- AA_CactipineDropPod already has short hash.
- AA_Incident_Aerofleets already has short hash.
- AA_Incident_BlackHive already has short hash.
- AA_Incident_Bumbledrones already has short hash.
- AA_Incident_Gallatross already has short hash.
- AA_Incident_SkyMeteorite already has short hash.
- AA_IncidentBlizzariskClutchMother already has short hash.
- AA_IncidentDunealiskClutchMother already has short hash.
- AA_IncidentFeraliskClutchMother already has short hash.
- AA_IncidentStalkingArcticLion already has short hash.
- AA_IncidentSummitCrab already has short hash.
- Alphabeavers already has short hash.
- AmbrosiaSprout already has short hash.
- Ambush already has short hash.
- AnimalInsanityMass already has short hash.
- AnimalInsanitySingle already has short hash.
- Aurora already has short hash.
- CaravanDemand already has short hash.
- CaravanMeeting already has short hash.
- ColdSnap already has short hash.
- CropBlight already has short hash.
- DeepDrillInfestation already has short hash.
- Disease_AnimalFlu already has short hash.
- Disease_AnimalPlague already has short hash.
- Disease_FibrousMechanites already has short hash.
- Disease_Flu already has short hash.
- Disease_GutWorms already has short hash.
- Disease_Malaria already has short hash.
- Disease_MuscleParasites already has short hash.
- Disease_Plague already has short hash.
- Disease_SensoryMechanites already has short hash.
- Disease_SleepingSickness already has short hash.
- Eclipse already has short hash.
- Election already has short hash.
- FarmAnimalsWanderIn already has short hash.
- Flashstorm already has short hash.
- HeatWave already has short hash.
- HerdMigration already has short hash.
- Infestation already has short hash.
- Keanu_WickDog already has short hash.
- Keanu_WickRevenge already has short hash.
- ManhunterAmbush already has short hash.
- ManhunterPack already has short hash.
- MeteoriteImpact already has short hash.
- notNothing already has short hash.
- OrbitalTraderArrival already has short hash.
- PoisonShipPartCrash already has short hash.
- PrisonLabor_Revolt already has short hash.
- PsychicDrone already has short hash.
- PsychicEmanatorShipPartCrash already has short hash.
- PsychicSoothe already has short hash.
- Quest_BanditCamp already has short hash.
- Quest_City_Assassinate already has short hash.
- Quest_City_Assault already has short hash.
- Quest_City_Defend already has short hash.
- Quest_City_PrisonBreak already has short hash.
- Quest_City_Sabotage already has short hash.
- Quest_DownedRefugee already has short hash.
- Quest_ItemStash already has short hash.
- Quest_ItemStashAICore already has short hash.
- Quest_JourneyOffer already has short hash.
- Quest_PeaceTalks already has short hash.
- Quest_PrisonerRescue already has short hash.
- Quest_TradeRequest already has short hash.
- RaidEnemy already has short hash.
- RaidEnemyBeacon already has short hash.
- RaidFriendly already has short hash.
- RansomDemand already has short hash.
- RefugeeChased already has short hash.
- RefugeePodCrash already has short hash.
- ResourcePodCrash already has short hash.
- SelfTame already has short hash.
- ShipChunkDrop already has short hash.
- ShortCircuit already has short hash.
- SolarFlare already has short hash.
- StrangerInBlackJoin already has short hash.
- ThrumboPasses already has short hash.
- ToxicFallout already has short hash.
- TraderCaravanArrival already has short hash.
- TransformerExplosion already has short hash.
- TravelerGroup already has short hash.
- VisitorGroup already has short hash.
- VisitorGroupMax already has short hash.
- VolcanicWinter already has short hash.
- WandererJoin already has short hash.
- WildManWandersIn already has short hash.
- WTH_RoamingMechanoids already has short hash.
- Caravan already has short hash.
- Map_Misc already has short hash.
- Map_PlayerHome already has short hash.
- Map_RaidBeacon already has short hash.
- Map_TempIncident already has short hash.
- World already has short hash.
- Frenzy_Go already has short hash.
- Frenzy_Shoot already has short hash.
- Frenzy_Work already has short hash.
- Inspired_Creativity already has short hash.
