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  1. Log uploaded on Thursday, August 08, 2019, 7:19:01 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  5. VGP Garden Fabrics: ModFinder(1.0.0.0)
  6. VGP Vegetable Garden: ModFinder(1.0.0.0)
  7. Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
  8. Selling prisoners with no guilt: (no assemblies)
  9. Stack XXL[ov:1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
  10. Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
  11. Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
  12. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  13. RunAndGun[ov:1.1.2]: RunAndGun(1.18.3.0)
  14. Death Rattle: DeathRattle(18.10.30.0)
  15. Harvest Everything!: Harvest Everything(1.0.0.0)
  16. Let's Trade! [1.0]: (no assemblies)
  17. SF [1.0] Orbital Trader Transponder: CompUseEffect_CallTrader(0.1.1.0)
  18. [KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0)
  19. Prisoner Harvesting: (no assemblies)
  20. Quarry 1.0: Quarry(0.19.0.0)
  21. Snap Out!: 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
  22. Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(av:1.0.0.0,fv:1.0.21)
  23. Expanded Prosthetics and Organ Engineering: (no assemblies)
  24. Fences And No Floors: (no assemblies)
  25. [CP] Prisoner Outfit (1.0): GraphicApparelDetour(1.19.0.0)
  26. EdB Prepare Carefully: 0Harmony(1.2.0.1), EdBPrepareCarefully(1.0.13.0)
  27. PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
  28. RuntimeGC: RuntimeGC(20.0.15.1)
  29. [1.0] Small Shelf: (no assemblies)
  30. I Clearly Have Enough!: 0Harmony(1.2.0.1), IClearlyHaveEnough(1.0.0.0)
  31. Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.11.0)
  32. MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
  33. [WD] Partially-Passable Wind Turbines 1.0: (no assemblies)
  34. Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
  35. While You're Up [1.0]: WhileYoureUp(1.0.0.0)
  36. Field Medic [1.0]: 0Harmony(1.0.9.1), FieldMedic(1.0.0.0)
  37. Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
  38. RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
  39. RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
  40. Misc. Robots: AIRobot(1.0.4.0)
  41. Glitter Tech: (no assemblies)
  42. Chill Out, Body Purist [1.0]: (no assemblies)
  43. Alpha Animals: 0Harmony(1.2.0.1), AlphaAnimalRangeUnlocker(1.0.6985.20208), AlphaBehavioursAndEvents(1.0.0.0), AnimalVariations(1.0.6818.33624), ModCheck(1.8.1.0), NewAlphaAnimalSubproducts(1.0.0.0)
  44. Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.1.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
  45. GeneticRim Alpha Animals Patch: (no assemblies)
  46. Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18)
  47. InventoryTab: InventoryTab(1.0.0.0)
  48. Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
  49. Feed The Colonists: (no assemblies)
  50. [RF] Realistic Planets [1.0]: 0Harmony(1.2.0.1), Rainbeau's Realistic Planets(1.0.6913.20726)
  51. Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
  52. High quality textures: 0Harmony(1.2.0.1), HighQualityTextures(1.0.0.0)
  53. Bionic icons: BionicIcons(1.0.0.0)
  54. Grand Rivers Reborn: (no assemblies)
  55. Rimatomics: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), Rimatomics(1.6.7117.38015)
  56. Giddy-up! Core[ov:1.1.6]: GiddyUpCore(0.0.0.0)
  57. Giddy-Up! Add-on: Animal Saddles: (no assemblies)
  58. Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0)
  59. Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0), DependencyChecker(1.0.0.0)
  60. Giddy-up! Ride and Roll[ov:1.2.0]: DependencyChecker(1.0.0.0), GiddyUpRideAndRoll(0.0.0.0)
  61. Zombieland: 0Harmony(1.2.0.1), Firebaser(0.9.6.0), ZombieLand(1.14.0.0)
  62. RimTaser Reloaded: RimTaser(1.0.0.0)
  63. [FSF] Rain Washes Away Filth: (no assemblies)
  64. SF [v1.0] Priority Treatment: (no assemblies)
  65. A Dog Said... Animal Prosthetics: (no assemblies)
  66. Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
  67. Roads of the Rim: 0Harmony(1.2.0.1), RoadsOfTheRim(1.0.7013.22096), UnityEngine(0.0.0.0)
  68. Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
  69. The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(av:2.0.0.0,fv:2.3.48)
  70. Fire Extinguisher: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), ENS(1.0.0.0), FExt_Options(1.0.0.0), FFoamBelt(1.0.0.0)
  71. Simple Sidearms Fire Extinguisher Fix: 0Harmony(1.2.0.1), FESSFix(1.0.0.0)
  72. Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.7046.38269)
  73. RT Power Switch: RT_PowerSwitch(1.0.0.0)
  74. What the hack?![ov:1.2.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
  75. Giddy-up! Mechanoids: $HugsLibChecker(0.5.0.0), DependencyChecker(1.0.0.0), GiddyUpMechanoids(1.0.0.0)
  76. Surgical Body Shaping (SBS): SBS(1.0.0.0)
  77. RimCities: 0Harmony(1.2.0.1), Cabbage_Cities(1.0.0.0)
  78. EPOE - Trader and Archotech patch: (no assemblies)
  79. Weapon Condition Matters, and so does Quality: (no assemblies)
  80. Weird Defences: (no assemblies)
  81. Drop on Water Revived: (no assemblies)
  82. Release Animals into Wild: Release Animals into Wild(1.0.0.0)
  83. Wall Mounted Turrets: Honey Badger(1.0.0.0), WallMountedTurretSettings(1.0.0.0), Wall_Turret_NextToWall_Worker(1.0.0.0), Assembly-CSharp-firstpass(0.0.0.0), Assembly-CSharp(1.0.7087.21809), NAudio(1.7.3.0), NVorbis(0.8.4.0), TextMeshPro-1.0.55.56.0b11(0.0.0.0), UnityEngine(0.0.0.0), UnityEngine.UI(1.0.0.0), WallMountedTurretSettings(1.0.0.0), WallMountedTurretSettings(1.0.0.0)
  84. Vanilla Weapons Expanded: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShake(1.0.0.0), SmokingGun(1.0.0.0), Submunition(1.0.0.0), OPToxic(1.0.0.0)
  85. Cybernetic Organism and Neural Network: 0Harmony(1.2.0.1), TK_Neuromod_Booster(1.0.0.0), VariableHealthFramework(1.0.0.0)
  86. Animal Cybernetics: (no assemblies)
  87. Grazing Lands: 0Harmony(1.2.0.2), GrazingLands(1.0.0.0)
  88. Quest Tab: 0Harmony(1.0.9.1), Merthsoft.QuestTab(1.0.0.0)
  89. Better Vanilla Masking: (no assemblies)
  90. Quick Stockpile Creation: 0Harmony(1.2.0.1), SmartStockpileCreation(1.0.0.0)
  91. Mortar Accuracy: 0Harmony(1.2.0.1), MortarAccuracy(1.0.0.0)
  92. Questionable Ethics Enhanced: 0Harmony(1.2.0.1), QuestionableEthicsEnhanced(1.0.0.0)
  93. Vanilla Animals Expanded — Cats and Dogs: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
  94. Vanilla Animals Expanded — Livestock: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
  95. Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
  96. [XND] Adrenaline!: 0Harmony(1.2.0.1), Adrenaline(1.0.3.0)
  97.  
  98. Active Harmony patches:
  99. <CompGetGizmosExtra>c__Iterator0.<>m__0: TRANS: WhatTheHack.Harmony.CompLongRangeMineralScanner_CompGetGizmosExtra.Transpiler
  100. <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  101. <FollowAndMeleeAttack>c__AnonStorey3.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Combat_FollowAndMeleeAttack_KillIncappedTarget_Patch.Transpiler
  102. <GiveCombatEnhancingDrugs>c__AnonStorey2.<>m__0: TRANS: Adrenaline.Patch_PawnInventoryGenerator+ManualPatch_GiveCombatEnhancingDrugs_source_predicate.Transpiler
  103. <JumpIfTargetDowned>c__AnonStorey5.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Jump_JumpIfTargetDownedDistant_Patch.Transpiler
  104. <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  105. <MakeNewToils>c__Iterator0.<>m__1: TRANS: [800]ZombieLand.Patches+JobDriver_AttackStatic_TickAction_Patch.Transpiler
  106. <MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
  107. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  108. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  109. ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
  110. AreaAllowedGUI.DoAreaSelector: PRE: Children.ChildrenHarmony+AreaAllowedGUI_DoAreaSelector_Patch.AreaAllowedGUI_Pre
  111. AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix, Children.ChildrenHarmony+AreaManager_AddStartingAreas_Patch.AddStartingAreas_Post
  112. AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
  113. ArmorUtility.ApplyArmor: (no patches)
  114. ArmorUtility.GetPostArmorDamage: PRE: [800]ZombieLand.Patches+ArmorUtility_GetPostArmorDamage_Patch.Prefix
  115. AttackTargetFinder.BestAttackTarget: post: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Transpiler
  116. AttackTargetFinder.GetAvailableShootingTargetsByScore: post: ZombieLand.Patches+AttackTargetFinder_GetAvailableShootingTargetsByScore_Patch.Postfix
  117. AttackTargetFinder.GetShootingTargetScore: PRE: ZombieLand.Patches+AttackTargetFinder_GetShootingTargetScore_Patch.Prefix
  118. AttackTargetsCache.DeregisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_DeregisterTarget_Patch.Transpiler
  119. AttackTargetsCache.RegisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_RegisterTarget_Patch.Transpiler
  120. AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
  121. Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
  122. Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
  123. Bill.PawnAllowedToStartAnew: post: Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
  124. Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
  125. BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
  126. BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
  127. BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
  128. BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
  129. Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix
  130. Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
  131. Bill_Production.Clone: post: ImprovedWorkbenches.ExtendedBillData_Clone.Postfix
  132. Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
  133. Bill_Production.ExposeData: post: ImprovedWorkbenches.ExtendedBillData_ExposeData.Postfix
  134. Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
  135. Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
  136. Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
  137. Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
  138. Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
  139. Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
  140. Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
  141. Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
  142. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  143. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  144. Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
  145. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  146. Building_Bed.get_AssigningCandidates: PRE: WhatTheHack.Harmony.Building_Bed_AssigningCandidates.Prefix post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  147. Building_Bed.get_MaxAssignedPawnsCount: post: WhatTheHack.Harmony.Building_Bed_get_MaxAssignedPawnsCount.Postfix
  148. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  149. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  150. Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
  151. Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
  152. Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  153. Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  154. Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
  155. Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
  156. Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
  157. Building_TurretGun.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Building_TurretGun_DrawExtraSelectionOverlays.Postfix
  158. Building_TurretGun.Tick: post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
  159. Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
  160. Building_TurretGun.get_CanSetForcedTarget: post: WhatTheHack.Harmony.Building_TurretGun_get_CanSetForcedTarget.Postfix
  161. Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
  162. CE_JobGiver_TakeAndEquip_TryGiveJob.Stub: TRANS: WhatTheHack.Harmony.CE_JobGiver_TakeAndEquip_TryGiveJob.Transpiler
  163. Caravan.GetGizmos: post: RoadsOfTheRim.Patch_Caravan_GetGizmos.Postfix
  164. Caravan.GetInspectString: post: RoadsOfTheRim.Patch_Caravan_GetInspectString.Postfix
  165. Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
  166. CaravanArrivalAction_OfferGifts.CanOfferGiftsTo: PRE: Cities.CaravanArrivalAction_OfferGifts_CanOfferGiftsTo.Prefix
  167. CaravanEnterMapUtility.Enter: TRANS: GiddyUpRideAndRoll.Harmony.CaravanEnterMapUtility_Enter.Transpiler
  168. CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
  169. CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
  170. CaravanUIUtility.AddPawnsSections: post: WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
  171. Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
  172. CharacterCardUtility.DrawCharacterCard: TRANS: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay, WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler
  173. ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
  174. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  175. Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix
  176. CompForbiddable.CompGetGizmosExtra: PRE: Cities.CompForbiddable_CompGetGizmosExtra.Prefix
  177. CompHibernatable.Startup: post: WhatTheHack.Harmony.CompHibernatable_Startup.Postfix
  178. CompLongRangeMineralScanner.FoundMinerals: PRE: WhatTheHack.Harmony.CompLongRangeMineralScanner_Foundminerals.Prefix
  179. CompProperties_Refuelable.SpecialDisplayStats: PRE: WhatTheHack.Harmony.CompProperties_Refuelable_SpecialDisplayStats.Prefix
  180. CompRefuelable.ConsumeFuel: PRE: ZombieLand.Patches+CompRefuelable_ConsumeFuel_Patch.Prefix
  181. CompRefuelable.Refuel: post: WhatTheHack.Harmony.CompRefuelable_MechanoidData_Refuel.Postfix
  182. CompSpawnerHives.CanSpawnHiveAt: post: Rimatomics.HarmonyPatches+Harmony_CanSpawnHiveAt.Postfix
  183. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  184. CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
  185. Corpse.GiveObservedThought: PRE: [800]ZombieLand.Patches+Corpse_GiveObservedThought_Patch.Prefix
  186. Corpse.RotStageChanged: post: ZombieLand.Patches+Corpse_RotStageChanged_Patch.Postfix
  187. DamageFlasher.GetDamagedMat: post: [0]ZombieLand.DamageFlasher_GetDamagedMat_Patch.Postfix
  188. DamageFlasher.Notify_DamageApplied: PRE: [800]ZombieLand.DamageFlasher_Notify_DamageApplied_Patch.Prefix
  189. DamageResult.AssociateWithLog: PRE: ZombieLand.Patches+DamageWorker_DamageResult_AssociateWithLog_Patch.Prefix
  190. DamageWorker_AddInjury.IsHeadshot: post: ZombieLand.Patches+DamageWorker_AddInjury_IsHeadshot_Patch.Postfix
  191. DamageWorker_Bite.ChooseHitPart: PRE: ZombieLand.Patches+DamageWorker_Bite_ChooseHitPart_Patch.Prefix
  192. DamageWorker_Scratch.ChooseHitPart: PRE: ZombieLand.Patches+DamageWorker_Scratch_ChooseHitPart_Patch.Prefix
  193. DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
  194. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  195. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  196. DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: [800]ZombieLand.Patches+DebugWindowsOpener_ToggleDebugActionsMenu_Patch.Transpiler
  197. DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
  198. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix
  199. DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
  200. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  201. Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
  202. Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler, IClearlyHaveEnough.PatcherMouseAttachment.Transpiler
  203. Designator_Build.DrawPanelReadout: TRANS: IClearlyHaveEnough.PatcherDrawPanelReadout.Transpiler
  204. Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix post: Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix
  205. Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
  206. Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
  207. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  208. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  209. Designator_RemoveBridge.CanDesignateCell: post: RoadsOfTheRim.Patch_Designator_RemoveBridge_CanDesignateCell.Postfix
  210. DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
  211. Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
  212. Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
  213. Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
  214. Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
  215. Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
  216. Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
  217. Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
  218. Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
  219. Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
  220. Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix, Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
  221. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  222. Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
  223. EdificeGrid.Register: PRE: WhatTheHack.Harmony.EdificeGrid_Register.Prefix
  224. EditWindow_DebugInspector.CurrentDebugString: PRE: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Prefix TRANS: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Transpiler
  225. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  226. EnableRenamingPrisoners.IsColonistOrPrisonerOfColony: post: WhatTheHack.Harmony.PrisonLabour.PrisonLabor_Patch_RenamePrisoners.Postfix
  227. ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
  228. Faction.TryAffectGoodwillWith: PRE: ZombieLand.Patches+Faction_TryAffectGoodwillWith_Patch.Prefix post: Rimatomics.HarmonyPatches+Harmony_TryAffectGoodwillWith.Postfix
  229. FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix, RoadsOfTheRim.Patch_FactionDialogMaker_FactionDialogFor.Postfix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
  230. FactionGenerator.GenerateFactionsIntoWorld: PRE: [600]Planets_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
  231. FactionGenerator.NewGeneratedFaction: PRE: [600]Planets_Code.FactionGenerator_NewGeneratedFaction.Prefix
  232. FactionManager.ExposeData: post: ZombieLand.Patches+FactionManager_ExposeData_Patch.Postfix
  233. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  234. Fire.DoFireDamage: TRANS: ZombieLand.Patches+Fire_DoFireDamage_Patch.Transpiler
  235. Fire.VulnerableToRain: post: ZombieLand.Patches+Fire_VulnerableToRain_Patch.Postfix
  236. FireWatcher.UpdateObservations: TRANS: ZombieLand.Patches+FireWatcher_UpdateObservations_Patch.Transpiler
  237. FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix
  238. FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix, GiddyUpMechanoids.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
  239. FloatMenuMakerMap.AddHumanlikeOrders: post: FieldMedic.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
  240. FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix
  241. FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
  242. FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
  243. FloatMenuMakerMap.ChoicesAtFor: post: GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
  244. FogGrid.FloodUnfogAdjacent: PRE: Cities.FogGrid_FloodUnfogAdjacent.Prefix
  245. FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
  246. FoodUtility.GetPreyScoreFor: post: ZombieLand.Patches+FoodUtility_GetPreyScoreFor_Patch.Postfix
  247. FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
  248. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  249. ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
  250. ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
  251. ForbidUtility.IsForbidden: PRE: [800]ZombieLand.Patches+ForbidUtility_IsForbidden_Patch.Prefix
  252. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  253. ForbidUtility.SetForbiddenIfOutsideHomeArea: PRE: [800]ZombieLand.Patches+ForbidUtility_SetForbiddenIfOutsideHomeArea_Patch.Prefix
  254. Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
  255. Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
  256. Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
  257. Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
  258. Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
  259. GUC_FloatMenuUtility.AddMountingOptions: PRE: GiddyUpMechanoids.Harmony.GU_FloatMenuUtility_AddMountingOptions.Prefix
  260. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  261. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  262. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, SnapOut.Mod.FinalizeInit_Postfixu, SnapOut.Mod.FinalizeInit_Postfixu, ZombieLand.Patches+Game_FinalizeInit_Patch.Postfix
