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- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer warn'infinite legos!'
- function SnapToGrid(x, gridX)
- local x = math.floor((x / gridX) + 0.5) * gridX
- return x
- end
- char = game.Players.LocalPlayer.Character
- mouse = game.Players.LocalPlayer:GetMouse()
- legoev = Instance.new("RemoteEvent",char)
- legoev.Name = "legoev"
- legoev.OnServerEvent:Connect(function(player,xq,yq,zq)
- mas = game.Workspace
- Part0 = Instance.new("Part")
- Part0.BrickColor = BrickColor.new("Bright red")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part0.Parent = mas
- Part0.Position = mouse.Hit.p
- Part0.Size = Vector3.new(0.9,0.7,0.9)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "rbxassetid://1696010583"
- SpecialMesh1.Scale = Vector3.new(0.5,0.5,0.5)
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- -- wait()
- Part0.Anchored = true
- Part0.CFrame = CFrame.new(SnapToGrid(xq,0.5), SnapToGrid(yq,0.5), SnapToGrid(zq,0.5))
- Sound0 = Instance.new("Sound")
- Sound0.Name = "ZoomSound"
- Sound0.Parent = Part0
- Sound0.SoundId = "rbxasset://sounds/SWITCH3.wav"
- Sound0.Volume = 1
- Sound0:Play()
- end)
- NLS([[
- event = game.Players.LocalPlayer.Character.legoev
- Mouse = game.Players.LocalPlayer:GetMouse()
- Mouse.Button1Down:Connect(function()
- local x = Mouse.Target.CFrame.p.X
- local y = Mouse.Target.CFrame.p.Y
- local z = Mouse.Target.CFrame.p.Z
- if Mouse.TargetSurface.Name == "Right" then x = x + 0.5 end
- if Mouse.TargetSurface.Name == "Left" then x = x - 0.5 end
- if Mouse.TargetSurface.Name == "Top" then y = y + 0.5 end
- if Mouse.TargetSurface.Name == "Bottom" then y = y - 0.5 end
- if Mouse.TargetSurface.Name == "Back" then z = z + 0.5 end
- if Mouse.TargetSurface.Name == "Front" then z = z - 0.5 end
- if Mouse.Target.Size.X > 0.5 or Mouse.Target.Size.Y > 0.5 or Mouse.Target.Size.Z > 0.5 then
- x = Mouse.Hit.p.X
- y = Mouse.Hit.p.Y
- z = Mouse.Hit.p.Z
- end
- event:FireServer(x,y,z)
- end)
- ]],char)
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