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# GLSL tutorial 1 - vector3d.h

thecplusplusguy Jul 26th, 2012 2,802 Never
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2. #ifndef VECTOR3D_H
3. #define VECTOR3D_H
4. #include <iostream>
5. #include <cmath>
6.
7. class vector3d{
8.         public:
9.                 float x,y,z;
10.                 vector3d();
11.                 vector3d(float a,float b);
12.                 vector3d(float a,float b,float c);
13.
14.                 float dotProduct(const vector3d& vec2);
15.                 vector3d crossProduct(const vector3d& vec2);
16.                 float length();
17.                 void normalize();
18.
19.                 void change(float a,float b,float c);
20.                 void change(vector3d vec2);
21.                 void changeX(float a);
22.                 void changeY(float a);
23.                 void changeZ(float a);
24.
25.                 vector3d operator+(const vector3d& vec2);
26.                 vector3d operator-(const vector3d& vec2);
27.                 vector3d operator*(float num);
28.                 vector3d operator/(float num);
29.
30.                 vector3d& operator+=(const vector3d& vec2);
31.                 vector3d& operator-=(const vector3d& vec2);
32.                 vector3d& operator*=(float num);
33.                 vector3d& operator/=(float num);
34.
35.                 bool operator==(const vector3d vec2);
36.                 bool operator!=(const vector3d vec2);
37.
38.                 friend std::ostream& operator<<(std::ostream& out,const vector3d& vec);
39. };
40.
41. #endif
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