  263. Game.InitNewGame: PRE: AdjustableTradeShips.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, ZombieLand.Patches+Game_InitNewGame_Patch.Postfix
  264. GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
  265. GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
  266. GenConstruct.CanBuildOnTerrain: post: RoadsOfTheRim.Patch_GenConstruct_CanBuildOnTerrain.Postfix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
  267. GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, RoadsOfTheRim.Patch_GenConstruct_CanPlaceBlueprintAt.Postfix, WhatTheHack.Harmony.GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
  268. GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
  269. GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
  270. GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
  271. GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
  272. GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
  273. GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
  274. GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Faction_Patch.Postfix
  275. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix, ZombieLand.Patches+GenHostility_HostileTo_Thing_Thing_Patch.Postfix
  276. GenHostility.IsActiveThreatTo: PRE: [800]ZombieLand.Patches+GenHostility_IsActiveThreat_Patch.Prefix
  277. GenMapUI.DrawPawnLabel: PRE: ZombieLand.Patches+GenMapUI_DrawPawnLabel_Patch.Prefix
  278. GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
  279. GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
  280. GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix, WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
  281. GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
  282. GenTemperature.SeasonalShiftAmplitudeAt: post: Planets_Code.GenTemperature_SeasonalShiftAmplitudeAt.Postfix
  283. GettersFilters.findBestRangedWeapon: PRE: FESSFix.findBestRangedWeapon.Prefix
  284. GettersFilters.findBestRangedWeaponAtRanged: PRE: FESSFix.findBestRangedWeaponAtRanged.Prefix
  285. GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
  286. GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
  287. Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
  288. GlobalControlsUtility.DoDate: post: ZombieLand.Patches+GlobalControlsUtility_DoDate_Patch.Postfix
  289. Graphic_Multi.Init: TRANS: [800]ZombieLand.Patches+Graphic_Multi_Init_Patch.Transpiler
  290. HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
  291. HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
  292. HealthCardUtility.DrawOverviewTab: post: ZombieLand.Patches+HealthCardUtility_DrawOverviewTab_Patch.Postfix
  293. HealthUtility.DamageLegsUntilIncapableOfMoving: PRE: Adrenaline.Patch_HealthUtility+DamageLegsUntilIncapableOfMoving.Prefix
  294. HealthUtility.DamageUntilDowned: PRE: Adrenaline.Patch_HealthUtility+DamageUntilDowned.Prefix
  295. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  296. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  297. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  298. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  299. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  300. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  301. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  302. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  303. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  304. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  305. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  306. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  307. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  308. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  309. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  310. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  311. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  312. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  313. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  314. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  315. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  316. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  317. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  318. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  319. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  320. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  321. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  322. Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
  323. Hediff.get_ShouldRemove: post: [0]ZombieLand.Patches+Hediff_ShouldRemove_Patch.Postfix
  324. HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
  325. HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix, Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
  326. HediffSet.get_PainTotal: PRE: ZombieLand.Patches+HediffSet_CalculatePain_Patch.Prefix
  327. HediffStatsUtility.SpecialDisplayStats: post: WhatTheHack.Harmony.HediffStatsUtility_SpecialDisplayStats.Postfix
  328. HediffUtility.CanHealNaturally: PRE: [800]ZombieLand.Patches+HediffUtility_CanHealNaturally_Patch.Prefix
  329. HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
  330. Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  331. Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  332. Hediff_MissingPart.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix, FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  333. Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
  334. Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
  335. ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
  336. ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
  337. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix
  338. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  339. ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
  340. ImmunityHandler.ImmunityHandlerTick: PRE: [800]ZombieLand.Patches+ImmunityHandler_ImmunityHandlerTick_Patch.Prefix
  341. IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
  342. IncidentWorker_QuestTradeRequest.RandomNearbyTradeableSettlement: post: Cities.IncidentWorker_QuestTradeRequest_RandomNearbyTradeableSettlement.Postfix
  343. IncidentWorker_Raid.TryExecuteWorker: TRANS: [800]WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
  344. IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: WhatTheHack.Harmony.IncidentWorker_RaidEnemy_TryResolveRaidFaction.Prefix
  345. IncidentWorker_Raid_TryExecuteWorker.SpawnHackedMechanoids: post: GiddyUpMechanoids.Harmony.WTH_IncidentWorker_Raid_TryExecuteWorker.Postfix
  346. IncidentWorker_ShortCircuit.TryExecuteWorker: PRE: WhatTheHack.Harmony.IncidentWorker_ShortCircuit_TryExcecuteWorker.Prefix
  347. IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
  348. IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
  349. IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
  350. IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
  351. InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
  352. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  353. InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
  354. InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
  355. InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
  356. InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
  357. InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
  358. InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
  359. InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
  360. InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
  361. InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
  362. InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
  363. InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
  364. InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
  365. InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
  366. InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
  367. InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
  368. ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
  369. JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
  370. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  371. JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix, GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix
  372. JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
  373. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  374. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  375. JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
  376. JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
  377. JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
  378. JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
  379. JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix, GiddyUpMechanoids.Harmony.GU_JobDriver_Mounted_ShouldCancelJob.Postfix
  380. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: [800]ZombieLand.Patches+JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler
  381. JobDriver_Wear.TryUnequipSomething: PRE: WhatTheHack.Harmony.JobDriver_Wear_TryUnequipSomething.Prefix
  382. JobGiver_AIDefendPawn.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA_FightAI_Patch.Prefix, AnimalRangeAttack.ARA_FightAI_Patch.Prefix
  383. JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix, Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
  384. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  385. JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
  386. JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
  387. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  388. JobGiver_Manhunter.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA__ManHunter_Patch.Prefix, AnimalRangeAttack.ARA__ManHunter_Patch.Prefix
  389. JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
  390. JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
  391. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  392. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix post: WhatTheHack.Harmony.JobGiver_Work_PawnCanUseWorkGiver.Postfix
  393. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
  394. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  395. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  396. ListerFilthInHomeArea.Notify_HomeAreaChanged: PRE: Children.ChildrenHarmony+Notify_HomeAreaChanged_Patch.Notify_HomeAreaChanged_Pre
  397. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  398. LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
  399. LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
  400. LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
  401. LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
  402. LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
  403. MainButtonsRoot.DoButtons: PRE: Merthsoft.QuestTab.Patches.MainButtonsRoot_DoButtons.Prefix
  404. MainMenuDrawer.DoMainMenuControls: TRANS: ZombieLand.Patches+MainMenuDrawer_DoMainMenuControls_Path.Transpiler
  405. MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
  406. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  407. MainTabWindow_Architect.PostOpen: post: IClearlyHaveEnough.UpdateOnArchitectOpen.Postfix
  408. MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
  409. MainTabWindow_Menu.DoWindowContents: PRE: ZombieLand.Patches+MainTabWindow_Menu_DoWindowContents_Path.Prefix
  410. MainTabWindow_Menu.get_RequestedTabSize: post: ZombieLand.Patches+MainTabWindow_Menu_RequestedTabSize_Path.Postfix
  411. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  412. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
  413. Map.FinalizeLoading: PRE: ZombieLand.Patches+Map_FinalizeLoading_Patch.Prefix
  414. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  415. MapGenerator.GenerateMap: PRE: Cities.MapGenerator_GenerateMap.Prefix
  416. MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: ZombieLand.Patches+MapInterface_MapInterfaceOnGUI_AfterMainTabs_Patch.Postfix
  417. MapParent.RecalculateHibernatableIncidentTargets: post: DraftingPatcher.MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts, WhatTheHack.Harmony.MapParent_RecalculateHibernatableIncidentTargets.Postfix
  418. MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: AlphaBehavioursAndEvents.MassUtility_Capacity_Patch.MakeGigantelopesCarryMore, DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix
  419. MedicalRecipesUtility.SpawnNaturalPartIfClean: post: QEthics.HarmonyPatches+SpawnNaturalPartIfClean_Patch.SpawnNaturalPartIfCleanPostfix
  420. MemoryThoughtHandler.TryGainMemory: post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
  421. MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
  422. MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix TRANS: [800]ZombieLand.Patches+MentalStateHandler_TryStartMentalState_Patch.Transpiler
  423. MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
  424. MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
  425. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  426. MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
  427. ModContentLoader`1.LoadPNG: PRE: HighQualityTextures.PatchModContentLoaderTexture2D.Prefix
  428. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  429. ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
  430. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  431. MusicManagerPlay.get_DangerMusicMode: PRE: [800]ZombieLand.Patches+MusicManagerPlay_DangerMusicMode_Patch.Prefix
  432. Need.set_CurLevel: TRANS: [800]ZombieLand.Patches+Need_CurLevel_Patch.Transpiler
  433. Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
  434. Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
  435. Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
  436. NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
  437. OverallTemperatureUtility.GetTemperatureCurve: post: Planets_Code.OverallTemperatureUtility_GetTemperatureCurve.Postfix
  438. PageUtility.StitchedPages: post: [600]Planets_Code.PageUtility_StitchedPages.Postfix
  439. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  440. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  441. Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
  442. Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
  443. PathFinder.FindPath: TRANS: ZombieLand.Patches+PathFinder_FindPath_Patch.Transpiler
  444. Pawn.AnythingToStrip: PRE: [800]ZombieLand.Patches+Pawn_AnythingToStrip_Patch.Prefix
  445. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
  446. Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
  447. Pawn.CurrentlyUsableForBills: post: WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
  448. Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
  449. Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
  450. Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix
  451. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, TK_Neuromod_Booster.PatchHediffGizmos.Postfix, Adrenaline.Patch_Pawn+Patch_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos.Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix
  452. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  453. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  454. Pawn.Kill: PRE: [800]ZombieLand.Patches+Pawn_Kill_Patch.Prefix, WhatTheHack.Harmony.Pawn_Kill.Prefix post: Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix
  455. Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
  456. Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
  457. Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
  458. Pawn.ThreatDisabled: PRE: [800]ZombieLand.Patches+Pawn_ThreatDisabled_Patch.Prefix
  459. Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
  460. Pawn.TryGetAttackVerb: PRE: AlphaAnimalRangeAttack.ARA__VerbCheck_Patch.Prefix, AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
  461. Pawn.TryStartAttack: PRE: [800]ZombieLand.Patches+Pawn_TryStartAttack_Patch.Prefix
  462. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  463. Pawn.get_Downed: PRE: [800]ZombieLand.Patches+Pawn_Downed_Patch.Prefix
  464. Pawn.get_HealthScale: post: VariableHealthFramework.VHF_Harmony.Pawn_GetHealthScalePostfix
  465. Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix
  466. PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
  467. PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done TRANS: [800]ZombieLand.Patches+PawnCapacitiesHandler_GetLevel_Patch.Transpiler
  468. PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [800]ZombieLand.Patches+PawnCollisionTweenerUtility_PawnCollisionPosOffsetFor_Patch.Prefix
  469. PawnColumnDefgenerator.ImpliedPawnColumnDefs: post: WhatTheHack.Harmony.PawnColumnDefGenerator_ImpliedPawnColumnDefs.Postfix
  470. PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
  471. PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
  472. PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
  473. PawnComponentsUtility.RemoveComponentsOnKilled: post: ZombieLand.Patches+PawnComponentsUtility_RemoveComponentsOnKilled_Patch.Postfix
  474. PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
  475. PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: PRE: [800]ZombieLand.Patches+PawnDiedOrDownedThoughtsUtility_TryGiveThoughts_Patch.Prefix
  476. PawnDownedWiggler.WigglerTick: post: ZombieLand.Patches+PawnDownedWiggler_WigglerTick_Patch.Postfix
  477. PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
  478. PawnGenerator.GenerateNewPawnInternal: PRE: [800]ZombieLand.Patches+PawnGenerator_GenerateNewPawnInternal_Patch.Prefix
  479. PawnGenerator.GenerateRandomAge: post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
  480. PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings
  481. PawnGraphicSet..ctor: post: ZombieLand.PawnGraphicSet_Constructor_With_Pawn_Patch.Postfix
  482. PawnGraphicSet.ResolveApparelGraphics: post: [0]ZombieLand.Patches+PawnGraphicSet_ResolveApparelGraphics_Patch.Postfix
  483. PawnNameColorUtility.PawnNameColorOf: PRE: [800]ZombieLand.Patches+PawnNameColorUtility_PawnNameColorOf_Patch.Prefix, Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
  484. PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
  485. PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
  486. PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix
  487. PawnRenderer.RenderPawnAt: PRE: [800]ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Prefix TRANS: ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Transpiler
  488. PawnRenderer.RenderPawnInternal: PRE: Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: [800]ZombieLand.Patches+PawnRenderer_RenderPawnInternal_Patch.Postfix TRANS: ZombieLand.Patches+PawnRenderer_RenderPawnInternal_Patch.Transpiler
  489. PawnUIOverlay.DrawPawnGUIOverlay: post: WhatTheHack.Harmony.PawnUIOverlay_DrawPawnGUIOverlay.Postfix
  490. PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
  491. PawnUtility.IsFighting: post: Adrenaline.Patch_PawnUtility+Patch_IsFighting.Postfix
  492. PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
  493. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  494. PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
  495. PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
  496. Pawn_AgeTracker.RecalculateLifeStageIndex: post: Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
  497. Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
  498. Pawn_CallTracker.DoCall: PRE: WhatTheHack.Harmony.Pawn_CallTracker_DoCall.Prefix
  499. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
  500. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
  501. Pawn_DraftController.GetGizmos: post: WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix
  502. Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix
  503. Pawn_DrawTracker.DrawTrackerTick: post: [0]ZombieLand.Pawn_DrawTrackerDrawTrackerTick_Patch.Postfix
  504. Pawn_DrawTracker.get_DrawPos: post: GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix, [0]ZombieLand.Pawn_DrawTracker_DrawPos_Patch.Postfix
  505. Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
  506. Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
  507. Pawn_HealthTracker.CheckForStateChange: TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
  508. Pawn_HealthTracker.DropBloodFilth: TRANS: ZombieLand.Patches+Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
  509. Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
  510. Pawn_HealthTracker.HealthTick: post: WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
  511. Pawn_HealthTracker.MakeDowned: post: ZombieLand.Patches+Pawn_HealthTracker_MakeDowned_Patch.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
