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AM/Hexer rework idea

Jun 9th, 2018
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  1. take away warper's tomahawks, scroll, melee weapon; make it a ranged+magic start like AM
  2. keep AM
  3.  
  4. books are:
  5.  
  6. Warper:
  7. L1 blink other
  8. L2 blink
  9. L3 teleport other
  10. L3 gell's gravitas
  11. L4 passage of golubria
  12.  
  13. AM:
  14. L1 corona
  15. L2 entangle
  16. L3 inner flame
  17. L4 mystic mark
  18. L4 cause fear
  19. L4 leda's (remove earth component)
  20.  
  21. NEW SPELLS:
  22. Blink Other: Lv1 Tloc, forces target to blink on failed MR check. Spellpower caps at 50.
  23. Entangle: Lv2 Hexes, single-target requiring line of fire, functions as BVC with 0 damage.
  24. Mystic Mark: Lv4 Hexes/Conj, single-target hex.
  25. -Mystically marked monsters produce a 2-tile radius burst for untyped damage when shot with a launcher.
  26. -Mystic Mark bursts probably shouldn't hurt the player character?
  27. -please someone come up with a better name
  28.  
  29.  
  30. Be focused: AM should use heavy hexes, warper should use heavy tloc
  31. Both classes should require their launcher to damage things
  32. Warper is geared towards moving around to avoid damage, AM focuses on more damage and crippling enemies
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