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- local Debounce = false
- script.Parent.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and Debounce == false then
- Debounce = true
- hit.Parent.Humanoid:TakeDamage(1.5)
- wait(0.1)
- Debounce = false
- end
- end)
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