  512. Pawn_HealthTracker.PreApplyDamage: TRANS: ZombieLand.Patches+Pawn_HealthTracker_PreApplyDamage_Patch.Transpiler
  513. Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Postfix
  514. Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold: post: WhatTheHack.Harmony.Pawn_HealthTracker_ShouldBeDeadFromLethalDamageThreshold.Postfix
  515. Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
  516. Pawn_InteractionsTracker.InteractionsTrackerTick: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_InteractionsTrackerTick_Patch.Transpiler
  517. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  518. Pawn_InteractionsTracker.TryInteractWith: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_TryInteractWith_Patch.Transpiler
  519. Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
  520. Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob, GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
  521. Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
  522. Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
  523. Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  524. Pawn_MindState.MindStateTick: post: Adrenaline.Patch_Pawn_MindState+Patch_MindStateTick.Postfix
  525. Pawn_MindState.Notify_DamageTaken: TRANS: ZombieLand.Patches+Pawn_MindState_Notify_DamageTaken_Patch.Transpiler
  526. Pawn_MindState.get_MeleeThreatStillThreat: TRANS: [800]ZombieLand.Patches+Pawn_MindState_MeleeThreatStillThreat_Patch.Transpiler
  527. Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Transpiler
  528. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler
  529. Pawn_NeedsTracker.get_AllNeeds: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AllNeeds_Patch.Transpiler
  530. Pawn_PathFollower.NeedNewPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_NeedNewPath_Patch.Transpiler
  531. Pawn_PathFollower.StartPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_StartPath_Patch.Transpiler
  532. Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
  533. Pawn_PlayerSettings.get_AreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_AreaRestrictioSchool_Patch.AreaRestriction_Pre
  534. Pawn_PlayerSettings.get_EffectiveAreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionSchool_Patch.EffectiveAreaRestriction_Pre
  535. Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap_Patch.EffectiveAreaRestrictionInPawnCurrentMap_Pre
  536. Pawn_RecordsTracker.AddTo: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_AddTo_Patch.Transpiler
  537. Pawn_RecordsTracker.Increment: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_Increment_Patch.Transpiler
  538. Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
  539. Pawn_RelationsTracker.OpinionOf: TRANS: ZombieLand.Patches+Pawn_RelationsTracker_OpinionOf_Patch.Transpiler
  540. Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
  541. Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
  542. Pawn_SkillTracker.Learn: PRE: WhatTheHack.Harmony.Pawn_SkillTracker_Learn.Prefix
  543. Pawn_StoryTracker.get_DisabledWorkTypes: PRE: WhatTheHack.Harmony.Pawn_StoryTracker_get_DisabledWorkTypes.Prefix
  544. Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
  545. Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
  546. Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
  547. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
  548. Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
  549. PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
  550. PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix
  551. PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix
  552. PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
  553. PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
  554. PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix
  555. PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
  556. PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
  557. PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
  558. PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
  559. PlanetShapeGenerator.DoGenerate: PRE: [200]Planets_Code.PlanetShapeGenerator_DoGenerate.Prefix
  560. Plant.IngestedCalculateAmounts: PRE: GrazingLands.PlantPropertiesPatch+Plant_IngestedCalculateAmounts_GrazingLandsPatch.Prefix
  561. Plant.TickLong: post: GrazingLands.PlantPropertiesPatch+Plant_TickLong_GrazingLandsPatch.Postfix
  562. Plant.get_HarvestableNow: PRE: GrazingLands.PlantPropertiesPatch+Plant_HarvestableNow_GrazingLandsPatch.Prefix
  563. Plant.get_HarvestableSoon: PRE: GrazingLands.PlantPropertiesPatch+Plant_HarvestableSoon_GrazingLandsPatch.Prefix
  564. PlantProperties.get_Sowable: PRE: GrazingLands.PlantPropertiesPatch+PlantProperties_Sowable_GrazingLandsPatch.Prefix
  565. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  566. PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton
  567. PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
  568. PossibleApparelSet.PairOverlapsAnything: PRE: [800]ZombieLand.Patches+PawnApparelGenerator_PossibleApparelSet_PairOverlapsAnything_Patch.Prefix
  569. PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
  570. PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
  571. Projectile.ImpactSomething: TRANS: ZombieLand.Patches+Projectile_ImpactSomething_Patch.Transpiler
  572. Projectile.Launch: post: ZombieLand.Patches+Projectile_Launch_Patch.Postfix
  573. Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
  574. RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
  575. RecipeWorkerCounter.CountProducts: post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
  576. Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
  577. Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
  578. Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought post: QEthics.HarmonyPatches+ApplyOnPawn_Patch.ApplyOnPawnPostfix
  579. Recipe_ModifyMechanoid.CanApplyOn: post: GiddyUpMechanoids.Harmony.WTH_Recipe_ModifyMechanoid_CanApplyOn.Postfix
  580. Recipe_RemoveBodyPart.GetPartsToApplyOn: post: [0]ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.Postfix
  581. Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
  582. RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
  583. RelationsUtility.HasAnySocialMemoryWith: PRE: [800]ZombieLand.Patches+RelationsUtility_HasAnySocialMemoryWith_Patch.Prefix
  584. RelationsUtility.PawnsKnowEachOther: PRE: [800]ZombieLand.Patches+RelationsUtility_PawnsKnowEachOther_Patch.Prefix
  585. ReservationManager.CanReserve: PRE: [800]ZombieLand.Patches+ReservationManager_CanReserve_Patch.Prefix, Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  586. ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  587. ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  588. ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  589. ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  590. ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  591. ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  592. ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
  593. ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
  594. ReservationManager.Reserve: PRE: [800]ZombieLand.Patches+ReservationManager_Reserve_Patch.Prefix, Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  595. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  596. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  597. ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
  598. RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  599. RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
  600. RestUtility.FindBedFor: PRE: Children.ChildrenHarmony+RestUtility_FindBedFor_Patch.FindBedFor_Pre, WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix
  601. RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
  602. RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
  603. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  604. RoadDefGenStep_Place.Place: post: RoadsOfTheRim.Patch_RoadDefGenStep_Place_Place.Postfix
  605. RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
  606. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  607. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  608. Root_Play.Update: post: DraftingPatcher.Root_Play_Update_Patch.TickCountDown
  609. SavedGameLoaderNow.LoadGameFromSaveFileNow: post: Planets_Code.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix
  610. ScenPart_CreateIncident.Tick: PRE: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Prefix post: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Postfix
  611. Scenario.GetFirstConfigPage: TRANS: ZombieLand.Patches+Scenario_GetFirstConfigPage_Patch.Transpiler
  612. SelectionDrawer.DrawSelectionOverlays: post: ZombieLand.Patches+SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
  613. Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
  614. SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
  615. SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
  616. SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
  617. SettlementDefeatUtility.CheckDefeated: PRE: Cities.SettlementDefeatUtility_CheckDefeated.Prefix
  618. ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
  619. ShipUtility.ShipStartupGizmos: post: WhatTheHack.Harmony.ShipUtility_ShipStartupGizmos.Postfix
  620. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  621. Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
  622. SituationalThoughtHandler.AppendSocialThoughts: PRE: [800]ZombieLand.Patches+SituationalThoughtHandler_AppendSocialThoughts_Patch.Prefix
  623. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  624. SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
  625. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  626. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  627. SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
  628. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  629. SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
  630. Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick TRANS: [800]ZombieLand.Patches+Stance_Warmup_StanceTick_Patch.Transpiler
  631. StatExtension.GetStatValue: PRE: [800]ZombieLand.Patches+StatExtension_GetStatValue_Patch.Prefix
  632. StatWorker.GetExplanationUnfinalized: TRANS: WhatTheHack.Harmony.StatWorker_GetExplanationUnfinalized.Transpiler
  633. StatWorker.GetValueUnfinalized: TRANS: WhatTheHack.Harmony.StatWorker_GetValueUnfinalized.Transpiler
  634. StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
  635. StatWorker.ShouldShowFor: PRE: WhatTheHack.Harmony.StatWorker_ShouldShowFor.Prefix
  636. Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix
  637. StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
  638. Sustainer.Maintain: PRE: WhatTheHack.Harmony.Sustainer_Maintain.Prefix
  639. Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix
  640. TargetingParameters.CanTarget: TRANS: [800]ZombieLand.Patches+TargetingParameters_CanTarget_Patch.Transpiler
  641. TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
  642. TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
  643. Thing.ButcherProducts: post: NewAlphaAnimalSubproducts.Thing_ButcherProducts_Patch.ChangeMeatAmountByAge, WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
  644. Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix, Adrenaline.Patch_Thing+Patch_DeSpawn.Prefix
  645. Thing.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
  646. Thing.GetFloatMenuOptions: post: Cities.Thing_GetFloatMenuOptions.Postfix
  647. Thing.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingGetGizmosWithSmartStockpileGizmo.GetGizmos, Cities.Thing_GetGizmos.Postfix
  648. Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended
  649. Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
  650. Thing.Print: PRE: WhatTheHack.Harmony.Thing_Print.Prefix
  651. Thing.SpawnSetup: post: Adrenaline.Patch_Thing+Patch_SpawnSetup.Postfix
  652. Thing.SplitOff: post: Cities.Thing_SplitOff.Postfix
  653. Thing.get_AmbientTemperature: PRE: [800]ZombieLand.Patches+Thing_AmbientTemperature_Patch.Prefix
  654. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
  655. Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
  656. Thing.set_Position: PRE: ZombieLand.Patches+Thing_Position_Patch.Prefix
  657. ThingDef.SpecialDisplayStats: post: WhatTheHack.Harmony.ThingDef_SpecialDisplayStats.Postfix
  658. ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
  659. ThingMaker.MakeThing: PRE: ZombieLand.Patches+ThingMaker_MakeThing_Patch.Prefix
  660. ThingOwner`1.TryAdd: PRE: Cities.ThingOwner_TryAdd.Prefix
  661. ThingSelectionUtility.SelectableByMapClick: PRE: [800]ZombieLand.Patches+ThingSelectionUtility_SelectableByMapClick_Patch.Prefix, Replace_Stuff.OverMineable.FoggedSelectable.Prefix
  662. ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
  663. ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
  664. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  665. ThingWithComps.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingWithCompsGetGizmosWithSmartStockpileGizmo.GetGizmos
  666. ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
  667. ThoughtHandler.GetSocialThoughts: PRE: [800]ZombieLand.Patches+ThoughtHandler_GetSocialThoughts_Patch.Prefix
  668. ThoughtUtility.CanGetThought: PRE: [800]ZombieLand.Patches+ThoughtUtility_CanGetThought_Patch.Prefix
  669. ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
  670. ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
  671. ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
  672. ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
  673. ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
  674. ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
  675. ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
  676. ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
  677. ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
  678. ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
  679. ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
  680. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  681. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  682. ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
  683. ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
  684. ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
  685. TickManager.NothingHappeningInGame: post: ZombieLand.Patches+Verse_TickManager_NothingHappeningInGame_Patch.Postfix
  686. TickManager.TickManagerUpdate: PRE: ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch.Prefix TRANS: ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch.Transpiler
  687. TileFinder.RandomSettlementTileFor: PRE: [600]Planets_Code.TileFinder_RandomSettlementTileFor.Prefix
  688. TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
  689. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  690. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  691. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
  692. TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
  693. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  694. TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
  695. TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
  696. TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
  697. TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
  698. TraitSet.GainTrait: PRE: Adrenaline.Patch_TraitSet+Patch_GainTrait.Prefix, Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
  699. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  700. TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
  701. TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
  702. TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
  703. TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
  704. TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
  705. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  706. TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
  707. TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
  708. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  709. Verb.CausesTimeSlowdown: post: ZombieLand.Patches+Verb_CausesTimeSlowdown_Patch.Postfix
  710. Verb.TryCastNextBurstShot: TRANS: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler
  711. Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix TRANS: [0]ZombieLand.Patches+Verb_TryStartCastOn_Patch.Transpiler
  712. VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix, GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix
  713. VerbProperties.GetDamageFactorFor: post: ZombieLand.Patches+Verb_GetDamageFactorFor_Patch.Postfix, Adrenaline.Patch_VerbProperties+Patch_GetDamageFactorFor.Postfix
  714. Verb_LaunchProjectile.TryCastShot: TRANS: [800]ZombieLand.Patches+Verb_LaunchProjectile_TryCastShot_Patch.Transpiler
  715. Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
  716. Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
  717. VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
  718. Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
  719. Widgets.ButtonTextWorker: TRANS: ZombieLand.Patches+Widgets_ButtonText_Path.Transpiler
  720. Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix
  721. WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
  722. WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
  723. WildAnimalSpawner.SpawnRandomWildAnimalAt: TRANS: AlphaBehavioursAndEvents.WildAnimalSpawner_SpawnRandomWildAnimalAt_Patch.Transpiler
  724. WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
  725. WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
  726. WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  727. WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
  728. WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
  729. WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
  730. WorkGiver_DoBill.TryFindBestBillIngredients: PRE: WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix
  731. WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
  732. WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
  733. WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
  734. WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
  735. WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
  736. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  737. WorkGiver_Train.JobOnThing: PRE: GiddyUpCore.Harmony.WorkGiver_Train_JobOnThing.Prefix
  738. Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
  739. WorkshopItems.Notify_Subscribed: post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
  740. WorldGenStep_Terrain.SetupElevationNoise: PRE: Planets_Code.WorldGenStep_Terrain_SetupElevationNoise.Prefix
  741. WorldGrid.GetRoadMovementDifficultyMultiplier: post: RoadsOfTheRim.Patch_WorldGrid_GetRoadMovementDifficultyMultiplier.Postifx
  742. WorldObject.GetGizmos: post: Cities.WorldObject_GetGizmos.Postfix
  743. WorldTargeter.StopTargeting: PRE: RoadsOfTheRim.Patch_WorldTargeter_StopTargeting.Prefix
  744. Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.GrazingLands; 1.2.0.1: UnlimitedHugs.HugsLib, weilbyte.rimworld.snapout, net.pardeike.zombieland, Harmony_PrisonLabor, HugsLib.AllowTool, HugsLib.WhatTheHack, com.geneticrim, tk.conn, XeoNovaDan.Adrenaline, HugsLib.RunAndGun, HugsLib.SimpleSidearms, HugsLib.GiddyUpRideAndRoll, Loconeko.Rimworld.RoadsOfTheRim, HugsLib.Hospitality, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Share_The_Load.main, Dubwise.Rimatomics, com.chippedchap.iclearlyhaveenough, io.github.ratysz.rt_solarflareshield, io.github.ratysz.madskills, com.rimworld.modcheck, net.rainbeau.rimworld.mod.realisticplanets, com.github.automatic1111.highqualitytextures, Fluffy.BirdsAndBees, HugsLib.Psychology, Children, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.GiddyUpCore, SmartStockpileCreation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, cabbage.rimcities, HugsLib.ImprovedWorkbenches, HugsLib.GiddyUpCaravan, com.modifyresearchtime.rimworld.mod, EdB.PrepareCarefully, com.github.rimworld.mod.AlphaAnimalRangeAttack, com.github.rimworld.mod.AnimalRangeAttack, com.alphaanimals, com.github.automatic1111.recipeicons, multiversionmodfix, brrainz-crosspromotion, com.Pelador.Rimworld.FESSFix, com.framework.health.variable, KongMD.QEE, HugsLib.DeathRattle, HugsLib.WhileYoureUp, HugsLib.BattleMounts, HugsLib.GiddyUpMechanoids; 1.1.0.0: rimworld.erdelf.prisoner_ransom; 1.0.9.1: rimworld.jecrell.comps.oversized, Merthsoft.QuestTab.QuestTabMod, Harmony_Locks, rimworld.erdelf.minify_everything, FieldMedic
  745.  
