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karenaaa

Untitled

May 27th, 2019
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  1. QVector3D Plotter3DES::rotateVector(QVector3D reference, QVector3D vector){
  2. float a,b,y;
  3. QVector3D aux;
  4. float size = sqrt(reference.x()*reference.x()+reference.y()*
  5. reference.y()+reference.z()*reference.z());
  6.  
  7. y = M_PI/4;
  8. a = -acos((reference.x()-reference.y())/(sqrt(2)*size));
  9. b = asin(reference.z()/(size*sin(a)));
  10.  
  11. aux.setX(vector.z()*sin(b)*sin(y) + vector.y()*(cos(a)*cos(b)*sin(y)
  12. + sin(a)*cos(y)) + vector.x()*(cos(a)*cos(y) - cos(b)*sin(a)*sin(y)));
  13. aux.setY(vector.z()*sin(b)*cos(y) + vector.y()*(cos(a)*cos(b)*cos(y)
  14. - sin(a)*sin(y)) - vector.x()*(cos(a)*sin(y) + cos(b)*sin(a)*cos(y)));
  15. aux.setZ(vector.z()*cos(b) - vector.y()*cos(a)*sin(b) + vector.x()*sin(a)*sin(b));
  16.  
  17. return aux;
  18. }
  19.  
  20. void Plotter3DES::plotVector(QVector3D vector){
  21. glLineWidth(1.5f);
  22.  
  23. float size = sqrt(vector.x()*vector.x()+vector.y()*vector.y()+vector.z()*vector.z());
  24.  
  25. const int vertexLocation = program.attributeLocation("vertex");
  26. program.enableAttributeArray(vertexLocation);
  27. static QVector<GLuint> const idxs = {0,1};
  28.  
  29. GLfloat v[6] = {0.f,0.f,0.f,vector.x(),vector.y(),vector.z()};
  30.  
  31. program.setUniformValue("color", QColor(Qt::magenta));
  32. program.setAttributeArray(vertexLocation, v, 3);
  33. glDrawElements(GL_LINES, idxs.size(), GL_UNSIGNED_INT, idxs.constData());
  34.  
  35. QVector3D points[6];
  36.  
  37. points[0] = {1.f,0.0,0.0};
  38. points[1] = {1.f-0.02f,0.01f,0.0};
  39. points[2] = {1.f-0.02f,0.0,0.01f};
  40. points[3] = {1.f-0.02f,-0.01f,0.0};
  41. points[4] = {1.f-0.02f,0.0,-0.01f};
  42. points[5] = {1.f-0.02f,0.01f,0.0};
  43.  
  44. for (int i=0; i<6; i++){
  45. points[i]=rotateVector(vector,points[i]);
  46. }
  47.  
  48. static GLfloat vectorVertices[18];
  49.  
  50. for (int i=0;i<6;i++){
  51. vectorVertices[3*i]=points[i].x()*size;
  52. vectorVertices[3*i+1]=points[i].y()*size;
  53. vectorVertices[3*i+2]=points[i].z()*size;
  54. }
  55. program.setAttributeArray(vertexLocation, vectorVertices, 3);
  56. glDrawArrays(GL_TRIANGLE_FAN, 0, 6);
  57. }
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