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- take away warper's tomahawks, scroll, melee weapon; make it a ranged+magic start like AM
- keep AM
- books are:
- Warper:
- L1 blink other
- L2 blink
- L3 teleport other
- L3 gell's gravitas
- L4 passage of golubria
- AM:
- L1 corona
- L2 entangle
- L3 inner flame
- L4 mystic mark
- L4 cause fear
- L4 leda's (remove earth component)
- NEW SPELLS:
- Blink Other: Lv1 Tloc, forces target to blink on failed MR check. Spellpower caps at 50.
- Entangle: Lv2 Hexes, single-target requiring line of fire, functions as BVC with 0 damage.
- Mystic Mark: Lv4 Hexes/Conj, single-target hex.
- -Mystically marked monsters produce a 2-tile radius burst for untyped damage when shot with a launcher.
- -Mystic Mark bursts probably shouldn't hurt the player character?
- -please someone come up with a better name
- Be focused: AM should use heavy hexes, warper should use heavy tloc
- Both classes should require their launcher to damage things
- Warper is geared towards moving around to avoid damage, AM focuses on more damage and crippling enemies
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