  746. Platform information: (hidden, use publishing options to include)
  747.  
  748. Log file contents:
  749. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  750. GfxDevice: [Renderer information redacted]
  751. Begin MonoManager ReloadAssembly
  752. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  753. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  754. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  755. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  756. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  757. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  758. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  759. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  760. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  761. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  762. desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
  763. RimWorld 1.0.2282 rev726
  764.  
  765. [HugsLib] version 6.1.3
  766.  
  767. [RuntimeGC] Mod settings loaded.
  768.  
  769. Rimatomics 1.6.851
  770.  
  771. DependencyChecker!
  772.  
  773. Parsed 2.5 as int.
  774.  
  775. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_BerserkerChip</defName><label>berserker chip</label><description>A brain implant that gives the user a time slowing adrenaline rush. While dramatically improving the user's close combat abilities, it also supresses any pain receptors while active the same time. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><PsychoidLeaves>75</PsychoidLeaves><ComponentSpacer>2</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>24000</WorkToMake><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>0</Beauty><MarketValue>1500</MarketValue><Mass>0.02</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  776.  
  777. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_BerserkerChip</defName><label>berserker chip</label><description>A brain implant that gives the user a time slowing adrenaline rush. While dramatically improving the user's close combat abilities, it also supresses any pain receptors while active the same time. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><PsychoidLeaves>75</PsychoidLeaves><ComponentSpacer>2</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>24000</WorkToMake><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>0</Beauty><MarketValue>1500</MarketValue><Mass>0.02</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  778.  
  779. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_BerserkerChip</defName><label>berserker chip</label><description>A brain implant that gives the user a time slowing adrenaline rush. While dramatically improving the user's close combat abilities, it also supresses any pain receptors while active the same time. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><PsychoidLeaves>75</PsychoidLeaves><ComponentSpacer>2</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>24000</WorkToMake><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>0</Beauty><MarketValue>1500</MarketValue><Mass>0.02</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  780.  
  781. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Mindtwist</defName><label>mindtwist</label><description>A mindtwist device takes away any remorses away of the patient. It interacts directly with the users brain and closes bridges between unnecessary brain areas. It was developed on a secret military base asteroid by a mad scientist named K.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Plasteel>25</Plasteel><Neutroamine>50</Neutroamine><ComponentSpacer>1</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>17000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.4</DeteriorationRate><Beauty>0</Beauty><MarketValue>600</MarketValue><Mass>0.05</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  782.  
  783. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Mindtwist</defName><label>mindtwist</label><description>A mindtwist device takes away any remorses away of the patient. It interacts directly with the users brain and closes bridges between unnecessary brain areas. It was developed on a secret military base asteroid by a mad scientist named K.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Plasteel>25</Plasteel><Neutroamine>50</Neutroamine><ComponentSpacer>1</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>17000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.4</DeteriorationRate><Beauty>0</Beauty><MarketValue>600</MarketValue><Mass>0.05</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  784.  
  785. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Mindtwist</defName><label>mindtwist</label><description>A mindtwist device takes away any remorses away of the patient. It interacts directly with the users brain and closes bridges between unnecessary brain areas. It was developed on a secret military base asteroid by a mad scientist named K.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Plasteel>25</Plasteel><Neutroamine>50</Neutroamine><ComponentSpacer>1</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>17000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.4</DeteriorationRate><Beauty>0</Beauty><MarketValue>600</MarketValue><Mass>0.05</Mass></statBases><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  786.  
  787. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Autonomicviruskiller</defName><label>autonomic viruskiller</label><description>Enhances the immune system with mechanite anitbodies by searching and destroying any danger in the blood circulation. Used by special combat medics in dangerous environments.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Uranium>25</Uranium><Plasteel>75</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>19</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>45000</WorkToMake><Flammability>0.1</Flammability><DeteriorationRate>0.5</DeteriorationRate><Beauty>0</Beauty><MarketValue>1600</MarketValue><Mass>0.01</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  788.  
  789. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Autonomicviruskiller</defName><label>autonomic viruskiller</label><description>Enhances the immune system with mechanite anitbodies by searching and destroying any danger in the blood circulation. Used by special combat medics in dangerous environments.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Uranium>25</Uranium><Plasteel>75</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>19</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>45000</WorkToMake><Flammability>0.1</Flammability><DeteriorationRate>0.5</DeteriorationRate><Beauty>0</Beauty><MarketValue>1600</MarketValue><Mass>0.01</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  790.  
  791. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Autonomicviruskiller</defName><label>autonomic viruskiller</label><description>Enhances the immune system with mechanite anitbodies by searching and destroying any danger in the blood circulation. Used by special combat medics in dangerous environments.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Uranium>25</Uranium><Plasteel>75</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>19</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>45000</WorkToMake><Flammability>0.1</Flammability><DeteriorationRate>0.5</DeteriorationRate><Beauty>0</Beauty><MarketValue>1600</MarketValue><Mass>0.01</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  792.  
  793. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_MuseChip</defName><label>muse chip</label><description>A brain implant that carries a virtual identify 'EVE', which companions the life form on his paths. It has control over a huge database, while going through all relevant informations by filters, enlisting the best possible option.\n\nMade to measure the unique individual. The multi-persona chip adapts automatically.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><Plasteel>50</Plasteel><ComponentSpacer>4</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>38000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>2</Beauty><MarketValue>1400</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  794.  
  795. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_MuseChip</defName><label>muse chip</label><description>A brain implant that carries a virtual identify 'EVE', which companions the life form on his paths. It has control over a huge database, while going through all relevant informations by filters, enlisting the best possible option.\n\nMade to measure the unique individual. The multi-persona chip adapts automatically.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><Plasteel>50</Plasteel><ComponentSpacer>4</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>38000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>2</Beauty><MarketValue>1400</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  796.  
  797. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_MuseChip</defName><label>muse chip</label><description>A brain implant that carries a virtual identify 'EVE', which companions the life form on his paths. It has control over a huge database, while going through all relevant informations by filters, enlisting the best possible option.\n\nMade to measure the unique individual. The multi-persona chip adapts automatically.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Gold>25</Gold><Plasteel>50</Plasteel><ComponentSpacer>4</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>38000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>2</Beauty><MarketValue>1400</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  798.  
  799. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_NeuroEnhancer</defName><label>neuro enhancer</label><description>A brain implant that acts a direct access platform to the interstellar framework. It always connects, when a network is found and feeds the user with informations for any given situation. You can watch TV in your brain and play through any possibility with enough time. Create art in your mind or work on static blueprints in the white room, contructed just by your imagination.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>150</Silver><Plasteel>50</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>40000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><MarketValue>1700</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  800.  
  801. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_NeuroEnhancer</defName><label>neuro enhancer</label><description>A brain implant that acts a direct access platform to the interstellar framework. It always connects, when a network is found and feeds the user with informations for any given situation. You can watch TV in your brain and play through any possibility with enough time. Create art in your mind or work on static blueprints in the white room, contructed just by your imagination.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>150</Silver><Plasteel>50</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>40000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><MarketValue>1700</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  802.  
  803. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_NeuroEnhancer</defName><label>neuro enhancer</label><description>A brain implant that acts a direct access platform to the interstellar framework. It always connects, when a network is found and feeds the user with informations for any given situation. You can watch TV in your brain and play through any possibility with enough time. Create art in your mind or work on static blueprints in the white room, contructed just by your imagination.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>150</Silver><Plasteel>50</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><statBases><WorkToMake>40000</WorkToMake><Flammability>0.5</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><MarketValue>1700</MarketValue><Mass>0.02</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  804.  
  805. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CombatAI</defName><label>combat AI</label><description>A brain implant which takes slight control over the user evasion and precision during combat. This original design was made during a galactic war project by a certain humanoid faction to create the ultimative super soldier. They were defeated and eradicated, but some of their inventions are kept until now.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><AIPersonaCore>1</AIPersonaCore><Plasteel>25</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.4</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><WorkToMake>75000</WorkToMake><MarketValue>1700</MarketValue><Mass>0.05</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  806.  
  807. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CombatAI</defName><label>combat AI</label><description>A brain implant which takes slight control over the user evasion and precision during combat. This original design was made during a galactic war project by a certain humanoid faction to create the ultimative super soldier. They were defeated and eradicated, but some of their inventions are kept until now.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><AIPersonaCore>1</AIPersonaCore><Plasteel>25</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.4</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><WorkToMake>75000</WorkToMake><MarketValue>1700</MarketValue><Mass>0.05</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  808.  
  809. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CombatAI</defName><label>combat AI</label><description>A brain implant which takes slight control over the user evasion and precision during combat. This original design was made during a galactic war project by a certain humanoid faction to create the ultimative super soldier. They were defeated and eradicated, but some of their inventions are kept until now.</description><graphicData><texPath>Things/Item/Health/HealthItemArchotech</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><AIPersonaCore>1</AIPersonaCore><Plasteel>25</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.4</Flammability><DeteriorationRate>0.1</DeteriorationRate><Beauty>0</Beauty><WorkToMake>75000</WorkToMake><MarketValue>1700</MarketValue><Mass>0.05</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  810.  
  811. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CyclopsVisor</defName><label>cyclops visor</label><description>A hybrid bionic eye and target acquisition system with full adjustment filters and data scan. It can be linked to the memory by connecting to the central nerve system. Enhances the sight and sharpness.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>42500</WorkToMake><MarketValue>1400</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  812.  
  813. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CyclopsVisor</defName><label>cyclops visor</label><description>A hybrid bionic eye and target acquisition system with full adjustment filters and data scan. It can be linked to the memory by connecting to the central nerve system. Enhances the sight and sharpness.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>42500</WorkToMake><MarketValue>1400</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  814.  
  815. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_CyclopsVisor</defName><label>cyclops visor</label><description>A hybrid bionic eye and target acquisition system with full adjustment filters and data scan. It can be linked to the memory by connecting to the central nerve system. Enhances the sight and sharpness.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>42500</WorkToMake><MarketValue>1400</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  816.  
  817. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Musclewire</defName><label>musclewire</label><description>A complete fusion with channel wiring of all muscles in the body, enhancing movement speed and agility drastically.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>1.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  818.  
  819. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Musclewire</defName><label>musclewire</label><description>A complete fusion with channel wiring of all muscles in the body, enhancing movement speed and agility drastically.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>1.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  820.  
  821. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Musclewire</defName><label>musclewire</label><description>A complete fusion with channel wiring of all muscles in the body, enhancing movement speed and agility drastically.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>1.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>13</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  822.  
  823. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Dermalplating</defName><label>dermalplating</label><description>A full body skin transplantation. Very dangerous for the patient. Only the bravest and toughest human beings undergo this surgery. An endurant health system and a talented doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved drastically.\n\nDermalplatings become one with the body and skin. It's hard to remove them again, contretemps may happen during the long process. It will take a long time to recover from this.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>50</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>150</MaxHitPoints><Flammability>0.3</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>60000</WorkToMake><MarketValue>1500</MarketValue><Mass>3.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  824.  
  825. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Dermalplating</defName><label>dermalplating</label><description>A full body skin transplantation. Very dangerous for the patient. Only the bravest and toughest human beings undergo this surgery. An endurant health system and a talented doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved drastically.\n\nDermalplatings become one with the body and skin. It's hard to remove them again, contretemps may happen during the long process. It will take a long time to recover from this.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>50</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>150</MaxHitPoints><Flammability>0.3</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>60000</WorkToMake><MarketValue>1500</MarketValue><Mass>3.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  826.  
  827. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Dermalplating</defName><label>dermalplating</label><description>A full body skin transplantation. Very dangerous for the patient. Only the bravest and toughest human beings undergo this surgery. An endurant health system and a talented doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved drastically.\n\nDermalplatings become one with the body and skin. It's hard to remove them again, contretemps may happen during the long process. It will take a long time to recover from this.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Silver>250</Silver><Plasteel>50</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>150</MaxHitPoints><Flammability>0.3</Flammability><DeteriorationRate>0.3</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>60000</WorkToMake><MarketValue>1500</MarketValue><Mass>3.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  828.  
  829. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Exoskeleton</defName><label>exoskeleton armor</label><description>A full body exoskeleton armor transplantation. Very, very dangerous for the patient. Only the bravest and toughest man undergo this surgery. An endurant health system and a crazy doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved immensely.\n\nExoskeleton armors do fusion directly with body and bones. They are very hard to remove again and have their price to pay.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Gold>25</Gold><Plasteel>75</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>80000</WorkToMake><MarketValue>1800</MarketValue><Mass>4.9</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  830.  
  831. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Exoskeleton</defName><label>exoskeleton armor</label><description>A full body exoskeleton armor transplantation. Very, very dangerous for the patient. Only the bravest and toughest man undergo this surgery. An endurant health system and a crazy doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved immensely.\n\nExoskeleton armors do fusion directly with body and bones. They are very hard to remove again and have their price to pay.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Gold>25</Gold><Plasteel>75</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>80000</WorkToMake><MarketValue>1800</MarketValue><Mass>4.9</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  832.  