- Inspired_Recruitment already has short hash.
- Inspired_Surgery already has short hash.
- Inspired_Trade already has short hash.
- AA_PsionicNuzzleInteraction already has short hash.
- AnimalChat already has short hash.
- Breakup already has short hash.
- BuildRapport already has short hash.
- CharmGuestAttempt already has short hash.
- Chitchat already has short hash.
- Conversation already has short hash.
- DeepTalk already has short hash.
- EndConversation already has short hash.
- GuestDiplomacy already has short hash.
- HangOut already has short hash.
- Insult already has short hash.
- KindWords already has short hash.
- MarriageProposal already has short hash.
- Nuzzle already has short hash.
- PlanDate already has short hash.
- PrudeSeen already has short hash.
- RecruitAttempt already has short hash.
- RomanceAttempt already has short hash.
- Slight already has short hash.
- SnapOut_CalmDownInteraction already has short hash.
- SparkJailbreak already has short hash.
- TameAttempt already has short hash.
- TrainAttempt already has short hash.
- BuildSnowman already has short hash.
- BuyFood already has short hash.
- BuyStuff already has short hash.
- EatChocolate already has short hash.
- GoForWalk already has short hash.
- Meditate already has short hash.
- Play_Arcade already has short hash.
- Play_Billiards already has short hash.
- Play_Chess already has short hash.
- Play_ComputerIndustrial already has short hash.
- Play_ComputerModern already has short hash.
- Play_DartsBoard already has short hash.
- Play_GameOfUr already has short hash.
- Play_Hoopstone already has short hash.
- Play_Horseshoes already has short hash.
- Play_Piano already has short hash.
- Play_Poker already has short hash.
- Play_PunchingBag already has short hash.
- Play_Roulette already has short hash.
- Pray already has short hash.
- Skygaze already has short hash.
- SocialRelax already has short hash.
- TakeDrug already has short hash.
- UseTelescope already has short hash.
- VGP_DrinkSweetJoy already has short hash.
- ViewArt already has short hash.
- VisitGrave already has short hash.
- VisitSickPawn already has short hash.
- WatchTelevision already has short hash.
- Chemical already has short hash.
- Gaming_Cerebral already has short hash.
- Gaming_Dexterity already has short hash.
- Gaming_Electronic already has short hash.
- Gluttonous already has short hash.
- Meditative already has short hash.
- Shopping already has short hash.
- Social already has short hash.
- Telescope already has short hash.
- Television already has short hash.
- AnimalAdult already has short hash.
- AnimalBaby already has short hash.
- AnimalBabyTiny already has short hash.
- AnimalJuvenile already has short hash.
- EusocialInsectAdult already has short hash.
- EusocialInsectJuvenile already has short hash.
- EusocialInsectLarva already has short hash.
- HumanlikeAdult already has short hash.
- HumanlikeBaby already has short hash.
- HumanlikeChild already has short hash.
- HumanlikeTeenager already has short hash.
- HumanlikeToddler already has short hash.
- MechanoidFullyFormed already has short hash.
- OCTankFullyFormed already has short hash.
- AIRobots already has short hash.
- Animals already has short hash.
- Architect already has short hash.
- Assign already has short hash.
- Factions already has short hash.
- Guests already has short hash.
- History already has short hash.
- Inspect already has short hash.
- Inventory already has short hash.
- Menu already has short hash.
- Merthsoft_QuestTab_MainButtonDef_Quests already has short hash.
- Research already has short hash.
- Restrict already has short hash.
- RGC_UI already has short hash.
- Rimatomics already has short hash.
- Wildlife already has short hash.
- Work already has short hash.
- World already has short hash.
- WTH_Tab_Mechanoids already has short hash.
- Beauty already has short hash.
- Chemical_Alcohol already has short hash.
- Chemical_Ambrosia already has short hash.
- Chemical_GoJuice already has short hash.
- Chemical_Luciferium already has short hash.
- Chemical_Methadone already has short hash.
- Chemical_Psychite already has short hash.
- Chemical_Smokeleaf already has short hash.
- Chemical_WakeUp already has short hash.
- Comfort already has short hash.
- Food already has short hash.
- GR_Chemical_Featherdust already has short hash.
- GR_Chemical_RoyalJelly already has short hash.