  833. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Exoskeleton</defName><label>exoskeleton armor</label><description>A full body exoskeleton armor transplantation. Very, very dangerous for the patient. Only the bravest and toughest man undergo this surgery. An endurant health system and a crazy doctor are required the least to survive this cruel operation. The results are worth it though, overall protection and resilience are improved immensely.\n\nExoskeleton armors do fusion directly with body and bones. They are very hard to remove again and have their price to pay.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Gold>25</Gold><Plasteel>75</Plasteel><Uranium>75</Uranium></costList><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>0.2</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>80000</WorkToMake><MarketValue>1800</MarketValue><Mass>4.9</Mass></statBases><recipeMaker><researchPrerequisite>ANN_NeuralNetwork</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  834.  
  835. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_AureanCornea</defName><label>aurean cornea</label><description>A mounted contact lens in glimmering gold colors with sun shield and dimmer. People lose theirselve in eyes like these. Stunning and breathetaking although its simplicity. Needs ivory or a replicant.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><costList><ElephantTusk>1</ElephantTusk><Gold>25</Gold><ComponentSpacer>2</ComponentSpacer></costList><statBases><MarketValue>1100</MarketValue><Flammability>0.6</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-5</Beauty><WorkToMake>37500</WorkToMake><Mass>1</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  836.  
  837. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_AureanCornea</defName><label>aurean cornea</label><description>A mounted contact lens in glimmering gold colors with sun shield and dimmer. People lose theirselve in eyes like these. Stunning and breathetaking although its simplicity. Needs ivory or a replicant.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><costList><ElephantTusk>1</ElephantTusk><Gold>25</Gold><ComponentSpacer>2</ComponentSpacer></costList><statBases><MarketValue>1100</MarketValue><Flammability>0.6</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-5</Beauty><WorkToMake>37500</WorkToMake><Mass>1</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  838.  
  839. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_AureanCornea</defName><label>aurean cornea</label><description>A mounted contact lens in glimmering gold colors with sun shield and dimmer. People lose theirselve in eyes like these. Stunning and breathetaking although its simplicity. Needs ivory or a replicant.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>14</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><costList><ElephantTusk>1</ElephantTusk><Gold>25</Gold><ComponentSpacer>2</ComponentSpacer></costList><statBases><MarketValue>1100</MarketValue><Flammability>0.6</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-5</Beauty><WorkToMake>37500</WorkToMake><Mass>1</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  840.  
  841. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Synchronizer</defName><label>synchronizer</label><description>A tactical military coordination computer with a digital screen implanted right in the wrist. Made for approaching into enemy territory during Xeno One. Works like an interactive hub and makes field operations between assault troops easier. It has a unique console, letting you either write messages or communicate by voice with others through a special identifier, filter and encrypter. The input can be translated in over one thousand languages and modulated in nanoseconds.\n\nSomething is wrong with this version though. It makes your voice sound like an alien. Its blueprint originates from a Space Marine Clan known for no mercy.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>5</ComponentSpacer></costList><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.7</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>47500</WorkToMake><MarketValue>1800</MarketValue><Mass>0.25</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  842.  
  843. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Synchronizer</defName><label>synchronizer</label><description>A tactical military coordination computer with a digital screen implanted right in the wrist. Made for approaching into enemy territory during Xeno One. Works like an interactive hub and makes field operations between assault troops easier. It has a unique console, letting you either write messages or communicate by voice with others through a special identifier, filter and encrypter. The input can be translated in over one thousand languages and modulated in nanoseconds.\n\nSomething is wrong with this version though. It makes your voice sound like an alien. Its blueprint originates from a Space Marine Clan known for no mercy.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>5</ComponentSpacer></costList><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.7</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>47500</WorkToMake><MarketValue>1800</MarketValue><Mass>0.25</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  844.  
  845. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_Synchronizer</defName><label>synchronizer</label><description>A tactical military coordination computer with a digital screen implanted right in the wrist. Made for approaching into enemy territory during Xeno One. Works like an interactive hub and makes field operations between assault troops easier. It has a unique console, letting you either write messages or communicate by voice with others through a special identifier, filter and encrypter. The input can be translated in over one thousand languages and modulated in nanoseconds.\n\nSomething is wrong with this version though. It makes your voice sound like an alien. Its blueprint originates from a Space Marine Clan known for no mercy.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Ultra</techLevel><costList><Silver>250</Silver><Plasteel>75</Plasteel><ComponentSpacer>5</ComponentSpacer></costList><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.7</Flammability><DeteriorationRate>0.2</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>47500</WorkToMake><MarketValue>1800</MarketValue><Mass>0.25</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>17</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  846.  
  847. XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_ElasticAchilles</defName><label>elastic achilles</label><description>This bionic leg module can hold a man on his feet, even without any flesh on his bones. Its designed to annul the last human weakness in close combat, the achilles, by replacing it with a more elastic and less sensitive version. Favored by heavy ground units. First versions of these where made by Scorchers to withstand their own firestorm. It comes with all parts for a complete reconstruction.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Synthread>75</Synthread><Hyperweave>50</Hyperweave><Steel>25</Steel></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  848.  
  849. XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_ElasticAchilles</defName><label>elastic achilles</label><description>This bionic leg module can hold a man on his feet, even without any flesh on his bones. Its designed to annul the last human weakness in close combat, the achilles, by replacing it with a more elastic and less sensitive version. Favored by heavy ground units. First versions of these where made by Scorchers to withstand their own firestorm. It comes with all parts for a complete reconstruction.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Synthread>75</Synthread><Hyperweave>50</Hyperweave><Steel>25</Steel></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  850.  
  851. XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(18,215,57)</defaultLabelColor><isBad>false</isBad><defName>ANN_ElasticAchilles</defName><label>elastic achilles</label><description>This bionic leg module can hold a man on his feet, even without any flesh on his bones. Its designed to annul the last human weakness in close combat, the achilles, by replacing it with a more elastic and less sensitive version. Favored by heavy ground units. First versions of these where made by Scorchers to withstand their own firestorm. It comes with all parts for a complete reconstruction.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><techLevel>Spacer</techLevel><costList><Synthread>75</Synthread><Hyperweave>50</Hyperweave><Steel>25</Steel></costList><statBases><MaxHitPoints>75</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>1.0</DeteriorationRate><Beauty>-1</Beauty><WorkToMake>30000</WorkToMake><MarketValue>1300</MarketValue><Mass>0.5</Mass></statBases><recipeMaker><researchPrerequisite>ANN_CyberneticOrganism</researchPrerequisite><skillRequirements><Crafting>12</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker><techHediffsTags><li>Advanced</li></techHediffsTags><thingCategories Inherit="False"><li>ANN_BodyPartsArtificial</li></thingCategories></HediffDef>
  852.  
  853. Parsed 2.5 as int.
  854.  
  855. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
  856.  
  857. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
  858.  
  859. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
  860.  
  861. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
  862.  
  863. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
  864.  
  865. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
  866.  
  867. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
  868.  
  869. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
  870.  
  871. Knowledge data was missing key PrisonLabor_Indroduction. Adding it...
  872.  
  873. Knowledge data was missing key PrisonLabor_Motivation. Adding it...
  874.  
  875. Knowledge data was missing key PrisonLabor_Growing. Adding it...
  876.  
  877. Knowledge data was missing key PrisonLabor_Management. Adding it...
  878.  
  879. Knowledge data was missing key PrisonLabor_Timetable. Adding it...
  880.  
  881. Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
  882.  
  883. Knowledge data was missing key GuestBeds. Adding it...
  884.  
  885. Knowledge data was missing key RecruitGuest. Adding it...
  886.  
  887. Knowledge data was missing key GuestWork. Adding it...
  888.  
  889. Knowledge data was missing key Hospitality. Adding it...
  890.  
  891. Knowledge data was missing key BuildersTryMine. Adding it...
  892.  
  893. Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
  894.  
  895. Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
  896.  
  897. Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
  898.  
  899. Knowledge data was missing key Concept_SidearmsMissing. Adding it...
  900.  
  901. Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
  902.  
  903. Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
  904.  
  905. Knowledge data was missing key Concept_CEOverride. Adding it...
  906.  
  907. Knowledge data was missing key GUC_Animal_Handling. Adding it...
  908.  
  909. Knowledge data was missing key BM_Mounting. Adding it...
  910.  
  911. Knowledge data was missing key BM_Enemy_Mounting. Adding it...
  912.  
  913. Knowledge data was missing key WTH_Hacking. Adding it...
  914.  
  915. Knowledge data was missing key WTH_Platform. Adding it...
  916.  
  917. Knowledge data was missing key WTH_Modification. Adding it...
  918.  
  919. Knowledge data was missing key WTH_Caravanning. Adding it...
  920.  
  921. Knowledge data was missing key WTH_Maintenance. Adding it...
  922.  
  923. Knowledge data was missing key WTH_Power. Adding it...
  924.  
  925. Knowledge data was missing key WTH_Concept_MechanoidParts. Adding it...
  926.  
  927. Knowledge data was missing key WTH_Concept_RogueAI. Adding it...
  928.  
  929. Knowledge data was missing key WTH_Concept_RogueAI_LevelUp. Adding it...
  930.  
  931. Knowledge data was missing key WTH_Concept_RogueAI_Mood. Adding it...
  932.  
  933. Knowledge data was missing key Adrenaline. Adding it...
  934.  
  935. Knowledge data was missing key PrisonLabor_Indroduction. Adding it...
  936.  
  937. Knowledge data was missing key PrisonLabor_Motivation. Adding it...
  938.  
  939. Knowledge data was missing key PrisonLabor_Growing. Adding it...
  940.  
  941. Knowledge data was missing key PrisonLabor_Management. Adding it...
  942.  
  943. Knowledge data was missing key PrisonLabor_Timetable. Adding it...
  944.  
  945. Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
  946.  
  947. Knowledge data was missing key GuestBeds. Adding it...
  948.  
  949. Knowledge data was missing key RecruitGuest. Adding it...
  950.  
  951. Knowledge data was missing key GuestWork. Adding it...
  952.  
  953. Knowledge data was missing key Hospitality. Adding it...
  954.  
  955. Knowledge data was missing key BuildersTryMine. Adding it...
  956.  
  957. Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
  958.  
  959. Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
  960.  
  961. Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
  962.  
  963. Knowledge data was missing key Concept_SidearmsMissing. Adding it...
  964.  
  965. Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
  966.  
  967. Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
  968.  
  969. Knowledge data was missing key Concept_CEOverride. Adding it...
  970.  
  971. Knowledge data was missing key GUC_Animal_Handling. Adding it...
  972.  
  973. Knowledge data was missing key BM_Mounting. Adding it...
  974.  
  975. Knowledge data was missing key BM_Enemy_Mounting. Adding it...
  976.  
  977. Knowledge data was missing key WTH_Hacking. Adding it...
  978.  
  979. Knowledge data was missing key WTH_Platform. Adding it...
  980.  
  981. Knowledge data was missing key WTH_Modification. Adding it...
  982.  
  983. Knowledge data was missing key WTH_Caravanning. Adding it...
  984.  
  985. Knowledge data was missing key WTH_Maintenance. Adding it...
  986.  
  987. Knowledge data was missing key WTH_Power. Adding it...
  988.  
  989. Knowledge data was missing key WTH_Concept_MechanoidParts. Adding it...
  990.  
  991. Knowledge data was missing key WTH_Concept_RogueAI. Adding it...
  992.  
  993. Knowledge data was missing key WTH_Concept_RogueAI_LevelUp. Adding it...
  994.  
  995. Knowledge data was missing key WTH_Concept_RogueAI_Mood. Adding it...
  996.  
  997. Knowledge data was missing key Adrenaline. Adding it...
  998.  
  999. BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
  1000.  
  1001. BodyDef AA_Squid has BodyPartRecord of SnakeBody whose children have more coverage than 1.
  1002.  
  1003. BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
  1004.  
  1005. BodyDef AA_Squid has BodyPartRecord of SnakeBody whose children have more coverage than 1.
  1006.  
  1007. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1008.  
  1009. Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1010.  
  1011. Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1012.  
  1013. Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1014.  
  1015. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1016.  
  1017. Think node Verse.AI.ThinkNode_QueuedJob from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1018.  
  1019. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1020.  
  1021. Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1022.  
  1023. Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1024.  
  1025. Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1026.  
  1027. Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1028.  
  1029. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1030.  
  1031. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1032.  
  1033. Think node RimWorld.JobGiver_LayEgg from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1034.  
  1035. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1036.  
  1037. Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1038.  
  1039. Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1040.  
  1041. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1042.  
  1043. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1044.  
  1045. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1046.  
  1047. Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1048.  
  1049. Think node Verse.AI.ThinkNode_Tagger from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1050.  
  1051. Think node Verse.AI.JobGiver_IdleError from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1052.  
  1053. Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree AnimalConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1054.  
  1055. Think node RimWorld.ThinkNode_ConditionalLyingDown from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1056.  
  1057. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1058.  
  1059. Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1060.  
  1061. Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1062.  
  1063. Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1064.  
  1065. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1066.  
  1067. Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1068.  
  1069. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1070.  
  1071. Think node Verse.AI.ThinkNode_QueuedJob from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1072.  
  1073. Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1074.  
  1075. Think node RimWorld.ThinkNode_ConditionalNPCCanSelfTendNow from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1076.  
  1077. Think node RimWorld.ThinkNode_JoinVoluntarilyJoinableLord from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1078.  
  1079. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1080.  
  1081. Think node RimWorld.ThinkNode_ConditionalPrisoner from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1082.  
  1083. Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1084.  
  1085. Think node RimWorld.ThinkNode_TraitBehaviors from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1086.  
  1087. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1088.  
  1089. Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1090.  
  1091. Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1092.  
  1093. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1094.  
  1095. Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1096.  
  1097. Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1098.  
  1099. Think node RimWorld.ThinkNode_ConditionalGuest from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1100.  
  1101. Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1102.  
  1103. Think node Verse.AI.ThinkNode_Tagger from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1104.  
  1105. Think node Verse.AI.JobGiver_IdleError from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1106.  
  1107. Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree HumanlikeConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1108.  
  1109. Think node WhatTheHack.ThinkTree.ThinkNode_ConditionalMechanoidRest from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1110.  
  1111. Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1112.  
  1113. Think node Verse.AI.ThinkNode_QueuedJob from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1114.  
  1115. Think node WhatTheHack.ThinkTree.ThinkNode_ConditionalMechanoidWork from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1116.  
  1117. Think node RimWorld.ThinkNode_ConditionalDrafted from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1118.  
  1119. Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1120.  
  1121. Think node Verse.AI.ThinkNode_Tagger from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1122.  
  1123. Think node Verse.AI.JobGiver_IdleError from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1124.  
  1125. Think node RimWorld.ThinkNode_ConditionalHasLord from think tree LordDuty already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1126.  
  1127. Think node RimWorld.ThinkNode_ConditionalHasLord from think tree LordDutyConstant already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1128.  
  1129. Think node Verse.AI.ThinkNode_PrioritySorter from think tree MainColonistBehaviorCore already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1130.  
  1131. Think node RimWorld.ThinkNode_ConditionalWildManNeedsToReachOutside from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1132.  
  1133. Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1134.  
  1135. Think node Verse.AI.ThinkNode_Tagger from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1136.  
  1137. Think node Verse.AI.ThinkNode_QueuedJob from think tree Downed already has a parent node (RimWorld.ThinkNode_ConditionalDowned). This means that it's referenced by more than one think tree (should have been copied instead).
  1138.  
  1139. Think node Verse.AI.JobGiver_IdleForever from think tree Downed already has a parent node (RimWorld.ThinkNode_ConditionalDowned). This means that it's referenced by more than one think tree (should have been copied instead).
  1140.  
  1141. Think node Verse.AI.ThinkNode_Priority from think tree BurningResponse already has a parent node (RimWorld.ThinkNode_ConditionalBurning). This means that it's referenced by more than one think tree (should have been copied instead).
  1142.  
  1143. Think node Verse.AI.ThinkNode_Tagger from think tree DigOutIfCannotReachMapEdge already has a parent node (RimWorld.ThinkNode_ConditionalCannotReachMapEdge). This means that it's referenced by more than one think tree (should have been copied instead).
  1144.  
  1145. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1146.  
  1147. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1148.  
  1149. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1150.  
  1151. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1152.  
  1153. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1154.  
  1155. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1156.  
  1157. Think node Verse.AI.ThinkNode_ConditionalMentalStates from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1158.  
  1159. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1160.  
  1161. Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1162.  
  1163. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1164.  
  1165. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1166.  
  1167. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1168.  
  1169. Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1170.  
  1171. Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1172.  
  1173. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1174.  
  1175. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1176.  
  1177. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1178.  
  1179. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1180.  
  1181. Think node RimWorld.ThinkNode_ConditionalAnimalWrongSeason from think tree LeaveIfWrongSeason already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1182.  
  1183. Think node RimWorld.ThinkNode_ConditionalDangerousTemperature from think tree LeaveIfWrongSeason already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1184.  
  1185. Think node RimWorld.ThinkNode_ConditionalCanReachMapEdge from think tree LeaveIfStarving already has a parent node (RimWorld.ThinkNode_ConditionalStarving). This means that it's referenced by more than one think tree (should have been copied instead).
  1186.  
  1187. Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyBasicNeeds already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1188.  
  1189. Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyBasicNeedsAndWork already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1190.  
  1191. Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyVeryUrgentNeeds already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1192.  
  1193. Think node RimWorld.ThinkNode_ConditionalInNonPlayerHomeMap from think tree JoinAutoJoinableCaravan already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1194.  
  1195. Think node Verse.AI.ThinkNode_Priority from think tree PrisonLabor_WorkThinkTree already has a parent node (PrisonLabor.ThinkNode_Labor). This means that it's referenced by more than one think tree (should have been copied instead).
  1196.  
  1197. Think node Verse.AI.ThinkNode_Priority from think tree AIRobot_BurningResponse already has a parent node (RimWorld.ThinkNode_ConditionalBurning). This means that it's referenced by more than one think tree (should have been copied instead).
  1198.  
  1199. Think node RimWorld.ThinkNode_ConditionalHasLord from think tree AIRobot_LordDuty already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1200.  
  1201. Think node RimWorld.ThinkNode_ConditionalHasLord from think tree AIRobot_LordDutyConstant already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
  1202.  
  1203. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1204.  
  1205. Think node Verse.AI.ThinkNode_Subtree from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1206.  
  1207. Think node Verse.AI.ThinkNode_Subtree from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1208.  
  1209. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1210.  
  1211. Think node Verse.AI.ThinkNode_QueuedJob from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1212.  
  1213. Think node Verse.AI.ThinkNode_Tagger from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1214.  
  1215. Think node RimWorld.JobGiver_SeekAllowedArea from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1216.  
  1217. Think node RimWorld.JobGiver_SeekSafeTemperature from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1218.  
  1219. Think node RimWorld.JobGiver_DropUnusedInventory from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1220.  
  1221. Think node Verse.AI.ThinkNode_PrioritySorter from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1222.  
  1223. Think node AIRobot.X2_JobGiver_Return2BaseRoom from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1224.  
  1225. Think node AIRobot.X2_JobGiver_RechargeEnergyIdle from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1226.  
  1227. Think node Verse.AI.ThinkNode_Tagger from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1228.  
  1229. Think node RimWorld.ThinkNode_ConditionalPrisoner from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1230.  
  1231. Think node Verse.AI.JobGiver_WanderAnywhere from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1232.  
  1233. Think node Verse.AI.JobGiver_IdleError from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1234.  
  1235. Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree X2_AIRobotConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1236.  
  1237. Think node Verse.AI.ThinkNode_Subtree from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1238.  
  1239. Think node Verse.AI.ThinkNode_Subtree from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1240.  
  1241. Think node Verse.AI.JobGiver_WanderAnywhere from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1242.  
  1243. Think node Verse.AI.JobGiver_IdleError from think tree OCTank already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1244.  
  1245. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1246.  
  1247. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1248.  
  1249. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1250.  
  1251. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1252.  
  1253. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1254.  
  1255. Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1256.  
  1257. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1258.  
  1259. Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1260.  
  1261. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1262.  
  1263. Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1264.  
  1265. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1266.  
  1267. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1268.  
  1269. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1270.  
  1271. Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1272.  
  1273. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1274.  
  1275. Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1276.  
  1277. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1278.  
  1279. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1280.  
  1281. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1282.  
  1283. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1284.  
  1285. Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1286.  
  1287. Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1288.  
  1289. Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1290.  
  1291. Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree AA_AnimalDiggerConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1292.  
  1293. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1294.  
  1295. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1296.  
  1297. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1298.  
  1299. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1300.  
  1301. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1302.  
  1303. Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1304.  
  1305. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1306.  
  1307. Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1308.  
  1309. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1310.  
  1311. Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1312.  
  1313. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1314.  
  1315. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1316.  
  1317. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1318.  
  1319. Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1320.  
  1321. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1322.  
  1323. Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1324.  
  1325. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1326.  
  1327. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1328.  
  1329. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1330.  
  1331. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1332.  
  1333. Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1334.  
  1335. Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1336.  
  1337. Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1338.  
  1339. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1340.  
  1341. Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1342.  
  1343. Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1344.  
  1345. Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1346.  
  1347. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1348.  
  1349. Think node Verse.AI.ThinkNode_QueuedJob from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1350.  
  1351. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1352.  
  1353. Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1354.  
  1355. Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1356.  
  1357. Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1358.  
  1359. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1360.  
  1361. Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1362.  
  1363. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1364.  
  1365. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1366.  
  1367. Think node RimWorld.JobGiver_LayEgg from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1368.  
  1369. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1370.  
  1371. Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1372.  
  1373. Think node Verse.AI.ThinkNode_Subtree from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1374.  
  1375. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1376.  
  1377. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1378.  
  1379. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1380.  
  1381. Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1382.  
  1383. Think node Verse.AI.ThinkNode_Tagger from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1384.  
  1385. Think node Verse.AI.JobGiver_IdleError from think tree GR_DraftableAnimal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1386.  
  1387. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1388.  
  1389. Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1390.  
  1391. Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1392.  
  1393. Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1394.  
  1395. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1396.  
  1397. Think node Verse.AI.ThinkNode_QueuedJob from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1398.  
  1399. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1400.  
  1401. Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1402.  
  1403. Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1404.  
  1405. Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1406.  
  1407. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1408.  
  1409. Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1410.  
  1411. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1412.  
  1413. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1414.  
  1415. Think node RimWorld.JobGiver_LayEgg from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1416.  
  1417. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1418.  
  1419. Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1420.  
  1421. Think node Verse.AI.ThinkNode_Subtree from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1422.  
  1423. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1424.  
  1425. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1426.  
  1427. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1428.  
  1429. Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1430.  
  1431. Think node Verse.AI.ThinkNode_Tagger from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1432.  
  1433. Think node Verse.AI.JobGiver_IdleError from think tree GR_AnimalDiggerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1434.  
  1435. Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1436.  
  1437. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1438.  
  1439. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1440.  
  1441. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1442.  
  1443. Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1444.  
  1445. Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1446.  
  1447. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1448.  
  1449. Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1450.  
  1451. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1452.  
  1453. Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1454.  
  1455. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1456.  
  1457. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1458.  
  1459. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1460.  
  1461. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1462.  
  1463. Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1464.  
  1465. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1466.  
  1467. Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1468.  
  1469. Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1470.  
  1471. Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1472.  
  1473. Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1474.  
  1475. Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1476.  
  1477. Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1478.  
  1479. Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1480.  
  1481. Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalNuzzlerDraftable already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1482.  
  1483. Think node ZombieLand.JobGiver_Stumble from think tree Zombie already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1484.  
  1485. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1486.  
  1487. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1488.  
  1489. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1490.  
  1491. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1492.  
  1493. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1494.  
  1495. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1496.  
  1497. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1498.  
  1499. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1500.  
  1501. Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree PsychologyMentalStates already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
  1502.  
  1503. [MadSkills]: changed behavior of Great Memory trait.
  1504.  
  1505. Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
  1506.  
  1507. Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1508.  
  1509. Config error in ANN_BerserkerChip: has null thingClass.
  1510.  
  1511. Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
  1512.  
  1513. Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
  1514.  
  1515. Config error in ANN_Mindtwist: has null thingClass.
  1516.  
  1517. Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
  1518.  
  1519. Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
  1520.  
  1521. Config error in ANN_Autonomicviruskiller: has null thingClass.
  1522.  
  1523. Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
  1524.  
  1525. Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1526.  
  1527. Config error in ANN_MuseChip: has null thingClass.
  1528.  
  1529. Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
  1530.  
  1531. Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1532.  
  1533. Config error in ANN_NeuroEnhancer: has null thingClass.
  1534.  
  1535. Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
  1536.  
  1537. Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
  1538.  
  1539. Config error in ANN_CombatAI: has null thingClass.
  1540.  
  1541. Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
  1542.  
  1543. Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
  1544.  
  1545. Config error in ANN_CyclopsVisor: has null thingClass.
  1546.  
  1547. Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
  1548.  
  1549. Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
  1550.  
  1551. Config error in ANN_Musclewire: has null thingClass.
  1552.  
  1553. Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
  1554.  
  1555. Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
  1556.  
  1557. Config error in ANN_Dermalplating: has null thingClass.
  1558.  
  1559. Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
  1560.  
  1561. Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
  1562.  
  1563. Config error in ANN_Exoskeleton: has null thingClass.
  1564.  
  1565. Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
  1566.  
  1567. Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
  1568.  
  1569. Config error in ANN_AureanCornea: has null thingClass.
  1570.  
  1571. Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
  1572.  
  1573. Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1574.  
  1575. Config error in ANN_Synchronizer: has null thingClass.
  1576.  
  1577. Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
  1578.  
  1579. Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
  1580.  
  1581. Config error in ANN_ElasticAchilles: has null thingClass.
  1582.  
  1583. Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
  1584.  
  1585. Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
  1586.  
  1587. Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1588.  
  1589. Config error in ANN_BerserkerChip: has null thingClass.
  1590.  
  1591. Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
  1592.  
  1593. Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
  1594.  
  1595. Config error in ANN_Mindtwist: has null thingClass.
  1596.  
  1597. Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
  1598.  
  1599. Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
  1600.  
  1601. Config error in ANN_Autonomicviruskiller: has null thingClass.
  1602.  
  1603. Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
  1604.  
  1605. Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1606.  
  1607. Config error in ANN_MuseChip: has null thingClass.
  1608.  
  1609. Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
  1610.  
  1611. Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1612.  
  1613. Config error in ANN_NeuroEnhancer: has null thingClass.
  1614.  
  1615. Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
  1616.  
  1617. Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
  1618.  
  1619. Config error in ANN_CombatAI: has null thingClass.
  1620.  
  1621. Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
  1622.  
  1623. Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
  1624.  
  1625. Config error in ANN_CyclopsVisor: has null thingClass.
  1626.  
  1627. Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
  1628.  
  1629. Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
  1630.  
  1631. Config error in ANN_Musclewire: has null thingClass.
  1632.  
  1633. Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
  1634.  
  1635. Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
  1636.  
  1637. Config error in ANN_Dermalplating: has null thingClass.
  1638.  
  1639. Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
  1640.  
  1641. Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
  1642.  
  1643. Config error in ANN_Exoskeleton: has null thingClass.
  1644.  
  1645. Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
  1646.  
  1647. Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
  1648.  
  1649. Config error in ANN_AureanCornea: has null thingClass.
  1650.  
  1651. Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
  1652.  
  1653. Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1654.  
  1655. Config error in ANN_Synchronizer: has null thingClass.
  1656.  
  1657. Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
  1658.  
  1659. Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
  1660.  
  1661. Config error in ANN_ElasticAchilles: has null thingClass.
  1662.  
  1663. Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
  1664.  
  1665. Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
  1666.  
  1667. Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1668.  
  1669. Config error in ANN_BerserkerChip: has null thingClass.
  1670.  
  1671. Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
  1672.  
  1673. Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
  1674.  
  1675. Config error in ANN_Mindtwist: has null thingClass.
  1676.  
  1677. Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
  1678.  
  1679. Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
  1680.  
  1681. Config error in ANN_Autonomicviruskiller: has null thingClass.
  1682.  
  1683. Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
  1684.  
  1685. Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1686.  
  1687. Config error in ANN_MuseChip: has null thingClass.
  1688.  
  1689. Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
  1690.  
  1691. Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1692.  
  1693. Config error in ANN_NeuroEnhancer: has null thingClass.
  1694.  
  1695. Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
  1696.  
  1697. Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
  1698.  
  1699. Config error in ANN_CombatAI: has null thingClass.
  1700.  
  1701. Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
  1702.  
  1703. Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
  1704.  
  1705. Config error in ANN_CyclopsVisor: has null thingClass.
  1706.  
  1707. Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
  1708.  
  1709. Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
  1710.  
  1711. Config error in ANN_Musclewire: has null thingClass.
  1712.  
  1713. Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
  1714.  
  1715. Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
  1716.  
  1717. Config error in ANN_Dermalplating: has null thingClass.
  1718.  
  1719. Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
  1720.  
  1721. Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
  1722.  
  1723. Config error in ANN_Exoskeleton: has null thingClass.
  1724.  
  1725. Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
  1726.  
  1727. Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
  1728.  
  1729. Config error in ANN_AureanCornea: has null thingClass.
  1730.  
  1731. Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
  1732.  
  1733. Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1734.  
  1735. Config error in ANN_Synchronizer: has null thingClass.
  1736.  
  1737. Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
  1738.  
  1739. Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
  1740.  
  1741. Config error in ANN_ElasticAchilles: has null thingClass.
  1742.  
  1743. Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
  1744.  
  1745. Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
  1746.  
  1747. Config error in ANN_BerserkerChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1748.  
  1749. Config error in ANN_BerserkerChip: has null thingClass.
  1750.  
  1751. Config error in ANN_BerserkerChip: has >0 DeteriorationRate but can't deteriorate.
  1752.  
  1753. Config error in ANN_Mindtwist: Beauty stat base is defined, but Things of category None cannot have beauty.
  1754.  
  1755. Config error in ANN_Mindtwist: has null thingClass.
  1756.  
  1757. Config error in ANN_Mindtwist: has >0 DeteriorationRate but can't deteriorate.
  1758.  
  1759. Config error in ANN_Autonomicviruskiller: Beauty stat base is defined, but Things of category None cannot have beauty.
  1760.  
  1761. Config error in ANN_Autonomicviruskiller: has null thingClass.
  1762.  
  1763. Config error in ANN_Autonomicviruskiller: has >0 DeteriorationRate but can't deteriorate.
  1764.  
  1765. Config error in ANN_MuseChip: Beauty stat base is defined, but Things of category None cannot have beauty.
  1766.  
  1767. Config error in ANN_MuseChip: has null thingClass.
  1768.  
  1769. Config error in ANN_MuseChip: has >0 DeteriorationRate but can't deteriorate.
  1770.  
  1771. Config error in ANN_NeuroEnhancer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1772.  
  1773. Config error in ANN_NeuroEnhancer: has null thingClass.
  1774.  