- GR_ElectroEgg already has short hash.
- Joy already has short hash.
- Mood already has short hash.
- Outdoors already has short hash.
- PrisonLabor_Motivation already has short hash.
- Rest already has short hash.
- RoomSize already has short hash.
- WTH_Mechanoid_Maintenance already has short hash.
- WTH_Mechanoid_Power already has short hash.
- AccommodationArea already has short hash.
- AIRobot_Charge already has short hash.
- AIRobot_IsRecharging already has short hash.
- AIRobot_Label already has short hash.
- AIRobot_Rename already has short hash.
- AIRobot_ShutDown already has short hash.
- AIRobot_ShutDownAll already has short hash.
- AllowedArea already has short hash.
- AllowedAreaWide already has short hash.
- Bond already has short hash.
- CopyPasteTimetable already has short hash.
- CopyPasteWorkPriorities already has short hash.
- DrugPolicy already has short hash.
- Entertain already has short hash.
- Faction already has short hash.
- FollowDrafted already has short hash.
- FollowFieldwork already has short hash.
- FoodRestriction already has short hash.
- FriendsForRecruiting already has short hash.
- Gap already has short hash.
- GapSmall already has short hash.
- GapTiny already has short hash.
- GapWide already has short hash.
- Gender already has short hash.
- GuestRelationship already has short hash.
- Hospitality already has short hash.
- HostilityResponse already has short hash.
- Hunt already has short hash.
- Info already has short hash.
- Label already has short hash.
- LabelCustom already has short hash.
- LifeStage already has short hash.
- MakeFriends already has short hash.
- ManhunterOnDamageChance already has short hash.
- Master already has short hash.
- MedicalCare already has short hash.
- More already has short hash.
- MountableByAnyone already has short hash.
- MountableByMaster already has short hash.
- Outfit already has short hash.
- Predator already has short hash.
- Pregnant already has short hash.
- RemainingSpace already has short hash.
- ShoppingArea already has short hash.
- Slaughter already has short hash.
- Tame already has short hash.
- Timetable already has short hash.
- Trainable_Haul already has short hash.
- Trainable_Obedience already has short hash.
- Trainable_Release already has short hash.
- Trainable_Rescue already has short hash.
- Trainable_Tameness already has short hash.
- WorkPriority_Art already has short hash.
- WorkPriority_BasicWorker already has short hash.
- WorkPriority_Cleaning already has short hash.
- WorkPriority_Construction already has short hash.
- WorkPriority_Cooking already has short hash.
- WorkPriority_Crafting already has short hash.
- WorkPriority_Diplomat already has short hash.
- WorkPriority_Doctor already has short hash.
- WorkPriority_Firefighter already has short hash.
- WorkPriority_Growing already has short hash.
- WorkPriority_Handling already has short hash.
- WorkPriority_Hauling already has short hash.
- WorkPriority_HaulingUrgent already has short hash.
- WorkPriority_Hunting already has short hash.
- WorkPriority_Mining already has short hash.
- WorkPriority_Patient already has short hash.
- WorkPriority_PatientBedRest already has short hash.
- WorkPriority_PlantCutting already has short hash.
- WorkPriority_PrisonLabor_Jailor already has short hash.
- WorkPriority_QE_MaintainVat already has short hash.
- WorkPriority_QuarryMining already has short hash.
- WorkPriority_Research already has short hash.
- WorkPriority_Smithing already has short hash.
- WorkPriority_Study already has short hash.
- WorkPriority_Tailoring already has short hash.
- WorkPriority_Teach already has short hash.
- WorkPriority_Warden already has short hash.
- WorkPriority_WTH_Hack already has short hash.
- Combat already has short hash.
- Peaceful already has short hash.
- Settlement already has short hash.
- Trader already has short hash.
- Bond already has short hash.
- Child already has short hash.
- ChildInLaw already has short hash.
- Cousin already has short hash.
- CousinOnceRemoved already has short hash.
- ExLover already has short hash.
- ExSpouse already has short hash.
- Fiance already has short hash.
- Grandchild already has short hash.
- GrandnephewOrGrandniece already has short hash.
- Grandparent already has short hash.
- Reached max messages limit. Stopping logging to avoid spam.
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
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