  1775. Config error in ANN_NeuroEnhancer: has >0 DeteriorationRate but can't deteriorate.
  1776.  
  1777. Config error in ANN_CombatAI: Beauty stat base is defined, but Things of category None cannot have beauty.
  1778.  
  1779. Config error in ANN_CombatAI: has null thingClass.
  1780.  
  1781. Config error in ANN_CombatAI: has >0 DeteriorationRate but can't deteriorate.
  1782.  
  1783. Config error in ANN_CyclopsVisor: Beauty stat base is defined, but Things of category None cannot have beauty.
  1784.  
  1785. Config error in ANN_CyclopsVisor: has null thingClass.
  1786.  
  1787. Config error in ANN_CyclopsVisor: has >0 DeteriorationRate but can't deteriorate.
  1788.  
  1789. Config error in ANN_Musclewire: Beauty stat base is defined, but Things of category None cannot have beauty.
  1790.  
  1791. Config error in ANN_Musclewire: has null thingClass.
  1792.  
  1793. Config error in ANN_Musclewire: has >0 DeteriorationRate but can't deteriorate.
  1794.  
  1795. Config error in ANN_Dermalplating: Beauty stat base is defined, but Things of category None cannot have beauty.
  1796.  
  1797. Config error in ANN_Dermalplating: has null thingClass.
  1798.  
  1799. Config error in ANN_Dermalplating: has >0 DeteriorationRate but can't deteriorate.
  1800.  
  1801. Config error in ANN_Exoskeleton: Beauty stat base is defined, but Things of category None cannot have beauty.
  1802.  
  1803. Config error in ANN_Exoskeleton: has null thingClass.
  1804.  
  1805. Config error in ANN_Exoskeleton: has >0 DeteriorationRate but can't deteriorate.
  1806.  
  1807. Config error in ANN_AureanCornea: Beauty stat base is defined, but Things of category None cannot have beauty.
  1808.  
  1809. Config error in ANN_AureanCornea: has null thingClass.
  1810.  
  1811. Config error in ANN_AureanCornea: has >0 DeteriorationRate but can't deteriorate.
  1812.  
  1813. Config error in ANN_Synchronizer: Beauty stat base is defined, but Things of category None cannot have beauty.
  1814.  
  1815. Config error in ANN_Synchronizer: has null thingClass.
  1816.  
  1817. Config error in ANN_Synchronizer: has >0 DeteriorationRate but can't deteriorate.
  1818.  
  1819. Config error in ANN_ElasticAchilles: Beauty stat base is defined, but Things of category None cannot have beauty.
  1820.  
  1821. Config error in ANN_ElasticAchilles: has null thingClass.
  1822.  
  1823. Config error in ANN_ElasticAchilles: has >0 DeteriorationRate but can't deteriorate.
  1824.  
  1825. Forever already has short hash.
  1826.  
  1827. RepeatCount already has short hash.
  1828.  
  1829. TargetCount already has short hash.
  1830.  
  1831. BestStockpile already has short hash.
  1832.  
  1833. DropOnFloor already has short hash.
  1834.  
  1835. SpecificStockpile already has short hash.
  1836.  
  1837. AridShrubland already has short hash.
  1838.  
  1839. BorealForest already has short hash.
  1840.  
  1841. ColdBog already has short hash.
  1842.  
  1843. Desert already has short hash.
  1844.  
  1845. ExtremeDesert already has short hash.
  1846.  
  1847. IceSheet already has short hash.
  1848.  
  1849. Lake already has short hash.
  1850.  
  1851. Ocean already has short hash.
  1852.  
  1853. RRP_Grassland already has short hash.
  1854.  
  1855. RRP_Oasis already has short hash.
  1856.  
  1857. RRP_Permafrost already has short hash.
  1858.  
  1859. RRP_Savanna already has short hash.
  1860.  
  1861. RRP_Steppes already has short hash.
  1862.  
  1863. RRP_TemperateDesert already has short hash.
  1864.  
  1865. SeaIce already has short hash.
  1866.  
  1867. TemperateForest already has short hash.
  1868.  
  1869. TemperateSwamp already has short hash.
  1870.  
  1871. TropicalRainforest already has short hash.
  1872.  
  1873. TropicalSwamp already has short hash.
  1874.  
  1875. Tundra already has short hash.
  1876.  
  1877. Fat already has short hash.
  1878.  
  1879. Female already has short hash.
  1880.  
  1881. Hulk already has short hash.
  1882.  
  1883. Male already has short hash.
  1884.  
  1885. Thin already has short hash.
  1886.  
  1887. Alcohol already has short hash.
  1888.  
  1889. Ambrosia already has short hash.
  1890.  
  1891. GoJuice already has short hash.
  1892.  
  1893. GR_ElectroEgg already has short hash.
  1894.  
  1895. GR_Featherdust already has short hash.
  1896.  
  1897. GR_RoyalJelly already has short hash.
  1898.  
  1899. Luciferium already has short hash.
  1900.  
  1901. Methadone already has short hash.
  1902.  
  1903. Psychite already has short hash.
  1904.  
  1905. Smokeleaf already has short hash.
  1906.  
  1907. WakeUp already has short hash.
  1908.  
  1909. Easy already has short hash.
  1910.  
  1911. Extreme already has short hash.
  1912.  
  1913. Hard already has short hash.
  1914.  
  1915. Medium already has short hash.
  1916.  
  1917. Peaceful already has short hash.
  1918.  
  1919. Rough already has short hash.
  1920.  
  1921. ExtremelyLow already has short hash.
  1922.  
  1923. High already has short hash.
  1924.  
  1925. Low already has short hash.
  1926.  
  1927. Moderate already has short hash.
  1928.  
  1929. SkyHigh already has short hash.
  1930.  
  1931. VeryLow already has short hash.
  1932.  
  1933. AA_BlackHive already has short hash.
  1934.  
  1935. Ancients already has short hash.
  1936.  
  1937. AncientsHostile already has short hash.
  1938.  
  1939. Commando already has short hash.
  1940.  
  1941. Insect already has short hash.
  1942.  
  1943. Keanu_Faction already has short hash.
  1944.  
  1945. Mechanoid already has short hash.
  1946.  
  1947. OrionCo already has short hash.
  1948.  
  1949. OutlanderCivil already has short hash.
  1950.  
  1951. OutlanderRough already has short hash.
  1952.  
  1953. Pirate already has short hash.
  1954.  
  1955. PlayerColony already has short hash.
  1956.  
  1957. PlayerTribe already has short hash.
  1958.  
  1959. TribeCivil already has short hash.
  1960.  
  1961. TribeRough already has short hash.
  1962.  
  1963. Zombies already has short hash.
  1964.  
  1965. Archipelago already has short hash.
  1966.  
  1967. AridShrubland already has short hash.
  1968.  
  1969. Bay already has short hash.
  1970.  
  1971. BorealForest already has short hash.
  1972.  
  1973. ColdBog already has short hash.
  1974.  
  1975. Desert already has short hash.
  1976.  
  1977. IceSheet already has short hash.
  1978.  
  1979. Island already has short hash.
  1980.  
  1981. Lake already has short hash.
  1982.  
  1983. MountainRange already has short hash.
  1984.  
  1985. Ocean already has short hash.
  1986.  
  1987. OceanBay already has short hash.
  1988.  
  1989. OuterOcean already has short hash.
  1990.  
  1991. Peninsula already has short hash.
  1992.  
  1993. Sea already has short hash.
  1994.  
  1995. TemperateForest already has short hash.
  1996.  
  1997. TemperateSwamp already has short hash.
  1998.  
  1999. TropicalRainforest already has short hash.
  2000.  
  2001. TropicalSwamp already has short hash.
  2002.  
  2003. Tundra already has short hash.
  2004.  
  2005. GR_Insectoid already has short hash.
  2006.  
  2007. GR_Mechanoid already has short hash.
  2008.  
  2009. GR_Normal already has short hash.
  2010.  
  2011. Insectoid already has short hash.
  2012.  
  2013. Mechanoid already has short hash.
  2014.  
  2015. Normal already has short hash.
  2016.  
  2017. Afro already has short hash.
  2018.  
  2019. Bob already has short hash.
  2020.  
  2021. BraidedKnot already has short hash.
  2022.  
  2023. BriefPonytail already has short hash.
  2024.  
  2025. Burgundy already has short hash.
  2026.  
  2027. Curly already has short hash.
  2028.  
  2029. Firestarter already has short hash.
  2030.  
  2031. Flowy already has short hash.
  2032.  
  2033. GreasySwoop already has short hash.
  2034.  
  2035. Long already has short hash.
  2036.  
  2037. Messy already has short hash.
  2038.  
  2039. Mohawk already has short hash.
  2040.  
  2041. Mop already has short hash.
  2042.  
  2043. Pigtails already has short hash.
  2044.  
  2045. Princess already has short hash.
  2046.  
  2047. Scatman already has short hash.
  2048.  
  2049. ScorpionTail already has short hash.
  2050.  
  2051. Senorita already has short hash.
  2052.  
  2053. Shaved already has short hash.
  2054.  
  2055. Spikes already has short hash.
  2056.  
  2057. Topdog already has short hash.
  2058.  
  2059. Troubadour already has short hash.
  2060.  
  2061. Tuft already has short hash.
  2062.  
  2063. Wavy already has short hash.
  2064.  
  2065. Human already has short hash.
  2066.  
  2067. HumanoidFertility already has short hash.
  2068.  
  2069. OrganicPsychology already has short hash.
  2070.  
  2071. OrganicStandard already has short hash.
  2072.  
  2073. Hibernating already has short hash.
  2074.  
  2075. Running already has short hash.
  2076.  
  2077. Starting already has short hash.
  2078.  
  2079. Adaptation already has short hash.
  2080.  
  2081. ColonistMood already has short hash.
  2082.  
  2083. FreeColonists already has short hash.
  2084.  
  2085. PopAdaptation already has short hash.
  2086.  
  2087. PopIntent already has short hash.
  2088.  
  2089. Prisoners already has short hash.
  2090.  
  2091. ThreatPoints already has short hash.
  2092.  
  2093. Wealth_Buildings already has short hash.
  2094.  
  2095. Wealth_Items already has short hash.
  2096.  
  2097. Wealth_Pawns already has short hash.
  2098.  
  2099. Wealth_Total already has short hash.
  2100.  
  2101. ColonistMood already has short hash.
  2102.  
  2103. Debug already has short hash.
  2104.  
  2105. Population already has short hash.
  2106.  
  2107. Wealth already has short hash.
  2108.  
  2109. AllyAssistance already has short hash.
  2110.  
  2111. DeepDrillInfestation already has short hash.
  2112.  
  2113. DiseaseAnimal already has short hash.
  2114.  
  2115. DiseaseHuman already has short hash.
  2116.  
  2117. FactionArrival already has short hash.
  2118.  
  2119. JourneyOffer already has short hash.
  2120.  
  2121. Misc already has short hash.
  2122.  
  2123. OrbitalVisitor already has short hash.
  2124.  
  2125. RaidBeacon already has short hash.
  2126.  
  2127. ShipChunkDrop already has short hash.
  2128.  
  2129. Special already has short hash.
  2130.  
  2131. ThreatBig already has short hash.
  2132.  
  2133. ThreatSmall already has short hash.
  2134.  
  2135. WorldQuest already has short hash.
  2136.  
  2137. AA_CactipineDropPod already has short hash.
  2138.  
  2139. AA_Incident_Aerofleets already has short hash.
  2140.  
  2141. AA_Incident_BlackHive already has short hash.
  2142.  
  2143. AA_Incident_Bumbledrones already has short hash.
  2144.  
  2145. AA_Incident_Gallatross already has short hash.
  2146.  
  2147. AA_Incident_SkyMeteorite already has short hash.
  2148.  
  2149. AA_IncidentBlizzariskClutchMother already has short hash.
  2150.  
  2151. AA_IncidentDunealiskClutchMother already has short hash.
  2152.  
  2153. AA_IncidentFeraliskClutchMother already has short hash.
  2154.  
  2155. AA_IncidentStalkingArcticLion already has short hash.
  2156.  
  2157. AA_IncidentSummitCrab already has short hash.
  2158.  
  2159. Alphabeavers already has short hash.
  2160.  
  2161. AmbrosiaSprout already has short hash.
  2162.  
  2163. Ambush already has short hash.
  2164.  
  2165. AnimalInsanityMass already has short hash.
  2166.  
  2167. AnimalInsanitySingle already has short hash.
  2168.  
  2169. Aurora already has short hash.
  2170.  
  2171. CaravanDemand already has short hash.
  2172.  
  2173. CaravanMeeting already has short hash.
  2174.  
  2175. ColdSnap already has short hash.
  2176.  
  2177. CropBlight already has short hash.
  2178.  
  2179. DeepDrillInfestation already has short hash.
  2180.  
  2181. Disease_AnimalFlu already has short hash.
  2182.  
  2183. Disease_AnimalPlague already has short hash.
  2184.  
  2185. Disease_FibrousMechanites already has short hash.
  2186.  
  2187. Disease_Flu already has short hash.
  2188.  
  2189. Disease_GutWorms already has short hash.
  2190.  
  2191. Disease_Malaria already has short hash.
  2192.  
  2193. Disease_MuscleParasites already has short hash.
  2194.  
  2195. Disease_Plague already has short hash.
  2196.  
  2197. Disease_SensoryMechanites already has short hash.
  2198.  
  2199. Disease_SleepingSickness already has short hash.
  2200.  
  2201. Eclipse already has short hash.
  2202.  
  2203. Election already has short hash.
  2204.  
  2205. FarmAnimalsWanderIn already has short hash.
  2206.  
  2207. Flashstorm already has short hash.
  2208.  
  2209. HeatWave already has short hash.
  2210.  
  2211. HerdMigration already has short hash.
  2212.  
  2213. Infestation already has short hash.
  2214.  
  2215. Keanu_WickDog already has short hash.
  2216.  
  2217. Keanu_WickRevenge already has short hash.
  2218.  
  2219. ManhunterAmbush already has short hash.
  2220.  
  2221. ManhunterPack already has short hash.
  2222.  
  2223. MeteoriteImpact already has short hash.
  2224.  
  2225. notNothing already has short hash.
  2226.  
  2227. OrbitalTraderArrival already has short hash.
  2228.  
  2229. PoisonShipPartCrash already has short hash.
  2230.  
  2231. PrisonLabor_Revolt already has short hash.
  2232.  
  2233. PsychicDrone already has short hash.
  2234.  
  2235. PsychicEmanatorShipPartCrash already has short hash.
  2236.  
  2237. PsychicSoothe already has short hash.
  2238.  
  2239. Quest_BanditCamp already has short hash.
  2240.  
  2241. Quest_City_Assassinate already has short hash.
  2242.  
  2243. Quest_City_Assault already has short hash.
  2244.  
  2245. Quest_City_Defend already has short hash.
  2246.  
  2247. Quest_City_PrisonBreak already has short hash.
  2248.  
  2249. Quest_City_Sabotage already has short hash.
  2250.  
  2251. Quest_DownedRefugee already has short hash.
  2252.  
  2253. Quest_ItemStash already has short hash.
  2254.  
  2255. Quest_ItemStashAICore already has short hash.
  2256.  
  2257. Quest_JourneyOffer already has short hash.
  2258.  
  2259. Quest_PeaceTalks already has short hash.
  2260.  
  2261. Quest_PrisonerRescue already has short hash.
  2262.  
  2263. Quest_TradeRequest already has short hash.
  2264.  
  2265. RaidEnemy already has short hash.
  2266.  
  2267. RaidEnemyBeacon already has short hash.
  2268.  
  2269. RaidFriendly already has short hash.
  2270.  
  2271. RansomDemand already has short hash.
  2272.  
  2273. RefugeeChased already has short hash.
  2274.  
  2275. RefugeePodCrash already has short hash.
  2276.  
  2277. ResourcePodCrash already has short hash.
  2278.  
  2279. SelfTame already has short hash.
  2280.  
  2281. ShipChunkDrop already has short hash.
  2282.  
  2283. ShortCircuit already has short hash.
  2284.  
  2285. SolarFlare already has short hash.
  2286.  
  2287. StrangerInBlackJoin already has short hash.
  2288.  
  2289. ThrumboPasses already has short hash.
  2290.  
  2291. ToxicFallout already has short hash.
  2292.  
  2293. TraderCaravanArrival already has short hash.
  2294.  
  2295. TransformerExplosion already has short hash.
  2296.  
  2297. TravelerGroup already has short hash.
  2298.  
  2299. VisitorGroup already has short hash.
  2300.  
  2301. VisitorGroupMax already has short hash.
  2302.  
  2303. VolcanicWinter already has short hash.
  2304.  
  2305. WandererJoin already has short hash.
  2306.  
  2307. WildManWandersIn already has short hash.
  2308.  
  2309. WTH_RoamingMechanoids already has short hash.
  2310.  
  2311. Caravan already has short hash.
  2312.  
  2313. Map_Misc already has short hash.
  2314.  
  2315. Map_PlayerHome already has short hash.
  2316.  
  2317. Map_RaidBeacon already has short hash.
  2318.  
  2319. Map_TempIncident already has short hash.
  2320.  
  2321. World already has short hash.
  2322.  
  2323. Frenzy_Go already has short hash.
  2324.  
  2325. Frenzy_Shoot already has short hash.
  2326.  
  2327. Frenzy_Work already has short hash.
  2328.  
  2329. Inspired_Creativity already has short hash.
  2330.  
  2331. Inspired_Recruitment already has short hash.
  2332.  
  2333. Inspired_Surgery already has short hash.
  2334.  
  2335. Inspired_Trade already has short hash.
  2336.  
  2337. AA_PsionicNuzzleInteraction already has short hash.
  2338.  
  2339. AnimalChat already has short hash.
  2340.  
  2341. Breakup already has short hash.
  2342.  
  2343. BuildRapport already has short hash.
  2344.  
  2345. CharmGuestAttempt already has short hash.
  2346.  
  2347. Chitchat already has short hash.
  2348.  
  2349. Conversation already has short hash.
  2350.  
  2351. DeepTalk already has short hash.
  2352.  
  2353. EndConversation already has short hash.
  2354.  
  2355. GuestDiplomacy already has short hash.
  2356.  
  2357. HangOut already has short hash.
  2358.  
  2359. Insult already has short hash.
  2360.  
  2361. KindWords already has short hash.
  2362.  
  2363. MarriageProposal already has short hash.
  2364.  
  2365. Nuzzle already has short hash.
  2366.  
  2367. PlanDate already has short hash.
  2368.  
  2369. PrudeSeen already has short hash.
  2370.  
  2371. RecruitAttempt already has short hash.
  2372.  
  2373. RomanceAttempt already has short hash.
  2374.  
  2375. Slight already has short hash.
  2376.  
  2377. SnapOut_CalmDownInteraction already has short hash.
  2378.  
  2379. SparkJailbreak already has short hash.
  2380.  
  2381. TameAttempt already has short hash.
  2382.  
  2383. TrainAttempt already has short hash.
  2384.  
  2385. BuildSnowman already has short hash.
  2386.  
  2387. BuyFood already has short hash.
  2388.  
  2389. BuyStuff already has short hash.
  2390.  
  2391. EatChocolate already has short hash.
  2392.  
  2393. GoForWalk already has short hash.
  2394.  
  2395. Meditate already has short hash.
  2396.  
  2397. Play_Arcade already has short hash.
  2398.  
  2399. Play_Billiards already has short hash.
  2400.  
  2401. Play_Chess already has short hash.
  2402.  
  2403. Play_ComputerIndustrial already has short hash.
  2404.  
  2405. Play_ComputerModern already has short hash.
  2406.  
  2407. Play_DartsBoard already has short hash.
  2408.  
  2409. Play_GameOfUr already has short hash.
  2410.  
  2411. Play_Hoopstone already has short hash.
  2412.  
  2413. Play_Horseshoes already has short hash.
  2414.  
  2415. Play_Piano already has short hash.
  2416.  
  2417. Play_Poker already has short hash.
  2418.  
  2419. Play_PunchingBag already has short hash.
  2420.  
  2421. Play_Roulette already has short hash.
  2422.  
  2423. Pray already has short hash.
  2424.  
  2425. Skygaze already has short hash.
  2426.  
  2427. SocialRelax already has short hash.
  2428.  
  2429. TakeDrug already has short hash.
  2430.  
  2431. UseTelescope already has short hash.
  2432.  
  2433. VGP_DrinkSweetJoy already has short hash.
  2434.  
  2435. ViewArt already has short hash.
  2436.  
  2437. VisitGrave already has short hash.
  2438.  
  2439. VisitSickPawn already has short hash.
  2440.  
  2441. WatchTelevision already has short hash.
  2442.  
  2443. Chemical already has short hash.
  2444.  
  2445. Gaming_Cerebral already has short hash.
  2446.  
  2447. Gaming_Dexterity already has short hash.
  2448.  
  2449. Gaming_Electronic already has short hash.
  2450.  
  2451. Gluttonous already has short hash.
  2452.  
  2453. Meditative already has short hash.
  2454.  
  2455. Shopping already has short hash.
  2456.  
  2457. Social already has short hash.
  2458.  
  2459. Telescope already has short hash.
  2460.  
  2461. Television already has short hash.
  2462.  
  2463. AnimalAdult already has short hash.
  2464.  
  2465. AnimalBaby already has short hash.
  2466.  
  2467. AnimalBabyTiny already has short hash.
  2468.  
  2469. AnimalJuvenile already has short hash.
  2470.  
  2471. EusocialInsectAdult already has short hash.
  2472.  
  2473. EusocialInsectJuvenile already has short hash.
  2474.  
  2475. EusocialInsectLarva already has short hash.
  2476.  
  2477. HumanlikeAdult already has short hash.
  2478.  
  2479. HumanlikeBaby already has short hash.
  2480.  
  2481. HumanlikeChild already has short hash.
  2482.  
  2483. HumanlikeTeenager already has short hash.
  2484.  
  2485. HumanlikeToddler already has short hash.
  2486.  
  2487. MechanoidFullyFormed already has short hash.
  2488.  
  2489. OCTankFullyFormed already has short hash.
  2490.  
  2491. AIRobots already has short hash.
  2492.  
  2493. Animals already has short hash.
  2494.  
  2495. Architect already has short hash.
  2496.  
  2497. Assign already has short hash.
  2498.  
  2499. Factions already has short hash.
  2500.  
  2501. Guests already has short hash.
  2502.  
  2503. History already has short hash.
  2504.  
  2505. Inspect already has short hash.
  2506.  
  2507. Inventory already has short hash.
  2508.  
  2509. Menu already has short hash.
  2510.  
  2511. Merthsoft_QuestTab_MainButtonDef_Quests already has short hash.
  2512.  
  2513. Research already has short hash.
  2514.  
  2515. Restrict already has short hash.
  2516.  
  2517. RGC_UI already has short hash.
  2518.  
  2519. Rimatomics already has short hash.
  2520.  
  2521. Wildlife already has short hash.
  2522.  
  2523. Work already has short hash.
  2524.  
  2525. World already has short hash.
  2526.  
  2527. WTH_Tab_Mechanoids already has short hash.
  2528.  
  2529. Beauty already has short hash.
  2530.  
  2531. Chemical_Alcohol already has short hash.
  2532.  
  2533. Chemical_Ambrosia already has short hash.
  2534.  
  2535. Chemical_GoJuice already has short hash.
  2536.  
  2537. Chemical_Luciferium already has short hash.
  2538.  
  2539. Chemical_Methadone already has short hash.
  2540.  
  2541. Chemical_Psychite already has short hash.
  2542.  
  2543. Chemical_Smokeleaf already has short hash.
  2544.  
  2545. Chemical_WakeUp already has short hash.
  2546.  
  2547. Comfort already has short hash.
  2548.  
  2549. Food already has short hash.
  2550.  
  2551. GR_Chemical_Featherdust already has short hash.
  2552.  
  2553. GR_Chemical_RoyalJelly already has short hash.
  2554.  
  2555. GR_ElectroEgg already has short hash.
  2556.  
  2557. Joy already has short hash.
  2558.  
  2559. Mood already has short hash.
  2560.  
  2561. Outdoors already has short hash.
  2562.  
  2563. PrisonLabor_Motivation already has short hash.
  2564.  
  2565. Rest already has short hash.
  2566.  
  2567. RoomSize already has short hash.
  2568.  
  2569. WTH_Mechanoid_Maintenance already has short hash.
  2570.  
  2571. WTH_Mechanoid_Power already has short hash.
  2572.  
  2573. AccommodationArea already has short hash.
  2574.  
  2575. AIRobot_Charge already has short hash.
  2576.  
  2577. AIRobot_IsRecharging already has short hash.
  2578.  
  2579. AIRobot_Label already has short hash.
  2580.  
  2581. AIRobot_Rename already has short hash.
  2582.  
  2583. AIRobot_ShutDown already has short hash.
  2584.  
  2585. AIRobot_ShutDownAll already has short hash.
  2586.  
  2587. AllowedArea already has short hash.
  2588.  
  2589. AllowedAreaWide already has short hash.
  2590.  
  2591. Bond already has short hash.
  2592.  
  2593. CopyPasteTimetable already has short hash.
  2594.  
  2595. CopyPasteWorkPriorities already has short hash.
  2596.  
  2597. DrugPolicy already has short hash.
  2598.  
  2599. Entertain already has short hash.
  2600.  
  2601. Faction already has short hash.
  2602.  
  2603. FollowDrafted already has short hash.
  2604.  
  2605. FollowFieldwork already has short hash.
  2606.  
  2607. FoodRestriction already has short hash.
  2608.  
  2609. FriendsForRecruiting already has short hash.
  2610.  
  2611. Gap already has short hash.
  2612.  
  2613. GapSmall already has short hash.
  2614.  
  2615. GapTiny already has short hash.
  2616.  
  2617. GapWide already has short hash.
  2618.  
  2619. Gender already has short hash.
  2620.  
  2621. GuestRelationship already has short hash.
  2622.  
  2623. Hospitality already has short hash.
  2624.  
  2625. HostilityResponse already has short hash.
  2626.  
  2627. Hunt already has short hash.
  2628.  
  2629. Info already has short hash.
  2630.  
  2631. Label already has short hash.
  2632.  
  2633. LabelCustom already has short hash.
  2634.  
  2635. LifeStage already has short hash.
  2636.  
  2637. MakeFriends already has short hash.
  2638.  
  2639. ManhunterOnDamageChance already has short hash.
  2640.  
  2641. Master already has short hash.
  2642.  
  2643. MedicalCare already has short hash.
  2644.  
  2645. More already has short hash.
  2646.  
  2647. MountableByAnyone already has short hash.
  2648.  
  2649. MountableByMaster already has short hash.
  2650.  
  2651. Outfit already has short hash.
  2652.  
  2653. Predator already has short hash.
  2654.  
  2655. Pregnant already has short hash.
  2656.  
  2657. RemainingSpace already has short hash.
  2658.  
  2659. ShoppingArea already has short hash.
  2660.  
  2661. Slaughter already has short hash.
  2662.  
  2663. Tame already has short hash.
  2664.  
  2665. Timetable already has short hash.
  2666.  
  2667. Trainable_Haul already has short hash.
  2668.  
  2669. Trainable_Obedience already has short hash.
  2670.  
  2671. Trainable_Release already has short hash.
  2672.  
  2673. Trainable_Rescue already has short hash.
  2674.  
  2675. Trainable_Tameness already has short hash.
  2676.  
  2677. WorkPriority_Art already has short hash.
  2678.  
  2679. WorkPriority_BasicWorker already has short hash.
  2680.  
  2681. WorkPriority_Cleaning already has short hash.
  2682.  
  2683. WorkPriority_Construction already has short hash.
  2684.  
  2685. WorkPriority_Cooking already has short hash.
  2686.  
  2687. WorkPriority_Crafting already has short hash.
  2688.  
  2689. WorkPriority_Diplomat already has short hash.
  2690.  
  2691. WorkPriority_Doctor already has short hash.
  2692.  
  2693. WorkPriority_Firefighter already has short hash.
  2694.  
  2695. WorkPriority_Growing already has short hash.
  2696.  
  2697. WorkPriority_Handling already has short hash.
  2698.  
  2699. WorkPriority_Hauling already has short hash.
  2700.  
  2701. WorkPriority_HaulingUrgent already has short hash.
  2702.  
  2703. WorkPriority_Hunting already has short hash.
  2704.  
  2705. WorkPriority_Mining already has short hash.
  2706.  
  2707. WorkPriority_Patient already has short hash.
  2708.  
  2709. WorkPriority_PatientBedRest already has short hash.
  2710.  
  2711. WorkPriority_PlantCutting already has short hash.
  2712.  
  2713. WorkPriority_PrisonLabor_Jailor already has short hash.
  2714.  
  2715. WorkPriority_QE_MaintainVat already has short hash.
  2716.  
  2717. WorkPriority_QuarryMining already has short hash.
  2718.  
  2719. WorkPriority_Research already has short hash.
  2720.  
  2721. WorkPriority_Smithing already has short hash.
  2722.  
  2723. WorkPriority_Study already has short hash.
  2724.  
  2725. WorkPriority_Tailoring already has short hash.
  2726.  
  2727. WorkPriority_Teach already has short hash.
  2728.  
  2729. WorkPriority_Warden already has short hash.
  2730.  
  2731. WorkPriority_WTH_Hack already has short hash.
  2732.  
  2733. Combat already has short hash.
  2734.  
  2735. Peaceful already has short hash.
  2736.  
  2737. Settlement already has short hash.
  2738.  
  2739. Trader already has short hash.
  2740.  
  2741. Bond already has short hash.
  2742.  
  2743. Child already has short hash.
  2744.  
  2745. ChildInLaw already has short hash.
  2746.  
  2747. Cousin already has short hash.
  2748.  
  2749. CousinOnceRemoved already has short hash.
  2750.  
  2751. ExLover already has short hash.
  2752.  
  2753. ExSpouse already has short hash.
  2754.  
  2755. Fiance already has short hash.
  2756.  
  2757. Grandchild already has short hash.
  2758.  
  2759. GrandnephewOrGrandniece already has short hash.
  2760.  
  2761. Grandparent already has short hash.
  2762.  
  2763. Reached max messages limit. Stopping logging to avoid spam.
  2764.  
  2765. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
  2766. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  2767. --- End of inner exception stack trace ---
  2768. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  2769. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  2770. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
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